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26 Commits

Author SHA1 Message Date
SaltySnail 55efae0658 Add region tld 2026-06-23 02:38:02 +02:00
Tixx 92381aa048 handle incomplete MSG_WAITALL during tcp receive (#248)
Addresses https://github.com/BeamMP/BeamMP-Launcher/issues/185 by
handling incomplete TCP recv despite MSG_WAITALL

Fixes running the launcher inside of wine as well as the rare instances
where this happens natively.

```
       MSG_WAITALL (since Linux 2.2)
              This flag requests that the operation block until the full request is satisfied.
              However, the call may still return less data than requested if a signal is caught,
              an error or disconnect occurs, or the next data to  be  re‐ceived is of a different type
              than that returned.  This flag has no effect for datagram sockets.

```

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-06-13 22:16:20 +02:00
Katharine Chui 30639abb88 enforce expected recv size during event and server info tcp recv, remove unused instance of CheckBytes function 2026-05-11 12:47:44 +02:00
Katharine Chui 23760da53b do not discard received data during RecvWaitAll when the other side closes the socket cleanly 2026-04-30 20:35:51 +02:00
Katharine Chui 809080c9aa use RecvWaitAll outside of VehicleEvent.cpp as well 2026-04-30 19:58:05 +02:00
Katharine Chui f1ec753ca3 handle incomplete MSG_WAITALL during tcp receive 2026-04-28 12:43:33 +02:00
Tixx f30a88e76e Bump version to 2.8.0 2026-04-01 00:35:14 +02:00
Tixx 18a10dfe8f Better updating (#236)
Check hash pattern and launcher signature

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-04-01 00:05:16 +02:00
Tixx 7ae273f550 Check hash with regex 2026-03-31 23:54:12 +02:00
Tixx 13102552b7 Check launcher update signature 2026-03-31 23:54:09 +02:00
Tixx 8e4cfe55b9 Update vcpkg commit id (#234)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-03-29 22:55:16 +02:00
Tixx 1a7bd19bc6 Update vcpkg commit id 2026-03-29 19:21:55 +02:00
Tixx f79f05bc9d Better header (redone) (#139) 2026-03-29 19:16:01 +02:00
Tixx b1e29a9295 Fix build on linux (#230)
Comment out unused function

#224 #226
---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-03-21 20:28:40 +01:00
Tixx c6ae924346 Remove WriteHttpDebug function 2026-03-21 20:23:31 +01:00
Tixx 6e26a28831 Comment out unused function 2026-03-09 09:22:50 +01:00
Tixx e3049b3ba5 Small fixes (#222)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-01-31 20:47:59 +01:00
Tixx b1c3b978ff Fix include order for winsock2 2026-01-24 20:34:47 +01:00
Lion Kortlepel 7d00d489e4 remove invalid flag 2026-01-24 20:09:37 +01:00
Lion Kortlepel fd398ed5ab add new header implementation for game<->launcher communication 2026-01-24 20:09:37 +01:00
Lion Kortlepel b4f0f0759d flush all prints 2026-01-24 20:09:37 +01:00
Lion Kortlepel 5b2bc2d499 print posix_spawn errors 2026-01-24 20:09:26 +01:00
Tixx 5cb4d79cdd Check for BeamNG to find the correct path 2026-01-17 19:46:17 +01:00
Tixx dbb0ef2a5c Compensate for packet loss 2026-01-17 19:44:54 +01:00
Tixx fab9ff5559 Provide more info if the launcher update fails (#214)
Also prevents the launcher from bricking itself (again)

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-11-22 20:09:15 +01:00
Tixx 3db98eaf0c Provide more info if the launcher update fails
Also prevents the launcher from bricking itself (again)
2025-10-05 15:13:49 +02:00
17 changed files with 397 additions and 215 deletions
+1 -1
View File
@@ -20,7 +20,7 @@ jobs:
with: with:
vcpkgArguments: 'zlib nlohmann-json openssl cpp-httplib[openssl]' vcpkgArguments: 'zlib nlohmann-json openssl cpp-httplib[openssl]'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg' vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '40616a5e954f7be1077ef37db3fbddbd5dcd1ca6' vcpkgGitCommitId: 'b5d1a94fb7f88fd835e360fd23a45a09ceedbf48'
- name: Create Build Environment - name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux run: cmake -E make_directory ${{github.workspace}}/build-linux
+1 -1
View File
@@ -20,7 +20,7 @@ jobs:
with: with:
vcpkgArguments: 'discord-rpc zlib nlohmann-json openssl cpp-httplib[openssl]' vcpkgArguments: 'discord-rpc zlib nlohmann-json openssl cpp-httplib[openssl]'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg' vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '40616a5e954f7be1077ef37db3fbddbd5dcd1ca6' vcpkgGitCommitId: 'b5d1a94fb7f88fd835e360fd23a45a09ceedbf48'
vcpkgTriplet: 'x64-windows-static' vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment - name: Create Build Environment
+2 -1
View File
@@ -42,7 +42,7 @@ extern std::string magic;
int KillSocket(uint64_t Dead); int KillSocket(uint64_t Dead);
void UUl(const std::string& R); void UUl(const std::string& R);
void UDPSend(std::string Data); void UDPSend(std::string Data);
bool CheckBytes(int32_t Bytes); bool CheckBytes(int32_t Bytes, int32_t Expected = -1);
void GameSend(std::string_view Data); void GameSend(std::string_view Data);
void SendLarge(std::string Data); void SendLarge(std::string Data);
std::string TCPRcv(uint64_t Sock); std::string TCPRcv(uint64_t Sock);
@@ -56,3 +56,4 @@ void UDPClientMain(const std::string& IP, int Port);
void TCPGameServer(const std::string& IP, int Port); void TCPGameServer(const std::string& IP, int Port);
bool SecurityWarning(); bool SecurityWarning();
void CoreSend(std::string data); void CoreSend(std::string data);
int RecvWaitAll(int sockfd, char *buf, int len);
+1
View File
@@ -20,6 +20,7 @@ struct Options {
bool no_update = false; bool no_update = false;
