Merge branch 'master' into patch-1

This commit is contained in:
Anonymous275 2021-01-01 16:34:27 +02:00 committed by GitHub
commit 16ea84b4cf
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 71 additions and 79 deletions

View File

@ -7,7 +7,7 @@
///
#pragma once
#include <string>
void PreGame(int argc, char* argv[],const std::string& GamePath);
void PreGame(const std::string& GamePath);
std::string CheckVer(const std::string &path);
void InitGame(const std::string& Dir);
std::string GetGameDir();

View File

@ -8,7 +8,6 @@
#include <Windows.h>
#include "Startup.h"
#include <ShlObj.h>
#include "Logger.h"
#include <iostream>
#include <thread>
@ -23,19 +22,19 @@ std::string GetGamePath(){
LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive";
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS){
fatal("Please launch the game at least once");
fatal("Please launch the game at least once!");
}
Path = QueryKey(hKey,4);
if(Path.empty()){
CoInitialize(nullptr);
wchar_t * path = nullptr;
SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_SIMPLE_IDLIST, nullptr, (PWSTR *)(&path));
CoTaskMemFree(path);
std::wstring ws(path);
std::string s(ws.begin(), ws.end());
Path = s;
sk = R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders)";
openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS){
fatal("Cannot get Documents directory!");
}
Path = QueryKey(hKey,5);
Path += "\\BeamNG.drive\\";
return Path;
}
return Path;

View File

@ -21,7 +21,7 @@
#include <vector>
#include <future>
namespace fs = std::experimental::filesystem;
namespace fs = std::filesystem;
std::string ListOfMods;
std::vector<std::string> Split(const std::string& String,const std::string& delimiter){
std::vector<std::string> Val;
@ -126,11 +126,10 @@ char* TCPRcvRaw(SOCKET Sock,uint64_t& GRcv, uint64_t Size){
}
char* File = new char[Size];
uint64_t Rcv = 0;
int32_t Temp;
do{
int Len = int(Size-Rcv);
if(Len > 1000000)Len = 1000000;
Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
int32_t Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
if(Temp < 1){
info(std::to_string(Temp));
UUl("Socket Closed Code 1");
@ -153,6 +152,7 @@ SOCKET InitDSock(){
SOCKET DSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN ServerAddr;
if(DSock < 1){
KillSocket(DSock);
Terminate = true;
return 0;
}
@ -252,12 +252,12 @@ void SyncResources(SOCKET Sock){
Pos++;
if (fs::exists(a)) {
if (FS->find_first_not_of("0123456789") != std::string::npos)continue;
if (fs::file_size(a) == std::stoi(*FS)){
if (fs::file_size(a) == std::stoull(*FS)){
UpdateUl(false,std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + a.substr(a.find_last_of('/')));
std::this_thread::sleep_for(std::chrono::milliseconds(50));
try {
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directory(GetGamePath() + "mods/multiplayer");
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
fs::copy_file(a, GetGamePath() + "mods/multiplayer" + a.substr(a.find_last_of('/')),
fs::copy_options::overwrite_existing);
@ -295,10 +295,10 @@ void SyncResources(SOCKET Sock){
LFS.close();
}
}while(fs::file_size(a) != std::stoi(*FS) && !Terminate);
}while(fs::file_size(a) != std::stoull(*FS) && !Terminate);
if(!Terminate){
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directory(GetGamePath() + "mods/multiplayer");
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
fs::copy_file(a,GetGamePath() + "mods/multiplayer" + FName, fs::copy_options::overwrite_existing);
}

