mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-02-16 10:41:01 +00:00
implement compression and decompression
This commit is contained in:
2
deps/BeamMP-Protocol
vendored
2
deps/BeamMP-Protocol
vendored
Submodule deps/BeamMP-Protocol updated: b2622c3fac...51c33c4002
@@ -19,9 +19,17 @@ using namespace boost::asio;
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struct Packet {
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bmp::Purpose purpose;
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bmp::Flags flags;
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std::vector<uint8_t> data;
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bmp::Header header() const;
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/// Returns data with consideration to flags.
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std::vector<uint8_t> get_readable_data() const;
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/// Sets flags (e.g. compression flag) if the data is above some threshold,
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/// and compresses the data.
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/// Returns the header needed to send this packet.
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[[nodiscard]] bmp::Header finalize();
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/// Raw (potentially compressed) data -- do not read directly to deserialize from.
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std::vector<uint8_t> raw_data;
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};
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struct Client {
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@@ -37,7 +45,7 @@ struct Client {
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/// Reads a single packet from the TCP stream. Blocks all other reads (not writes).
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Packet tcp_read();
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/// Writes the packet to the TCP stream. Blocks all other writes.
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void tcp_write(const Packet& packet);
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void tcp_write(Packet& packet);
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/// Writes the specified to the TCP stream without a header or any metadata - use in
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/// conjunction with something else. Blocks other writes.
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void tcp_write_file_raw(const std::filesystem::path& path);
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@@ -55,7 +63,6 @@ struct Client {
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const uint64_t udp_magic;
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private:
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void tcp_main();
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std::mutex m_tcp_read_mtx;
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@@ -83,7 +90,7 @@ public:
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/// Reads a packet from the given UDP socket, returning the client's endpoint as an out-argument.
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Packet udp_read(ip::udp::endpoint& out_ep);
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/// Sends a packet to the specified UDP endpoint via the UDP socket.
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void udp_write(const Packet& packet, const ip::udp::endpoint& to_ep);
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void udp_write(Packet& packet, const ip::udp::endpoint& to_ep);
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void disconnect(ClientID id, const std::string& msg);
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111
src/Network.cpp
111
src/Network.cpp
@@ -1,6 +1,7 @@
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#include "Network.h"
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#include "ClientInfo.h"
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#include "Common.h"
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#include "Compression.h"
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#include "Environment.h"
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#include "Http.h"
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#include "LuaAPI.h"
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@@ -21,6 +22,52 @@
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#include <boost/iostreams/device/mapped_file.hpp>
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#endif
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#include <doctest/doctest.h>
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std::vector<uint8_t> Packet::get_readable_data() const {
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if ((flags & bmp::Flags::ZstdCompressed) != 0) {
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return bmp::zstd_decompress(raw_data);
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} else {
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return raw_data;
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}
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}
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TEST_CASE("Packet finalize") {
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Packet packet {
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.purpose = bmp::Purpose::Invalid,
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};
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SUBCASE("No compression, under threshold") {
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packet.raw_data = std::vector<uint8_t>(bmp::COMPRESSION_THRESHOLD - 1, 5);
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(void)packet.finalize();
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// not compressed, still the same
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CHECK(std::all_of(packet.raw_data.begin(), packet.raw_data.end(), [](uint8_t value) { return value == 5; }));
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;
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// no compression flag
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CHECK_EQ(packet.flags & bmp::Flags::ZstdCompressed, 0);
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}
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SUBCASE("Compression via threshold") {
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packet.raw_data = std::vector<uint8_t>(bmp::COMPRESSION_THRESHOLD + 1, 5);
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(void)packet.finalize();
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// compressed, not the exact same
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CHECK(!std::all_of(packet.raw_data.begin(), packet.raw_data.end(), [](uint8_t value) { return value == 5; }));
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// decompressable
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CHECK_NOTHROW(bmp::zstd_decompress(packet.raw_data));
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// compression flag set
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CHECK_NE(packet.flags & bmp::Flags::ZstdCompressed, 0);
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}
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SUBCASE("Compression flag") {
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packet.raw_data = std::vector<uint8_t>(bmp::COMPRESSION_THRESHOLD - 1, 5);
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packet.flags = bmp::Flags(packet.flags | bmp::Flags::ZstdCompressed);
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(void)packet.finalize();
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// compressed, not the exact same
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CHECK(!std::all_of(packet.raw_data.begin(), packet.raw_data.end(), [](uint8_t value) { return value == 5; }));
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// decompressable
