// BeamMP, the BeamNG.drive multiplayer mod. // Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors. // // BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "RegionHandler.h" #include "Common.h" void RegionHandler::TopLevelDomainFailed(bool failed) { if (!failed) return; beammp_info("Top level domain of " + mValidTLDs[mRegionIndex % mValidTLDs.size()] + " didn't respond correctly , changing domain to " + mValidTLDs[(mRegionIndex + 1) % mValidTLDs.size()]); mRegionIndex++; } std::string RegionHandler::RegionToTopLevelDomain(const std::string region) { if (region == "Developer") { return "beammp.dev"; } return mValidTLDs[mRegionIndex % mValidTLDs.size()]; // Global }