this massively improves thread safety and cleanly serializes accesses
into the lua engine's result objects where accesses before were
extremely unsafe and could access a corrupt/invalid stack.
this fixes various obscure crashes related to accessing results,
without changing any observable behavior.
between the time we check for `is_open` and the actual disconnect, the
socket could already have been disconnected by another thread (TOCTOU).
Furthermore, the disconnects can race causing a segfault or similar
issue in the asio's internals.
with this many http connnections, we were exhausting all available file
descriptors, leading to a dead server that keeps CLOSE_WAIT tcp sockets.
Because we want to retain the behavior that we keep connections open for
reuse, we instead make a pool of 8 curl instances now, shared between
all the different requests.
this was exhausting file descriptors with enough concurrent reads, from
what I can tell. Either way, spawning a new OS thread per read is not
the way.
Because this is so critical, I added unit-tests for that behavior.
this happens when, somehow, the client disconnects before we get here.
I had this happen when breaking in the debugger and continuing, which
leads to clients timing out (client-side timeouts).
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Removes continue in socket accept flow
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This pull request adds BEAMMP_PROVIDER_DISABLE_MP_SET variable
(true/false/1/0) to disable MP::Set for providers.
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This PR adds a boolean parameter to the MP.SendChatMessage function that
allows logging the message or not (default true).
I took an example from the ``set_function("SendNotification" ...`` to
make the default value working.
It's my first time actually doing C++, I hope it's alright!
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Testing builds with -Wl,--export-dynamic
Closes#464
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## Summary
Reject malformed vehicle reset and paint packets before slicing
structured payloads, and catch parser exceptions in the TCP client loop.
## Problem
Or:<pid>-<vid>:null and similarly malformed Op packets could reach
substr(npos) in ParseVehicle, throwing std::out_of_range. On TCP, that
exception could escape the client loop and kill the thread.
## Changes
- Guard Or reset packets when no { payload exists
- Guard Op paint packets when no [ payload exists
- Add a small helper and unit test for structured payload extraction
- Catch std::exception around GlobalParser in the TCP client loop and
disconnect the offending client
## Verification
- git diff --check
- Full build/tests not run in this shell because cmake was not installed
add/test Debian 13 build to github actions
Closes#464
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Decreases the likelyhood of lua stack corruption.
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I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.