bool no_launch = false; bool no_launch = false;
const char* user_path = nullptr; const char* user_path = nullptr;
std::string region;
const char **game_arguments = nullptr; const char **game_arguments = nullptr;
int game_arguments_length = 0; int game_arguments_length = 0;
const char** argv = nullptr; const char** argv = nullptr;
+62 -2
View File
@@ -13,9 +13,22 @@
#include <openssl/err.h> #include <openssl/err.h>
#include <openssl/evp.h> #include <openssl/evp.h>
#include <regex> #include <regex>
#include <cstdint>
#include <cstring>
#include <string> #include <string>
#include <variant> #include <variant>
#include <vector> #include <vector>
#include <array>
#include <cerrno>
#include <cstring>
#include <stdexcept>
#if defined(__linux__)
#include <sys/socket.h>
#include "linuxfixes.h"
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
#ifdef _WIN32 #ifdef _WIN32
#define beammp_fs_string std::wstring #define beammp_fs_string std::wstring
@@ -31,6 +44,8 @@
#define beammp_stdout std::cout #define beammp_stdout std::cout
#endif #endif
#include "Logger.h"
namespace Utils { namespace Utils {
inline std::vector<std::string> Split(const std::string& String, const std::string& delimiter) { inline std::vector<std::string> Split(const std::string& String, const std::string& delimiter) {
std::vector<std::string> Val; std::vector<std::string> Val;
@@ -45,7 +60,7 @@ namespace Utils {
if (!s.empty()) if (!s.empty())
Val.push_back(s); Val.push_back(s);
return Val; return Val;
}; }
inline std::string ExpandEnvVars(const std::string& input) { inline std::string ExpandEnvVars(const std::string& input) {
std::string result; std::string result;
std::regex envPattern(R"(%([^%]+)%|\$([A-Za-z_][A-Za-z0-9_]*)|\$\{([^}]+)\})"); std::regex envPattern(R"(%([^%]+)%|\$([A-Za-z_][A-Za-z0-9_]*)|\$\{([^}]+)\})");
@@ -286,4 +301,49 @@ namespace Utils {
return ""; return "";
} }
} }
};
template<typename T>
inline std::vector<char> PrependHeader(const T& data) {
std::vector<char> size_buffer(4);
uint32_t len = data.size();
std::memcpy(size_buffer.data(), &len, 4);
std::vector<char> buffer;
buffer.reserve(size_buffer.size() + data.size());
buffer.insert(buffer.begin(), size_buffer.begin(), size_buffer.end());
buffer.insert(buffer.end(), data.begin(), data.end());
return buffer;
}
inline uint32_t RecvHeader(SOCKET socket) {
std::array<uint8_t, sizeof(uint32_t)> header_buffer {};
auto n = recv(socket, reinterpret_cast<char*>(header_buffer.data()), header_buffer.size(), MSG_WAITALL);
if (n < 0) {
throw std::runtime_error(std::string("recv() of header failed: ") + std::strerror(errno));
} else if (n == 0) {
throw std::runtime_error("Game disconnected");
}
return *reinterpret_cast<uint32_t*>(header_buffer.data());
}
/// Throws!!!
inline void ReceiveFromGame(SOCKET socket, std::vector<char>& out_data) {
auto header = RecvHeader(socket);
out_data.resize(header);
auto n = recv(socket, reinterpret_cast<char*>(out_data.data()), out_data.size(), MSG_WAITALL);
if (n < 0) {
throw std::runtime_error(std::string("recv() of data failed: ") + std::strerror(errno));
} else if (n == 0) {
throw std::runtime_error("Game disconnected");
}
}
inline std::string RegionToTopLevelDomain(const std::string region) {
if (region == "Restricted") {
return "beammp.ru";
}
else if (region == "Developer") {
return "beammp.dev";
}
return "beammp.com"; // Global
}
};
+10 -2
View File
@@ -36,6 +36,10 @@ void ParseConfig(const nlohmann::json& d) {
CachingDirectory = std::filesystem::path(d["CachingDirectory"].get<std::string>()); CachingDirectory = std::filesystem::path(d["CachingDirectory"].get<std::string>());
info(beammp_wide("Mod caching directory: ") + beammp_fs_string(CachingDirectory.relative_path())); info(beammp_wide("Mod caching directory: ") + beammp_fs_string(CachingDirectory.relative_path()));
} }
if (d.contains("Region") && d["Region"].is_string()) {
options.region = d["Region"].get<std::string>();
info("Set the region to: " + options.region);
}
if (d.contains("Dev") && d["Dev"].is_boolean()) { if (d.contains("Dev") && d["Dev"].is_boolean()) {
bool dev = d["Dev"].get<bool>(); bool dev = d["Dev"].get<bool>();
@@ -67,14 +71,18 @@ void ConfigInit() {
} else } else
fatal("Failed to open Launcher.cfg!"); fatal("Failed to open Launcher.cfg!");
} else { } else {
if (options.region.empty())
{
options.region = "Global";
}
std::ofstream cfg("Launcher.cfg"); std::ofstream cfg("Launcher.cfg");
if (cfg.is_open()) { if (cfg.is_open()) {
cfg << cfg <<
R"({ R"({
"Port": 4444, "Port": 4444,
"Build": "Default", "Build": "Default",
"CachingDirectory": "./Resources" "CachingDirectory": "./Resources",
})"; "Region": ")" << options.region << "\"\n}";
cfg.close(); cfg.close();
} else { } else {
fatal("Failed to write config on disk!"); fatal("Failed to write config on disk!");
+20 -9
View File
@@ -4,6 +4,8 @@
SPDX-License-Identifier: AGPL-3.0-or-later SPDX-License-Identifier: AGPL-3.0-or-later
*/ */
#include <cstring>
#include "Utils.h"
#if defined(_WIN32) #if defined(_WIN32)
#include <shlobj.h> #include <shlobj.h>
#elif defined(__linux__) #elif defined(__linux__)
@@ -18,7 +20,6 @@
#include "Logger.h" #include "Logger.h"
#include "Options.h" #include "Options.h"
#include "Startup.h" #include "Startup.h"
#include "Utils.h"
#include <Security/Init.h> #include <Security/Init.h>
#include <filesystem> #include <filesystem>
#include <thread> #include <thread>
@@ -57,7 +58,6 @@ std::filesystem::path GetGamePath() {
if (ini.contains("filesystem") && std::get<std::map<std::string, std::string>>(ini["filesystem"]).contains("UserPath")) if (ini.contains("filesystem") && std::get<std::map<std::string, std::string>>(ini["filesystem"]).contains("UserPath"))
