Commit Graph
127 Commits
Author SHA1 Message Date
Brian Neumann-Fopiano 782a85c26a Modded teardown fallback
- Closes engines, pools and scheduler a previous server left open when the next server starts
- Flushes them at JVM exit once the stopping server thread has ended
- Corrects the scheduler shutdown comment
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano dd4633ad3a Isolated chunk update failures
- Treats only loading saved biome information as an engine failure
- Leaves a container without loot and warns once when its saved biome cannot be recovered
- Keeps a failed chunk unetched and retries it without stopping the rest of the level's update pass
- Ends a level's pass only when its engine or mantle is closed
- Covers the deferred, permanent and isolated update paths through updateChunk and the server tick
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano 82fa69611e Accurate teleport failures
- Waits for the destination chunk without a wall-clock deadline so a cold first chunk no longer fails the teleport
- Reports the failure cause, an unloaded dimension, an offline player or a refused teleport separately
- Adds the new messages to every locale
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano 5cadd9b8c4 Deferred saved biome updates
- Defers a chunk update pass while saved biome information is loading and retries it on a later pass
- Forgets only the updates already applied so a retry never refills a chest
- Propagates engine failures from loot application instead of marking the chunk done
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano 259f885238 Modded shutdown after levels close
- Stops downloads, protocol, pregen, tools and services at server stopping
- Keeps engines, mantle, generation history, the generation pool and burst pools open while the loader drains chunk generation
- Closes each engine when its level unloads and sweeps the rest at server stopped
- Logs a failed level unload instead of aborting the loader's level close loop
2026-09-29 06:50:24 -04:00
Brian Neumann-Fopiano 54f3595ba7 Propagated engine failures
- GenerationClosedException covers closed history routers, stages, saved biome runtimes and admissions
- It also covers ownership stores, hydrology caches and engine runtimes
- GenerationFailures tells engine, lifecycle, executor and JVM failures from content failures
- Engine failures rethrow from object, cave object, procedural, floating, upper and decorator catch sites
- Biome layer, noise bound, rotation and mantle write catch sites rethrow them too
- Only content failures are skipped
- A source plan is never cached or persisted without an object a healthy engine places
- A transient engine failure no longer turns imported features off
2026-09-29 06:50:23 -04:00
Brian Neumann-Fopiano 76a07242b5 Fixed client mixin audit
- Matches the volmlib$ handler names of the client world-open and world-type mixins
- Keys expected mixins by their mixin config file and reports the target class name
- Verifies every expected handler is an injector declared by its mixin class
- Requires every registered volmlib mixin to be audited or deliberately unaudited
2026-09-29 05:36:45 -04:00
Brian Neumann-Fopiano 6fd877ebfc Natural stronghold ring biomes
- The modded structure-state biome lookup resolves from the natural true biome stream, the same as the Bukkit ring search
- Stronghold ring placement no longer plans hydrology tiles around its 128 positions, so chunk structure starts stop waiting on river plans out to ~24k blocks
- Ring lookups are cached per runtime and cleared with the other biome caches
2026-09-29 03:56:40 -04:00
Brian Neumann-Fopiano 4da9661885 Loader spawn position check
- The modded chunk generator hands VolmLib the bound loader for chunk-generation creature checks
- Each loader build tests its spawn position check: Forge and NeoForge fire MobSpawnEvent.PositionCheck and honor a denial, Fabric applies the vanilla rule and obstruction checks
2026-09-29 03:56:40 -04:00
Brian Neumann-Fopiano 92e5daa13e Modded 26.3 datapacks
- The forced datapack, datapack commands, and world check render biomes and dimension types with the 26.3 data fixer and pack format 121
- Modded tests use the 26.3 feature, placement, spawner, sign, and biome resolver APIs
