mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-04 14:56:04 +00:00
improvements to many aspects of plugins
This commit is contained in:
@@ -5,7 +5,7 @@ function onPluginLoaded()
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print("HI!")
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end
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function onPlayerAuthenticated(joined_name)
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function onPlayerAuthenticated(joined_name, role, is_guest, identifiers)
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print("hi welcome mista " .. joined_name)
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print("current players:")
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@@ -14,8 +14,15 @@ function onPlayerAuthenticated(joined_name)
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end
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print("yipee")
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print("Player count: " .. MP.GetPlayerCount())
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return 0 -- 0 = do not block
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end
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MP.RegisterEventHandler("onPluginLoaded", "onPluginLoaded")
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MP.RegisterEventHandler("onPlayerAuthenticated", "onPlayerAuthenticated")
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function onPlayerDisconnect(pid)
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print("Player with PID " .. pid .. " has left!")
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end
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MP.RegisterEventHandler("onInit", "onPluginLoaded")
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MP.RegisterEventHandler("onPlayerAuth", "onPlayerAuthenticated")
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MP.RegisterEventHandler("onPlayerDisconnect", "onPlayerDisconnect")
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@@ -382,11 +382,10 @@ impl Server {
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.clone();
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info!("Welcome {name}!");
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joined_names.push(name.clone());
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let arg = Argument::String(name);
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let mut vrx = Vec::new();
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for plugin in &self.plugins {
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let (tx, rx) = tokio::sync::oneshot::channel();
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plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerAuthenticated, vec![arg.clone()], Some(tx)))).await;
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plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerAuthenticated { name: name.clone() }, Some(tx)))).await;
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// TODO: This never returns, because it blocks the entire process function
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// from running, so it never manages to run the function correctly.
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// let res = rx.await.unwrap_or(Argument::Number(-1f32));
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@@ -447,8 +446,8 @@ impl Server {
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debug!("event: {:?}", event);
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// TODO: Error handling (?)
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match event {
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ServerBoundPluginEvent::PluginLoaded => plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPluginLoaded, Vec::new(), None))).await,
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ServerBoundPluginEvent::RequestPlayerCount(responder) => { let _ = responder.send(PluginBoundPluginEvent::PlayerCount(self.clients.len())); }
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ServerBoundPluginEvent::PluginLoaded => plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPluginLoaded, None))).await,
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ServerBoundPluginEvent::RequestPlayerCount(responder) => { let _ = responder.send(PluginBoundPluginEvent::PlayerCount(self.clients.len() + self.clients_queue.len())); }
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ServerBoundPluginEvent::RequestPlayers(responder) => {
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trace!("request players received");
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let mut players = HashMap::new();
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@@ -487,6 +486,7 @@ impl Server {
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self.process_lua_events().await?;
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// I'm sorry for this code :(
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// TODO: Clean this up. We should just grab the client once with `if let Some() = expr {}`
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for i in 0..self.clients.len() {
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if self.clients.get(i).ok_or(ServerError::ClientDoesntExist)?.state == ClientState::Disconnect {
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let id = self.clients.get(i).ok_or(ServerError::ClientDoesntExist)?.id;
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@@ -496,6 +496,12 @@ impl Server {
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self.broadcast(Packet::Raw(RawPacket::from_str(&delete_packet)), None)
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.await;
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}
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let id = self.clients[i].id;
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for plugin in &mut self.plugins {
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plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPlayerDisconnect { pid: id }, None))).await;
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}
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info!("Disconnecting client {}...", id);
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self.clients.remove(i);
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info!("Client {} disconnected!", id);
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@@ -134,10 +134,11 @@ impl Backend for BackendLua {
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Ok(())
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}
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fn call_event_handler(&mut self, event: ScriptEvent, args: Vec<Argument>, resp: Option<oneshot::Sender<Argument>>) {
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let event_name = match event {
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ScriptEvent::OnPluginLoaded => "onPluginLoaded",
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ScriptEvent::OnPlayerAuthenticated => "onPlayerAuthenticated",
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fn call_event_handler(&mut self, event: ScriptEvent, resp: Option<oneshot::Sender<Argument>>) {
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let (event_name, args) = match event {
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ScriptEvent::OnPluginLoaded => ("onInit", vec![]),
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ScriptEvent::OnPlayerAuthenticated { name } => ("onPlayerAuth", vec![Argument::String(name)]),
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ScriptEvent::OnPlayerDisconnect { pid } => ("onPlayerDisconnect", vec![Argument::Number(pid as f32)]),
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};
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let mut ret = -1f32;
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@@ -13,7 +13,7 @@ pub trait Backend: Send {
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fn load(&mut self, code: String) -> anyhow::Result<()>;
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fn load_api(&mut self, tx: Arc<Sender<ServerBoundPluginEvent>>) -> anyhow::Result<()>;
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fn call_event_handler(&mut self, event: ScriptEvent, args: Vec<Argument>, resp: Option<oneshot::Sender<Argument>>);
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fn call_event_handler(&mut self, event: ScriptEvent, resp: Option<oneshot::Sender<Argument>>);
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}
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// TODO: This is quite focused on Lua right now, perhaps in the future we want to modify this list
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@@ -28,12 +28,15 @@ pub enum Argument {
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#[derive(Debug)]
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pub enum ScriptEvent {
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OnPluginLoaded,
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OnPlayerAuthenticated,
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OnPlayerAuthenticated { name: String },
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OnPlayerDisconnect { pid: u8 },
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}
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#[derive(Debug)]
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pub enum PluginBoundPluginEvent {
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CallEventHandler((ScriptEvent, Vec<Argument>, Option<oneshot::Sender<Argument>>)),
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CallEventHandler((ScriptEvent, Option<oneshot::Sender<Argument>>)),
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PlayerCount(usize),
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Players(HashMap<u8, String>),
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@@ -72,8 +75,8 @@ impl Plugin {
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loop {
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if let Some(message) = pb_rx.blocking_recv() {
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match message {
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PluginBoundPluginEvent::CallEventHandler((event, args, resp)) => {
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backend.call_event_handler(event, args, resp);
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PluginBoundPluginEvent::CallEventHandler((event, resp)) => {
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backend.call_event_handler(event, resp);
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},
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_ => {},
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}
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