userPath = Utils::ToWString(std::get<std::map<std::string, std::string>>(ini["filesystem"])["UserPath"]); userPath = Utils::ToWString(std::get<std::map<std::string, std::string>>(ini["filesystem"])["UserPath"]);
if (!userPath.empty() && Path.empty())
if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) { if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
Path = userPath; Path = userPath;
debug(L"Using custom user folder path from startup.ini: " + Path.wstring()); debug(L"Using custom user folder path from startup.ini: " + Path.wstring());
@@ -94,7 +94,6 @@ std::filesystem::path GetGamePath() {
} }
if (!userPath.empty() && Path.empty())
if (userPath = std::filesystem::path(Utils::ExpandEnvVars(userPath)); std::filesystem::exists(userPath)) { if (userPath = std::filesystem::path(Utils::ExpandEnvVars(userPath)); std::filesystem::exists(userPath)) {
Path = userPath; Path = userPath;
debug(L"Using custom user folder path from BeamNG.Drive.ini: " + Path.wstring()); debug(L"Using custom user folder path from BeamNG.Drive.ini: " + Path.wstring());
@@ -175,7 +174,6 @@ void StartGame(std::wstring Dir) {
} }
#elif defined(__linux__) #elif defined(__linux__)
void StartGame(std::string Dir) { void StartGame(std::string Dir) {
int status;
std::string filename = (Dir + "/BinLinux/BeamNG.drive.x64"); std::string filename = (Dir + "/BinLinux/BeamNG.drive.x64");
std::vector<const char*> argv; std::vector<const char*> argv;
argv.push_back(filename.data()); argv.push_back(filename.data());
@@ -185,11 +183,24 @@ void StartGame(std::string Dir) {
argv.push_back(nullptr); argv.push_back(nullptr);
pid_t pid; pid_t pid;
posix_spawn_file_actions_t spawn_actions;
posix_spawn_file_actions_init(&spawn_actions); posix_spawn_file_actions_t file_actions;
posix_spawn_file_actions_addclose(&spawn_actions, STDOUT_FILENO); auto status = posix_spawn_file_actions_init(&file_actions);
posix_spawn_file_actions_addclose(&spawn_actions, STDERR_FILENO); // disable stdout
int result = posix_spawn(&pid, filename.c_str(), &spawn_actions, nullptr, const_cast<char**>(argv.data()), environ); if (status != 0) {
error(std::string("posix_spawn_file_actions_init failed: ") + std::strerror(errno));
}
status = posix_spawn_file_actions_addclose(&file_actions, STDOUT_FILENO);
if (status != 0) {
error(std::string("posix_spawn_file_actions_addclose for STDOUT failed: ") + std::strerror(errno));
}
status = posix_spawn_file_actions_addclose(&file_actions, STDERR_FILENO);
if (status != 0) {
error(std::string("posix_spawn_file_actions_addclose for STDERR failed: ") + std::strerror(errno));
}
// launch the game
int result = posix_spawn(&pid, filename.c_str(), &file_actions, NULL, const_cast<char**>(argv.data()), environ);
if (result != 0) { if (result != 0) {
error("Failed to Launch the game! launcher closing soon"); error("Failed to Launch the game! launcher closing soon");
+27 -48
View File
@@ -7,6 +7,7 @@
#include "Http.h" #include "Http.h"
#include "Network/network.hpp" #include "Network/network.hpp"
#include "Security/Init.h" #include "Security/Init.h"
#include "Utils.h"
#include <cstdlib> #include <cstdlib>
#include <regex> #include <regex>
#if defined(_WIN32) #if defined(_WIN32)
@@ -142,29 +143,28 @@ void GetServerInfo(std::string Data) {
const std::string buffer = ([&]() -> std::string { const std::string buffer = ([&]() -> std::string {
int32_t Header; int32_t Header;
std::vector<char> data(sizeof(Header)); std::vector<char> data(sizeof(Header));
int Temp = recv(ISock, data.data(), sizeof(Header), MSG_WAITALL); int Temp = RecvWaitAll(ISock, data.data(), sizeof(Header));
auto checkBytes = ([&](const int32_t bytes) -> bool { auto checkBytes = ([&](const int32_t bytes, const int32_t expected = -1) -> bool {
if (bytes == 0) { if (bytes == 0) {
return false; return false;
} else if (bytes < 0) { } else if (bytes < 0) {
return false; return false;
} }
if (expected != -1 && bytes != expected) {
return false;
}
return true; return true;
}); });
if (!checkBytes(Temp)) { if (!checkBytes(Temp, sizeof(Header))) {
return ""; return "";
} }
memcpy(&Header, data.data(), sizeof(Header)); memcpy(&Header, data.data(), sizeof(Header));
if (!checkBytes(Temp)) {
return "";
}
data.resize(Header, 0); data.resize(Header, 0);
Temp = recv(ISock, data.data(), Header, MSG_WAITALL); Temp = RecvWaitAll(ISock, data.data(), Header);
if (!checkBytes(Temp)) { if (!checkBytes(Temp, Header)) {
return ""; return "";
} }
return std::string(data.data(), Header); return std::string(data.data(), Header);
@@ -188,7 +188,8 @@ void CoreSend(std::string data) {
std::lock_guard lock(sendMutex); std::lock_guard lock(sendMutex);
if (CoreSocket != -1) { if (CoreSocket != -1) {
int res = send(CoreSocket, (data + "\n").c_str(), int(data.size()) + 1, 0); auto ToSend = Utils::PrependHeader(data);
int res = send(CoreSocket, ToSend.data(), ToSend.size(), 0);
if (res < 0) { if (res < 0) {
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError())); debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
} }
@@ -225,7 +226,7 @@ void Parse(std::string Data, SOCKET CSocket) {
TCPTerminate = true; TCPTerminate = true;
Data.clear(); Data.clear();
futures.push_back(std::async(std::launch::async, []() { futures.push_back(std::async(std::launch::async, []() {
CoreSend("B" + HTTP::Get("https://backend.beammp.com/servers-info")); CoreSend("B" + HTTP::Get("https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/servers-info"));
})); }));
} }
break; break;
