Commit Graph
1173 Commits
Author SHA1 Message Date
Brian Neumann-Fopiano bc618e20ec Plain chunk output buffer
- ChunkDataHunkHolder stores cells in a plain array and tracks each column's highest stored y
- natural cave decoration and perfection stop scanning above the column top
2026-09-28 11:11:11 -04:00
Brian Neumann-Fopiano 8b5c109d55 Sample noise biome cache size
- check the cache bound on a few quarts per column instead of every insert
2026-09-28 11:05:42 -04:00
Brian Neumann-Fopiano 3df1fba518 Drop dead biome inject writes
- sBiome, floating biomes and publishNaturalMetadata no longer write MatterBiomeInject; nothing reads it
- stack metadata clearing only runs for dimension stacks
2026-09-28 11:05:42 -04:00
Brian Neumann-Fopiano c706eab60f Merged pregeneration reliability fixes
- Integrate hydrology persistence, retry, and memory-management changes.
- Preserve terrain-transition object continuations with byte-based cache accounting.
- Verify merged object plans, continuation replay, and cache behavior.
2026-09-28 02:15:30 -04:00
Brian Neumann-Fopiano 21f8440299 Stabilized hydrology pregeneration
- Preserve exact river owner plans across cache eviction and persistence.
- Retry required hydrology plans without generating riverless terrain.
- Bound object plans and pregeneration residency by available heap.
- Release completed native chunks and avoid empty reclamation flushes.
- Cover persistence, admission, cancellation, and ownership regressions.
2026-09-28 02:13:17 -04:00
Brian Neumann-Fopiano 8c3e5d547b Reworked terrain transitions
- New terrain heights meet saved boundaries while retaining local relief
- Surface water levels approach saved fluid heights across the band
- Cave and physical biome matching use a four-block seam patch
- Terrain generates once without speculative neighbor containment
- Bounded caches serve transition membership and boundary lookups
- Saved biome writes honor the selected durability policy
- Release labels and presentation code leave generation identity unchanged
- Unfinished objects retain blocks and metadata across pack changes
- Whole structure assemblies preserve pending excavation and foundations
- New placements keep pending historical pieces clear
- Transition probes cover cutovers and retained object fragments
2026-09-27 15:31:31 -04:00
Brian Neumann-Fopiano 9eb05fd987 Memory patch 2026-09-26 09:15:03 -04:00
Brian Neumann-Fopiano 0837842f5c Updated Iris packaging
- Version is 4.1.2-26.2 across platform builds
- Plugin builds use shared automatic jar selection
- Native adapters remain bundled in selected artifacts
- Plugin export tasks copy the selected artifact
- The previous plugin packer is removed
- The agent tracks primary storage closure during Spigot shutdown
2026-09-26 03:55:40 -04:00
Brian Neumann-Fopiano 68aa6adec7 Testing Jar Packing for minimization 2026-09-24 06:46:27 -04:00
Brian Neumann-Fopiano 38cf4ac7c7 Optimize world generation
- Limit terrain cleanup to affected columns and batch cave boundary reads.
- Reuse offline generation workers and native air states.
- Gather history writes and defer unpublished append synchronization until atomic publication.
- Cover terrain parity, worker lifecycle, history durability, and publication failures.
