20 Commits

Author SHA1 Message Date
Tixx
f30a88e76e Bump version to 2.8.0 2026-04-01 00:35:14 +02:00
Tixx
18a10dfe8f Better updating (#236)
Check hash pattern and launcher signature

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-04-01 00:05:16 +02:00
Tixx
7ae273f550 Check hash with regex 2026-03-31 23:54:12 +02:00
Tixx
13102552b7 Check launcher update signature 2026-03-31 23:54:09 +02:00
Tixx
8e4cfe55b9 Update vcpkg commit id (#234)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-03-29 22:55:16 +02:00
Tixx
1a7bd19bc6 Update vcpkg commit id 2026-03-29 19:21:55 +02:00
Tixx
f79f05bc9d Better header (redone) (#139) 2026-03-29 19:16:01 +02:00
Tixx
b1e29a9295 Fix build on linux (#230)
Comment out unused function

#224 #226
---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-03-21 20:28:40 +01:00
Tixx
c6ae924346 Remove WriteHttpDebug function 2026-03-21 20:23:31 +01:00
Tixx
6e26a28831 Comment out unused function 2026-03-09 09:22:50 +01:00
Tixx
e3049b3ba5 Small fixes (#222)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2026-01-31 20:47:59 +01:00
Tixx
b1c3b978ff Fix include order for winsock2 2026-01-24 20:34:47 +01:00
Lion Kortlepel
7d00d489e4 remove invalid flag 2026-01-24 20:09:37 +01:00
Lion Kortlepel
fd398ed5ab add new header implementation for game<->launcher communication 2026-01-24 20:09:37 +01:00
Lion Kortlepel
b4f0f0759d flush all prints 2026-01-24 20:09:37 +01:00
Lion Kortlepel
5b2bc2d499 print posix_spawn errors 2026-01-24 20:09:26 +01:00
Tixx
5cb4d79cdd Check for BeamNG to find the correct path 2026-01-17 19:46:17 +01:00
Tixx
dbb0ef2a5c Compensate for packet loss 2026-01-17 19:44:54 +01:00
Tixx
fab9ff5559 Provide more info if the launcher update fails (#214)
Also prevents the launcher from bricking itself (again)

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-11-22 20:09:15 +01:00
Tixx
3db98eaf0c Provide more info if the launcher update fails
Also prevents the launcher from bricking itself (again)
2025-10-05 15:13:49 +02:00
10 changed files with 316 additions and 175 deletions

View File

@@ -20,7 +20,7 @@ jobs:
with:
vcpkgArguments: 'zlib nlohmann-json openssl cpp-httplib[openssl]'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '40616a5e954f7be1077ef37db3fbddbd5dcd1ca6'
vcpkgGitCommitId: 'b5d1a94fb7f88fd835e360fd23a45a09ceedbf48'
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux

View File

@@ -20,7 +20,7 @@ jobs:
with:
vcpkgArguments: 'discord-rpc zlib nlohmann-json openssl cpp-httplib[openssl]'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '40616a5e954f7be1077ef37db3fbddbd5dcd1ca6'
vcpkgGitCommitId: 'b5d1a94fb7f88fd835e360fd23a45a09ceedbf48'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment

View File

@@ -13,9 +13,22 @@
#include <openssl/err.h>
#include <openssl/evp.h>
#include <regex>
#include <cstdint>
#include <cstring>
#include <string>
#include <variant>
#include <vector>
#include <array>
#include <cerrno>
#include <cstring>
#include <stdexcept>
#if defined(__linux__)
#include <sys/socket.h>
#include "linuxfixes.h"
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
#ifdef _WIN32
#define beammp_fs_string std::wstring
@@ -31,6 +44,8 @@
#define beammp_stdout std::cout
#endif
#include "Logger.h"
namespace Utils {
inline std::vector<std::string> Split(const std::string& String, const std::string& delimiter) {
std::vector<std::string> Val;
@@ -45,7 +60,7 @@ namespace Utils {
if (!s.empty())
Val.push_back(s);
return Val;
};
}
inline std::string ExpandEnvVars(const std::string& input) {
std::string result;
std::regex envPattern(R"(%([^%]+)%|\$([A-Za-z_][A-Za-z0-9_]*)|\$\{([^}]+)\})");
@@ -286,4 +301,39 @@ namespace Utils {
return "";
}
}
};
template<typename T>
inline std::vector<char> PrependHeader(const T& data) {
std::vector<char> size_buffer(4);
uint32_t len = data.size();
std::memcpy(size_buffer.data(), &len, 4);
std::vector<char> buffer;
buffer.reserve(size_buffer.size() + data.size());
buffer.insert(buffer.begin(), size_buffer.begin(), size_buffer.end());
buffer.insert(buffer.end(), data.begin(), data.end());
return buffer;
}
inline uint32_t RecvHeader(SOCKET socket) {
std::array<uint8_t, sizeof(uint32_t)> header_buffer {};
auto n = recv(socket, reinterpret_cast<char*>(header_buffer.data()), header_buffer.size(), MSG_WAITALL);
if (n < 0) {
throw std::runtime_error(std::string("recv() of header failed: ") + std::strerror(errno));
} else if (n == 0) {
throw std::runtime_error("Game disconnected");
}
return *reinterpret_cast<uint32_t*>(header_buffer.data());
}
/// Throws!!!
inline void ReceiveFromGame(SOCKET socket, std::vector<char>& out_data) {
auto header = RecvHeader(socket);
out_data.resize(header);
auto n = recv(socket, reinterpret_cast<char*>(out_data.data()), out_data.size(), MSG_WAITALL);
if (n < 0) {
throw std::runtime_error(std::string("recv() of data failed: ") + std::strerror(errno));
} else if (n == 0) {
throw std::runtime_error("Game disconnected");
}
}
};

View File

@@ -4,6 +4,8 @@
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include <cstring>
#include "Utils.h"
#if defined(_WIN32)
#include <shlobj.h>
#elif defined(__linux__)
@@ -18,7 +20,6 @@
#include "Logger.h"
#include "Options.h"
#include "Startup.h"
#include "Utils.h"
#include <Security/Init.h>
#include <filesystem>
#include <thread>
@@ -57,12 +58,11 @@ std::filesystem::path GetGamePath() {
if (ini.contains("filesystem") && std::get<std::map<std::string, std::string>>(ini["filesystem"]).contains("UserPath"))
userPath = Utils::ToWString(std::get<std::map<std::string, std::string>>(ini["filesystem"])["UserPath"]);
if (!userPath.empty() && Path.empty())
if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
Path = userPath;
debug(L"Using custom user folder path from startup.ini: " + Path.wstring());
} else
warn(L"Found custom user folder path (" + userPath + L") in startup.ini but it doesn't exist, skipping");
if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
Path = userPath;
debug(L"Using custom user folder path from startup.ini: " + Path.wstring());
} else
warn(L"Found custom user folder path (" + userPath + L") in startup.ini but it doesn't exist, skipping");
}
if (Path.empty()) {
@@ -94,12 +94,11 @@ std::filesystem::path GetGamePath() {
}
if (!userPath.empty() && Path.empty())
if (userPath = std::filesystem::path(Utils::ExpandEnvVars(userPath)); std::filesystem::exists(userPath)) {
Path = userPath;
debug(L"Using custom user folder path from BeamNG.Drive.ini: " + Path.wstring());
} else
warn(L"Found custom user folder path (" + userPath + L") in BeamNG.Drive.ini but it doesn't exist, skipping");
if (userPath = std::filesystem::path(Utils::ExpandEnvVars(userPath)); std::filesystem::exists(userPath)) {
Path = userPath;
debug(L"Using custom user folder path from BeamNG.Drive.ini: " + Path.wstring());
} else
warn(L"Found custom user folder path (" + userPath + L") in BeamNG.Drive.ini but it doesn't exist, skipping");
}
}
@@ -175,7 +174,6 @@ void StartGame(std::wstring Dir) {
}
#elif defined(__linux__)
void StartGame(std::string Dir) {
int status;
std::string filename = (Dir + "/BinLinux/BeamNG.drive.x64");
std::vector<const char*> argv;
argv.push_back(filename.data());
@@ -185,11 +183,24 @@ void StartGame(std::string Dir) {
argv.push_back(nullptr);
pid_t pid;
posix_spawn_file_actions_t spawn_actions;
posix_spawn_file_actions_init(&spawn_actions);
posix_spawn_file_actions_addclose(&spawn_actions, STDOUT_FILENO);
posix_spawn_file_actions_addclose(&spawn_actions, STDERR_FILENO);
int result = posix_spawn(&pid, filename.c_str(), &spawn_actions, nullptr, const_cast<char**>(argv.data()), environ);
posix_spawn_file_actions_t file_actions;
auto status = posix_spawn_file_actions_init(&file_actions);
// disable stdout
if (status != 0) {
error(std::string("posix_spawn_file_actions_init failed: ") + std::strerror(errno));
}
status = posix_spawn_file_actions_addclose(&file_actions, STDOUT_FILENO);
if (status != 0) {
error(std::string("posix_spawn_file_actions_addclose for STDOUT failed: ") + std::strerror(errno));
}
status = posix_spawn_file_actions_addclose(&file_actions, STDERR_FILENO);
if (status != 0) {
error(std::string("posix_spawn_file_actions_addclose for STDERR failed: ") + std::strerror(errno));
}
// launch the game
int result = posix_spawn(&pid, filename.c_str(), &file_actions, NULL, const_cast<char**>(argv.data()), environ);
if (result != 0) {
error("Failed to Launch the game! launcher closing soon");

