mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-06-22 00:20:59 +00:00
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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 92381aa048 | |||
| 30639abb88 | |||
| 23760da53b | |||
| 809080c9aa | |||
| f1ec753ca3 |
@@ -42,7 +42,7 @@ extern std::string magic;
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int KillSocket(uint64_t Dead);
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void UUl(const std::string& R);
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void UDPSend(std::string Data);
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bool CheckBytes(int32_t Bytes);
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bool CheckBytes(int32_t Bytes, int32_t Expected = -1);
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void GameSend(std::string_view Data);
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void SendLarge(std::string Data);
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std::string TCPRcv(uint64_t Sock);
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@@ -56,3 +56,4 @@ void UDPClientMain(const std::string& IP, int Port);
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void TCPGameServer(const std::string& IP, int Port);
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bool SecurityWarning();
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void CoreSend(std::string data);
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int RecvWaitAll(int sockfd, char *buf, int len);
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@@ -143,29 +143,28 @@ void GetServerInfo(std::string Data) {
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const std::string buffer = ([&]() -> std::string {
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int32_t Header;
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std::vector<char> data(sizeof(Header));
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int Temp = recv(ISock, data.data(), sizeof(Header), MSG_WAITALL);
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int Temp = RecvWaitAll(ISock, data.data(), sizeof(Header));
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auto checkBytes = ([&](const int32_t bytes) -> bool {
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auto checkBytes = ([&](const int32_t bytes, const int32_t expected = -1) -> bool {
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if (bytes == 0) {
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return false;
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} else if (bytes < 0) {
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return false;
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}
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if (expected != -1 && bytes != expected) {
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return false;
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}
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return true;
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});
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if (!checkBytes(Temp)) {
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if (!checkBytes(Temp, sizeof(Header))) {
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return "";
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}
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memcpy(&Header, data.data(), sizeof(Header));
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if (!checkBytes(Temp)) {
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return "";
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}
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data.resize(Header, 0);
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Temp = recv(ISock, data.data(), Header, MSG_WAITALL);
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if (!checkBytes(Temp)) {
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Temp = RecvWaitAll(ISock, data.data(), Header);
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if (!checkBytes(Temp, Header)) {
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return "";
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}
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return std::string(data.data(), Header);
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@@ -50,17 +50,6 @@ int KillSocket(uint64_t Dead) {
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return a;
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}
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bool CheckBytes(uint32_t Bytes) {
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if (Bytes == 0) {
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debug("(Proxy) Connection closing");
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return false;
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} else if (Bytes < 0) {
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debug("(Proxy) send failed with error: " + std::to_string(WSAGetLastError()));
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return false;
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}
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return true;
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}
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void GameSend(std::string_view Data) {
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static std::mutex Lock;
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std::scoped_lock Guard(Lock);
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@@ -164,7 +164,7 @@ std::vector<char> TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
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do {
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// receive at most some MB at a time
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int Len = std::min(int(Size - Rcv), 1 * 1024 * 1024);
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int Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
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int Temp = RecvWaitAll(Sock, &File[Rcv], Len);
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if (Temp == -1 || Temp == 0) {
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debug("Recv returned: " + std::to_string(Temp));
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if (Temp == -1) {
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@@ -28,9 +28,9 @@ int LastPort;
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std::string LastIP;
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SOCKET TCPSock = -1;
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bool CheckBytes(int32_t Bytes) {
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bool CheckBytes(int32_t Bytes, int32_t Expected) {
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if (Bytes == 0) {
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debug("(TCP) Connection closing... CheckBytes(16)");
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debug("(TCP) Connection closing...");
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Terminate = true;
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return false;
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} else if (Bytes < 0) {
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@@ -39,6 +39,11 @@ bool CheckBytes(int32_t Bytes) {
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Terminate = true;
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return false;
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}
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if (Expected != -1 && Bytes != Expected) {
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debug(std::format("(TCP) Short recv detected, expected {} bytes, got {} bytes", Expected, Bytes));
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Terminate = true;
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return false;
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}
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return true;
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}
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void UUl(const std::string& R) {
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@@ -75,6 +80,24 @@ void TCPSend(const std::string& Data, uint64_t Sock) {
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} while (Sent < Size);
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}
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int RecvWaitAll(int sockfd, char *buf, int len) {
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// handle MSG_WAITALL not actually filling the whole buffer
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// happens frequently in wine, and can also happen natively when the OS pauses the execution for various reasons
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int offset = 0;
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while (offset < len) {
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int recv_status = recv(sockfd, &buf[offset], len - offset, MSG_WAITALL);
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if (recv_status == 0) {
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// do not discard received data when the other side closes the socket cleanly
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return offset;
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}
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if (recv_status == -1) {
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return -1;
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}
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offset += recv_status;
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}
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return offset;
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}
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std::string TCPRcv(SOCKET Sock) {
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if (Sock == -1) {
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Terminate = true;
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@@ -84,8 +107,8 @@ std::string TCPRcv(SOCKET Sock) {
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int32_t Header;
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int Temp;
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std::vector<char> Data(sizeof(Header));
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Temp = recv(Sock, Data.data(), sizeof(Header), MSG_WAITALL);
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if (!CheckBytes(Temp)) {
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Temp = RecvWaitAll(Sock, Data.data(), sizeof(Header));
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if (!CheckBytes(Temp, sizeof(Header))) {
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UUl("Socket Closed Code 3");
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return "";
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}
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@@ -97,8 +120,8 @@ std::string TCPRcv(SOCKET Sock) {
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}
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Data.resize(Header, 0);
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Temp = recv(Sock, Data.data(), Header, MSG_WAITALL);
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if (!CheckBytes(Temp)) {
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Temp = RecvWaitAll(Sock, Data.data(), Header);
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if (!CheckBytes(Temp, Header)) {
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UUl("Socket Closed Code 5");
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return "";
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}
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+2
-32
@@ -4,6 +4,7 @@
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SPDX-License-Identifier: AGPL-3.0-or-later
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*/
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#include <filesystem>
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#include "Utils.h"
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#if defined(_WIN32)
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@@ -256,38 +257,7 @@ void LegitimacyCheck() {
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}
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if (!steamappsFolderFound) {
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warn("Unsupported Steam installation.");
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auto userfolderIniPath = homeDir / "/.local/share/BeamNG/BeamNG.drive.ini";
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if (std::filesystem::exists(userfolderIniPath)) {
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if (std::ifstream beamngIni(userfolderIniPath); beamngIni.is_open()) {
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std::string contents((std::istreambuf_iterator(beamngIni)), std::istreambuf_iterator<char>());
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beamngIni.close();
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if (contents.size() >= 3 && (unsigned char)contents[0] == 0xEF && (unsigned char)contents[1] == 0xBB && (unsigned char)contents[2] == 0xBF) {
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contents = contents.substr(3);
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}
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auto ini = Utils::ParseINI(contents);
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if (ini.empty())
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lowExit(3);
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else
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debug("Successfully parsed BeamNG.Drive.ini");
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if (ini.contains("installPath")) {
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std::string installPath = std::get<std::string>(ini["installPath"]);
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installPath.erase(0, installPath.find_first_not_of(" \t"));
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if (installPath = std::filesystem::path(Utils::ExpandEnvVars(installPath)).string(); std::filesystem::exists(installPath)) {
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GameDir = installPath;
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debug("GameDir from BeamNG.Drive.ini: " + installPath);
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} else {
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lowExit(4);
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}
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} else {
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lowExit(5);
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}
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}
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}
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error("Unsupported Steam installation.");
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return;
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}
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if (!libraryFoldersFound) {
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