- The water spawn test binds a blocks_motion fixture so solid waterlogged blocks still obstruct spawns
2026-09-29 02:48:58 -04:00
Brian Neumann-Fopiano 94c7181aec Modded 26.3 targets
- Fabric, Forge, and NeoForge build against Minecraft 26.3 with Fabric Loader 0.19.5, Forge 26.3-66.0.8, and NeoForge 26.3.0.33-beta
- Fabric API modules follow fabric-api 0.161.0+26.3, ForgeGradle is 7.0.40, and ModDevGradle is 2.0.147
- Loader metadata requires Fabric Loader 0.19.5, Forge 66, NeoForge 26.3, and Minecraft 26.3
- The mod resource pack declares formats 97.1 through 121.0
- The v26_3_R1 headless sources no longer unpack a version overlay
- The README lists the 26.3 loader targets
2026-09-29 02:48:50 -04:00
Brian Neumann-Fopiano 08ffb96680 Modded registry factories
- Modded platform gets registry access from the modded server factory
- Engine bootstrap and tile parity test get tile readers from the modded server factory
- Registry access tests build through the modded server factory
2026-09-29 01:12:16 -04:00
Brian Neumann-Fopiano d6226240a0 Dropped minecraft-common scope
- Generation revision no longer requires the removed minecraft-common sources
- Modded shared inputs drop the removed module
- Loader source sets no longer add the removed module
- README points shared Minecraft-native code at VolmLib
2026-09-29 00:50:30 -04:00
Brian Neumann-Fopiano 73af3efe12 Merge master
# Conflicts:
#	core/src/main/java/art/arcane/iris/world/pregen/AsyncPregenMethod.java
2026-09-29 00:30:12 -04:00
Brian Neumann-Fopiano 7b06cd51ac Modded test fixes
- Language asset test locates the directory through the English file
- Structure template test reads the mixin class bytes instead of loading it
- Water spawn test initializes block state caches before running
- Logging policy check runs after the native sources are unpacked
- Native class boundary check runs after classes compile
2026-09-29 00:29:26 -04:00
Brian Neumann-Fopiano 34684da611 Modded pack metadata
- Modded jars ship pack.mcmeta for client resources and mod data
- Modded jars bundle jlibdeflate and its native libraries
- Artifact check requires pack.mcmeta and the jlibdeflate entries
- Artifact check rejects client language resources without pack.mcmeta
- Test loads the pack metadata against the current Minecraft formats
2026-09-29 00:29:26 -04:00
Brian Neumann-Fopiano c20296d106 Modded server registries
- Modded platform hands the running server to registry access
- Tile reader is built from the running server
- Registry test covers startup, reload and shutdown of dynamic registries
2026-09-29 00:29:25 -04:00
Brian Neumann-Fopiano 59165df427 Take chunk uses through pins
- Every getChunk(..).use() site calls Mantle.useChunk, which cannot fail because a save closed the chunk in between
- Covered-chunk cleanup, custom block and static object layers take their chunk through useChunk
- Discovered flag writes go through Mantle.flag instead of an unpinned chunk
- Test mantles stub useChunk the way the real one behaves
2026-09-28 15:46:54 -04:00
Brian Neumann-Fopiano 9d3597703d Merge L3-hydrology 2026-09-28 12:20:03 -04:00
Brian Neumann-Fopiano d59517aeaa Hydrology occupancy and lookahead
- Index planned tiles by occupied chunk; empty chunks skip composition, tile residency and cave-cell lookups
- Plan the whole pregen area nearest first with several roots, past the tile budget when plans persist
- Restore persisted tiles without a planning root permit
- Never memoize answers the server thread gave before its hydrology plan landed
2026-09-28 11:45:53 -04:00
Brian Neumann-Fopiano a35ecca7bd Group commit generation history
- Semantic journal and saved-biome appends write without forcing; a shared flusher forces touched files within 2s outside every store lock
- GenerationHistory.sync forces pending history at world save, engine shutdown, pregen completion and before activation promotion
- A failed deferred force poisons the store the same way an uncertain append did
- Cache the active epoch pack root instead of regex-validating it on every stage open
- Tests pin append-without-force, sync barriers, failure poisoning and the save, shutdown and pregen hooks
2026-09-28 11:41:17 -04:00
Brian Neumann-Fopiano 8c3e5d547b Reworked terrain transitions
- New terrain heights meet saved boundaries while retaining local relief
- Surface water levels approach saved fluid heights across the band
