110 Commits

Author SHA1 Message Date
Anonymous275
ec5e8ed5b3 v2.0.80 2022-09-25 20:39:27 +03:00
Anonymous275
5655164e60 bump 2.0.80 2022-09-25 20:37:46 +03:00
Simon Abed El Sater
3d9b7c2d67 Merge pull request #49 from snepsnepsnep/master
Fix kick message for server 3.0+
2022-09-25 20:32:50 +03:00
snepsnepsnep
764e3ab5c1 Fix kick message for server 3.0+ 2022-09-25 19:26:46 +02:00
Simon Abed El Sater
3314362faf Merge pull request #48 from Mack29446/master
Decided by vote: Update BeamNG Version and remove Mod Delete warning & Delay
2022-09-25 01:18:58 +03:00
Mackenzie
e483f520db Bump launcher version
2.0.78 -> 2.0.79
2022-09-24 22:49:10 +01:00
Mackenzie
c92e32c0e1 Remove mod wipe warn and delay 2022-09-24 22:48:17 +01:00
Mackenzie
cb872f8a41 Update BeamNG Version 2022-09-24 22:46:38 +01:00
Anonymous275
0aae245054 release 2.0.78 2022-09-24 00:37:29 +03:00
Anonymous275
480a7d038f follow redirects if present 2022-09-24 00:37:04 +03:00
Anonymous275
f62f44d4c0 version 2.0.77 2022-09-20 22:27:26 +03:00
Anonymous275
e316b89fb1 bump 0.26 2022-09-20 22:26:51 +03:00
Anonymous275
3b2dbcac1b release 2.0.76 2022-09-05 03:23:15 +03:00
Anonymous275
d881c9faf6 release 2.0.75 2022-09-05 02:59:05 +03:00
Anonymous275
11d9375f36 fix invalid Key being used 2022-09-05 02:58:22 +03:00
Simon Abed El Sater
4207d7adcf Merge pull request #44 from snepsnepsnep/master
remove key if auth is unsuccessful
2022-09-05 02:40:50 +03:00
snepsnepsnep
832b1d66a0 remove key if auth is unsuccessful 2022-09-04 20:24:27 +02:00
Anonymous275
cd829f9f22 Update Startup.cpp
version 2.0.74
2022-08-12 12:14:31 +03:00
Anonymous275
f7c70eb6df Merge pull request #36 from Mack29446/master
Change serverlist request URL and Protocol
2022-08-12 12:11:22 +03:00
Mackenzie
01960f6470 Change serverlist request URL and Protocol 2022-08-11 20:27:26 +01:00
Anonymous275
f6065a1c00 Merge pull request #21 from Mack29446/master
Update version
2022-06-24 19:46:26 +03:00
Mackenzie
ba3b7f0ed0 Update version 2022-06-23 16:53:06 +01:00
Anonymous275
056eadbef2 Merge pull request #20 from Mack29446/master
Update version
2022-06-21 18:12:49 +03:00
Mackenzie
2bb2dc9040 Update version 2022-06-21 14:28:10 +01:00
Anonymous275
17553fd412 bump launcher version 2022-06-19 02:28:26 +03:00
Anonymous275
08c1c0f682 Merge pull request #19 from Mack29446/master
Update Version Number
2022-06-18 02:02:36 +03:00
Mackenzie
84959ae9c9 Update Version Number 2022-06-17 21:35:00 +01:00
Anonymous275
c90c102097 trying to fix github actions 2022-06-15 21:38:45 +03:00
Anonymous275
5b004426ce vcpkgGitCommitId update 2022-06-15 21:35:12 +03:00
Anonymous275
69c9060dd2 Update release-build.yml 2022-06-15 21:13:02 +03:00
Anonymous275
49870639ff Update cmake-windows.yml 2022-06-15 21:12:41 +03:00
Anonymous275
0843862af9 update for game version 0.25 2022-06-15 21:02:43 +03:00
Anonymous275
71a9a567bc 2.0.63 2021-12-03 18:45:36 +02:00
Anonymous275
a6e3d0fad9 Update cmake-windows.yml 2021-12-03 18:28:03 +02:00
Anonymous275
411d0786a5 0.24.0.1 game version bump 2021-12-03 18:18:57 +02:00
Anonymous-275
acb6b11e24 bump minor version to 62 2021-10-01 00:17:55 +03:00
Anonymous-275
1739393a73 launcher no longer extracts zip file 2021-10-01 00:11:46 +03:00
Anonymous-275
298ef33ab7 V2.0.61 2021-07-03 17:11:56 +03:00
Anonymous-275
d2433cceca V2.0.7 2021-07-03 17:10:55 +03:00
Anonymous-275
705e0ab9c4 Updated version to 0.23.1 2021-07-03 17:09:29 +03:00
Anonymous-275
53c40a2bc3 Removed debug prints 2021-07-01 18:54:36 +03:00
Anonymous-275
96c60ef05a 0.23.0.0 support 2021-07-01 18:54:06 +03:00
Anonymous-275
61759b8531 0.23.0.0 support 2021-07-01 18:53:50 +03:00
Anonymous-275
691be8cd08 Mod validity check 2021-06-02 00:02:50 +03:00
Anonymous-275
082445c295 updated gitignore 2021-05-23 20:04:34 +03:00
Anonymous-275
f4bda81be0 Added 'N' packet flag 2021-05-23 19:22:44 +03:00
Anonymous-275
1ad8e0b8e5 Minor edit 2021-05-11 22:32:46 +03:00
Anonymous-275
6c673e78e5 Fixed invalid string position, Bumped game version 2021-05-11 22:19:42 +03:00
Anonymous-275
09abe75fbb Fixed false detection of proton 2021-04-15 21:05:30 +03:00
Anonymous-275
b45e4b40f2 Auto proton patch, fix for 0.22.2.0 2021-04-15 18:22:54 +03:00
Anonymous-275
15d1539a92 v2.0.2 2021-04-04 23:42:29 +03:00
Anonymous-275
14a5f47549 Merge branch 'master' of ssh://github.com/BeamMP/BeamMP-Launcher 2021-04-04 23:41:23 +03:00
Anonymous-275
584998277d v2.0.2 2021-04-04 23:40:57 +03:00
Anonymous275
fb59b6997c Create release-build.yml 2021-04-04 23:37:32 +03:00
Anonymous275
a1f5ec9ba5 Update cmake-windows.yml 2021-04-04 23:23:11 +03:00
Anonymous-275
989ac981be Merge branch 'master' of ssh://github.com/BeamMP/BeamMP-Launcher 2021-04-04 23:22:02 +03:00
Anonymous-275
d425b8035a Update CMakeLists.txt 2021-04-04 23:22:00 +03:00
Anonymous275
f0540c2df5 Update cmake-windows.yml 2021-04-04 23:08:07 +03:00
Anonymous275
9df08025ad Create cmake-windows.yml 2021-04-04 23:02:40 +03:00
Anonymous-275
bb732f102f v2.0.2 2021-04-04 22:49:52 +03:00
Anonymous-275
ec3bcffe7c New header only http library 2021-04-04 19:20:25 +03:00
Anonymous-275
e70cf0f877 Fixed launcher crash in wine! 2021-04-02 03:52:31 +03:00
Anonymous-275
b40ab5e36a V2.0.1 2021-03-31 23:18:09 +03:00
Anonymous-275
54a27f5c4c Bump to 0.22.1.0 2021-03-31 22:57:05 +03:00
Anonymous-275
37cfec9fdc Added chat to reliable 2021-03-30 23:31:11 +03:00
Anonymous-275
16f0769f87 fixed new custom profile directory 2021-03-30 03:07:49 +03:00
Starystars67
9f1e58bb70 Launcher v2 updated strings 2021-03-29 22:15:50 +01:00
Anonymous-275
83b43d782d Small tweak 2021-03-30 00:03:43 +03:00
Anonymous-275
3a0b96da52 Client mod download system update 2021-03-30 00:01:20 +03:00
Anonymous-275
aa2b07b359 Updated Supported version 2021-03-29 23:34:49 +03:00
Anonymous-275
289402a9ba Switched to new default userdata 2021-03-29 23:29:03 +03:00
Anonymous-275
1afa81e420 updated submodule 2021-03-29 21:45:32 +03:00
Starystars67
ae6725ece3 Possible fix for new backend linix ~Anonymous275 2021-03-29 19:00:23 +01:00
Anonymous-275
fff747afca Replaced cURL with evpp 2021-03-29 16:43:17 +03:00
Anonymous-275
5c1b7b1dbf updated submodule 2021-03-29 16:13:00 +03:00
Anonymous-275
e290910312 updated submodule 2021-03-29 12:44:48 +03:00
Anonymous-275
fb7831d629 Added evpp with git link 2021-03-29 11:57:58 +03:00
Anonymous-275
5b4b930701 Removed broken module link 2021-03-29 11:52:03 +03:00
Anonymous-275
fe59083257 Added evpp 2021-03-29 11:47:49 +03:00
Anonymous-275
fbc5e28d25 Mingw Compatible 2021-03-29 11:43:24 +03:00
Anonymous275
d96f968dde Cleanup 2021-02-22 23:00:54 +02:00
Anonymous275
ba5ba4b8b4 Partial fix for directory startup location 2021-02-22 20:09:36 +02:00
Anonymous275
263b6c9c0d Potential auth fix 2021-01-07 15:28:51 +02:00
Anonymous275
78875c2c9c Fixed single player, fixed duplicated multiplayer mods 2021-01-02 20:58:23 +02:00
Anonymous275
8e55edaa29 1.80.92, fixed some startup crashes 2021-01-02 02:02:50 +02:00
Anonymous275
c77f8742b4 Update BeamNG.cpp 2021-01-01 16:40:37 +02:00
Anonymous275
0a58001b09 Update BeamNG.cpp 2021-01-01 16:39:31 +02:00
Anonymous275
075d4a8c4d 1.80.91 2021-01-01 16:36:44 +02:00
Anonymous275
00313e32f9 Merge pull request #3 from finicu212/patch-1
Close #2: Alert user of what malicious file has been found
2021-01-01 16:34:45 +02:00
Anonymous275
16ea84b4cf Merge branch 'master' into patch-1 2021-01-01 16:34:27 +02:00
Anonymous275
6b124e89a8 Update BeamNG.cpp 2020-12-28 18:07:04 +02:00
Anonymous275
543183b852 launcher is now more linux friendly 2020-12-28 18:05:32 +02:00
Anonymous275
fda7567044 fixed crash -report 2020-12-28 16:34:24 +02:00
Anonymous275
6b4211d9cf bump to 1.80.8 2020-12-27 23:34:19 +02:00
Anonymous275
3572a188d1 added try catch 2020-12-27 23:21:41 +02:00
Anonymous275
775e44a68f fixed crash when starting up 2020-12-27 23:19:24 +02:00
Anonymous275
eaa8796c02 final hotfix 2020-12-27 06:34:11 +02:00
Anonymous275
2a03448b3f Fix for custom document location 2020-12-27 06:31:03 +02:00
Anonymous275
9734a7f3d5 Hotfix 2020-12-27 05:50:51 +02:00
Anonymous275
e207f2febd Potential default dir fix 2020-12-27 05:14:02 +02:00
Anonymous275
9f821a01f0 Mod downloading hotfix 2020-12-27 00:23:58 +02:00
Anonymous275
9a04665c34 Unicode path support 2020-12-26 23:35:43 +02:00
Anonymous275
ab2a58bf42 switched to normal filesystem + crash fixes 2020-12-26 22:52:01 +02:00
finicu
32bcbac979 Alert user of what malicious file has been found 2020-12-26 13:34:09 +02:00
Anonymous275
757ac6303b Update README.md 2020-12-23 21:03:05 +02:00
Anonymous275
20ba2b9e0a Update README.md 2020-12-23 20:47:23 +02:00
Anonymous275
99006627a4 Update README.md 2020-12-23 20:46:17 +02:00
Anonymous275
7cd25fbb22 fixed mod downloading stuck at 50% 2020-12-22 19:38:01 +02:00
Anonymous275
76a1b05056 Update Login.cpp 2020-12-22 17:19:02 +02:00
Anonymous275
b7ffa153b1 Added more error returns on auth fail 2020-12-22 17:12:38 +02:00
73 changed files with 14492 additions and 839 deletions

