110 Commits

Author SHA1 Message Date
7e0c50a04e Update TODOs 2023-07-26 18:42:21 +03:00
f1ab07d49a Small fixes 2023-07-26 18:41:37 +03:00
cdeacc16bf Final of i18n 2023-07-26 18:40:44 +03:00
719e705bab Start adding RCON part! 2023-07-26 05:00:49 +03:00
21dd23cb55 Added Plugins loaders translations. 2023-07-26 04:28:57 +03:00
9295ed2b7a hotfix 2023-07-26 04:25:25 +03:00
7466f987ac hotfix 2023-07-26 01:52:08 +03:00
d29bb9de98 Ready Core translations! 2023-07-26 01:51:23 +03:00
189bd0cc30 Update TODOs 2023-07-26 01:21:17 +03:00
53dae25fcf Change Client events handler 2023-07-26 01:21:01 +03:00
e241a7da4c Added Client events handler 2023-07-26 01:20:05 +03:00
13be12a7a1 Added event onCarChanged; 2023-07-26 01:09:28 +03:00
e348ffecc3 Fix lua colors 2023-07-26 00:56:49 +03:00
336aa31732 Added new translations;
Added new event;
2023-07-26 00:39:53 +03:00
d8c667ff51 Added new translations;
Added new event;
2023-07-26 00:32:11 +03:00
658f9ed9c6 Add some colors ^) 2023-07-25 21:19:13 +03:00
c1cb8dcdba Minor update 2023-07-25 21:19:00 +03:00
f52c73ab76 Non CMD mode. 2023-07-25 19:28:49 +03:00
6d01f0ef8d build and ver update 2023-07-24 16:17:30 +03:00
eea03c835f prompt fix 2023-07-24 16:12:35 +03:00
f28a783f7e Update About 2023-07-24 16:03:56 +03:00
dbb27ff6d5 Update About 2023-07-24 16:02:40 +03:00
e621c8dc7c lua event onConsoleInput 2023-07-24 15:37:26 +03:00
76b568c248 Update TODOs 2023-07-24 05:17:23 +03:00
4c7f5ac14b Update TODOs 2023-07-24 05:16:25 +03:00
28386a0300 Update TODOs 2023-07-24 05:14:46 +03:00
8140b3347a Update docs 2023-07-24 05:11:58 +03:00
4276eb0fdb Use encoding="CP1251" for lua plugins; 2023-07-24 04:58:08 +03:00
d92aae7c47 I hate cobalt: cobaltSysChar!!!!!!!!! 2023-07-24 04:54:55 +03:00
6ccbe99d47 Pretty errors 2023-07-24 04:54:36 +03:00
a50decb470 Lua... 2023-07-24 01:30:11 +03:00
9079750576 __gracefully_kick 2023-07-24 00:03:04 +03:00
e440cdf022 Minor updates;
Memory fix.. :)
UDP Fix;
2023-07-24 00:02:23 +03:00
43fd56f327 Minor updates.. 2023-07-23 23:06:29 +03:00
2368fec501 Update TODOs 2023-07-23 04:29:52 +03:00
ecb9886882 Fix focus_car 2023-07-23 02:37:15 +03:00
9a8bcbfae0 Add player.focus_car 2023-07-23 01:57:01 +03:00
ddcfa56467 cn.json 2023-07-23 00:26:07 +03:00
9e1017609c Add cn translations 2023-07-23 00:25:42 +03:00
d76262fc43 Fix 2023-07-23 00:17:32 +03:00
9253f24421 Update setup page 2023-07-23 00:10:07 +03:00
8435b00617 Add cn translation 2023-07-23 00:01:33 +03:00
847fe68417 Update en translation 2023-07-22 23:59:21 +03:00
5f32bf8423 Update TODOs 2023-07-22 23:31:24 +03:00
139143c517 Add логику 2023-07-22 23:28:41 +03:00
4bd2e28a21 md... 2023-07-22 23:28:05 +03:00
28203c5836 Заглушка 2023-07-22 23:26:58 +03:00
7de5837db4 Player class 2023-07-22 23:26:47 +03:00
cb00829ae7 client.cars -> client._cars;
Add some handlers;
2023-07-22 23:26:30 +03:00
59b0e58801 links fix 2023-07-22 23:14:47 +03:00
5b814efbb9 Minor update 2023-07-22 21:34:52 +03:00
17b8be1b9d Update KuiToi Class docs 2023-07-22 21:33:46 +03:00
25ac16c300 Add new Methods 2023-07-22 21:33:33 +03:00
1fac1d5ae9 Minor get_client update 2023-07-22 21:20:44 +03:00
d6021ddc2d Add pid (PlayerId) 2023-07-22 21:13:57 +03:00
8e8c66c3bf Optimize imports 2023-07-22 20:58:26 +03:00
4273571d97 call_lua_event 2023-07-22 20:45:36 +03:00
71df291391 Add KuiTio docs 2023-07-22 20:45:22 +03:00
cf0f397465 Move to examples 2023-07-22 18:15:54 +03:00
7b579d2916 Lua example 2023-07-22 18:14:57 +03:00
a3386339d0 Ньансы работы Lua 2023-07-22 17:59:29 +03:00
bf0a3f3feb Update TODOs; 2023-07-22 07:56:55 +03:00
5e071c5705 EventTimer Ready;
Unload lua plugins;
2023-07-22 07:56:23 +03:00
132beb0dd6 Add MP.CreateTimer(), MP.CreateEventTimer(), MP.CancelEventTimer() 2023-07-22 07:48:35 +03:00
33f2d2ba72 Add call_lua_events() 2023-07-22 06:28:08 +03:00
90113179d7 Add ServerConfig.toml generation; 2023-07-22 06:00:48 +03:00
cd178b815a Add log_chat; 2023-07-22 05:49:52 +03:00
c1f3983856 Minor 2023-07-22 05:23:56 +03:00
96cc4b08db Add warnings to lua;
Add MP.Settings;
2023-07-22 05:23:02 +03:00
d13a319f39 Remove LuaPluginsLoader from imports;
Add use_lua to config;
2023-07-22 05:05:15 +03:00
f24ae23eac Some fixes; 2023-07-22 05:01:11 +03:00
b31b01d137 Update build 2023-07-22 05:00:44 +03:00
e7be3c88be Configs 2023-07-22 04:44:23 +03:00
2dd8b5f5eb _event_waiters;
Recreate loading lua plugins;
2023-07-22 04:16:16 +03:00
84c45d321a Minor update; 2023-07-22 03:51:58 +03:00
b1162af681 Update TODOs 2023-07-22 02:53:28 +03:00
91c9cd8454 CreateTimer 2023-07-22 02:52:57 +03:00
b8326ecdf8 Refactored for pretty view error; 2023-07-22 02:49:13 +03:00
c068629c83 Add calling lua events 2023-07-22 02:48:42 +03:00
905c0a361d Add GetPlayerIDByName (Non docs...); 2023-07-22 02:48:23 +03:00
d7073d9124 New print (Now print tables as json);
Fix _recursive_dict_encode;
Fix lua.globals().onInit();
2023-07-22 01:48:55 +03:00
1b5ddbdd45 Refactor package.path;
Fix: Now .lua run from loadfrom(file);
2023-07-22 00:20:24 +03:00
0d3699bfee Fix lpl.load(); 2023-07-21 22:55:56 +03:00
b3dffe74ec Lau plugins now run in thread;
Remove unused event;
Add event from to Lua;
2023-07-21 22:51:22 +03:00
2992c9cbab Update TODOs 2023-07-21 22:34:06 +03:00
43518ac57c Update TODOs 2023-07-21 22:33:57 +03:00
a96e8111e3 Add TriggerClientEventJson,JsonDecode, JsonPrettify, JsonMinify, JsonFlatten, JsonUnflatten, JsonDiff; 2023-07-21 22:33:44 +03:00
ecf06bf1c9 Fix Util.JsonEncode 2023-07-21 20:11:46 +03:00
8d57db4a23 Add Util.JsonEncode 2023-07-21 20:06:38 +03:00
3d9e08d05d Util.Random* 2023-07-21 18:37:42 +03:00
ac5f5ee894 Update TODOs 2023-07-21 18:28:27 +03:00
92880a94df TriggerClientEvent 2023-07-21 18:28:00 +03:00
dcc1f14b17 Update TODOs 2023-07-21 17:42:19 +03:00
f9f4df7438 Add TriggerLocalEvent, TriggerGlobalEvent 2023-07-21 17:42:00 +03:00
4f7e83a00f TODO CreateEventTimer, CreateEventTimer 2023-07-21 15:53:47 +03:00
aa6716fa75 Update TODOs 2023-07-21 15:53:30 +03:00
6fa07f3e07 Add FP class;
Add Util class (WIP);
2023-07-21 15:49:22 +03:00
9ae200d48a Fix reg and add call_lua_event();
Add call_lua_event("onChatMessage");
New MP.RegisterEvent();
Add GetPositionRaw();
2023-07-21 05:22:32 +03:00
3b5324d115 __gracefully_kick;
_last_position;
car position - client.cars[car_id]['pos'];
2023-07-21 04:55:25 +03:00
f181a82e0e Update warnings 2023-07-21 02:45:09 +03:00
b271c80e39 Update TODOs 2023-07-21 02:42:56 +03:00
ef9a55c407 MP Class +- ready.. 2023-07-21 02:42:04 +03:00
98b4878339 Add client.identifiers; 2023-07-21 02:41:45 +03:00
b345588c02 Prepare for lua events;
Add _get_player for info;
client.send_message();
2023-07-21 01:15:31 +03:00
c8fea133ba Add Lua API: GetOSName, GetServerVersion 2023-07-20 15:15:26 +03:00
b80d519c8d Update TODOs 2023-07-20 06:48:08 +03:00
2ace3fcd17 Update TODOs 2023-07-20 06:47:26 +03:00
dbe8b14d7f Add lua loading; Not supporting for now... 2023-07-20 06:44:23 +03:00
752e981462 Is this LUAAAAA? No... 2023-07-20 05:21:00 +03:00
744a7347a3 Prepare for lua support;
Minor update;
2023-07-20 04:59:12 +03:00
60 changed files with 3107 additions and 516 deletions

4
.gitignore vendored
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@@ -137,4 +137,6 @@ dmypy.json
/src/plugins
/test/
*test.py
logs/
logs/
*.yml
*.toml

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@@ -4,10 +4,17 @@
**_[Status: Beta]_** \
BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
Why did I decide to write my own kernel from scratch?\
I didn't like writing plugins in Lua after using Python; it was very inconvenient, there were always some nuances, which ultimately led me to create KuiToi!
**Our site**: [kuitoi.su](https://kuitoi.su) (WIP)\
**Our forum**: [forum.kuitoi.su](https://forum.kuitoi.su) (WIP)\
**Our discord**: [KuiToi](https://discord.gg/BAcgaAmdkJ)
## TODOs
- [x] Server core
- [x] BeamMP System
- [x] Server core:
- [x] BeamMP System:
- [x] Private access (Without key, Direct connect)
- [x] Public access (With key, listing in Launcher)
- [X] Player authentication
@@ -19,25 +26,21 @@ BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
- [x] Chat
- [x] Players online counter
- [x] Packets handled (Recursive finding second packet)
- [ ] Client events
- [x] Client events
- [x] Car synchronizations:
- [x] State packets
- [x] Spawn cars
- [x] Delete cars
- [x] Edit cars
- [x] Reset cars
- [x] "ABG:" (compressed data)
- [x] "ABG": (compressed data)
- [x] Decompress data
- [x] Compress data
- [x] UDP Server part:
- [x] Ping
- [x] Position synchronizations
- [x] Additional:
- [ ] KuiToi System
- [ ] Servers counter
- [ ] Players counter
- [ ] Etc.
- [x] Logger
- [x] Logger:
- [x] Just logging
- [x] Log in file
- [x] Log history (.1.log, .2.log, ...)
@@ -45,27 +48,40 @@ BeamingDrive Multiplayer (BeamMP) server compatible with BeamMP clients.
- [x] Tabulation
- [x] History
- [x] Autocomplete
- [x] Events System
- [x] Events System:
- [x] Call events
- [x] Create custom events
- [x] Return from events
- [x] Async support
- [ ] Add all events
- [x] Plugins support
- [ ] KuiToi class
- [ ] Client (Player) class
- [x] Load Python plugins
- [x] Async support
- [ ] Load Lua plugins (Original BeamMP compatibility)
- [x] MultiLanguage (i18n support)
- [ ] Core
- [x] Add all events
- [x] MultiLanguage: (i18n support)
- [x] Core
- [x] Console
- [x] WebAPI
- [ ] HTTP API Server (fastapi)
- [x] Plugins supports:
- [x] Python part:
- [x] Load Python plugins
- [x] Async support
- [x] KuiToi class
- [x] Client (Player) class
- [x] Lua part: (Original BeamMP compatibility)
- [x] Load Lua plugins
- [x] MP Class
- [x] Util class
- [x] FS class
- [ ] HTTP API Server: (fastapi)
- [x] Stop and Start with core
- [x] Configure FastAPI logger
- [ ] Sync with event system
- [ ] Add methods...
- [ ] RCON System:
- [ ] Serving
- [ ] Client
- [x] AES encryption
- [ ] KuiToi System
- [ ] Servers counter
- [ ] Players counter
- [ ] Etc.
- [ ] [Documentation](./docs/)
## Installation

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@@ -0,0 +1,48 @@
{
"": "基础阶段",
"hello": "来自KuiToi服务器的问候",
"config_path": "使用{}进行配置。",
"init_ok": "初始化完成。",
"start": "服务器已启动!",
"stop": "服务器已停止!",
"": "服务器认证",
"auth_need_key": "需要BeamMP密钥才能启动",
"auth_empty_key": "BeamMP密钥为空",
"auth_cannot_open_browser": "无法打开浏览器:{}",
"auth_use_link": "使用此链接:{}",
"": "GUI阶段",
"GUI_yes": "是",
"GUI_no": "否",
"GUI_ok": "确定",
"GUI_cancel": "取消",
"GUI_need_key_message": "需要BeamMP密钥才能启动\n是否在浏览器中打开链接以获取密钥",
"GUI_enter_key_message": "请输入密钥:",
"GUI_cannot_open_browser": "无法打开浏览器。\n请使用此链接{}",
"": "Web阶段",
"web_start": "WebAPI已启动{}CTRL+C停止",
"": "命令man",
"man_message_man": "man - 显示COMMAND的帮助页面。\n用法man COMMAND",
"help_message_man": "显示COMMAND的帮助页面。",
"man_for": "帮助页面",
"man_message_not_found": "man找不到帮助页面。",
"man_command_not_found": "man找不到\"{}\"命令!",
"": "命令help",
"man_message_help": "help - 显示命令的名称和简短描述。\n用法help [--raw]\n命令`help`列出所有可用的命令,并为每个命令提供简短描述。",
"help_message_help": "显示命令的名称和简短描述。",
"help_command": "命令",
"help_message": "文本",
"help_message_not_found": "无文本",
"": "命令stop",
"man_message_stop": "stop - 关闭服务器。\n用法stop",
"help_message_stop": "关闭服务器。",
"": "命令exit",
"man_message_exit": "exit - 关闭服务器。\n用法exit",
"help_message_exit": "关闭服务器。"
}

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@@ -0,0 +1,3 @@
# MultiLanguage - i18n支持
在 [example.json](./example.json) 中是 [src/modules/i18n/files/ru.json](../../../src/modules/i18n/files/ru.json) 的副本。如果你想将其翻译成以前未翻译过的语言,或者更新现有的翻译,我将很高兴接受你的拉取请求。

174
docs/cn/plugins/classes.md Normal file
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# 传递的类
## 值得一读
1. 什么是“*args”和“**kwargs” -> [habr上的文章 ↗](https://habr.com/ru/companies/ruvds/articles/482464/)
## KuiToi
_`kt = KuiToi("PluginName"")`_
### kt.log
_常量_\
返回预配置的记录器
### kt.name
_常量_\
返回插件名称
### kt.dir
_常量_\
返回插件文件夹
### kt.open()
_与open()参数相同_\
在kt.dir中打开文件
### kt.register_event(event_name: str, event_func: function)
_`event_name: str` -> 作为`event_func`调用的事件名称._\
_`event_func: function` -> 要调用的函数._
`event_func`可以传递普通函数或async - 不需要提前进行await。\
您也可以创建自己的事件,并使用自己的名称注册任意数量的事件。
### kt.call_event(event_name: str, *args, **kwargs) -> list:
_`event_name: str` -> 要调用的事件名称._\
_`*args, **kwargs` -> 要传递给函数的参数._
### **async** kt.call_async_event(event_name: str, *args, **kwargs) -> list:
_`event_name: str` -> 要调用的事件名称._\
_`*args, **kwargs` -> 要传递给函数的参数._\
_需要用`await`调用_
###### _建议阅读*args, **kwargs链接在开头_
所有事件的数据都以以下格式传递:`{"event_name": event_name, "args": args, "kwargs": kwargs}`\
`args: list` -> 表示传递到事件中的数据数组\
`kwargs: dict` -> 表示传递到事件中的数据字典
数据将以数组形式从所有成功的波动中返回。
### kt.call_lua_event(event_name: str, *args) -> list:
_`event_name: str` -> 要调用的事件名称._\
_`*args` -> 要传递给函数的参数._
添加用于向后兼容性。\
lua函数使用直接传递参数`lua_func(*args)`进行调用。
### kt.get_player([pid: int], [nick: str]) -> Player | None:
_`pid: int` -> Player ID - 玩家标识符._\
_`nick: str` -> Player Nick - 玩家昵称._
该方法通过其`pid``nick`返回玩家对象。\
如果无法找到玩家,则返回 `None`
### kt.get_players() -> List[Player] | list:
该方法返回所有玩家的数组。\
如果没有玩家,则数组将为空。
### kt.players_counter() -> int:
该方法返回在线的玩家数量。
### kt.is_player_connected([pid: int], [nick: str]) -> bool:
_`pid: int` -> Player ID - 玩家标识符._\
_`nick: str` -> Player Nick - 玩家昵称._
该方法通过其`pid``nick`返回玩家对象。
## Player (或 Client)
_`pl = kt.get_player()`_\
_`pl = event_data['kwargs']['player']`_
### pl.log -> Logger
_常量_\
返回预配置的记录器
### pl.addr -> str
_常量_\
返回玩家的 IP 地址
### pl.pid -> int
### pl.cid -> int
_常量_\
返回客户端的 ID _(pid: PlayerId = cid: ClientId)_
### pl.key -> str
_常量_\
返回在身份验证期间传递的密钥
### pl.nick -> str
_变量_\
从 BeamMP 服务器传递的昵称,可以更改,后果未知
### pl.roles -> str
_变量_\
从 BeamMP 服务器传递的角色,可以更改(如果设置了不正确的角色,可能会发生意外情况。)
### pl.guest -> bool
_常量_\
返回玩家是否为游客,从 BeamMP 服务器传递
### pl.identifiers -> dict
_常量_\
标识符,从 BeamMP 服务器传递。
### pl.ready -> bool
_常量由核心更改_\
返回布尔值,如果为 True-> 玩家已下载所有资源,在地图上加载
### pl.cars -> dict
_常量由核心更改_\
按类型返回汽车字典:
```python
{
1: {
"packet": car_packet,
"json": car_json,
"json_ok": bool(car_json),
"snowman": snowman,
"over_spawn": (snowman and allow_snowman) or over_spawn,
"pos": {
"pos":[0,0,0],
"rvel":[0,0,0],
"rot":[0,0,0],
"vel":[0,0,0],
"tim":0,
"ping":0
}
},
2: ...
}
```
其中 `1` - car_id\
其中 `pkt` - 未处理的从客户端收到的数据包(仅供非常有经验的用户使用)\
其中 `json` - 以 dict 形式存储的已处理的数据包\
其中 `json_ok` - 核心是否能够处理数据包\
其中 `snowman` - 车辆是否为雪人\
其中 `over_spawn` - 车辆是否超过了生成限制(通过插件允许)\
其中 `pos` - 车辆位置(通过 UDP 传递)
### pl.last_position -> dict
_常量由核心更改_
返回玩家的最后位置
### **async** pl.kick([reason: str = "Kicked!"]) -> None
_`reason: str` -> 踢出理由,参数可选,默认值为 `Kicked!`_
将玩家踢出服务器
### **async** pl.send_message(message: str, [to_all: bool = True]) -> None
_`message: str` -> 消息文本,不带 "Server:"_
_`to_all: bool` -> 是否向所有人发送此消息?参数可选,默认值为 `True`_
向玩家或所有人发送消息
### **async** pl.send_event(event_name: str, event_data: Any, [to_all: bool = True]) -> None
_`event_name: str` -> 要调用的事件名称_
_`event_data: Any` -> 发送到事件的数据。_
_`to_all: bool` -> 是否向所有人发送此消息?参数可选,默认值为 `True`_
将事件发送到客户端。\
如果 event_data 是 tuple、list、dict则核心会通过 json.dumps(event_data) 将其转换为 json然后再发送。\
否则,数据将是字符串,不受限制;
### **async** pl.delete_car(self, car_id: int) -> None
_`car_id: int` -> 要删除的车辆的 ID_
删除玩家的车辆

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# 所有可用事件列表
大多数事件将包含`pl = data ['kwargs'] ['player']`,可以在[这里](./classes.md)找到描述。

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print("example.lua")
--CreateTimer Testing
local mytimer = MP.CreateTimer()
--.--.--.--.--.--.--.
--GetOSName Testing
print("OS Name: "..MP.GetOSName())
--.--.--.--.--.--.-
--GetServerVersion Testing
local major, minor, patch = MP.GetServerVersion()
print("Server Version: "..major.."."..minor.."."..patch)
--.--.--.--.--.--.--.--.--
--Events Testing--
function handleChat(player_id, player_name, message)
print("Lua handleChat:", player_id, player_name, message, "; Uptime: "..mytimer:GetCurrent())
return 1
end
MP.RegisterEvent("onChatMessage", "handleChat")
--.--.--.--.--.--.
function onInit()
print("Initializing ready!")
end