2026-09-23 21:32:17 -04:00
Brian Neumann-Fopiano ca9f28c9b0 Expanded terrain generation tooling
- Standalone Minecraft 26.3 generation uses native registries, biome planning and structure planning with bounded concurrency
- Offline export publishes fresh TERRAIN checkpoints for native server completion
- Checkpoints retain mantle data, immutable generation history and captured server configuration
- Output publication uses staged directories, durability checks and atomic moves
- Offline distribution tasks provide an installed launcher and reusable native fixtures
- Dimension settings control terrain, biome-bound and cave-density sampling with unchanged defaults
- Pack validation and schemas enforce the supported sampling intervals
- Biome layer caches isolate data, engine and seed identities
- Floating biome palettes keep stable thickness patterns across generation orders
- Hydrology batches terrain samples within the owning generation runtime
- Hydrology planners share bounded basis caches and reuse raster geometry and distance samples
- Demand planning admits new tiles as active plans finish
- Volumetric height queries avoid unnecessary density evaluation and bound cached anchors
- Cave generation reuses chunk-scoped inputs and semantic capture
- Object replay indexes mutations by destination and reuses resolved records
- Source-plan caches coordinate concurrent builds and reduce overlay allocation
- Prerequisite carving reads preserve the underlying hydrology before object placement
- Tree material decoding preserves stored native block identities
- Engine shutdown drains generation outside the lifecycle lock and coordinates runtime retirement
- Pregeneration sizes temporary worker boosts from processor and heap capacity
- Pregeneration restores native worker counts after drain and failure paths
- Native structure queries retain per-origin coordination without broad window locks
- Saved biome writes drain pending batches under their write stripe
- Boundary column lookups avoid repeated voxel decoding
- Modded registry consumers use explicit VolmLib providers and version-specific native source overlays
- Regression tests cover generation parity, cache isolation, concurrency, shutdown, persistence and offline checkpoints
2026-09-23 07:00:55 -04:00
Brian Neumann-Fopiano 98ddb6644d Improved saved world startup
- Startup holds generation admission through recovery and runtime attachment
- Prepared startup state removes the second recovery scan before generator readiness
- Recovery batches allocated chunks by region with reusable snapshot buffers
- Region decoding uses up to four workers within processor and heap limits
- Oversized regions and external chunks use bounded direct reads
- Status parsing validates chunk coordinates without constructing the full NBT tree
- Region snapshots reject changed files, allocation headers and truncated payloads
- Native zlib decompression uses jlibdeflate with a Java inflater fallback
- Chunk readers reuse region handles and decompression buffers during recovery and boundary capture
- Semantic shards reuse validated summaries with invalidation on mutation
- Semantic key validation avoids regular expression allocation
- Saved biome indexes use buffered sequential reads with reusable CRC state
- Pack inspection reads validated manifest and pack state without opening terrain indexes
- Datapack compilation reuses pack inspection within each operation
- Kernel staging avoids duplicate pack hashing when no activation is pending
- Pack copying and directory synchronization use up to four available processors
- Boundary publication batches directory synchronization around durable catalog publication
- Configured world reconciliation reuses ready runtimes after identity and saved-state checks
- Explicit world loads retain the full validation path
- Regression tests cover startup admission, recovery, malformed data, resource limits, publication and reconciliation
2026-09-23 06:56:45 -04:00
Brian Neumann-Fopiano 30c533feaf Tunabelly 2026-09-22 17:04:56 -04:00
Brian Neumann-Fopiano 197d2c2461 Tuning 2026-09-21 10:04:22 -04:00
Brian Neumann-Fopiano 8e3ef1b651 Poplar 2026-09-20 16:18:01 -04:00
Brian Neumann-Fopiano 2fa0853e42 [VERY VERY VERY BAD IDEA] 2026-09-20 04:24:42 -04:00
Brian Neumann-Fopiano f0e7fea13b Test- 26.3 2026-09-19 23:48:44 -04:00
Brian Neumann-Fopiano edadd14f4b Iris downloader / History update
- Allow people to download in place and update in place the media
2026-09-18 21:52:19 -04:00
Brian Neumann-Fopiano b18681a3e2 Command Corrections. 2026-09-17 04:48:35 -04:00
Brian Neumann-Fopiano 1e1eaa96aa Hydrology Fix, and V+ 2026-09-15 23:01:56 -04:00
Brian Neumann-Fopiano 9a1e4b91d1 Generation and runtime fixes
- Surface detail blends raw noise with cached six-block interpolation
- Locked biome layers sample only the requested ranges
- Surface layers skip noise when slope requirements fail
- Stilt supports exclude configured materials and block entities
- Ice and glass remain eligible foundation materials
- Block-drop routing filters materials before loading biome history
- Vision displays biome previews before river refinement
