wip player identifiers stuff

This commit is contained in:
Luuk van Oijen
2023-11-17 14:29:19 +01:00
parent 0f5d61c89b
commit 0335d22809
8 changed files with 170 additions and 95 deletions

71
Cargo.lock generated
View File

@@ -26,6 +26,21 @@ dependencies = [
"memchr",
]
[[package]]
name = "android-tzdata"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e999941b234f3131b00bc13c22d06e8c5ff726d1b6318ac7eb276997bbb4fef0"
[[package]]
name = "android_system_properties"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "819e7219dbd41043ac279b19830f2efc897156490d7fd6ea916720117ee66311"
dependencies = [
"libc",
]
[[package]]
name = "anyhow"
version = "1.0.75"
@@ -106,6 +121,7 @@ dependencies = [
"pretty_env_logger",
"reqwest",
"serde",
"serde-aux",
"serde_json",
"tokio",
"toml",
@@ -166,6 +182,18 @@ version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "chrono"
version = "0.4.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f2c685bad3eb3d45a01354cedb7d5faa66194d1d58ba6e267a8de788f79db38"
dependencies = [
"android-tzdata",
"iana-time-zone",
"num-traits",
"windows-targets",
]
[[package]]
name = "core-foundation"
version = "0.9.3"
@@ -511,6 +539,29 @@ dependencies = [
"tokio-native-tls",
]
[[package]]
name = "iana-time-zone"
version = "0.1.58"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8326b86b6cff230b97d0d312a6c40a60726df3332e721f72a1b035f451663b20"
dependencies = [
"android_system_properties",
"core-foundation-sys",
"iana-time-zone-haiku",
"js-sys",
"wasm-bindgen",
"windows-core",
]
[[package]]
name = "iana-time-zone-haiku"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f31827a206f56af32e590ba56d5d2d085f558508192593743f16b2306495269f"
dependencies = [
"cc",
]
[[package]]
name = "idna"
version = "0.4.0"
@@ -1084,6 +1135,17 @@ dependencies = [
"serde_derive",
]
[[package]]
name = "serde-aux"
version = "4.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c3dfe1b7eb6f9dcf011bd6fad169cdeaae75eda0d61b1a99a3f015b41b0cae39"
dependencies = [
"chrono",
"serde",
"serde_json",
]
[[package]]
name = "serde_derive"
version = "1.0.192"
@@ -1537,6 +1599,15 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "windows-core"
version = "0.51.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f1f8cf84f35d2db49a46868f947758c7a1138116f7fac3bc844f43ade1292e64"
dependencies = [
"windows-targets",
]
[[package]]
name = "windows-sys"
version = "0.48.0"

View File

@@ -22,6 +22,7 @@ futures = "0.3.29"
reqwest = { version = "0.11", features = ["json"] }
serde = { version = "1.0", features = ["derive"] }
serde_json = "*"
serde-aux = "4.2.0"
toml = "0.5"
flate2 = "1.0"

View File

@@ -7,6 +7,7 @@ end
function onPlayerAuthenticated(joined_name, role, is_guest, identifiers)
print("hi welcome mista " .. joined_name)
print("u a guest? " .. tostring(is_guest))
print("current players:")
for id, name in pairs(MP.GetPlayers()) do
@@ -16,11 +17,22 @@ function onPlayerAuthenticated(joined_name, role, is_guest, identifiers)
print("Player count: " .. MP.GetPlayerCount())
return 0 -- 0 = do not block
for key, value in pairs(identifiers) do
print(key .. ": " .. value)
end
-- print("now trying with getting it ourself")
-- for key, value in pairs(MP.GetPlayerIdentifiers(pid)) do
-- print(key .. ": " .. value)
-- end
return 0 -- 0 = do not cancel
end
function onPlayerDisconnect(pid)
print("Player with PID " .. pid .. " has left!")
function onPlayerDisconnect(pid, name, identifiers)
-- Player is already gone here, so for now, player data is no longer
-- requestable for player with the id `pid`
print("Player " .. name .. " (" .. pid .. ") has left!")
end
MP.RegisterEventHandler("onInit", "onPluginLoaded")