43
.github/workflows/cmake-windows.yml vendored Normal file
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@@ -0,0 +1,43 @@
name: CMake Windows Build
on: [push, pull_request]
env:
BUILD_TYPE: Release
jobs:
windows-build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: Restore artifacts, or run vcpkg, build and cache artifacts
uses: lukka/run-vcpkg@v7
id: runvcpkg
with:
vcpkgArguments: 'discord-rpc zlib rapidjson openssl'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '86ff75c6d8232b54d3ebd0e71525b4634dcd9523'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-windows
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build-windows
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE='${{ runner.workspace }}/b/vcpkg/scripts/buildsystems/vcpkg.cmake' -DVCPKG_TARGET_TRIPLET=x64-windows-static
- name: Build
working-directory: ${{github.workspace}}/build-windows
shell: bash
run: cmake --build . --config $BUILD_TYPE
- name: Archive artifacts
uses: actions/upload-artifact@v2
with:
name: BeamMP-Launcher.exe
path: ${{github.workspace}}/build-windows/Release/BeamMP-Launcher.exe

72
.github/workflows/release-build.yml vendored Normal file
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@@ -0,0 +1,72 @@
name: Release Create & Build
on:
push:
# Sequence of patterns matched against refs/tags
tags:
- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
env:
BUILD_TYPE: Release
jobs:
create-release:
runs-on: ubuntu-latest
name: Create Release
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Release ${{ github.ref }}
draft: false
prerelease: false
body: |
Files included in this release:
- `BeamMP-Launcher.exe` windows build
upload-release-files-windows:
name: Upload Windows Release Files
runs-on: windows-latest
needs: create-release
steps:
- uses: actions/checkout@v2
with:
submodules: 'true'
- name: Restore artifacts, or run vcpkg, build and cache artifacts
uses: lukka/run-vcpkg@main
id: runvcpkg
with:
vcpkgArguments: 'discord-rpc zlib rapidjson openssl'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '86ff75c6d8232b54d3ebd0e71525b4634dcd9523'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-windows
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build-windows
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE='${{ runner.workspace }}/b/vcpkg/scripts/buildsystems/vcpkg.cmake' -DVCPKG_TARGET_TRIPLET=x64-windows-static
- name: Build
working-directory: ${{github.workspace}}/build-windows
shell: bash
run: cmake --build . --config $BUILD_TYPE
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create-release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ${{github.workspace}}/build-windows/Release/BeamMP-Launcher.exe
asset_name: BeamMP-Launcher.exe
asset_content_type: application/vnd.microsoft.portable-executable

16
.gitignore vendored
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@@ -1,13 +1,7 @@
cmake-build-debug/CMakeFiles/
cmake-build-release/CMakeFiles/
cmake-build-debug/BeamNG/
cmake-build-release/BeamNG/
cmake-build-debug/Resources/
cmake-build-release/Resources/
cmake-build-debug/*.*
cmake-build-release/*.*
cmake-build-debug/Makefile
cmake-build-release/Makefile
cmake-build-debug
cmake-build-release
/.idea/
*.log
cmake-build-release/key
/*.sh
/*.obj
/*.exe

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "evpp"]
path = evpp
url = https://github.com/BeamMP/evpp.git

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@@ -1,12 +1,33 @@
cmake_minimum_required(VERSION 3.10)
project(Launcher)
if (WIN32)
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif(WIN32)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
file(GLOB source_files "src/*.cpp" "src/*/*.cpp" "src/*/*.hpp" "include/*.h" "include/*/*.h" "include/*/*/*.h")
add_executable(${PROJECT_NAME} ${source_files})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "BeamMP-Launcher")
find_package(ZLIB REQUIRED)
find_package(CURL CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 rstrtmgr discord-rpc CURL::libcurl ZLIB::ZLIB)
target_include_directories(${PROJECT_NAME} PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
if (WIN32)
find_package(ZLIB REQUIRED)
find_package(OpenSSL REQUIRED)
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
include_directories(${VcpkgRoot}/include)
link_directories(${VcpkgRoot}/lib)
target_link_libraries(${PROJECT_NAME} PRIVATE ${VcpkgRoot}/lib/discord-rpc.lib
ZLIB::ZLIB OpenSSL::SSL OpenSSL::Crypto ws2_32)
else(WIN32) #MINGW
add_definitions("-D_WIN32_WINNT=0x0600")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Os -s --static")
target_link_libraries(${PROJECT_NAME} discord-rpc ssl crypto ws2_32 ssp crypt32 z)
endif(WIN32)
target_include_directories(${PROJECT_NAME} PRIVATE "include")

11
README.md Normal file → Executable file
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@@ -1 +1,10 @@
# BeamMP-Launcher
# BeamMP-Launcher
The launcher is the way we communitcate to outside the game, it does a few automated actions such as but not limited to: downloading the mod, launching the game, and create a connection to a server.
Copyright (c) 2019-present Anonymous275.
BeamMP Launcher code is not in the public domain and is not free software.
One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries,
the only permission that has been granted is to use the software in its compiled form as distributed from the BeamMP.com website.
Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.

1
evpp Submodule

Submodule evpp added at 44e10774e2

0
include/Discord/discord_info.h Normal file → Executable file
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@@ -1,5 +1,5 @@
#pragma once
#include <stdint.h>
#include <cstdint>
// clang-format off

14
include/Curl/http.h → include/Http.h Normal file → Executable file
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@@ -7,6 +7,14 @@
///
#pragma once
#include <string>
int Download(const std::string& URL,const std::string& Path,bool close);
std::string PostHTTP(const std::string& IP, const std::string& Fields);
std::string HTTP_REQUEST(const std::string& IP,int port);
#include "Logger.h"
class HTTP {
public:
static bool Download(const std::string &IP, const std::string &Path);
static std::string Post(const std::string& IP, const std::string& Fields);
static std::string Get(const std::string &IP);
static bool ProgressBar(size_t c, size_t t);
public:
static bool isDownload;
static std::string Codes_[];
};

22
include/Json.h Normal file → Executable file
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@@ -1,12 +1,12 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/27/2020
///
#pragma once
#include "rapidjson/stringbuffer.h"
#include "rapidjson/document.h"
#include "rapidjson/writer.h"
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/27/2020
///
#pragma once
#include "rapidjson/stringbuffer.h"
#include "rapidjson/document.h"
#include "rapidjson/writer.h"
namespace json = rapidjson;

0
include/Logger.h Normal file → Executable file
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6
include/Network/network.h Normal file → Executable file
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@@ -5,12 +5,15 @@
///
/// Created by Anonymous275 on 7/18/2020
///
#pragma once
#include <string>
void NetReset();
extern bool Dev;
extern int ping;
void CoreNetwork();
[[noreturn]] void CoreNetwork();
extern int ClientID;
extern int LastPort;
extern bool ModLoaded;
@@ -18,6 +21,7 @@ extern bool Terminate;
extern int DEFAULT_PORT;
extern uint64_t UDPSock;
extern uint64_t TCPSock;
extern std::string Branch;
extern bool TCPTerminate;
extern std::string LastIP;
extern std::string MStatus;

0
include/Security/Game.h Normal file → Executable file
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2
include/Security/Init.h Normal file → Executable file
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@@ -7,7 +7,7 @@
///
#pragma once
#include <string>
void PreGame(int argc, char* argv[],const std::string& GamePath);
void PreGame(const std::string& GamePath);
std::string CheckVer(const std::string &path);
void InitGame(const std::string& Dir);
std::string GetGameDir();

3
include/Startup.h Normal file → Executable file
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@@ -8,8 +8,9 @@
#pragma once
#include <string>
void InitLauncher(int argc, char* argv[]);
void CheckDir(int argc,char* args[]);
std::string GetEP(char*P = nullptr);
std::string GetGamePath();
std::string GetVer();
std::string GetEN();
void ConfigInit();
extern bool Dev;