- Interrupted previews retain reusable partial tiles
- Hydrology waiters stop without cancelling shared planning tasks
- Regression tests cover generation, supports, drop routing, and preview cancellation
2026-09-13 17:00:33 -04:00
Brian Neumann-Fopiano e3c6a32968 Propere types 2026-09-13 12:53:43 -04:00
Brian Neumann-Fopiano ef26f3f443 Correcting merge conflit 2026-09-12 17:57:24 -04:00
Brian Neumann-Fopiano 7a099cbd5e Merge Back 2026-09-12 16:06:08 -04:00
Robert Stoneking e832239730 Fixed language reload fallback
- Invalid language updates retain the last valid messages
- Malformed startup catalogs use English defaults
- Unrelated reloads preserve personal language caches
- Deleted locales use English without changing saved choices
- Restored locale files resume their translations
- Language catalogs include shared editor titles and remove obsolete usage messages
2026-09-12 13:53:11 -06:00
Brian Neumann-Fopiano bc9b7e86d7 Merge debug command reorganization
- Swift's debug command tree lands on the consolidated package layout
- CommandDebug and its tests move from core.commands to command
2026-09-11 21:47:30 -04:00
Brian Neumann-Fopiano 3f57925443 Consolidate source layout
- Packages regrouped by domain: generation, world, pack, studio, structure, platform, command, localization, diagnostics
- Forked VolmLib utilities dropped for the shared library: noise, stream, interpolation, hunk, matter
- Engine-coupled stream decorators moved to generation.stream.GenerationStreams
- Hunk section splits now run on the Iris burst pool through HunkBurst
- Artifact entry lists, purity allowlists and shrink rules follow the new paths
2026-09-11 21:46:22 -04:00
Robert Stoneking 251b0e250d Reorganized debug commands
- Debug dump replaces the root debugdump command
- Debug toggle controls diagnostic logging
- Debug version uses the shared version display
- Root version remains executable but hidden from help
- Diagnostic dump routing retains its separate permission path
- Translations and tests cover the revised command structure
2026-09-11 17:21:04 -06:00
Brian Neumann-Fopiano 29a31a69e0 Patching Cleanup 2026-09-11 00:38:08 -04:00
Brian Neumann-Fopiano bf12f30d26 Hydrology fixes 2026-09-10 23:07:46 -04:00
Robert Stoneking 5ba95388f8 Merge remote-tracking branch 'origin/master' 2026-09-10 01:17:34 -06:00
Robert Stoneking 45407a7e3f Updated Iris language files -
All 17 translations now use editable TOML files
Language menus and debug messages include translations
Headers explain all 243 variables, prefixes, colors and formatting
Generated guides refresh without overwriting customized messages
Missing or invalid messages fall back to English
Language reloads preserve server and player selections
Jars include localized guides and required TOML support
2026-09-10 01:17:18 -06:00
Brian Neumann-Fopiano e33e6a632a NBative Structure fixes.
- This fixes the native structures that are in iris from generating with pillaric problems
2026-09-10 02:15:20 -04:00
Brian Neumann-Fopiano 62e61970f8 Production-readiness suite fixes
Surface hydrology policy split, native terrain height cache, watched-edit
hotload cancellation, world-save requestSave with tracked ownership flush,
background-task drain that follows saves admitted mid-drain, peaceful spawn
guard, cached-completion terminal state, IO drains off the owner thread.

Studio pregen at scale: detached historical runtimes keep the configured
noise cache instead of the Studio-wide cache; retired runtimes are no longer
pinned by the volumetric fragment filter's per-thread scratch; pregen mantle
cleanup and native region flushes run on per-run threads instead of the
server thread and the shared Iris IO pool (the flush on the IO pool starved
tectonic plate loads and wedged every Paper worker in Mantle.getChunks);
background-task cancellation claims tasks atomically.
2026-09-09 16:24:05 -04:00
Brian Neumann-Fopiano 4de1aea8b9 CrantEngine Tweak and a bit more.
- Fixed CE support
- Added some checks for things like paint and so on in the 3d Generator.
2026-09-08 19:22:55 -04:00
Brian Neumann-Fopiano 0782bbf0b4 Whoops Core 2026-09-08 16:15:19 -04:00
Brian Neumann-Fopiano 98e51cba8d Merge master into 3D terrain
- Resolve IrisTerrainNormalActuator by keeping master's primitive riverWaterSurfaceStream lookup and primarySurfaceLayerOrNull accessors while retaining the terrain column, span, layer surface and ceiling locals that write air through terrain3D gaps
- Resolve HydrologyFootprintCompiler by keeping the MaterializedSurface planned-surface record with terrain ownership beside master's package-private SurfaceRasterIndex, which retains its ownsTerrain override
- Resolve HydrologyCaveContainmentPlanner by dropping the nested RecordingCaveVoxelView, SurfaceObservations and ViewObservations types that master promoted to their own files
- Port the surface-observation ownership check into CaveSurfaceObservations so cached cave validations replay both height and ownership observations through Observation.matches
- Resolve PackExportClosureTest by keeping master's retirement of the source-text packager guard while retaining the snippet export tests, and restore the Files and Path imports those tests use