View File

@@ -14,5 +14,6 @@ pub async fn authentication_request<R: DeserializeOwned>(
.json(&map)
.send()
.await?;
// panic!("json: {:?}", resp.text().await);
Ok(resp.json().await?)
}

View File

@@ -17,6 +17,7 @@ use tokio::task::JoinHandle;
use nalgebra::*;
use serde::Deserialize;
use serde_aux::prelude::*;
use super::backend::*;
use super::car::*;
@@ -39,6 +40,8 @@ pub enum ClientState {
#[derive(Deserialize, Debug, PartialEq, Clone)]
pub struct UserData {
#[serde(deserialize_with = "deserialize_number_from_string")]
pub uid: u64,
pub createdAt: String,
pub guest: bool,
pub roles: String,
@@ -107,78 +110,6 @@ impl Client {
pub async fn authenticate(&mut self, config: &super::Config) -> anyhow::Result<bool> {
debug!("Authenticating client {}...", self.id);
self.socket.readable().await?;
// let mut tmp = vec![0u8; 1];
// while self.socket.peek(&mut tmp).await? == 0 {}
// // Authentication works a little differently than normal
// // Not sure why, but the BeamMP source code shows they
// // also only read a single byte during authentication
// let code = self.read_raw(1).await?[0];
// debug!("code: '{}' / {}", code as char, code);
// match code as char {
// 'C' => {
//
// break 'waiting_for_c;
// }
// 'D' => {
// // The download sequence is so awful
// // It currently requires us to track what the next file is that
// // we need to provide, which is hard to do with the current
// // server design.
// // I think I will simply keep a counter around that will
// // track what the next mod is per client.
// // TODO: Clean this up. It also needs to be moved out of the client code IMO
//
// let id = self.read_raw(1).await?[0] as usize;
// debug!("HandleDownload connection for client id: {}", id);
//
// let mut mod_name = {
// let mut lock = CLIENT_MOD_PROGRESS.lock().await;
// if lock.get(&id).is_none() { lock.insert(id, 0); }
// let next_id = lock.get_mut(&id).unwrap();
//
// let bmod = &config.mods[*next_id]; // TODO: This is a bit uhh yeah
// debug!("Mod name: {}", bmod.0);
//
// *next_id += 1;
//
// if *next_id >= config.mods.len() {
// // I think this is where the connection should be closed, instead of after
// // just 1 mod.
// }
//
// bmod.0.clone()
// };
//
// if mod_name.starts_with("/") == false {
// mod_name = format!("/{mod_name}");
// }
//
// let mod_path = format!("Resources/Client{mod_name}");
// let file_data = std::fs::read(mod_path)?;
//
// let packet = RawPacket::from_data(file_data[(file_data.len()/2)..].to_vec());
//
// {
// let mut lock = self.write_half.lock().await;
// lock.writable().await?;
// trace!("Sending packets!");
// if let Err(e) = tcp_write_raw(lock.deref_mut(), Packet::Raw(packet)).await {
// error!("{:?}", e);
// }
// trace!("Packets sent!");
// drop(lock);
// }
//
// // return Err(ClientError::IsDownloader.into());
// return Ok(false);
// }
// _ => {
// error!("Unknown code: {}", code);
// return Err(ClientError::AuthenticateError.into());
// }
// }
// TODO: Check client version
trace!("Client version packet");
self.socket.readable().await?;
@@ -354,6 +285,10 @@ impl Client {
self.disconnect();
}
pub fn get_userdata(&self) -> UserData {
self.info.as_ref().unwrap().clone()
}
// Panics when userdata is not set!
pub fn get_name(&self) -> &str {
&self.info.as_ref().unwrap().username

