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Add clone isntructions and --parallel info
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@ -34,7 +34,9 @@ Make sure you have [`vcpkg` installed](https://learn.microsoft.com/en-us/vcpkg/g
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- Arch: `sudo pacman -S base-devel`
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- openSUSE: `zypper in -t pattern devel-basis`
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Clone the BeamMP-Launcher to your system trough `git`
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Clone the BeamMP-Launcher Repository to your system using `git`, for example:
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`git clone https://github.com/BeamMP/BeamMP-Launcher.git`
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[Additional information about cloning a GitHub Repo](https://docs.github.com/en/repositories/creating-and-managing-repositories/cloning-a-repository)
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Checkout the tag that was used for the [latest release](https://github.com/BeamMP/BeamMP-Launcher/releases/latest). For example, if `v2.3.2` is used in the latest release, then do `git checkout v2.3.2`
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@ -42,6 +44,8 @@ In the root directory of the project,
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1. `cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux`
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2. `cmake --build bin --parallel --config Release`
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> Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread.
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Move the finished application out of the `/bin` folder into its own folder and run it from there
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The native linux BeamMP-Launcher will start and use native linux BeamNG.drive
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@ -64,7 +68,7 @@ This can be done for example by creating a symlink
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---
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## **Known Issues**
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- The native linux BeamMP-Launcher currently can only connect to a server once, after disconnecting you need to restart the launcher
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- The native linux BeamMP-Launcher currently can only connect to a server once, after disconnecting you need to restart the launcher. You can do that without closing the game inbetween
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- If you don’t see the “Multiplayer” button. Make sure that the BeamMP mod is present and activated in the “Mod Manager” then try pressing CTRL + L.
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- VPNs of any type may cause connection issues.
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- If the Launcher reports any errors, read the [FAQ](https://forum.beammp.com/c/faq/35).
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