mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-06-23 13:02:25 +00:00
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8f17a761e2 |
@@ -42,7 +42,7 @@ extern std::string magic;
|
||||
int KillSocket(uint64_t Dead);
|
||||
void UUl(const std::string& R);
|
||||
void UDPSend(std::string Data);
|
||||
bool CheckBytes(int32_t Bytes, int32_t Expected = -1);
|
||||
bool CheckBytes(int32_t Bytes);
|
||||
void GameSend(std::string_view Data);
|
||||
void SendLarge(std::string Data);
|
||||
std::string TCPRcv(uint64_t Sock);
|
||||
@@ -56,4 +56,3 @@ void UDPClientMain(const std::string& IP, int Port);
|
||||
void TCPGameServer(const std::string& IP, int Port);
|
||||
bool SecurityWarning();
|
||||
void CoreSend(std::string data);
|
||||
int RecvWaitAll(int sockfd, char *buf, int len);
|
||||
|
||||
@@ -20,7 +20,6 @@ struct Options {
|
||||
bool no_update = false;
|
||||
bool no_launch = false;
|
||||
const char* user_path = nullptr;
|
||||
std::string region;
|
||||
const char **game_arguments = nullptr;
|
||||
int game_arguments_length = 0;
|
||||
const char** argv = nullptr;
|
||||
|
||||
@@ -336,14 +336,4 @@ namespace Utils {
|
||||
throw std::runtime_error("Game disconnected");
|
||||
}
|
||||
}
|
||||
|
||||
inline std::string RegionToTopLevelDomain(const std::string region) {
|
||||
if (region == "Restricted") {
|
||||
return "beammp.ru";
|
||||
}
|
||||
else if (region == "Developer") {
|
||||
return "beammp.dev";
|
||||
}
|
||||
return "beammp.com"; // Global
|
||||
}
|
||||
};
|
||||
|
||||
+2
-10
@@ -36,10 +36,6 @@ void ParseConfig(const nlohmann::json& d) {
|
||||
CachingDirectory = std::filesystem::path(d["CachingDirectory"].get<std::string>());
|
||||
info(beammp_wide("Mod caching directory: ") + beammp_fs_string(CachingDirectory.relative_path()));
|
||||
}
|
||||
if (d.contains("Region") && d["Region"].is_string()) {
|
||||
options.region = d["Region"].get<std::string>();
|
||||
info("Set the region to: " + options.region);
|
||||
}
|
||||
|
||||
if (d.contains("Dev") && d["Dev"].is_boolean()) {
|
||||
bool dev = d["Dev"].get<bool>();
|
||||
@@ -71,18 +67,14 @@ void ConfigInit() {
|
||||
} else
|
||||
fatal("Failed to open Launcher.cfg!");
|
||||
} else {
|
||||
if (options.region.empty())
|
||||
{
|
||||
options.region = "Global";
|
||||
}
|
||||
std::ofstream cfg("Launcher.cfg");
|
||||
if (cfg.is_open()) {
|
||||
cfg <<
|
||||
R"({
|
||||
"Port": 4444,
|
||||
"Build": "Default",
|
||||
"CachingDirectory": "./Resources",
|
||||
"Region": ")" << options.region << "\"\n}";
|
||||
"CachingDirectory": "./Resources"
|
||||
})";
|
||||
cfg.close();
|
||||
} else {
|
||||
fatal("Failed to write config on disk!");
|
||||
|
||||
+10
-9
@@ -143,28 +143,29 @@ void GetServerInfo(std::string Data) {
|
||||
const std::string buffer = ([&]() -> std::string {
|
||||
int32_t Header;
|
||||
std::vector<char> data(sizeof(Header));
|
||||
int Temp = RecvWaitAll(ISock, data.data(), sizeof(Header));
|
||||
int Temp = recv(ISock, data.data(), sizeof(Header), MSG_WAITALL);
|
||||
|
||||
auto checkBytes = ([&](const int32_t bytes, const int32_t expected = -1) -> bool {
|
||||
auto checkBytes = ([&](const int32_t bytes) -> bool {
|
||||
if (bytes == 0) {
|
||||
return false;
|
||||
} else if (bytes < 0) {
|
||||
return false;
|
||||
}
|
||||
if (expected != -1 && bytes != expected) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
if (!checkBytes(Temp, sizeof(Header))) {
|
||||
if (!checkBytes(Temp)) {
|
||||
return "";
|
||||
}
|
||||
memcpy(&Header, data.data(), sizeof(Header));
|
||||
|
||||
if (!checkBytes(Temp)) {
|
||||
return "";
|
||||
}
|
||||
|
||||
data.resize(Header, 0);
|
||||
Temp = RecvWaitAll(ISock, data.data(), Header);
|
||||
if (!checkBytes(Temp, Header)) {
|
||||
Temp = recv(ISock, data.data(), Header, MSG_WAITALL);
