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Inspired by the Procedural Objects workbench, the map window gets an Objects view (key O) to browse every object in the pack: - The sidebar lists the objects as a folder tree, with a search that matches every typed word anywhere in an object's path. - The object is drawn in 3D with Minecraft's textures by a small software renderer: an orthographic camera, a depth buffer and only the block sides that can be seen. Drag orbits, shift-drag or the middle button pans, scrolling zooms and R resets. Plants are drawn as crossed sprites, single box models like slabs and carpets keep their shape, grass and leaves get plains' colours, and the object is centred beside the floating sidebar. A 150,000 block tree draws in about 55 ms. - The right panel shows the object's size, block count, block types and how much of its box it fills, with a filterable list of its blocks by share. BlockTextures can now resolve a block's texture on every side through its blockstate rotation, sharing the model reading with the top texture lookup. Model used: Claude Opus 5.5
Iris
The master branch is for the latest version of minecraft.
Support | Documentation | Git
Building
Building Iris is fairly simple, though you will need to setup a few things if your system has never been used for java development.
Consider supporting our development by buying Iris on spigot! We work hard to make Iris the best it can be for everyone.
Preface: if you need help compiling and you are a developer / intend to help out in the community or with development we would love to help you regardless in the discord! however do not come to the discord asking for free copies, or a tutorial on how to compile.
Command Line Builds
- Install Java JDK 21
- Set the JDK installation path to
JAVA_HOMEas an environment variable.- Windows
- Start > Type
envand press Enter - Advanced > Environment Variables
- Under System Variables, click
New... - Variable Name:
JAVA_HOME - Variable Value:
C:\Program Files\Java\jdk-21.0.1(verify this exists after installing java don't just copy the example text)
- Start > Type
- MacOS
- Run
/usr/libexec/java_home -Vand look for Java 21 - Run
sudo nano ~/.zshenv - Add
export JAVA_HOME=$(/usr/libexec/java_home)as a new line - Use
CTRL + X, then PressY, ThenENTER - Quit & Reopen Terminal and verify with
echo $JAVA_HOME. It should print a directory
- Run
- Windows
- Once the project has setup, run
gradlew iris - The Iris jar will be placed in
Iris/build/Iris-XXX-XXX.jarEnjoy! Consider supporting us by buying it on spigot!
IDE Builds (for development)
- Configure ITJ Gradle to use JDK 21 (in settings, search for gradle)
- Add a build line in the build.gradle for your own build task to directly compile Iris into your plugins folder if you prefer.
- Resync the project & run your newly created task (under the development folder in gradle tasks!)
Iris Toolbelt
Everyone needs a tool-belt.
package com.volmit.iris.core.tools;
// Get IrisDataManager from a world
IrisToolbelt.access(anyWorld).getCompound().getData();
// Get Default Engine from world
IrisToolbelt.access(anyWorld).getCompound().getDefaultEngine();
// Get the engine at the given height
IrisToolbelt.access(anyWorld).getCompound().getEngineForHeight(68);
// IS THIS THING ON?
boolean yes=IrisToolbelt.isIrisWorld(world);
// GTFO for worlds (moves players to any other world, just not this one)
IrisToolbelt.evacuate(world);
IrisAccess access=IrisToolbelt.createWorld() // If you like builders...
.name("myWorld") // The world name
.dimension("terrifyinghands")
.seed(69133742) // The world seed
.pregen(PregenTask // Define a pregen job to run
.builder()
.center(new Position2(0,0)) // REGION coords (1 region = 32x32 chunks)
.radius(4) // Radius in REGIONS. Rad of 4 means a 9x9 Region map.
.build())
.create();
Description
World Generation through a new Iris
bukkithacktoberfesthacktoberfest-acceptedhacktoberfest2022irisjavaminecraftpluginspigotworld-generationworldgen
Readme
GPL-3.0
215 MiB
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Languages
Java
99.6%
JavaScript
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