- Cave and physical biome matching use a four-block seam patch
- Terrain generates once without speculative neighbor containment
- Bounded caches serve transition membership and boundary lookups
- Saved biome writes honor the selected durability policy
- Release labels and presentation code leave generation identity unchanged
- Unfinished objects retain blocks and metadata across pack changes
- Whole structure assemblies preserve pending excavation and foundations
- New placements keep pending historical pieces clear
- Transition probes cover cutovers and retained object fragments
2026-09-27 15:31:31 -04:00
Brian Neumann-Fopiano ca9f28c9b0 Expanded terrain generation tooling
- Standalone Minecraft 26.3 generation uses native registries, biome planning and structure planning with bounded concurrency
- Offline export publishes fresh TERRAIN checkpoints for native server completion
- Checkpoints retain mantle data, immutable generation history and captured server configuration
- Output publication uses staged directories, durability checks and atomic moves
- Offline distribution tasks provide an installed launcher and reusable native fixtures
- Dimension settings control terrain, biome-bound and cave-density sampling with unchanged defaults
- Pack validation and schemas enforce the supported sampling intervals
- Biome layer caches isolate data, engine and seed identities
- Floating biome palettes keep stable thickness patterns across generation orders
- Hydrology batches terrain samples within the owning generation runtime
- Hydrology planners share bounded basis caches and reuse raster geometry and distance samples
- Demand planning admits new tiles as active plans finish
- Volumetric height queries avoid unnecessary density evaluation and bound cached anchors
- Cave generation reuses chunk-scoped inputs and semantic capture
- Object replay indexes mutations by destination and reuses resolved records
- Source-plan caches coordinate concurrent builds and reduce overlay allocation
- Prerequisite carving reads preserve the underlying hydrology before object placement
- Tree material decoding preserves stored native block identities
- Engine shutdown drains generation outside the lifecycle lock and coordinates runtime retirement
- Pregeneration sizes temporary worker boosts from processor and heap capacity
- Pregeneration restores native worker counts after drain and failure paths
- Native structure queries retain per-origin coordination without broad window locks
- Saved biome writes drain pending batches under their write stripe
- Boundary column lookups avoid repeated voxel decoding
- Modded registry consumers use explicit VolmLib providers and version-specific native source overlays
- Regression tests cover generation parity, cache isolation, concurrency, shutdown, persistence and offline checkpoints
2026-09-23 07:00:55 -04:00
Brian Neumann-Fopiano 30c533feaf Tunabelly 2026-09-22 17:04:56 -04:00
Brian Neumann-Fopiano 197d2c2461 Tuning 2026-09-21 10:04:22 -04:00
Brian Neumann-Fopiano 8e3ef1b651 Poplar 2026-09-20 16:18:01 -04:00
Brian Neumann-Fopiano 2fa0853e42 [VERY VERY VERY BAD IDEA] 2026-09-20 04:24:42 -04:00
Brian Neumann-Fopiano f0e7fea13b Test- 26.3 2026-09-19 23:48:44 -04:00
Brian Neumann-Fopiano edadd14f4b Iris downloader / History update
- Allow people to download in place and update in place the media
2026-09-18 21:52:19 -04:00
Brian Neumann-Fopiano 1e1eaa96aa Hydrology Fix, and V+ 2026-09-15 23:01:56 -04:00
Brian Neumann-Fopiano 7a099cbd5e Merge Back 2026-09-12 16:06:08 -04:00
Brian Neumann-Fopiano 3f57925443 Consolidate source layout
- Packages regrouped by domain: generation, world, pack, studio, structure, platform, command, localization, diagnostics
- Forked VolmLib utilities dropped for the shared library: noise, stream, interpolation, hunk, matter
- Engine-coupled stream decorators moved to generation.stream.GenerationStreams
- Hunk section splits now run on the Iris burst pool through HunkBurst
- Artifact entry lists, purity allowlists and shrink rules follow the new paths
2026-09-11 21:46:22 -04:00
Brian Neumann-Fopiano 29a31a69e0 Patching Cleanup 2026-09-11 00:38:08 -04:00
Brian Neumann-Fopiano bf12f30d26 Hydrology fixes 2026-09-10 23:07:46 -04:00
Brian Neumann-Fopiano e33e6a632a NBative Structure fixes.
- This fixes the native structures that are in iris from generating with pillaric problems
2026-09-10 02:15:20 -04:00
Brian Neumann-Fopiano 62e61970f8 Production-readiness suite fixes
Surface hydrology policy split, native terrain height cache, watched-edit
hotload cancellation, world-save requestSave with tracked ownership flush,
background-task drain that follows saves admitted mid-drain, peaceful spawn
guard, cached-completion terminal state, IO drains off the owner thread.

Studio pregen at scale: detached historical runtimes keep the configured
noise cache instead of the Studio-wide cache; retired runtimes are no longer
pinned by the volumetric fragment filter's per-thread scratch; pregen mantle
cleanup and native region flushes run on per-run threads instead of the
server thread and the shared Iris IO pool (the flush on the IO pool starved
tectonic plate loads and wedged every Paper worker in Mantle.getChunks);
background-task cancellation claims tasks atomically.
2026-09-09 16:24:05 -04:00
Brian Neumann-Fopiano 0782bbf0b4 Whoops Core 2026-09-08 16:15:19 -04:00
Brian Neumann-Fopiano 98e51cba8d Merge master into 3D terrain
- Resolve IrisTerrainNormalActuator by keeping master's primitive riverWaterSurfaceStream lookup and primarySurfaceLayerOrNull accessors while retaining the terrain column, span, layer surface and ceiling locals that write air through terrain3D gaps
- Resolve HydrologyFootprintCompiler by keeping the MaterializedSurface planned-surface record with terrain ownership beside master's package-private SurfaceRasterIndex, which retains its ownsTerrain override
- Resolve HydrologyCaveContainmentPlanner by dropping the nested RecordingCaveVoxelView, SurfaceObservations and ViewObservations types that master promoted to their own files
- Port the surface-observation ownership check into CaveSurfaceObservations so cached cave validations replay both height and ownership observations through Observation.matches
- Resolve PackExportClosureTest by keeping master's retirement of the source-text packager guard while retaining the snippet export tests, and restore the Files and Path imports those tests use
- Resolve IrisBiomeLayerSlopeSourceTest by folding the lower-ledge slope palette case into master's lockLayers parameterization
- Recapture the studio schema digest for the terrain3D biome property, its IrisTerrain3D definition, the terrain-3d snippet enumeration and the reworded upperDimensionCarving description, verified by reconstructing the previous digest from the stripped schema
2026-09-08 13:58:00 -04:00
Brian Neumann-Fopiano c39a6403bc Volumetric surface terrain
- Add an optional per-biome `terrain3D` profile with density and fissure noise styles, amplitude, horizontal and vertical feature scales, crack depth, width and scale, slope and fluid-clearance gates, and a seed offset, each range-checked before use
- Add a terrain runtime that samples the signed density and fissure fields on a four-block lattice around the biome's generated height and resolves each column into solid spans, so surfaces gain projecting rock, undercuts, ledges and narrow cracks that fade out on flat ground and near the fluid line
- Remove unsupported rock by flood-filling span components across neighbouring columns and dropping any fragment of 512 blocks or fewer, while larger connected masses are kept
- Report the shaped column top as the natural terrain height, keep the unshaped generator height available as a separate stream, and measure surface slope between neighbouring ledge floors instead of the flat heightmap
- Write air through the gaps in the normal terrain actuator, generate a fresh surface palette for every ledge floor, and paint ceiling layers beneath undercuts
- Carry each layer's own column through the dimension stack and upper dimension so stack top heights, solidity and surface lookups follow the spans, and each exposed face draws its palette from its own source height and slope
- Sample a layer's slope condition once per column at the surface being generated, and gate surface decorators on the slope of the ledge they sit on rather than the column heightmap
- Decorate every exposed ledge floor and the ceiling above it during the decorant pass
- Treat shaped openings as surface rather than cave when resolving biomes, skip them during cave carving, suppress cave zone markers inside them, and resolve their boundary biome from the surface biome stream
- Include shaped openings in mantle carve queries and carved columns, fall back to terrain solidity for surface-solid checks across stack, upper and normal terrain, and answer both queries from the island mask when placing objects on floating islands
- Let the hydrology planned surface report whether it owns a column, so the cave voxel view consults natural terrain solidity where hydrology does not own the terrain, and split replayed plan observations into height and ownership records
- Validate `terrain3D` on biomes and `snippet/terrain-3d` snippets as a blocking pack error, rejecting unknown fields, wrong types, out-of-range numbers, unknown noise styles, style nesting past 32 levels and snippet references that escape the pack
- Copy the whole snippet tree during modded studio pack export through one shared routine instead of only `snippet/style`, so terrain and nested style snippets survive export
- Add a terrain probe and Gradle task that generates real pack chunks, compares predicted column geometry against the actual blocks, requires retained overhang coverage for named biomes, reports detached-component topology, and writes cross-section images with a JSON summary
- Enumerate image-mapped regions and skip compat-excluded ones when collecting biomes for stacked and upper dimension terrain
2026-09-08 13:26:33 -04:00
Brian Neumann-Fopiano 9dcaed5315 Share test fixtures across modules
- Move art.arcane.iris.testsupport into core/src/testFixtures and apply java-test-fixtures to core
- Consume core test fixtures from the bukkit plugin, nms, probe and the three loader adapters
- Delete the duplicate ProjectPaths copies in the bukkit-plugin and modded-common test trees
- Point ModdedMessageContributorTest at the shared ProjectPaths
- Guard CommandPackCompatTest, NativeTransitionColumnTest and StubPlatformStateTest with PlatformLeakGuard
- Release the probe runtime state after DimensionStackSuperflatProbeTest opens a workspace
- Keep core main classes ahead of the core jar on the test classpath so the bytecode gates still scan a directory
2026-09-08 05:27:49 -04:00
Brian Neumann-Fopiano e5b7cb97a8 Anchor repository root probe
- Require the core source tree alongside the settings file when walking up for the repository root, so modded-common tests built inside a loader adapter no longer stop at that adapter's own settings file
2026-09-08 04:28:40 -04:00
Brian Neumann-Fopiano c75b0e01af Resolve test paths from code source
- Add the ProjectPaths test helper that derives the module root from the test class code source and the repository root from the settings file above it
- Replace the working-directory-relative source and resource literals in thirty-five test classes with module and repository lookups
- Drop the bespoke source-root walk in PregenMantleCleanupContractTest
2026-09-08 04:26:33 -04:00
Brian Neumann-Fopiano c75cfd387e Retire source-text tests
- Delete 22 test classes whose assertions only read production .java text and check call ordering or literal presence
- Remove 77 source-text assertion methods from 34 test classes that keep real behavioural coverage
- Replace the core process-stream source grep with an ASM gate over compiled core classes in CoreProcessStreamPurityGateTest
- Replace the packs-root source grep in PacksFolderContractTest with an ASM call-site gate over compiled core classes
- Replace the IrisData registered-root regex in PackTypeBukkitPurityGateTest with an ASM scan of the registerLoader class constants
- Trim six mixed tests down to their behavioural assertions and drop their source-text tails
- Drop the eight iris.*Source and three iris.moddedCommonSources test system properties now that nothing reads them
2026-09-08 04:01:33 -04:00
Brian Neumann-Fopiano 7841efed54 Run modded and buildSrc tests
- Add a root moddedTest that runs adapters/modded-common through the Fabric build
- Make check depend on moddedTest, ordered ahead of the loader jars
- Gate the buildSrc jar on the buildSrc tests so they stop being skipped
- Drop an unreachable classpath guard from SchemaBuilderPlatformIsolationTest
2026-09-08 03:41:15 -04:00
Brian Neumann-Fopiano 9b9ca8de34 Unlatch platform block states
- Replaced the nine static final PlatformBlockState fields in IrisDimensionStackActuator, IrisTerrainNormalActuator, IrisPerfectionModifier, IrisPostModifier, IrisBiomeLayerGenerator, BiomeBuffetGenerator, ChunkDataHunkHolder and EngineMantle with BoundBlockState holders that re-resolve when a different platform binds, costing one volatile read of the cached binding, one of the bound platform and a reference compare per read
- Turned the IrisPerfectionModifier ore-hiding table into a Map of BoundBlockState so the four base states follow the bound platform instead of the first one loaded
- Kept the last resolution in BoundBlockState while nothing is bound so in-flight generation on an unbinding server reads the same states it did before, matching what B.registries already does
- Added IrisPlatforms.getOrNull so the block-state holders read the binding once without an exception on a bare JVM
- Added PlatformStateRebindTest, which fails on the old code: it binds two mock platforms in turn and asserts ChunkDataHunkHolder and EngineMantle serve the second one, and rejects any static PlatformBlockState field left on the converted classes
- Indexed the .iob write palette by key so palette lookup is a hash probe rather than a scan of the palette list, cutting the 32767-state IrisObjectIoWriteLimitsTest from 4.9s to 0.7s while writing byte-identical files
- Built the palette once per write instead of once in validateWritable and again in the writer, and shared it between the plain and progress-reporting write paths
- Added IrisObjectIoPaletteTest, which pins the SHA-256 of a 30000-block, 3011-state object written by the previous implementation and asserts the palette keeps first-seen insertion order
- Added BukkitTestServer, a single mock Bukkit server installed once per JVM under a lock, stubbing logger, name, version, plugin manager and both createBlockData overloads, and failing loudly if the install does not take
- Moved IrisRuntimeSchedulerModeRoutingTest, WorldRuntimeControlServiceTimeLockTest, PreObjectMatterTest, CNGInjectorParityTest, BukkitSpiConformanceTest, MantleWriterPreObjectJournalTest, IrisFloatingChildBiomesCarvingResolutionTest and IrisDimensionCarvingResolverParityTest onto it, so whichever class runs first no longer decides whether createBlockData or getPluginManager is stubbed
- Extracted the KeyedBlockState test double out of IrisObjectIoWriteLimitsTest so the palette test can reuse it
- Replaced the IrisServices.clear() teardowns in nine test classes with a targeted remove of the PreservationRegistry each one registers, so a teardown no longer wipes a binding it did not install
- Registered a PreservationRegistry in PackDownloaderTest and StudioSVCWorldPackPublishTest, which reach IrisData.get and openRuntime and were silently getting loaderless IrisData whenever no other class had leaked one
2026-09-07 19:59:22 -04:00
Brian Neumann-Fopiano 2b124a2a25 Fixed world reopen admission
- Generation admission retires after every runtime closes
- Engine setup retains admission across activation replacements
- Failed generator closes stay sealed and retryable
- Regression tests cover reopening and pending promotions
2026-09-06 04:46:38 -04:00
Brian Neumann-Fopiano 80843114fc Merged biome retention
- Saved biome behavior is integrated with current Iris changes
2026-09-05 20:30:52 -04:00
Brian Neumann-Fopiano b17fe811f3 Preserved historical biome behavior
- Generated chunks retain surface and vertical biome assignments
- Floating biome assignments persist through terrain transitions
- Archived pack definitions remain available for saved biome rules
- Spawns and effects use each saved biome environment
- Saved biome lookups load asynchronously with bounded caches
- Missing biome identities recover only from exact recorded evidence
- Effects and entity placement follow existing world surfaces
- New pack fingerprints ignore Finder metadata
- Tests cover biome storage, recovery, consumers, and scoped definitions
2026-09-05 20:30:50 -04:00
Brian Neumann-Fopiano f2887632fe Dicing things up a little
- Trying to slim this beauty down to a size 6.
- Shes a size 7.1
2026-09-05 16:45:31 -04:00
Brian Neumann-Fopiano b1e1fbc15e Preserved terrain across updates
- Saved chunks retain their natural geometry and generation ownership
- Future chunks blend against frozen terrain boundaries
- Build revisions capture generation source and dependencies automatically
- Native terrain queries use contained transition geometry and final height caches
- Historical searches retain recorded pack identities and placement facts
- World creation and Studio updates preserve native lifecycle ordering
- Hydrology containment and scoped content workers retain generation context
- Pregeneration validates saved completion before trusting cached progress
2026-09-05 11:57:01 -04:00