- Resolve IrisBiomeLayerSlopeSourceTest by folding the lower-ledge slope palette case into master's lockLayers parameterization
- Recapture the studio schema digest for the terrain3D biome property, its IrisTerrain3D definition, the terrain-3d snippet enumeration and the reworded upperDimensionCarving description, verified by reconstructing the previous digest from the stripped schema
2026-09-08 13:58:00 -04:00
Brian Neumann-Fopiano c39a6403bc Volumetric surface terrain
- Add an optional per-biome `terrain3D` profile with density and fissure noise styles, amplitude, horizontal and vertical feature scales, crack depth, width and scale, slope and fluid-clearance gates, and a seed offset, each range-checked before use
- Add a terrain runtime that samples the signed density and fissure fields on a four-block lattice around the biome's generated height and resolves each column into solid spans, so surfaces gain projecting rock, undercuts, ledges and narrow cracks that fade out on flat ground and near the fluid line
- Remove unsupported rock by flood-filling span components across neighbouring columns and dropping any fragment of 512 blocks or fewer, while larger connected masses are kept
- Report the shaped column top as the natural terrain height, keep the unshaped generator height available as a separate stream, and measure surface slope between neighbouring ledge floors instead of the flat heightmap
- Write air through the gaps in the normal terrain actuator, generate a fresh surface palette for every ledge floor, and paint ceiling layers beneath undercuts
- Carry each layer's own column through the dimension stack and upper dimension so stack top heights, solidity and surface lookups follow the spans, and each exposed face draws its palette from its own source height and slope
- Sample a layer's slope condition once per column at the surface being generated, and gate surface decorators on the slope of the ledge they sit on rather than the column heightmap
- Decorate every exposed ledge floor and the ceiling above it during the decorant pass
- Treat shaped openings as surface rather than cave when resolving biomes, skip them during cave carving, suppress cave zone markers inside them, and resolve their boundary biome from the surface biome stream
- Include shaped openings in mantle carve queries and carved columns, fall back to terrain solidity for surface-solid checks across stack, upper and normal terrain, and answer both queries from the island mask when placing objects on floating islands
- Let the hydrology planned surface report whether it owns a column, so the cave voxel view consults natural terrain solidity where hydrology does not own the terrain, and split replayed plan observations into height and ownership records
- Validate `terrain3D` on biomes and `snippet/terrain-3d` snippets as a blocking pack error, rejecting unknown fields, wrong types, out-of-range numbers, unknown noise styles, style nesting past 32 levels and snippet references that escape the pack
- Copy the whole snippet tree during modded studio pack export through one shared routine instead of only `snippet/style`, so terrain and nested style snippets survive export
- Add a terrain probe and Gradle task that generates real pack chunks, compares predicted column geometry against the actual blocks, requires retained overhang coverage for named biomes, reports detached-component topology, and writes cross-section images with a JSON summary
- Enumerate image-mapped regions and skip compat-excluded ones when collecting biomes for stacked and upper dimension terrain
2026-09-08 13:26:33 -04:00
Brian Neumann-Fopiano 425d305d0b Drop JIT-bound allocation assertion
- Remove the accessor allocation comparison whose per-call byte counts depend on escape analysis timing and failed under load, keeping the three behavioral accessor tests
2026-09-08 06:36:17 -04:00
Brian Neumann-Fopiano 114cc68a08 Extend VolmLib interpolation
- Make IrisInterpolation extend the VolmLib IrisInterpolation and delete the nine numerically identical statics it duplicated: hermite, cubic, bicubic, bihermite, trihermite, tricubic, lerp, blerp and trilerp
- Keep the Iris rangeScale because the VolmLib copy short-circuits bmax == bmin and generation output must not move
- Ship the VolmLib IrisInterpolation and InterpolationMethod by removing their unusedVolmLibClasses entries
2026-09-08 06:32:06 -04:00
Brian Neumann-Fopiano 3551614088 Extend VolmLib storage hunks
- Make StorageHunk, ArrayHunk, AtomicHunk, SynchronizedArrayHunk, AtomicDoubleHunk, AtomicIntegerHunk and AtomicLongHunk extend their VolmLib counterparts and only bind the Iris Hunk interface
- Drop the Lombok data, equals and hashCode generation the duplicated storage hunks carried
- Ship the VolmLib storage hunks by removing their unusedVolmLibClasses entries
2026-09-08 06:32:06 -04:00
Brian Neumann-Fopiano 355d7f4132 Delete dead util duplicates
- Delete unused board BoardSettings and ScoreDirection wrappers around the VolmLib board types
- Delete unused inventorygui UIStaticDecorator, Window and WindowResolution wrappers around the VolmLib inventorygui types
