Bind our UDP sockets to the same local address used by RTSP handshake

This means we can ensure a consistent local address for our outgoing PING
traffic to keep the UDP flows alive without having to call connect() which breaks
with multi-homed hosts on GFE and Sunshine v0.20 and earlier.
This commit is contained in:
Cameron Gutman
2023-10-26 01:09:26 -05:00
parent c86f49ee7f
commit 05c3f9c754
10 changed files with 66 additions and 40 deletions

View File

@@ -68,9 +68,11 @@ typedef socklen_t SOCKADDR_LEN;
#ifdef AF_INET6
typedef struct sockaddr_in6 LC_SOCKADDR;
#define SET_FAMILY(addr, family) ((addr)->sin6_family = (family))
#define SET_PORT(addr, port) ((addr)->sin6_port = htons(port))
#else
typedef struct sockaddr_in LC_SOCKADDR;
#define SET_FAMILY(addr, family) ((addr)->sin_family = (family))
#define SET_PORT(addr, port) ((addr)->sin_port = htons(port))
#endif
@@ -88,7 +90,7 @@ SOCKET createSocket(int addressFamily, int socketType, int protocol, bool nonBlo
SOCKET connectTcpSocket(struct sockaddr_storage* dstaddr, SOCKADDR_LEN addrlen, unsigned short port, int timeoutSec);
int connectUdpSocket(SOCKET s, struct sockaddr_storage* dstaddr, SOCKADDR_LEN addrlen, unsigned short port);
int sendMtuSafe(SOCKET s, char* buffer, int size);
SOCKET bindUdpSocket(int addrfamily, int bufferSize);
SOCKET bindUdpSocket(int addressFamily, struct sockaddr_storage* localAddr, SOCKADDR_LEN addrLen, int bufferSize);
int enableNoDelay(SOCKET s);
int setSocketNonBlocking(SOCKET s, bool enabled);
int recvUdpSocket(SOCKET s, char* buffer, int size, bool useSelect);