* HuskClaims Support
* Bump Lombok for compilation and fix other obscure issues
* Resolve database locking
* Have the executor service perform in multiple places
* Utilize a ConcurrentHashMap instead of a HashMap for player data management to mitigate fast connections and thread switching
* Reapply modifications with UUID checking for this particular instance
* Apply additional null checks to mitigate player reading exceptions once again
* Fix RTP on death on custom worlds and add it to debug print
* Migrate to newer FoliaLib module and fix compilation again
* Fix Min-Max Radius
Co-authored-by: ZepsiZola <zepsizola@gmail.com>
* Implement labeled HuskClaims support since it's internally implemented
* Rebase
* Likely make thread-safe
* Resolve obscure and rare ArrayIndexOutOfBoundsException
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Co-authored-by: JMaleta <13309090+JMeta0@users.noreply.github.com>
Co-authored-by: ZepsiZola <zepsizola@gmail.com>