@@ -278,7 +279,7 @@ void Parse(std::string Data, SOCKET CSocket) {
Ping = "-2"; Ping = "-2";
else else
Ping = std::to_string(ping); Ping = std::to_string(ping);
Data = std::string(UlStatus) + "\n" + "Up" + Ping; Data = "Up" + Ping;
} }
break; break;
case 'M': case 'M':
@@ -348,51 +349,29 @@ void Parse(std::string Data, SOCKET CSocket) {
Data.clear(); Data.clear();
break; break;
} }
if (!Data.empty()) if (!Data.empty() && CSocket != -1) {
CoreSend(Data); auto ToSend = Utils::PrependHeader(Data);
int res = send(CSocket, ToSend.data(), ToSend.size(), 0);
if (res < 0) {
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
}
}
} }
void GameHandler(SOCKET Client) { void GameHandler(SOCKET Client) {
CoreSocket = Client; CoreSocket = Client;
int32_t Size, Rcv; std::vector<char> data{};
int Temp; int Temp;
char Header[10] = { 0 }; char Header[10] = { 0 };
do { do {
Rcv = 0; try {
do { Utils::ReceiveFromGame(Client, data);
Temp = recv(Client, &Header[Rcv], 1, 0); Parse(std::string(data.data(), data.size()), Client);
if (Temp < 1) } catch (const std::exception& e) {
break; error(std::string("Error while receiving from game on core: ") + e.what());
if (!isdigit(Header[Rcv]) && Header[Rcv] != '>') {
error("(Core) Invalid lua communication");
KillSocket(Client);
return;
}
} while (Header[Rcv++] != '>');
if (Temp < 1)
break;
if (std::from_chars(Header, &Header[Rcv], Size).ptr[0] != '>') {
debug("(Core) Invalid lua Header -> " + std::string(Header, Rcv));
break; break;
} }
std::string Ret(Size, 0); } while (true);
Rcv = 0;
do {
Temp = recv(Client, &Ret[Rcv], Size - Rcv, 0);
if (Temp < 1)
break;
Rcv += Temp;
} while (Rcv < Size);
if (Temp < 1)
break;
Parse(Ret, Client);
} while (Temp > 0);
if (Temp == 0) {
debug("(Core) Connection closing"); debug("(Core) Connection closing");
} else {
debug("(Core) recv failed with error: " + std::to_string(WSAGetLastError()));
}
NetReset(); NetReset();
KillSocket(Client); KillSocket(Client);
} }
+14 -61
View File
@@ -5,6 +5,7 @@
*/ */
#include "Network/network.hpp" #include "Network/network.hpp"
#include "Utils.h"
#include <memory> #include <memory>
#include <zlib.h> #include <zlib.h>
#if defined(_WIN32) #if defined(_WIN32)
@@ -21,6 +22,7 @@
#endif #endif
#include "Logger.h" #include "Logger.h"
#include "Options.h"
#include <charconv> #include <charconv>
#include <mutex> #include <mutex>
#include <string> #include <string>
@@ -48,44 +50,16 @@ int KillSocket(uint64_t Dead) {
return a; return a;
} }
bool CheckBytes(uint32_t Bytes) {
if (Bytes == 0) {
debug("(Proxy) Connection closing");
return false;
} else if (Bytes < 0) {
debug("(Proxy) send failed with error: " + std::to_string(WSAGetLastError()));
return false;
}
return true;
}
void GameSend(std::string_view Data) { void GameSend(std::string_view Data) {
static std::mutex Lock; static std::mutex Lock;
std::scoped_lock Guard(Lock); std::scoped_lock Guard(Lock);
if (TCPTerminate || !GConnected || CSocket == -1) auto ToSend = Utils::PrependHeader<std::string_view>(Data);
return; auto Result = send(CSocket, ToSend.data(), ToSend.size(), 0);
int32_t Size, Temp, Sent; if (Result < 0) {
Size = int32_t(Data.size()); error("(Game) send failed with error: " + std::to_string(WSAGetLastError()));
Sent = 0;
#ifdef DEBUG
if (Size > 1000) {
debug("Launcher -> game (" + std::to_string(Size) + ")");
}
#endif
do {
if (Sent > -1) {
Temp = send(CSocket, &Data[Sent], Size - Sent, 0);
}
if (!CheckBytes(Temp))
return;
Sent += Temp;
} while (Sent < Size);
// send separately to avoid an allocation for += "\n"
Temp = send(CSocket, "\n", 1, 0);
if (!CheckBytes(Temp)) {
return;
} }
} }
void ServerSend(std::string Data, bool Rel) { void ServerSend(std::string Data, bool Rel) {
if (Terminate || Data.empty()) if (Terminate || Data.empty())
return; return;
@@ -268,40 +242,19 @@ void TCPGameServer(const std::string& IP, int Port) {
int32_t Size, Rcv; int32_t Size, Rcv;
int Temp; int Temp;
char Header[10] = { 0 }; char Header[10] = { 0 };
std::vector<char> data {};
// Read byte by byte until '>' is rcved then get the size and read based on it // Read byte by byte until '>' is rcved then get the size and read based on it
do { do {
Rcv = 0; try {
Utils::ReceiveFromGame(CSocket, data);
do { ServerSend(std::string(data.data(), data.size()), false);
Temp = recv(CSocket, &Header[Rcv], 1, 0); } catch (const std::exception& e) {
if (Temp < 1 || TCPTerminate) error(std::string("Error while receiving from game on proxy: ") + e.what());
break;
} while (Header[Rcv++] != '>');
if (Temp < 1 || TCPTerminate)
break;
if (std::from_chars(Header, &Header[Rcv], Size).ptr[0] != '>') {
debug("(Game) Invalid lua Header -> " + std::string(Header, Rcv));
break; break;
} }
std::string Ret(Size, 0); } while (!TCPTerminate);
Rcv = 0;
do {
Temp = recv(CSocket, &Ret[Rcv], Size - Rcv, 0);
if (Temp < 1)
break;
Rcv += Temp;
} while (Rcv < Size && !TCPTerminate);
if (Temp < 1 || TCPTerminate)
break;
ServerSend(Ret, false);
} while (Temp > 0 && !TCPTerminate);
if (Temp == 0)
debug("(Proxy) Connection closing"); debug("(Proxy) Connection closing");
else
debug("(Proxy) recv failed error : " + std::to_string(WSAGetLastError()));
} }
TCPTerminate = true; TCPTerminate = true;
GConnected = false; GConnected = false;
+4 -42
View File
@@ -6,6 +6,7 @@
#include "Http.h" #include "Http.h"
#include "Options.h"
#include <Logger.h> #include <Logger.h>
#include <Network/network.hpp> #include <Network/network.hpp>
#include <Startup.h> #include <Startup.h>
@@ -20,45 +21,6 @@
#include <mutex> #include <mutex>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
