Merge branch 'main' into patch-4

This commit is contained in:
Protogen187
2025-08-06 22:06:38 +02:00
committed by GitHub
19 changed files with 131 additions and 38 deletions

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@@ -3,7 +3,6 @@
The Launcher is not connecting to the game.
This quick guide explains how to manually change the launcher port.
# Changing the port manually
1. Start BeamNG
@@ -21,5 +20,7 @@ This quick guide explains how to manually change the launcher port.
If theres still no connection, try again with another port. Any number between ~2000 and 65535 is a valid port
## Still facing issue?
Create a support ticket on our [Discord Server](https://discord.gg/BeamMP).
Tags: Launcher, download,
Tags: Launcher, Connection Failed, Port Number

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@@ -36,7 +36,15 @@ If other players, trying to connect to your server, receive an error code 10060,
- Make sure you're not using a VPN (this can cause issues).
- Make sure the server is actually running, without any errors or warnings.
You can check if you have successfully portforwarded using the site '[probablyup.net](https://probablyup.net/api)' whilst the server is running.
You can check if you have successfully portforwarded using CheckBeamMP whilst the server is running.
<form action="https://check.beammp.com/api/v2/beammp" method="get" target="_blank">
<label for="ip">IP adress:</label>
<input type="text" id="ip" name="ip"><br>
<label for="port">Port:</label>
<input type="text" id="port" name="port"><br>
<input type="submit" value="CheckBeamMP">
</form>
Notes:

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@@ -9,7 +9,15 @@ For Servers hosted at home, open [whatsmyip.org](https://whatsmyip.org) in a Bro
This will output the public IPv4 address you are being contacted with from the Internet.
Note, that 127.0.0.1 is the localhost address and can only be used by yourself, if the Server is hosted on the same Computer.
If you are still having connection troubles with your home hosted server, check [probablyup.net](https://probablyup.net/api) and the [port forwarding guide](https://docs.beammp.com/server/port-forwarding/)
If you are still having connection troubles with your home hosted server, check the [port forwardings](https://docs.beammp.com/server/port-forwarding/) as well as CheckBeamMP
<form action="https://check.beammp.com/api/v2/beammp" method="get" target="_blank">
<label for="ip">IP adress:</label>
<input type="text" id="ip" name="ip"><br>
<label for="port">Port:</label>
<input type="text" id="port" name="port"><br>
<input type="submit" value="CheckBeamMP">
</form>
## How to check for CGNAT?
Have a look at [this page](https://docs.beammp.com/FAQ/How-to-check-for-CGNAT/) to determine wether you can host a server at home or not.

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@@ -35,7 +35,7 @@ In order to do this, you need a basic understanding of how to build an applicati
Make sure you have [`vcpkg` installed](https://learn.microsoft.com/en-us/vcpkg/get_started/get-started?pivots=shell-bash#1---set-up-vcpkg), as well as basic development tools, often found in packages, for example:
- Debian: `sudo apt install build-essential`
- Fedora: `sudo dnf install @development-tools`
- Fedora: `sudo dnf install cmake gcc-c++ perl-IPC-Cmd perl-FindBin perl-File-Compare perl-File-Copy`
- Arch: `sudo pacman -S base-devel`
- openSUSE: `zypper in -t pattern devel-basis`
- SteamOS (Arch): `sudo pacman -S base-devel linux-api-headers glibc libconfig` (You also need to do `sudo steamos-readonly disable` but make sure to enable it again after installing the packages)

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@@ -264,6 +264,17 @@ This means you eihter have a CGNAT IPv4, or you have done something wrong during
To check if you have a CGNAT IPv4, look up the WAN IP Address on your routers interface. Compare it to your [public IP](https://www.whatsmyip.org/). If they're the same, you are not behind a CGNAT.
IPv6 Support is **NOT** yet implemented.
### **7. How to check the connectivity of your BeamMP-Server**
Enter the servers public IPv4 and Port below, then click "CheckBeamMP".
<form action="https://check.beammp.com/api/v2/beammp" method="get" target="_blank">
<label for="ip">IP adress:</label>
<input type="text" id="ip" name="ip"><br>
<label for="port">Port:</label>
<input type="text" id="port" name="port"><br>
<input type="submit" value="CheckBeamMP">
</form>
!!! warning "I want to use a VPN such as RadminVPN, Hamachi, or similar."
BeamMP does not support these VPNs, as they often cause issues. One of these issues is UDP traffic not being forwarded. To resolve this, refer to section 1.

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@@ -50,7 +50,13 @@ There are 4 major steps in this guide.
Use a tool such as CheckBeamMP to test if the rule is working.
[:octicons-arrow-right-24: CheckBeamMP](https://check.beammp.com/api/v2/beammp/ip/port)
<form action="https://check.beammp.com/api/v2/beammp" method="get" target="_blank">
<label for="ip">IP adress:</label>
<input type="text" id="ip" name="ip"><br>
<label for="port">Port:</label>
<input type="text" id="port" name="port"><br>
<input type="submit" value="CheckBeamMP">
</form>
</div>
@@ -217,7 +223,15 @@ Most routers have a 'save' button, and some routers require a restart or reboot
There are a few different ways to test the connection.
Our recommend way is to use a tool called **CheckBeamMP** as this tests for BeamMP specific issues and protocols.
Our recommend way is to use our tool **CheckBeamMP** as this tests for BeamMP specific issues and protocols.
<form action="https://check.beammp.com/api/v2/beammp" method="get" target="_blank">
<label for="ip">IP adress:</label>
<input type="text" id="ip" name="ip"><br>
<label for="port">Port:</label>
<input type="text" id="port" name="port"><br>
<input type="submit" value="CheckBeamMP">
</form>
This can be done by getting your public IPv4 Address, this once again can be done in a few different ways. The main way is to use a website called [whatsmyip.org](https://whatsmyip.org/). This is a simple website which displays your public IP Address. You should be looking for an IP address with the formatting: xxx.xxx.xxx.xxx