Commit Graph

1371 Commits

Author SHA1 Message Date
sla-ppy 06e5805428 change version cmd behaviour 2024-05-24 12:12:20 +02:00
Lion c880460a55 Fix macos compile Issue (#324)
Related [Issue 206](https://github.com/BeamMP/BeamMP-Server/issues/206)
2024-05-19 12:57:49 +02:00
Maximilian Rehms 7f54bcfaec successful implemented suggested change to "lua_nil"
Co-authored-by: Lion <development@kortlepel.com>
2024-05-18 22:36:57 +02:00
Maximilian Rehms 785c5343cd removed warnig suppression 2024-05-18 15:11:42 +02:00
Maximilian Rehms 40e5496819 compiles now on macos 2024-05-18 15:06:26 +02:00
Lion 5f9726f10f Use hard disconnect instead of ClientKick in timeout (#320) v3.4.1 2024-05-11 13:00:25 +02:00
Lion Kortlepel fcd408970b always initialize ping timer 2024-05-11 12:44:41 +02:00
Lion cf5ebcbd1a Fix lua number (int vs double) handling, add lua unit tests for json encode + decode, fix empty array or table serializing to null (#319) 2024-05-11 12:19:13 +02:00
Lion c9d926f9e3 Fix Lua assert error when adding values to tables (e.g. in event arguments) (#318)
When adding elements to a table, the .add() function does not behave as
expected in various cases, making it really shit and difficult to use.
Instead, we keep our own index and just add one by one. It works, and
it's easy to understand.

This may lead to indices which are nil, i.e. non-fully-sequential
tables, but I can't be asked to worry about it because that shouldn't be
an issue when we use .set() everywhere.
2024-05-11 12:18:56 +02:00
Lion Kortlepel 9f47978f0f use hard disconnect insteadof clientkick 2024-05-11 12:17:02 +02:00
Lion Kortlepel a0f649288e fix lua number handling, add lua unit tests for json encode + decode 2024-05-10 15:54:52 +02:00
Lion Kortlepel b995a222ff bump version 2024-05-10 14:57:22 +02:00
Lion Kortlepel c5dff8b913 fix lua assertion on event argument passing
When adding elements to a table, the .add() function does not behave as
expected in various cases, making it really shit and difficult to use.
Instead, we keep our own index and just add one by one. It works, and
it's easy to understand.

This may lead to indices which are nil, i.e. non-fully-sequential
tables, but I can't be asked to worry about it because that shouldn't be
an issue when we use .set() everywhere.
2024-05-10 14:45:06 +02:00
Lion 0c740ccedf bump version v3.4.0 2024-05-08 12:01:33 +02:00
Lion b0cf5c7838 Fix lua assertions crashing the server (#198)
The server would crash on a Lua plugin ASSERT() - this now instead
prints an error. May still lead to weird behavior, but less weird than a
crash.
2024-05-08 11:48:56 +02:00
Lion 586510041d fix TriggerGlobalEvent not passing event arguments correctly (#307)
This is supposed to close #106 (The code is by @lionkor from
https://github.com/BeamMP/BeamMP-Server/commit/b068a9b48f21cc80c6aa2ae3580fc9a5e3d411e0)
2024-05-08 11:47:23 +02:00
Lion 1794c3fe45 Add Lua execution profiler Util.DebugExecutionTime() (#267)
Adds `Util.DebugExecutionTime()`, which returns a table of
`function_name: milliseconds`, in which each function's execution time
is averaged over all time.

You can call this function like so:
```lua
-- event to print the debug times
MP.RegisterEvent("printStuff", "printStuff")
-- prints the execution time of all event handlers
function printStuff()
	print(Util.DebugExecutionTime())
end
-- run every 5 seconds (or 10, or 60, whatever makes sense for you
MP.CreateEventTimer("printStuff", 5000)
```

Pretty print function:
```lua
function printDebugExecutionTime()
    local stats = Util.DebugExecutionTime()
    local pretty = "DebugExecutionTime:\n"
    local longest = 0
    for name, t in pairs(stats) do
        if #name > longest then
            longest = #name
        end
    end
    for name, t in pairs(stats) do
        pretty = pretty .. string.format("%" .. longest + 1 .. "s: %12f +/- %12f (min: %12f, max: %12f) (called %d time(s))\n", name, t.mean, t.stdev, t.min, t.max, t.n)
    end
    print(pretty)
end
```

`Util.DebugExecutionTime()` returns a table, where each key is an event
handler function name, and each value is a table consisting of `mean`
(simple average), `stddev` (standard deviation aka mean of the
variance), `min` and `max`, all in milliseconds, as well as `n` as the
number of samples taken.
2024-05-08 11:46:02 +02:00
Lion ee599e970d Make Plugin load order deterministic (alphabetic) (#315)
Add Feature / Fix: #306
2024-05-08 11:31:34 +02:00
Lion Kortlepel 40158dc252 fix compile error 2024-05-08 11:31:12 +02:00
Neptnium 5ece60574a Make Plugin load order deterministic
fix typo "mResourceServerPath" named "mFolder"