View File

@@ -7,6 +7,7 @@
#include "Http.h"
#include "Network/network.hpp"
#include "Security/Init.h"
#include "Utils.h"
#include <cstdlib>
#include <regex>
#if defined(_WIN32)
@@ -188,7 +189,8 @@ void CoreSend(std::string data) {
std::lock_guard lock(sendMutex);
if (CoreSocket != -1) {
int res = send(CoreSocket, (data + "\n").c_str(), int(data.size()) + 1, 0);
auto ToSend = Utils::PrependHeader(data);
int res = send(CoreSocket, ToSend.data(), ToSend.size(), 0);
if (res < 0) {
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
}
@@ -278,7 +280,7 @@ void Parse(std::string Data, SOCKET CSocket) {
Ping = "-2";
else
Ping = std::to_string(ping);
Data = std::string(UlStatus) + "\n" + "Up" + Ping;
Data = "Up" + Ping;
}
break;
case 'M':
@@ -348,51 +350,29 @@ void Parse(std::string Data, SOCKET CSocket) {
Data.clear();
break;
}
if (!Data.empty())
CoreSend(Data);
if (!Data.empty() && CSocket != -1) {
auto ToSend = Utils::PrependHeader(Data);
int res = send(CSocket, ToSend.data(), ToSend.size(), 0);
if (res < 0) {
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
}
}
}
void GameHandler(SOCKET Client) {
CoreSocket = Client;
int32_t Size, Rcv;
std::vector<char> data{};
int Temp;
char Header[10] = { 0 };
do {
Rcv = 0;
do {
Temp = recv(Client, &Header[Rcv], 1, 0);
if (Temp < 1)
break;
if (!isdigit(Header[Rcv]) && Header[Rcv] != '>') {
error("(Core) Invalid lua communication");
KillSocket(Client);
return;
}
} while (Header[Rcv++] != '>');
if (Temp < 1)
break;
if (std::from_chars(Header, &Header[Rcv], Size).ptr[0] != '>') {
debug("(Core) Invalid lua Header -> " + std::string(Header, Rcv));
try {
Utils::ReceiveFromGame(Client, data);
Parse(std::string(data.data(), data.size()), Client);
} catch (const std::exception& e) {
error(std::string("Error while receiving from game on core: ") + e.what());
break;
}
std::string Ret(Size, 0);
Rcv = 0;
do {
Temp = recv(Client, &Ret[Rcv], Size - Rcv, 0);
if (Temp < 1)
break;
Rcv += Temp;
} while (Rcv < Size);
if (Temp < 1)
break;
Parse(Ret, Client);
} while (Temp > 0);
if (Temp == 0) {
debug("(Core) Connection closing");
} else {
debug("(Core) recv failed with error: " + std::to_string(WSAGetLastError()));
}
} while (true);
debug("(Core) Connection closing");
NetReset();
KillSocket(Client);
}