0
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include/rapidjson/memorybuffer.h Normal file → Executable file
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0
include/rapidjson/memorystream.h Normal file → Executable file
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0
include/rapidjson/msinttypes/inttypes.h Normal file → Executable file
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0
include/rapidjson/msinttypes/stdint.h Normal file → Executable file
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0
include/rapidjson/ostreamwrapper.h Normal file → Executable file
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0
include/rapidjson/pointer.h Normal file → Executable file
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0
include/rapidjson/prettywriter.h Normal file → Executable file
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0
include/rapidjson/rapidjson.h Normal file → Executable file
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0
include/rapidjson/reader.h Normal file → Executable file
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0
include/rapidjson/schema.h Normal file → Executable file
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0
include/rapidjson/stream.h Normal file → Executable file
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0
include/rapidjson/stringbuffer.h Normal file → Executable file
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0
include/rapidjson/writer.h Normal file → Executable file
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24
include/winmain-inl.h Normal file
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@@ -0,0 +1,24 @@
#pragma once
namespace {
struct OnApp {
OnApp() {
#ifdef WIN32
// Initialize Winsock 2.2
WSADATA wsaData;
int err = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (err) {
std::cout << "WSAStartup() failed with error: %d" << err;
}
#endif
}
~OnApp() {
#ifdef WIN32
WSACleanup();
#endif
}
} __s_onexit_pause;
}

5710
include/zip_file.h Normal file

File diff suppressed because it is too large Load Diff

0
src/Compressor.cpp Normal file → Executable file
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59
src/Config.cpp Executable file
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@@ -0,0 +1,59 @@
///
/// Created by Anonymous275 on 2/23/2021
///
#include "Network/network.h"
#include <filesystem>
#include "Logger.h"
#include <fstream>
#include "Json.h"
#include <cstdint>
namespace fs = std::filesystem;
std::string Branch;
void ParseConfig(const json::Document& d){
if(d["Port"].IsInt()){
DEFAULT_PORT = d["Port"].GetInt();
}
//Default -1
//Release 1
//EA 2
//Dev 3
//Custom 3
if(d["Build"].IsString()){
Branch = d["Build"].GetString();
for(char& c : Branch)c = char(tolower(c));
}
}
void ConfigInit(){
if(fs::exists("Launcher.cfg")){
std::ifstream cfg("Launcher.cfg");
if(cfg.is_open()){
auto Size = fs::file_size("Launcher.cfg");
std::string Buffer(Size, 0);
cfg.read(&Buffer[0], Size);
cfg.close();
json::Document d;
d.Parse(Buffer.c_str());
if(d.HasParseError()){
fatal("Config failed to parse make sure it's valid JSON! Code : " + std::to_string(d.GetParseError()));
}
ParseConfig(d);
}else fatal("Failed to open Launcher.cfg!");
}else{
std::ofstream cfg("Launcher.cfg");
if(cfg.is_open()){
cfg <<
R"({
"Port": 4444,
"Build": "Default"
})";
cfg.close();
}else{
fatal("Failed to write config on disk!");
}
}
}

2
src/Discord.cpp Normal file → Executable file
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@@ -7,7 +7,7 @@
///
#include "Discord/discord_rpc.h"
#include "Logger.h"
#include <iostream>
#include <cstring>
#include <thread>
#include <ctime>

24
src/GameStart.cpp Normal file → Executable file
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@@ -6,11 +6,10 @@
/// Created by Anonymous275 on 7/19/2020
///
#include <Windows.h>
#include <Security/Init.h>
#include <windows.h>
#include "Startup.h"
#include <ShlObj.h>
#include "Logger.h"
#include <iostream>
#include <thread>
unsigned long GamePID = 0;
@@ -23,21 +22,22 @@ std::string GetGamePath(){
LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive";
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS){
fatal("Please launch the game at least once");
fatal("Please launch the game at least once!");
}
Path = QueryKey(hKey,4);
if(Path.empty()){
CoInitialize(nullptr);
wchar_t * path = nullptr;
SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_SIMPLE_IDLIST, nullptr, (PWSTR *)(&path));
CoTaskMemFree(path);
std::wstring ws(path);
std::string s(ws.begin(), ws.end());
Path = s;
sk = R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders)";
openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS){
fatal("Cannot get Local Appdata directory!");
}
Path = QueryKey(hKey,5);
Path += "\\BeamNG.drive\\";
}
std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0,Ver.find('.',Ver.find('.')+1));
Path += Ver + "\\";
return Path;
}

16
src/Logger.cpp Normal file → Executable file
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@@ -14,16 +14,8 @@
#include <thread>
std::string getDate() {
typedef std::chrono::duration<int, std::ratio_multiply<std::chrono::hours::period, std::ratio<24>>::type> days;
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
std::chrono::system_clock::duration tp = now.time_since_epoch();
days d = std::chrono::duration_cast<days>(tp);tp -= d;
auto h = std::chrono::duration_cast<std::chrono::hours>(tp);tp -= h;
auto m = std::chrono::duration_cast<std::chrono::minutes>(tp);tp -= m;
auto s = std::chrono::duration_cast<std::chrono::seconds>(tp);tp -= s;
time_t tt = std::chrono::system_clock::to_time_t(now);
tm local_tm{};
localtime_s(&local_tm,&tt);
time_t tt = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
tm local_tm = *localtime(&tt);
std::stringstream date;
int S = local_tm.tm_sec;
int M = local_tm.tm_min;
@@ -44,14 +36,14 @@ std::string getDate() {
}
void InitLog(){
std::ofstream LFS;
LFS.open ("Launcher.log");
LFS.open(GetEP() + "Launcher.log");
if(!LFS.is_open()){
error("logger file init failed!");
}else LFS.close();
}
void addToLog(const std::string& Line){
std::ofstream LFS;
LFS.open("Launcher.log", std::ios_base::app);
LFS.open(GetEP() + "Launcher.log", std::ios_base::app);
LFS << Line.c_str();
LFS.close();
}

16
src/Network/Core.cpp Normal file → Executable file
View File

@@ -8,9 +8,9 @@
#include "Network/network.h"
#include "Security/Init.h"
#include "Curl/http.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
#include "Http.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Startup.h"
#include "Logger.h"
#include <charconv>
@@ -58,7 +58,7 @@ void Parse(std::string Data,SOCKET CSocket){
NetReset();
Terminate = true;
TCPTerminate = true;
Data = Code + HTTP_REQUEST("https://beammp.com/servers-info",443);
Data = Code + HTTP::Get("https://backend.beammp.com/servers-info");
break;
case 'C':
ListOfMods.clear();
@@ -240,11 +240,15 @@ int Handle(EXCEPTION_POINTERS *ep){
}
void CoreNetwork(){
while(TraceBack >= 4){
[[noreturn]] void CoreNetwork(){
while(true) {
#ifndef __MINGW32__
__try{
#endif
CoreMain();
#ifndef __MINGW32__
}__except(Handle(GetExceptionInformation())){}
#endif
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}

2
src/Network/DNS.cpp Normal file → Executable file
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@@ -7,7 +7,7 @@
///
#include <string>
#include <winsock.h>
#include <winsock2.h>
#include "Logger.h"
std::string GetAddr(const std::string&IP){

10
src/Network/GlobalHandler.cpp Normal file → Executable file
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@@ -6,17 +6,15 @@
/// Created by Anonymous275 on 7/25/2020
///
#include "Network/network.h"
#include "Security/Init.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Logger.h"
#include <charconv>
#include <string>
#include <thread>
#include <mutex>
std::chrono::time_point<std::chrono::steady_clock> PingStart,PingEnd;
std::chrono::time_point<std::chrono::high_resolution_clock> PingStart,PingEnd;
bool GConnected = false;
bool CServer = true;
SOCKET CSocket = -1;
@@ -77,7 +75,7 @@ void ServerSend(std::string Data, bool Rel){
int DLen = int(Data.length());
if(DLen > 3)C = Data.at(0);
if (C == 'O' || C == 'T')Ack = true;
if(C == 'W' || C == 'Y' || C == 'V' || C == 'E')Rel = true;
if(C == 'N' || C == 'W' || C == 'Y' || C == 'V' || C == 'E' || C == 'C')Rel = true;
if(Ack || Rel){
if(Ack || DLen > 1000)SendLarge(Data);
else TCPSend(Data,TCPSock);