View File

@ -13,6 +13,7 @@
#include <sstream>
#include <string>
#include <thread>
#include <ShlDisp.h>
#define MAX_KEY_LENGTH 255
#define MAX_VALUE_NAME 16383
@ -106,16 +107,21 @@ std::string QueryKey(HKEY hKey,int ID){
DWORD lpData = cbMaxValueData;
buffer[0] = '\0';
LONG dwRes = RegQueryValueEx(hKey, achValue, nullptr, nullptr, buffer, &lpData);
std::string data = reinterpret_cast<const char *const>(buffer);
std::string data = (char *)(buffer);
std::string key = achValue;
switch (ID){
case 1: if(key == "SteamExe"){
auto p = data.find_last_of('/');
if(p != std::string::npos)return data.substr(0,p);
}break;
auto p = data.find_last_of("/\\");
if(p != std::string::npos){
return data.substr(0,p);
}
}
break;
case 2: if(key == "Name" && data == "BeamNG.drive")return data;break;
case 3: if(key == "rootpath")return data;break;
case 4: if(key == "userpath_override")return data;
case 5: if(key == "Personal")return data;
default: break;
}
}
@ -124,18 +130,17 @@ std::string QueryKey(HKEY hKey,int ID){
delete [] buffer;
return "";
}
namespace fs = std::experimental::filesystem;
namespace fs = std::filesystem;
void FileList(std::vector<std::string>&a,const std::string& Path){
for (const auto &entry : fs::directory_iterator(Path)) {
auto pos = entry.path().filename().string().find('.');
if (pos != std::string::npos) {
a.emplace_back(entry.path().string());
}else FileList(a,entry.path().string());
if (!entry.is_directory()) {
a.emplace_back(entry.path().u8string());
}else FileList(a,entry.path().u8string());
}
}
bool Find(const std::string& FName,const std::string& Path){
std::vector<std::string> FS;
FileList(FS,Path+"/userdata");
FileList(FS,Path+"\\userdata");
for(std::string&a : FS){
if(a.find(FName) != std::string::npos){
FS.clear();
@ -148,7 +153,7 @@ bool Find(const std::string& FName,const std::string& Path){
bool FindHack(const std::string& Path){
bool s = true;
for (const auto &entry : fs::directory_iterator(Path)) {
std::string Name = entry.path().filename().string();
std::string Name = entry.path().filename().u8string();
for(char&c : Name)c = char(tolower(c));
if(Name == "steam.exe")s = false;
if(Name.find("greenluma") != -1)return true;
@ -225,8 +230,8 @@ bool IDCheck(std::string Man, std::string steam){
bool a = false,b = true;
int pos = int(Man.rfind("steamapps"));
if(pos == -1)Exit(5);
Man = Man.substr(0,pos+9) + "/appmanifest_284160.acf";
steam += "/config/loginusers.vdf";
Man = Man.substr(0,pos+9) + "\\appmanifest_284160.acf";
steam += "\\config\\loginusers.vdf";
if(fs::exists(Man) && fs::exists(steam)){
for(const std::string&ID : GetID(steam)){
if(ID == GetManifest(Man))b = false;
@ -241,22 +246,27 @@ void LegitimacyCheck(){
std::string K2 = R"(Software\Valve\Steam\Apps\284160)";
std::string K3 = R"(Software\BeamNG\BeamNG.drive)";
HKEY hKey;
LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K1.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 1);
if(Result.empty())Exit(1);
if(fs::exists(Result)){
if(!Find("284160.json",Result))Exit(2);
if(FindHack(Result)) {
std::string maliciousFileName = fs::directory_iterator(Result).path().filename().string();
std::string maliciousFileName = fs::directory_iterator(Result)->path().filename().string();
error("Found malicious file " + maliciousFileName + ". Please remove it in order to play\n");
SteamExit(1);
}
}else Exit(3);
T = Result;
Result.clear();
TraceBack++;
}else Exit(4);
K1.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K2.c_str(), &hKey);

View File

@ -40,6 +40,11 @@ std::string GetFail(const std::string& R){
}
std::string Login(const std::string& fields){
if(fields == "LO"){
LoginAuth = false;
UpdateKey(nullptr);
return "";
}
info("Attempting to authenticate...");
std::string Buffer = PostHTTP("https://auth.beammp.com/userlogin", fields);
json::Document d;
@ -47,6 +52,7 @@ std::string Login(const std::string& fields){
if(Buffer == "-1"){
return GetFail("Failed to communicate with the auth system!");
}
if (Buffer.find('{') == -1 || d.HasParseError()) {
return GetFail("Invalid answer from authentication servers, please try again later!");
}

