Commit Graph
5125 Commits
Author SHA1 Message Date
Brian Neumann-Fopiano acec550625 Merged forced datapack tags
- Staged packs that write the same data/*/tags file now merge into the union of their values
- Tag entries dedupe by value or id and replace stays false unless a contributor set it
- Every non-tag file keeps strict conflict detection
2026-10-14 20:19:04 -04:00
Brian Neumann-Fopiano 5633eec009 Added dimension takeover
- IrisDimension borrowedDimensionType reuses an existing registered dimension type instead of generating one
- Pack validation rejects borrowedDimensionType values that are not namespaced registry keys
- Generation contracts record the borrowed type key and capture it as an external registry definition
- Borrowed types bind when the pack min equals the type min_y and the pack top fits, with both ranges in the refusal
- Studio hotload rejects borrowed type changes and the world check validates borrowed ranges
- Forced datapack skips generated types and presets for borrowed dimensions and accepts retained borrowed epochs
- modded.json dimensionTakeovers writes a LevelStem per level key using the irisworldgen:iris generator
- Takeover changes quarantine the level chunk, entity, POI, and Iris data before load and track applied state per world
- Fresh levels adopt generation history with content-addressed biomes instead of legacy aliases
- /iris world takeover <dimension> <pack[:dimension]|off> with help and translations in every locale
2026-10-14 20:16:36 -04:00
Brian Neumann-Fopiano 8afb445b1d Added worldgen catalog model
- Added the platform-neutral worldgen catalog records, index and atomic JSON store
- Added the mod ingest request, report, item and tier types
2026-10-14 19:26:03 -04:00
Brian Neumann-Fopiano 3246e88f88 Merged treasure loot fixes
- Failed container fills retain pending work for retry
- Loot events and inventory writes run on the owning thread
- Native loot tables resolve against the current registry
- Gameplay checks cover map destinations and copper containers
2026-10-13 17:00:43 -04:00
Brian Neumann-Fopiano 09d36ec990 Removed temporary movement trace
- Gameplay retains tick delimiters without intercepting packet writes
- Chest outcome and failure phase evidence remain in reports
2026-10-13 16:58:45 -04:00
Brian Neumann-Fopiano 718b13df46 Paced treasure chest interactions
- Chest activations respect the server interaction rate limit
- Stationary clients finish idle ticks every fifty milliseconds
- Missing inventory windows fail within thirty seconds
2026-10-13 16:57:30 -04:00
Brian Neumann-Fopiano f17a9e0977 Bounded treasure inventory actions
- Chest activation and diamond withdrawal stop after ten seconds
- Partial chest evidence records the active phase and window layout
- Folia reports its unavailable reload command without changing pack files
2026-10-13 16:55:00 -04:00
Brian Neumann-Fopiano 9dbb6b6e85 Completed fixture client ticks
- Stationary gameplay sends tick delimiters after movement packets
- An initial delimiter closes movement sent before the scenario starts
2026-10-13 16:52:12 -04:00
Brian Neumann-Fopiano ee3af26f11 Captured fixture movement packets
- Gameplay reports the last 64 movement packets with player position and rotation
- Non-finite packet fields remain visible in failed scenario reports
2026-10-13 16:49:03 -04:00
Brian Neumann-Fopiano 13171edafc Merged treasure gameplay checks
- Gameplay fixtures verify map destinations and retained container loot on Paper and Folia
2026-10-13 16:42:57 -04:00
Brian Neumann-Fopiano ba2ecb7c0f Added treasure loot coverage
- Gameplay opens normal and copper chests before inspecting loot
- Map markers and saved centers match verified structure targets
- Missing and disabled destinations retain unrelated chest loot
- Storage variants, insertion rollback, region ownership, and resource reloads have runtime assertions
- Separate data packs cover Minecraft 26.2 and 26.3 loot formats
2026-10-13 16:42:41 -04:00
Brian Neumann-Fopiano 57882a3f1c Merged container loot fixes
- Container loot rolls retain retry state and restore contents after failed writes
2026-10-13 16:40:04 -04:00
Brian Neumann-Fopiano 56178b0e0a Fixed loot materialization
- Container loot finishes on its owning thread before pending markers clear
- Failed fills restore container contents and deferred native loot state
- Failed materialization remains pending without refilling completed containers
- Vanilla tables resolve from the current registry after reload
- Studio loot previews follow the player scheduler
- Tests cover loot rollback, retries, cancellation, and container classification
2026-10-13 16:39:39 -04:00
Brian Neumann-Fopiano aa3420b4fa Merged terrain sampling
- Concurrent fallback queries share pending terrain samples
- Pure height generators reuse noise contexts across batches
- Storage allocation tests account for the configured heap budget
2026-10-13 15:20:40 -04:00
Brian Neumann-Fopiano cec9568c9a Stabilized allocation limit test
- Prepared tile rejection coverage scales with the heap budget using a small shared fixture
2026-10-13 15:09:39 -04:00
Brian Neumann-Fopiano 5b5f3dae89 Reviewed terrain cache coordination
- Concurrent terrain requests share completion and coordinate claims per batch
2026-10-13 14:58:00 -04:00
Brian Neumann-Fopiano cb7eea604e Reviewed bulk terrain sampling
- Pure terrain generators now support ordered bulk height evaluation
- Column cache batches retain scalar sample values
2026-10-13 14:57:58 -04:00
Brian Neumann-Fopiano a207cdd828 Batched terrain cache coordination
- Cold terrain batches share one completion signal across their owned samples
- Cache claims and publication acquire each populated stripe once
- Owned sample batches preserve request order across stripes and repeated coordinates
2026-10-13 14:57:44 -04:00
Brian Neumann-Fopiano 0d34fae316 Batched terrain noise
- Hydrology grids carry uncached heights through bounded noise batches
- Pure generator layers resolve seed contexts once per batch
- Surface smoothing and volumetric terrain retain scalar output
- Provisional terrain samples stay out of routing caches
- Tests cover exact parity, scalar fallbacks, batch limits and cached misses
2026-10-13 14:57:12 -04:00
Brian Neumann-Fopiano 2889a2dbc9 Reviewed shared terrain samples
- Fallback trials share pending coordinate samples
- Worker provisional results remain uncached
2026-10-13 14:48:24 -04:00
Brian Neumann-Fopiano baf64fb9d1 Shared pending terrain samples
- Overlapping terrain batches and point requests share pending coordinate samples
- Failed terrain loads release reservations for retry
- Provisional worker results mark every caller and stay out of the shared cache
- Concurrency tests cover overlap, recursion, interruption, failure and single-worker batching
2026-10-13 14:47:41 -04:00
Brian Neumann-Fopiano 0e90d38acb Merged terrain bounds fix
- Shared bounds preserve distant coordinates and interpolator identities
- Cache and caller regressions cover concurrent replacement
2026-10-13 13:57:10 -04:00
Brian Neumann-Fopiano acc2619bed Reviewed distant terrain bounds
- Shared terrain bounds retain complete coordinate and interpolator identities
2026-10-13 13:56:31 -04:00
Brian Neumann-Fopiano 750ee87c6b Fixed distant terrain bounds
- Shared terrain bounds retain full coordinates and interpolator identities
- Cache regressions cover distant corners and concurrent replacement
2026-10-13 13:56:26 -04:00
Brian Neumann-Fopiano d34dd48f74 Merged generation and lifecycle fixes
- Folia retains generation resources until native workers drain
- Release builds record canonical world version metadata
- Cave carving reuses fixed density columns
- Offline probes handle concurrent directory writes
- Worker checks allow bounded hydrology prefetch completion
2026-10-13 12:47:47 -04:00
Brian Neumann-Fopiano 99c7559f5d Extended probe worker drain
- Offline generation checks allow bounded hydrology prefetch completion