244
src/Network/Http.cpp Normal file → Executable file
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@@ -1,115 +1,129 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#include "Security/Game.h"
#include <curl/curl.h>
#include <iostream>
#include <mutex>
static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp){
((std::string*)userp)->append((char*)contents, size * nmemb);
return size * nmemb;
}
std::string HTTP_REQUEST(const std::string& IP,int port){
static std::mutex Lock;
Lock.lock();
CURL *curl;
CURLcode res;
std::string readBuffer;
curl = curl_easy_init();
if(curl) {
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 2L);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 1L);
curl_easy_setopt(curl, CURLOPT_PORT, port);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
res = curl_easy_perform(curl);
curl_easy_cleanup(curl);
if(res != CURLE_OK)return "-1";
}
Lock.unlock();
return readBuffer;
}
int nb_bar;
double last_progress, progress_bar_adv;
int progress_bar (void *bar, double t, double d){
if(last_progress != round(d/t*100)){
nb_bar = 25;
progress_bar_adv = round(d/t*nb_bar);
std::cout<<"\r";
std::cout<< "Progress : [ ";
if(t!=0)std::cout<<round(d/t*100);else std::cout<<0;
std::cout << "% ] [";
int i;
for(i = 0; i <= progress_bar_adv; i++)std::cout<<"#";
for(i = 0; i < nb_bar - progress_bar_adv; i++)std::cout<<".";
std::cout<<"]";
last_progress = round(d/t*100);
}
return 0;
}
struct File {
const char *filename;
FILE *stream;
};
static size_t my_fwrite(void *buffer,size_t size,size_t nmemb,void *stream){
auto *out = (struct File*)stream;
if(!out->stream) {
fopen_s(&out->stream,out->filename,"wb");
if(!out->stream)return -1;
}
return fwrite(buffer, size, nmemb, out->stream);
}
int Download(const std::string& URL,const std::string& Path,bool close){
CURL *curl;
CURLcode res;
struct File file = {Path.c_str(),nullptr};
curl = curl_easy_init();
if(curl){
curl_easy_setopt(curl, CURLOPT_URL,URL.c_str());
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 2L);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, my_fwrite);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &file);
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, FALSE);
curl_easy_setopt(curl, CURLOPT_PROGRESSFUNCTION, progress_bar);
curl_easy_setopt(curl, CURLOPT_USE_SSL, CURLUSESSL_ALL);
res = curl_easy_perform(curl);
curl_easy_cleanup(curl);
if(res != CURLE_OK)return res;
}
if(file.stream)fclose(file.stream);
std::cout << std::endl;
return -1;
}
std::string PostHTTP(const std::string& IP, const std::string& Fields) {
static auto *header = new curl_slist{(char*)"Content-Type: application/json"};
CURL* curl;
CURLcode res;
std::string readBuffer;
curl = curl_easy_init();
if (curl) {
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, header);
curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, Fields.size());
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, Fields.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 5);
res = curl_easy_perform(curl);
curl_easy_cleanup(curl);
if (res != CURLE_OK)
return "-1";
}
return readBuffer;
}
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#define CPPHTTPLIB_OPENSSL_SUPPORT
#include <iostream>
#include <Logger.h>
#include <fstream>
#include "Http.h"
#include <mutex>
#include <cmath>
#include <httplib.h>
std::string HTTP::Codes_[] =
{
"Success","Unknown","Connection","BindIPAddress",
"Read","Write","ExceedRedirectCount","Canceled",
"SSLConnection","SSLLoadingCerts","SSLServerVerification",
"UnsupportedMultipartBoundaryChars","Compression"
};
bool HTTP::isDownload = false;
std::string HTTP::Get(const std::string &IP) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
auto pos = IP.find('/',10);
httplib::Client cli(IP.substr(0, pos).c_str());
cli.set_connection_timeout(std::chrono::seconds(10));
cli.set_follow_location(true);
auto res = cli.Get(IP.substr(pos).c_str(), ProgressBar);
std::string Ret;
if(res.error() == 0){
if(res->status == 200){
Ret = res->body;
}else error(res->reason);
}else{
if(isDownload) {
std::cout << "\n";
}
error("HTTP Get failed on " + Codes_[res.error()]);
}
return Ret;
}
std::string HTTP::Post(const std::string& IP, const std::string& Fields) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
auto pos = IP.find('/',10);
httplib::Client cli(IP.substr(0, pos).c_str());
cli.set_connection_timeout(std::chrono::seconds(10));
std::string Ret;
if(!Fields.empty()) {
httplib::Result res = cli.Post(IP.substr(pos).c_str(), Fields, "application/json");
if(res.error() == 0) {
if (res->status != 200) {
error(res->reason);
}
Ret = res->body;
}else{
error("HTTP Post failed on " + Codes_[res.error()]);
}
}else{
httplib::Result res = cli.Post(IP.substr(pos).c_str());
if(res.error() == 0) {
if (res->status != 200) {
error(res->reason);
}
Ret = res->body;
}else{
error("HTTP Post failed on " + Codes_[res.error()]);
}
}
if(Ret.empty())return "-1";
else return Ret;
}
bool HTTP::ProgressBar(size_t c, size_t t){
if(isDownload) {
static double last_progress, progress_bar_adv;
progress_bar_adv = round(c / double(t) * 25);
std::cout << "\r";
std::cout << "Progress : [ ";
std::cout << round(c / double(t) * 100);
std::cout << "% ] [";
int i;
for (i = 0; i <= progress_bar_adv; i++)std::cout << "#";
for (i = 0; i < 25 - progress_bar_adv; i++)std::cout << ".";
std::cout << "]";
last_progress = round(c / double(t) * 100);
}
return true;
}
bool HTTP::Download(const std::string &IP, const std::string &Path) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
isDownload = true;
std::string Ret = Get(IP);
isDownload = false;
if(Ret.empty())return false;
std::ofstream File(Path, std::ios::binary);
if(File.is_open()) {
File << Ret;
File.close();
std::cout << "\n";
info("Download Complete!");
}else{
error("Failed to open file directory: " + Path);
return false;
}
return true;
}

46
src/Network/Resources.cpp Normal file → Executable file
View File

@@ -7,8 +7,7 @@
///
#include "Network/network.h"
#include <WS2tcpip.h>
#include <ws2tcpip.h>
#include <filesystem>
#include "Startup.h"
#include "Logger.h"
@@ -20,8 +19,9 @@
#include <atomic>
#include <vector>
#include <future>
#include <cmath>
namespace fs = std::experimental::filesystem;
namespace fs = std::filesystem;
std::string ListOfMods;
std::vector<std::string> Split(const std::string& String,const std::string& delimiter){
std::vector<std::string> Val;
@@ -37,8 +37,7 @@ std::vector<std::string> Split(const std::string& String,const std::string& deli
}
void CheckForDir(){
struct stat info{};
if(stat( "Resources", &info) != 0){
if(!fs::exists("Resources")){
_wmkdir(L"Resources");
}
}
@@ -61,7 +60,7 @@ std::string Auth(SOCKET Sock){
auto Res = TCPRcv(Sock);
if(Res.empty() || Res[0] == 'E'){
if(Res.empty() || Res[0] == 'E' || Res[0] == 'K'){
Abord();
return "";
}
@@ -88,7 +87,7 @@ std::string Auth(SOCKET Sock){
Res = TCPRcv(Sock);
if(Res[0] == 'E'){
if(Res[0] == 'E' || Res[0] == 'K'){
Abord();
return "";
}
@@ -110,11 +109,10 @@ void UpdateUl(bool D,const std::string&msg){
void AsyncUpdate(uint64_t& Rcv,uint64_t Size,const std::string& Name){
do {
double pr = Rcv / double(Size) * 100;
double pr = double(Rcv) / double(Size) * 100;
std::string Per = std::to_string(trunc(pr * 10) / 10);
UpdateUl(true, Name + " (" + Per.substr(0, Per.find('.') + 2) + "%)");
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}while(!Terminate && Rcv < Size);
}
@@ -126,11 +124,10 @@ char* TCPRcvRaw(SOCKET Sock,uint64_t& GRcv, uint64_t Size){
}
char* File = new char[Size];
uint64_t Rcv = 0;
int32_t Temp;
do{
int Len = int(Size-Rcv);
if(Len > 1000000)Len = 1000000;
Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
int32_t Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
if(Temp < 1){
info(std::to_string(Temp));
UUl("Socket Closed Code 1");
@@ -153,6 +150,7 @@ SOCKET InitDSock(){
SOCKET DSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN ServerAddr;
if(DSock < 1){
KillSocket(DSock);
Terminate = true;
return 0;
}
@@ -177,8 +175,7 @@ std::string MultiDownload(SOCKET MSock,SOCKET DSock, uint64_t Size, const std::s
uint64_t GRcv = 0, MSize = Size/2, DSize = Size - MSize;
std::thread Au(AsyncUpdate,std::ref(GRcv),Size,Name);
Au.detach();
std::thread Au(AsyncUpdate,std::ref(GRcv), Size, Name);
std::packaged_task<char*()> task([&] { return TCPRcvRaw(MSock,GRcv,MSize); });
std::future<char*> f1 = task.get_future();
@@ -199,6 +196,7 @@ std::string MultiDownload(SOCKET MSock,SOCKET DSock, uint64_t Size, const std::s
MultiKill(MSock,DSock);
return "";
}
if(Au.joinable())Au.join();
@@ -213,6 +211,11 @@ std::string MultiDownload(SOCKET MSock,SOCKET DSock, uint64_t Size, const std::s
return Ret;
}
void InvalidResource(const std::string& File){
UUl("Invalid mod \"" + File + "\"");
warn("The server tried to sync \"" + File + "\" that is not a .zip file!");
Terminate = true;
}
void SyncResources(SOCKET Sock){
std::string Ret = Auth(Sock);
@@ -239,10 +242,16 @@ void SyncResources(SOCKET Sock){
t.clear();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
auto pos = FN->find_last_of('/');
auto ZIP = FN->find(".zip");
if (ZIP == std::string::npos || FN->length() - ZIP != 4) {
InvalidResource(*FN);
return;
}
if (pos == std::string::npos)continue;
Amount++;
}
if(!FNames.empty())info("Syncing...");
SOCKET DSock = InitDSock();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
auto pos = FN->find_last_of('/');
if (pos != std::string::npos) {
@@ -251,12 +260,12 @@ void SyncResources(SOCKET Sock){
Pos++;
if (fs::exists(a)) {
if (FS->find_first_not_of("0123456789") != std::string::npos)continue;
if (fs::file_size(a) == std::stoi(*FS)){
if (fs::file_size(a) == std::stoull(*FS)){
UpdateUl(false,std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + a.substr(a.find_last_of('/')));
std::this_thread::sleep_for(std::chrono::milliseconds(50));
try {
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directory(GetGamePath() + "mods/multiplayer");
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
fs::copy_file(a, GetGamePath() + "mods/multiplayer" + a.substr(a.find_last_of('/')),
fs::copy_options::overwrite_existing);
@@ -271,7 +280,6 @@ void SyncResources(SOCKET Sock){
}
CheckForDir();
std::string FName = a.substr(a.find_last_of('/'));
SOCKET DSock = InitDSock();
do {
TCPSend("f" + *FN,Sock);
@@ -295,16 +303,16 @@ void SyncResources(SOCKET Sock){
LFS.close();
}
}while(fs::file_size(a) != std::stoi(*FS) && !Terminate);
KillSocket(DSock);
}while(fs::file_size(a) != std::stoull(*FS) && !Terminate);
if(!Terminate){
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directory(GetGamePath() + "mods/multiplayer");
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
fs::copy_file(a,GetGamePath() + "mods/multiplayer" + FName, fs::copy_options::overwrite_existing);
}
WaitForConfirm();
}
KillSocket(DSock);
if(!Terminate){
TCPSend("Done",Sock);
info("Done!");