View File

@ -19,7 +19,7 @@
extern int TraceBack;
bool Dev = false;
namespace fs = std::experimental::filesystem;
namespace fs = std::filesystem;
std::string GetEN(){
return "BeamMP-Launcher.exe";
}
@ -27,7 +27,7 @@ std::string GetVer(){
return "1.80";
}
std::string GetPatch(){
return ".2";
return ".10";
}
void ReLaunch(int argc,char*args[]){
std::string Arg;
@ -118,9 +118,7 @@ void CheckForUpdates(int argc,char*args[],const std::string& CV){
}
}
URelaunch(argc,args);
}else{
info("Version is up to date");
}
}else info("Version is up to date");
TraceBack++;
}
void CheckDir(int argc,char*args[]){
@ -182,55 +180,28 @@ void InitLauncher(int argc, char* argv[]) {
CheckName(argc, argv);
CheckLocalKey(); //will replace RequestRole
Discord_Main();
Dev = true;
//Dev = true;
//RequestRole();
CustomPort(argc, argv);
CheckForUpdates(argc, argv, std::string(GetVer()) + GetPatch());
}
void PreGame(int argc, char* argv[],const std::string& GamePath){
void PreGame(const std::string& GamePath){
info("Game Version : " + CheckVer(GamePath));
std::string DUI = R"(BeamNG\settings\uiapps-layouts.json)";
std::string GS = R"(BeamNG\settings\game-settings.ini)";
std::string link = "https://beammp.com/client-ui-data";
bool fallback = false;
int i;
if(!fs::exists(DUI)){
info("Downloading default ui data...");
i = Download(link,DUI,true);
if(i != -1){
fallback = true;
remove(DUI.c_str());
link = "https://backup1.beammp.com/client-ui-data";
i = Download(link,DUI,true);
if(i != -1) {
error("Failed to download code : " + std::to_string(i));
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc, argv);
}
}
info("Download Complete!");
}
if(!fs::exists(GS)) {
info("Downloading default game settings...");
if(fallback)link = "https://backup1.beammp.com/client-settings-data";
else link = "https://beammp.com/client-settings-data";
Download(link, GS,true);
info("Download Complete!");
}
if(!Dev) {
info("Downloading mod...");
if(fallback)link = "https://backup1.beammp.com/builds/client";
else link ="https://beammp.com/builds/client";
if(!fs::exists(GetGamePath() + "mods")){
fs::create_directory(GetGamePath() + "mods");
try {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
}catch(std::exception&e){
fatal(e.what());
}
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directory(GetGamePath() + "mods/multiplayer");
}
Download(link, GetGamePath() + R"(mods\multiplayer\BeamMP.zip)", true);
Download("https://beammp.com/builds/client", GetGamePath() + R"(mods\multiplayer\BeamMP.zip)", true);
info("Download Complete!");
}
/*debug("Name : " + GetDName());
debug("Discriminator : " + GetDTag());
debug("Unique ID : " + GetDID());*/

View File

@ -8,13 +8,15 @@
#include "Network/network.h"
#include "Security/Init.h"
#include "Startup.h"
#include <thread>
#include <iostream>
#include "Logger.h"
#include <thread>
[[noreturn]] void flush(){
while(true){
std::cout.flush();
std::this_thread::sleep_for(std::chrono::milliseconds(500));
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
@ -24,9 +26,13 @@ int main(int argc, char* argv[]) {
th.detach();
#endif
InitLauncher(argc,argv);
CheckDir(argc,argv);
LegitimacyCheck();
PreGame(argc,argv,GetGameDir());
//CheckDir(argc,argv);
try {
LegitimacyCheck();
}catch (std::exception&e){
fatal("Main 1 : " + std::string(e.what()));
}
PreGame(GetGameDir());
InitGame(GetGameDir());
CoreNetwork();
}