This PR converts all the http client code to use curl instead of
httplib. This will hopefully do something about the connectivity issues
with the backend and auth.
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Logs the reponses from authentication and backend.
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Closes#401
Replace deprecated `ip::address::from_string` with `ip::make_address` to
avoid build errors with Boost versions >= 1.87.0
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Just cleaning up some sentry related code, mentions, etc.
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#398
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Closes#393 and #394
This PR cleans up and fixes the code in TNetwork::Authentication and
sends the kick reason to lua.
The event is now `function postPlayerAuth(Kicked: bool, Reason: string,
Name: string, Role: string, Guest: bool, Identifiers: table)`
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Swap the sequence of the build instruction steps 2 and 3 so it actually
works
No AI involved, i used my own brain to mess it up and to fix it 😉
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This PR adds an "I" packet which returns the server information. This
can be used by external programs and the launcher to get information
about a server without having to connect it to. It can be toggled in the
config and in lua.
This can be used to check if UDP works :)
I've tested this a bit with snep ingame, even spamming this on localhost
with a large number of connections seems to not impact gameplay at all.