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# BeamMP Lua反馈支持
KiuToi几乎完全支持BeamMP的lua插件所有必要的方法都已经创建测试显示以下细节
在KiuToi中没有支持:`MP.Set()`
#### Economic Rework V2.0付费DiscordRU[Hlebushek](https://discordapp.com/users/449634697593749516)
1. 要获取`pluginPath`,需要:`debug.getinfo(1).source:gsub("\\","/")` => `debug.getinfo(1).source:gsub("\\","/"):gsub("@", "")`,因为路径返回值中包含`@`,这破坏了插件。
#### Cobalt Essentials V1.7.5(免费,[github ↗](https://github.com/prestonelam2003/CobaltEssentials/)
1. 要获取`pluginPath`,需要:`debug.getinfo(1).source:gsub("\\","/")` => `debug.getinfo(1).source:gsub("\\","/"):gsub("@", "")`,因为路径返回值中包含`@`,这破坏了插件。
### 工作原理
插件加载经过几个阶段:
1. 扫描`plugins/`文件夹
2. 如果文件夹不在PyPlugins中并且文件夹中存在`*.lua`,则添加它,例如`plugins/LuaPlugin`
3. 然后从该文件夹中进行`lua.loadfile({filename})`这是lua中的标准方法
4. 最后调用事件和函数`onInit()`
5. 如果在执行`onInit()`期间没有发生错误,则可以通过`lua_plugins`命令看到这样的消息:`Lua plugins: LuaPlugin:ok`

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# 插件系统
### 事件:[这里](./events_list.md)
### 类:[这里](./classes.md)
## 使用带有“Dummy”的库
###### 这意味着它没有服务器无法工作但IDE将指导API
###### (库还在开发中)
* 使用pip\
`$ pip install KuiToi`
* 从源代码安装:\
`git clone https://github.com/KuiToi/KuiToi-PyLib`
## 示例
```python
try:
import KuiToi
except ImportError:
pass
kt = KuiToi("ExamplePlugin")
log = kt.log
def my_event_handler(event_data):
log.info(f"{event_data}")
def load():
# 初始化插件
ev.register_event("my_event", my_event_handler)
log.info("插件已成功加载。")
def start():
# 启动插件进程
ev.call_event("my_event")
ev.call_event("my_event", "一些数据", data="一些数据也是")
log.info("插件已成功启动。")
def unload():
# 结束所有进程的代码
log.info("插件已成功卸载。")
```
您还可以在[example.py](examples/example.py)中找到更广泛的示例。
* 建议在`load()`后使用`open()`,否则应使用`kt.load()`-在`plugin/<plugin_name>/<filename>`文件夹中创建一个文件
* 创建自己的事件:`kt.register_event("my_event", my_event_function)`-
* 调用事件:`kt.call_event("my_event")`
* 使用数据调用事件:`kt.call_event("my_event", data, data2=data2)`
* 基本事件_稍后会写_
## 异步函数
支持async
```python
try:
import KuiToi
except ImportError:
pass
kt = KuiToi("Example")
log = kt.log
async def my_event_handler(event_data):
log.info(f"{event_data}")
async def load():
# 初始化插件
ev.register_event("my_event", my_event_handler)
log.info("插件已成功加载。")
async def start():
# 启动插件进程
await ev.call_async_event("my_event")
await ev.call_async_event("my_event", "一些数据", data="一些数据也是")
log.info("插件已成功启动。")
async def unload():
# 结束所有进程的代码
log.info("插件已成功卸载。")
```
您还可以在[async_example.py](examples/async_example.py)中找到更广泛的示例。
* 创建自己的事件:`kt.register_event("my_event", my_event_function)`在register_event中检查函数
* 调用async事件`kt.call_async_event("my_event")`
* 使用数据调用async事件`kt.call_async_event("my_event", data, data2=data2)`
* 基本的async事件_稍后会写_

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# KuiToi服务器文档
### 文档尚未完善,但终有一天会完善
1. 服务器设置和启动 - [这里](./setup)
2. 插件和事件系统 - [这里](./plugins)
3. Lua的细微差别 - [这里](./plugins/lua)
4. 多语言支持 - [这里](./multilanguage)
5. KuiToi WebAPI - [这里](./web)
6. 将会有新的内容...

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# 来自 KuiToi 服务器的问候
## 好的,让我们开始吧
###### _(这里是 Linux 的命令)_
* 运行它需要 **Python 3.10.x**只有这个版本才能运行Python 3.11 不支持...
* 您可以像这样检查 Python 版本(你要在这里笑):
```bash
python3 --version # Python 3.10.6
```
* 克隆存储库并导航到它
* 安装所有必需的内容
* 然后,使用我的“脚本”,删除所有不必要的文件并移动到核心源
```bash
git clone -b Stable https://github.com/kuitoi/KuiToi-Server.git && cd KuiToi-Server
pip install -r requirements.txt
mv ./src/ $HOME/ktsrc/ && rm -rf ./* && mv $HOME/ktsrc/* . && rm -rf $HOME/ktsrc
```
* 这是如何检查服务器信息并启动它的方法:
```bash
python3 main.py --help # 显示所有可用命令
python3 main.py # 启动服务器
```
## 配置
* 启动后,将创建 `kuitoi.yaml`
* 默认情况下,它如下所示:
```yaml
!!python/object:modules.ConfigProvider.config_provider.Config
Auth:
key: null
private: true
Game:
map: gridmap_v2
max_cars: 1
players: 8
Options:
debug: false
encoding: utf-8
language: en
log_chat: true
speed_limit: 0
use_lua: true
use_queue: false
Server:
description: Welcome to KuiToi Server!
name: KuiToi-Server
server_ip: 0.0.0.0
server_port: 30814
WebAPI:
enabled: false
secret_key: 3838ccb03c86cdb386b67fbfdcba62d0
server_ip: 127.0.0.1
server_port: 8433
```
### Auth
* 如果您将 `private: false` 并且不设置 `key`,服务器将请求一个 BeamMP 密钥,没有它无法启动。
* 输入 BeamMP 密钥后,服务器将出现在启动器列表中。
* 您可以在此处获取密钥:[https://beammp.com/k/keys ↗](https://beammp.com/k/keys)
### Game
* `map` 仅为地图名称,即打开具有地图的 mod 在 `map.zip/levels` - 地图名称将在那里,那就是我们插入的地方。
* `max_cars` - 每个玩家的最大汽车数量
* `players` - 最大玩家数
### Options
* `debug` - 是否输出调试消息(仅适用于有经验的用户,会略微降低性能)
* `encoding` - 使用哪种编码打开文件
* `language` - 服务器将使用哪种语言启动当前可用enru
* `log_chat` - 是否将聊天输出到控制台
* `speed_limit` - 下载 mod 的下载速度限制(以 MB/s 为单位)
* `use_lua` - 启用 lua 支持
* `use_queue` - 按队列下载 mod即一次只能下载一个客户端
### Server
* `description` - BeamMP 启动器的服务器描述
* `name` - BeamMP 启动器的服务器名称
* `server_ip` - 分配给服务器的 IP 地址(仅适用于有经验的用户,默认为 0.0.0.0
* `server_port` - 服务器将在哪个端口上工作
### WebAPI
##### _文档尚未准备好_

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# 服务器的 WebAPI
## 可用的端点
* `/stop`:
* 必需参数:
* `secret_key` - 在服务器配置中指定的密钥
* `/event.get`
* 这个端点还没有准备好
* 必需参数:
* `secret_key` - 在服务器配置中指定的密钥

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Sure, here's a translation of the text:
# Passed Classes
## Worth looking at
1. What are `*args` and `**kwargs`? -> [Post on Habr (RU)](https://habr.com/ru/companies/ruvds/articles/482464/)
## KuiToi
_`kt = KuiToi("PluginName"")`_
### kt.log
_Constant_\
Returns a pre-configured logger
### kt.name
_Constant_\
Returns the name of the plugin
### kt.dir
_Constant_\
Returns the directory of the plugin
### kt.open()
_Parameters are the same as for open()_\
Opens a file in kt.dir
### kt.register_event(event_name: str, event_func: function)
_`event_name: str` -> The name of the event that `event_func` will be called on._\
_`event_func: function` -> The function that will be called._
In `event_func`, you can pass both regular functions and async functions - you don't need to make them async beforehand.\
You can also create your own events with your own names.\
You can register an unlimited number of events.
### kt.call_event(event_name: str, *args, **kwargs) -> list:
_`event_name: str` -> The name of the event to call._\
_`*args, **kwargs` -> Arguments to be passed to the function._
### **async** kt.call_async_event(event_name: str, *args, **kwargs) -> list:
_`event_name: str` -> The name of the event to call._\
_`*args, **kwargs` -> Arguments to be passed to the function._\
_Must be called with `await`_
###### _I recommend familiarizing yourself with *args, **kwargs_, there is a link at the beginning
Data is passed to all events in the form of: `{"event_name": event_name, "args": args, "kwargs": kwargs}`\
`args: list` -> Represents an array of data passed to the event\
`kwargs: dict` -> Represents a dictionary of data passed to the event
The data will be returned from all successful attempts in an array.
### kt.call_lua_event(event_name: str, *args) -> list:
_`event_name: str` -> The name of the event to call._\
_`*args` -> Arguments to be passed to the function._
Added to support backward compatibility.\
The lua function is called with a direct transmission of arguments `lua_func(*args)`
### kt.get_player([pid: int], [nick: str]) -> Player | None:
_`pid: int` -> Player ID - The identifier of the player._\
_`nick: str` -> Player Nickname - The name of the player._
The method returns a player object by their `pid` or `nick`.\
If the player cannot be found, `None` will be returned.
### kt.get_players() -> List[Player] | list:
The method returns an array with all players.\
The array will be empty if there are no players.
### kt.players_counter() -> int:
The method returns the number of players currently online.
### kt.is_player_connected([pid: int], [nick: str]) -> bool:
_`pid: int` -> Player ID - The identifier of the player._\
_`nick: str` -> Player Nickname - The name of the player._
The method returns a player object by their `pid` or `nick`.
## Player (or Client)
_`pl = kt.get_player()`_\
_`pl = event_data['kwargs']['player']`_
### pl.log -> Logger
_Constant_\
Returns a pre-configured logger
### pl.addr -> str
_Constant_\
Returns the IP address of the player
### pl.pid -> int
### pl.cid -> int
_Constant_\
Returns the client ID _(pid: PlayerId = cid: ClientId)_
### pl.key -> str
_Constant_\
Returns the key passed during authentication
### pl.nick -> str
_Variable_\
The nickname passed during authentication from the BeamMP server, can be changed, consequences are untested
### pl.roles -> str
_Variable_\
The role passed during authentication from the BeamMP server, can be changed (if an incorrect role is set, unexpected things may happen.)
### pl.guest -> bool
_Constant_\
Returns whether the player is a guest, passed during authentication from the BeamMP server
### pl.identifiers -> dict
_Constant_\
Identifiers passed during authentication from the BeamMP server.
### pl.ready -> bool
_Constant, changed by the core_\
Returns a bool value, if True -> the player has downloaded all resources, loaded on the map
### pl.cars -> dict
_Constant, changed by the core_\
Returns a dictionary of cars like thisSure, here's the translation:
# Passed Classes
## Worth looking at
1. What are `*args` and `**kwargs`? -> [Post on Habr ↗](https://habr.com/ru/companies/ruvds/articles/482464/)
## KuiToi
_`kt = KuiToi("PluginName"")`_
### kt.log
_Constant_\
Returns a pre-configured logger
### kt.name
_Constant_\
Returns the name of the plugin
### kt.dir
_Constant_\
Returns the directory of the plugin
### kt.open()
_Parameters are the same as for open()_\
Opens a file in kt.dir
### kt.register_event(event_name: str, event_func: function)
_`event_name: str` -> The name of the event that `event_func` will be called on._\
_`event_func: function` -> The function that will be called._
In `event_func`, you can pass both regular functions and async functions - you don't need to make them async beforehand.\
You can also create your own events with your own names.\
You can register an unlimited number of events.
### kt.call_event(event_name: str, *args, **kwargs) -> list:
_`event_name: str` -> The name of the event to call._\
_`*args, **kwargs` -> Arguments to be passed to the function._
### **async** kt.call_async_event(event_name: str, *args, **kwargs) -> list:
_`event_name: str` -> The name of the event to call._\
_`*args, **kwargs` -> Arguments to be passed to the function._\
_Must be called with `await`_
###### _I recommend familiarizing yourself with *args, **kwargs_, there is a link at the beginning
Data is passed to all events in the form of: `{"event_name": event_name, "args": args, "kwargs": kwargs}`\
`args: list` -> Represents an array of data passed to the event\
`kwargs: dict` -> Represents a dictionary of data passed to the event
The data will be returned from all successful attempts in an array.
### kt.call_lua_event(event_name: str, *args) -> list:
_`event_name: str` -> The name of the event to call._\
_`*args` -> Arguments to be passed to the function._
Added to support backward compatibility.\
The lua function is called with a direct transmission of arguments `lua_func(*args)`
### kt.get_player([pid: int], [nick: str]) -> Player | None:
_`pid: int` -> Player ID - The identifier of the player._\
_`nick: str` -> Player Nickname - The name of the player._
The method returns a player object by their `pid` or `nick`.\
If the player cannot be found, `None` will be returned.
### kt.get_players() -> List[Player] | list:
The method returns an array with all players.\
The array will be empty if there are no players.
### kt.players_counter() -> int:
The method returns the number of players currently online.
### kt.is_player_connected([pid: int], [nick: str]) -> bool:
_`pid: int` -> Player ID - The identifier of the player._\
_`nick: str` -> Player Nickname - The name of the player._
The method returns a player object by their `pid` or `nick`.
## Player (or Client)
_`pl = kt.get_player()`_\
_`pl = event_data['kwargs']['player']`_
### pl.log -> Logger
_Constant_\
Returns a preconfigured logger.
### pl.addr -> str
_Constant_\
Returns the player's IP address.
### pl.pid -> int
### pl.cid -> int
_Constant_\
Returns the client ID _(pid: PlayerId = cid: ClientId)_.
### pl.key -> str
_Constant_\
Returns the key passed during authorization.
### pl.nick -> str
_Variable_\
Nickname passed during authorization from the BeamMP server, can be changed, consequences are not tested.
### pl.roles -> str
_Variable_\
Role passed during authorization from the BeamMP server, can be changed (If the wrong role is set, unexpected behavior may occur.)
### pl.guest -> bool
_Constant_\
Returns whether the player is a guest, passed during authorization from the BeamMP server.
### pl.identifiers -> dict
_Constant_\
Identifiers passed during authorization from the BeamMP server.
### pl.ready -> bool
_Constant, changed by the core_\
Returns a bool value, if True -> player has downloaded all resources and loaded on the map.
### pl.cars -> dict
_Constant, changed by the core_\
Returns a dictionary of cars by type:
```python
{
1: {
"packet": car_packet,
"json": car_json,
"json_ok": bool(car_json),
"snowman": snowman,
"over_spawn": (snowman and allow_snowman) or over_spawn,
"pos": {
"pos":[0,0,0],
"rvel":[0,0,0],
"rot":[0,0,0],
"vel":[0,0,0],
"tim":0,
"ping":0
}
},
2: ...
}
```
Where `1` - car_id\
Where `pkt` - Unprocessed packet that came from the client (For very experienced users)\
Where `json` - Processed packet stored as dict\
Where `json_ok` - Whether the core was able to process the packet\
Where `snowman` - Is the car a snowman\
Where `over_spawn` - Is the car spawned over the limit (Allowed through plugins)\
Where `pos` - Car position (Passed through UDP)
### pl.last_position -> dict
_Constant, changed by the core_\
Returns the player's last position
### **async** pl.kick([reason: str = "Kicked!"]) -> None
_`reason: str` -> Kick reason. Parameter is optional, by default: `Kicked!`_\
Kicks the player from the server.
### **async** pl.send_message(message: str, [to_all: bool = True]) -> None
_`message: str` -> Message text, sent without "Server:"_\
_`to_all: bool` -> Should this message be sent to everyone? Parameter is optional, by default: `True`_\
Sends a message to the player or everyone.
### **async** pl.send_event(event_name: str, event_data: Any, [to_all: bool = True]) -> None
_`event_name: str` -> Name of the event that will be called_\
_`event_data: Any` -> Data sent to the event._\
_`to_all: bool` -> Should this message be sent to everyone? Parameter is optional, by default: `True`_\
Sends an event to the client.\
If event_data is a tuple, list, dict, then before sending the core converts it to JSON via json.dumps(event_data)\
Otherwise, the data will be a string without regulation.
### **async** pl.delete_car(self, car_id: int) -> None
_`car_id: int` -> Car ID_\
Deletes the player's car.

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# List of available events
Most events will receive `pl = data['kwargs']['player']`, you can find a description [here](./classes.md)

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print("example.lua")
--CreateTimer Testing
local mytimer = MP.CreateTimer()
--.--.--.--.--.--.--.
--GetOSName Testing
print("OS Name: "..MP.GetOSName())
--.--.--.--.--.--.-
--GetServerVersion Testing
local major, minor, patch = MP.GetServerVersion()
print("Server Version: "..major.."."..minor.."."..patch)
--.--.--.--.--.--.--.--.--
--Events Testing--
function handleChat(player_id, player_name, message)
print("Lua handleChat:", player_id, player_name, message, "; Uptime: "..mytimer:GetCurrent())
return 1
end
MP.RegisterEvent("onChatMessage", "handleChat")
--.--.--.--.--.--.
function onInit()
print("Initializing ready!")
end

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@@ -0,0 +1,23 @@
# Providing Backward Compatibility for BeamMP Lua
KiuToi provides almost full support for lua plugins with BeamMP. All necessary methods have been created, and testing has revealed the following nuances:
KiuToi does not support: `MP.Set()`
#### Economic Rework V2.0 (Paid, Discord (RU): [Hlebushek](https://discordapp.com/users/449634697593749516))
1. To obtain `pluginPath`, use: `debug.getinfo(1).source:gsub("\\","/")` => `debug.getinfo(1).source:gsub("\\","/"):gsub("@", "")` as the path returns with `@`, which broke the plugin.
#### Cobalt Essentials V1.7.5 (Free, [github](https://github.com/prestonelam2003/CobaltEssentials/))
1. To obtain `pluginPath`, use: `debug.getinfo(1).source:gsub("\\","/")` => `debug.getinfo(1).source:gsub("\\","/"):gsub("@", "")` as the path returns with `@`, which broke the plugin.
### A Little About How it Works
Plugin loading goes through several stages:
1. The `plugins/` folder is scanned.
2. If the folder is not in PyPlugins and there are `*.lua` files in the folder, then it is added as a plugin folder, let's say it will be `plugins/LuaPlugin`
3. Next, `lua.loadfile({filename})` is performed from this folder (this is the standard method in lua).
4. Finally, the `onInit()` function is called, and an event is triggered.
5. If no errors occur during the execution of `onInit()`, you can see the message `Lua plugins: LuaPlugin:ok` through the `lua_plugins` command.