- Delete unused VectorMath subclass of the VolmLib VectorMath
- Delete unused InterpolationType enum and the IrisInterpolation blerp overload that keyed on it
- Delete HunkFace and point Hunk.viewFace and Hunk.cropFace at the VolmLib HunkFace
- Drop the iris board and inventorygui excludes from supersededVolmLibPackages and the VectorMath entry from unusedVolmLibClasses
- Drop the deleted inventorygui files from the Bukkit purity allowlist
2026-09-08 06:32:06 -04:00
Brian Neumann-Fopiano cab35996f8 Fix identity digest separator
- Separate hashed studio project entries with a space instead of a null byte
- Repin the scripted session digest for the corrected separator
2026-09-08 06:20:54 -04:00
Brian Neumann-Fopiano 2451c89cee Split jigsaw studio service
- Move world registration and shutdown quiescing into JigsawStudioRegistry
- Move save, export and close arbitration into JigsawStudioSaveLifecycle
- Move autosave scheduling, drains and undo into JigsawStudioAutosaveScheduler
- Move variant creation, duplication and deletion into JigsawStudioVariantEditor
- Move variant metadata and resize edits into JigsawStudioVariantProperties
- Move workcell capacity, labels and connector blocks into JigsawStudioWorkcellEditor
- Move graph mutation and live relayout into JigsawStudioGraphMutations
- Move dynamic graph evaluation into JigsawStudioEvaluator
- Move menu state, studio tools and deferred duplication into JigsawStudioToolbelt
- Move the studio world event handlers into JigsawStudioProtectionListener
- Move ownership and mutation guards into JigsawStudioProtection
- Move variant materialization and hydration into JigsawStudioMaterializer
- Move dirty marking into JigsawStudioDirtyTracker
- Move workcell capture scheduling into JigsawStudioCaptureScheduler
- Move chunk capture and connector aggregation into JigsawStudioCapture
- Move materialized and rendered chunk writing into JigsawStudioChunkWriter
- Move jigsaw marker NBT watching into JigsawStudioTileWatcher
- Move particle preview rendering into JigsawStudioVisualization
- Move player workcell context into JigsawStudioPlayerContext
- Point the studio service tests at the relocated collaborators
- Record the split studio sources in the Bukkit purity allowlist
2026-09-08 06:20:54 -04:00
Brian Neumann-Fopiano 8b9d1fb2fb Split jigsaw studio menus
- Move each jigsaw menu kind into its own renderer class
- Move workcell capacity staging into JigsawStudioWorkcellMenu
- Move menu presentation helpers and adjustment math into JigsawStudioMenuFormat
- Promote the menu action contract to JigsawStudioMenuActions
- Point the menu controller test at the relocated menu types
2026-09-08 06:20:54 -04:00
Brian Neumann-Fopiano e7c6b6e08e Split jigsaw graph editor
- Move planar object resize geometry into JigsawStudioObjectResizer
- Move owned graph JSON document transforms into JigsawStudioGraphDocuments
- Move owned graph reference checks into JigsawStudioGraphInspector
- Point the graph editor resize test at the relocated resizer
- Add a scripted studio persistence session digest test over project and history bytes
2026-09-08 06:20:54 -04:00
Brian Neumann-Fopiano 85e12caf9b Split hydrology footprint and cave planners
- Move segment rasterisation and channel shaping out of HydrologyFootprintCompiler into HydrologyFootprintRasterizer and HydrologyChannelGeometry
- Move chamber, throat and pool construction out of HydrologyCaveContainmentPlanner into HydrologyCaveChamberPlanner
- Promote the candidate span, candidate builder, stencil, column and cave observation types out of the three compilers to top level
2026-09-08 05:57:18 -04:00
Brian Neumann-Fopiano 2fb1dc4fd6 Restore datapack bukkit purity
- Return the Minecraft version lookups to DatapackIngestService so no new file couples to org.bukkit
- Drop the redundant self imports of the service's own nested types
2026-09-08 05:57:18 -04:00
Brian Neumann-Fopiano a31d494f45 Split hydrology tile planner
- Keep planner state, caches, cross-tile entry points and terrain sampling in HydrologyPlanner and move tile planning into ten collaborators for cross-tile resolution, outlets, sources, route geometry, route paths, surface courses, tributaries, underground courses, hydraulic segments and feature sites
- Promote the shared planning records to top level so the collaborators address routes, grids, drafts and course paths directly
- Pin a full four-tile plan digest for two seeds in HydrologyPlanHashTest
- Requalify the reflective and package-private planner call sites in the hydrology tests onto the new owners
2026-09-08 05:57:18 -04:00
Brian Neumann-Fopiano 422618282e Split datapack ingest service
- Keep ingest orchestration and the public entry points in DatapackIngestService and move startup validation, staging reapply, removal, install planning, ownership, manifests, transactions and recovery into dedicated package classes
- Promote the shared ingest data types to top level so every collaborator addresses them directly
- Report the managed metadata IO failures on the reapply path instead of logging them at debug
- Requalify DatapackIngestServiceTest call sites onto the new owners without changing any test
2026-09-08 05:57:18 -04:00