|
||||
if (!checkBytes(Temp)) {
|
||||
return "";
|
||||
}
|
||||
return std::string(data.data(), Header);
|
||||
@@ -226,7 +227,7 @@ void Parse(std::string Data, SOCKET CSocket) {
|
||||
TCPTerminate = true;
|
||||
Data.clear();
|
||||
futures.push_back(std::async(std::launch::async, []() {
|
||||
CoreSend("B" + HTTP::Get("https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/servers-info"));
|
||||
CoreSend("B" + HTTP::Get("https://backend.beammp.com/servers-info"));
|
||||
}));
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -50,6 +50,17 @@ int KillSocket(uint64_t Dead) {
|
||||
return a;
|
||||
}
|
||||
|
||||
bool CheckBytes(uint32_t Bytes) {
|
||||
if (Bytes == 0) {
|
||||
debug("(Proxy) Connection closing");
|
||||
return false;
|
||||
} else if (Bytes < 0) {
|
||||
debug("(Proxy) send failed with error: " + std::to_string(WSAGetLastError()));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameSend(std::string_view Data) {
|
||||
static std::mutex Lock;
|
||||
std::scoped_lock Guard(Lock);
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
|
||||
|
||||
#include "Http.h"
|
||||
#include "Options.h"
|
||||
#include <Logger.h>
|
||||
#include <Network/network.hpp>
|
||||
#include <Startup.h>
|
||||
@@ -137,8 +136,8 @@ void HTTP::StartProxy() {
|
||||
{ "User-Agent", "BeamMP-Launcher/" + GetVer() + GetPatch() },
|
||||
{ "Accept", "*/*" }
|
||||
};
|
||||
httplib::Client backend("https://backend." + Utils::RegionToTopLevelDomain(options.region));
|
||||
httplib::Client forum("https://forum." + Utils::RegionToTopLevelDomain(options.region));
|
||||
httplib::Client backend("https://backend.beammp.com");
|
||||
httplib::Client forum("https://forum.beammp.com");
|
||||
|
||||
const std::string pattern = ".*";
|
||||
|
||||
@@ -217,7 +216,7 @@ void HTTP::StartProxy() {
|
||||
}
|
||||
|
||||
if (error) {
|
||||
cli_res = forum.Get("/user_avatar/forum." + Utils::RegionToTopLevelDomain(options.region) + "/user/0/0.png", headers);
|
||||
cli_res = forum.Get("/user_avatar/forum.beammp.com/user/0/0.png", headers);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
@@ -164,7 +164,7 @@ std::vector<char> TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
|
||||
do {
|
||||
// receive at most some MB at a time
|
||||
int Len = std::min(int(Size - Rcv), 1 * 1024 * 1024);
|
||||
int Temp = RecvWaitAll(Sock, &File[Rcv], Len);
|
||||
int Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
|
||||
if (Temp == -1 || Temp == 0) {
|
||||
debug("Recv returned: " + std::to_string(Temp));
|
||||
if (Temp == -1) {
|
||||
|
||||
@@ -28,9 +28,9 @@ int LastPort;
|
||||
std::string LastIP;
|
||||
SOCKET TCPSock = -1;
|
||||
|
||||
bool CheckBytes(int32_t Bytes, int32_t Expected) {
|
||||
bool CheckBytes(int32_t Bytes) {
|
||||
if (Bytes == 0) {
|
||||
debug("(TCP) Connection closing...");
|
||||
debug("(TCP) Connection closing... CheckBytes(16)");
|
||||
Terminate = true;
|
||||
return false;
|
||||
} else if (Bytes < 0) {
|
||||
@@ -39,11 +39,6 @@ bool CheckBytes(int32_t Bytes, int32_t Expected) {
|
||||
Terminate = true;
|
||||
return false;
|
||||
}
|
||||
if (Expected != -1 && Bytes != Expected) {
|
||||
debug(std::format("(TCP) Short recv detected, expected {} bytes, got {} bytes", Expected, Bytes));
|
||||
Terminate = true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
void UUl(const std::string& R) {
|
||||
@@ -80,24 +75,6 @@ void TCPSend(const std::string& Data, uint64_t Sock) {
|
||||
} while (Sent < Size);
|
||||
}
|
||||
|
||||
int RecvWaitAll(int sockfd, char *buf, int len) {
|
||||
// handle MSG_WAITALL not actually filling the whole buffer
|
||||
// happens frequently in wine, and can also happen natively when the OS pauses the execution for various reasons
|
||||
int offset = 0;
|
||||
