mirror of
https://github.com/BeamMP/BeamMP-Server.git
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4.1 KiB
4.1 KiB
v2.4.0
- CHANGED entire plugin Lua implementation (rewrite)
- CHANGED moved all functions into MP.*
- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
- ADDED
MP.GetOSName() -> string
: Returns "Linux", "Windows" or "Other" - ADDED
MP.GetServerVersion() -> string
: Returns major,minor,patch version - ADDED
MP.IsPlayerGuest(id) -> boolean
: Whether player with id is a guest - ADDED
MP.Settings
table providing aliases for 0,1,2,etc. in MP.Set(id,val) - ADDED
MP.PrintRaw(...)
: prints messages without[TIME DATE] [LUA]
etc. - ADDED
FS
table to host some effective filesystem manipulation functions - ADDED
FS.CreateDirectory(path) -> bool,string
: Creates the path's directory (all missing pieces) and returns whether it fails and why if it did - ADDED
FS.Exists(path) -> bool
: Whether the file exists - ADDED
FS.Rename(old,new) -> bool,string
: Renames a file or folder (same as "move") - ADDED
FS.Remove(path) -> bool,string
: Removes a file or (empty) folder - ADDED
FS.Copy(original,copy) -> bool,string
: Copies a file or directory - ADDED plugin directories to
package.path
andpackage.cpath
beforeonInit
- ADDED ability to add
PluginConfig.toml
to your plugin folder to change some settings - ADDED ability to share a lua state with other plugins via
StateId
setting inPluginConfig.toml
- ADDED
MP.HttpsGET(host,port,target) -> status,body
: Does a synchronous HTTPS GET request - ADDED
MP.HttpsPOST(host,port,target,body,content_type) -> status,body
: Does a synchronous HTTPS POST request - ADDED
MP.GetStateMemoryUsage() -> number
: Current memory usage of the current state in bytes - ADDED
MP.GetLuaMemoryUsage() -> number
: Current memory usage of all states combined, in bytes - ADDED
MP.CreateEventTimer(event,interval_ms)
: Replacement forCreateThread
- calls the event in the given interval
v2.3.3
- CHANGED servers to be private by default
v2.3.2
- ADDED Ctrl+C causes a graceful shutdown on windows (did already on linux)
- ADDED more meaningful shutdown messages
- ADDED even better backend connection error reporting
- ADDED
SendErrors
config inServerConfig.toml
to opt-out of error reporting - ADDED hard-shutdown if Ctrl+C pressed 3 times
- FIXED issue with shells like bash being unusable after server exit
v2.3.1
- CHANGED join/sync timeout to 20 minutes, players wont drop if loading takes >5 mins
v2.3.0
- ADDED version check - the server will now let you know when a new release is out
- ADDED logging of various errors, crashes and exceptions to the backend
- ADDED chat messages are now logged to the server console as [CHAT]
- ADDED debug message telling you when the server heartbeats to the backend
- REMOVED various [DEBUG] messages which were confusing (such as "breaking client loop")
- FIXED various crashes and issues with handling unexpected backend responses
- FIXED minor bugs due to code correctness
v2.2.0
- FIXED major security flaw
- FIXED minor bugs
v2.1.4
- ADDED debug heartbeat print
- ADDED kicking every player before shutdown
- FIXED rare bug which led to violent crash
- FIXED minor bugs
v2.1.3
- FIXED Lua events not cancelling properly on Linux
v2.1.2
- CHANGED default map to gridmap v2
- FIXED version number display
v2.1.1
v2.1.0 (pre-v2.1.1)
v2.0.4 (pre-v2.1.0)
- REMOVED boost as a runtime dependency
- FIXED Lua plugins on Linux
- FIXED console history on Windows
- CHANGED to new config format TOML
v2.0.3
- WORKAROUND for timeout bug / ghost player bug
- FIXED 100% CPU spin when stdin is /dev/null.
v2.0.2
- ADDED fully new commandline
- ADDED new backend
- ADDED automated build system
- ADDED lua GetPlayerIdentifiers
- ADDED lots of debug info
- ADDED better POSTing and GETing
- ADDED a license
- FIXED ghost players in player list issue
- FIXED ghost vehicle after joining issue
- FIXED missing vehicle after joining issue
- FIXED a lot of desync issues
- FIXED some memory leaks
- FIXED various crashes
- FIXED various data-races
- FIXED some linux-specific crashes
- FIXED some linux-specific issues
- FIXED bug which caused kicking to be logged as leaving
- FIXED various internal developer quality-of-life things