- Worker timeout failures include active pool state

- Tests cover timeout and interrupt handling
2026-10-13 12:30:09 -04:00
Brian Neumann-Fopiano 65894df632 Extended probe worker drain
- Probe workers share a bounded 120-second settling deadline

- Timeout failures include the unsettled pool state

- Tests cover active work, deadline expiry, and interruption
2026-10-13 12:29:53 -04:00
Brian Neumann-Fopiano 6ff13d11c3 Fixed probe workspace cleanup
- Probe cleanup handles files created during traversal with bounded rescans
- Filesystem failures remain visible
- Symlink targets remain untouched
2026-10-13 12:28:58 -04:00
Brian Neumann-Fopiano 7d8968c45a Fixed probe cleanup
- Offline probes share bounded directory rescans after concurrent file creation
- Cleanup preserves other I/O failures
- Symlink targets remain untouched
- Probe tests use Mockito to reproduce cleanup races and failure boundaries
2026-10-13 12:28:32 -04:00
Brian Neumann-Fopiano 4df536a6ca Reused cave lattice lookups
- Adaptive cave passes retain exact fixed-density columns across height samples
2026-10-13 12:02:35 -04:00
Brian Neumann-Fopiano 54feb80295 Reused cave density columns
- Cave passes reuse validated lattice columns in local scratch
- Generation releases retained columns after each carve
- Regression tests cover density parity and cache lifetime
2026-10-13 12:01:59 -04:00
Brian Neumann-Fopiano 4f32c78982 Fixed Folia shutdown ordering
- Queued generation remains available through native world shutdown