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@@ -1,12 +1,18 @@
# Plugin System
Это описание системы плагинов для KuiToi сервера на Python:
## Installing the Library with "Stubs"
###### (This means that it will not work without a server, but the IDE will suggest the API)
###### (The library is still under development)
## Events
### Events list: [here](./events_list.md)
## Classes
### Classes list: [here](./classes.md)
## Installing the library with "stubs"
###### (This means it won't work without the server, but your IDE will suggest the API)
###### (The library is still in development)
* Using pip:\
`$ pip install KuiToi`
* From source code:\
* From source:\
`git clone https://github.com/KuiToi/KuiToi-PyLib`
## Example
@@ -17,7 +23,7 @@ try:
except ImportError:
pass
kt = KuiToi("Example")
kt = KuiToi("ExamplePlugin")
log = kt.log
def my_event_handler(event_data):
@@ -25,14 +31,14 @@ def my_event_handler(event_data):
def load():
# Plugin initialization
ev.register_event("my_event", my_event_handler)
kt.register_event("my_event", my_event_handler)
log.info("Plugin loaded successfully.")
def start():
# Running plugin processes
ev.call_event("my_event")
ev.call_event("my_event", "Some data", data="some data too")
# Starting plugin processes
kt.call_event("my_event")
kt.call_event("my_event", "Some data", data="some data too")
log.info("Plugin started successfully.")
@@ -41,15 +47,17 @@ def unload():
log.info("Plugin unloaded successfully.")
```
* It is recommended to use `open()` after `load()`. Otherwise, use `kt.load()` - creates a file in the `plugin/<plugin_name>/<filename>` folder.
* Creating your own event: `kt.register_event("my_event", my_event_function)`
A more comprehensive example can also be found in [example.py](examples/example.py)
* It is recommended to use `open()` after `load()`, otherwise use `kt.load()` - It creates a file in the `plugin/<plugin_name>/<filename>` folder.
* Creating your own event: `kt.register_event("my_event", my_event_function)` -
* Calling an event: `kt.call_event("my_event")`
* Calling an event with data: `kt.call_event("my_event", data, data2=data2)`
* Basic events: _Will write later_
* Base events: _To be added later_
## Async Functions
## Async functions
Async support is available.
Async support is available
```python
try:
@@ -64,17 +72,17 @@ log = kt.log
async def my_event_handler(event_data):
log.info(f"{event_data}")
async def load():
# Plugin initialization
ev.register_event("my_event", my_event_handler)
kt.register_event("my_event", my_event_handler)
log.info("Plugin loaded successfully.")
async def start():
# Running plugin processes
await ev.call_async_event("my_event")
await ev.call_async_event("my_event", "Some data", data="some data too")
# Starting plugin processes
await kt.call_async_event("my_event")
await kt.call_async_event("my_event", "Some data", data="some data too")
log.info("Plugin started successfully.")
@@ -84,9 +92,9 @@ async def unload():
```
A more extensive example can also be found in [async_example.py](./async_example.py).
A more comprehensive example can also be found in [async_example.py](examples/async_example.py)
* Creating your own event: `kt.register_event("my_event", my_event_function)` (register_event checks for function)
* Creating your own event: `kt.register_event("my_event", my_event_function)` (register_event has a function check)
* Calling an async event: `kt.call_async_event("my_event")`
* Calling an async event with data: `kt.call_async_event("my_event", data, data2=data2)`
* Basic async events: _Will write later_
* Base async events: _To be added later_

View File

@@ -1,9 +1,10 @@
# Documentation for KuiToi Server
### The documentation is not perfect yet, but it will be one day
1. Setup and Start server - [here](setup)
2. Plugins and Events system - [here](plugins)
3. MultiLanguage - [here](./multilanguage)
4. KuiToi WebAPI - [here](./web)
5. Something new...
### The documentation is not yet perfect, but someday it will be.
1. Setup and Launching the Server - [here](./setup)
2. Plugins and Event System - [here](./plugins)
3. Nuances of Working with Lua - [here](./plugins/lua)
4. Multilanguage Support - [here](./multilanguage)
5. KuiToi WebAPI - [here](./web)
6. Something new will be added here soon...

View File

@@ -1,31 +1,31 @@
# Greetings from KuiToi Server
## Well, let's begin
## Well, let's start
###### _(Here are the commands for Linux)_
* **Python 3.10.x** is required to run the server! It won't work on Python 3.11...
* You can check the version of your Python installation with the following command:
* **Python 3.10.x** is required to run it! Only this version works, it won't work on Python 3.11...
* You can check your Python version like this (you have to laugh here):
```bash
python3 --version # Python 3.10.6
```
* Clone the repository and navigate to it.
* Install everything that's needed.
* Then, using my "script", remove all unnecessary files and move to the core source code.
* Clone the repository and navigate to it
* Install everything necessary
* Then, using my "script", remove all unnecessary files and move to the core source
```bash
git clone -b Stable https://github.com/kuitoi/KuiToi-Server.git && cd KuiToi-Server
pip install -r requirements.txt
mv ./src/ $HOME/ktsrc/ && rm -rf ./* && mv $HOME/ktsrc/* . && rm -rf $HOME/ktsrc
```
* Here's how to view information about the server and start it:
* Here's how you can check server info and start it:
```bash
python3 main.py --help # Displays all available commands
python3 main.py --help # Shows all available commands
python3 main.py # Starts the server
```
## Configuration
* After starting the server, a `kuitoi.yaml` file will be created.
* After starting, `kuitoi.yaml` will be created
* By default, it looks like this:
```yaml
!!python/object:modules.ConfigProvider.config_provider.Config
@@ -36,40 +36,53 @@ Game:
map: gridmap_v2
max_cars: 1
players: 8
Server:
Options:
debug: false
description: Welcome to KuiToi Server!
encoding: utf-8
language: en
log_chat: true
speed_limit: 0
use_lua: true
use_queue: false
Server:
description: Welcome to KuiToi Server!
name: KuiToi-Server
server_ip: 0.0.0.0
server_port: 30813
server_port: 30814
WebAPI:
enabled: false
secret_key: <random_key>
secret_key: 3838ccb03c86cdb386b67fbfdcba62d0
server_ip: 127.0.0.1
server_port: 8433
```
### Auth
* If you set `private: false` and do not set a `key`, the server will request a BeamMP key and will not start without it.
* By entering a BeamMP key, the server will appear in the launcher list.
* You can get a key here: [https://beammp.com/k/keys ↗](https://beammp.com/k/keys)
* If you set `private: false` and don't set a `key`, the server will request a BeamMP key and won't start without it.
* After entering a BeamMP key, the server will appear in the launcher list.
* You can get the key here: [https://beammp.com/k/keys ↗](https://beammp.com/k/keys)
### Game
* `map` specifies only the name of the map. That is, open the mod with the map in `map.zip/levels` - the name of the map will be there, and that's what you need to insert.
* `max_cars` - the maximum number of cars per player
* `players` - the maximum number of players
* `map` is only the name of the map, i.e. open the mod with the map in `map.zip/levels` - the name of the map will be there, that's what we insert.
* `max_cars` - Maximum number of cars per player
* `players` - Maximum number of players
### Options
* `debug` - Whether to output debug messages (for experienced users only, slightly reduces performance)
* `encoding` - Which encoding to use to open files
* `language` - Which language the server will start with (currently available: en, ru)
* `log_chat` - Whether to output chat to the console
* `speed_limit` - Download speed limit for mods (in MB/s)
* `use_lua` - Enable lua support
* `use_queue` - Download mods in queue, i.e. only 1 client can download at a time
### Server
* `debug` - should debug messages be displayed (for experienced users only; slightly affects performance)
* `description` - server description for the BeamMP launcher
* `language` - the language in which the server will run (currently available: en, ru)
* `name` - server name for the BeamMP launcher
* `server_ip` - the IP address to be used by the server (for experienced users only; defaults to 0.0.0.0)
* `server_port` - the port on which the server will run
* `description` - Server description for the BeamMP launcher
* `name` - Server name for the BeamMP launcher
* `server_ip` - IP address to assign to the server (for experienced users only, defaults to 0.0.0.0)
* `server_port` - On which port the server will work
### WebAPI
##### _Docs are not ready yet_
##### _Docs are not ready_

View File

@@ -1,4 +1,5 @@
# Choose your language
### [English](./en)
### [Русский](./ru)
### [English](./en) (AI translation)
### [Chinese](./cn) (AI translation)

175
docs/ru/plugins/classes.md Normal file
View File

@@ -0,0 +1,175 @@
# Передаваемые классы
## Стоит ознакомится
1. Что такое `*args` и `**kwargs`? -> [Пост на habr](https://habr.com/ru/companies/ruvds/articles/482464/)
## KuiToi
_`kt = KuiToi("PluginName"")`_
### kt.log
_Константа_\
Вернёт преднастроенный логгер
### kt.name
_Константа_\
Вернёт имя плагина
### kt.dir
_Константа_\
Вернёт папку плагина
### kt.open()
араметры как у open()_\
Открывает файл в kt.dir
### kt.register_event(event_name: str, event_func: function)
_`event_name: str` -> Имя ивента, по которому будет вызвана `event_func`._\
_`event_func: function` -> Функция, которая будет вызвана._
В `event_func` можно передавать как обычную функцию, так и async - await не нужно делать заранее.\
Ивенты можно создавать так же свои, со своим именем.\
Зарегистрировать можно не ограниченное кол-во ивентов.
### kt.call_event(event_name: str, *args, **kwargs) -> list:
_`event_name: str` -> Имя ивента, который будет вызван._\
_`*args, **kwargs` -> Аргументы, передаваемые во функции._
### **async** kt.call_async_event(event_name: str, *args, **kwargs) -> list:
_`event_name: str` -> Имя ивента, который будет вызван._\
_`*args, **kwargs` -> Аргументы, передаваемые во функции._\
_Необходимо вызывать с `await`_
###### _Советую ознакомиться с *args, **kwargs_, ссылка есть в начале
Данные во все ивенты приходят по типу: `{"event_name": event_name, "args": args, "kwargs": kwargs}`\
`args: list` -> Представляет из себя массив данных, которые переданы в ивент\
`kwargs: dict` -> Представляет из себя словарь данных, которые переданы в ивент
Данные вернутся от всех удачных волнений в массиве.
### kt.call_lua_event(event_name: str, *args) -> list:
_`event_name: str` -> Имя ивента, который будет вызван._\
_`*args` -> Аргументы, передаваемые во функции._
Добавлено для поддержки обратной совместимости.\
lua функция вызывается с прямой передачей аргументов `lua_func(*args)`
### kt.get_player([pid: int], [nick: str]) -> Player | None:
_`pid: int` -> Player ID - Идентификатор игрока._\
_`nick: str` -> Player Nick - Ник игрока._
Метод возвращает объект игрока по его `pid` или `nick`.\
Если не удалось найти игрока вернётся `None`.
### kt.get_players() -> List[Player] | list:
Метод возвращает массив со всеми игроками.\
Массив будет пустой, если игроков нет.
### kt.players_counter() -> int:
Метод возвращает количество игроков, которые сейчас онлайн.
### kt.is_player_connected([pid: int], [nick: str]) -> bool:
_`pid: int` -> Player ID - Идентификатор игрока._\
_`nick: str` -> Player Nick - Ник игрока._
Метод возвращает объект игрока по его `pid`, `nick`.
## Player (или Client)
_`pl = kt.get_player()`_\
_`pl = event_data['kwargs']['player']`_
### pl.log -> Logger
_Константа_\
Вернёт преднастроенный логгер
### pl.addr -> str
_Константа_\
Вернёт IP адрес игрока
### pl.pid -> int
### pl.cid -> int
_Константа_\
Вернёт id клиента _(pid: PlayerId = cid: ClientId)_
### pl.key -> str
_Константа_\
Вернёт ключ, переданный при авторизации
### pl.nick -> str
еременная_\
Ник, переданные при авторизации от сервера BeamMP, можно изменить, последствия не проверенны
### pl.roles -> str
еременная_\
Роль, переданная при авторизации от сервера BeamMP, можно изменить (Если установить не верную роль, могут происходить неожиданности.)
### pl.guest -> bool
_Константа_\
Вернёт является ли игрок гостем, передаётся при авторизации от сервера BeamMP
### pl.identifiers -> dict
_Константа_\
Идентификаторы, передаются при авторизации от сервера BeamMP.
### pl.ready -> bool
_Константа, меняется ядром_\
Вернёт bool значение, если True -> игрок скачал все ресурсы, прогрузился на карте
### pl.cars -> dict
_Константа, меняется ядром_\
Возвращает словарь автомобилей по типу:
```python
{
1: {
"packet": car_packet,
"json": car_json,
"json_ok": bool(car_json),
"snowman": snowman,
"over_spawn": (snowman and allow_snowman) or over_spawn,
"pos": {
"pos":[0,0,0],
"rvel":[0,0,0],
"rot":[0,0,0],
"vel":[0,0,0],
"tim":0,
"ping":0
}
},
2: ...
}
```
Где `1` - car_id\
Где `pkt` - Необработанный пакет который пришел от клиента (Для очень опытных пользователй) \
Где `json` - Обработанный пакет, хранящийся в виде dict\
Где `json_ok` - Смогло ли ядро обработать пакет\
Где `snowman` - Снеговик ли машина\
Где `over_spawn` - Заспавнена ли машина сверх лимита (Разрешается через плагины)\
Где `pos` - Позиция машины (Передаётся через udp)
### pl.last_position -> dict
_Константа, меняется ядром_
Возвращает последнюю позицию игрока
### **async** pl.kick([reason: str = "Kicked!"]) -> None
_`reason: str` -> Причина кика. Параметр не обязателен, по дефолту: `Kicked!`_
Кикает игрока с сервера
### **async** pl.send_message(message: str, [to_all: bool = True]) -> None
_`message: str` -> Текст сообщения, отправляется без "Server:"_
_`to_all: bool` -> Нужно ли отправить это сообщение всем? Параметр не обязателен, по дефолту: `True`_
Отправляет сообщение игроку или всем сразу
### **async** pl.send_event(event_name: str, event_data: Any, [to_all: bool = True]) -> None
_`event_name: str` -> Имя ивента, который будет вызван_
_`event_data: Any` -> Отправляемые данные в ивент._
_`to_all: bool` -> Нужно ли отправить это сообщение всем? Параметр не обязателен, по дефолту: `True`_
Отправляет ивент на клиент.\
Если event_data будет tuple, list, dict, то перед отправкой ядро конвертирует в json через json.dumps(event_data)
Иначе данные будут строкой, без регуляции;
### **async** pl.delete_car(self, car_id: int) -> None
_`car_id: int` -> Идентификатор машины_
Удалят машину у игрока

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@@ -0,0 +1,5 @@
# Список ивентов
В большинство ивентов будет приходить `pl = data['kwargs']['player']`, описание можно найти [тут](./classes.md)
###

View File

@@ -0,0 +1,37 @@
import json
try:
import KuiToi
except ImportError:
pass
kt = KuiToi("Example")
log = kt.log
config = {"config_version": 0.1, "sql": {"enabled": False, "host": "127.0.0.1", "port": 3363, "database": "fucklua"}}
cfg_file = "config.json"
async def my_event_handler(event_data):
log.info(f"{event_data}")
async def load():
# Инициализация плагина
with open(cfg_file, 'w') as f:
json.dump(config, f)
cgf = config
log.info(cgf)
ev.register_event("my_event", my_event_handler)
log.info("Плагин загружен успешно.")
async def start():
# Запуск процессов плагина
await ev.call_async_event("my_event")
await ev.call_async_event("my_event", "Some data", data="some data too")
log.info("Плагин запустился успешно.")
async def unload():
# Код завершающий все процессы
log.info("Плагин выгружен успешно.")

View File

@@ -0,0 +1,37 @@
import json
try:
import KuiToi
except ImportError:
pass
kt = KuiToi("Example")
log = kt.log
config = {"config_version": 0.1, "sql": {"enabled": False, "host": "127.0.0.1", "port": 3363, "database": "fucklua"}}
cfg_file = "config.json"
def my_event_handler(event_data):
log.info(f"{event_data}")
def load():
# Инициализация плагина
with open(cfg_file, 'w') as f:
json.dump(config, f)
cgf = config
log.info(cgf)
ev.register_event("my_event", my_event_handler)
log.info("Плагин загружен успешно.")
def start():
# Запуск процессов плагина
ev.call_event("my_event")
ev.call_event("my_event", "Some data", data="some data too")
log.info("Плагин запустился успешно.")
def unload():
# Код завершающий все процессы
log.info("Плагин выгружен успешно.")

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@@ -0,0 +1,27 @@
print("example.lua")
--CreateTimer Testing
local mytimer = MP.CreateTimer()
--.--.--.--.--.--.--.
--GetOSName Testing
print("OS Name: "..MP.GetOSName())
--.--.--.--.--.--.-
--GetServerVersion Testing
local major, minor, patch = MP.GetServerVersion()
print("Server Version: "..major.."."..minor.."."..patch)
--.--.--.--.--.--.--.--.--
--Events Testing--
function handleChat(player_id, player_name, message)
print("Lua handleChat:", player_id, player_name, message, "; Uptime: "..mytimer:GetCurrent())
return 1
end
MP.RegisterEvent("onChatMessage", "handleChat")
--.--.--.--.--.--.
function onInit()
print("Initializing ready!")
end

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@@ -0,0 +1,23 @@
# Обеспечение обратной поддержки BeamMP Lua
В KiuToi есть практически полная поддержка lua плагинов с BeamMP, все необходимые методы созданы, тестирование показало следующие нюансы:
В KiuToi не будет поддержки: `MP.Set()`
#### Economic Rework V2.0 (Платный, Discord (RU): [Hlebushek](https://discordapp.com/users/449634697593749516))
1. Для получения `pluginPath` нужно: `debug.getinfo(1).source:gsub("\\","/")` => `debug.getinfo(1).source:gsub("\\","/"):gsub("@", "")` так как пусть возвращается с `@`, что сломало плагин.
#### Cobalt Essentials V1.7.5 (Бесплатный, [github](https://github.com/prestonelam2003/CobaltEssentials/))
1. Для получения `pluginPath` нужно: `debug.getinfo(1).source:gsub("\\","/")` => `debug.getinfo(1).source:gsub("\\","/"):gsub("@", "")` так как пусть возвращается с `@`, что сломало плагин.
### Немного о принципе работы
Загрузка плагина проходит в несколько этапов:
1. Сканируется папка `plugins/`
2. Если папки нет в PyPlugins и в папке есть `*.lua`, то она добавляется, допустим это будет `plugins/LuaPlugin`
3. Далее из этой папки проходит `lua.loadfile({filename})` (Это стандартный метод в lua)
4. И в конце вызывается ивент и функция `onInit()`
5. Если во время выполнения `onInit()` не произошло ошибок, можно будет увидеть через команду `lua_plugins` такое сообщение: `Lua plugins: LuaPlugin:ok`

View File

@@ -1,5 +1,8 @@
# Система плагинов
### Ивенты: [тут](./events_list.md)
### Классы: [тут](./classes.md)
## Установка библиотеки с "Заглушками"
###### (Это значит, что не будет работать без сервера, но IDE подскажет API)
###### (Библиотека ещё в разработке)
@@ -17,7 +20,7 @@ try:
except ImportError:
pass
kt = KuiToi("Example")
kt = KuiToi("ExamplePlugin")
log = kt.log
def my_event_handler(event_data):
@@ -40,6 +43,7 @@ def unload():
# Код завершающий все процессы
log.info("Плагин выгружен успешно.")
```
Так же более обширный пример можно найти в [example.py](examples/example.py)
* Рекомендуется использовать `open()` после `load()`, иначе стоит использовать `kt.load()` - Создаёт файл в папке `plugin/<plugin_name>/<filename>`
* Создание своего ивента : `kt.register_event("my_event", my_event_function)` -
@@ -84,7 +88,7 @@ async def unload():
```
Так же более обширный пример можно найти в [async_example.py](./async_example.py)
Так же более обширный пример можно найти в [async_example.py](examples/async_example.py)
* Создание своего ивента: `kt.register_event("my_event", my_event_function)` (в register_event стоит проверка на функцию)
* Вызов async ивента: `kt.call_async_event("my_event")`

View File

@@ -4,6 +4,7 @@
1. Настройка и Запуск сервера - [тута](./setup)
2. Плагины и Ивент система - [тута](./plugins)
3. Мультиязычность - [тута](./multilanguage)
4. KuiToi WebAPI - [тута](./web)
5. Тут будет что-то ново....
3. Ньансы работы Lua - [тута](./plugins/lua)
4. Мультиязычность - [тута](./multilanguage)
5. KuiToi WebAPI - [тута](./web)
6. Тут будет что-то новое....

View File

@@ -36,19 +36,24 @@ Game:
map: gridmap_v2
max_cars: 1
players: 8
Server:
Options:
debug: false
description: Welcome to KuiToi Server!
encoding: utf-8
language: en
log_chat: true
speed_limit: 0
use_lua: true
use_queue: false
Server:
description: Welcome to KuiToi Server!
name: KuiToi-Server
server_ip: 0.0.0.0
server_port: 30813
server_port: 30814
WebAPI:
enabled: false
secret_key: <random_key>
secret_key: 3838ccb03c86cdb386b67fbfdcba62d0
server_ip: 127.0.0.1
server_port: 8433
```
### Auth
@@ -62,11 +67,19 @@ WebAPI:
* `max_cars` - Максимальное количество машин на игрока
* `players` - Максимально количество игроков
### Server
### Options
* `debug` - Нужно ли выводить debug сообщения (только для опытных пользователей, немного теряется в производительности)
* `description` - Описания сервера для лаунчера BeamMP
* `encoding` - С какой кодировкой открывать файлы
* `language` - С каким языком запустится сервер (Доступные на данный момент: en, ru)
* `log_chat` - Нужно-ли выводить чат в консоль
* `speed_limit` - Ограничение скорости на скачивание модов (В Мб/с)
* `use_lua` - Включить ли поддержку lua
* `use_queue` - Скачивать по очереди, т.е. в один момент может скачивать только 1 клиент
### Server
* `description` - Описания сервера для лаунчера BeamMP
* `name` - Названия сервер для лаунчера BeamMP
* `server_ip` - Какой IP адрес занять серверу (только для опытных пользователей, по умолчанию 0.0.0.0)
* `server_port` - На каком порту будет работать сервер

View File

@@ -5,4 +5,8 @@ uvicorn~=0.22.0
fastapi~=0.100.0
starlette~=0.27.0
pydantic~=2.0.2
click~=8.1.4
click~=8.1.4
lupa~=2.0
toml~=0.10.2
colorama~=0.4.6
cryptography~=41.0.2