View File

@@ -367,25 +367,29 @@ impl Server {
// with the client acception runtime. If that one locks, the server won't accept
// more clients, but it will at least still process all other clients
let mut joined_names = Vec::new();
if let Ok(mut clients_incoming_lock) = self.clients_incoming.try_lock() {
if let Ok(mut clients_incoming_lock) = self.clients_incoming.try_lock() { // TODO: Why do I use try_lock here?
if clients_incoming_lock.len() > 0 {
trace!(
"Accepting {} incoming clients...",
clients_incoming_lock.len()
);
for i in 0..clients_incoming_lock.len() {
let name = clients_incoming_lock[i]
.info
.as_ref()
.unwrap()
.username
.clone();
let (name, role, is_guest, beammp_id) = {
let client = clients_incoming_lock[i]
.info
.as_ref()
.unwrap();
(client.username.clone(), client.roles.clone(), client.guest, client.uid)
};
info!("Welcome {name}!");
joined_names.push(name.clone());
let mut vrx = Vec::new();
for plugin in &self.plugins {
let (tx, rx) = tokio::sync::oneshot::channel();
plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerAuthenticated { name: name.clone() }, Some(tx)))).await;
plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerAuthenticated { name: name.clone(), role: role.clone(), is_guest, identifiers: PlayerIdentifiers {
ip: String::from("not yet implemented"),
beammp_id,
} }, Some(tx)))).await;
// TODO: This never returns, because it blocks the entire process function
// from running, so it never manages to run the function correctly.
// let res = rx.await.unwrap_or(Argument::Number(-1f32));
@@ -447,7 +451,7 @@ impl Server {
// TODO: Error handling (?)
match event {
ServerBoundPluginEvent::PluginLoaded => plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPluginLoaded, None))).await,
ServerBoundPluginEvent::RequestPlayerCount(responder) => { let _ = responder.send(PluginBoundPluginEvent::PlayerCount(self.clients.len() + self.clients_queue.len())); }
ServerBoundPluginEvent::RequestPlayerCount(responder) => { let _ = responder.send(PluginBoundPluginEvent::PlayerCount(self.clients.len() + self.clients_queue.len())); },
ServerBoundPluginEvent::RequestPlayers(responder) => {
trace!("request players received");
let mut players = HashMap::new();
@@ -457,7 +461,17 @@ impl Server {
trace!("sending player list...");
let _ = responder.send(PluginBoundPluginEvent::Players(players));
trace!("player list sent");
}
},
ServerBoundPluginEvent::RequestPlayerIdentifiers((pid, responder)) => {
if let Some(client) = self.clients.iter().find(|client| client.id == pid) {
let _ = responder.send(PluginBoundPluginEvent::PlayerIdentifiers(PlayerIdentifiers {
ip: String::from("not yet implemented"),
beammp_id: client.get_userdata().uid,
}));
} else {
let _ = responder.send(PluginBoundPluginEvent::None);
}
},
_ => {},
}
}
@@ -498,8 +512,9 @@ impl Server {
}
let id = self.clients[i].id;
let name = self.clients[i].get_name().to_string();
for plugin in &mut self.plugins {
plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerDisconnect { pid: id }, None))).await;
plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerDisconnect { pid: id, name: name.clone() }, None))).await;
}
info!("Disconnecting client {}...", id);