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CHECK_NOTHROW(bmp::zstd_decompress(packet.raw_data));
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// compression flag set
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CHECK_NE(packet.flags & bmp::Flags::ZstdCompressed, 0);
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}
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}
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Packet Client::tcp_read() {
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std::unique_lock lock(m_tcp_read_mtx);
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Packet packet {};
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@@ -29,24 +76,28 @@ Packet Client::tcp_read() {
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bmp::Header hdr {};
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hdr.deserialize_from(header_buffer);
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// vector eaten up by now, recv again
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packet.data.resize(hdr.size);
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read(m_tcp_socket, buffer(packet.data));
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packet.raw_data.resize(hdr.size);
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read(m_tcp_socket, buffer(packet.raw_data));
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packet.purpose = hdr.purpose;
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packet.flags = hdr.flags;
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return packet;
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}
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void Client::tcp_write(const Packet& packet) {
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void Client::tcp_write(Packet& packet) {
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beammp_tracef("Sending 0x{:x} to {}", int(packet.purpose), id);
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// acquire a lock to avoid writing a header, then being interrupted by another write
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std::unique_lock lock(m_tcp_write_mtx);
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auto header = packet.header();
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// finalize the packet (compress etc) and produce header
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auto header = packet.finalize();
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// serialize header
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std::vector<uint8_t> header_data(bmp::Header::SERIALIZED_SIZE);
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if (header.flags != bmp::Flags::None) {
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beammp_errorf("Flags are not implemented");
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}
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header.serialize_to(header_data);
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// write header and packet data
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write(m_tcp_socket, buffer(header_data));
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write(m_tcp_socket, buffer(packet.data));
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write(m_tcp_socket, buffer(packet.raw_data));
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}
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void Client::tcp_write_file_raw(const std::filesystem::path& path) {
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@@ -105,12 +156,19 @@ void Client::tcp_main() {
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beammp_debugf("TCP thread stopped for client {}", id);
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}
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bmp::Header Packet::header() const {
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bmp::Header Packet::finalize() {
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// the user can force zstd compression on before setting data to force compression,
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// otherwise the threshold is used.
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if ((flags & bmp::Flags::ZstdCompressed) != 0
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|| raw_data.size() > bmp::COMPRESSION_THRESHOLD) {
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flags = bmp::Flags(flags | bmp::Flags::ZstdCompressed);
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raw_data = bmp::zstd_compress(raw_data);
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}
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return {
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.purpose = purpose,
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.flags = bmp::Flags::None,
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.flags = flags,
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.rsv = 0,
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.size = static_cast<uint32_t>(data.size()),
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.size = static_cast<uint32_t>(raw_data.size()),
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};
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}
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@@ -125,16 +183,16 @@ Packet Network::udp_read(ip::udp::endpoint& out_ep) {
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beammp_errorf("Flags are not implemented");
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return {};
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}
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packet.data.resize(header.size);
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std::copy(s_buffer.begin() + offset, s_buffer.begin() + offset + header.size, packet.data.begin());
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packet.raw_data.resize(header.size);
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std::copy(s_buffer.begin() + offset, s_buffer.begin() + offset + header.size, packet.raw_data.begin());
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return packet;
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}
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void Network::udp_write(const Packet& packet, const ip::udp::endpoint& to_ep) {
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auto header = packet.header();
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void Network::udp_write(Packet& packet, const ip::udp::endpoint& to_ep) {
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auto header = packet.finalize();
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std::vector<uint8_t> data(header.size + bmp::Header::SERIALIZED_SIZE);
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auto offset = header.serialize_to(data);
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std::copy(packet.data.begin(), packet.data.end(), data.begin() + static_cast<long>(offset));
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std::copy(packet.raw_data.begin(), packet.raw_data.end(), data.begin() + static_cast<long>(offset));
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m_udp_socket.send_to(buffer(data), to_ep, {});
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}
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@@ -207,7 +265,7 @@ void Network::udp_read_main() {
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auto& magics = std::get<2>(all);
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ClientID id = 0xffffffff;
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uint64_t recv_magic;
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bmp::deserialize(recv_magic, packet.data);
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bmp::deserialize(recv_magic, packet.get_readable_data());
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if (magics->contains(recv_magic)) {
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id = magics->at(recv_magic);
