Commit Graph

1395 Commits

Author SHA1 Message Date
SaltySnail 63fa65e9a7 Update src/Http.cpp
Co-authored-by: Lion <development@kortlepel.com>
2024-06-16 02:52:55 +02:00
SaltySnail c07baeed1a add reusing Http connections 2024-06-16 02:45:53 +02:00
Lion 33b5384398 Add config setting to allow/deny guests (#335)
fix #247
2024-06-11 09:01:49 +02:00
SaltySnail e94cfd641d remove debug print 2024-06-10 23:16:45 +02:00
SaltySnail 6e590ff18a fix naming of the ENV 2024-06-10 23:16:16 +02:00
SaltySnail 91bc7dea79 Update src/TNetwork.cpp
Co-authored-by: Lion <development@kortlepel.com>
2024-06-10 23:12:23 +02:00
Lion 8b94b1f0ef Add an entry in serverconfig.toml for the time between update reminders (#329)
fix #321
2024-06-10 22:59:09 +02:00
SaltySnail 5dab48af92 fix #247, add allow guests config setting. 2024-06-10 22:06:09 +02:00
SaltySnail f3060f5247 change default from 3h to 30s 2024-06-08 20:24:46 +02:00
SaltySnail c61816dfeb fix 0....2h being allowed as time format 2024-06-01 23:42:44 +02:00
Lion 2fcb53530a Add more info to return to backend's /pkToUser endpoint (#332)
Features added were tested through a custom client (since @sla-ppy is
too cheap to own the game) with @lionkor while pair programming.

Fixes: #303
2024-06-01 12:25:01 +02:00
sla-ppy cee039d922 Merge branch 'BeamMP:minor' into fix_303 2024-05-30 19:15:06 +02:00
sla-ppy 566f0b55f7 remove debug info 2024-05-28 14:53:19 +02:00
sla-ppy 58a7e39419 add more info to return to pkToUser endpoint 2024-05-28 14:15:41 +02:00
SaltySnail bf7f1ef1a5 change update reminder frequency description to include an example of using a float 2024-05-25 21:59:34 +02:00
SaltySnail e35bf4fe15 change TimeFromStringWithLiteral to work with floats 2024-05-25 21:43:54 +02:00
SaltySnail 419a951c29 change wrong version number
lol

Co-authored-by: Lion <development@kortlepel.com>
2024-05-25 20:45:53 +02:00
SaltySnail 135008a73c Change time_str to be a reference
Co-authored-by: Lion <development@kortlepel.com>
2024-05-25 20:44:51 +02:00
SaltySnail 29c3fed374 fix #321 2024-05-25 20:34:33 +02:00
Lion 93192fd9b5 Fix #326 Arch Compile Issue "copy_n is not a member of 'std';" (#327)
added ```#include <algorithm>``` to Common.h, needed for "copy_n"
2024-05-24 23:01:48 +02:00
redracer eea041e8eb Fix #326 Arch Compile Issue "copy_n is not a member of 'std';"
added #include <algorithm> to Common.h, needed for "copy_n"
2024-05-24 16:10:37 -04:00
Lion a3670bff4a Add platform, lua, openssl version to version command, show lua version on startup (#325)
Closes #300
2024-05-24 12:58:30 +02:00
sla-ppy 1b60e89f26 add lua info on LuaEngine startup 2024-05-24 12:31:01 +02:00
sla-ppy 06e5805428 change version cmd behaviour 2024-05-24 12:12:20 +02:00
Lion fd2f713485 bump version 2024-05-21 08:52:05 +02:00
Lion c880460a55 Fix macos compile Issue (#324)
Related [Issue 206](https://github.com/BeamMP/BeamMP-Server/issues/206)
2024-05-19 12:57:49 +02:00
Maximilian Rehms 7f54bcfaec successful implemented suggested change to "lua_nil"
Co-authored-by: Lion <development@kortlepel.com>
2024-05-18 22:36:57 +02:00
Maximilian Rehms 785c5343cd removed warnig suppression 2024-05-18 15:11:42 +02:00
Maximilian Rehms 40e5496819 compiles now on macos 2024-05-18 15:06:26 +02:00
Lion 5f9726f10f Use hard disconnect instead of ClientKick in timeout (#320) v3.4.1 2024-05-11 13:00:25 +02:00
Lion Kortlepel fcd408970b always initialize ping timer 2024-05-11 12:44:41 +02:00
Lion cf5ebcbd1a Fix lua number (int vs double) handling, add lua unit tests for json encode + decode, fix empty array or table serializing to null (#319) 2024-05-11 12:19:13 +02:00
Lion c9d926f9e3 Fix Lua assert error when adding values to tables (e.g. in event arguments) (#318)
When adding elements to a table, the .add() function does not behave as
expected in various cases, making it really shit and difficult to use.
Instead, we keep our own index and just add one by one. It works, and
it's easy to understand.