View File

@@ -137,8 +137,8 @@ impl Backend for BackendLua {
fn call_event_handler(&mut self, event: ScriptEvent, resp: Option<oneshot::Sender<Argument>>) {
let (event_name, args) = match event {
ScriptEvent::OnPluginLoaded => ("onInit", vec![]),
ScriptEvent::OnPlayerAuthenticated { name } => ("onPlayerAuth", vec![Argument::String(name)]),
ScriptEvent::OnPlayerDisconnect { pid } => ("onPlayerDisconnect", vec![Argument::Number(pid as f32)]),
ScriptEvent::OnPlayerAuthenticated { name, role, is_guest, identifiers } => ("onPlayerAuth", vec![Argument::String(name), Argument::String(role), Argument::Boolean(is_guest), Argument::Table(identifiers.to_map())]),
ScriptEvent::OnPlayerDisconnect { pid, name } => ("onPlayerDisconnect", vec![Argument::Number(pid as f32), Argument::String(name)]),
};
let mut ret = -1f32;
@@ -150,11 +150,7 @@ impl Backend for BackendLua {
let func: LuaResult<Function> = self.lua.globals().get(handler_name.clone());
if let Ok(func) = func {
let mapped_args = args.into_iter().map(|arg| {
match arg {
Argument::String(s) => if let Ok(lua_str) = self.lua.create_string(&s) { Some(Value::String(lua_str)) } else { None },
Argument::Boolean(b) => Some(Value::Boolean(b)),
Argument::Number(f) => Some(Value::Number(f as f64)),
}
arg_to_value(&self.lua, arg)
}).filter(|v| v.is_some());
match func.call::<_, Option<f32>>(Variadic::from_iter(mapped_args)) {
Ok(res) => { trace!("fn ret: {:?}", ret); ret = res.unwrap_or(-1f32); }
@@ -172,3 +168,26 @@ impl Backend for BackendLua {
debug!("call_event_handler done");
}
}
fn arg_to_value(lua: &Lua, arg: Argument) -> Option<Value> {
match arg {
Argument::String(s) => if let Ok(lua_str) = lua.create_string(&s) { Some(Value::String(lua_str)) } else { None },
Argument::Boolean(b) => Some(Value::Boolean(b)),
Argument::Number(f) => Some(Value::Number(f as f64)),
Argument::Integer(i) => Some(Value::Integer(i as i64)),
Argument::Table(t) => {
if let Ok(table) = lua.create_table() {
for (key, value) in t {
if let Some(v) = arg_to_value(lua, value) {
if let Err(e) = table.set(key, v) {
error!("[LUA] Error occured trying to put data into table: {:?}", e);
}
}
}
Some(Value::Table(table))
} else {
None
}
}
}
}

View File

@@ -23,23 +23,43 @@ pub enum Argument {
String(String),
Boolean(bool),
Number(f32),
Integer(i64),
Table(HashMap<String, Argument>),
}
#[derive(Debug)]
pub struct PlayerIdentifiers {
pub ip: String,
pub beammp_id: u64,
}
impl PlayerIdentifiers {
pub fn to_map(&self) -> HashMap<String, Argument> {
let mut m = HashMap::new();
m.insert(String::from("ip"), Argument::String(self.ip.clone()));
m.insert(String::from("beammp"), Argument::Integer(self.beammp_id as i64)); // TODO: Uhh we could lose data here
m
}
}
#[derive(Debug)]
pub enum ScriptEvent {
OnPluginLoaded,
OnPlayerAuthenticated { name: String },
OnPlayerAuthenticated { name: String, role: String, is_guest: bool, identifiers: PlayerIdentifiers },
OnPlayerDisconnect { pid: u8 },
OnPlayerDisconnect { pid: u8, name: String },
}
#[derive(Debug)]
pub enum PluginBoundPluginEvent {
None,
CallEventHandler((ScriptEvent, Option<oneshot::Sender<Argument>>)),
PlayerCount(usize),
Players(HashMap<u8, String>),
PlayerIdentifiers(PlayerIdentifiers),
}
#[derive(Debug)]
@@ -48,6 +68,7 @@ pub enum ServerBoundPluginEvent {
RequestPlayerCount(oneshot::Sender<PluginBoundPluginEvent>),
RequestPlayers(oneshot::Sender<PluginBoundPluginEvent>),
RequestPlayerIdentifiers((u8, oneshot::Sender<PluginBoundPluginEvent>)),
}
pub struct Plugin {