void WriteHttpDebug(const httplib::Client& client, const std::string& method, const std::string& target, const httplib::Result& result) try {
const std::filesystem::path folder = ".https_debug";
std::filesystem::create_directories(folder);
if (!std::filesystem::exists(folder / "WHAT IS THIS FOLDER.txt")) {
std::ofstream ignore { folder / "WHAT IS THIS FOLDER.txt" };
ignore << "This folder exists to help debug current issues with the backend. Do not share this folder with anyone but BeamMP staff. It contains detailed logs of any failed http requests." << std::endl;
}
const auto file = folder / (method + ".json");
// 1 MB limit
if (std::filesystem::exists(file) && std::filesystem::file_size(file) > 1'000'000) {
std::filesystem::rename(file, file.generic_string() + ".bak");
}
std::ofstream of { file, std::ios::app };
nlohmann::json js {
{ "utc", std::chrono::system_clock::now().time_since_epoch().count() },
{ "target", target },
{ "client_info", {
{ "openssl_verify_result", client.get_openssl_verify_result() },
{ "host", client.host() },
{ "port", client.port() },
{ "socket_open", client.is_socket_open() },
{ "valid", client.is_valid() },
} },
};
if (result) {
auto value = result.value();
js["result"] = {};
js["result"]["body"] = value.body;
js["result"]["status"] = value.status;
js["result"]["headers"] = value.headers;
js["result"]["version"] = value.version;
js["result"]["location"] = value.location;
js["result"]["reason"] = value.reason;
}
of << js.dump();
} catch (const std::exception& e) {
error(e.what());
}
static size_t CurlWriteCallback(void* contents, size_t size, size_t nmemb, void* userp) { static size_t CurlWriteCallback(void* contents, size_t size, size_t nmemb, void* userp) {
std::string* Result = reinterpret_cast<std::string*>(userp); std::string* Result = reinterpret_cast<std::string*>(userp);
@@ -175,8 +137,8 @@ void HTTP::StartProxy() {
{ "User-Agent", "BeamMP-Launcher/" + GetVer() + GetPatch() }, { "User-Agent", "BeamMP-Launcher/" + GetVer() + GetPatch() },
{ "Accept", "*/*" } { "Accept", "*/*" }
}; };
httplib::Client backend("https://backend.beammp.com"); httplib::Client backend("https://backend." + Utils::RegionToTopLevelDomain(options.region));
httplib::Client forum("https://forum.beammp.com"); httplib::Client forum("https://forum." + Utils::RegionToTopLevelDomain(options.region));
const std::string pattern = ".*"; const std::string pattern = ".*";
@@ -255,7 +217,7 @@ void HTTP::StartProxy() {
} }
if (error) { if (error) {
cli_res = forum.Get("/user_avatar/forum.beammp.com/user/0/0.png", headers); cli_res = forum.Get("/user_avatar/forum." + Utils::RegionToTopLevelDomain(options.region) + "/user/0/0.png", headers);
} }
} else { } else {
+1 -1
View File
@@ -164,7 +164,7 @@ std::vector<char> TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
do { do {
// receive at most some MB at a time // receive at most some MB at a time
int Len = std::min(int(Size - Rcv), 1 * 1024 * 1024); int Len = std::min(int(Size - Rcv), 1 * 1024 * 1024);
int Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL); int Temp = RecvWaitAll(Sock, &File[Rcv], Len);
if (Temp == -1 || Temp == 0) { if (Temp == -1 || Temp == 0) {
debug("Recv returned: " + std::to_string(Temp)); debug("Recv returned: " + std::to_string(Temp));
if (Temp == -1) { if (Temp == -1) {
+1
View File
@@ -94,6 +94,7 @@ void UDPClientMain(const std::string& IP, int Port) {
inet_pton(AF_INET, IP.c_str(), &ToServer->sin_addr); inet_pton(AF_INET, IP.c_str(), &ToServer->sin_addr);
UDPSock = socket(AF_INET, SOCK_DGRAM, 0); UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
if (!magic.empty()) if (!magic.empty())
for (int i = 0; i < 10; i++)
UDPSend(magic); UDPSend(magic);
GameSend("P" + std::to_string(ClientID)); GameSend("P" + std::to_string(ClientID));
TCPSend("H", TCPSock); TCPSend("H", TCPSock);
+29 -6
View File
@@ -28,9 +28,9 @@ int LastPort;
std::string LastIP; std::string LastIP;
SOCKET TCPSock = -1; SOCKET TCPSock = -1;
bool CheckBytes(int32_t Bytes) { bool CheckBytes(int32_t Bytes, int32_t Expected) {
if (Bytes == 0) { if (Bytes == 0) {
debug("(TCP) Connection closing... CheckBytes(16)"); debug("(TCP) Connection closing...");
Terminate = true; Terminate = true;
return false; return false;
} else if (Bytes < 0) { } else if (Bytes < 0) {
@@ -39,6 +39,11 @@ bool CheckBytes(int32_t Bytes) {
Terminate = true; Terminate = true;
return false; return false;
} }
if (Expected != -1 && Bytes != Expected) {
debug(std::format("(TCP) Short recv detected, expected {} bytes, got {} bytes", Expected, Bytes));
Terminate = true;
return false;
}
return true; return true;
} }
void UUl(const std::string& R) { void UUl(const std::string& R) {
@@ -75,6 +80,24 @@ void TCPSend(const std::string& Data, uint64_t Sock) {
} while (Sent < Size); } while (Sent < Size);
} }
int RecvWaitAll(int sockfd, char *buf, int len) {
// handle MSG_WAITALL not actually filling the whole buffer
// happens frequently in wine, and can also happen natively when the OS pauses the execution for various reasons
int offset = 0;
while (offset < len) {
int recv_status = recv(sockfd, &buf[offset], len - offset, MSG_WAITALL);
if (recv_status == 0) {
// do not discard received data when the other side closes the socket cleanly
return offset;
}
if (recv_status == -1) {
return -1;
}
offset += recv_status;
}
return offset;
}
std::string TCPRcv(SOCKET Sock) { std::string TCPRcv(SOCKET Sock) {
if (Sock == -1) { if (Sock == -1) {
Terminate = true; Terminate = true;
@@ -84,8 +107,8 @@ std::string TCPRcv(SOCKET Sock) {
int32_t Header; int32_t Header;
