Files
Iris/core
piexel a02b4386a4 Add an Objects view to the studio map
Inspired by the Procedural Objects workbench, the map window gets an
Objects view (key O) to browse every object in the pack:

- The sidebar lists the objects as a folder tree, with a search that
  matches every typed word anywhere in an object's path.
- The object is drawn in 3D with Minecraft's textures by a small
  software renderer: an orthographic camera, a depth buffer and only
  the block sides that can be seen. Drag orbits, shift-drag or the
  middle button pans, scrolling zooms and R resets. Plants are drawn
  as crossed sprites, single box models like slabs and carpets keep
  their shape, grass and leaves get plains' colours, and the object
  is centred beside the floating sidebar. A 150,000 block tree draws
  in about 55 ms.
- The right panel shows the object's size, block count, block types
  and how much of its box it fills, with a filterable list of its
  blocks by share.

BlockTextures can now resolve a block's texture on every side through
its blockstate rotation, sharing the model reading with the top
texture lookup.

Model used: Claude Opus 5.5
2026-10-19 20:29:53 +02:00
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