mirror of
https://github.com/BeamMP/BeamMP-Server.git
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36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
// BeamMP, the BeamNG.drive multiplayer mod.
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// Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
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//
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// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "RegionHandler.h"
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#include "Common.h"
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void RegionHandler::TopLevelDomainFailed(bool failed)
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{
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if (!failed) return;
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beammp_info("Top level domain of " + mValidTLDs[mRegionIndex % mValidTLDs.size()] + " didn't respond correctly , changing domain to " + mValidTLDs[(mRegionIndex + 1) % mValidTLDs.size()]);
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mRegionIndex++;
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}
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std::string RegionHandler::RegionToTopLevelDomain(const std::string region)
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{
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if (region == "Developer") {
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return "beammp.dev";
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}
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return mValidTLDs[mRegionIndex % mValidTLDs.size()]; // Global
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}
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