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/iris std map now opens a single window with a grouped list of views (world, biome layers, generation load and the new Palettes view), each with a number or letter key. The palette explorer lives in that window instead of its own: double-click or right-click a spot on the map to see its palettes, and switching views keeps both looking at the same place. /iris std pal still works and opens the map straight on its palettes. The map draws much faster. Tiles are cached per power-of-two zoom level so zooming reuses them, coarser and finer tiles already in the cache stand in while new ones render, renders start the moment you drag or zoom, and tiles that are still on screen keep rendering instead of being thrown away. The noise explorer keeps one worker pool instead of making threads for every frame and skips work for frames that were replaced. Pointer coordinates now live in a status bar, so moving the mouse no longer redraws the whole map. Model used: Claude Opus 5.5
Iris
The master branch is for the latest version of minecraft.
Support | Documentation | Git
Building
Building Iris is fairly simple, though you will need to setup a few things if your system has never been used for java development.
Consider supporting our development by buying Iris on spigot! We work hard to make Iris the best it can be for everyone.
Preface: if you need help compiling and you are a developer / intend to help out in the community or with development we would love to help you regardless in the discord! however do not come to the discord asking for free copies, or a tutorial on how to compile.
Command Line Builds
- Install Java JDK 21
- Set the JDK installation path to
JAVA_HOMEas an environment variable.- Windows
- Start > Type
envand press Enter - Advanced > Environment Variables
- Under System Variables, click
New... - Variable Name:
JAVA_HOME - Variable Value:
C:\Program Files\Java\jdk-21.0.1(verify this exists after installing java don't just copy the example text)
- Start > Type
- MacOS
- Run
/usr/libexec/java_home -Vand look for Java 21 - Run
sudo nano ~/.zshenv - Add
export JAVA_HOME=$(/usr/libexec/java_home)as a new line - Use
CTRL + X, then PressY, ThenENTER - Quit & Reopen Terminal and verify with
echo $JAVA_HOME. It should print a directory
- Run
- Windows
- Once the project has setup, run
gradlew iris - The Iris jar will be placed in
Iris/build/Iris-XXX-XXX.jarEnjoy! Consider supporting us by buying it on spigot!
IDE Builds (for development)
- Configure ITJ Gradle to use JDK 21 (in settings, search for gradle)
- Add a build line in the build.gradle for your own build task to directly compile Iris into your plugins folder if you prefer.
- Resync the project & run your newly created task (under the development folder in gradle tasks!)
Iris Toolbelt
Everyone needs a tool-belt.
package com.volmit.iris.core.tools;
// Get IrisDataManager from a world
IrisToolbelt.access(anyWorld).getCompound().getData();
// Get Default Engine from world
IrisToolbelt.access(anyWorld).getCompound().getDefaultEngine();
// Get the engine at the given height
IrisToolbelt.access(anyWorld).getCompound().getEngineForHeight(68);
// IS THIS THING ON?
boolean yes=IrisToolbelt.isIrisWorld(world);
// GTFO for worlds (moves players to any other world, just not this one)
IrisToolbelt.evacuate(world);
IrisAccess access=IrisToolbelt.createWorld() // If you like builders...
.name("myWorld") // The world name
.dimension("terrifyinghands")
.seed(69133742) // The world seed
.pregen(PregenTask // Define a pregen job to run
.builder()
.center(new Position2(0,0)) // REGION coords (1 region = 32x32 chunks)
.radius(4) // Radius in REGIONS. Rad of 4 means a 9x9 Region map.
.build())
.create();
Description
World Generation through a new Iris
bukkithacktoberfesthacktoberfest-acceptedhacktoberfest2022irisjavaminecraftpluginspigotworld-generationworldgen
Readme
215 MiB
Languages
Java
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JavaScript
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