mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-02-16 10:41:01 +00:00
move packet to protocol
This commit is contained in:
2
deps/BeamMP-Protocol
vendored
2
deps/BeamMP-Protocol
vendored
Submodule deps/BeamMP-Protocol updated: 51c33c4002...200b1b8d2d
@@ -3,6 +3,7 @@
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#include "State.h"
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#include "Sync.h"
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#include "Transport.h"
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#include "Packet.h"
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#include <boost/asio.hpp>
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#include <boost/thread/scoped_thread.hpp>
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#include <cstdint>
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@@ -16,21 +17,6 @@ using VehicleID = uint16_t;
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using namespace boost::asio;
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struct Packet {
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bmp::Purpose purpose;
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bmp::Flags flags;
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/// Returns data with consideration to flags.
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std::vector<uint8_t> get_readable_data() const;
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/// Sets flags (e.g. compression flag) if the data is above some threshold,
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/// and compresses the data.
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/// Returns the header needed to send this packet.
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[[nodiscard]] bmp::Header finalize();
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/// Raw (potentially compressed) data -- do not read directly to deserialize from.
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std::vector<uint8_t> raw_data;
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};
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struct Client {
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using Ptr = std::shared_ptr<Client>;
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@@ -43,9 +29,9 @@ struct Client {
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Sync<std::unordered_map<std::string /* identifier */, std::string /* value */>> identifiers;
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/// Reads a single packet from the TCP stream. Blocks all other reads (not writes).
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Packet tcp_read();
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bmp::Packet tcp_read();
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/// Writes the packet to the TCP stream. Blocks all other writes.
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void tcp_write(Packet& packet);
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void tcp_write(bmp::Packet& packet);
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/// Writes the specified to the TCP stream without a header or any metadata - use in
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/// conjunction with something else. Blocks other writes.
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void tcp_write_file_raw(const std::filesystem::path& path);
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@@ -88,13 +74,13 @@ public:
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~Network();
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/// Reads a packet from the given UDP socket, returning the client's endpoint as an out-argument.
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Packet udp_read(ip::udp::endpoint& out_ep);
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bmp::Packet udp_read(ip::udp::endpoint& out_ep);
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/// Sends a packet to the specified UDP endpoint via the UDP socket.
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void udp_write(Packet& packet, const ip::udp::endpoint& to_ep);
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void udp_write(bmp::Packet& packet, const ip::udp::endpoint& to_ep);
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void disconnect(ClientID id, const std::string& msg);
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void handle_packet(ClientID i, const Packet& packet);
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void handle_packet(ClientID i, const bmp::Packet& packet);
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private:
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void udp_read_main();
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@@ -121,9 +107,9 @@ private:
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Sync<bool> m_shutdown { false };
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ip::udp::socket m_udp_socket { m_io };
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void handle_identification(ClientID id, const Packet& packet, std::shared_ptr<Client>& client);
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void handle_identification(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client);
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void handle_authentication(ClientID id, const Packet& packet, std::shared_ptr<Client>& client);
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void handle_authentication(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client);
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/// On failure, throws an exception with the error for the client.
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static void authenticate_user(const std::string& public_key, std::shared_ptr<Client>& client);
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@@ -5,6 +5,7 @@
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#include "Environment.h"
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#include "Http.h"
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#include "LuaAPI.h"
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#include "Packet.h"
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#include "ProtocolVersion.h"
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#include "ServerInfo.h"
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#include "TLuaEngine.h"
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@@ -24,53 +25,9 @@
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#include <doctest/doctest.h>
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std::vector<uint8_t> Packet::get_readable_data() const {
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if ((flags & bmp::Flags::ZstdCompressed) != 0) {
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return bmp::zstd_decompress(raw_data);
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} else {
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return raw_data;
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}
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}
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TEST_CASE("Packet finalize") {
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Packet packet {
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.purpose = bmp::Purpose::Invalid,
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};
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SUBCASE("No compression, under threshold") {
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packet.raw_data = std::vector<uint8_t>(bmp::COMPRESSION_THRESHOLD - 1, 5);
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(void)packet.finalize();
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// not compressed, still the same
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CHECK(std::all_of(packet.raw_data.begin(), packet.raw_data.end(), [](uint8_t value) { return value == 5; }));
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;
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// no compression flag
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CHECK_EQ(packet.flags & bmp::Flags::ZstdCompressed, 0);
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}
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SUBCASE("Compression via threshold") {
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packet.raw_data = std::vector<uint8_t>(bmp::COMPRESSION_THRESHOLD + 1, 5);