Fix typo number 2
2024-05-08 11:31:05 +02:00
Neptnium c605498a2d Merge branch 'BeamMP:minor' into minor 2024-05-07 08:26:44 +02:00
Lion 4d7967d5d9 bump version (#314) 2024-05-06 14:37:50 +02:00
Lion Kortlepel 5dd4c97ed1 bump version v3.3.0 2024-05-06 14:37:34 +02:00
Lion 13390c5388 Remove backup1, backup2 backend endpoints (#313) 2024-05-06 12:05:30 +02:00
Lion Kortlepel 2f995a71ae remove backup1, backup2 endpoints 2024-05-06 12:04:56 +02:00
Lion 3b5c6491a3 Fix timeout for synced players (#289)
Fix: #275.

While I was at it, I also refactored the debug output so its more
appealing to read.

I dont see further ways to improve on this currently.
2024-05-06 12:02:31 +02:00
sla-ppy db8719b5cd fix timeout for synced players 2024-05-06 12:02:16 +02:00
Lion a3c4b82a5d Allow provider to define server port ENV via BEAMMP_PROVIDER_PORT_ENV (#244) 2024-05-06 11:59:28 +02:00
Lion Kortlepel 3b0e49fb06 add /bigobj to fix compiling on windows 2024-05-06 11:56:26 +02:00
Lion Kortlepel cf8f10b949 add --port=value argument 2024-05-06 11:56:26 +02:00
Lion Kortlepel 6f50cad76b add BEAMMP_PROVIDER_PORT_ENV to allow provider to change which ENV
variable the port is fetched from
2024-05-06 11:56:26 +02:00
Lion 03d91b1f4d Disable server config generation via ENV variable BEAMMP_PROVIDER_DISABLE_CONFIG (#240) 2024-05-06 11:53:57 +02:00
Lion Kortlepel e407d246e2 update vcpkg 2024-05-06 11:47:00 +02:00
Lion Kortlepel 234bdf5877 add ENV variable to disable config generation and parsing 2024-05-06 11:46:21 +02:00
Lion c3b4528c89 Add lua Util.LogInfo(), Util.LogError(), etc. functions (#309)
```lua
Util.LogInfo("Hello, World!")
Util.LogWarn("Cool warning")
Util.LogError("Oh no!")
Util.LogDebug("hi")
```
now produces

```
[19/04/24 11:06:50.142] [Test] [INFO] Hello, World!    
[19/04/24 11:06:50.142] [Test] [WARN] Cool warning    
[19/04/24 11:06:50.142] [Test] [ERROR] Oh no!
[19/04/24 11:06:50.142] [Test] [DEBUG] hi
```

where `Test` is the lua state id.
2024-05-06 11:39:12 +02:00
Lion Kortlepel 5cf6d1d228 add Util.LogDebug 2024-04-20 20:16:57 +02:00
Lion Kortlepel 65017d0834 add lua log to test common 2024-04-19 11:35:39 +02:00
Lion Kortlepel 1237e7e533 add lua logging facilities as Util.Log*() functions 2024-04-19 11:10:50 +02:00
Neptnium d81087b5af fix TriggerGlobalEvent not passing event arguments correctly (closes #106) 2024-04-18 18:43:04 +02:00
Lion Kortlepel 7e1f86478d make mutex mutable 2024-03-07 01:03:16 +01:00
Lion Kortlepel c85e026c2d cleanup 2024-03-07 00:45:00 +01:00
Lion Kortlepel e4826e8bf1 remove test code 2024-03-07 00:42:36 +01:00
Lion Kortlepel 590b159f14 switch to a runnning calculation for stdev and mean 2024-03-07 00:25:47 +01:00
Lion Kortlepel 40533c04bc add total calls to stats 2024-03-06 10:27:22 +01:00
Lion Kortlepel 946c1362e1 add custom profiling via Debug(Start|Stop)Profile 2024-03-06 10:27:22 +01:00
Lion Kortlepel 4347cb4af2 add min, max, stddev to stats 2024-03-06 10:27:22 +01:00
Lion Kortlepel 88721d4f7f add boost circular buffer to dependencies 2024-03-06 10:27:22 +01:00
Lion Kortlepel 7deea900fb add Util.DebugExecutionTime 2024-03-06 10:27:22 +01:00
Lion Kortlepel cbc1483537 add profiling code 2024-03-06 10:27:22 +01:00
Lion e2d7721438 Update lionkor/commandline to v2.4.2 (#265)
This fixes stdin/stdout redirect on windows.
2024-02-24 20:41:17 +01:00