View File

@@ -5,6 +5,7 @@
*/
#include "Network/network.hpp"
#include "Utils.h"
#include <memory>
#include <zlib.h>
#if defined(_WIN32)
@@ -21,6 +22,7 @@
#endif
#include "Logger.h"
#include "Options.h"
#include <charconv>
#include <mutex>
#include <string>
@@ -62,30 +64,13 @@ bool CheckBytes(uint32_t Bytes) {
void GameSend(std::string_view Data) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
if (TCPTerminate || !GConnected || CSocket == -1)
return;
int32_t Size, Temp, Sent;
Size = int32_t(Data.size());
Sent = 0;
#ifdef DEBUG
if (Size > 1000) {
debug("Launcher -> game (" + std::to_string(Size) + ")");
}
#endif
do {
if (Sent > -1) {
Temp = send(CSocket, &Data[Sent], Size - Sent, 0);
}
if (!CheckBytes(Temp))
return;
Sent += Temp;
} while (Sent < Size);
// send separately to avoid an allocation for += "\n"
Temp = send(CSocket, "\n", 1, 0);
if (!CheckBytes(Temp)) {
return;
auto ToSend = Utils::PrependHeader<std::string_view>(Data);
auto Result = send(CSocket, ToSend.data(), ToSend.size(), 0);
if (Result < 0) {
error("(Game) send failed with error: " + std::to_string(WSAGetLastError()));
}
}
void ServerSend(std::string Data, bool Rel) {
if (Terminate || Data.empty())
return;
@@ -268,40 +253,19 @@ void TCPGameServer(const std::string& IP, int Port) {
int32_t Size, Rcv;
int Temp;
char Header[10] = { 0 };
std::vector<char> data {};
// Read byte by byte until '>' is rcved then get the size and read based on it
do {
Rcv = 0;
do {
Temp = recv(CSocket, &Header[Rcv], 1, 0);
if (Temp < 1 || TCPTerminate)
break;
} while (Header[Rcv++] != '>');
if (Temp < 1 || TCPTerminate)
break;
if (std::from_chars(Header, &Header[Rcv], Size).ptr[0] != '>') {
debug("(Game) Invalid lua Header -> " + std::string(Header, Rcv));
try {
Utils::ReceiveFromGame(CSocket, data);
ServerSend(std::string(data.data(), data.size()), false);
} catch (const std::exception& e) {
error(std::string("Error while receiving from game on proxy: ") + e.what());
break;
}
std::string Ret(Size, 0);
Rcv = 0;
do {
Temp = recv(CSocket, &Ret[Rcv], Size - Rcv, 0);
if (Temp < 1)
break;
Rcv += Temp;
} while (Rcv < Size && !TCPTerminate);
if (Temp < 1 || TCPTerminate)
break;
ServerSend(Ret, false);
} while (Temp > 0 && !TCPTerminate);
if (Temp == 0)
debug("(Proxy) Connection closing");
else
debug("(Proxy) recv failed error : " + std::to_string(WSAGetLastError()));
} while (!TCPTerminate);
debug("(Proxy) Connection closing");
}
TCPTerminate = true;
GConnected = false;

