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fixed bug with remote audio. You need to use variables after you make them...
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@ -376,7 +376,7 @@ function startGame(sourceEvent) {
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streamWidth + "x" + streamHeight + "x" + frameRate,
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1, // Allow GFE to optimize game settings
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rikey, rikeyid,
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0, // Play audio locally too
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remote_audio_enabled, // Play audio locally too
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0x030002 // Surround channel mask << 16 | Surround channel count
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).then(function (ret) {
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sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate,
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