mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-07-12 17:54:04 +00:00
fix race on disconnect
between the time we check for `is_open` and the actual disconnect, the socket could already have been disconnected by another thread (TOCTOU). Furthermore, the disconnects can race causing a segfault or similar issue in the asio's internals.
This commit is contained in:
+14
-2
@@ -18,6 +18,7 @@
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#pragma once
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#include <atomic>
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#include <chrono>
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#include <memory>
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#include <optional>
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@@ -68,8 +69,11 @@ public:
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std::string GetCarPositionRaw(int Ident);
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void SetUDPAddr(const ip::udp::endpoint& Addr) { mUDPAddress = Addr; }
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void SetTCPSock(ip::tcp::socket&& CSock) { mSocket = std::move(CSock); }
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void Disconnect(std::string_view Reason);
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bool IsDisconnected() const { return !mSocket.is_open(); }
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// Returns true only for the thread that actually performs socket shutdown/close.
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[[nodiscard]] bool Disconnect(std::string_view Reason);
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bool IsDisconnected() const {
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return mDisconnectState.load(std::memory_order_acquire) != EDisconnectState::Connected;
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}
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// locks
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void DeleteCar(int Ident);
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[[nodiscard]] const std::unordered_map<std::string, std::string>& GetIdentifiers() const { return mIdentifiers; }
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@@ -106,6 +110,12 @@ public:
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[[nodiscard]] const std::vector<uint8_t>& GetMagic() const { return mMagic; }
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private:
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enum class EDisconnectState {
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Connected,
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Disconnecting,
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Disconnected
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};
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void InsertVehicle(int ID, const std::string& Data);
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TServer& mServer;
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@@ -121,6 +131,8 @@ private:
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TSetOfVehicleData mVehicleData;
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SparseArray<std::string> mVehiclePosition;
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std::string mName = "Unknown Client";
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// Once disconnect starts, this client is terminal and its socket must be treated as dead.
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std::atomic<EDisconnectState> mDisconnectState { EDisconnectState::Connected };
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ip::tcp::socket mSocket;
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ip::udp::endpoint mUDPAddress {};
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int mUnicycleID = -1;
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+10
-1
@@ -76,7 +76,13 @@ std::string TClient::GetCarPositionRaw(int Ident) {
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}
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}
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void TClient::Disconnect(std::string_view Reason) {
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bool TClient::Disconnect(std::string_view Reason) {
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// Do not remove this guard: concurrent close() on the same socket can crash in Asio internals.
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EDisconnectState Expected = EDisconnectState::Connected;
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if (!mDisconnectState.compare_exchange_strong(Expected, EDisconnectState::Disconnecting, std::memory_order_acq_rel, std::memory_order_acquire)) {
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return false;
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}
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beammp_debugf("Disconnecting client {} for reason: {}", GetID(), Reason);
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boost::system::error_code ec;
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if (mSocket.is_open()) {
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@@ -91,6 +97,9 @@ void TClient::Disconnect(std::string_view Reason) {
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} else {
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beammp_debug("Socket is already closed.");
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}
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// Terminal state: this client must not perform TCP IO after this point.
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mDisconnectState.store(EDisconnectState::Disconnected, std::memory_order_release);
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return true;
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}
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void TClient::SetCarPosition(int Ident, const std::string& Data) {
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+3
-4
@@ -697,9 +697,8 @@ void TNetwork::DisconnectClient(const std::weak_ptr<TClient>& c, const std::stri
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}
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void TNetwork::DisconnectClient(TClient& c, const std::string& R) {
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if (c.IsDisconnected())
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return;
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c.Disconnect(R);
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// Keep this unconditional; TClient::Disconnect() is the single-winner guard.
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(void)c.Disconnect(R);
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}
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void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
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@@ -740,7 +739,7 @@ void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
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void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
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// TODO: the c.expired() might cause issues here, remove if you end up here with your debugger
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if (c.expired() || !c.lock()->GetTCPSock().is_open()) {
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if (c.expired() || c.lock()->IsDisconnected()) {
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mServer.RemoveClient(c);
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return;
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}
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+1
-1
@@ -76,7 +76,7 @@ void TPPSMonitor::operator()() {
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return true;
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});
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for (auto& ClientToKick : TimedOutClients) {
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ClientToKick->Disconnect("Timeout");
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Network().DisconnectClient(*ClientToKick, "Timeout");
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}
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TimedOutClients.clear();
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if (C == 0 || mInternalPPS == 0) {
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+1
-1
@@ -224,7 +224,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::vector<uin
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case 'p':
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if (!Network.Respond(*LockedClient, StringToVector("p"), false)) {
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// failed to send
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LockedClient->Disconnect("Failed to send ping");
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Network.DisconnectClient(*LockedClient, "Failed to send ping");
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} else {
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Network.UpdatePlayer(*LockedClient);
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}
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