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.tcp_server.py
# Written by: SantaSpeen
# Core version: 0.4.1
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
@@ -33,9 +33,12 @@ class Client:
self.roles = None
self._guest = True
self._ready = False
self._identifiers = []
self._cars = [None] * 21 # Max 20 cars per player + 1 snowman
self._focus_car = -1
self._snowman = {"id": -1, "packet": ""}
self._connect_time = 0
self._last_position = {}
@property
def _writer(self):
@@ -47,12 +50,16 @@ class Client:
@property
def addr(self):
return self._addr
return self._addr[0]
@property
def cid(self):
return self._cid
@property
def pid(self):
return self._cid
@property
def key(self):
return self._key
@@ -65,9 +72,21 @@ class Client:
def ready(self):
return self._ready
@property
def identifiers(self):
return self._identifiers
@property
def cars(self):
return self._cars
return {i: v for i, v in enumerate(self._cars) if v is not None}
@property
def focus_car(self):
return self._focus_car
@property
def last_position(self):
return self._last_position
def _update_logger(self):
self._log = utils.get_logger(f"{self.nick}:{self.cid}")
@@ -84,20 +103,33 @@ class Client:
self.__alive = True
return False
async def kick(self, reason):
async def kick(self, reason=None):
if not reason:
reason = "Kicked!"
else:
reason = f"{reason}"
if not self.__alive:
self.log.debug(f"{self.nick}.kick('{reason}') skipped: Not alive;")
return
# TODO: i18n
self.log.info(f"Kicked with reason: \"{reason}\"")
self.log.info(i18n.client_kicked.format(reason))
await self._send(f"K{reason}")
self.__alive = False
async def send_message(self, message, to_all=True):
pass
if not message:
message = "no message"
to_all = False
await self._send(f"C:{message!r}", to_all=to_all)
async def send_event(self, event_name, event_data):
pass
async def send_event(self, event_name, event_data, to_all=True):
if isinstance(event_data, (list, tuple, dict)):
event_data = json.dumps(event_data, separators=(',', ':'))
else:
event_data = f"{event_data!r}"
if len(event_data) > 104857599:
self.log.error("Client data too big! >=104857599")
return
await self._send(f"E:{event_name}:{event_data}", to_all=to_all)
async def _send(self, data, to_all=False, to_self=True, to_udp=False, writer=None):
@@ -239,8 +271,7 @@ class Client:
data = await self._recv(True)
if data.startswith(b"f"):
file = data[1:].decode(config.enc)
# TODO: i18n
self.log.info(f"Requested mode: {file!r}")
self.log.info(i18n.client_mod_request.format(repr(file)))
size = -1
for mod in self.__Core.mods_list:
if type(mod) == int:
@@ -279,10 +310,9 @@ class Client:
tr = time.monotonic() - t
if self.__Core.lock_upload:
self.__Core.lock_upload = False
# TODO: i18n
msg = f"Mod sent: Size {round(size / MB, 3)}mb Speed {math.ceil(size / tr / MB)}Mb/s ({int(tr)}s)"
msg = i18n.client_mod_sent.format(round(size / MB, 3), math.ceil(size / tr / MB), int(tr))
if speed:
msg += f" of limit {int(speed * 2)}Mb/s"
msg += i18n.client_mod_sent_limit.format(int(speed * 2))
self.log.info(msg)
sent = sl0 + sl1
ok = sent == size
@@ -290,8 +320,7 @@ class Client:
self.log.debug(f"SplitLoad_0: {sl0}; SplitLoad_1: {sl1}; At all ({ok}): Sent: {sent}; Lost: {lost}")
if not ok:
self.__alive = False
# TODO: i18n
self.log.error(f"Error while sending: {file!r}")
self.log.error(i18n.client_mod_sent_error.format(repr(file)))
return
elif data.startswith(b"SR"):
path_list = ''
@@ -336,8 +365,8 @@ class Client:
async def _spawn_car(self, data):
car_data = data[2:]
car_id = next((i for i, car in enumerate(self.cars) if car is None), len(self.cars))
cars_count = len(self.cars) - self.cars.count(None)
car_id = next((i for i, car in enumerate(self._cars) if car is None), len(self._cars))
cars_count = len(self._cars) - self._cars.count(None)
if self._snowman['id'] != -1:
cars_count -= 1 # -1 for unicycle
self.log.debug(f"car_id={car_id}, cars_count={cars_count}")
@@ -349,10 +378,14 @@ class Client:
allow = True
allow_snowman = True
over_spawn = False
ev_data_list = ev.call_event("onCarSpawn", car=car_json, car_id=car_id, player=self)
d2 = await ev.call_async_event("onCarSpawn", car=car_json, car_id=car_id, player=self)
lua_data = ev.call_lua_event("onVehicleSpawn", self.cid, car_id, car_data[car_data.find("{"):])
if 1 in lua_data:
allow = False
ev_data_list = ev.call_event("onCarSpawn", data=car_json, car_id=car_id, player=self)
d2 = await ev.call_async_event("onCarSpawn", data=car_json, car_id=car_id, player=self)
ev_data_list.extend(d2)
for ev_data in ev_data_list:
self.log.debug(ev_data)
# TODO: handle event onCarSpawn
pass
pkt = f"Os:{self.roles}:{self.nick}:{self.cid}-{car_id}:{car_data}"
@@ -368,12 +401,14 @@ class Client:
self.log.debug(f"Unicycle spawn accepted: car_id={car_id}")
else:
self.log.debug(f"Car spawn accepted: car_id={car_id}")
self._focus_car = car_id
self._cars[car_id] = {
"packet": pkt,
"json": car_json,
"json_ok": bool(car_json),
"snowman": snowman,
"over_spawn": (snowman and allow_snowman) or over_spawn
"over_spawn": (snowman and allow_snowman) or over_spawn,
"pos": {}
}
await self._send(pkt, to_all=True, to_self=True)
else:
@@ -381,22 +416,33 @@ class Client:
des = f"Od:{self.cid}-{car_id}"
await self._send(des)
async def _delete_car(self, raw_data):
cid, car_id = self._get_cid_vid(raw_data)
async def delete_car(self, car_id):
await self._delete_car(car_id=car_id)
if car_id != -1 and self.cars[car_id]:
async def _delete_car(self, raw_data=None, car_id=None):
if not car_id and raw_data:
cid, car_id = self._get_cid_vid(raw_data)
else:
cid = self.cid
raw_data = f"Od:{self.cid}-{car_id}"
if car_id != -1 and self._cars[car_id]:
ev.call_lua_event("onVehicleDeleted", self.cid, car_id)
admin_allow = False # Delete from admin, for example...
ev_data_list = ev.call_event("onCarDelete", car=self.cars[car_id], car_id=car_id, player=self)
d2 = await ev.call_async_event("onCarDelete", car=self.cars[car_id], car_id=car_id, player=self)
ev_data_list = ev.call_event("onCarDelete", data=self._cars[car_id], car_id=car_id, player=self)
d2 = await ev.call_async_event("onCarDelete", data=self._cars[car_id], car_id=car_id, player=self)
ev_data_list.extend(d2)
for ev_data in ev_data_list:
self.log.debug(ev_data)
# TODO: handle event onCarDelete
pass
if cid == self.cid or admin_allow:
await self._send(raw_data, to_all=True, to_self=True)
car = self.cars[car_id]
car = self._cars[car_id]
if car['snowman']:
self.log.debug(f"Snowman found")
unicycle_id = self._snowman['id']
@@ -411,10 +457,10 @@ class Client:
async def _edit_car(self, raw_data, data):
cid, car_id = self._get_cid_vid(raw_data)
if car_id != -1 and self.cars[car_id]:
if car_id != -1 and self._cars[car_id]:
client = self.__Core.get_client(cid=cid)
if client:
car = client.cars[car_id]
car = client._cars[car_id]
new_car_json = {}
try:
new_car_json = json.loads(data[data.find("{"):])
@@ -423,10 +469,14 @@ class Client:
allow = False
admin_allow = False
ev_data_list = ev.call_event("onCarEdited", car=new_car_json, car_id=car_id, player=self)
d2 = await ev.call_async_event("onCarEdited", car=new_car_json, car_id=car_id, player=self)
lua_data = ev.call_lua_event("onVehicleEdited", self.cid, car_id, data[data.find("{"):])
if 1 in lua_data:
allow = False
ev_data_list = ev.call_event("onCarEdited", data=new_car_json, car_id=car_id, player=self)
d2 = await ev.call_async_event("onCarEdited", data=new_car_json, car_id=car_id, player=self)
ev_data_list.extend(d2)
for ev_data in ev_data_list:
self.log.debug(ev_data)
# TODO: handle event onCarEdited
pass
@@ -449,10 +499,16 @@ class Client:
async def _reset_car(self, raw_data):
cid, car_id = self._get_cid_vid(raw_data)
if car_id != -1 and cid == self.cid and self.cars[car_id]:
if car_id != -1 and cid == self.cid and self._cars[car_id]:
await self._send(raw_data, to_all=True, to_self=False)
ev.call_event("onCarReset", car=self.cars[car_id], car_id=car_id, player=self)
await ev.call_async_event("onCarReset", car=self.cars[car_id], car_id=car_id, player=self)
ev.call_lua_event("onVehicleReset", self.cid, car_id, raw_data[raw_data.find("{"):])
car_json = {}
try:
car_json = json.loads(raw_data[raw_data.find("{"):])
except Exception as e:
self.log.debug(f"Invalid new_car_json: Error: {e}; Data: {raw_data}")
ev.call_event("onCarReset", data=car_json, car_id=car_id, player=self)
await ev.call_async_event("onCarReset", data=car_json, car_id=car_id, player=self)
self.log.debug(f"Car reset: car_id={car_id}")
else:
self.log.debug(f"Invalid car: car_id={car_id}")
@@ -482,30 +538,42 @@ class Client:
case "t": # Broken details
self.log.debug(f"Something changed/broken: {raw_data}")
cid, car_id = self._get_cid_vid(raw_data[5:])
if car_id != -1 and cid == self.cid and self._cars[car_id]:
data = raw_data[raw_data.find("{"):]
ev.call_event("onCarChanged", car_id=car_id, data=data)
await ev.call_async_event("onCarChanged", car_id=car_id, data=data)
await self._send(raw_data, to_all=True, to_self=False)
case "m": # Move focus cat
case "m": # Move focus car
self.log.debug(f"Move focus to: {raw_data}")
cid, car_id = self._get_cid_vid(raw_data[5:])
if car_id != -1 and cid == self.cid and self._cars[car_id]:
self._focus_car = car_id
data = raw_data[raw_data.find("{"):]
ev.call_event("onCarFocusMove", car_id=car_id, data=data)
await ev.call_async_event("onCarFocusMove", car_id=car_id, data=data)
await self._send(raw_data, to_all=True, to_self=True)
async def _connected_handler(self):
self.log.info(f"Syncing time: {round(time.monotonic() - self._connect_time, 2)}s")
# Client connected
ev.call_event("onPlayerJoin", player=self)
await ev.call_async_event("onPlayerJoin", player=self)
await self._send(f"Sn{self.nick}", to_all=True) # I don't know for what it
await self._send(f"JWelcome {self.nick}!", to_all=True) # Hello message
self._ready = True
await self._send(f"J{i18n.game_welcome_message.format(self.nick)}", to_all=True) # Hello message
for client in self.__Core.clients:
if not client:
continue
for car in client.cars:
for car in client._cars:
if not car:
continue
await self._send(car['packet'])
self.log.info(i18n.client_sync_time.format(round(time.monotonic() - self._connect_time, 2)))
self._ready = True
async def _chat_handler(self, data):
sup = data.find(":", 2)
if sup == -1:
@@ -515,6 +583,11 @@ class Client:
self.log.debug("Tried to send an empty event, ignoring")
return
to_ev = {"message": msg, "player": self}
lua_data = ev.call_lua_event("onChatMessage", self.cid, self.nick, msg)
if 1 in lua_data:
if config.Options['log_chat']:
self.log.info(f"{self.nick}: {msg}")
return
ev_data_list = ev.call_event("onChatReceive", **to_ev)
d2 = await ev.call_async_event("onChatReceive", **to_ev)
ev_data_list.extend(d2)
@@ -533,13 +606,15 @@ class Client:
if to_client:
# noinspection PyProtectedMember
writer = to_client._writer
self.log.info(f"{message}" if to_all else f"{self.nick}: {msg}")
if config.Options['log_chat']:
self.log.info(f"{message}" if to_all else f"{self.nick}: {msg}")
await self._send(f"C:{message}", to_all=to_all, to_self=to_self, writer=writer)
need_send = False
except KeyError | AttributeError:
self.log.error(f"Returns invalid data: {ev_data}")
self.log.error(i18n.client_event_invalid_data.format(ev_data))
if need_send:
self.log.info(f"{self.nick}: {msg}")
if config.Options['log_chat']:
self.log.info(f"{self.nick}: {msg}")
await self._send(data, to_all=True)
async def _handle_codes(self, data):
@@ -552,11 +627,13 @@ class Client:
await self._send(data, to_all=True, to_self=False)
return
_bytes = False
try:
data = data.decode()
except UnicodeDecodeError:
_bytes = True
self.log.error(f"UnicodeDecodeError: {data}")
return
self.log.info("Some things are skipping...")
# Codes: p, Z in udp_server.py
match data[0]: # At data[0] code
@@ -564,22 +641,40 @@ class Client:
await self._connected_handler()
case "C": # Chat handler
if _bytes:
return
await self._chat_handler(data)
case "O": # Cars handler
if _bytes:
return
await self._handle_car_codes(data)
case "E": # Client events handler
# TODO: Handle events from client
pass
if len(data) < 2:
self.log.debug("Tried to send an empty event, ignoring.")
return
if _bytes:
sep = data.find(b":", 2)
self.log.warning("Bytes event!")
else:
sep = data.find(":", 2)
if sep == -1:
self.log.error(f"Received event in invalid format (missing ':'), got: {data}")
event_name = data[2:sep]
even_data = data[sep + 1:]
ev.call_lua_event(event_name, even_data)
ev.call_event(event_name, data=even_data, player=self)
await ev.call_async_event(event_name, data=even_data, player=self)
case "N":
await self._send(data, to_all=True, to_self=False)
async def _looper(self):
ev.call_lua_event("onPlayerConnecting", self.cid)
self._connect_time = time.monotonic()
await self._send(f"P{self.cid}") # Send clientID
await self._sync_resources()
ev.call_lua_event("onPlayerJoining", self.cid)
tasks = self.__tasks
recv = asyncio.create_task(self._recv())
tasks.append(recv)
@@ -599,7 +694,7 @@ class Client:
self.__alive = False
if (self.cid > 0 or self.nick is not None) and \
self.__Core.clients_by_nick.get(self.nick):
for i, car in enumerate(self.cars):
for i, car in enumerate(self._cars):
if not car:
continue
self.log.debug(f"Removing car: car_id={i}")
@@ -607,11 +702,18 @@ class Client:
if self.ready:
await self._send(f"J{self.nick} disconnected!", to_all=True, to_self=False) # I'm disconnected.
self.log.debug(f"Removing client")
# TODO: i18n
self.log.info(f"Disconnected, online time: {round((time.monotonic() - self._connect_time) / 60, 2)}min.")
ev.call_lua_event("onPlayerDisconnect", self.cid)
ev.call_event("onPlayerDisconnect", player=self)
await ev.call_async_event("onPlayerDisconnect", player=self)
self.log.info(
i18n.client_player_disconnected.format(
round((time.monotonic() - self._connect_time) / 60, 2)
)
)
self.__Core.clients[self.cid] = None
self.__Core.clients_by_id.pop(self.cid)
self.__Core.clients_by_nick.pop(self.nick)
del self.__Core.clients_by_id[self.cid]
del self.__Core.clients_by_nick[self.nick]
else:
self.log.debug(f"Removing client; Closing connection...")
try:

View File

@@ -1,13 +1,13 @@
# Developed by KuiToi Dev
# File core.tcp_server.py
# Written by: SantaSpeen
# Core version: 0.4.1
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
from asyncio import StreamReader, StreamWriter, DatagramTransport
from logging import Logger
from typing import Tuple, List, Dict, Optional, Union
from typing import Tuple, List, Dict, Optional, Union, Any
from core import Core, utils
@@ -33,9 +33,12 @@ class Client:
self._guest = True
self.__alive = True
self._ready = False
self._cars: List[Optional[Dict[str, int]]] = []
self._focus_car = -1
self._identifiers = []
self._cars: List[Union[Dict[str, Union[str, bool, Dict[str, Union[str, List[int], float]]]], None]] = []
self._snowman: Dict[str, Union[int, str]] = {"id": -1, "packet": ""}
self._last_position = {}
async def __gracefully_kick(self): ...
@property
def _writer(self) -> StreamWriter: ...
@property
@@ -44,6 +47,7 @@ class Client:
def addr(self) -> Tuple[str, int]: ...
@property
def cid(self) -> int: ...
def pid(self) -> int: ...
@property
def key(self) -> str: ...
@property
@@ -51,18 +55,26 @@ class Client:
@property
def ready(self) -> bool: ...
@property
def cars(self) -> List[dict | None]: ...
def identifiers(self) -> list: ...
@property
def cars(self) -> dict: ...
@property
def focus_car(self):
return self._focus_car
@property
def last_position(self) -> dict: ...
def is_disconnected(self) -> bool: ...
async def kick(self, reason: str) -> None: ...
async def send_message(self, message: str | bytes, to_all: bool = True) -> None:...
async def send_event(self, event_name: str, event_data: str) -> None: ...
async def send_event(self, event_name: str, event_data: Any, to_all: bool = True) -> None: ...
async def _send(self, data: bytes | str, to_all: bool = False, to_self: bool = True, to_udp: bool = False, writer: StreamWriter = None) -> None: ...
async def _sync_resources(self) -> None: ...
async def _recv(self, one=False) -> bytes | None: ...
async def _split_load(self, start: int, end: int, d_sock: bool, filename: str, sl: float) -> None: ...
async def _get_cid_vid(self, s: str) -> Tuple[int, int]: ...
async def _spawn_car(self, data: str) -> None: ...
async def _delete_car(self, raw_data: str) -> None: ...
async def delete_car(self, car_id: int) -> None: ...
async def _delete_car(self, raw_data: str = None, car_id: int = None) -> None: ...
async def _edit_car(self, raw_data: str, data: str) -> None: ...
async def _reset_car(self, raw_data: str) -> None: ...
async def _handle_car_codes(self, data: str) -> None: ...

View File

@@ -1,8 +1,8 @@
# Developed by KuiToi Dev
# File core.__init__.py
# Written by: SantaSpeen
# Version 1.3
# Core version: 0.4.1
# Version 1.4
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
# Special thanks to: AI Sage(https://poe.com/Sage), AI falcon-40b-v7(https://OpenBuddy.ai)
@@ -10,8 +10,8 @@
__title__ = 'KuiToi-Server'
__description__ = 'BeamingDrive Multiplayer server compatible with BeamMP clients.'
__url__ = 'https://github.com/kuitoi/kuitoi-Server'
__version__ = '0.4.1'
__build__ = 1486 # Я это считаю лог файлами
__version__ = '0.4.3'
__build__ = 2125 # Я это считаю лог файлами
__author__ = 'SantaSpeen'
__author_email__ = 'admin@kuitoi.su'
__license__ = "FPA"
@@ -102,7 +102,7 @@ if not config.Auth['private'] and not config.Auth['key']:
log.debug("Initializing console...")
console = Console()
console.builtins_hook()
# console.logger_hook()
console.logger_hook()
console.add_command("stop", console.stop, i18n.man_message_stop, i18n.help_message_stop)
console.add_command("exit", console.stop, i18n.man_message_exit, i18n.help_message_exit)

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.core.py
# Written by: SantaSpeen
# Version: 0.4.1
# Version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
@@ -46,12 +46,15 @@ class Core:
self.client_major_version = "2.0"
self.BeamMP_version = "3.1.1" # 20.07.2023
ev.register_event("get_player", self.get_client)
ev.register_event("_get_BeamMP_version", lambda x: tuple([int(i) for i in self.BeamMP_version.split(".")]))
ev.register_event("_get_player", lambda x: self.get_client(**x['kwargs']))
def get_client(self, cid=None, nick=None, from_ev=None):
if from_ev is not None:
return self.get_client(*from_ev['args'], **from_ev['kwargs'])
def get_client(self, cid=None, nick=None):
if cid is None and nick is None:
return None
if cid is not None:
if cid == -1:
return [i for i in self.clients if i is not None]
return self.clients_by_id.get(cid)
if nick:
return self.clients_by_nick.get(nick)
@@ -113,6 +116,12 @@ class Core:
self.log.error("Error in check_alive.")
self.log.exception(e)
async def __gracefully_kick(self):
for client in self.clients:
if not client:
continue
await client.kick("Server shutdown!")
@staticmethod
def start_web():
uvconfig = uvicorn.Config("modules.WebAPISystem.app:web_app",
@@ -133,8 +142,7 @@ class Core:
async def heartbeat(self, test=False):
if config.Auth["private"] or self.direct:
if test:
# TODO: i18n
self.log.info(f"Server runnig in Direct connect mode.")
self.log.info(i18n.core_direct_mode)
self.direct = True
return
@@ -154,7 +162,6 @@ class Core:
"version": self.BeamMP_version, "clientversion": self.client_major_version,
"name": config.Server["name"], "modlist": modlist, "modstotalsize": modstotalsize,
"modstotal": modstotal, "playerslist": "", "desc": config.Server['description'], "pass": False}
self.log.debug(f"Auth: data {data}")
# Sentry?
ok = False
@@ -166,7 +173,6 @@ class Core:
async with session.post(url, data=data, headers={"api-v": "2"}) as response:
code = response.status
body = await response.json()
self.log.debug(f"Auth: code {code}, body {body}")
ok = True
break
except Exception as e:
@@ -177,28 +183,30 @@ class Core:
if not (body.get("status") is not None and
body.get("code") is not None and
body.get("msg") is not None):
self.log.error("Missing/invalid json members in backend response")
raise KeyboardInterrupt
self.log.error(i18n.core_auth_server_error)
return
if test:
status = body.get("status")
msg = body.get("msg")
if status == "2000":
# TODO: i18n
self.log.info(f"Authenticated! {msg}")
elif status == "200":
self.log.info(f"Resumed authenticated session. {msg}")
else:
self.log.error(f"Backend REFUSED the auth key. Reason: "
f"{msg or 'Backend did not provide a reason'}")
self.log.info(f"Server still runnig, but only in Direct connect mode.")
self.direct = True
status = body.get("status")
msg = body.get("msg")
if status == "2000":
if test:
self.log.debug(f"Authenticated! {msg}")
elif status == "200":
if test:
self.log.debug(f"Resumed authenticated session. {msg}")
else:
self.log.debug(f"Auth: data {data}")
self.log.debug(f"Auth: code {code}, body {body}")
self.log.error(i18n.core_auth_server_refused.format(
msg or i18n.core_auth_server_refused_no_reason))
self.log.info(i18n.core_auth_server_refused_direct_node)
self.direct = True
else:
self.direct = True
if test:
# TODO: i18n
self.log.error("Cannot authenticate server.")
self.log.info(f"Server still runnig, but only in Direct connect mode.")
self.log.error(i18n.core_auth_server_no_response)
self.log.info(i18n.core_auth_server_refused_direct_node)
# if not config.Auth['private']:
# raise KeyboardInterrupt
@@ -217,11 +225,16 @@ class Core:
lambda x: f"Players list: {self.get_clients_list(True)}"
)
self.log.debug("Initializing PluginsLoader...")
if not os.path.exists("plugins"):
os.mkdir("plugins")
pl = PluginsLoader("plugins")
pl_dir = "plugins"
self.log.debug("Initializing PluginsLoaders...")
if not os.path.exists(pl_dir):
os.mkdir(pl_dir)
pl = PluginsLoader(pl_dir)
await pl.load()
if config.Options['use_lua']:
from modules.PluginsLoader.lua_plugins_loader import LuaPluginsLoader
lpl = LuaPluginsLoader(pl_dir)
lpl.load()
try:
# WebApi Start
@@ -248,8 +261,7 @@ class Core:
self.log.debug(f"mods_list: {self.mods_list}")
len_mods = len(self.mods_list) - 1
if len_mods > 0:
# TODO: i18n
self.log.info(f"Loaded {len_mods} mods: {round(self.mods_list[0] / MB, 2)}mb")
self.log.info(i18n.core_mods_loaded.format(len_mods, round(self.mods_list[0] / MB, 2)))
self.log.info(i18n.init_ok)
await self.heartbeat(True)
@@ -258,6 +270,9 @@ class Core:
tasks = []
# self.udp.start,
f_tasks = [self.tcp.start, self.udp._start, console.start, self.stop_me, self.heartbeat, self.check_alive]
if config.RCON['enabled']:
rcon = console.rcon(config.RCON['password'], config.RCON['server_ip'], config.RCON['server_port'])
f_tasks.append(rcon.start)
for task in f_tasks:
tasks.append(asyncio.create_task(task()))
t = asyncio.wait(tasks, return_when=asyncio.FIRST_EXCEPTION)
@@ -284,11 +299,14 @@ class Core:
asyncio.run(self.main())
async def stop(self):
ev.call_lua_event("onShutdown")
ev.call_event("onServerStopped")
await ev.call_async_event("onServerStopped")
await self.__gracefully_kick()
if config.Options['use_lua']:
ev.call_event("_lua_plugins_unload")
await ev.call_async_event("_plugins_unload")
self.run = False
self.log.info(i18n.stop)
if config.WebAPI["enabled"]:
asyncio.run(self.web_stop())
# exit(0)

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.core.pyi
# Written by: SantaSpeen
# Version 0.4.1
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
@@ -40,6 +40,7 @@ class Core:
def create_client(self, *args, **kwargs) -> Client: ...
def get_clients_list(self, need_cid=False) -> str: ...
async def check_alive(self) -> None: ...
async def __gracefully_kick(self): ...
@staticmethod
def start_web() -> None: ...
def stop_me(self) -> None: ...