2
src/Network/VehicleData.cpp Normal file → Executable file
View File

@@ -8,7 +8,7 @@
#include "Zlib/Compressor.h"
#include "Network/network.h"
#include <WS2tcpip.h>
#include <ws2tcpip.h>
#include "Logger.h"
#include <string>
#include <set>

11
src/Network/VehicleEvent.cpp Normal file → Executable file
View File

@@ -10,7 +10,7 @@
#include <vector>
#include "Logger.h"
#include <iostream>
#include <WS2tcpip.h>
#include <ws2tcpip.h>
#include <Zlib/Compressor.h>
#include "Network/network.h"
@@ -109,7 +109,7 @@ std::string TCPRcv(SOCKET Sock){
#ifdef DEBUG
//debug("Parsing from server -> " + std::to_string(Ret.size()));
#endif
if(Ret[0] == 'E')UUl(Ret.substr(1));
if(Ret[0] == 'E' || Ret[0] == 'K')UUl(Ret.substr(1));
return Ret;
}
@@ -133,15 +133,16 @@ void TCPClientMain(const std::string& IP,int Port){
RetCode = connect(TCPSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
if(RetCode != 0){
UlStatus = "UlConnection Failed!";
std::cout << "Client: connect failed! Error code: " << WSAGetLastError() << std::endl;
error("Client: connect failed! Error code: " + std::to_string(WSAGetLastError()));
KillSocket(TCPSock);
WSACleanup();
Terminate = true;
return;
}
getsockname(TCPSock, (SOCKADDR *)&ServerAddr, (int *)sizeof(ServerAddr));
info("Connected!");
char Code = 'C';
send(TCPSock,&Code,1,0);
send(TCPSock, &Code, 1, 0);
SyncResources(TCPSock);
while(!Terminate){
ServerParser(TCPRcv(TCPSock));

610
src/Security/BeamNG.cpp Normal file → Executable file
View File

@@ -1,292 +1,318 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#include <filesystem>
#include <Windows.h>
#include "Logger.h"
#include <fstream>
#include <sstream>
#include <string>
#include <thread>
#define MAX_KEY_LENGTH 255
#define MAX_VALUE_NAME 16383
int TraceBack = 0;
std::string GameDir;
void lowExit(int code){
TraceBack = 0;
std::string msg =
"Failed to find the game please launch it. Report this if the issue persists code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(2);
}
void Exit(int code){
TraceBack = 0;
std::string msg =
"Sorry. We do not support cracked copies report this if you believe this is a mistake code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(3);
}
void SteamExit(int code){
TraceBack = 0;
std::string msg =
"Illegal steam modifications detected report this if you believe this is a mistake code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(4);
}
std::string GetGameDir(){
if(TraceBack != 4)Exit(0);
return GameDir.substr(0,GameDir.find_last_of('\\'));
}
LONG OpenKey(HKEY root,const char* path,PHKEY hKey){
return RegOpenKeyEx(root, reinterpret_cast<LPCSTR>(path), 0, KEY_READ, hKey);
}
std::string QueryKey(HKEY hKey,int ID){
TCHAR achKey[MAX_KEY_LENGTH]; // buffer for subkey name
DWORD cbName; // size of name string
TCHAR achClass[MAX_PATH] = TEXT(""); // buffer for class name
DWORD cchClassName = MAX_PATH; // size of class string
DWORD cSubKeys=0; // number of subkeys
DWORD cbMaxSubKey; // longest subkey size
DWORD cchMaxClass; // longest class string
DWORD cValues; // number of values for key
DWORD cchMaxValue; // longest value name
DWORD cbMaxValueData; // longest value data
DWORD cbSecurityDescriptor; // size of security descriptor
FILETIME ftLastWriteTime; // last write time
DWORD i, retCode;
TCHAR achValue[MAX_VALUE_NAME];
DWORD cchValue = MAX_VALUE_NAME;
retCode = RegQueryInfoKey(
hKey, // key handle
achClass, // buffer for class name
&cchClassName, // size of class string
nullptr, // reserved
&cSubKeys, // number of subkeys
&cbMaxSubKey, // longest subkey size
&cchMaxClass, // longest class string
&cValues, // number of values for this key
&cchMaxValue, // longest value name
&cbMaxValueData, // longest value data
&cbSecurityDescriptor, // security descriptor
&ftLastWriteTime); // last write time
BYTE* buffer = new BYTE[cbMaxValueData];
ZeroMemory(buffer, cbMaxValueData);
if (cSubKeys){
for (i=0; i<cSubKeys; i++){
cbName = MAX_KEY_LENGTH;
retCode = RegEnumKeyEx(hKey, i,achKey,&cbName,nullptr,nullptr,nullptr,&ftLastWriteTime);
if (retCode == ERROR_SUCCESS){
if(strcmp(achKey,"Steam App 284160") == 0){
return achKey;
}
}
}
}
if (cValues){
for (i=0, retCode = ERROR_SUCCESS; i<cValues; i++){
cchValue = MAX_VALUE_NAME;
achValue[0] = '\0';
retCode = RegEnumValue(hKey, i,achValue,&cchValue,nullptr,nullptr,nullptr,nullptr);
if (retCode == ERROR_SUCCESS ){
DWORD lpData = cbMaxValueData;
buffer[0] = '\0';
LONG dwRes = RegQueryValueEx(hKey, achValue, nullptr, nullptr, buffer, &lpData);
std::string data = reinterpret_cast<const char *const>(buffer);
std::string key = achValue;
switch (ID){
case 1: if(key == "SteamExe"){
auto p = data.find_last_of('/');
if(p != std::string::npos)return data.substr(0,p);
}break;
case 2: if(key == "Name" && data == "BeamNG.drive")return data;break;
case 3: if(key == "rootpath")return data;break;
case 4: if(key == "userpath_override")return data;
default: break;
}
}
}
}
delete [] buffer;
return "";
}
namespace fs = std::experimental::filesystem;
void FileList(std::vector<std::string>&a,const std::string& Path){
for (const auto &entry : fs::directory_iterator(Path)) {
auto pos = entry.path().filename().string().find('.');
if (pos != std::string::npos) {
a.emplace_back(entry.path().string());
}else FileList(a,entry.path().string());
}
}
bool Find(const std::string& FName,const std::string& Path){
std::vector<std::string> FS;
FileList(FS,Path+"/userdata");
for(std::string&a : FS){
if(a.find(FName) != std::string::npos){
FS.clear();
return true;
}
}
FS.clear();
return false;
}
bool FindHack(const std::string& Path){
bool s = true;
for (const auto &entry : fs::directory_iterator(Path)) {
std::string Name = entry.path().filename().string();
for(char&c : Name)c = char(tolower(c));
if(Name == "steam.exe")s = false;
if(Name.find("greenluma") != -1)return true;
Name.clear();
}
return s;
}
std::vector<std::string> GetID(const std::string& log){
std::string vec,t,r;
std::vector<std::string> Ret;
std::ifstream f(log.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
std::stringstream ss(vec);
bool S = false;
while (std::getline(ss, t, '{')) {
if(!S)S = true;
else{
for(char& c : t){
if(isdigit(c))r += c;
}
break;
}
}
Ret.emplace_back(r);
r.clear();
S = false;
bool L = true;
while (std::getline(ss, t, '}')) {
if(L){
L = false;
continue;
}
for(char& c : t){
if(c == '"'){
if(!S)S = true;
else{
if(r.length() > 10) {
Ret.emplace_back(r);
}
r.clear();
S = false;
continue;
}
}
if(isdigit(c))r += c;
}
}
vec.clear();
return Ret;
}
std::string GetManifest(const std::string& Man){
std::string vec;
std::ifstream f(Man.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
std::string ToFind = "\"LastOwner\"\t\t\"";
int pos = int(vec.find(ToFind));
if(pos != -1){
pos += int(ToFind.length());
vec = vec.substr(pos);
return vec.substr(0,vec.find('\"'));
}else return "";
}
bool IDCheck(std::string Man, std::string steam){
bool a = false,b = true;
int pos = int(Man.rfind("steamapps"));
if(pos == -1)Exit(5);
Man = Man.substr(0,pos+9) + "/appmanifest_284160.acf";
steam += "/config/loginusers.vdf";
if(fs::exists(Man) && fs::exists(steam)){
for(const std::string&ID : GetID(steam)){
if(ID == GetManifest(Man))b = false;
}
if(b)Exit(6);
}else a = true;
return a;
}
void LegitimacyCheck(){
std::string Result,T;
std::string K1 = R"(Software\Valve\Steam)";
std::string K2 = R"(Software\Valve\Steam\Apps\284160)";
std::string K3 = R"(Software\BeamNG\BeamNG.drive)";
HKEY hKey;
LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K1.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 1);
if(Result.empty())Exit(1);
if(fs::exists(Result)){
if(!Find("284160.json",Result))Exit(2);
if(FindHack(Result))SteamExit(1);
}else Exit(3);
T = Result;
Result.clear();
TraceBack++;
}else Exit(4);
K1.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K2.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 2);
if(Result.empty())lowExit(1);
TraceBack++;
}else lowExit(2);
K2.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K3.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 3);