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(void)packet.finalize();
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// compressed, not the exact same
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CHECK(!std::all_of(packet.raw_data.begin(), packet.raw_data.end(), [](uint8_t value) { return value == 5; }));
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// decompressable
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CHECK_NOTHROW(bmp::zstd_decompress(packet.raw_data));
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// compression flag set
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CHECK_NE(packet.flags & bmp::Flags::ZstdCompressed, 0);
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}
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SUBCASE("Compression flag") {
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packet.raw_data = std::vector<uint8_t>(bmp::COMPRESSION_THRESHOLD - 1, 5);
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packet.flags = bmp::Flags(packet.flags | bmp::Flags::ZstdCompressed);
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(void)packet.finalize();
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// compressed, not the exact same
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CHECK(!std::all_of(packet.raw_data.begin(), packet.raw_data.end(), [](uint8_t value) { return value == 5; }));
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// decompressable
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CHECK_NOTHROW(bmp::zstd_decompress(packet.raw_data));
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// compression flag set
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CHECK_NE(packet.flags & bmp::Flags::ZstdCompressed, 0);
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}
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}
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Packet Client::tcp_read() {
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bmp::Packet Client::tcp_read() {
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std::unique_lock lock(m_tcp_read_mtx);
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Packet packet {};
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bmp::Packet packet {};
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std::vector<uint8_t> header_buffer(bmp::Header::SERIALIZED_SIZE);
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read(m_tcp_socket, buffer(header_buffer));
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bmp::Header hdr {};
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@@ -83,7 +40,7 @@ Packet Client::tcp_read() {
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return packet;
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}
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void Client::tcp_write(Packet& packet) {
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void Client::tcp_write(bmp::Packet& packet) {
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beammp_tracef("Sending 0x{:x} to {}", int(packet.purpose), id);
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// acquire a lock to avoid writing a header, then being interrupted by another write
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std::unique_lock lock(m_tcp_write_mtx);
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@@ -156,27 +113,11 @@ void Client::tcp_main() {
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beammp_debugf("TCP thread stopped for client {}", id);
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}
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bmp::Header Packet::finalize() {
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// the user can force zstd compression on before setting data to force compression,
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// otherwise the threshold is used.
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if ((flags & bmp::Flags::ZstdCompressed) != 0
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|| raw_data.size() > bmp::COMPRESSION_THRESHOLD) {
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flags = bmp::Flags(flags | bmp::Flags::ZstdCompressed);
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raw_data = bmp::zstd_compress(raw_data);
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}
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return {
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.purpose = purpose,
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.flags = flags,
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.rsv = 0,
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.size = static_cast<uint32_t>(raw_data.size()),
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};
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}
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Packet Network::udp_read(ip::udp::endpoint& out_ep) {
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bmp::Packet Network::udp_read(ip::udp::endpoint& out_ep) {
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// maximum we can ever expect from udp
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static thread_local std::vector<uint8_t> s_buffer(std::numeric_limits<uint16_t>::max());
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m_udp_socket.receive_from(buffer(s_buffer), out_ep, {});
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Packet packet;
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bmp::Packet packet;
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bmp::Header header {};
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auto offset = header.deserialize_from(s_buffer);
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if (header.flags != bmp::Flags::None) {
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@@ -188,7 +129,7 @@ Packet Network::udp_read(ip::udp::endpoint& out_ep) {
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return packet;
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}
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void Network::udp_write(Packet& packet, const ip::udp::endpoint& to_ep) {
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void Network::udp_write(bmp::Packet& packet, const ip::udp::endpoint& to_ep) {
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auto header = packet.finalize();
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std::vector<uint8_t> data(header.size + bmp::Header::SERIALIZED_SIZE);
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auto offset = header.serialize_to(data);
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@@ -288,7 +229,7 @@ void Network::udp_read_main() {
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endpoints->emplace(ep, id);
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// now transfer them to the next state
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beammp_debugf("Client {} successfully connected via UDP", client->id);
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Packet state_change {
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bmp::Packet state_change {
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.purpose = bmp::Purpose::StateChangeModDownload,
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};
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client->tcp_write(state_change);
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@@ -326,7 +267,7 @@ void Network::disconnect(ClientID id, const std::string& msg) {
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});
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clients->erase(id);
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}
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void Network::handle_packet(ClientID id, const Packet& packet) {
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void Network::handle_packet(ClientID id, const bmp::Packet& packet) {
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std::shared_ptr<Client> client;
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{
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auto clients = m_clients.synchronize();
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@@ -358,7 +299,7 @@ void Network::handle_packet(ClientID id, const Packet& packet) {
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break;