View File

@@ -20,45 +20,6 @@
#include <mutex>
#include <nlohmann/json.hpp>
void WriteHttpDebug(const httplib::Client& client, const std::string& method, const std::string& target, const httplib::Result& result) try {
const std::filesystem::path folder = ".https_debug";
std::filesystem::create_directories(folder);
if (!std::filesystem::exists(folder / "WHAT IS THIS FOLDER.txt")) {
std::ofstream ignore { folder / "WHAT IS THIS FOLDER.txt" };
ignore << "This folder exists to help debug current issues with the backend. Do not share this folder with anyone but BeamMP staff. It contains detailed logs of any failed http requests." << std::endl;
}
const auto file = folder / (method + ".json");
// 1 MB limit
if (std::filesystem::exists(file) && std::filesystem::file_size(file) > 1'000'000) {
std::filesystem::rename(file, file.generic_string() + ".bak");
}
std::ofstream of { file, std::ios::app };
nlohmann::json js {
{ "utc", std::chrono::system_clock::now().time_since_epoch().count() },
{ "target", target },
{ "client_info", {
{ "openssl_verify_result", client.get_openssl_verify_result() },
{ "host", client.host() },
{ "port", client.port() },
{ "socket_open", client.is_socket_open() },
{ "valid", client.is_valid() },
} },
};
if (result) {
auto value = result.value();
js["result"] = {};
js["result"]["body"] = value.body;
js["result"]["status"] = value.status;
js["result"]["headers"] = value.headers;
js["result"]["version"] = value.version;
js["result"]["location"] = value.location;
js["result"]["reason"] = value.reason;
}
of << js.dump();
} catch (const std::exception& e) {
error(e.what());
}
static size_t CurlWriteCallback(void* contents, size_t size, size_t nmemb, void* userp) {
std::string* Result = reinterpret_cast<std::string*>(userp);

View File

@@ -94,7 +94,8 @@ void UDPClientMain(const std::string& IP, int Port) {
inet_pton(AF_INET, IP.c_str(), &ToServer->sin_addr);
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
if (!magic.empty())
UDPSend(magic);
for (int i = 0; i < 10; i++)
UDPSend(magic);
GameSend("P" + std::to_string(ClientID));
TCPSend("H", TCPSock);
UDPSend("p");

View File

@@ -6,6 +6,7 @@
#include <filesystem>
#include "Utils.h"
#if defined(_WIN32)
#include <shlobj_core.h>
#elif defined(__linux__)
@@ -15,8 +16,6 @@
#include <vector>
#endif
#include "Logger.h"
#include "Utils.h"
#include <fstream>
#include <string>
#include <thread>
@@ -269,7 +268,7 @@ void LegitimacyCheck() {
std::ifstream libraryFolders(libraryFoldersPath);
auto root = tyti::vdf::read(libraryFolders);
for (auto folderInfo : root.childs) {
if (std::filesystem::exists(folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/integrity.json")){
if ((folderInfo.second->childs["apps"]->attribs).contains("284160") && std::filesystem::exists(folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/integrity.json")){
GameDir = folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/";
break;
}

