mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-08-27 20:49:40 +00:00
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15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a9faac25fc | |||
| f532e58ee0 | |||
| 8b4fefd518 | |||
| 5fc8f580f4 | |||
| 6334a0a915 | |||
| 44211e7235 | |||
| 901b7df809 | |||
| a6e3db6b08 | |||
| 92381aa048 | |||
| 30639abb88 | |||
| 23760da53b | |||
| 809080c9aa | |||
| f1ec753ca3 | |||
| eeca50b37e | |||
| 2a92a08587 |
@@ -42,7 +42,7 @@ extern std::string magic;
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int KillSocket(uint64_t Dead);
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void UUl(const std::string& R);
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void UDPSend(std::string Data);
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bool CheckBytes(int32_t Bytes);
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bool CheckBytes(int32_t Bytes, int32_t Expected = -1);
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void GameSend(std::string_view Data);
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void SendLarge(std::string Data);
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std::string TCPRcv(uint64_t Sock);
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@@ -56,3 +56,4 @@ void UDPClientMain(const std::string& IP, int Port);
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void TCPGameServer(const std::string& IP, int Port);
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bool SecurityWarning();
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void CoreSend(std::string data);
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int RecvWaitAll(int sockfd, char *buf, int len);
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@@ -143,29 +143,28 @@ void GetServerInfo(std::string Data) {
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const std::string buffer = ([&]() -> std::string {
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int32_t Header;
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std::vector<char> data(sizeof(Header));
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int Temp = recv(ISock, data.data(), sizeof(Header), MSG_WAITALL);
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int Temp = RecvWaitAll(ISock, data.data(), sizeof(Header));
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auto checkBytes = ([&](const int32_t bytes) -> bool {
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auto checkBytes = ([&](const int32_t bytes, const int32_t expected = -1) -> bool {
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if (bytes == 0) {
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return false;
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} else if (bytes < 0) {
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return false;
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}
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if (expected != -1 && bytes != expected) {
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return false;
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}
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return true;
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});
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if (!checkBytes(Temp)) {
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if (!checkBytes(Temp, sizeof(Header))) {
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return "";
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}
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memcpy(&Header, data.data(), sizeof(Header));
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if (!checkBytes(Temp)) {
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return "";
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}
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data.resize(Header, 0);
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Temp = recv(ISock, data.data(), Header, MSG_WAITALL);
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if (!checkBytes(Temp)) {
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Temp = RecvWaitAll(ISock, data.data(), Header);
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if (!checkBytes(Temp, Header)) {
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return "";
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}
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return std::string(data.data(), Header);
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@@ -50,18 +50,11 @@ int KillSocket(uint64_t Dead) {
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return a;
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}
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bool CheckBytes(uint32_t Bytes) {
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if (Bytes == 0) {
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debug("(Proxy) Connection closing");
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return false;
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} else if (Bytes < 0) {
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debug("(Proxy) send failed with error: " + std::to_string(WSAGetLastError()));
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return false;
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}
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return true;
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}
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void GameSend(std::string_view Data) {
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if (!GConnected) {
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debug("Tried to call GameSend but socket was not connected. Data: " + std::string(Data));
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return;
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}
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static std::mutex Lock;
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std::scoped_lock Guard(Lock);
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auto ToSend = Utils::PrependHeader<std::string_view>(Data);
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@@ -206,6 +199,7 @@ void ParserAsync(std::string_view Data) {
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return;
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case 'U':
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magic = Data.substr(1);
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return;
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default:
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break;
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}
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@@ -163,8 +163,13 @@ std::vector<char> TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
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int i = 0;
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do {
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// receive at most some MB at a time
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int Len = std::min(int(Size - Rcv), 1 * 1024 * 1024);
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int Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
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uint64_t Len = std::min<uint64_t>((Size - Rcv), 1 * 1024 * 1024);
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if (Len == 0) {
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error("Download size miscalculation");
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break;
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}
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int Temp = RecvWaitAll(Sock, &File[Rcv], Len);
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if (Temp == -1 || Temp == 0) {
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debug("Recv returned: " + std::to_string(Temp));
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if (Temp == -1) {
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@@ -302,7 +307,7 @@ void InvalidResource(const std::string& File) {
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}
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struct ModInfo {
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static std::pair<bool, std::vector<ModInfo>> ParseModInfosFromPacket(const std::string& packet) {
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static std::optional<std::pair<bool, std::vector<ModInfo>>> ParseModInfosFromPacket(const std::string& packet) {
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bool success = false;
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std::vector<ModInfo> modInfos;
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try {
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@@ -323,6 +328,12 @@ struct ModInfo {
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modInfo.Protected = entry["protected"];
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}
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if (auto fsFile = std::filesystem::path(modInfo.FileName);
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!fsFile.has_filename() || fsFile.filename().string() != modInfo.FileName ||
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!fsFile.filename().has_extension() || fsFile.filename().extension() != ".zip"){
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return std::nullopt;
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}
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modInfos.push_back(modInfo);
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success = true;
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}
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@@ -578,8 +589,17 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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c = ::tolower(c);
