Continue Lua Rewrite

This commit is contained in:
Lion Kortlepel
2021-09-16 03:21:00 +02:00
parent c309fa28c6
commit ba0678dade
12 changed files with 215 additions and 39 deletions

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@@ -56,13 +56,13 @@ inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const ch
}
#define beammp_assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define AssertNotReachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#define beammp_assert_not_reachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#else
// In release build, these macros turn into NOPs. The compiler will optimize these out.
#define Assert(x) \
#define beammp_assert(x) \
do { \
} while (false)
#define AssertNotReachable() \
#define beammp_assert_not_reachable() \
do { \
} while (false)
#endif // DEBUG

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@@ -4,6 +4,8 @@
#include <atomic>
namespace fs = std::filesystem;
class TConfig {
public:
explicit TConfig();

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@@ -1,8 +1,10 @@
#pragma once
#include "commandline.h"
#include <atomic>
#include <fstream>
#include "commandline.h"
class TLuaEngine;
class TConsole {
public:
@@ -10,9 +12,10 @@ public:
void Write(const std::string& str);
void WriteRaw(const std::string& str);
// BROKEN void InitializeLuaConsole(TLuaEngine& Engine);
void InitializeLuaConsole(TLuaEngine& Engine);
private:
// BROKEN std::unique_ptr<TLuaFile> mLuaConsole { nullptr };
Commandline mCommandline;
TLuaEngine& mLuaEngine;
const std::string mStateId = "BEAMMP_SERVER_CONSOLE";
};

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@@ -3,30 +3,77 @@
#include "TNetwork.h"
#include "TServer.h"
#include <filesystem>
#include <sol/sol.hpp>
#include <memory>
#include <mutex>
#include <queue>
#include <toml11/toml.hpp>
#include <unordered_map>
#include <vector>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
using TLuaStateId = std::string;
namespace fs = std::filesystem;
class TLuaPlugin;
struct TLuaResult {
std::atomic_bool Ready;
// TODO: Add condition_variable
sol::protected_function_result Result;
};
struct TLuaPluginConfig {
static inline const std::string FileName = "PluginConfig.toml";
TLuaStateId StateId;
// TODO: Execute list
};
class TLuaEngine : IThreaded {
public:
TLuaEngine(TServer& Server, TNetwork& Network);
void operator()() override;
TLuaResult EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name);
private:
void CollectPlugins();
void InitializePlugin(const fs::path& folder);
void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
class StateThreadData : IThreaded {
public:
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown);
StateThreadData(const StateThreadData&) = delete;
void EnqueueScript(const std::shared_ptr<std::string>& Script);
void operator()() override;
~StateThreadData();
private:
std::string mName;
std::atomic_bool& mShutdown;
sol::state mState;
std::thread mThread;
std::queue<std::shared_ptr<std::string>> mStateExecuteQueue;
std::mutex mStateExecuteQueueMutex;
};
TNetwork& mNetwork;
TServer& mServer;
sol::state mL;
std::atomic_bool mShutdown { false };
fs::path mResourceServerPath;
std::vector<TLuaPlugin> mLuaPlugins;
std::unordered_map<std::string, sol::state> mLuaStates;
std::vector<TLuaPlugin*> mLuaPlugins;
std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
std::mutex mLuaStatesMutex;
};
#include <any>
// DEAD CODE
struct TLuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State);
};
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);

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@@ -0,0 +1,15 @@
#include "TLuaEngine.h"
class TLuaPlugin {
public:
TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config);
TLuaPlugin(const TLuaPlugin&) = delete;
TLuaPlugin& operator=(const TLuaPlugin&) = delete;
~TLuaPlugin() noexcept = default;
const TLuaPluginConfig& GetConfig() const { return mConfig; }
private:
TLuaPluginConfig mConfig;
TLuaEngine& mEngine;
};