if(Result.empty())lowExit(3);
if(IDCheck(Result,T))lowExit(5);
GameDir = Result;
TraceBack++;
}else lowExit(4);
K3.clear();
Result.clear();
RegCloseKey(hKey);
if(TraceBack < 3)exit(-1);
}
std::string CheckVer(const std::string &dir){
std::string temp,Path = dir + "\\integrity.json";
std::ifstream f(Path.c_str(), std::ios::binary);
int Size = int(std::filesystem::file_size(Path));
std::string vec(Size,0);
f.read(&vec[0], Size);
f.close();
vec = vec.substr(vec.find_last_of("version"),vec.find_last_of('"'));
for(const char &a : vec){
if(isdigit(a) || a == '.')temp+=a;
}
return temp;
}
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#include <filesystem>
#include <windows.h>
#include "Logger.h"
#include <fstream>
#include <sstream>
#include <string>
#include <thread>
#define MAX_KEY_LENGTH 255
#define MAX_VALUE_NAME 16383
int TraceBack = 0;
std::string GameDir;
void lowExit(int code){
TraceBack = 0;
std::string msg =
"Failed to find the game please launch it. Report this if the issue persists code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(2);
}
/*void Exit(int code){
TraceBack = 0;
std::string msg =
"Sorry. We do not support cracked copies report this if you believe this is a mistake code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(3);
}
void SteamExit(int code){
TraceBack = 0;
std::string msg =
"Illegal steam modifications detected report this if you believe this is a mistake code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(4);
}*/
std::string GetGameDir(){
//if(TraceBack != 4)Exit(0);
return GameDir.substr(0,GameDir.find_last_of('\\'));
}
LONG OpenKey(HKEY root,const char* path,PHKEY hKey){
return RegOpenKeyEx(root, reinterpret_cast<LPCSTR>(path), 0, KEY_READ, hKey);
}
std::string QueryKey(HKEY hKey,int ID){
TCHAR achKey[MAX_KEY_LENGTH]; // buffer for subkey name
DWORD cbName; // size of name string
TCHAR achClass[MAX_PATH] = TEXT(""); // buffer for class name
DWORD cchClassName = MAX_PATH; // size of class string
DWORD cSubKeys=0; // number of subkeys
DWORD cbMaxSubKey; // longest subkey size
DWORD cchMaxClass; // longest class string
DWORD cValues; // number of values for key
DWORD cchMaxValue; // longest value name
DWORD cbMaxValueData; // longest value data
DWORD cbSecurityDescriptor; // size of security descriptor
FILETIME ftLastWriteTime; // last write time
DWORD i, retCode;
TCHAR achValue[MAX_VALUE_NAME];
DWORD cchValue = MAX_VALUE_NAME;
retCode = RegQueryInfoKey(
hKey, // key handle
achClass, // buffer for class name
&cchClassName, // size of class string
nullptr, // reserved
&cSubKeys, // number of subkeys
&cbMaxSubKey, // longest subkey size
&cchMaxClass, // longest class string
&cValues, // number of values for this key
&cchMaxValue, // longest value name
&cbMaxValueData, // longest value data
&cbSecurityDescriptor, // security descriptor
&ftLastWriteTime); // last write time
BYTE* buffer = new BYTE[cbMaxValueData];
ZeroMemory(buffer, cbMaxValueData);
if (cSubKeys){
for (i=0; i<cSubKeys; i++){
cbName = MAX_KEY_LENGTH;
retCode = RegEnumKeyEx(hKey, i,achKey,&cbName,nullptr,nullptr,nullptr,&ftLastWriteTime);
if (retCode == ERROR_SUCCESS){
if(strcmp(achKey,"Steam App 284160") == 0){
return achKey;
}
}
}
}
if (cValues){
for (i=0, retCode = ERROR_SUCCESS; i<cValues; i++){
cchValue = MAX_VALUE_NAME;
achValue[0] = '\0';
retCode = RegEnumValue(hKey, i,achValue,&cchValue,nullptr,nullptr,nullptr,nullptr);
if (retCode == ERROR_SUCCESS ){
DWORD lpData = cbMaxValueData;
buffer[0] = '\0';
LONG dwRes = RegQueryValueEx(hKey, achValue, nullptr, nullptr, buffer, &lpData);
std::string data = (char *)(buffer);
std::string key = achValue;
switch (ID){
case 1: if(key == "SteamExe"){
auto p = data.find_last_of("/\\");
if(p != std::string::npos){
return data.substr(0,p);
}
}
break;
case 2: if(key == "Name" && data == "BeamNG.drive")return data;break;
case 3: if(key == "rootpath")return data;break;
case 4: if(key == "userpath_override")return data;
case 5: if(key == "Local AppData")return data;
default: break;
}
}
}
}
delete [] buffer;
return "";
}
namespace fs = std::filesystem;
bool NameValid(const std::string& N){
if(N == "config" || N == "librarycache"){
return true;
}
if(N.find_first_not_of("0123456789") == std::string::npos){
return true;
}
return false;
}
void FileList(std::vector<std::string>&a,const std::string& Path){
for (const auto &entry : fs::directory_iterator(Path)) {
const auto& DPath = entry.path();
if (!entry.is_directory()) {
a.emplace_back(DPath.u8string());
}else if(NameValid(DPath.filename().u8string())){
FileList(a, DPath.u8string());
}
}
}
bool Find(const std::string& FName,const std::string& Path){
std::vector<std::string> FS;
FileList(FS,Path+"\\userdata");
for(std::string&a : FS){
if(a.find(FName) != std::string::npos){
FS.clear();
return true;
}
}
FS.clear();
return false;
}
bool FindHack(const std::string& Path){
bool s = true;
for (const auto &entry : fs::directory_iterator(Path)) {
std::string Name = entry.path().filename().u8string();
for(char&c : Name)c = char(tolower(c));
if(Name == "steam.exe")s = false;
if(Name.find("greenluma") != -1){
error("Found malicious file/folder \"" + Name+"\"");
return true;
}
Name.clear();
}
return s;
}
std::vector<std::string> GetID(const std::string& log){
std::string vec,t,r;
std::vector<std::string> Ret;
std::ifstream f(log.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
std::stringstream ss(vec);
bool S = false;
while (std::getline(ss, t, '{')) {
if(!S)S = true;
else{
for(char& c : t){
if(isdigit(c))r += c;
}
break;
}
}
Ret.emplace_back(r);
r.clear();
S = false;
bool L = true;
while (std::getline(ss, t, '}')) {
if(L){
L = false;
continue;
}
for(char& c : t){
if(c == '"'){
if(!S)S = true;
else{
if(r.length() > 10) {
Ret.emplace_back(r);
}
r.clear();
S = false;
continue;
}
}
if(isdigit(c))r += c;
}
}
vec.clear();
return Ret;
}
std::string GetManifest(const std::string& Man){
std::string vec;
std::ifstream f(Man.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
std::string ToFind = "\"LastOwner\"\t\t\"";
int pos = int(vec.find(ToFind));
if(pos != -1){
pos += int(ToFind.length());
vec = vec.substr(pos);
return vec.substr(0,vec.find('\"'));
}else return "";
}
bool IDCheck(std::string Man, std::string steam){
bool a = false,b = true;
int pos = int(Man.rfind("steamapps"));
// if(pos == -1)Exit(5);
Man = Man.substr(0,pos+9) + "\\appmanifest_284160.acf";
steam += "\\config\\loginusers.vdf";
if(fs::exists(Man) && fs::exists(steam)){
for(const std::string&ID : GetID(steam)){
if(ID == GetManifest(Man))b = false;
}
//if(b)Exit(6);
}else a = true;
return a;
}
void LegitimacyCheck(){
//std::string K1 = R"(Software\Valve\Steam)";
//std::string K2 = R"(Software\Valve\Steam\Apps\284160)";
/*LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K1.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 1);
if(Result.empty())Exit(1);
if(fs::exists(Result)){
if(!Find("284160.json",Result))Exit(2);
if(FindHack(Result))SteamExit(1);
}else Exit(3);
T = Result;
Result.clear();
TraceBack++;
}else Exit(4);
K1.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K2.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 2);
if(Result.empty())lowExit(1);
TraceBack++;
}else lowExit(2);
K2.clear();
RegCloseKey(hKey);*/
std::string Result;
std::string K3 = R"(Software\BeamNG\BeamNG.drive)";
HKEY hKey;
LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K3.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 3);
if(Result.empty())lowExit(3);
//if(IDCheck(Result,T))lowExit(5);
GameDir = Result;
//TraceBack++;
}else lowExit(4);
K3.clear();
Result.clear();
RegCloseKey(hKey);
//if(TraceBack < 3)exit(-1);
}
std::string CheckVer(const std::string &dir){
std::string temp,Path = dir + "\\integrity.json";
std::ifstream f(Path.c_str(), std::ios::binary);
int Size = int(std::filesystem::file_size(Path));
std::string vec(Size,0);
f.read(&vec[0], Size);
f.close();
vec = vec.substr(vec.find_last_of("version"),vec.find_last_of('"'));
for(const char &a : vec){
if(isdigit(a) || a == '.')temp+=a;
}
return temp;
}

