Use smaller deadzones for SHIELD controllers

This commit is contained in:
Cameron Gutman 2015-03-16 19:36:09 -04:00
parent bf2cc2a4d5
commit 42c65f4f16

View File

@ -277,6 +277,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
context.isRemote = true; context.isRemote = true;
} }
} }
// SHIELD controllers will use small stick deadzones
else if (devName.contains("SHIELD")) {
context.leftStickDeadzoneRadius = 0.07f;
context.rightStickDeadzoneRadius = 0.07f;
}
} }
LimeLog.info("Analog stick deadzone: "+context.leftStickDeadzoneRadius+" "+context.rightStickDeadzoneRadius); LimeLog.info("Analog stick deadzone: "+context.leftStickDeadzoneRadius+" "+context.rightStickDeadzoneRadius);