Perform the initial audio resync even if we hit the polling timeout

This commit is contained in:
Cameron Gutman 2021-06-19 16:44:48 -05:00
parent c680a60710
commit eff97414bf

View File

@ -268,10 +268,11 @@ static void ReceiveThreadProc(void* context) {
if (!receivedDataFromPeer) {
waitingForAudioMs += UDP_RECV_POLL_TIMEOUT_MS;
}
// If we hit this path, there are no queued audio packets on the host PC,
// so we don't need to drop anything.
packetsToDrop = 0;
else {
// If we hit this path, there are no queued audio packets on the host PC,
// so we don't need to drop anything.
packetsToDrop = 0;
}
continue;
}
@ -288,8 +289,9 @@ static void ReceiveThreadProc(void* context) {
if (firstReceiveTime != 0) {
packetsToDrop += (uint32_t)(PltGetMillis() - firstReceiveTime) / AudioPacketDuration;
Limelog("Initial audio resync period: %d milliseconds\n", packetsToDrop * AudioPacketDuration);
}
Limelog("Initial audio resync period: %d milliseconds\n", packetsToDrop * AudioPacketDuration);
}
// GFE accumulates audio samples before we are ready to receive them, so