while (offset < len) {
|
||||
int recv_status = recv(sockfd, &buf[offset], len - offset, MSG_WAITALL);
|
||||
if (recv_status == 0) {
|
||||
// do not discard received data when the other side closes the socket cleanly
|
||||
return offset;
|
||||
}
|
||||
if (recv_status == -1) {
|
||||
return -1;
|
||||
}
|
||||
offset += recv_status;
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::string TCPRcv(SOCKET Sock) {
|
||||
if (Sock == -1) {
|
||||
Terminate = true;
|
||||
@@ -107,8 +84,8 @@ std::string TCPRcv(SOCKET Sock) {
|
||||
int32_t Header;
|
||||
int Temp;
|
||||
std::vector<char> Data(sizeof(Header));
|
||||
Temp = RecvWaitAll(Sock, Data.data(), sizeof(Header));
|
||||
if (!CheckBytes(Temp, sizeof(Header))) {
|
||||
Temp = recv(Sock, Data.data(), sizeof(Header), MSG_WAITALL);
|
||||
if (!CheckBytes(Temp)) {
|
||||
UUl("Socket Closed Code 3");
|
||||
return "";
|
||||
}
|
||||
@@ -120,8 +97,8 @@ std::string TCPRcv(SOCKET Sock) {
|
||||
}
|
||||
|
||||
Data.resize(Header, 0);
|
||||
Temp = RecvWaitAll(Sock, Data.data(), Header);
|
||||
if (!CheckBytes(Temp, Header)) {
|
||||
Temp = recv(Sock, Data.data(), Header, MSG_WAITALL);
|
||||
if (!CheckBytes(Temp)) {
|
||||
UUl("Socket Closed Code 5");
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -92,13 +92,6 @@ void InitOptions(int argc, const char *argv[], Options &options) {
|
||||
}
|
||||
options.user_path = argv[i + 1];
|
||||
i++;
|
||||
} else if (argument == "--region") {
|
||||
if (i + 1 >= argc) {
|
||||
error("You must specify a region after the `--region` argument");
|
||||
}
|
||||
options.region = argv[i + 1];
|
||||
info("Set the region to: " + options.region);
|
||||
i++;
|
||||
} else if (argument == "--" || argument == "--game") {
|
||||
options.game_arguments = &argv[i + 1];
|
||||
options.game_arguments_length = argc - i - 1;
|
||||
@@ -115,7 +108,6 @@ void InitOptions(int argc, const char *argv[], Options &options) {
|
||||
"\t--no-launch Skip launching the game (you must launch the game manually)\n"
|
||||
"\t--dev Developer mode, same as --verbose --no-download --no-launch --no-update\n"
|
||||
"\t--user-path <path> Path to BeamNG's User Path\n"
|
||||
"\t--region <region> Sets a custom region, options are 'Global', and 'Restricted'\n"
|
||||
"\t--game <args...> Passes ALL following arguments to the game, see also `--`\n"
|
||||
<< std::flush;
|
||||
exit(0);
|
||||
|
||||
+32
-2
@@ -4,7 +4,6 @@
|
||||
SPDX-License-Identifier: AGPL-3.0-or-later
|
||||
*/
|
||||
|
||||
|
||||
#include <filesystem>
|
||||
#include "Utils.h"
|
||||
#if defined(_WIN32)
|
||||
@@ -257,7 +256,38 @@ void LegitimacyCheck() {
|
||||
}
|
||||
|
||||
if (!steamappsFolderFound) {
|
||||
error("Unsupported Steam installation.");
|
||||
warn("Unsupported Steam installation.");
|
||||
auto userfolderIniPath = homeDir / "/.local/share/BeamNG/BeamNG.drive.ini";
|
||||
if (std::filesystem::exists(userfolderIniPath)) {
|
||||
if (std::ifstream beamngIni(userfolderIniPath); beamngIni.is_open()) {
|
||||
std::string contents((std::istreambuf_iterator(beamngIni)), std::istreambuf_iterator<char>());
|
||||
beamngIni.close();
|
||||
|
||||
if (contents.size() >= 3 && (unsigned char)contents[0] == 0xEF && (unsigned char)contents[1] == 0xBB && (unsigned char)contents[2] == 0xBF) {
|
||||
contents = contents.substr(3);
|
||||
}
|
||||
|
||||
auto ini = Utils::ParseINI(contents);
|
||||
if (ini.empty())
|
||||
lowExit(3);
|
||||
else
|
||||
debug("Successfully parsed BeamNG.Drive.ini");
|
||||
|
||||
if (ini.contains("installPath")) {
|
||||
std::string installPath = std::get<std::string>(ini["installPath"]);
|
||||
installPath.erase(0, installPath.find_first_not_of(" \t"));
|
||||
|
||||
if (installPath = std::filesystem::path(Utils::ExpandEnvVars(installPath)).string(); std::filesystem::exists(installPath)) {