216
src/Security/Login.cpp Normal file → Executable file
View File

@@ -1,94 +1,122 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/26/2020
///
#include "Curl/http.h"
#include <filesystem>
#include "Logger.h"
#include <fstream>
#include "Json.h"
using namespace std::filesystem;
std::string PublicKey;
extern bool LoginAuth;
void UpdateKey(const char* newKey){
if(newKey){
std::ofstream Key("key");
if(Key.is_open()){
Key << newKey;
Key.close();
}else fatal("Cannot write to disk!");
}else if(exists("key")){
remove("key");
}
}
/// "username":"value","password":"value"
/// "Guest":"Name"
/// "pk":"private_key"
std::string Login(const std::string& fields){
info("Attempting to authenticate...");
std::string Buffer = PostHTTP("https://auth.beammp.com/userlogin", fields);
json::Document d;
d.Parse(Buffer.c_str());
if(Buffer == "-1"){
fatal("Failed to communicate with the auth system!");
}
if (Buffer.find('{') == -1 || d.HasParseError()) {
fatal("Invalid answer from authentication servers, please try again later!");
}
if(!d["success"].IsNull() && d["success"].GetBool()){
LoginAuth = true;
if(!d["private_key"].IsNull()){
UpdateKey(d["private_key"].GetString());
}
if(!d["public_key"].IsNull()){
PublicKey = d["public_key"].GetString();
}
info("Authentication successful!");
}else info("Authentication failed!");
if(!d["message"].IsNull()){
d.RemoveMember("private_key");
d.RemoveMember("public_key");
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
d.Accept(writer);
return buffer.GetString();
}
return "{\"success\":false}";
}
void CheckLocalKey(){
if(exists("key") && file_size("key") < 100){
std::ifstream Key("key");
if(Key.is_open()) {
auto Size = file_size("key");
std::string Buffer(Size, 0);
Key.read(&Buffer[0], Size);
Key.close();
Buffer = PostHTTP("https://auth.beammp.com/userlogin", R"({"pk":")"+Buffer+"\"}");
json::Document d;
d.Parse(Buffer.c_str());
if (Buffer == "-1" || Buffer.find('{') == -1 || d.HasParseError()) {
fatal("Invalid answer from authentication servers, please try again later!");
}
if(d["success"].GetBool()){
LoginAuth = true;
UpdateKey(d["private_key"].GetString());
PublicKey = d["public_key"].GetString();
}else{
info("Auto-Authentication unsuccessful please re-login!");
UpdateKey(nullptr);
}
}else{
warn("Could not open saved key!");
UpdateKey(nullptr);
}
}else UpdateKey(nullptr);
}
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/26/2020
///
#include "Http.h"
#include <filesystem>
#include "Logger.h"
#include <fstream>
#include "Json.h"
namespace fs = std::filesystem;
std::string PublicKey;
extern bool LoginAuth;
std::string Role;
void UpdateKey(const char* newKey){
if(newKey && std::isalnum(newKey[0])){
std::ofstream Key("key");
if(Key.is_open()){
Key << newKey;
Key.close();
}else fatal("Cannot write to disk!");
}else if(fs::exists("key")){
remove("key");
}
}
/// "username":"value","password":"value"
/// "Guest":"Name"
/// "pk":"private_key"
std::string GetFail(const std::string& R){
std::string DRet = R"({"success":false,"message":)";
DRet += "\""+R+"\"}";
error(R);
return DRet;
}
std::string Login(const std::string& fields){
if(fields == "LO"){
LoginAuth = false;
UpdateKey(nullptr);
return "";
}
info("Attempting to authenticate...");
std::string Buffer = HTTP::Post("https://auth.beammp.com/userlogin", fields);
json::Document d;
d.Parse(Buffer.c_str());
if(Buffer == "-1"){
return GetFail("Failed to communicate with the auth system!");
}
if (Buffer.at(0) != '{' || d.HasParseError()) {
error(Buffer);
return GetFail("Invalid answer from authentication servers, please try again later!");
}
if(!d["success"].IsNull() && d["success"].GetBool()){
LoginAuth = true;
if(!d["private_key"].IsNull()){
UpdateKey(d["private_key"].GetString());
}
if(!d["public_key"].IsNull()){
PublicKey = d["public_key"].GetString();
}
info("Authentication successful!");
}else info("Authentication failed!");
if(!d["message"].IsNull()){
d.RemoveMember("private_key");
d.RemoveMember("public_key");
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
d.Accept(writer);
return buffer.GetString();
}
return GetFail("Invalid message parsing!");
}
void CheckLocalKey(){
if(fs::exists("key") && fs::file_size("key") < 100){
std::ifstream Key("key");
if(Key.is_open()) {
auto Size = fs::file_size("key");
std::string Buffer(Size, 0);
Key.read(&Buffer[0], Size);
Key.close();
for (char& c : Buffer) {
if (!std::isalnum(c) && c != '-') {
UpdateKey(nullptr);
return;
}
}
Buffer = HTTP::Post("https://auth.beammp.com/userlogin", R"({"pk":")" + Buffer + "\"}");
json::Document d;
d.Parse(Buffer.c_str());
if (Buffer == "-1" || Buffer.at(0) != '{' || d.HasParseError()) {
error(Buffer);
info("Invalid answer from authentication servers.");
UpdateKey(nullptr);
}
if(d["success"].GetBool()){
LoginAuth = true;
UpdateKey(d["private_key"].GetString());
PublicKey = d["public_key"].GetString();
Role = d["role"].GetString();
//info(Role);
}else{
info("Auto-Authentication unsuccessful please re-login!");
UpdateKey(nullptr);
}
}else{
warn("Could not open saved key!");
UpdateKey(nullptr);
}
}else UpdateKey(nullptr);
}