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.tcp_server.py
# Written by: SantaSpeen
# Core version: 0.4.1
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
@@ -24,13 +24,11 @@ class TCPServer:
async def auth_client(self, reader, writer):
client = self.Core.create_client(reader, writer)
# TODO: i18n
self.log.info(f"Identifying new ClientConnection...")
self.log.info(i18n.core_identifying_connection)
data = await client._recv(True)
self.log.debug(f"Version: {data}")
if data.decode("utf-8") != f"VC{self.Core.client_major_version}":
# TODO: i18n
await client.kick("Outdated Version.")
await client.kick(i18n.core_player_kick_outdated)
return False, client
else:
await client._send(b"S") # Accepted client version
@@ -38,8 +36,7 @@ class TCPServer:
data = await client._recv(True)
self.log.debug(f"Key: {data}")
if len(data) > 50:
# TODO: i18n
await client.kick("Invalid Key (too long)!")
await client.kick(i18n.core_player_kick_bad_key)
return False, client
client._key = data.decode("utf-8")
ev.call_event("onPlayerSentKey", player=client)
@@ -50,38 +47,48 @@ class TCPServer:
res = await response.json()
self.log.debug(f"res: {res}")
if res.get("error"):
# TODO: i18n
await client.kick('Invalid key! Please restart your game.')
await client.kick(i18n.core_player_kick_invalid_key)
return False, client
client.nick = res["username"]
client.roles = res["roles"]
client._guest = res["guest"]
client._identifiers = {k: v for s in res["identifiers"] for k, v in [s.split(':')]}
# noinspection PyProtectedMember
client._update_logger()
except Exception as e:
# TODO: i18n
self.log.error(f"Auth error: {e}")
await client.kick('Invalid authentication data! Try to reconnect in 5 minutes.')
await client.kick(i18n.core_player_kick_auth_server_fail)
return False, client
for _client in self.Core.clients:
if not _client:
continue
if _client.nick == client.nick and _client.guest == client.guest:
# TODO: i18n
await client.kick('Stale Client (replaced by new client)')
return False, client
await _client.kick(i18n.core_player_kick_stale)
allow = True
reason = i18n.core_player_kick_no_allowed_default_reason
lua_data = ev.call_lua_event("onPlayerAuth", client.nick, client.roles, client.guest, client.identifiers)
for data in lua_data:
if 1 == data:
allow = True
elif isinstance(data, str):
allow = True
reason = data
if not allow:
await client.kick(reason)
return False, client
ev.call_event("onPlayerAuthenticated", player=client)
if len(self.Core.clients_by_id) > config.Game["players"]:
# TODO: i18n
await client.kick("Server full!")
await client.kick(i18n.core_player_kick_server_full)
return False, client
else:
# TODO: i18n
self.log.info("Identification success")
self.log.info(i18n.core_identifying_okay)
await self.Core.insert_client(client)
client.log.info(i18n.core_player_set_id.format(client.pid))
return True, client
@@ -112,8 +119,8 @@ class TCPServer:
await writer.drain()
writer.close()
case _:
# TODO: i18n
self.log.error(f"Unknown code: {code}")
self.log.info("Report about that!")
writer.close()
return False, None
@@ -133,7 +140,6 @@ class TCPServer:
del cl
break
except Exception as e:
# TODO: i18n
self.log.error("Error while handling connection...")
self.log.exception(e)
traceback.print_exc()
@@ -150,8 +156,7 @@ class TCPServer:
async with server:
await server.serve_forever()
except OSError as e:
# TODO: i18n
self.log.error("Cannot bind port")
self.log.error(i18n.core_bind_failed.format(e))
raise e
except KeyboardInterrupt:
pass

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.tcp_server.pyi
# Written by: SantaSpeen
# Core version: 0.4.1
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio

View File

@@ -1,10 +1,11 @@
# Developed by KuiToi Dev
# File core.udp_server.py
# Written by: SantaSpeen
# Core version: 0.4.1
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio
import json
from core import utils
@@ -22,12 +23,15 @@ class UDPServer(asyncio.DatagramTransport):
self.port = port
self.run = False
def connection_made(self, transport): ...
def connection_made(self, *args, **kwargs): ...
def pause_writing(self, *args, **kwargs): ...
def resume_writing(self, *args, **kwargs): ...
async def handle_datagram(self, data, addr):
try:
cid = data[0] - 1
code = data[2:3].decode()
data = data[2:].decode()
client = self.Core.get_client(cid=cid)
if client:
@@ -39,15 +43,26 @@ class UDPServer(asyncio.DatagramTransport):
if client._udp_sock != (self.transport, addr):
client._udp_sock = (self.transport, addr)
self.log.debug(f"Set UDP Sock for CID: {cid}")
ev.call_event("onChangePosition")
if client:
await client._send(data[2:], to_all=True, to_self=False, to_udp=True)
ev.call_event("onChangePosition", data=data)
sub = data.find("{", 1)
last_pos_data = data[sub:]
try:
last_pos = json.loads(last_pos_data)
client._last_position = last_pos
_, car_id = client._get_cid_vid(data)
client._cars[car_id]['pos'] = last_pos
except Exception as e:
self.log.debug(f"Cannot parse position packet: {e}")
self.log.debug(f"data: {data}, sup: {sub}")
self.log.debug(f"last_pos_data: {last_pos_data}")
await client._send(data, to_all=True, to_self=False, to_udp=True)
case _:
self.log.debug(f"[{cid}] Unknown code: {code}")
else:
self.log.debug(f"Client not found.")
self.log.debug(f"[{cid}] Client not found.")
except Exception as e:
self.log.error(f"Error handle_datagram: {e}")
def datagram_received(self, *args, **kwargs):
@@ -66,8 +81,9 @@ class UDPServer(asyncio.DatagramTransport):
async def _start(self):
self.log.debug("Starting UDP server.")
try:
while self.Core.run:
while self.Core.run:
try:
await asyncio.sleep(0.2)
d = UDPServer
@@ -77,21 +93,19 @@ class UDPServer(asyncio.DatagramTransport):
)
d.transport = self.transport
if not self.run:
self.log.debug(f"UDP server started on {self.transport.get_extra_info('sockname')}")
self.log.debug(f"UDP server started on {self.transport.get_extra_info('sockname')}")
self.run = True
while not self.transport.is_closing():
await asyncio.sleep(0.2)
except OSError as e:
self.log.error("Cannot bind port or other error")
self.log.exception(e)
except Exception as e:
self.log.error(f"Error: {e}")
self.log.exception(e)
finally:
self.run = False
self.Core.run = False
except OSError as e:
self.run = False
self.Core.run = False
self.log.error(f"Cannot bind port or other error: {e}")
except Exception as e:
self.log.error(f"Error: {e}")
self.log.exception(e)
def _stop(self):
self.log.debug("Stopping UDP server")

View File

@@ -1,7 +1,7 @@
# Developed by KuiToi Dev
# File core.udp_server.py
# Written by: SantaSpeen
# Core version: 0.4.1
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import asyncio

View File

@@ -2,7 +2,7 @@
# File core.utils.py
# Written by: SantaSpeen
# Version 1.1
# Core version: 0.4.1
# Core version: 0.4.3
# Licence: FPA
# (c) kuitoi.su 2023
import datetime

View File

@@ -1,17 +1,14 @@
import secrets
from typing import Dict
class Config:
def __init__(self, auth=None, game=None, server=None, options=None, web=None):
self.Auth = auth or {"key": None, "private": True}
self.Game = game or {"map": "gridmap_v2", "players": 8, "max_cars": 1}
self.Server = server or {"name": "KuiToi-Server", "description": "Welcome to KuiToi Server!",
"server_ip": "0.0.0.0", "server_port": 30814}
self.Options = options or {"language": "en", "encoding": "utf8", "speed_limit": 0, "use_queue": False,
"debug": False}
self.WebAPI = web or {"enabled": False, "server_ip": "127.0.0.1", "server_port": 8433,
"secret_key": secrets.token_hex(16)}
Auth: Dict[str, object]
Game: Dict[str, object]
Server: Dict[str, object]
RCON: Dict[str, object]
Options: Dict[str, object]
WebAPI: Dict[str, object]
enc: str | None
def __repr__(self):
return "%s(Auth=%r, Game=%r, Server=%r)" % (self.__class__.__name__, self.Auth, self.Game, self.Server)
class config (Config): ...

View File

@@ -10,16 +10,19 @@ import secrets
import yaml
class Config:
def __init__(self, auth=None, game=None, server=None, options=None, web=None):
def __init__(self, auth=None, game=None, server=None, rcon=None, options=None, web=None):
self.Auth = auth or {"key": None, "private": True}
self.Game = game or {"map": "gridmap_v2", "players": 8, "max_cars": 1}
self.Server = server or {"name": "KuiToi-Server", "description": "Welcome to KuiToi Server!",
"server_ip": "0.0.0.0", "server_port": 30814}
self.RCON = rcon or {"enabled": False, "server_ip": "127.0.0.1", "server_port": 10383,
"password": secrets.token_hex(16)}
self.Options = options or {"language": "en", "encoding": "utf-8", "speed_limit": 0, "use_queue": False,
"debug": False}
"debug": False, "use_lua": False, "log_chat": True}
self.WebAPI = web or {"enabled": False, "server_ip": "127.0.0.1", "server_port": 8433,
"secret_key": secrets.token_hex(16)}
"access_token": secrets.token_hex(16)}
def __repr__(self):
return "%s(Auth=%r, Game=%r, Server=%r)" % (self.__class__.__name__, self.Auth, self.Game, self.Server)

View File

@@ -0,0 +1,92 @@
import hashlib
import os
from base64 import b64decode, b64encode
from cryptography.hazmat.primitives import padding
from cryptography.hazmat.primitives.ciphers import Cipher, algorithms, modes
from core import get_logger
"""
shared key: SHA256 of "password"
<header>: "\x00\x00\x00\x00" (Byte order: Little Endian) - like you use
<iv>: A set of random bytes packed in base64 (New for each message)
-> To server
<- From server
Open TCP connection /
| -> "<iv>:hello" Without header, immediately with AES encryption (shared key)
| *Decrypt and some processes*
| Fail /
| | <- ":E:Bad key" | ":E:Error Message" Without header, without AES encryption
| | tcp.close() # End
| Success /
| | <- "<iv>:hello" with header, with AES encryption
| | (Next, everywhere with header, with AES encryption)
| -> "<iv>:<header>Cs:ver"
| <- "<iv>:<header>Os:KuiToi 0.4.3 | "<iv>:<header>Os:BeamMP 3.2.0"
| # Prints server and they version
| -> "<iv>:<header>Cs:commands"
| <- "<iv>:<header>Os:stop,help,plugins" | "<iv>:<header>Os:SKIP" For an autocomplete; "SKIP" For no autocomplete;
| *Ready to handle commands*
| -> "<iv>:<header>C:help"
| <- "<iv>:<header>O:stop: very cool stop\nhelp: Yayayayoy"
| -> "<iv>:<header>C:...."
| <- "<iv>:<header>O:...."
| -> "<iv>:<header>C:exit"
| tcp.close()
Codes:
* "hello" - Hello message
* "E:error_message" - Send RCON error
* "C:command" - Receive command
* "Cs:" - Receive system command
* "O:output" - Send command output
* "Os:" - Send system output
"""
class RCONSystem:
console = None
def __init__(self, key, host, port):
self.log = get_logger("RCON")
self.key = key
self.host = host
self.port = port
def encrypt(self, message, key):
self.log.debug(f"Encrypt message: {message}")
key = hashlib.sha256(key).digest()
iv = os.urandom(16)
cipher = Cipher(algorithms.AES(key), modes.CBC(iv))
encryptor = cipher.encryptor()
padder = padding.PKCS7(algorithms.AES.block_size).padder()
padded_data = padder.update(message.encode('utf-8')) + padder.finalize()
encrypted_data = encryptor.update(padded_data) + encryptor.finalize()
encoded_data = b64encode(encrypted_data)
encoded_iv = b64encode(iv)
return encoded_iv + b":" + encoded_data
def decrypt(self, ciphertext, key):
self.log.debug(f"Dencrypt message: {ciphertext}")
key = hashlib.sha256(key).digest()
encoded_iv, encoded_data = ciphertext.split(":")
iv = b64decode(encoded_iv)
encrypted_data = b64decode(encoded_data)
cipher = Cipher(algorithms.AES(key), modes.CBC(iv))
decryptor = cipher.decryptor()
unpadder = padding.PKCS7(algorithms.AES.block_size).unpadder()
decrypted_data = decryptor.update(encrypted_data) + decryptor.finalize()
unpadded_data = unpadder.update(decrypted_data) + unpadder.finalize()
return unpadded_data.decode('utf-8')
async def handle_client(self):
pass
async def start(self):
self.log.info("TODO: RCON")
async def stop(self):
pass

View File

@@ -1,36 +1,34 @@
class Console(object):
from logging import Logger
from typing import AnyStr
def __init__(self,
prompt_in: str = ">",
prompt_out: str = "]:",
not_found: str = "Command \"%s\" not found in alias.") -> None: ...
from core import get_logger
def __getitem__(self, item): ...
@property
def alias(self) -> dict: ...
def add(self, key: str, func: function) -> dict: ...
def log(self, s: str, r='\r') -> None: ...
def write(self, s: str, r='\r') -> None: ...
def __lshift__(self, s: AnyStr) -> None: ...
def logger_hook(self) -> None: ...
def builtins_hook(self) -> None: ...
async def start(self) -> None: ...
class console(object):
class RCONSystem:
console = None
def __init__(self, key, host, port):
self.log = get_logger("RCON")
self.key = key
self.host = host
self.port = port
async def start(self): ...
async def stop(self): ...
class console:
rcon: RCONSystem = RCONSystem
@staticmethod
def alias() -> dict: ...
@staticmethod
def add_command(key: str, func: function) -> dict: ...
def add_command(key: str, func, man: str = None, desc: str = None, custom_completer: dict = None) -> dict: ...
@staticmethod
async def start() -> None: ...
@staticmethod
def builtins_hook() -> None: ...
@staticmethod
def logger_hook() -> None: ...
@staticmethod
def log(s: str) -> None: ...
@staticmethod

View File

@@ -14,9 +14,11 @@ from prompt_toolkit import PromptSession, print_formatted_text, HTML
from prompt_toolkit.auto_suggest import AutoSuggestFromHistory
from prompt_toolkit.completion import NestedCompleter
from prompt_toolkit.history import FileHistory
from prompt_toolkit.output.win32 import NoConsoleScreenBufferError
from prompt_toolkit.patch_stdout import patch_stdout
from core import get_logger
from modules.ConsoleSystem import RCON
class Console:
@@ -28,6 +30,7 @@ class Console:
debug=False) -> None:
self.__logger = get_logger("console")
self.__is_run = False
self.no_cmd = False
self.__prompt_in = prompt_in
self.__prompt_out = prompt_out
self.__not_found = not_found
@@ -43,6 +46,9 @@ class Console:
self.add_command("help", self.__create_help_message, i18n.man_message_help, i18n.help_message_help,
custom_completer={"help": {"--raw": None}})
self.completer = NestedCompleter.from_nested_dict(self.__alias)
rcon = RCON
rcon.console = self
self.rcon = rcon
def __debug(self, *x):
self.__logger.debug(f"{x}")
@@ -122,19 +128,38 @@ class Console:
self.__alias.update(custom_completer or {key: None})
self.__alias["man"].update({key: None})
self.__func.update({key: {"f": func}})
self.__man.update({key: f'html<seagreen>{i18n.man_for} <b>{key}</b>\n{man}</seagreen>' if man else None})
self.__man.update({key: f'html:<seagreen>{i18n.man_for} <b>{key}</b>\n{man}</seagreen>' if man else None})
self.__desc.update({key: desc})
self.__update_completer()
return self.__alias.copy()
def _write(self, t):
if self.no_cmd:
print(t)
return
try:
if t.startswith("html:"):
print_formatted_text(HTML(t[5:]))
else:
print_formatted_text(t)
except NoConsoleScreenBufferError:
print("Works in non cmd mode.")
self.no_cmd = True
print(t)
def write(self, s: AnyStr):
if s.startswith("html"):
print_formatted_text(HTML(s[4:]))
if isinstance(s, (list, tuple)):
for text in s:
self._write(text)
else:
print_formatted_text(s)
self._write(s)
def log(self, s: AnyStr) -> None:
self.__logger.info(f"{s}")
if isinstance(s, (list, tuple)):
for text in s:
self.__logger.info(f"{text}")
else:
self.__logger.info(f"{s}")
# self.write(s)
def __lshift__(self, s: AnyStr) -> None:
@@ -191,23 +216,38 @@ class Console:
while True:
try:
with patch_stdout():
cmd_in = await session.prompt_async(
self.__prompt_in,
completer=self.completer,
auto_suggest=AutoSuggestFromHistory()
)
if self.no_cmd:
cmd_in = input(self.__prompt_in)
else:
try:
cmd_in = await session.prompt_async(
self.__prompt_in,
completer=self.completer,
auto_suggest=AutoSuggestFromHistory()
)
except NoConsoleScreenBufferError:
print("Works in non cmd mode.")
self.no_cmd = True
cmd_s = cmd_in.split(" ")
cmd = cmd_s[0]
if cmd == "":
continue
else:
found_in_lua = False
d = ev.call_lua_event("onConsoleInput", cmd_in)
if len(d) > 0:
for text in d:
if text is not None:
found_in_lua = True
self.log(text)
command_object = self.__func.get(cmd)
if command_object:
out = command_object['f'](cmd_s[1:])
if out:
self.log(out)
else:
self.log(self.__not_found % cmd)
if not found_in_lua:
self.log(self.__not_found % cmd)
except KeyboardInterrupt:
raise KeyboardInterrupt
except Exception as e:

View File

@@ -22,18 +22,21 @@ class EventsSystem:
self.loop = asyncio.get_event_loop()
self.as_tasks = []
self.__events = {
"onServerStarted": [],
"onPlayerSentKey": [], # Only sync
"onPlayerAuthenticated": [], # Only sync
"onPlayerJoin": [],
"onChatReceive": [],
"onCarSpawn": [],
"onCarDelete": [],
"onCarEdited": [],
"onCarReset": [],
"onSentPing": [], # Only sync
"onChangePosition": [], # Only sync
"onServerStopped": [],
"onServerStarted": [], # No handler
"onPlayerSentKey": [], # Only sync, no handler
"onPlayerAuthenticated": [], # (!) Only sync, With handler
"onPlayerJoin": [], # (!) With handler
"onChatReceive": [], # (!) With handler
"onCarSpawn": [], # (!) With handler
"onCarDelete": [], # (!) With handler (admin allow)
"onCarEdited": [], # (!) With handler
"onCarReset": [], # No handler
"onCarChanged": [], # No handler
"onCarFocusMove": [], # No handler
"onSentPing": [], # Only sync, no handler
"onChangePosition": [], # Only sync, no handler
"onPlayerDisconnect": [], # No handler
"onServerStopped": [], # No handler
}
self.__async_events = {
"onServerStarted": [],
@@ -43,30 +46,59 @@ class EventsSystem:
"onCarDelete": [],
"onCarEdited": [],
"onCarReset": [],
"onCarChanged": [],
"onCarFocusMove": [],
"onPlayerDisconnect": [],
"onServerStopped": []
}
self.__lua_events = {
"onInit": [], # onServerStarted
"onShutdown": [], # onServerStopped
"onPlayerAuth": [], # onPlayerAuthenticated
"onPlayerConnecting": [], # No
"onPlayerJoining": [], # No
"onPlayerJoin": [], # onPlayerJoin
"onPlayerDisconnect": [], # onPlayerDisconnect
"onChatMessage": [], # onChatReceive
"onVehicleSpawn": [], # onCarSpawn
"onVehicleEdited": [], # onCarEdited
"onVehicleDeleted": [], # onCarDelete
"onVehicleReset": [], # onCarReset
"onFileChanged": [], # TODO lua onFileChanged
"onConsoleInput": [], # kt.add_command
}
def builtins_hook(self):
self.log.debug("used builtins_hook")
builtins.ev = self
def register_event(self, event_name, event_func, async_event=False):
self.log.debug(f"register_event({event_name}, {event_func}):")
def register_event(self, event_name, event_func, async_event=False, lua=None):
self.log.debug(f"register_event(event_name='{event_name}', event_func='{event_func}', "
f"async_event={async_event}, lua_event={lua}):")
if lua:
if event_name not in self.__lua_events:
self.__lua_events.update({str(event_name): [{"func_name": event_func, "lua": lua}]})
else:
self.__lua_events[event_name].append({"func_name": event_func, "lua": lua})
self.log.debug("Register ok")
return
if not callable(event_func):
# TODO: i18n
self.log.error(f"Cannot add event '{event_name}'. "
f"Use `KuiToi.add_event({event_name}', function)` instead. Skipping it...")
self.log.error(i18n.events_not_callable.format(event_name, f"kt.add_event(\"{event_name}\", function)"))
return
if async_event or inspect.iscoroutinefunction(event_func):
if event_name not in self.__async_events:
self.__async_events.update({str(event_name): [event_func]})
else:
self.__async_events[event_name].append(event_func)
self.log.debug("Register ok")
else:
if event_name not in self.__events:
self.__events.update({str(event_name): [event_func]})
else:
self.__events[event_name].append(event_func)
self.log.debug("Register ok")
async def call_async_event(self, event_name, *args, **kwargs):
self.log.debug(f"Calling async event: '{event_name}'")
@@ -78,12 +110,10 @@ class EventsSystem:
data = await func(event_data)
funcs_data.append(data)
except Exception as e:
# TODO: i18n
self.log.error(f'Error while calling "{event_name}"; In function: "{func.__name__}"')
self.log.error(i18n.events_calling_error.format(event_name, func.__name__))
self.log.exception(e)
else:
# TODO: i18n
self.log.warning(f"Event {event_name} does not exist, maybe ev.call_event()?. Just skipping it...")
self.log.warning(i18n.events_not_found.format(event_name, "kt.call_event()"))
return funcs_data
@@ -98,11 +128,30 @@ class EventsSystem:
event_data = {"event_name": event_name, "args": args, "kwargs": kwargs}
funcs_data.append(func(event_data))
except Exception as e:
# TODO: i18n
self.log.error(f'Error while calling "{event_name}"; In function: "{func.__name__}"')
self.log.error(i18n.events_calling_error.format(event_name, func.__name__))
self.log.exception(e)
else:
# TODO: i18n
self.log.warning(f"Event {event_name} does not exist, maybe ev.call_async_event()?. Just skipping it...")
self.log.warning(i18n.events_not_found.format(event_name, "kt.call_async_event()"))
return funcs_data
def call_lua_event(self, event_name, *args):
self.log.debug(f"Calling lua event: '{event_name}'")
funcs_data = []
if event_name in self.__lua_events.keys():
for data in self.__lua_events[event_name]:
lua = data['lua']
func_name = data["func_name"]
try:
func = lua.globals()[func_name]
if not func:
self.log.warning(i18n.events_lua_function_not_found.format("", func_name))
continue
fd = func(*args)
funcs_data.append(fd)
except Exception as e:
self.log.error(i18n.events_lua_calling_error.format(f"{e}", event_name, func_name, f"{args}"))
else:
self.log.warning(i18n.events_not_found.format(event_name, "ev.call_lua_event(), MP.Trigger<>Event()"))
return funcs_data

View File

@@ -3,9 +3,11 @@ from typing import Any
class EventsSystem:
@staticmethod
def register_event(event_name, event_func): ...
def register_event(event_name, event_func, async_event: bool = False, lua: bool | object = None): ...
@staticmethod
async def call_async_event(event_name, *args, **kwargs) -> list[Any]: ...
@staticmethod
def call_event(event_name, *data, **kwargs) -> list[Any]: ...
@staticmethod
def call_lua_event(event_name, *data) -> list[Any]: ...
class ev(EventsSystem): ...

View File

@@ -0,0 +1,100 @@
package.path = package.path..";modules/PluginsLoader/lua_libs/?.lua"
MP.CallStrategy = {
BestEffort = 0,
Precise = 1
}
MP.Settings = {
Debug = 0,
Private = 1,
MaxCars = 2,
MaxPlayers = 3,
Map = 4,
Name = 5,
Description = 6
}
function MP.CreateTimer()
MP.log.debug("request MP.CreateTimer()")
local timer = {}
timer.start_time = os.clock()
function timer:GetCurrent()
return os.clock() - self.start_time
end
function timer:Start()
self.start_time = os.clock()
end
return timer
end
----Timer object for event timers
--local TimedEvent = {}
--TimedEvent.__index = TimedEvent
--
--function TimedEvent:new(interval_ms, event_name, strategy)
-- local o = {}
-- setmetatable(o, self)
-- o.interval = interval_ms
-- o.event_name = event_name
-- o.strategy = strategy or MP.CallStrategy.BestEffort
-- o.last_trigger_time = 0
-- o.timer = MP.CreateTimer()
-- return o
--end
--
--function TimedEvent:trigger()
-- MP.TriggerLocalEvent(self.event_name)
-- self.last_trigger_time = self.timer:GetCurrent()
--end
--
--function TimedEvent:is_ready()
-- local elapsed_time = self.timer:GetCurrent() - self.last_trigger_time
-- return elapsed_time * 1000 >= self.interval
--end
--
---- Event timer management functions
--MP.event_timers = {}
--MP.event_timers_mutex = {}
--
--function MP.CreateEventTimer(event_name, interval_ms, strategy)
-- MP.log.debug("request MP.CreateEventTimer()")
-- strategy = strategy or MP.CallStrategy.BestEffort
-- local timer = TimedEvent:new(interval_ms, event_name, strategy)
-- table.insert(MP.event_timers, timer)
-- MP.log.debug("created event timer for \"" .. event_name .. "\" with " .. interval_ms .. "ms interval")
--end
--
--function MP.CancelEventTimer(event_name)
-- MP.log.debug("request MP.CancelEventTimer()")
-- for i, timer in ipairs(MP.event_timers) do
-- if timer.event_name == event_name then
-- table.remove(MP.event_timers, i)
-- end
-- end
-- MP.log.debug("cancelled event timer for \"" .. event_name .. "\"")
--end
--
--function MP.run_event_timers()
-- MP.log.debug("request MP.run_event_timers()")
-- while true do
-- -- Wait for some time before checking timers
-- MP.Sleep(100)
--
-- -- Check each timer and trigger events as necessary
-- for _, timer in ipairs(MP.event_timers) do
-- if timer:is_ready() then
-- if timer.strategy == MP.CallStrategy.Precise then
-- while timer:is_ready() do
-- timer:trigger()
-- end
-- else
-- timer:trigger()
-- end
-- end
-- end
-- end
--end

View File

@@ -0,0 +1,673 @@
import asyncio
import json
import os
import platform
import random
import re
import shutil
import threading
import time
import toml
from lupa.lua53 import LuaRuntime
from core import get_logger
class EventTimer:
def __init__(self, event_name, interval_ms, mp, strategy=None):
self.log = get_logger(f"EventTimer | {mp.name}")
self.mp = mp
self.event_name = event_name
self.interval_ms = interval_ms
self.strategy = strategy
self.timer = None
self.stopped = False
def start(self):
def callback():
if not self.stopped:
self.start()
self.trigger_event()
self.timer = threading.Timer(self.interval_ms / 1000.0, callback)
self.timer.start()
def stop(self):
self.stopped = True
if self.timer is not None:
self.timer.cancel()
def trigger_event(self):
self.log.debug(f"Event '{self.event_name}' triggered")
self.mp.TriggerLocalEvent(self.event_name)
# noinspection PyPep8Naming,PyProtectedMember
class MP:
def __init__(self, name: str, lua: LuaRuntime):
self.loaded = False
self._event_waiters = []
self.loop = asyncio.get_event_loop()
self.log = get_logger(f"LuaPlugin | {name}")
self.name = name
self.tasks = []
self._lua = lua
self._local_events = {
"onInit": [], "onShutdown": [], "onPlayerAuth": [], "onPlayerConnecting": [], "onPlayerJoining": [],
"onPlayerJoin": [], "onPlayerDisconnect": [], "onChatMessage": [], "onVehicleSpawn": [],
"onVehicleEdited": [], "onVehicleDeleted": [], "onVehicleReset": [], "onFileChanged": []
}
self._event_timers = {}
def _print(self, *args):
args = list(args)
for i, arg in enumerate(args):
if isinstance(arg, str):
try:
text = arg.encode("CP1251").decode(config.enc).replace("\u001b", "\x1b")
args[i] = re.sub(r'\x1b\[.*?m', '', text)
except UnicodeEncodeError:
pass
if "LuaTable" in str(type(arg)):
args[i] = self._lua.globals().Util.JsonEncode(arg)
s = " ".join(map(str, args))
self.log.info(s)
def GetOSName(self) -> str:
self.log.debug("request MP.GetOSName()")
pl = platform.system()
if pl in ["Linux", "Windows"]:
return pl
return "Other"
def GetServerVersion(self) -> tuple[int, int, int]:
self.log.debug("request MP.GetServerVersion()")
return ev.call_event("_get_BeamMP_version")[0]
def RegisterEvent(self, event_name: str, function_name: str) -> None:
self.log.debug("request MP.RegisterEvent()")
ev.register_event(event_name, function_name, lua=self._lua)
if event_name not in self._local_events:
self._local_events.update({str(event_name): [function_name]})
else:
self._local_events[event_name].append(function_name)
self.log.debug("Register ok (local)")
def CreateEventTimer(self, event_name: str, interval_ms: int, strategy: int = None):
self.log.debug("request CreateEventTimer()")
event_timer = EventTimer(event_name, interval_ms, self, strategy)
self._event_timers[event_name] = event_timer
event_timer.start()
def CancelEventTimer(self, event_name: str):
self.log.debug("request CancelEventTimer()")
if event_name in self._event_timers:
event_timer = self._event_timers[event_name]
event_timer.stop()
del self._event_timers[event_name]
def TriggerLocalEvent(self, event_name, *args):
self.log.debug("request TriggerLocalEvent()")
self.log.debug(f"Calling local lua event: '{event_name}'")
funcs_data = []
if event_name in self._local_events.keys():
for func_name in self._local_events[event_name]:
try:
func = self._lua.globals()[func_name]
if not func:
self.log.warning(i18n.events_lua_function_not_found.format(i18n.events_lua_local, func_name))
continue
fd = func(*args)
funcs_data.append(fd)
except Exception as e:
self.log.error(i18n.events_lua_calling_error.format(f"{e}", event_name, func_name, f"{args}"))
else:
self.log.warning(i18n.events_not_found.format(event_name, "ev.call_lua_event(), MP.Trigger<>Event()"))
return self._lua.table_from(funcs_data)
def TriggerGlobalEvent(self, event_name, *args):
self.log.debug("request TriggerGlobalEvent()")
return self._lua.table(
IsDone=lambda: True,
GetResults=lambda: self._lua.table_from(ev.call_lua_event(event_name, *args))
)
def Sleep(self, time_ms):
self.log.debug(f"request Sleep(); Thread: {threading.current_thread().name}")
time.sleep(time_ms * 0.001)
def SendChatMessage(self, player_id, message):
self.log.debug("request SendChatMessage()")
client = ev.call_event("_get_player", cid=player_id)[0]
to_all = False
if player_id < 0:
to_all = True
client = client[0]
if client and message:
t = self.loop.create_task(client.send_message(f"Server: {message}", to_all=to_all))
self.tasks.append(t)
def TriggerClientEvent(self, player_id, event_name, data):
self.log.debug("request TriggerClientEvent()")
client = ev.call_event("_get_player", cid=player_id)[0]
to_all = False
if player_id < 0:
to_all = True
client = client[0]
if client and event_name and data:
t = self.loop.create_task(client.send_event(event_name, data, to_all=to_all))
self.tasks.append(t)
return True, None
elif not client:
return False, "Client expired"
else:
return False, "Can't found event_name or data"
def TriggerClientEventJson(self, player_id, event_name, data):
self.log.debug("request TriggerClientEventJson()")
data = self._lua.globals().Util.JsonEncode(data)
self.TriggerClientEvent(player_id, event_name, data)
def GetPlayerCount(self):
self.log.debug("request GetPlayerCount()")
return len(ev.call_event("_get_player", cid=-1)[0])
def GetPositionRaw(self, player_id, car_id):
self.log.debug("request GetPositionRaw()")
if player_id < 0:
return self._lua.table(), "Bad client"
client = ev.call_event("_get_player", cid=player_id)[0]
if client:
car = client._cars[car_id]
if car:
return self._lua.table_from(car['pos'])
return self._lua.table(), "Vehicle not found"
return self._lua.table(), "Client expired"
def IsPlayerConnected(self, player_id):
self.log.debug("request IsPlayerConnected()")
if player_id < 0:
return False
return bool(ev.call_event("_get_player", cid=player_id)[0])
def GetPlayerName(self, player_id):
self.log.debug("request GetPlayerName()")
if player_id < 0:
return None
client = ev.call_event("_get_player", cid=player_id)[0]
if client:
return client.nick
return
def GetPlayerIDByName(self, player_name):
self.log.debug("request GetPlayerIDByName()")
if not isinstance(player_name, str):
return None
client = ev.call_event("_get_player", nick=player_name)[0]
if client:
return client.cid
return
def RemoveVehicle(self, player_id, vehicle_id):
self.log.debug("request RemoveVehicle()")
if player_id < 0:
return
client = ev.call_event("_get_player", cid=player_id)[0]
if client:
t = self.loop.create_task(client._delete_car(car_id=vehicle_id))
self.tasks.append(t)
def GetPlayerVehicles(self, player_id):
self.log.debug("request GetPlayerVehicles()")
if player_id < 0:
return self._lua.table()
client = ev.call_event("_get_player", cid=player_id)[0]
if client:
return self._lua.table_from([f'{v["json"]}' for d in [i for i in client._cars if i is not None]
for k, v in d.items() if k == "json"])
def GetPlayers(self):
self.log.debug("request GetPlayers()")
clients = ev.call_event("_get_players", cid=-1)
return self._lua.table_from(clients)
def IsPlayerGuest(self, player_id) -> bool:
self.log.debug("request IsPlayerGuest()")
if player_id < 0:
return True
client = ev.call_event("_get_player", cid=player_id)[0]
if client:
return client.guest
return False
def DropPlayer(self, player_id, reason="Kicked"):
self.log.debug("request DropPlayer()")
if player_id < 0:
return
client = ev.call_event("_get_player", cid=player_id)[0]
if client:
t = self.loop.create_task(client.kick(reason))
self.tasks.append(t)
def GetStateMemoryUsage(self):
self.log.debug("request GetStateMemoryUsage()")
return self._lua.get_memory_used()
def GetLuaMemoryUsage(self):
self.log.debug("request GetStateMemoryUsage()")
lua_plugins = ev.call_event("_lua_plugins_get")[0]
return sum(pl['lua'].get_memory_used() for pls in lua_plugins.values() for pl in pls.values())
def GetPlayerIdentifiers(self, player_id):
self.log.debug("request GetStateMemoryUsage()")
client = ev.call_event("_get_player", cid=player_id)[0]
if client:
return self._lua.table_from(client.identifiers)
return self._lua.table()
def Set(self, *_):
self.log.debug("request Set")
self.log.warning("KuiToi cannot support this: MP.Set()")
# noinspection PyPep8Naming
class Util:
def __init__(self, name, lua):
self.log = get_logger(f"LuaPlugin | Util | {name}")
self.name = name
self._lua = lua
def _recursive_list_encode(self, table):
new_list = list(table.values())
for i, v in enumerate(list(table.values())):
if not isinstance(v, (int, float, bool, str, dict, list)) and "LuaTable" not in str(type(v)):
new_list[i] = None
continue
if "LuaTable" in str(type(v)):
d = dict(v)
if all(isinstance(ii, int) for ii in d.keys()):
new_list[i] = self._recursive_list_encode(d)
continue
else:
new_list[i] = self._recursive_dict_encode(d)
return [i for i in new_list if i is not None]
def _recursive_dict_encode(self, table):
new_dict = dict(table)
for k, v in table.items():
if not isinstance(v, (int, float, bool, str, dict, list)) and "LuaTable" not in str(type(v)):
new_dict[k] = None
continue
if "LuaTable" in str(type(v)):
d = dict(v)
if all(isinstance(i, int) for i in d.keys()):
new_dict[k] = self._recursive_list_encode(d)
continue
else:
new_dict[k] = self._recursive_dict_encode(d)
return {k: v for k, v in new_dict.items() if v is not None}
def JsonEncode(self, table):
self.log.debug("requesting JsonEncode()")
if all(isinstance(k, int) for k in table.keys()):
data = self._recursive_list_encode(table)
else:
data = self._recursive_dict_encode(table)
return json.dumps(data)
def JsonDecode(self, string):
self.log.debug("requesting JsonDecode()")
return self._lua.table_from(json.loads(string))
def JsonPrettify(self, string):
self.log.debug("requesting JsonPrettify()")
data = json.loads(string)
return json.dumps(data, indent=4, sort_keys=True)
def JsonMinify(self, string):
self.log.debug("requesting JsonMinify()")
data = json.loads(string)
return json.dumps(data, separators=(',', ':'))
def JsonFlatten(self, json_str):
self.log.debug("request JsonFlatten()")
json_obj = json.loads(json_str)
flat_obj = {}
def flatten(obj, path=''):
if isinstance(obj, dict):
for key in obj:
flatten(obj[key], path + '/' + key)
elif isinstance(obj, list):
for i in range(len(obj)):
flatten(obj[i], path + '/' + str(i))
else:
flat_obj[path] = obj
flatten(json_obj)
flat_json = json.dumps(flat_obj)
return flat_json
def JsonUnflatten(self, flat_json):
self.log.debug("request JsonUnflatten")
flat_obj = json.loads(flat_json)
def unflatten(obj):
result = {}
for key in obj:
parts = key.split('/')
d = result
for part in parts[:-1]:
if part not in d:
# create a new node in the dictionary
# if the path doesn't exist
d[part] = {}
d = d[part]
# assign the value to the last part of the path
d[parts[-1]] = obj[key]
return result
json_obj = unflatten(flat_obj)
return json.dumps(json_obj)
def JsonDiff(self, a: str, b: str) -> str:
self.log.debug("requesting JsonDiff()")
a_obj = json.loads(a)
b_obj = json.loads(b)
diff = []
for k, v in b_obj.items():
if k not in a_obj:
diff.append({"op": "add", "path": "/" + k, "value": v})
elif a_obj[k] != v:
diff.append({"op": "replace", "path": "/" + k, "value": v})
for k in a_obj.keys() - b_obj.keys():
diff.append({"op": "remove", "path": "/" + k})
return json.dumps(diff)
@staticmethod
def _apply_patch(base_obj, patch_obj):
for patch in patch_obj:
op = patch['op']
path = patch['path']
value = patch.get('value', None)
tokens = path.strip('/').split('/')
obj = base_obj
for i, token in enumerate(tokens):
if isinstance(obj, list):
token = int(token)
if i == len(tokens) - 1:
if op == 'add':
if isinstance(obj, list):
obj.insert(int(token), value)
else:
obj[token] = value
elif op == 'replace':
obj[token] = value
elif op == 'remove':
if isinstance(obj, list):
obj.pop(int(token))
else:
del obj[token]
else:
obj = obj[token]
return base_obj
def JsonDiffApply(self, base: str, diff: str) -> str:
self.log.debug("requesting JsonDiffApply()")
base_obj = json.loads(base)
diff_obj = json.loads(diff)
result = self._apply_patch(base_obj, diff_obj)
return json.dumps(result)
def Random(self) -> float:
self.log.debug("requesting Random()")
return random.random()
def RandomIntRange(self, min_v, max_v) -> int:
self.log.debug("requesting RandomIntRange()")
return random.randint(min_v, max_v)
def RandomRange(self, min_v, max_v) -> float:
self.log.debug("requesting RandomRange()")
return random.uniform(min_v, max_v)
# noinspection PyPep8Naming
class FS:
def __init__(self, name: str, lua: LuaRuntime):
self.log = get_logger(f"LuaPlugin | FP | {name}")
self.name = name
self._lua = lua
def CreateDirectory(self, path):
self.log.debug("requesting CreateDirectory()")
try:
os.makedirs(path)
return True, None
except FileExistsError:
return True, None
except FileNotFoundError | NotADirectoryError as e:
return False, f"{e}"
except PermissionError as e:
return False, f"{e}"
except OSError as e:
return False, f"{e}"
except TypeError as e:
return False, f"{e}"
except ValueError as e:
return False, f"{e}"
def Remove(self, path):
self.log.debug("requesting Remove()")
try:
if os.path.isdir(path):
os.rmdir(path)
else:
os.remove(path)
return True, None
except (FileNotFoundError, NotADirectoryError) as e:
return False, f"{e}"
except PermissionError as e:
return False, f"{e}"
except OSError as e:
return False, f"{e}"
except TypeError as e:
return False, f"{e}"
def Rename(self, path_from, path_to):
self.log.debug("requesting Rename()")
try:
os.rename(path_from, path_to)
return True, None
except (FileNotFoundError, NotADirectoryError) as e:
return False, f"{e}"
except PermissionError as e:
return False, f"{e}"
except OSError as e:
return False, f"{e}"
except TypeError as e:
return False, f"{e}"
def Copy(self, path_from, path_to):
self.log.debug("requesting Copy()")
try:
if os.path.isfile(path_from):
shutil.copy2(path_from, path_to)
elif os.path.isdir(path_from):
shutil.copytree(path_from, path_to)
else:
raise ValueError("Invalid path: {}".format(path_from))
return True, None
except (FileNotFoundError, NotADirectoryError, shutil.Error) as e:
return False, f"{e}"
except PermissionError as e:
return False, f"{e}"
except OSError as e:
return False, f"{e}"
except TypeError as e:
return False, f"{e}"
def GetFilename(self, path):
self.log.debug("requesting GetFilename()")
return os.path.basename(path)
def GetExtension(self, path):
self.log.debug("requesting GetExtension()")
return os.path.splitext(path)[1]
def GetParentFolder(self, path):
self.log.debug("requesting GetParentFolder()")
return os.path.dirname(path)
def Exists(self, path):
self.log.debug("requesting Exists()")
return os.path.exists(path)
def IsDirectory(self, path):
self.log.debug("requesting IsDirectory()")
return os.path.isdir(path)
def IsFile(self, path):
self.log.debug("requesting IsFile()")
return os.path.isfile(path)
def ListDirectories(self, path):
self.log.debug("requesting ListDirectories()")
directories = []
for item in os.listdir(path):
item_path = os.path.join(path, item)
if os.path.isdir(item_path):
directories.append(item)
return self._lua.table_from(directories)
def ListFiles(self, path):
self.log.debug("requesting ListFiles()")
files = []
for item in os.listdir(path):
item_path = os.path.join(path, item)
if os.path.isfile(item_path):
files.append(item)
return self._lua.table_from(files)
def ConcatPaths(self, *args):
self.log.debug("requesting ConcatPaths()")
return os.path.join(*args)
# noinspection PyProtectedMember
class LuaPluginsLoader:
def __init__(self, plugins_dir):
self.loop = asyncio.get_event_loop()
self.plugins_dir = plugins_dir
self.lua_plugins = {}
self.lua_plugins_tasks = []
self.lua_dirs = set()
self.log = get_logger("LuaPluginsLoader")
self.loaded_str = "Lua plugins: "
ev.register_event("_lua_plugins_get", lambda x: self.lua_plugins)
ev.register_event("_lua_plugins_unload", self.unload)
console.add_command("lua_plugins", lambda x: self.loaded_str[:-2])
console.add_command("lua_pl", lambda x: self.loaded_str[:-2])
def load(self):
self.log.debug("Loading Lua plugins...")
self.log.info(i18n.plugins_lua_enabled)
self.log.warning(i18n.plugins_lua_nuances_warning)
self.log.warning(i18n.plugins_lua_legacy_config_create_warning)
self.log.info(i18n.plugins_lua_legacy_config_create)
data = {
"info": "ServerConfig.toml is created solely for backward compatibility support. "
"This file will be updated every time the program is launched.",
"General": {
"Name": config.Server['name'],
"Port": config.Server['server_port'],
"AuthKey": config.Auth['key'],
"LogChat": config.Options['log_chat'],
"Debug": config.Options['debug'],
"Private": config.Auth['private'],
"MaxCars": config.Game['max_cars'],
"MaxPlayers": config.Game['players'],
"Map": f"/levels/{config.Game['map']}/info.json",
"Description": config.Server['description'],
"ResourceFolder": "plugins/"
},
"Misc": {
"ImScaredOfUpdates": False,
"SendErrorsShowMessage": False,
"SendErrors": False
},
"HTTP": {
"HTTPServerIP": config.WebAPI['server_ip'],
"HTTPServerPort": config.WebAPI['server_port'],
"SSLKeyPath": None,
"SSLCertPath": None,
"UseSSL": False,
"HTTPServerEnabled": config.WebAPI['enabled'],
}
}
with open("ServerConfig.toml", "w") as f:
toml.dump(data, f)
self.log.warning("KuiToi will not support at all: MP.Set()")
py_folders = ev.call_event("_plugins_get")[0]
for name in os.listdir(self.plugins_dir):
path = os.path.join(self.plugins_dir, name)
if os.path.isdir(path) and name not in py_folders and name not in "__pycache__":
plugin_path = os.path.join(self.plugins_dir, name)
for file in os.listdir(plugin_path):
path = f"plugins/{name}/{file}"
if os.path.isfile(path) and path.endswith(".lua"):
self.lua_dirs.add(name)
self.log.debug(f"py_folders {py_folders}, lua_dirs {self.lua_dirs}")
for name in self.lua_dirs:
# noinspection PyArgumentList
lua = LuaRuntime(encoding="CP1251", source_encoding=config.enc, unpack_returned_tuples=True)
lua_globals = lua.globals()
lua_globals.printRaw = lua.globals().print
lua_globals.exit = lambda x: self.log.info(f"KuiToi: You can't disable server..")
mp = MP(name, lua)
lua_globals.MP = mp
lua_globals.print = mp._print
lua_globals.Util = Util(name, lua)
lua_globals.FS = FS(name, lua)
pa = os.path.abspath(self.plugins_dir)
p0 = os.path.join(pa, name, "?.lua")
p1 = os.path.join(pa, name, "lua", "?.lua")
lua_globals.package.path += f';{p0};{p1}'
with open("modules/PluginsLoader/add_in.lua", "r") as f:
lua.execute(f.read())
self.lua_plugins.update({name: {"lua": lua, "ok": False}})
plugin_path = os.path.join(self.plugins_dir, name)
for file in os.listdir(plugin_path):
path = f"plugins/{name}/{file}"
if os.path.isfile(path) and path.endswith(".lua"):
try:
lua_globals.loadfile(path)()
except Exception as e:
self.loaded_str += f"{name}:no, "
self.log.error(f"Cannot load lua plugin from `{path}`: {e}")
try:
lua_globals.MP.loaded = True
lua_globals.MP.TriggerLocalEvent("onInit")
lua_globals.onInit()
self.lua_plugins[name]['ok'] = True
self.loaded_str += f"{name}:ok, "
except Exception as e:
self.loaded_str += f"{name}:no, "
self.log.error(f"Exception onInit from `{name}`: {e}")
self.log.exception(e)
def unload(self, _):
self.log.debug("Unloading lua plugins")
for name, data in self.lua_plugins.items():
if data['ok']:
self.log.info(i18n.plugins_lua_unload.format(name))
for _, timer in data['lua'].globals().MP._event_timers.items():
timer.stop()