View File

@@ -4,7 +4,6 @@
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "zip_file.h"
#include <charconv>
#include <cstring>
@@ -14,9 +13,9 @@
#if defined(_WIN32)
#elif defined(__linux__)
#include <unistd.h>
#elif defined (__APPLE__)
#include <unistd.h>
#elif defined(__APPLE__)
#include <libproc.h>
#include <unistd.h>
#endif // __APPLE__
#include "Http.h"
#include "Logger.h"
@@ -84,7 +83,7 @@ beammp_fs_string GetEN() {
}
std::string GetVer() {
return "2.7";
return "2.8";
}
std::string GetPatch() {
return ".0";
@@ -114,7 +113,7 @@ fs::path GetBP(const beammp_fs_char* P) {
// should instead be placed in Application Support.
proc_pidpath(pid, path, sizeof(path));
fspath = std::string(path);
#else
#else
fspath = beammp_fs_string(P);
#endif
fspath = fs::weakly_canonical(fspath.string() + "/..");
@@ -194,11 +193,157 @@ void CheckName() {
}
}
#if defined(_WIN32)
#include <wincrypt.h>
#include <wintrust.h>
#include <softpub.h>
#include <iostream>
#pragma comment(lib, "wintrust.lib")
#pragma comment(lib, "crypt32.lib")
bool CheckThumbprint(std::filesystem::path filepath)
{
HCERTSTORE hStore = NULL;
HCRYPTMSG hMsg = NULL;
if (!CryptQueryObject(
CERT_QUERY_OBJECT_FILE,
filepath.wstring().c_str(),
CERT_QUERY_CONTENT_FLAG_PKCS7_SIGNED_EMBED,
CERT_QUERY_FORMAT_FLAG_BINARY,
0,
NULL, NULL, NULL,
&hStore,
&hMsg,
NULL))
{
return false;
}
DWORD dwSignerInfo = 0;
if (!CryptMsgGetParam(hMsg, CMSG_SIGNER_INFO_PARAM, 0, NULL, &dwSignerInfo) || dwSignerInfo == 0)
return false;
PCMSG_SIGNER_INFO pSignerInfo = (PCMSG_SIGNER_INFO)LocalAlloc(LPTR, dwSignerInfo);
if (!CryptMsgGetParam(hMsg, CMSG_SIGNER_INFO_PARAM, 0, pSignerInfo, &dwSignerInfo))
{
LocalFree(pSignerInfo);
return false;
}
CERT_INFO certInfo = {};
certInfo.Issuer = pSignerInfo->Issuer;
certInfo.SerialNumber = pSignerInfo->SerialNumber;
PCCERT_CONTEXT pCertContext = CertFindCertificateInStore(
hStore,
X509_ASN_ENCODING | PKCS_7_ASN_ENCODING,
0,
CERT_FIND_SUBJECT_CERT,
&certInfo,
NULL);
if (!pCertContext)
{
LocalFree(pSignerInfo);
return false;
}
BYTE hash[64];
DWORD hashSize = sizeof(hash);
bool match = false;
if (CertGetCertificateContextProperty(pCertContext, CERT_SHA256_HASH_PROP_ID, hash, &hashSize))
{
std::string pubKeyData(
reinterpret_cast<const char*>(pCertContext->pCertInfo->SubjectPublicKeyInfo.PublicKey.pbData),
pCertContext->pCertInfo->SubjectPublicKeyInfo.PublicKey.cbData
);
std::string pubKeyHash = Utils::GetSha256HashReallyFast(pubKeyData, L"PubKey");
debug("pub key hash: " + pubKeyHash);
std::string fileThumbprint;
for (DWORD i = 0; i < hashSize; i++)
{
char buf[3];
sprintf_s(buf, "%02x", hash[i]);
fileThumbprint += buf;
}
debug("File thumbprint: " +fileThumbprint);
debug(filepath);
if (fileThumbprint == "937f055b713de69416926ed4651d65219a0a0e77d7a78c1932c007e14326da33" && pubKeyHash == "2afad4a5773b0ac449f48350ce0d09c372be0d5bcbaa6d01332ce000baffde99"){
match = true;
}
}
CertFreeCertificateContext(pCertContext);
CertCloseStore(hStore, 0);
LocalFree(pSignerInfo);
return match;
}
#include <windows.h>
#include <wintrust.h>
#include <Softpub.h>
#include <filesystem>
#include <string>
#pragma comment(lib, "wintrust")
bool VerifySignature(const std::filesystem::path& filePath)
{
std::wstring path = filePath.wstring();
WINTRUST_FILE_INFO fileInfo = {};
fileInfo.cbStruct = sizeof(WINTRUST_FILE_INFO);
fileInfo.pcwszFilePath = path.c_str();
fileInfo.hFile = NULL;
fileInfo.pgKnownSubject = NULL;
WINTRUST_DATA winTrustData = {};
winTrustData.cbStruct = sizeof(WINTRUST_DATA);
winTrustData.dwUIChoice = WTD_UI_NONE;
winTrustData.dwUnionChoice = WTD_CHOICE_FILE;
winTrustData.pFile = &fileInfo;
winTrustData.dwStateAction = WTD_STATEACTION_VERIFY;
GUID policyGUID = WINTRUST_ACTION_GENERIC_VERIFY_V2;
LONG status = WinVerifyTrust(
NULL,
&policyGUID,
&winTrustData
);
debug(filePath);