516
src/Startup.cpp Normal file → Executable file
View File

@@ -1,236 +1,280 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/16/2020
///
#include "Discord/discord_info.h"
#include "Network/network.h"
#include "Security/Init.h"
#include "Curl/http.h"
#include <curl/curl.h>
#include <filesystem>
#include "Startup.h"
#include <iostream>
#include "Logger.h"
#include <thread>
extern int TraceBack;
bool Dev = false;
namespace fs = std::experimental::filesystem;
std::string GetEN(){
return "BeamMP-Launcher.exe";
}
std::string GetVer(){
return "1.80";
}
std::string GetPatch(){
return "";
}
void ReLaunch(int argc,char*args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
system("cls");
ShellExecute(nullptr,"runas",GetEN().c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(),0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void URelaunch(int argc,char* args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
ShellExecute(nullptr,"open",GetEN().c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(),0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void CheckName(int argc,char* args[]){
struct stat info{};
std::string DN = GetEN(),CDir = args[0],FN = CDir.substr(CDir.find_last_of('\\')+1);
if(FN != DN){
if(stat(DN.c_str(),&info)==0)remove(DN.c_str());
if(stat(DN.c_str(),&info)==0)ReLaunch(argc,args);
std::rename(FN.c_str(), DN.c_str());
URelaunch(argc,args);
}
}
/// Deprecated
void RequestRole(){
auto NPos = std::string::npos;
std::string HTTP_Result = HTTP_REQUEST("https://beammp.com/entitlement?did="+GetDID()+"&t=l",443);
if(HTTP_Result == "-1"){
HTTP_Result = HTTP_REQUEST("https://backup1.beammp.com/entitlement?did="+GetDID()+"&t=l",443);
if(HTTP_Result == "-1") {
fatal("Sorry Backend System Outage! Don't worry it will back on soon!");
}
}
if(HTTP_Result.find("\"MDEV\"") != NPos || HTTP_Result.find("\"CON\"") != NPos){
Dev = true;
}
if(HTTP_Result.find("Error") != NPos){
fatal("Sorry You need to be in the official BeamMP Discord to proceed! https://discord.gg/beammp");
}
info("Client Connected!");
}
void CheckForUpdates(int argc,char*args[],const std::string& CV){
std::string link = "https://beammp.com/builds/launcher?version=true";
std::string HTTP = HTTP_REQUEST(link,443);
bool fallback = false;
if(HTTP.find_first_of("0123456789") == std::string::npos){
link = "https://backup1.beammp.com/builds/launcher?version=true";
HTTP = HTTP_REQUEST(link,443);
fallback = true;
if(HTTP.find_first_of("0123456789") == std::string::npos) {
fatal("Primary Servers Offline! sorry for the inconvenience!");
}
}
if(fallback){
link = "https://backup1.beammp.com/builds/launcher?download=true";
}else link = "https://beammp.com/builds/launcher?download=true";
struct stat buffer{};
std::string Back = "BeamMP-Launcher.back";
if(stat(Back.c_str(), &buffer) == 0)remove(Back.c_str());
if(HTTP > CV){
system("cls");
info("Update found!");
info("Updating...");
if(std::rename(GetEN().c_str(), Back.c_str()))error("failed creating a backup!");
int i = Download(link, GetEN(),true);
if(i != -1){
error("Launcher Update failed! trying again... code : " + std::to_string(i));
std::this_thread::sleep_for(std::chrono::seconds(2));
int i2 = Download(link, GetEN(),true);
if(i2 != -1){
error("Launcher Update failed! code : " + std::to_string(i2));
std::this_thread::sleep_for(std::chrono::seconds(5));
ReLaunch(argc,args);
}
}
URelaunch(argc,args);
}else{
info("Version is up to date");
}
TraceBack++;
}
void CheckDir(int argc,char*args[]){
std::string CDir = args[0];
std::string MDir = "BeamNG\\mods";
if(!fs::is_directory("BeamNG")){
if(!fs::create_directory("BeamNG")){
error("Cannot Create BeamNG Directory! Retrying...");
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc,args);
}
}
if(fs::is_directory(MDir) && !Dev){
int c = 0;
for (auto& p : fs::directory_iterator(MDir))c++;
if(c > 2) {
warn(std::to_string(c-1) + " local launcher mods will be wiped! Close this window if you don't want that!");
std::this_thread::sleep_for(std::chrono::seconds(15));
}
try{
fs::remove_all(MDir);
} catch (...) {
error("Please close the game and try again");
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(1);
}
}
if(fs::is_directory(MDir) && !Dev)ReLaunch(argc,args);
if(!fs::create_directory(MDir) && !Dev){
error("Cannot Create Mods Directory! Retrying...");
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc,args);
}
if(!fs::is_directory("BeamNG\\settings")){
if(!fs::create_directory("BeamNG\\settings")){
error("Cannot Create Settings Directory! Retrying...");
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc,args);
}
}
}
void CustomPort(int argc, char* argv[]){
if(argc > 1){
std::string Port = argv[1];
if(Port.find_first_not_of("0123456789") == std::string::npos){
if(std::stoi(Port) > 1000){
DEFAULT_PORT = std::stoi(Port);
warn("Running on custom port : " + std::to_string(DEFAULT_PORT));
}
}
if(argc > 2)Dev = false;
}
}
void InitLauncher(int argc, char* argv[]) {
system("cls");
curl_global_init(CURL_GLOBAL_DEFAULT);
SetConsoleTitleA(("BeamMP Launcher v" + std::string(GetVer()) + GetPatch()).c_str());
InitLog();
CheckName(argc, argv);
CheckLocalKey(); //will replace RequestRole
Discord_Main();
//RequestRole();
CustomPort(argc, argv);
CheckForUpdates(argc, argv, std::string(GetVer()) + GetPatch());
}
void PreGame(int argc, char* argv[],const std::string& GamePath){
info("Game Version : " + CheckVer(GamePath));
std::string DUI = R"(BeamNG\settings\uiapps-layouts.json)";
std::string GS = R"(BeamNG\settings\game-settings.ini)";
std::string link = "https://beammp.com/client-ui-data";
bool fallback = false;
int i;
if(!fs::exists(DUI)){
info("Downloading default ui data...");
i = Download(link,DUI,true);
if(i != -1){
fallback = true;
remove(DUI.c_str());
link = "https://backup1.beammp.com/client-ui-data";
i = Download(link,DUI,true);
if(i != -1) {
error("Failed to download code : " + std::to_string(i));
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc, argv);
}
}
info("Download Complete!");
}
if(!fs::exists(GS)) {
info("Downloading default game settings...");
if(fallback)link = "https://backup1.beammp.com/client-settings-data";
else link = "https://beammp.com/client-settings-data";
Download(link, GS,true);
info("Download Complete!");
}
if(!Dev) {
info("Downloading mod...");
if(fallback)link = "https://backup1.beammp.com/builds/client";
else link ="https://beammp.com/builds/client";
if(!fs::exists(GetGamePath() + "mods")){
fs::create_directory(GetGamePath() + "mods");
}
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directory(GetGamePath() + "mods/multiplayer");
}
Download(link, GetGamePath() + R"(mods\multiplayer\BeamMP.zip)", true);
info("Download Complete!");
}
/*debug("Name : " + GetDName());
debug("Discriminator : " + GetDTag());
debug("Unique ID : " + GetDID());*/
}
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/16/2020
///
#include "zip_file.h"
#include <windows.h>
#include "Discord/discord_info.h"
#include "Network/network.h"
#include "Security/Init.h"
#include <filesystem>
#include "Startup.h"
#include "Logger.h"
#include <fstream>
#include <thread>
#include "Http.h"
#include "Json.h"
extern int TraceBack;
bool Dev = false;
namespace fs = std::filesystem;
std::string GetEN(){
return "BeamMP-Launcher.exe";
}
std::string GetVer(){
return "2.0";
}
std::string GetPatch(){
return ".80";
}
std::string GetEP(char*P){
static std::string Ret = [&](){
std::string path(P);
return path.substr(0, path.find_last_of("\\/") + 1);
} ();
return Ret;
}
void ReLaunch(int argc,char*args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
system("cls");
ShellExecute(nullptr,"runas",(GetEP() + GetEN()).c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(),0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void URelaunch(int argc,char* args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
ShellExecute(nullptr,"open",(GetEP() + GetEN()).c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(),0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void CheckName(int argc,char* args[]){
std::string DN = GetEN(),CDir = args[0],FN = CDir.substr(CDir.find_last_of('\\')+1);
if(FN != DN){
if(fs::exists(DN))remove(DN.c_str());
if(fs::exists(DN))ReLaunch(argc,args);
std::rename(FN.c_str(), DN.c_str());
URelaunch(argc,args);
}
}
void CheckForUpdates(int argc,char*args[],const std::string& CV){
std::string link;
std::string HTTP = HTTP::Get("https://beammp.com/builds/launcher?version=true");
bool fallback = false;
if(HTTP.find_first_of("0123456789") == std::string::npos){
HTTP = HTTP::Get("https://backup1.beammp.com/builds/launcher?version=true");
fallback = true;
if(HTTP.find_first_of("0123456789") == std::string::npos) {
fatal("Primary Servers Offline! sorry for the inconvenience!");
}
}
if(fallback){
link = "https://backup1.beammp.com/builds/launcher?download=true";
}else link = "https://beammp.com/builds/launcher?download=true";
std::string EP(GetEP() + GetEN()), Back(GetEP() + "BeamMP-Launcher.back");
if(fs::exists(Back))remove(Back.c_str());
if(HTTP > CV){
system("cls");
info("Update found!");
info("Updating...");
if(std::rename(EP.c_str(), Back.c_str()))error("failed creating a backup!");
if(!HTTP::Download(link, EP)){
error("Launcher Update failed! trying again...");
std::this_thread::sleep_for(std::chrono::seconds(2));
if(!HTTP::Download(link, EP)){
error("Launcher Update failed!");
std::this_thread::sleep_for(std::chrono::seconds(5));
ReLaunch(argc,args);
}
}
URelaunch(argc,args);
}else info("Launcher version is up to date");
TraceBack++;
}
void CustomPort(int argc, char* argv[]){
if(argc > 1){
std::string Port = argv[1];
if(Port.find_first_not_of("0123456789") == std::string::npos){
if(std::stoi(Port) > 1000){
DEFAULT_PORT = std::stoi(Port);
warn("Running on custom port : " + std::to_string(DEFAULT_PORT));
}
}
if(argc > 2)Dev = true;
}
}
void LinuxPatch(){
HKEY hKey = nullptr;
LONG result = RegOpenKeyEx(HKEY_CURRENT_USER, R"(Software\Wine)", 0, KEY_READ, &hKey);
if (result != ERROR_SUCCESS || getenv("USER") == nullptr)return;
RegCloseKey(hKey);
info("Wine/Proton Detected! If you are on windows delete HKEY_CURRENT_USER\\Software\\Wine in regedit");
info("Applying patches...");
result = RegCreateKey(HKEY_CURRENT_USER, R"(Software\Valve\Steam\Apps\284160)", &hKey);
if (result != ERROR_SUCCESS){
fatal(R"(failed to create HKEY_CURRENT_USER\Software\Valve\Steam\Apps\284160)");
return;
}
result = RegSetValueEx(hKey, "Name", 0, REG_SZ, (BYTE*)"BeamNG.drive", 12);
if (result != ERROR_SUCCESS){
fatal(R"(failed to create the value "Name" under HKEY_CURRENT_USER\Software\Valve\Steam\Apps\284160)");
return;
}
RegCloseKey(hKey);
std::string Path = R"(Z:\home\)" + std::string(getenv("USER")) + R"(\.steam\steam\Steam.exe)";
if(!fs::exists(Path)) {
std::ofstream ofs(Path);
if (!ofs.is_open()) {
fatal("Failed to create file \"" + Path + "\"");
return;
} else ofs.close();
}
result = RegOpenKeyEx(HKEY_CURRENT_USER, R"(Software\Valve\Steam)", 0, KEY_ALL_ACCESS, &hKey);
if (result != ERROR_SUCCESS){
fatal(R"(failed to open HKEY_CURRENT_USER\Software\Valve\Steam)");
return;
}
result = RegSetValueEx(hKey, "SteamExe", 0, REG_SZ, (BYTE*)Path.c_str(), Path.size());
if (result != ERROR_SUCCESS){
fatal(R"(failed to create the value "Name" under HKEY_CURRENT_USER\Software\Valve\Steam\Apps\284160)");
return;
}
RegCloseKey(hKey);
info("Patched!");
}
void InitLauncher(int argc, char* argv[]) {
system("cls");
SetConsoleTitleA(("BeamMP Launcher v" + std::string(GetVer()) + GetPatch()).c_str());
InitLog();
CheckName(argc, argv);
LinuxPatch();
CheckLocalKey();
ConfigInit();
CustomPort(argc, argv);
Discord_Main();
CheckForUpdates(argc, argv, std::string(GetVer()) + GetPatch());
}
size_t DirCount(const std::filesystem::path& path){
return (size_t)std::distance(std::filesystem::directory_iterator{path}, std::filesystem::directory_iterator{});
}
void CheckMP(const std::string& Path) {
if (!fs::exists(Path))return;
size_t c = DirCount(fs::path(Path));
try {
for (auto& p : fs::directory_iterator(Path)){
if(p.exists() && !p.is_directory()){
std::string Name = p.path().filename().u8string();
for(char&Ch : Name)Ch = char(tolower(Ch));
if(Name != "beammp.zip")fs::remove(p.path());
}
}
} catch (...) {
fatal("Please close the game, and try again!");
}
}
void EnableMP(){
std::string File(GetGamePath() + "mods/db.json");
if(!fs::exists(File))return;
auto Size = fs::file_size(File);
if(Size < 2)return;
std::ifstream db(File);
if(db.is_open()) {
std::string Data(Size, 0);
db.read(&Data[0], Size);
db.close();
json::Document d;
d.Parse(Data.c_str());
if(Data.at(0) != '{' || d.HasParseError()){
//error("Failed to parse " + File); //TODO illegal formatting
return;
}
if(!d["mods"].IsNull() && !d["mods"]["multiplayerbeammp"].IsNull()){
d["mods"]["multiplayerbeammp"]["active"] = true;
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
d.Accept(writer);
std::ofstream ofs(File);
if(ofs.is_open()){
ofs << buffer.GetString();
ofs.close();
}else{
error("Failed to write " + File);
}
}
}
}
void PreGame(const std::string& GamePath){
const std::string CurrVer("0.26.1.0");
std::string GameVer = CheckVer(GamePath);
info("Game Version : " + GameVer);
if(GameVer < CurrVer){
fatal("Game version is old! Please update.");
}else if(GameVer > CurrVer){
warn("Game is newer than recommended, multiplayer may not work as intended!");
}
CheckMP(GetGamePath() + "mods/multiplayer");
if(!Dev) {
info("Downloading mod please wait...");
try {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
EnableMP();
}catch(std::exception&e){
fatal(e.what());
}
std::string ZipPath(GetGamePath() + R"(mods\multiplayer\BeamMP.zip)");
HTTP::Download("https://backend.beammp.com/builds/client?download=true"
"&pk=" + PublicKey + "&branch=" + Branch, ZipPath);
std::string Target(GetGamePath() + "mods/unpacked/beammp");
if(fs::is_directory(Target)) {
fs::remove_all(Target);
}
//HTTP::Download("beammp.com/builds/client", GetGamePath() + R"(mods\multiplayer\BeamMP.zip)");
}
}

21
src/main.cpp Normal file → Executable file
View File

@@ -8,13 +8,15 @@
#include "Network/network.h"
#include "Security/Init.h"
#include "Startup.h"
#include <thread>
#include <iostream>
#include "Logger.h"
#include <thread>
#include "Http.h"
[[noreturn]] void flush(){
while(true){
std::cout.flush();
std::this_thread::sleep_for(std::chrono::milliseconds(500));
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
@@ -23,10 +25,19 @@ int main(int argc, char* argv[]) {
std::thread th(flush);
th.detach();
#endif
GetEP(argv[0]);
InitLauncher(argc,argv);
CheckDir(argc,argv);
LegitimacyCheck();
PreGame(argc,argv,GetGameDir());
try {
LegitimacyCheck();
}catch (std::exception& e){
fatal("Main 1 : " + std::string(e.what()));
}
PreGame(GetGameDir());
InitGame(GetGameDir());
CoreNetwork();
///TODO: make sure to use argv[0] for everything that should be in the same dir (mod down ect...)
}