int Temp; int Temp;
std::vector<char> Data(sizeof(Header)); std::vector<char> Data(sizeof(Header));
Temp = recv(Sock, Data.data(), sizeof(Header), MSG_WAITALL); Temp = RecvWaitAll(Sock, Data.data(), sizeof(Header));
if (!CheckBytes(Temp)) { if (!CheckBytes(Temp, sizeof(Header))) {
UUl("Socket Closed Code 3"); UUl("Socket Closed Code 3");
return ""; return "";
} }
@@ -97,8 +120,8 @@ std::string TCPRcv(SOCKET Sock) {
} }
Data.resize(Header, 0); Data.resize(Header, 0);
Temp = recv(Sock, Data.data(), Header, MSG_WAITALL); Temp = RecvWaitAll(Sock, Data.data(), Header);
if (!CheckBytes(Temp)) { if (!CheckBytes(Temp, Header)) {
UUl("Socket Closed Code 5"); UUl("Socket Closed Code 5");
return ""; return "";
} }
+8
View File
@@ -92,6 +92,13 @@ void InitOptions(int argc, const char *argv[], Options &options) {
} }
options.user_path = argv[i + 1]; options.user_path = argv[i + 1];
i++; i++;
} else if (argument == "--region") {
if (i + 1 >= argc) {
error("You must specify a region after the `--region` argument");
}
options.region = argv[i + 1];
info("Set the region to: " + options.region);
i++;
} else if (argument == "--" || argument == "--game") { } else if (argument == "--" || argument == "--game") {
options.game_arguments = &argv[i + 1]; options.game_arguments = &argv[i + 1];
options.game_arguments_length = argc - i - 1; options.game_arguments_length = argc - i - 1;
@@ -108,6 +115,7 @@ void InitOptions(int argc, const char *argv[], Options &options) {
"\t--no-launch Skip launching the game (you must launch the game manually)\n" "\t--no-launch Skip launching the game (you must launch the game manually)\n"
"\t--dev Developer mode, same as --verbose --no-download --no-launch --no-update\n" "\t--dev Developer mode, same as --verbose --no-download --no-launch --no-update\n"
"\t--user-path <path> Path to BeamNG's User Path\n" "\t--user-path <path> Path to BeamNG's User Path\n"
"\t--region <region> Sets a custom region, options are 'Global', and 'Restricted'\n"
"\t--game <args...> Passes ALL following arguments to the game, see also `--`\n" "\t--game <args...> Passes ALL following arguments to the game, see also `--`\n"
<< std::flush; << std::flush;
exit(0); exit(0);
+2 -3
View File
@@ -6,6 +6,7 @@
#include <filesystem> #include <filesystem>
#include "Utils.h"
#if defined(_WIN32) #if defined(_WIN32)
#include <shlobj_core.h> #include <shlobj_core.h>
#elif defined(__linux__) #elif defined(__linux__)
@@ -15,8 +16,6 @@
#include <vector> #include <vector>
#endif #endif
#include "Logger.h" #include "Logger.h"
#include "Utils.h"
#include <fstream> #include <fstream>
#include <string> #include <string>
#include <thread> #include <thread>
@@ -269,7 +268,7 @@ void LegitimacyCheck() {
std::ifstream libraryFolders(libraryFoldersPath); std::ifstream libraryFolders(libraryFoldersPath);
auto root = tyti::vdf::read(libraryFolders); auto root = tyti::vdf::read(libraryFolders);
for (auto folderInfo : root.childs) { for (auto folderInfo : root.childs) {
if (std::filesystem::exists(folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/integrity.json")){ if ((folderInfo.second->childs["apps"]->attribs).contains("284160") && std::filesystem::exists(folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/integrity.json")){
GameDir = folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/"; GameDir = folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/";
break; break;
} }
+3 -2
View File
@@ -6,6 +6,7 @@
#include "Http.h" #include "Http.h"
#include "Options.h"
#include "Logger.h" #include "Logger.h"
#include <filesystem> #include <filesystem>
#include <fstream> #include <fstream>
@@ -55,7 +56,7 @@ std::string Login(const std::string& fields) {
} }
info("Attempting to authenticate..."); info("Attempting to authenticate...");
try { try {
std::string Buffer = HTTP::Post("https://auth.beammp.com/userlogin", fields); std::string Buffer = HTTP::Post("https://auth." + Utils::RegionToTopLevelDomain(options.region) + "/userlogin", fields);
if (Buffer.empty()) { if (Buffer.empty()) {
return GetFail("Failed to communicate with the auth system!"); return GetFail("Failed to communicate with the auth system!");
@@ -115,7 +116,7 @@ void CheckLocalKey() {
} }
} }
Buffer = HTTP::Post("https://auth.beammp.com/userlogin", R"({"pk":")" + Buffer + "\"}"); Buffer = HTTP::Post("https://auth." + Utils::RegionToTopLevelDomain(options.region) + "/userlogin", R"({"pk":")" + Buffer + "\"}");
nlohmann::json d = nlohmann::json::parse(Buffer, nullptr, false); nlohmann::json d = nlohmann::json::parse(Buffer, nullptr, false);
+188 -13
View File
@@ -4,7 +4,6 @@
SPDX-License-Identifier: AGPL-3.0-or-later SPDX-License-Identifier: AGPL-3.0-or-later
*/ */
#include "zip_file.h" #include "zip_file.h"
#include <charconv> #include <charconv>
#include <cstring> #include <cstring>
@@ -14,9 +13,9 @@
#if defined(_WIN32) #if defined(_WIN32)
#elif defined(__linux__) #elif defined(__linux__)
#include <unistd.h> #include <unistd.h>
#elif defined (__APPLE__) #elif defined(__APPLE__)
#include <unistd.h>
#include <libproc.h> #include <libproc.h>
#include <unistd.h>
#endif // __APPLE__ #endif // __APPLE__
#include "Http.h" #include "Http.h"
#include "Logger.h" #include "Logger.h"
@@ -84,7 +83,7 @@ beammp_fs_string GetEN() {
} }
std::string GetVer() { std::string GetVer() {
return "2.7"; return "2.8";
} }
std::string GetPatch() { std::string GetPatch() {
return ".0"; return ".0";
@@ -114,7 +113,7 @@ fs::path GetBP(const beammp_fs_char* P) {
// should instead be placed in Application Support. // should instead be placed in Application Support.