This may lead to indices which are nil, i.e. non-fully-sequential
tables, but I can't be asked to worry about it because that shouldn't be
an issue when we use .set() everywhere.
2024-05-11 12:18:56 +02:00
Lion Kortlepel 9f47978f0f use hard disconnect insteadof clientkick 2024-05-11 12:17:02 +02:00
Lion Kortlepel a0f649288e fix lua number handling, add lua unit tests for json encode + decode 2024-05-10 15:54:52 +02:00
Lion Kortlepel b995a222ff bump version 2024-05-10 14:57:22 +02:00
Lion Kortlepel c5dff8b913 fix lua assertion on event argument passing
When adding elements to a table, the .add() function does not behave as
expected in various cases, making it really shit and difficult to use.
Instead, we keep our own index and just add one by one. It works, and
it's easy to understand.

This may lead to indices which are nil, i.e. non-fully-sequential
tables, but I can't be asked to worry about it because that shouldn't be
an issue when we use .set() everywhere.
2024-05-10 14:45:06 +02:00
Lion 0c740ccedf bump version v3.4.0 2024-05-08 12:01:33 +02:00
Lion b0cf5c7838 Fix lua assertions crashing the server (#198)
The server would crash on a Lua plugin ASSERT() - this now instead
prints an error. May still lead to weird behavior, but less weird than a
crash.
2024-05-08 11:48:56 +02:00
Lion 586510041d fix TriggerGlobalEvent not passing event arguments correctly (#307)
This is supposed to close #106 (The code is by @lionkor from
https://github.com/BeamMP/BeamMP-Server/commit/b068a9b48f21cc80c6aa2ae3580fc9a5e3d411e0)
2024-05-08 11:47:23 +02:00
Lion 1794c3fe45 Add Lua execution profiler Util.DebugExecutionTime() (#267)
Adds `Util.DebugExecutionTime()`, which returns a table of
`function_name: milliseconds`, in which each function's execution time
is averaged over all time.

You can call this function like so:
```lua
-- event to print the debug times
MP.RegisterEvent("printStuff", "printStuff")
-- prints the execution time of all event handlers
function printStuff()
	print(Util.DebugExecutionTime())
end
-- run every 5 seconds (or 10, or 60, whatever makes sense for you
MP.CreateEventTimer("printStuff", 5000)
```

Pretty print function:
```lua
function printDebugExecutionTime()
    local stats = Util.DebugExecutionTime()
    local pretty = "DebugExecutionTime:\n"
    local longest = 0
    for name, t in pairs(stats) do
        if #name > longest then
            longest = #name
        end
    end
    for name, t in pairs(stats) do
        pretty = pretty .. string.format("%" .. longest + 1 .. "s: %12f +/- %12f (min: %12f, max: %12f) (called %d time(s))\n", name, t.mean, t.stdev, t.min, t.max, t.n)
    end
    print(pretty)
end
```

`Util.DebugExecutionTime()` returns a table, where each key is an event
handler function name, and each value is a table consisting of `mean`
(simple average), `stddev` (standard deviation aka mean of the
variance), `min` and `max`, all in milliseconds, as well as `n` as the
number of samples taken.
2024-05-08 11:46:02 +02:00
Lion ee599e970d Make Plugin load order deterministic (alphabetic) (#315)
Add Feature / Fix: #306
2024-05-08 11:31:34 +02:00
Lion Kortlepel 40158dc252 fix compile error 2024-05-08 11:31:12 +02:00
Neptnium 5ece60574a Make Plugin load order deterministic
fix typo "mResourceServerPath" named "mFolder"

Fix typo number 2
2024-05-08 11:31:05 +02:00
Neptnium c605498a2d Merge branch 'BeamMP:minor' into minor 2024-05-07 08:26:44 +02:00
Lion 4d7967d5d9 bump version (#314) 2024-05-06 14:37:50 +02:00
Lion Kortlepel 5dd4c97ed1 bump version v3.3.0 2024-05-06 14:37:34 +02:00
Lion 13390c5388 Remove backup1, backup2 backend endpoints (#313) 2024-05-06 12:05:30 +02:00
Lion Kortlepel 2f995a71ae remove backup1, backup2 endpoints 2024-05-06 12:04:56 +02:00
Lion 3b5c6491a3 Fix timeout for synced players (#289)
Fix: #275.

While I was at it, I also refactored the debug output so its more
appealing to read.

I dont see further ways to improve on this currently.
2024-05-06 12:02:31 +02:00