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/iris std map now opens a single window with a grouped list of views (world, biome layers, generation load and the new Palettes view), each with a number or letter key. The palette explorer lives in that window instead of its own: double-click or right-click a spot on the map to see its palettes, and switching views keeps both looking at the same place. /iris std pal still works and opens the map straight on its palettes. The map draws much faster. Tiles are cached per power-of-two zoom level so zooming reuses them, coarser and finer tiles already in the cache stand in while new ones render, renders start the moment you drag or zoom, and tiles that are still on screen keep rendering instead of being thrown away. The noise explorer keeps one worker pool instead of making threads for every frame and skips work for frames that were replaced. Pointer coordinates now live in a status bar, so moving the mouse no longer redraws the whole map. Model used: Claude Opus 5.5