This PR fixes an issue where players would get personal events during
downloads, which would corrupt the download and block the user from
being able to properly join the server.
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Reverts a PR that has been causing sol to crash.
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Add ENV for missing settings.
Issue: https://github.com/BeamMP/BeamMP-Server/issues/414
Please let me know if there are any issues.
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This PR fixes the segfault caused by rapidjson on the first heartbeat,
and the memory leak that happens during mod hashing.
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Just cleaning up some sentry related code, mentions, etc.
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This PR adds an "I" packet which returns the server information. This
can be used by external programs and the launcher to get information
about a server without having to connect it to. It can be toggled in the
config and in lua.
Adds `MP.GetPlayerRole(player_id)` to the Lua API to get a player's role
("USER", "EA", "MDEV", "STAFF", "ET") by their player id.
Currently you can only get someone's role in onPlayerAuth from the
parameters and in onVehicleSpawned and onVehicleEdited from the packet
data, but not in onPlayerJoin for example without storing it.
With this PR, returning 2 in onPlayerAuth will allow the player to join
without checking if the server is full. This makes it easier for plugin
developers to allow for example their staff to join without having to
change the max player count.