- Deferred resource release requires the authoritative shutdown boundary
2026-10-13 11:46:03 -04:00
Brian Neumann-Fopiano 7dfcd6a989 Fixed world version metadata
- Fresh worlds retain the packaged Iris release number
2026-10-13 11:45:45 -04:00
Brian Neumann-Fopiano 8c0b37c0b8 Fixed Folia shutdown ordering
- Server shutdown keeps queued terrain generation admitted
- Runtime cleanup waits for the authoritative server boundary
- Missing shutdown boundaries retain engine resources
- Tests cover maintenance admission and active generation drains
2026-10-13 11:45:31 -04:00
Brian Neumann-Fopiano 4b44bcb12b Fixed release version metadata
- Engine metadata accepts unsuffixed Iris release versions
- Invalid release numbers return the existing unknown value
- Version tests cover packaged releases and supported Minecraft formats
2026-10-13 11:43:08 -04:00
Brian Neumann-Fopiano 2e3a41f262 Merged generation optimizations
- Generation skips empty floating work and repeated river lookups
- Height prefill uses batched cache access
- Deep fixed fracture chains reuse exact samples
2026-10-13 11:32:21 -04:00
Brian Neumann-Fopiano 45745abaa1 Merged fracture sampling reuse
- Deep fixed noise chains reuse paired samples with exact output
2026-10-13 11:15:03 -04:00
Brian Neumann-Fopiano ac026343c1 Merged height sampling changes
- Height prefill reuses chunk caches and mapped biomes skip unused sampling

- Shared terrain corner storage allocates only when sampled
2026-10-13 11:13:49 -04:00
Brian Neumann-Fopiano 78ddaaaf53 Reduced height sampling work
- Height prefill reads aligned worker chunks through the bulk cache
- Main-thread heights keep nonblocking hydrology sampling
- Biome maps skip unused procedural fallback samples
- Corner bounds allocate only when terrain samples need them
- Tests cover cache parity and provisional values
2026-10-13 11:12:55 -04:00
Brian Neumann-Fopiano de90d0ec5e Merged floating work reduction
- Empty floating placements skip redundant mantle work
2026-10-13 11:12:15 -04:00
Brian Neumann-Fopiano fac3b4e106 Reused nested fracture samples
- Pure deep fracture chains reuse coordinate pairs within each sample
- Each sample rechecks runtime noise purity
- Tests cover bit parity, sample counts, mutations and concurrent engines
2026-10-13 11:11:07 -04:00
Brian Neumann-Fopiano 8757355174 Removed empty floating work
- Objectless floating placements no longer expand mantle generation windows
- Empty floating object passes finish without column sampling
- Tests cover placement reach, reload, failure fallback and completion flags
2026-10-13 11:11:02 -04:00
Brian Neumann-Fopiano 2af594de61 Merged river lookup batching
- Post processing reuses river-weight samples across neighboring columns
2026-10-13 11:07:22 -04:00
Brian Neumann-Fopiano 6e77755279 Batched river lookups
- Post processing samples each river-weight coordinate once per chunk
- River exclusions preserve positive-weight and cardinal-neighbor rules
- Tests cover boundaries, nonfinite weights, wall patches and slabs
2026-10-13 11:06:33 -04:00
Brian Neumann-Fopiano 12591820e8 Corrected release labels
- Iris release version is 4.3.3
- Loader build defaults use the plain release version
- Platform jar labels retain their supported game versions
2026-10-12 19:33:50 -04:00
Brian Neumann-Fopiano a521109a6a Updated release version
- Iris version is 4.3.3-26.2
- Loader build defaults use the current release version
4.3.3-26.1.2-26.3
2026-10-12 14:47:39 -04:00
Brian Neumann-Fopiano a9f5145c0f Fixed Iris artifact builds
- Loader jars exclude Bukkit dependency bootstrap classes
- Artifact verification rejects bootstrap references and executable payloads
- Verifier tests cover nested jars and bundled compression libraries
- Local VolmLib native setup finishes before Iris native setup
2026-10-12 11:34:41 -04:00
Brian Neumann-Fopiano e3673afb1e Fixed mining and timeout settings
- Pending biome reads no longer cancel block breaking
- Custom loot resolves saved biome history after accepted breaks
- Native drops survive failed reads and runtime teardown without duplication
- Tree felling captures the original tool for fallback drops
- Modded block loot resolves one historical biome context
- Timeout settings persist atomically through the actual server configuration paths
- Tests cover deferred loot, teardown and timeout persistence
2026-10-12 09:27:26 -04:00
Brian Neumann-Fopiano 2145e90b1c Rebase 2026-10-11 10:35:59 -04:00
SwiftSwamp d480abad50 Added shared update notices
- Iris joins shared Volmit update checks and reports
- The iris.update permission controls update visibility
- general.updateNotifications defaults to enabled
- Accepted settings changes reconfigure update checks
- Shutdown removes the settings listener and closes update checks
- Tests cover persisted opt-outs and notifier lifecycle
2026-10-09 09:30:12 -06:00