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magics->erase(recv_magic);
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@@ -304,7 +362,7 @@ void Network::handle_identification(ClientID id, const Packet& packet, std::shar
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switch (packet.purpose) {
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case bmp::ProtocolVersion: {
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struct bmp::ProtocolVersion protocol_version { };
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protocol_version.deserialize_from(packet.data);
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protocol_version.deserialize_from(packet.get_readable_data());
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if (protocol_version.version.major != 1) {
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beammp_debugf("{}: Protocol version bad", id);
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// version bad
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@@ -325,7 +383,7 @@ void Network::handle_identification(ClientID id, const Packet& packet, std::shar
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}
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case bmp::ClientInfo: {
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struct bmp::ClientInfo cinfo { };
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cinfo.deserialize_from(packet.data);
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cinfo.deserialize_from(packet.get_readable_data());
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beammp_debugf("{} is running game version: v{}.{}.{}, mod version: v{}.{}.{}, client implementation '{}' v{}.{}.{}",
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id,
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cinfo.game_version.major,
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@@ -352,9 +410,9 @@ void Network::handle_identification(ClientID id, const Packet& packet, std::shar
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};
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Packet sinfo_packet {
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.purpose = bmp::ServerInfo,
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.data = std::vector<uint8_t>(1024),
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.raw_data = std::vector<uint8_t>(1024),
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};
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sinfo.serialize_to(sinfo_packet.data);
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sinfo.serialize_to(sinfo_packet.raw_data);
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client->tcp_write(sinfo_packet);
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// now transfer to next state
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Packet auth_state {
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@@ -413,7 +471,8 @@ void Network::authenticate_user(const std::string& public_key, std::shared_ptr<C
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void Network::handle_authentication(ClientID id, const Packet& packet, std::shared_ptr<Client>& client) {
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switch (packet.purpose) {
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case bmp::Purpose::PlayerPublicKey: {
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auto public_key = std::string(packet.data.begin(), packet.data.end());
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auto packet_data = packet.get_readable_data();
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auto public_key = std::string(packet_data.begin(), packet_data.end());
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try {
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authenticate_user(public_key, client);
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} catch (const std::exception& e) {
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@@ -422,7 +481,7 @@ void Network::handle_authentication(ClientID id, const Packet& packet, std::shar
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beammp_errorf("Client {} failed to authenticate: {}", id, err);
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Packet auth_fail_packet {
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.purpose = bmp::Purpose::AuthFailed,
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.data = std::vector<uint8_t>(err.begin(), err.end()),
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.raw_data = std::vector<uint8_t>(err.begin(), err.end()),
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};
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client->tcp_write(auth_fail_packet);
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disconnect(id, err);
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@@ -454,7 +513,7 @@ void Network::handle_authentication(ClientID id, const Packet& packet, std::shar
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} else if (NotAllowedWithReason) {
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Packet auth_fail_packet {
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.purpose = bmp::Purpose::PlayerRejected,
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.data = std::vector<uint8_t>(Reason.begin(), Reason.end()),
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.raw_data = std::vector<uint8_t>(Reason.begin(), Reason.end()),
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};
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client->tcp_write(auth_fail_packet);
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disconnect(id, fmt::format("Rejected by a plugin for reason: {}", Reason));
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@@ -464,22 +523,22 @@ void Network::handle_authentication(ClientID id, const Packet& packet, std::shar
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// send auth ok since auth succeeded
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Packet auth_ok {
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.purpose = bmp::Purpose::AuthOk,
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.data = std::vector<uint8_t>(4),
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.raw_data = std::vector<uint8_t>(4),
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};
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// with the player id
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bmp::serialize(client->id, auth_ok.data);
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bmp::serialize(client->id, auth_ok.raw_data);
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client->tcp_write(auth_ok);
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// save the udp magic
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m_udp_magics.emplace(client->udp_magic, client->id);
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m_client_magics->emplace(client->udp_magic, client->id);
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// send the udp start packet, which should get the client to start udp with
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// this packet as the first message
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Packet udp_start {
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.purpose = bmp::Purpose::StartUDP,
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.data = std::vector<uint8_t>(8),
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.raw_data = std::vector<uint8_t>(8),
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};
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bmp::serialize(client->udp_magic, udp_start.data);
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bmp::serialize(client->udp_magic, udp_start.raw_data);
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client->tcp_write(udp_start);
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// player must start udp to advance now, so no state change
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break;
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