View File

@@ -16,41 +16,35 @@ from threading import Thread
from core import get_logger
# TODO: call_client_event, get_player, get_players, GetPlayerCount
class KuiToi:
_plugins_dir = ""
def __init__(self, name=None):
def __init__(self, name):
if name is None:
raise AttributeError("KuiToi: Name is required")
self.log = get_logger(f"Plugin | {name}")
self.__log = get_logger(f"Plugin | {name}")
self.__name = name
self.__dir = os.path.join(self._plugins_dir, self.__name)
if not os.path.exists(self.__dir):
os.mkdir(self.__dir)
@property
def log(self):
return self.__log
@property
def name(self):
return self.__name
@name.setter
def name(self, value):
# You chell not pass
pass
@property
def dir(self):
return self.__dir
@dir.setter
def dir(self, value):
# You chell not pass
pass
@contextmanager
def open(self, file, mode='r', buffering=-1, encoding=None, errors=None, newline=None, closefd=True, opener=None):
path = os.path.join(self.__dir, file)
self.log.debug(f'Trying to open "{path}" with mode "{mode}"')
# Really need?
# if not os.path.exists(path):
# with open(path, 'x'): ...
f = None
@@ -67,9 +61,39 @@ class KuiToi:
self.log.debug(f"Registering event {event_name}")
ev.register_event(event_name, event_func)
def call_event(self, event_name, *data, **kwargs):
def call_event(self, event_name, *args, **kwargs):
self.log.debug(f"Called event {event_name}")
ev.call_event(event_name, *data, **kwargs)
return ev.call_event(event_name, *args, **kwargs)
async def call_async_event(self, event_name, *args, **kwargs):
self.log.debug(f"Called async event {event_name}")
return await ev.call_async_event(event_name, *args, **kwargs)
def call_lua_event(self, event_name, *args):
self.log.debug(f"Called lua event {event_name}")
return ev.call_lua_event(event_name, *args)
def get_player(self, pid=None, nick=None, cid=None):
self.log.debug("Requests get_player")
return ev.call_event("_get_player", cid=cid or pid, nick=nick)[0]
def get_players(self):
self.log.debug("Requests get_players")
return self.get_player(-1)
def players_counter(self):
self.log.debug("Requests players_counter")
return len(self.get_players())
def is_player_connected(self, pid=None, nick=None):
self.log.debug("Requests is_player_connected")
if pid < 0:
return False
return bool(self.get_player(cid=pid, nick=nick))
def add_command(self, key, func, man, desc, custom_completer) -> dict:
self.log.debug("Requests add_command")
return console.add_command(key, func, man, desc, custom_completer)
class PluginsLoader:
@@ -83,21 +107,21 @@ class PluginsLoader:
self.loaded_str = "Plugins: "
ev.register_event("_plugins_start", self.start)
ev.register_event("_plugins_unload", self.unload)
ev.register_event("_plugins_get", lambda x: list(self.plugins.keys()))
console.add_command("plugins", lambda x: self.loaded_str[:-2])
console.add_command("pl", lambda x: self.loaded_str[:-2])
async def load(self):
self.log.debug("Loading plugins...")
files = os.listdir(self.plugins_dir)
for file in files:
if file.endswith(".py"):
for file in os.listdir(self.plugins_dir):
file_path = os.path.join(self.plugins_dir, file)
if os.path.isfile(file_path) and file.endswith(".py"):
try:
self.log.debug(f"Loading plugin: {file[:-3]}")
plugin = types.ModuleType(file[:-3])
plugin.KuiToi = KuiToi
plugin.KuiToi._plugins_dir = self.plugins_dir
plugin.print = print
file_path = os.path.join(self.plugins_dir, file)
plugin.__file__ = file_path
with open(f'{file_path}', 'r', encoding=config.enc) as f:
code = f.read()
@@ -105,23 +129,23 @@ class PluginsLoader:
ok = True
try:
isfunc = inspect.isfunction
if not isfunc(plugin.load):
self.log.error('Function "def load():" not found.')
is_func = inspect.isfunction
if not is_func(plugin.load):
self.log.error(i18n.plugins_not_found_load)
ok = False
if not isfunc(plugin.start):
self.log.error('Function "def start():" not found.')
if not is_func(plugin.start):
self.log.error(i18n.plugins_not_found_start)
ok = False
if not isfunc(plugin.unload):
self.log.error('Function "def unload():" not found.')
if not is_func(plugin.unload):
self.log.error(i18n.plugins_not_found_unload)
ok = False
if type(plugin.kt) != KuiToi:
self.log.error(f'Attribute "kt" isn\'t KuiToi class. Plugin file: "{file_path}"')
self.log.error(i18n.plugins_kt_invalid)
ok = False
except AttributeError:
ok = False
if not ok:
self.log.error(f'Plugin file: "{file_path}" is not a valid KuiToi plugin.')
self.log.error(i18n.plugins_invalid.format(file_path))
return
pl_name = plugin.kt.name
@@ -130,22 +154,22 @@ class PluginsLoader:
f'Plugin name: "{pl_name}"; Plugin file "{file_path}"')
plugin.open = plugin.kt.open
iscorfunc = inspect.iscoroutinefunction
is_coro_func = inspect.iscoroutinefunction
self.plugins.update(
{
pl_name: {
"plugin": plugin,
"load": {
"func": plugin.load,
"async": iscorfunc(plugin.load)
"async": is_coro_func(plugin.load)
},
"start": {
"func": plugin.start,
"async": iscorfunc(plugin.start)
"async": is_coro_func(plugin.start)
},
"unload": {
"func": plugin.unload,
"async": iscorfunc(plugin.unload)
"async": is_coro_func(plugin.unload)
}
}
}
@@ -161,9 +185,8 @@ class PluginsLoader:
self.loaded_str += f"{pl_name}:ok, "
self.log.debug(f"Plugin loaded: {file}. Settings: {self.plugins[pl_name]}")
except Exception as e:
# TODO: i18n
self.loaded_str += f"{file}:no, "
self.log.error(f"Error while loading plugin: {file}; Error: {e}")
self.log.error(i18n.plugins_error_loading.format(file, f"{e}"))
self.log.exception(e)
async def start(self, _):

View File

@@ -0,0 +1,107 @@
{
"": "基本阶段",
"hello": "来自KuiToi-Server的问候",
"config_path": "使用{}进行配置。",
"init_ok": "初始化完成。",
"start": "服务器已启动!",
"stop": "服务器已停止!",
"": "服务器认证",
"auth_need_key": "需要BeamMP密钥才能运行",
"auth_empty_key": "BeamMP密钥为空",
"auth_cannot_open_browser": "无法打开浏览器:{}",
"auth_use_link": "使用此链接:{}",
"": "GUI阶段",
"GUI_yes": "是",
"GUI_no": "否",
"GUI_ok": "确定",
"GUI_cancel": "取消",
"GUI_need_key_message": "需要BeamMP密钥才能运行\n您是否要在浏览器中打开链接获取密钥",
"GUI_enter_key_message": "请输入密钥:",
"GUI_cannot_open_browser": "无法打开浏览器。\n请使用此链接{}",
"": "Web阶段",
"web_start": "WebAPI已启动于{}按CTRL+C停止",
"": "核心短语",
"core_bind_failed": "无法绑定端口。错误:{}",
"core_direct_mode": "服务器以直接连接模式启动。",
"core_auth_server_error": "从BeamMP认证服务器接收到无效响应。",
"core_auth_server_refused": "BeamMP认证服务器拒绝了您的密钥。原因{}",
"core_auth_server_refused_no_reason": "BeamMP认证服务器没有提供原因。",
"core_auth_server_refused_direct_node": "服务器仍在运行,但以直接连接模式运行。",
"core_auth_server_no_response": "无法验证服务器。",
"core_mods_loaded": "已加载{}个模组。{}Mb",
"core_identifying_connection": "正在处理新连接...",
"core_player_kick_outdated": "BeamMP版本不正确。",
"core_player_kick_bad_key": "传递的密钥无效!",
"core_player_kick_invalid_key": "无效的密钥!请重新启动游戏。",
"core_player_kick_auth_server_fail": "BeamMP认证服务器失败请在5分钟后再次尝试连接。",
"core_player_kick_stale": "过时的客户端。(由新连接替换)",
"core_player_kick_no_allowed_default_reason": "您不受欢迎。拒绝访问。",
"core_player_kick_server_full": "服务器已满。",
"core_player_set_id": "玩家设置ID {}",
"core_identifying_okay": "成功登录。",
"": "游戏内短语",
"game_welcome_message": "欢迎{}",
"": "客户端类短语",
"client_mod_request": "请求模组:{}",
"client_mod_sent": "已发送模组:大小:{}mb速度{}Mb/s{}秒)",
"client_mod_sent_limit": "(限制{}Mb/s",
"client_mod_sent_error": "发送模组时出错:{}",
"client_sync_time": "同步时间{}秒。",
"client_kicked": "因\"{}\"原因被踢出。",
"client_event_invalid_data": "从事件返回的数据无效:{}",
"client_player_disconnected": "离开服务器。游戏时间:{}分钟。",
"": "事件系统",
"events_not_callable": "无法添加事件\"{}\"。请改用\"{}\"。跳过...",
"events_not_found": "事件\"{}\"未注册。也许{}?跳过...",
"events_calling_error": "调用函数\"{}\"时出错。",
"events_lua_function_not_found": "无法调用{}lua事件 - 未找到\"{}\"。",
"events_lua_local": "本地 ",
"events_lua_calling_error": "错误:\"{}\" - 调用lua事件\"{}\"时出错,函数:\"{}\",参数:{}",
"": "插件加载器",
"plugins_not_found_load": "未找到\"def load():\"函数。",
"plugins_not_found_start": "未找到\"def start():\"函数。",
"plugins_not_found_unload": "未找到\"def unload():\"函数。",
"plugins_kt_invalid": "“kt”变量不属于KuiToi类。",
"plugins_invalid": "无法在KuiToi中运行插件\"{}\"。",
"plugins_error_loading": "加载插件{}时出错:{}",
"": "Lua插件加载器",
"plugins_lua_enabled": "您已启用Lua插件支持。",
"plugins_lua_nuances_warning": "在使用KuiToi时有一些细微差别。如果您有关于解决方案的建议并且它与KuiToi相关请联系开发人员。",
"plugins_lua_legacy_config_create_warning": "一些BeamMP插件需要一个正确配置的ServerConfig.toml文件才能正常运行。",
"plugins_lua_legacy_config_create": "正在创建。",
"plugins_lua_unload": "停止Lua插件{}",
"": "命令man",
"man_message_man": "man - 显示COMMAND的帮助页面。\n用法man COMMAND",
"help_message_man": "显示COMMAND的帮助页面。",
"man_for": "帮助页面",
"man_message_not_found": "man找不到帮助页面。",
"man_command_not_found": "man找不到命令\"{}\"",
"": "命令help",
"man_message_help": "help - 显示命令的名称和简要说明。\n用法help [--raw]\n`help`命令显示所有可用命令的名称和简要说明。",
"help_message_help": "显示命令的名称和简要说明。",
"help_command": "命令",
"help_message": "文本",
"help_message_not_found": "未找到文本。",
"": "命令stop",
"man_message_stop": "stop - 停止服务器。\n用法stop",
"help_message_stop": "停止服务器。",
"": "命令exit",
"man_message_exit": "exit - 停止服务器。\n用法exit",
"help_message_exit": "停止服务器。"
}

View File

@@ -1,42 +1,101 @@
{
"": "Basic phases",
"hello": "Greetings from KuiToi Server!",
"hello": "Hello from KuiToi-Server!",
"config_path": "Use {} to configure.",
"init_ok": "Initialization complete.",
"init_ok": "Initialization completed.",
"start": "Server started!",
"stop": "Server stopped!",
"": "Server auth",
"auth_need_key": "A BeamMP key is required to start the server!",
"auth_empty_key": "The BeamMP key is empty!",
"auth_need_key": "BeamMP key is required to run!",
"auth_empty_key": "BeamMP key is empty!",
"auth_cannot_open_browser": "Failed to open browser: {}",
"auth_use_link": "Use this link: {}",
"": "GUI phases",
"GUI_yes": "Yes",
"GUI_no": "No",
"GUI_ok": "Ok",
"GUI_ok": "OK",
"GUI_cancel": "Cancel",
"GUI_need_key_message": "A BeamMP key is required to start the server!\nDo you want to open the link in a browser to obtain the key?",
"GUI_need_key_message": "BeamMP key is required to run!\nDo you want to open the link in your browser to get the key?",
"GUI_enter_key_message": "Please enter the key:",
"GUI_cannot_open_browser": "Failed to open browser.\nUse this link: {}",
"": "Web phases",
"web_start": "WebAPI started at {} (Press CTRL+C to quit)",
"web_start": "WebAPI started on {} (CTRL+C to stop)",
"": "Core phrases",
"core_bind_failed": "Failed to bind port. Error: {}",
"core_direct_mode": "Server started in direct connection mode.",
"core_auth_server_error": "Received invalid response from BeamMP authentication server.",
"core_auth_server_refused": "The BeamMP authentication server refused your key. Reason: {}",
"core_auth_server_refused_no_reason": "The BeamMP authentication server did not provide a reason.",
"core_auth_server_refused_direct_node": "The server is still running, but in direct connection mode.",
"core_auth_server_no_response": "Failed to authenticate the server.",
"core_mods_loaded": "Loaded {} mods. {}Mb",
"core_identifying_connection": "Processing new connection...",
"core_player_kick_outdated": "Incorrect version of BeamMP.",
"core_player_kick_bad_key": "Invalid key passed!",
"core_player_kick_invalid_key": "Invalid key! Please restart your game.",
"core_player_kick_auth_server_fail": "BeamMP authentication server failed! Please try to connect again in 5 minutes.",
"core_player_kick_stale": "Stale client. (Replaced by new connection)",
"core_player_kick_no_allowed_default_reason": "You are not welcome on this server. Access denied.",
"core_player_kick_server_full": "Server is full.",
"core_player_set_id": "Player set ID {}",
"core_identifying_okay": "Successful login.",
"": "In-game phrases",
"game_welcome_message": "Welcome {}!",
"": "Client class phrases",
"client_mod_request": "Requested mod: {}",
"client_mod_sent": "Mod sent: Size: {}mb, Speed: {}Mb/s ({}sec)",
"client_mod_sent_limit": " (limit {}Mb/s)",
"client_mod_sent_error": "Error sending mod: {}",
"client_sync_time": "Sync time {}sec.",
"client_kicked": "Kicked for reason: \"{}\"",
"client_event_invalid_data": "Invalid data returned from event: {}",
"client_player_disconnected": "Left the server. Playtime: {} min",
"": "Events system",
"events_not_callable": "Unable to add event \"{}\". Use \"{}\" instead. Skipping...",
"events_not_found": "Event \"{}\" is not registered. Maybe {}? Skipping...",
"events_calling_error": "Error calling \"{}\" in function \"{}\".",
"events_lua_function_not_found": "Unable to call {}lua event - \"{}\" not found.",
"events_lua_local": "local ",
"events_lua_calling_error": "Error: \"{}\" - calling lua event \"{}\", function: \"{}\", arguments: {}",
"": "Plugins loader",
"plugins_not_found_load": "Function \"def load():\" not found.",
"plugins_not_found_start": "Function \"def start():\" not found.",
"plugins_not_found_unload": "Function \"def unload():\" not found.",
"plugins_kt_invalid": "\"kt\" variable does not belong to the KuiToi class.",
"plugins_invalid": "Plugin \"{}\" cannot be run in KuiToi.",
"plugins_error_loading": "An error occurred while loading the plugin {}: {}",
"": "Lua plugins loader",
"plugins_lua_enabled": "You have enabled Lua plugin support.",
"plugins_lua_nuances_warning": "There are some nuances when working with Kuiti. If you have a suggestion for their solution, and it is related to KuiToi, please contact the developer.",
"plugins_lua_legacy_config_create_warning": "Some BeamMP plugins require a properly configured ServerConfig.toml file to function.",
"plugins_lua_legacy_config_create": "Creating it.",
"plugins_lua_unload": "Stopping Lua plugin: {}",
"": "Command: man",
"man_message_man": "man - Displays help page for COMMAND.\nUsage: man COMMAND",
"help_message_man": "Displays help page for COMMAND.",
"man_message_man": "man - Shows the help page for COMMAND.\nUsage: man COMMAND",
"help_message_man": "Shows the help page for COMMAND.",
"man_for": "Help page for",
"man_message_not_found": "man: Help page not found.",
"man_command_not_found": "man: Command \"{}\" not found!",
"": "Command: help",
"man_message_help": "help - Displays the names and short descriptions of commands.\nUsage: help [--raw]\nThe `help` command displays a list of all available commands and a brief description of each command.",
"help_message_help": "Displays the names and short descriptions of commands.",
"man_message_help": "help - Shows the names and brief descriptions of commands.\nUsage: help [--raw]\nThe `help` command displays a list of all available commands, with a brief description for each command.",
"help_message_help": "Shows the names and brief descriptions of commands",
"help_command": "Command",
"help_message": "Description",
"help_message_not_found": "No description available.",
"help_message": "Text",
"help_message_not_found": "No text found",
"": "Command: stop",
"man_message_stop": "stop - Stops the server.\nUsage: stop",

