mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2026-06-17 22:32:06 +00:00
fixed bug with remote audio. You need to use variables after you make them...
This commit is contained in:
+1
-1
@@ -376,7 +376,7 @@ function startGame(sourceEvent) {
|
|||||||
streamWidth + "x" + streamHeight + "x" + frameRate,
|
streamWidth + "x" + streamHeight + "x" + frameRate,
|
||||||
1, // Allow GFE to optimize game settings
|
1, // Allow GFE to optimize game settings
|
||||||
rikey, rikeyid,
|
rikey, rikeyid,
|
||||||
0, // Play audio locally too
|
remote_audio_enabled, // Play audio locally too
|
||||||
0x030002 // Surround channel mask << 16 | Surround channel count
|
0x030002 // Surround channel mask << 16 | Surround channel count
|
||||||
).then(function (ret) {
|
).then(function (ret) {
|
||||||
sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate,
|
sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate,
|
||||||
|
|||||||
Reference in New Issue
Block a user