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}
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}
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void Network::handle_identification(ClientID id, const Packet& packet, std::shared_ptr<Client>& client) {
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void Network::handle_identification(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client) {
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switch (packet.purpose) {
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case bmp::ProtocolVersion: {
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struct bmp::ProtocolVersion protocol_version { };
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@@ -366,7 +307,7 @@ void Network::handle_identification(ClientID id, const Packet& packet, std::shar
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if (protocol_version.version.major != 1) {
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beammp_debugf("{}: Protocol version bad", id);
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// version bad
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Packet protocol_v_bad_packet {
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bmp::Packet protocol_v_bad_packet {
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.purpose = bmp::ProtocolVersionBad,
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};
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client->tcp_write(protocol_v_bad_packet);
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@@ -374,7 +315,7 @@ void Network::handle_identification(ClientID id, const Packet& packet, std::shar
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} else {
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beammp_debugf("{}: Protocol version ok", id);
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// version ok
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Packet protocol_v_ok_packet {
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bmp::Packet protocol_v_ok_packet {
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.purpose = bmp::ProtocolVersionOk,
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};
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client->tcp_write(protocol_v_ok_packet);
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@@ -408,14 +349,14 @@ void Network::handle_identification(ClientID id, const Packet& packet, std::shar
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.value = "Official BeamMP Server (BeamMP Ltd.)",
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},
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};
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Packet sinfo_packet {
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bmp::Packet sinfo_packet {
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.purpose = bmp::ServerInfo,
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.raw_data = std::vector<uint8_t>(1024),
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};
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sinfo.serialize_to(sinfo_packet.raw_data);
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client->tcp_write(sinfo_packet);
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// now transfer to next state
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Packet auth_state {
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bmp::Packet auth_state {
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.purpose = bmp::StateChangeAuthentication,
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};
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client->tcp_write(auth_state);
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@@ -468,7 +409,7 @@ void Network::authenticate_user(const std::string& public_key, std::shared_ptr<C
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}
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}
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void Network::handle_authentication(ClientID id, const Packet& packet, std::shared_ptr<Client>& client) {
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void Network::handle_authentication(ClientID id, const bmp::Packet& packet, std::shared_ptr<Client>& client) {
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switch (packet.purpose) {
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case bmp::Purpose::PlayerPublicKey: {
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auto packet_data = packet.get_readable_data();
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@@ -479,7 +420,7 @@ void Network::handle_authentication(ClientID id, const Packet& packet, std::shar
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// propragate to client and disconnect
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auto err = std::string(e.what());
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beammp_errorf("Client {} failed to authenticate: {}", id, err);
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Packet auth_fail_packet {
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bmp::Packet auth_fail_packet {
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.purpose = bmp::Purpose::AuthFailed,
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.raw_data = std::vector<uint8_t>(err.begin(), err.end()),
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};
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@@ -504,14 +445,14 @@ void Network::handle_authentication(ClientID id, const Packet& packet, std::shar
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});
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if (NotAllowed) {
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Packet auth_fail_packet {
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bmp::Packet auth_fail_packet {
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.purpose = bmp::Purpose::PlayerRejected
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};
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client->tcp_write(auth_fail_packet);
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disconnect(id, "Rejected by a plugin");
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return;
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} else if (NotAllowedWithReason) {
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Packet auth_fail_packet {
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bmp::Packet auth_fail_packet {
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.purpose = bmp::Purpose::PlayerRejected,
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.raw_data = std::vector<uint8_t>(Reason.begin(), Reason.end()),
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};
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@@ -521,7 +462,7 @@ void Network::handle_authentication(ClientID id, const Packet& packet, std::shar
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}
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beammp_debugf("Client {} successfully authenticated as {} '{}'", id, client->role.get(), client->name.get());
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// send auth ok since auth succeeded
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Packet auth_ok {
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bmp::Packet auth_ok {
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.purpose = bmp::Purpose::AuthOk,
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.raw_data = std::vector<uint8_t>(4),
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};
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@@ -534,7 +475,7 @@ void Network::handle_authentication(ClientID id, const Packet& packet, std::shar
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// send the udp start packet, which should get the client to start udp with
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// this packet as the first message
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Packet udp_start {
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bmp::Packet udp_start {
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.purpose = bmp::Purpose::StartUDP,
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.raw_data = std::vector<uint8_t>(8),
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};
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