debug("Signature check code: " + std::to_string(status));
winTrustData.dwStateAction = WTD_STATEACTION_CLOSE;
WinVerifyTrust(NULL, &policyGUID, &winTrustData);
return (status == CERT_E_UNTRUSTEDROOT);
}
#endif
void CheckForUpdates(const std::string& CV) {
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/launcher?branch=" + Branch + "&pk=" + PublicKey);
std::string LatestVersion = HTTP::Get(
"https://backend.beammp.com/version/launcher?branch=" + Branch + "&pk=" + PublicKey);
std::regex sha256_pattern(R"(^[a-fA-F0-9]{64}$)");
std::smatch match;
if (LatestHash.length() != 64 || !std::regex_match(LatestHash, match, sha256_pattern)) {
error("Invalid hash from backend, skipping update check.");
debug("Launcher hash in question: " + LatestHash);
return;
}
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
beammp_fs_string BP(GetBP() / GetEN()), Back(GetBP() / beammp_wide("BeamMP-Launcher.back"));
@@ -211,21 +356,43 @@ void CheckForUpdates(const std::string& CV) {
error("Auto update is NOT implemented for the Linux version. Please update manually ASAP as updates contain security patches.");
#else
info("Downloading Launcher update " + LatestHash);
HTTP::Download(
"https://backend.beammp.com/builds/launcher?download=true"
"&pk="
+ PublicKey + "&branch=" + Branch,
GetBP() / (beammp_wide("new_") + GetEN()), LatestHash);
std::error_code ec;
fs::remove(Back, ec);
if (ec == std::errc::permission_denied) {
error("Failed to remove old backup file: " + ec.message() + ". Using alternative name.");
fs::rename(BP, Back + beammp_wide(".") + Utils::ToWString(FileHash.substr(0, 8)));
std::wstring DownloadLocation = GetBP() / (beammp_wide("new_") + GetEN());
if (HTTP::Download(
"https://backend.beammp.com/builds/launcher?download=true"
"&pk="
+ PublicKey + "&branch=" + Branch,
DownloadLocation, LatestHash)) {
if (!VerifySignature(DownloadLocation) || !CheckThumbprint(DownloadLocation)) {
std::error_code ec;
fs::remove(DownloadLocation, ec);
if (ec) {
error("Failed to remove broken launcher update");
}
throw std::runtime_error("The authenticity of the updated launcher could not be verified, it was corrupted or tampered with.");
}
info("Update signature is valid");
std::error_code ec;
fs::remove(Back, ec);
if (ec == std::errc::permission_denied) {
error("Failed to remove old backup file: " + ec.message() + ". Using alternative name.");
fs::rename(BP, Back + beammp_wide(".") + Utils::ToWString(FileHash.substr(0, 8)));
} else {
fs::rename(BP, Back);
}
fs::rename(GetBP() / (beammp_wide("new_") + GetEN()), BP);
URelaunch();
} else {
fs::rename(BP, Back);
if (fs::exists(DownloadLocation)) {
std::error_code error_code;
fs::remove(DownloadLocation, error_code);
if (error_code) {
error("Failed to remove broken launcher update");
}
}
throw std::runtime_error("Failed to download the launcher update! Please try manually updating it, https://docs.beammp.com/FAQ/Update-launcher/");
}
fs::rename(GetBP() / (beammp_wide("new_") + GetEN()), BP);
URelaunch();
#endif
} else {
warn("Launcher update was found, but not updating because --no-update or --dev was specified.");
@@ -235,7 +402,6 @@ void CheckForUpdates(const std::string& CV) {
TraceBack++;
}
#ifdef _WIN32
void LinuxPatch() {
HKEY hKey = nullptr;
@@ -354,6 +520,15 @@ void PreGame(const beammp_fs_string& GamePath) {
[](auto const& c) -> bool { return !std::isalnum(c); }),
LatestHash.end());
std::regex sha256_pattern(R"(^[a-fA-F0-9]{64}$)");
std::smatch match;
if (LatestHash.length() != 64 || !std::regex_match(LatestHash, match, sha256_pattern)) {
error("Invalid hash from backend, skipping mod update check.");
debug("Mod hash in question: " + LatestHash);
return;
}
try {
if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) {
fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer"));