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}
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#endif
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auto name = std::filesystem::path(GetGamePath()) / "mods/multiplayer" / FName;
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auto tmp_name = name;
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tmp_name += ".tmp";
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fs::copy_file(PathToSaveTo, std::filesystem::path(GetGamePath()) / "mods/multiplayer" / FName, fs::copy_options::overwrite_existing);
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std::error_code ec;
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fs::copy_file(PathToSaveTo, tmp_name, fs::copy_options::overwrite_existing, ec);
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if (ec) {
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error(beammp_wide("Error in copy_file during download of ") + beammp_fs_string(PathToSaveTo) + beammp_wide(": ") + Utils::ToWString(ec.message()));
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break;
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}
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fs::rename(tmp_name, name);
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UpdateModUsage(FName);
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}
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WaitForConfirm();
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@@ -602,7 +622,13 @@ void SyncResources(SOCKET Sock) {
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if (Ret.starts_with("R")) {
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debug("This server is likely outdated, not trying to parse new mod info format");
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} else {
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auto [success, modInfo] = ModInfo::ParseModInfosFromPacket(Ret);
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auto ParsedInfo = ModInfo::ParseModInfosFromPacket(Ret);
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if (!ParsedInfo.has_value()) {
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error("Invalid mod info");
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Terminate = true;
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return;
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}
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auto [success, modInfo] = ParsedInfo.value();
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if (success) {
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NewSyncResources(Sock, Ret, modInfo);
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@@ -738,7 +764,12 @@ void SyncResources(SOCKET Sock) {
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}
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#endif
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fs::copy_file(PathToSaveTo, GetGamePath() / beammp_wide("mods/multiplayer") / Utils::ToWString(FName), fs::copy_options::overwrite_existing);
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auto name = GetGamePath() / beammp_wide("mods/multiplayer") / Utils::ToWString(FName);
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auto tmp_name = name;
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tmp_name += L".tmp";
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fs::copy_file(PathToSaveTo, tmp_name, fs::copy_options::overwrite_existing);
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fs::rename(tmp_name, name);
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UpdateModUsage(FN->substr(pos));
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}
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WaitForConfirm();
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@@ -28,9 +28,9 @@ int LastPort;
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std::string LastIP;
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SOCKET TCPSock = -1;
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bool CheckBytes(int32_t Bytes) {
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bool CheckBytes(int32_t Bytes, int32_t Expected) {
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if (Bytes == 0) {
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debug("(TCP) Connection closing... CheckBytes(16)");
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debug("(TCP) Connection closing...");
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Terminate = true;
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return false;
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} else if (Bytes < 0) {
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@@ -39,6 +39,11 @@ bool CheckBytes(int32_t Bytes) {
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Terminate = true;
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return false;
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}
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if (Expected != -1 && Bytes != Expected) {
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debug(std::format("(TCP) Short recv detected, expected {} bytes, got {} bytes", Expected, Bytes));
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Terminate = true;
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return false;
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}
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return true;
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}
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void UUl(const std::string& R) {
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@@ -75,6 +80,24 @@ void TCPSend(const std::string& Data, uint64_t Sock) {
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} while (Sent < Size);
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}
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int RecvWaitAll(int sockfd, char *buf, int len) {
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// handle MSG_WAITALL not actually filling the whole buffer
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// happens frequently in wine, and can also happen natively when the OS pauses the execution for various reasons
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int offset = 0;
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while (offset < len) {
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int recv_status = recv(sockfd, &buf[offset], len - offset, MSG_WAITALL);
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if (recv_status == 0) {
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// do not discard received data when the other side closes the socket cleanly
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return offset;
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}
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if (recv_status == -1) {
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return -1;
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}
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offset += recv_status;
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}
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return offset;
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}
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std::string TCPRcv(SOCKET Sock) {
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if (Sock == -1) {
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Terminate = true;
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@@ -84,8 +107,8 @@ std::string TCPRcv(SOCKET Sock) {
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int32_t Header;
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int Temp;
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std::vector<char> Data(sizeof(Header));
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Temp = recv(Sock, Data.data(), sizeof(Header), MSG_WAITALL);
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if (!CheckBytes(Temp)) {
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Temp = RecvWaitAll(Sock, Data.data(), sizeof(Header));
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if (!CheckBytes(Temp, sizeof(Header))) {
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UUl("Socket Closed Code 3");
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return "";
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}
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@@ -97,8 +120,8 @@ std::string TCPRcv(SOCKET Sock) {
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}
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Data.resize(Header, 0);
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Temp = recv(Sock, Data.data(), Header, MSG_WAITALL);
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if (!CheckBytes(Temp)) {
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Temp = RecvWaitAll(Sock, Data.data(), Header);
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if (!CheckBytes(Temp, Header)) {
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UUl("Socket Closed Code 5");
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return "";
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}
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+1
-1
@@ -86,7 +86,7 @@ std::string GetVer() {
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return "2.8";
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}
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std::string GetPatch() {
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return ".0";
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return ".1";
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}
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beammp_fs_string GetEP(const beammp_fs_char* P) {
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