|
||||
GameDir = installPath;
|
||||
debug("GameDir from BeamNG.Drive.ini: " + installPath);
|
||||
} else {
|
||||
lowExit(4);
|
||||
}
|
||||
} else {
|
||||
lowExit(5);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!libraryFoldersFound) {
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
|
||||
|
||||
#include "Http.h"
|
||||
#include "Options.h"
|
||||
#include "Logger.h"
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
@@ -56,7 +55,7 @@ std::string Login(const std::string& fields) {
|
||||
}
|
||||
info("Attempting to authenticate...");
|
||||
try {
|
||||
std::string Buffer = HTTP::Post("https://auth." + Utils::RegionToTopLevelDomain(options.region) + "/userlogin", fields);
|
||||
std::string Buffer = HTTP::Post("https://auth.beammp.com/userlogin", fields);
|
||||
|
||||
if (Buffer.empty()) {
|
||||
return GetFail("Failed to communicate with the auth system!");
|
||||
@@ -116,7 +115,7 @@ void CheckLocalKey() {
|
||||
}
|
||||
}
|
||||
|
||||
Buffer = HTTP::Post("https://auth." + Utils::RegionToTopLevelDomain(options.region) + "/userlogin", R"({"pk":")" + Buffer + "\"}");
|
||||
Buffer = HTTP::Post("https://auth.beammp.com/userlogin", R"({"pk":")" + Buffer + "\"}");
|
||||
|
||||
nlohmann::json d = nlohmann::json::parse(Buffer, nullptr, false);
|
||||
|
||||
|
||||
+5
-5
@@ -331,9 +331,9 @@ bool VerifySignature(const std::filesystem::path& filePath)
|
||||
#endif
|
||||
|
||||
void CheckForUpdates(const std::string& CV) {
|
||||
std::string LatestHash = HTTP::Get("https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/sha/launcher?branch=" + Branch + "&pk=" + PublicKey);
|
||||
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/launcher?branch=" + Branch + "&pk=" + PublicKey);
|
||||
std::string LatestVersion = HTTP::Get(
|
||||
"https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/version/launcher?branch=" + Branch + "&pk=" + PublicKey);
|
||||
"https://backend.beammp.com/version/launcher?branch=" + Branch + "&pk=" + PublicKey);
|
||||
|
||||
std::regex sha256_pattern(R"(^[a-fA-F0-9]{64}$)");
|
||||
std::smatch match;
|
||||
@@ -358,7 +358,7 @@ void CheckForUpdates(const std::string& CV) {
|
||||
info("Downloading Launcher update " + LatestHash);
|
||||
std::wstring DownloadLocation = GetBP() / (beammp_wide("new_") + GetEN());
|
||||
if (HTTP::Download(
|
||||
"https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/builds/launcher?download=true"
|
||||
"https://backend.beammp.com/builds/launcher?download=true"
|
||||
"&pk="
|
||||
+ PublicKey + "&branch=" + Branch,
|
||||
DownloadLocation, LatestHash)) {
|
||||
@@ -514,7 +514,7 @@ void PreGame(const beammp_fs_string& GamePath) {
|
||||
info(beammp_wide("Game user path: ") + beammp_fs_string(GetGamePath()));
|
||||
|
||||
if (!options.no_download) {
|
||||
std::string LatestHash = HTTP::Get("https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/sha/mod?branch=" + Branch + "&pk=" + PublicKey);
|
||||
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/mod?branch=" + Branch + "&pk=" + PublicKey);
|
||||
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
|
||||
LatestHash.erase(std::remove_if(LatestHash.begin(), LatestHash.end(),
|
||||
[](auto const& c) -> bool { return !std::isalnum(c); }),
|
||||
@@ -548,7 +548,7 @@ void PreGame(const beammp_fs_string& GamePath) {
|
||||
|
||||
if (FileHash != LatestHash) {
|
||||
info("Downloading BeamMP Update " + LatestHash);
|
||||
HTTP::Download("https://backend." + Utils::RegionToTopLevelDomain(options.region) + "/builds/client?download=true"
|
||||
HTTP::Download("https://backend.beammp.com/builds/client?download=true"
|
||||
"&pk="
|
||||
+ PublicKey + "&branch=" + Branch,
|
||||
ZipPath, LatestHash);
|
||||
|
||||
Reference in New Issue
Block a user