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https://github.com/moonlight-stream/moonlight-android.git
synced 2026-02-16 10:31:07 +00:00
Avoid unnecessary reinitialization of PS4/PS5 gamepads during stream exit
onInputDeviceChanged() is triggered by starting/stopping pointer capture, so we should unregister our callbacks before that happens to avoid triggering several gamepad context reinitializations right as the stream is exiting
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@@ -495,7 +495,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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keyboardTranslator = new KeyboardTranslator();
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InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
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inputManager.registerInputDeviceListener(controllerHandler, null);
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inputManager.registerInputDeviceListener(keyboardTranslator, null);
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// Initialize touch contexts
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@@ -1079,12 +1078,11 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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protected void onDestroy() {
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super.onDestroy();
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InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
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if (controllerHandler != null) {
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inputManager.unregisterInputDeviceListener(controllerHandler);
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controllerHandler.destroy();
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}
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if (keyboardTranslator != null) {
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InputManager inputManager = (InputManager) getSystemService(Context.INPUT_SERVICE);
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inputManager.unregisterInputDeviceListener(keyboardTranslator);
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}
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@@ -1104,6 +1102,21 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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inputCaptureProvider.destroy();
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}
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@Override
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protected void onPause() {
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if (isFinishing()) {
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// Stop any further input device notifications before we lose focus (and pointer capture)
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if (controllerHandler != null) {
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controllerHandler.stop();
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}
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// Ungrab input to prevent further input device notifications
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setInputGrabState(false);
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}
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super.onPause();
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}
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@Override
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protected void onStop() {
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super.onStop();
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@@ -2310,6 +2323,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// Let the display go to sleep now
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getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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// Stop processing controller input
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controllerHandler.stop();
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// Ungrab input
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setInputGrabState(false);
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@@ -114,6 +114,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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private final double stickDeadzone;
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private final InputDeviceContext defaultContext = new InputDeviceContext();
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private final GameGestures gestures;
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private final InputManager inputManager;
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private final Vibrator deviceVibrator;
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private final VibratorManager deviceVibratorManager;
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private final SensorManager deviceSensorManager;
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@@ -134,6 +135,7 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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this.prefConfig = prefConfig;
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this.deviceVibrator = (Vibrator) activityContext.getSystemService(Context.VIBRATOR_SERVICE);
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this.deviceSensorManager = (SensorManager) activityContext.getSystemService(Context.SENSOR_SERVICE);
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this.inputManager = (InputManager) activityContext.getSystemService(Context.INPUT_SERVICE);
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this.mainThreadHandler = new Handler(Looper.getMainLooper());
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// Create a HandlerThread to process battery state updates. These can be slow enough
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@@ -205,6 +207,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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// currentControllers set which will allow them to properly unplug
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// if they are removed.
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initialControllers = getAttachedControllerMask(activityContext);
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// Register ourselves for input device notifications
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inputManager.registerInputDeviceListener(this, null);
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}
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private static InputDevice.MotionRange getMotionRangeForJoystickAxis(InputDevice dev, int axis) {
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@@ -260,9 +265,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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}
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public void stop() {
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if (stopped) {
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return;
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}
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// Stop new device contexts from being created or used
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stopped = true;
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// Unregister our input device callbacks
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inputManager.unregisterInputDeviceListener(this);
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for (int i = 0; i < inputDeviceContexts.size(); i++) {
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InputDeviceContext deviceContext = inputDeviceContexts.valueAt(i);
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deviceContext.destroy();
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@@ -65,6 +65,9 @@ public class AndroidNativePointerCaptureProvider extends AndroidPointerIconCaptu
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public void showCursor() {
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super.showCursor();
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// It is important to unregister the listener *before* releasing pointer capture,
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// because releasing pointer capture can cause an onInputDeviceChanged() callback
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// for devices with a touchpad (like a DS4 controller).
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inputManager.unregisterInputDeviceListener(this);
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targetView.releasePointerCapture();
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}
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