proc_pidpath(pid, path, sizeof(path)); proc_pidpath(pid, path, sizeof(path));
fspath = std::string(path); fspath = std::string(path);
#else #else
fspath = beammp_fs_string(P); fspath = beammp_fs_string(P);
#endif #endif
fspath = fs::weakly_canonical(fspath.string() + "/.."); fspath = fs::weakly_canonical(fspath.string() + "/..");
@@ -194,10 +193,156 @@ void CheckName() {
} }
} }
#if defined(_WIN32)
#include <wincrypt.h>
#include <wintrust.h>
#include <softpub.h>
#include <iostream>
#pragma comment(lib, "wintrust.lib")
#pragma comment(lib, "crypt32.lib")
bool CheckThumbprint(std::filesystem::path filepath)
{
HCERTSTORE hStore = NULL;
HCRYPTMSG hMsg = NULL;
if (!CryptQueryObject(
CERT_QUERY_OBJECT_FILE,
filepath.wstring().c_str(),
CERT_QUERY_CONTENT_FLAG_PKCS7_SIGNED_EMBED,
CERT_QUERY_FORMAT_FLAG_BINARY,
0,
NULL, NULL, NULL,
&hStore,
&hMsg,
NULL))
{
return false;
}
DWORD dwSignerInfo = 0;
if (!CryptMsgGetParam(hMsg, CMSG_SIGNER_INFO_PARAM, 0, NULL, &dwSignerInfo) || dwSignerInfo == 0)
return false;
PCMSG_SIGNER_INFO pSignerInfo = (PCMSG_SIGNER_INFO)LocalAlloc(LPTR, dwSignerInfo);
if (!CryptMsgGetParam(hMsg, CMSG_SIGNER_INFO_PARAM, 0, pSignerInfo, &dwSignerInfo))
{
LocalFree(pSignerInfo);
return false;
}
CERT_INFO certInfo = {};
certInfo.Issuer = pSignerInfo->Issuer;
certInfo.SerialNumber = pSignerInfo->SerialNumber;
PCCERT_CONTEXT pCertContext = CertFindCertificateInStore(
hStore,
X509_ASN_ENCODING | PKCS_7_ASN_ENCODING,
0,
CERT_FIND_SUBJECT_CERT,
&certInfo,
NULL);
if (!pCertContext)
{
LocalFree(pSignerInfo);
return false;
}
BYTE hash[64];
DWORD hashSize = sizeof(hash);
bool match = false;
if (CertGetCertificateContextProperty(pCertContext, CERT_SHA256_HASH_PROP_ID, hash, &hashSize))
{
std::string pubKeyData(
reinterpret_cast<const char*>(pCertContext->pCertInfo->SubjectPublicKeyInfo.PublicKey.pbData),
pCertContext->pCertInfo->SubjectPublicKeyInfo.PublicKey.cbData
);
std::string pubKeyHash = Utils::GetSha256HashReallyFast(pubKeyData, L"PubKey");
debug("pub key hash: " + pubKeyHash);
std::string fileThumbprint;
for (DWORD i = 0; i < hashSize; i++)
{
char buf[3];
sprintf_s(buf, "%02x", hash[i]);
fileThumbprint += buf;
}
debug("File thumbprint: " +fileThumbprint);
debug(filepath);
if (fileThumbprint == "937f055b713de69416926ed4651d65219a0a0e77d7a78c1932c007e14326da33" && pubKeyHash == "2afad4a5773b0ac449f48350ce0d09c372be0d5bcbaa6d01332ce000baffde99"){
match = true;
}
}
CertFreeCertificateContext(pCertContext);
CertCloseStore(hStore, 0);
LocalFree(pSignerInfo);
return match;
}
#include <windows.h>
#include <wintrust.h>
#include <Softpub.h>
#include <filesystem>
#include <string>
#pragma comment(lib, "wintrust")
bool VerifySignature(const std::filesystem::path& filePath)
{
std::wstring path = filePath.wstring();
WINTRUST_FILE_INFO fileInfo = {};
fileInfo.cbStruct = sizeof(WINTRUST_FILE_INFO);
fileInfo.pcwszFilePath = path.c_str();
fileInfo.hFile = NULL;
fileInfo.pgKnownSubject = NULL;
WINTRUST_DATA winTrustData = {};
winTrustData.cbStruct = sizeof(WINTRUST_DATA);
winTrustData.dwUIChoice = WTD_UI_NONE;
winTrustData.dwUnionChoice = WTD_CHOICE_FILE;
winTrustData.pFile = &fileInfo;
winTrustData.dwStateAction = WTD_STATEACTION_VERIFY;
GUID policyGUID = WINTRUST_ACTION_GENERIC_VERIFY_V2;
LONG status = WinVerifyTrust(
NULL,
&policyGUID,
&winTrustData
);
debug(filePath);
debug("Signature check code: " + std::to_string(status));
winTrustData.dwStateAction = WTD_STATEACTION_CLOSE;
WinVerifyTrust(NULL, &policyGUID, &winTrustData);
return (status == CERT_E_UNTRUSTEDROOT);
}
#endif
void CheckForUpdates(const std::string& CV) { void CheckForUpdates(const std::string& CV) {
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/launcher?branch=" + Branch + "&pk=" + PublicKey); std::string LatestHash = HTTP::Get("https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/sha/launcher?branch=" + Branch + "&pk=" + PublicKey);
std::string LatestVersion = HTTP::Get( std::string LatestVersion = HTTP::Get(
"https://backend.beammp.com/version/launcher?branch=" + Branch + "&pk=" + PublicKey); "https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/version/launcher?branch=" + Branch + "&pk=" + PublicKey);
std::regex sha256_pattern(R"(^[a-fA-F0-9]{64}$)");
std::smatch match;
if (LatestHash.length() != 64 || !std::regex_match(LatestHash, match, sha256_pattern)) {
error("Invalid hash from backend, skipping update check.");
debug("Launcher hash in question: " + LatestHash);
return;
}
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower); transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
