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Inspired by the Procedural Objects workbench, the map window gets an Objects view (key O) to browse every object in the pack: - The sidebar lists the objects as a folder tree, with a search that matches every typed word anywhere in an object's path. - The object is drawn in 3D with Minecraft's textures by a small software renderer: an orthographic camera, a depth buffer and only the block sides that can be seen. Drag orbits, shift-drag or the middle button pans, scrolling zooms and R resets. Plants are drawn as crossed sprites, single box models like slabs and carpets keep their shape, grass and leaves get plains' colours, and the object is centred beside the floating sidebar. A 150,000 block tree draws in about 55 ms. - The right panel shows the object's size, block count, block types and how much of its box it fills, with a filterable list of its blocks by share. BlockTextures can now resolve a block's texture on every side through its blockstate rotation, sharing the model reading with the top texture lookup. Model used: Claude Opus 5.5