From c0e5b61425d6b49591d2d6b5803d8efc7a32b144 Mon Sep 17 00:00:00 2001 From: "R. Aidan Campbell" Date: Sun, 24 Jul 2016 08:31:22 -0400 Subject: [PATCH] fixed bug with remote audio. You need to use variables after you make them... --- static/js/index.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/static/js/index.js b/static/js/index.js index ca06485..5fe781c 100644 --- a/static/js/index.js +++ b/static/js/index.js @@ -376,7 +376,7 @@ function startGame(sourceEvent) { streamWidth + "x" + streamHeight + "x" + frameRate, 1, // Allow GFE to optimize game settings rikey, rikeyid, - 0, // Play audio locally too + remote_audio_enabled, // Play audio locally too 0x030002 // Surround channel mask << 16 | Surround channel count ).then(function (ret) { sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate,