cleanup and improve merger

This commit is contained in:
Julian Krings committed 2024-10-17 17:44:44 +02:00
1 parent dbe9f81091
commit 773c8129c9
1 file changed
+38 -63
@@ -4,23 +4,23 @@ import com.volmit.iris.Iris;
import com.volmit.iris.core.nms.INMS; import com.volmit.iris.core.nms.INMS;
import com.volmit.iris.engine.framework.Engine; import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.object.annotations.Desc; import com.volmit.iris.engine.object.annotations.Desc;
import com.volmit.iris.util.context.ChunkContext; import com.volmit.iris.util.context.ChunkedDataCache;
import com.volmit.iris.util.data.palette.QuartPos;
import com.volmit.iris.util.format.Form; import com.volmit.iris.util.format.Form;
import com.volmit.iris.util.hunk.Hunk; import com.volmit.iris.util.hunk.view.ChunkDataHunkHolder;
import com.volmit.iris.util.math.RollingSequence; import com.volmit.iris.util.math.RollingSequence;
import com.volmit.iris.util.parallel.BurstExecutor;
import com.volmit.iris.util.parallel.MultiBurst;
import com.volmit.iris.util.scheduling.PrecisionStopwatch; import com.volmit.iris.util.scheduling.PrecisionStopwatch;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import lombok.Data; import lombok.Data;
import lombok.NoArgsConstructor; import lombok.NoArgsConstructor;
import org.bukkit.Location;
import org.bukkit.block.Biome; import org.bukkit.block.Biome;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;
import org.bukkit.generator.ChunkGenerator;
import java.util.Arrays; import java.util.Arrays;
import java.util.HashSet; import java.util.HashSet;
import java.util.Set; import java.util.Set;
import java.util.stream.IntStream;
@AllArgsConstructor @AllArgsConstructor
@NoArgsConstructor @NoArgsConstructor
@@ -51,23 +51,23 @@ public class IrisMerger {
try { try {
PrecisionStopwatch p = PrecisionStopwatch.start(); PrecisionStopwatch p = PrecisionStopwatch.start();
Hunk<BlockData> vh = Hunk.newArrayHunk( var memoryWorld = engine.getMemoryWorld();
16, var bukkit = memoryWorld.getBukkit();
engine.getMemoryWorld().getBukkit().getMaxHeight() - engine.getMemoryWorld().getBukkit().getMinHeight(),
16
);
Hunk<Biome> vbh = Hunk.newArrayHunk(
16,
engine.getMemoryWorld().getBukkit().getMaxHeight() - engine.getMemoryWorld().getBukkit().getMinHeight(),
16
);
memoryWorldToHunk(engine.getMemoryWorld().getChunkData(x, z), vh, vbh, engine); var chunkData = memoryWorld.getChunkData(x, z);
var vh = new ChunkDataHunkHolder(chunkData);
int totalHeight = engine.getMemoryWorld().getBukkit().getMaxHeight() - engine.getMemoryWorld().getBukkit().getMinHeight(); int totalHeight = bukkit.getMaxHeight() - bukkit.getMinHeight();
int minHeight = Math.abs(engine.getMemoryWorld().getBukkit().getMinHeight()); int minHeight = Math.abs(bukkit.getMinHeight());
var world = engine.getWorld().realWorld();
int wX = x << 4;
int wZ = z << 4;
BurstExecutor b = MultiBurst.burst.burst();
var cache = new ChunkedDataCache<>(b, engine.getComplex().getHeightStream(), wX, wZ);
b.complete();
ChunkContext context = new ChunkContext(x << 4, z << 4, engine.getComplex());
boolean vanillaMode = false; boolean vanillaMode = false;
Set<Biome> caveBiomes = new HashSet<>(Arrays.asList( Set<Biome> caveBiomes = new HashSet<>(Arrays.asList(
@@ -76,31 +76,35 @@ public class IrisMerger {
Biome.DEEP_DARK Biome.DEEP_DARK
)); ));
var nms = INMS.get();
var flag = new Flags(false, false, true, false, false).value();
for (int xx = 0; xx < 16; xx++) { for (int xx = 0; xx < 16; xx++) {
for (int zz = 0; zz < 16; zz++) { for (int zz = 0; zz < 16; zz++) {
for (int y = 0; y < totalHeight; y++) { for (int y = 0; y < totalHeight; y++) {
int height = (int) Math.ceil(context.getHeight().get(xx, zz) - depth); int height = (int) Math.ceil(cache.get(xx, zz) - depth);
if (y < height || vanillaMode) { if (y < height || vanillaMode) {
BlockData blockData = vh.get(xx, y, zz); BlockData blockData = vh.get(xx, y, zz);
Biome biome = vbh.get(xx, y, zz); nms.setBlock(
if (blockData != null) { world,
INMS.get().setBlock( wX + xx,
engine.getWorld().realWorld(),
x * 16 + xx,
y - minHeight, y - minHeight,
z * 16 + zz, wZ + zz,
blockData, blockData,
new Flags(false, false, true, false, false).value(), flag,
0 0
); );
//TODO improve?
if (nms.hasTile(blockData.getMaterial())) {
var tile = nms.serializeTile(new Location(bukkit, wX + xx, y - minHeight, wZ + zz));
if (tile != null) {
nms.deserializeTile(tile, new Location(world, wX + xx, y - minHeight, wZ + zz));
}
}
if (biome != null && caveBiomes.contains(biome)) { if (x % 4 == 0 && z % 4 == 0 && y % 4 == 0) {
engine.getWorld().realWorld().setBiome( var biome = chunkData.getBiome(xx, y, zz);
x * 16 + xx, if (caveBiomes.contains(biome)) {
y - minHeight, world.setBiome(wX + xx, y - minHeight, wZ + zz, biome);
z * 16 + zz,
biome
);
} }
} }
} }
@@ -115,35 +119,6 @@ public class IrisMerger {
} }
} }
private void memoryWorldToHunk(ChunkGenerator.ChunkData data, Hunk<BlockData> h, Hunk<Biome> b, Engine engine) {
int minHeight = engine.getMemoryWorld().getBukkit().getMinHeight();
int maxHeight = engine.getMemoryWorld().getBukkit().getMaxHeight();
int minHeightAbs = Math.abs(minHeight);
int height = maxHeight - minHeight;
int minSection = minHeight >> 4;
int maxSection = (maxHeight - 1) >> 4;
for (int sectionY = minSection; sectionY <= maxSection; sectionY++) {
int qY = QuartPos.fromSection(sectionY);
for (int sX = 0; sX < 4; sX++) {
for (int sZ = 0; sZ < 4; sZ++) {
for (int sY = 0; sY < 4; sY++) {
int localX = sX << 2;
int localY = (qY << 2) + (sY << 2) - minHeight;
int adjustedY = localY + minHeightAbs;
int localZ = sZ << 2;
if (localY < 0 || adjustedY >= height) {
continue;
}
h.set(localX, adjustedY, localZ, data.getBlockData(localX, localY, localZ));
b.set(localX, adjustedY, localZ, data.getBiome(localX, localY, localZ));
}
}
}
}
}
public record Flags(boolean listener, boolean flag, boolean client, boolean update, boolean physics) { public record Flags(boolean listener, boolean flag, boolean client, boolean update, boolean physics) {
public static Flags fromValue(int value) { public static Flags fromValue(int value) {
return new Flags( return new Flags(