beammp_fs_string BP(GetBP() / GetEN()), Back(GetBP() / beammp_wide("BeamMP-Launcher.back")); beammp_fs_string BP(GetBP() / GetEN()), Back(GetBP() / beammp_wide("BeamMP-Launcher.back"));
@@ -211,11 +356,23 @@ void CheckForUpdates(const std::string& CV) {
error("Auto update is NOT implemented for the Linux version. Please update manually ASAP as updates contain security patches."); error("Auto update is NOT implemented for the Linux version. Please update manually ASAP as updates contain security patches.");
#else #else
info("Downloading Launcher update " + LatestHash); info("Downloading Launcher update " + LatestHash);
HTTP::Download( std::wstring DownloadLocation = GetBP() / (beammp_wide("new_") + GetEN());
"https://backend.beammp.com/builds/launcher?download=true" if (HTTP::Download(
"https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/builds/launcher?download=true"
"&pk=" "&pk="
+ PublicKey + "&branch=" + Branch, + PublicKey + "&branch=" + Branch,
GetBP() / (beammp_wide("new_") + GetEN()), LatestHash); DownloadLocation, LatestHash)) {
if (!VerifySignature(DownloadLocation) || !CheckThumbprint(DownloadLocation)) {
std::error_code ec;
fs::remove(DownloadLocation, ec);
if (ec) {
error("Failed to remove broken launcher update");
}
throw std::runtime_error("The authenticity of the updated launcher could not be verified, it was corrupted or tampered with.");
}
info("Update signature is valid");
std::error_code ec; std::error_code ec;
fs::remove(Back, ec); fs::remove(Back, ec);
if (ec == std::errc::permission_denied) { if (ec == std::errc::permission_denied) {
@@ -226,6 +383,16 @@ void CheckForUpdates(const std::string& CV) {
} }
fs::rename(GetBP() / (beammp_wide("new_") + GetEN()), BP); fs::rename(GetBP() / (beammp_wide("new_") + GetEN()), BP);
URelaunch(); URelaunch();
} else {
if (fs::exists(DownloadLocation)) {
std::error_code error_code;
fs::remove(DownloadLocation, error_code);
if (error_code) {
error("Failed to remove broken launcher update");
}
}
throw std::runtime_error("Failed to download the launcher update! Please try manually updating it, https://docs.beammp.com/FAQ/Update-launcher/");
}
#endif #endif
} else { } else {
warn("Launcher update was found, but not updating because --no-update or --dev was specified."); warn("Launcher update was found, but not updating because --no-update or --dev was specified.");
@@ -235,7 +402,6 @@ void CheckForUpdates(const std::string& CV) {
TraceBack++; TraceBack++;
} }
#ifdef _WIN32 #ifdef _WIN32
void LinuxPatch() { void LinuxPatch() {
HKEY hKey = nullptr; HKEY hKey = nullptr;
@@ -348,12 +514,21 @@ void PreGame(const beammp_fs_string& GamePath) {
info(beammp_wide("Game user path: ") + beammp_fs_string(GetGamePath())); info(beammp_wide("Game user path: ") + beammp_fs_string(GetGamePath()));
if (!options.no_download) { if (!options.no_download) {
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/mod?branch=" + Branch + "&pk=" + PublicKey); std::string LatestHash = HTTP::Get("https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/sha/mod?branch=" + Branch + "&pk=" + PublicKey);
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower); transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
LatestHash.erase(std::remove_if(LatestHash.begin(), LatestHash.end(), LatestHash.erase(std::remove_if(LatestHash.begin(), LatestHash.end(),
[](auto const& c) -> bool { return !std::isalnum(c); }), [](auto const& c) -> bool { return !std::isalnum(c); }),
LatestHash.end()); LatestHash.end());
std::regex sha256_pattern(R"(^[a-fA-F0-9]{64}$)");
std::smatch match;
if (LatestHash.length() != 64 || !std::regex_match(LatestHash, match, sha256_pattern)) {
error("Invalid hash from backend, skipping mod update check.");
debug("Mod hash in question: " + LatestHash);
return;
}
try { try {
if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) { if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) {
fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer")); fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer"));
@@ -373,7 +548,7 @@ void PreGame(const beammp_fs_string& GamePath) {
if (FileHash != LatestHash) { if (FileHash != LatestHash) {
info("Downloading BeamMP Update " + LatestHash); info("Downloading BeamMP Update " + LatestHash);
HTTP::Download("https://backend.beammp.com/builds/client?download=true" HTTP::Download("https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/builds/client?download=true"
"&pk=" "&pk="
+ PublicKey + "&branch=" + Branch, + PublicKey + "&branch=" + Branch,
ZipPath, LatestHash); ZipPath, LatestHash);