View File

@@ -24,6 +24,65 @@
"": "Web phases",
"web_start": "WebAPI запустился на {} (CTRL+C для выключения)",
"": "Core phrases",
"core_bind_failed": "Не получилось занять порт. Ошибка: {}",
"core_direct_mode": "Сервер запушен в режиме прямого подключения.",
"core_auth_server_error": "Поступил не корректный ответ от сервером авторизации BeamMP.",
"core_auth_server_refused": "Сервер авторизации BeamMP отклонил ваш ключ. Причина: {}",
"core_auth_server_refused_no_reason": "Сервер авторизации BeamMP не сообщил причины.",
"core_auth_server_refused_direct_node": "Сервер всё ещё работает, но в режиме прямого подключения.",
"core_auth_server_no_response": "Не получилось авторизовать сервер.",
"core_mods_loaded": "Загружено {} модов. {}Мб",
"core_identifying_connection": "Обработка нового подключения...",
"core_player_kick_outdated": "Не подходящая версия BeamMP.",
"core_player_kick_bad_key": "Передан не правильный ключ!",
"core_player_kick_invalid_key": "Неверный ключ! Пожалуйста, перезапустите свою игру.",
"core_player_kick_auth_server_fail": "Сбой сервера аутентификации! Попробуйте снова подключиться через 5 минут.",
"core_player_kick_stale": "Устаревший клиент. (Заменено новым подключением)",
"core_player_kick_no_allowed_default_reason": "Вам не рады на этом сервере. Вход запрещён.",
"core_player_kick_server_full": "Сервер полон.",
"core_player_set_id": "Игрок получил ID {}",
"core_identifying_okay": "Успешный вход.",
"": "In-game phrases",
"game_welcome_message": "Добро пожаловать {}!",
"": "Client class phrases",
"client_mod_request": "Запрошен мод: {}",
"client_mod_sent": "Мод отправлен: Вес: {}мб, Скорость: {}Мб/с ({}сек)",
"client_mod_sent_limit": " (лимит {}Мб/с)",
"client_mod_sent_error": "Ошибка при отправке мода: {}",
"client_sync_time": "Время синхронизации {}сек.",
"client_kicked": "Кикнут по причине: \"{}\"",
"client_event_invalid_data": "Из ивента вернулись не верные данные: {}",
"client_player_disconnected": "Вышел с сервера. Время игры: {} мин",
"": "Events system",
"events_not_callable": "Невозможно добавить ивент \"{}\". Использую лучше \"{}\". Скип...",
"events_not_found": "Ивент \"{}\" не зарегистрирован. Может {}? Скип...",
"events_calling_error": "Ошибка во время вызова \"{}\" в функции \"{}\".",
"events_lua_function_not_found": "Невозможно вызвать {}lua ивент - \"{}\" не найдена.",
"events_lua_local": "локальный ",
"events_lua_calling_error": "Ошибка: \"{}\" - во время вызова lua ивента \"{}\", функция: \"{}\" , аргументы: {}",
"": "Plugins loader",
"plugins_not_found_load": "Функция \"def load():\" не найдена.",
"plugins_not_found_start": "Функция \"def start():\" не найдена.",
"plugins_not_found_unload": "Функция \"def unload():\" не найдена.",
"plugins_kt_invalid": "Переменная \"kt\" не принадлежит классу KuiToi.",
"plugins_invalid": "Плагин: \"{}\" - не может быть запущен в KuiToi.",
"plugins_error_loading": "Произошла ошибка при загрузке плагина {}: {}",
"": "Lua plugins loader",
"plugins_lua_enabled": "Вы включили поддержку плагинов Lua.",
"plugins_lua_nuances_warning": "В работе с Kuiti есть некоторые нюансы. Если у вас есть предложение по их решению, и оно связано с KuiToi, пожалуйста, свяжитесь с разработчиком.",
"plugins_lua_legacy_config_create_warning": "Для работы некоторых плагинов BeamMP требуется правильно настроенный файл ServerConfig.toml.",
"plugins_lua_legacy_config_create": "Создаю его.",
"plugins_lua_unload": "Останавливаю Lua плагин: {}",
"": "Command: man",
"man_message_man": "man - Показывает страничку помощи для COMMAND.\nИспользование: man COMMAND",
"help_message_man": "Показывает страничку помощи для COMMAND.",

View File

@@ -1,93 +1,109 @@
class i18n:
# Basic phases
hello: str = data["hello"]
config_path: str = data["config_path"]
init_ok: str = data["init_ok"]
start: str = data["start"]
stop: str = data["stop"]
hello: str
config_path: str
init_ok: str
start: str
stop: str
# Server auth
auth_need_key: str = data["auth_need_key"]
auth_empty_key: str = data["auth_empty_key"]
auth_cannot_open_browser: str = data["auth_cannot_open_browser"]
auth_use_link: str = data["auth_use_link"]
auth_need_key: str
auth_empty_key: str
auth_cannot_open_browser: str
auth_use_link: str
# GUI phases
GUI_yes: str = data["GUI_yes"]
GUI_no: str = data["GUI_no"]
GUI_ok: str = data["GUI_ok"]
GUI_cancel: str = data["GUI_cancel"]
GUI_need_key_message: str = data["GUI_need_key_message"]
GUI_enter_key_message: str = data["GUI_enter_key_message"]
GUI_cannot_open_browser: str = data["GUI_cannot_open_browser"]
GUI_yes: str
GUI_no: str
GUI_ok: str
GUI_cancel: str
GUI_need_key_message: str
GUI_enter_key_message: str
GUI_cannot_open_browser: str
# Web phases
web_start: str = data["web_start"]
web_start: str
# Core phrases
core_bind_failed: str
core_direct_mode: str
core_auth_server_error: str
core_auth_server_refused: str
core_auth_server_refused_no_reason: str
core_auth_server_refused_direct_node: str
core_auth_server_no_response: str
core_mods_loaded: str
core_identifying_connection: str
core_player_kick_outdated: str
core_player_kick_bad_key: str
core_player_kick_invalid_key: str
core_player_kick_auth_server_fail: str
core_player_kick_stale: str
core_player_kick_no_allowed_default_reason: str
core_player_kick_server_full: str
core_player_set_id: str
core_identifying_okay: str
# In-game phrases
game_welcome_message: str
# Client class phrases
client_mod_request: str
client_mod_sent: str
client_mod_sent_limit: str
client_mod_sent_error: str
client_sync_time: str
client_kicked: str
client_event_invalid_data: str
client_player_disconnected: str
# Events system
events_not_callable: str
events_not_found: str
events_calling_error: str
events_lua_function_not_found: str
events_lua_local: str
events_lua_calling_error: str
# Plugins loader
plugins_not_found_load: str
plugins_not_found_start: str
plugins_not_found_unload: str
plugins_kt_invalid: str
plugins_invalid: str
plugins_error_loading: str
# Lua plugins loader
plugins_lua_enabled: str
plugins_lua_nuances_warning: str
plugins_lua_legacy_config_create_warning: str
plugins_lua_legacy_config_create: str
plugins_lua_unload: str
# Command: man
man_message_man: str = data["man_message_man"]
help_message_man: str = data["help_message_man"]
man_for: str = data["man_for"]
man_message_not_found: str = data["man_message_not_found"]
man_command_not_found: str = data["man_command_not_found"]
man_message_man: str
help_message_man: str
man_for: str
man_message_not_found: str
man_command_not_found: str
# Command: help
man_message_help: str = data["man_message_help"]
help_message_help: str = data["help_message_help"]
help_command: str = data["help_command"]
help_message: str = data["help_message"]
help_message_not_found: str = data["help_message_not_found"]
man_message_help: str
help_message_help: str
help_command: str
help_message: str
help_message_not_found: str
# Command: stop
man_message_stop: str = data["man_message_stop"]
help_message_stop: str = data["help_message_stop"]
man_message_stop: str
help_message_stop: str
# Command: exit
man_message_exit: str = data["man_message_exit"]
help_message_exit: str = data["help_message_exit"]
data = {
"": "Basic phases",
"hello": "Hello from KuiToi-Server!",
"config_path": "Use {} for config.",
"init_ok": "Initializing ready.",
"start": "Server started!",
"stop": "Goodbye!",
"": "Server auth",
"auth_need_key": "BEAM key needed for starting the server!",
"auth_empty_key": "Key is empty!",
"auth_cannot_open_browser": "Cannot open browser: {}",
"auth_use_link": "Use this link: {}",
"": "GUI phases",
"GUI_yes": "Yes",
"GUI_no": "No",
"GUI_ok": "Ok",
"GUI_cancel": "Cancel",
"GUI_need_key_message": "BEAM key needed for starting the server!\nDo you need to open the web link to obtain the key?",
"GUI_enter_key_message": "Please type your key:",
"GUI_cannot_open_browser": "Cannot open browser.\nUse this link: {}",
"": "Command: man",
"man_message_man": "man - display the manual page for COMMAND.\nUsage: man COMMAND",
"help_message_man": "Display the manual page for COMMAND.",
"man_for": "Manual for command",
"man_message_not_found": "man: Manual message not found.",
"man_command_not_found": "man: command \"{}\" not found!",
"": "Command: help",
"man_message_help": "help - display names and brief descriptions of available commands.\nUsage: help [--raw]\nThe `help` command displays a list of all available commands along with a brief description of each command.",
"help_message_help": "Display names and brief descriptions of available commands",
"help_command": "Command",
"help_message": "Help message",
"help_message_not_found": "No help message found",
"": "Command: stop",
"man_message_stop": "stop - Just shutting down the server.\nUsage: stop",
"help_message_stop": "Server shutdown.",
"": "Command: exit",
"man_message_exit": "exit - Just shutting down the server.\nUsage: stop",
"help_message_exit": "Server shutdown."
}
man_message_exit: str
help_message_exit: str

View File

@@ -14,56 +14,13 @@ from core.utils import get_logger
class i18n:
data = {}
def __init__(self, data):
# Basic phases
self.hello: str = data["hello"]
self.config_path: str = data["config_path"]
self.init_ok: str = data["init_ok"]
self.start: str = data["start"]
self.stop: str = data["stop"]
i18n.data = data
# Server auth
self.auth_need_key: str = data["auth_need_key"]
self.auth_empty_key: str = data["auth_empty_key"]
self.auth_cannot_open_browser: str = data["auth_cannot_open_browser"]
self.auth_use_link: str = data["auth_use_link"]
# GUI phases
self.GUI_yes: str = data["GUI_yes"]
self.GUI_no: str = data["GUI_no"]
self.GUI_ok: str = data["GUI_ok"]
self.GUI_cancel: str = data["GUI_cancel"]
self.GUI_need_key_message: str = data["GUI_need_key_message"]
self.GUI_enter_key_message: str = data["GUI_enter_key_message"]
self.GUI_cannot_open_browser: str = data["GUI_cannot_open_browser"]
# Web phases
self.web_start: str = data["web_start"]
# Command: man
self.man_message_man: str = data["man_message_man"]
self.help_message_man: str = data["help_message_man"]
self.man_for: str = data["man_for"]
self.man_message_not_found: str = data["man_message_not_found"]
self.man_command_not_found: str = data["man_command_not_found"]
# Command: help
self.man_message_help: str = data["man_message_help"]
self.help_message_help: str = data["help_message_help"]
self.help_command: str = data["help_command"]
self.help_message: str = data["help_message"]
self.help_message_not_found: str = data["help_message_not_found"]
# Command: help
self.man_message_stop: str = data["man_message_stop"]
self.help_message_stop: str = data["help_message_stop"]
# Command: exit
self.man_message_exit: str = data["man_message_exit"]
self.help_message_exit: str = data["help_message_exit"]
self.data = data
def __getattribute__(self, key):
return i18n.data[key]
class MultiLanguage:
@@ -91,53 +48,112 @@ class MultiLanguage:
else:
# noinspection PyDictDuplicateKeys
self.__data = {
"": "Basic phases",
"hello": "Greetings from KuiToi Server!",
"config_path": "Use {} to configure.",
"init_ok": "Initialization complete.",
"start": "Server started!",
"stop": "Server stopped!",
"": "Basic phases",
"hello": "Hello from KuiToi-Server!",
"config_path": "Use {} to configure.",
"init_ok": "Initialization completed.",
"start": "Server started!",
"stop": "Server stopped!",
"": "Server auth",
"auth_need_key": "A BeamMP key is required to start the server!",
"auth_empty_key": "The BeamMP key is empty!",
"auth_cannot_open_browser": "Failed to open browser: {}",
"auth_use_link": "Use this link: {}",
"": "Server auth",
"auth_need_key": "BeamMP key is required to run!",
"auth_empty_key": "BeamMP key is empty!",
"auth_cannot_open_browser": "Failed to open browser: {}",
"auth_use_link": "Use this link: {}",
"": "GUI phases",
"GUI_yes": "Yes",
"GUI_no": "No",
"GUI_ok": "Ok",
"GUI_cancel": "Cancel",
"GUI_need_key_message": "A BeamMP key is required to start the server!\nDo you want to open the link in a browser to obtain the key?",
"GUI_enter_key_message": "Please enter the key:",
"GUI_cannot_open_browser": "Failed to open browser.\nUse this link: {}",
"": "GUI phases",
"GUI_yes": "Yes",
"GUI_no": "No",
"GUI_ok": "OK",
"GUI_cancel": "Cancel",
"GUI_need_key_message": "BeamMP key is required to run!\nDo you want to open the link in your browser to get the key?",
"GUI_enter_key_message": "Please enter the key:",
"GUI_cannot_open_browser": "Failed to open browser.\nUse this link: {}",
"": "Web phases",
"web_start": "WebAPI started at {} (Press CTRL+C to quit)",
"": "Web phases",
"web_start": "WebAPI started on {} (CTRL+C to stop)",
"": "Command: man",
"man_message_man": "man - Displays help page for COMMAND.\nUsage: man COMMAND",
"help_message_man": "Displays help page for COMMAND.",
"man_for": "Help page for",
"man_message_not_found": "man: Help page not found.",
"man_command_not_found": "man: Command \"{}\" not found!",
"": "Core phrases",
"core_bind_failed": "Failed to bind port. Error: {}",
"core_direct_mode": "Server started in direct connection mode.",
"core_auth_server_error": "Received invalid response from BeamMP authentication server.",
"core_auth_server_refused": "The BeamMP authentication server refused your key. Reason: {}",
"core_auth_server_refused_no_reason": "The BeamMP authentication server did not provide a reason.",
"core_auth_server_refused_direct_node": "The server is still running, but in direct connection mode.",
"core_auth_server_no_response": "Failed to authenticate the server.",
"core_mods_loaded": "Loaded {} mods. {}Mb",
"core_identifying_connection": "Processing new connection...",
"core_player_kick_outdated": "Incorrect version of BeamMP.",
"core_player_kick_bad_key": "Invalid key passed!",
"core_player_kick_invalid_key": "Invalid key! Please restart your game.",
"core_player_kick_auth_server_fail": "BeamMP authentication server failed! Please try to connect again in 5 minutes.",
"core_player_kick_stale": "Stale client. (Replaced by new connection)",
"core_player_kick_no_allowed_default_reason": "You are not welcome on this server. Access denied.",
"core_player_kick_server_full": "Server is full.",
"core_player_set_id": "Player set ID {}",
"core_identifying_okay": "Successful login.",
"": "Command: help",
"man_message_help": "help - Displays the names and short descriptions of commands.\nUsage: help [--raw]\nThe `help` command displays a list of all available commands and a brief description of each command.",
"help_message_help": "Displays the names and short descriptions of commands.",
"help_command": "Command",
"help_message": "Description",
"help_message_not_found": "No description available.",
"": "In-game phrases",
"game_welcome_message": "Welcome {}!",
"": "Command: stop",
"man_message_stop": "stop - Stops the server.\nUsage: stop",
"help_message_stop": "Stops the server.",
"": "Client class phrases",
"client_mod_request": "Requested mod: {}",
"client_mod_sent": "Mod sent: Size: {}mb, Speed: {}Mb/s ({}sec)",
"client_mod_sent_limit": " (limit {}Mb/s)",
"client_mod_sent_error": "Error sending mod: {}",
"client_sync_time": "Sync time {}sec.",
"client_kicked": "Kicked for reason: \"{}\"",
"client_event_invalid_data": "Invalid data returned from event: {}",
"client_player_disconnected": "Left the server. Playtime: {} min",
"": "Command: exit",
"man_message_exit": "exit - Stops the server.\nUsage: exit",
"help_message_exit": "Stops the server."
}
"": "Events system",
"events_not_callable": "Unable to add event \"{}\". Use \"{}\" instead. Skipping...",
"events_not_found": "Event \"{}\" is not registered. Maybe {}? Skipping...",
"events_calling_error": "Error calling \"{}\" in function \"{}\".",
"events_lua_function_not_found": "Unable to call {}lua event - \"{}\" not found.",
"events_lua_local": "local ",
"events_lua_calling_error": "Error: \"{}\" - calling lua event \"{}\", function: \"{}\", arguments: {}",
"": "Plugins loader",
"plugins_not_found_load": "Function \"def load():\" not found.",
"plugins_not_found_start": "Function \"def start():\" not found.",
"plugins_not_found_unload": "Function \"def unload():\" not found.",
"plugins_kt_invalid": "\"kt\" variable does not belong to the KuiToi class.",
"plugins_invalid": "Plugin \"{}\" cannot be run in KuiToi.",
"plugins_error_loading": "An error occurred while loading the plugin {}: {}",
"": "Lua plugins loader",
"plugins_lua_enabled": "You have enabled Lua plugin support.",
"plugins_lua_nuances_warning": "There are some nuances when working with Kuiti. If you have a suggestion for their solution, and it is related to KuiToi, please contact the developer.",
"plugins_lua_legacy_config_create_warning": "Some BeamMP plugins require a properly configured ServerConfig.toml file to function.",
"plugins_lua_legacy_config_create": "Creating it.",
"plugins_lua_unload": "Stopping Lua plugin: {}",
"": "Command: man",
"man_message_man": "man - Shows the help page for COMMAND.\nUsage: man COMMAND",
"help_message_man": "Shows the help page for COMMAND.",
"man_for": "Help page for",
"man_message_not_found": "man: Help page not found.",
"man_command_not_found": "man: Command \"{}\" not found!",
"": "Command: help",
"man_message_help": "help - Shows the names and brief descriptions of commands.\nUsage: help [--raw]\nThe `help` command displays a list of all available commands, with a brief description for each command.",
"help_message_help": "Shows the names and brief descriptions of commands",
"help_command": "Command",
"help_message": "Text",
"help_message_not_found": "No text found",
"": "Command: stop",
"man_message_stop": "stop - Stops the server.\nUsage: stop",
"help_message_stop": "Stops the server.",
"": "Command: exit",
"man_message_exit": "exit - Stops the server.\nUsage: exit",
"help_message_exit": "Stops the server."
}
self.__i18n = i18n(self.__data)
def open_file(self):