Files
Iris/core
piexel 80e7e37791 Put the palettes inside one modern, faster map window
/iris std map now opens a single window with a grouped list of views
(world, biome layers, generation load and the new Palettes view), each
with a number or letter key. The palette explorer lives in that window
instead of its own: double-click or right-click a spot on the map to see
its palettes, and switching views keeps both looking at the same place.
/iris std pal still works and opens the map straight on its palettes.

The map draws much faster. Tiles are cached per power-of-two zoom level
so zooming reuses them, coarser and finer tiles already in the cache
stand in while new ones render, renders start the moment you drag or
zoom, and tiles that are still on screen keep rendering instead of being
thrown away. The noise explorer keeps one worker pool instead of making
threads for every frame and skips work for frames that were replaced.
Pointer coordinates now live in a status bar, so moving the mouse no
longer redraws the whole map.

Model used: Claude Opus 5.5
2026-10-19 10:42:40 +02:00
..