piexel a02b4386a4 Add an Objects view to the studio map
Inspired by the Procedural Objects workbench, the map window gets an
Objects view (key O) to browse every object in the pack:

- The sidebar lists the objects as a folder tree, with a search that
  matches every typed word anywhere in an object's path.
- The object is drawn in 3D with Minecraft's textures by a small
  software renderer: an orthographic camera, a depth buffer and only
  the block sides that can be seen. Drag orbits, shift-drag or the
  middle button pans, scrolling zooms and R resets. Plants are drawn
  as crossed sprites, single box models like slabs and carpets keep
  their shape, grass and leaves get plains' colours, and the object
  is centred beside the floating sidebar. A 150,000 block tree draws
  in about 55 ms.
- The right panel shows the object's size, block count, block types
  and how much of its box it fills, with a filterable list of its
  blocks by share.

BlockTextures can now resolve a block's texture on every side through
its blockstate rotation, sharing the model reading with the top
texture lookup.

Model used: Claude Opus 5.5
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Iris

The master branch is for the latest version of minecraft.

Support | Documentation | Git

Building

Building Iris is fairly simple, though you will need to setup a few things if your system has never been used for java development.

Consider supporting our development by buying Iris on spigot! We work hard to make Iris the best it can be for everyone.

Preface: if you need help compiling and you are a developer / intend to help out in the community or with development we would love to help you regardless in the discord! however do not come to the discord asking for free copies, or a tutorial on how to compile.

Command Line Builds

  1. Install Java JDK 21
  2. Set the JDK installation path to JAVA_HOME as an environment variable.
    • Windows
      1. Start > Type env and press Enter
      2. Advanced > Environment Variables
      3. Under System Variables, click New...
      4. Variable Name: JAVA_HOME
      5. Variable Value: C:\Program Files\Java\jdk-21.0.1 (verify this exists after installing java don't just copy the example text)
    • MacOS
      1. Run /usr/libexec/java_home -V and look for Java 21
      2. Run sudo nano ~/.zshenv
      3. Add export JAVA_HOME=$(/usr/libexec/java_home) as a new line
      4. Use CTRL + X, then Press Y, Then ENTER
      5. Quit & Reopen Terminal and verify with echo $JAVA_HOME. It should print a directory
  3. Once the project has setup, run gradlew iris
  4. The Iris jar will be placed in Iris/build/Iris-XXX-XXX.jar Enjoy! Consider supporting us by buying it on spigot!

IDE Builds (for development)

  • Configure ITJ Gradle to use JDK 21 (in settings, search for gradle)
  • Add a build line in the build.gradle for your own build task to directly compile Iris into your plugins folder if you prefer.
  • Resync the project & run your newly created task (under the development folder in gradle tasks!)

Iris Toolbelt

Everyone needs a tool-belt.

package com.volmit.iris.core.tools;

// Get IrisDataManager from a world
IrisToolbelt.access(anyWorld).getCompound().getData();

// Get Default Engine from world
IrisToolbelt.access(anyWorld).getCompound().getDefaultEngine();

// Get the engine at the given height
IrisToolbelt.access(anyWorld).getCompound().getEngineForHeight(68);

// IS THIS THING ON?
boolean yes=IrisToolbelt.isIrisWorld(world);

// GTFO for worlds (moves players to any other world, just not this one)
IrisToolbelt.evacuate(world);

IrisAccess access=IrisToolbelt.createWorld() // If you like builders...
  .name("myWorld") // The world name
  .dimension("terrifyinghands")
  .seed(69133742) // The world seed
  .pregen(PregenTask // Define a pregen job to run
  .builder()
    .center(new Position2(0,0)) // REGION coords (1 region = 32x32 chunks)
    .radius(4)  // Radius in REGIONS. Rad of 4 means a 9x9 Region map.
    .build())
  .create();
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