10 Commits

Author SHA1 Message Date
Lion Kortlepel
5e5fe80202 set terminate = false 2024-06-04 20:03:53 +02:00
Lion Kortlepel
7ff4681263 Revert "move NetReset"
This reverts commit 3be1262b07.
2024-06-04 19:32:58 +02:00
Lion Kortlepel
3be1262b07 move NetReset 2024-06-04 19:12:37 +02:00
Lion Kortlepel
cfcabf31a4 fix stupid socket 2024-06-04 18:42:38 +02:00
Lion Kortlepel
5714c3de76 move socket decls around 2024-06-04 18:08:38 +02:00
Lion Kortlepel
12711d77c7 add missing include 2024-06-04 17:42:44 +02:00
Lion Kortlepel
e08a4de6db fix for CSocket not existing 2024-06-04 17:38:54 +02:00
Lion Kortlepel
acd5f4ed09 prepend missing N 2024-06-04 17:34:14 +02:00
Lion Kortlepel
c4e7b9a919 send on correct socket 2024-06-04 17:33:12 +02:00
Lion Kortlepel
3db1f6773e add mod download warning 2024-06-04 16:45:02 +02:00
3 changed files with 42 additions and 2 deletions

View File

@@ -13,6 +13,8 @@ void NetReset();
extern bool Dev;
extern int ping;
extern bool ModWarningConfirmed;
[[noreturn]] void CoreNetwork();
extern int ProxyPort;
extern int ClientID;
@@ -46,3 +48,4 @@ void TCPClientMain(const std::string& IP,int Port);
void UDPClientMain(const std::string& IP,int Port);
void TCPGameServer(const std::string& IP, int Port);

View File

@@ -58,6 +58,8 @@ bool IsAllowedLink(const std::string& Link) {
return std::regex_search(Link,link_match, link_pattern) && link_match.position() == 0;
}
bool ModWarningConfirmed = false;
void Parse(std::string Data,SOCKET CSocket){
char Code = Data.at(0), SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
@@ -87,6 +89,17 @@ void Parse(std::string Data,SOCKET CSocket){
}
Data.clear();
break;
// response to "WMODS_FOUND" message, either Y (yes ok) or N (no)
case 'W': {
if (SubCode == 'Y') {
ModWarningConfirmed = true;
} else if (SubCode == 'N') {
ModWarningConfirmed = false;
NetReset();
Terminate = true;
TCPTerminate = true;
}
}
case 'P':
Data = Code + std::to_string(ProxyPort);
break;
@@ -138,7 +151,7 @@ void Parse(std::string Data,SOCKET CSocket){
if (!UserRole.empty()) {
Auth["role"] = UserRole;
}
Data = Auth.dump();
Data = "N" + Auth.dump();
}else{
Data = "N" + Login(Data.substr(Data.find(':') + 1));
}
@@ -205,6 +218,10 @@ void localRes(){
}
ConfList = new std::set<std::string>;
}
uint64_t TheClientSocket;
void CoreMain() {
debug("Core Network on start!");
WSADATA wsaData;
@@ -253,6 +270,7 @@ void CoreMain() {
error("(Core) accept failed with error: " + std::to_string(WSAGetLastError()));
continue;
}
TheClientSocket = CSocket;
localRes();
info("Game Connected!");
GameHandler(CSocket);

View File

@@ -21,6 +21,8 @@
#include <future>
#include <cmath>
extern SOCKET TheClientSocket;
namespace fs = std::filesystem;
std::string ListOfMods;
std::vector<std::string> Split(const std::string& String,const std::string& delimiter){
@@ -221,6 +223,23 @@ void SyncResources(SOCKET Sock){
std::string Ret = Auth(Sock);
if(Ret.empty())return;
ModWarningConfirmed = false;
Terminate = false;
std::string Data = "WMODS_FOUND";
send(TheClientSocket, (Data + "\n").c_str(), int(Data.size())+1, 0);
while (!Terminate && !ModWarningConfirmed) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
if (!ModWarningConfirmed) {
UlStatus = "UlMods rejected!";
info("Mods rejected by user!");
// game has already cancelled by now
return;
}
info("Checking Resources...");
CheckForDir();
@@ -322,4 +341,4 @@ void SyncResources(SOCKET Sock){
UlStatus = "Ulstart";
info("Connection Terminated!");
}
}
}