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Use smaller deadzones for SHIELD controllers
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commit
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1 file changed
+5
@@ -277,6 +277,11 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
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context.isRemote = true;
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context.isRemote = true;
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}
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}
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}
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}
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// SHIELD controllers will use small stick deadzones
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else if (devName.contains("SHIELD")) {
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context.leftStickDeadzoneRadius = 0.07f;
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context.rightStickDeadzoneRadius = 0.07f;
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}
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}
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}
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LimeLog.info("Analog stick deadzone: "+context.leftStickDeadzoneRadius+" "+context.rightStickDeadzoneRadius);
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LimeLog.info("Analog stick deadzone: "+context.leftStickDeadzoneRadius+" "+context.rightStickDeadzoneRadius);
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