Commit Graph

381 Commits

Author SHA1 Message Date
Tixx 9e93fa35fa Bump version 2025-01-21 22:36:40 +01:00
Tixx 8373a70c4b Mod download improvements (#162)
This PR adds multiple features relating to mod downloads.
1. With this PR the launcher will convert old style mods (without hash)
to new style mods (with hash). This is so people don't have to
re-download all of their mods after joining a server which was
previously on a version below 3.6.0
2. This PR will save the last used date of mods in a JSON file in the
caching directory. This will allow for smart deletion of cached mods

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 22:56:33 +01:00
Tixx d52a791dd9 Create mods.json if its missing 2025-01-18 22:29:49 +01:00
Tixx 08a6f9a093 Log current and backend version (#169)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 21:13:54 +01:00
Tixx e5e40e186b Server info (#161)
Adds an `I` packet to the core handler, which allows the mod to use the
newly added [information packet
](https://github.com/BeamMP/BeamMP-Server/pull/382) in the server.
Usage:
Mod sends `I0.0.0.0:0000` and the launcher will send either
`I0.0.0.0:0000;` back if something went wrong, or `I0.0.0.0:0000;{Server
information JSON}` if it succeeded.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 20:52:44 +01:00
Tixx bfbff52cb1 Log current and backend version 2025-01-12 23:17:23 +01:00
Tixx 8d4ba6f158 Implement size header for info packet 2025-01-12 16:57:33 +01:00
Tixx a5d450b680 Raise buffer and remove timeout 2025-01-11 22:13:12 +01:00
Tixx f4e985976f Strip packet letter in log 2025-01-11 21:55:08 +01:00
Tixx db9ec53a6e Up curl connection timeout to 2 minutes (#160)
In some cases it can take longer than 10 seconds to connect to the
backend, so in this PR I've raised the limit to 2 minutes.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-11 21:54:35 +01:00
Tixx 333a95262b Check port and timeout recv 2025-01-11 21:50:39 +01:00
Tixx e53885a8a8 Raise http get timeout to 2 minutes 2025-01-11 21:45:06 +01:00
Tixx ad8eab3d66 Log error buffer 2024-12-29 16:39:56 +01:00
Tixx e880da5cf9 Up curl connection timeout to 2 minutes 2024-12-25 00:54:19 +01:00
Tixx 649514ca1a Save mod usage date 2024-12-24 13:53:50 +01:00
Tixx a8a4dfb77c Fixed GameDir location issues. (#152)
I couldn't launch the game without this.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-12-23 23:00:47 +01:00
Tixx 7149075d53 Implement core server information packet 2024-12-22 23:56:29 +01:00
Tixx c485fba26b Change an easily confusable warning to debug 2024-12-22 12:13:59 +01:00
Tixx d35567dd47 Look for new mods in the old format 2024-12-22 12:07:25 +01:00
Winos f2b86cd5a0 Improved error handling as requested. 2024-12-16 09:10:54 -03:00
Tixx 3e7d16a8e8 Update Check for Game Files on Native Linux (#92)
Beforehand, the launcher would check only if the game directory existed.
This would lead to an error if the game was moved through Steam since
Steam leaves the BeamNG.Drive directory behind. Now it checks for to see
if integrity.json is inside. I also removed some commented out code I
seem to have left behind when I was porting it.

I agree to this code (and the whole port to native Linux since the #63
was locked and I couldn't agree there) being licensed under AGPL 3.
2024-12-14 20:47:58 +01:00
Winos 63aee03969 Update BeamNG.cpp
As requested:
- Changed 'string' variables that referred to paths to 'filesystem'.
- Added error log for when a valid 'GameDir' isn't found.

Also readded error log for when 'libraryfolders.vdf' is missing for better contextualization for the 'basic_string::_M_replace_aux' error (the code doesn't reach the GameDir segment when that file is not found).
2024-12-10 20:10:07 -03:00
Tixx 46e6fda26e Update license header 2024-12-07 11:26:09 +01:00
Winos 89327b8e20 Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:03:25 -03:00
Winos ebf1579ce4 Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:03:19 -03:00
Winos a06470cb70 Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:02:07 -03:00
Winos 80a3feb349 Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:02:00 -03:00
Winos ec1a09bbcb Fixed GameDir localization issues.
I couldn't launch the game without this.
2024-12-05 03:56:13 -03:00
Tixx dff2f2712b Bump version 2024-11-07 22:12:20 +01:00
Tixx d58ff960ec Fix github regex 2024-11-07 21:39:18 +01:00
Tixx f67f8573e0 Log zlib error messages 2024-11-07 21:36:38 +01:00
Tixx e0041666ca Clarify and change auth message log 2024-11-05 10:26:10 +01:00
Tixx ed686333ec Print message from auth 2024-11-05 10:15:10 +01:00
Tixx bd4c9c34a9 Add BeamMP github to the list of allowed links 2024-11-02 22:33:26 +01:00
Tixx 8519e279a7 Add beammp.gg to the list of allowed links 2024-11-02 22:18:46 +01:00
Lion Kortlepel 54895eb1b0 bump version 2024-11-01 12:53:55 +01:00
Lion 1423c1193b Speed up response times by waiting for http requests on another thread. (#137)
If, for example, the client requests the serverlist multiple times and
then tries to login the launcher will first wait for those requests to
finish. Thereby putting the other core communication (such as login) on
hold.
2024-11-01 12:13:21 +01:00
Tixx 4fdc3c4031 Fix --port 2024-10-20 16:59:00 +02:00
Tixx 708da44fec Remove unused code 2024-10-20 16:57:47 +02:00
Tixx 6b6e304cfd Switch to std::async 2024-10-18 19:23:53 +02:00
Tixx 06cb366bb5 Add mutex to CoreSend 2024-10-16 23:12:02 +02:00
Tixx 0b35f0484f put blocking http requests on another thread 2024-10-16 23:12:02 +02:00
Tixx ca9dd1ae75 Switch to only timeout on connection 2024-10-14 20:29:19 +02:00
Lion 9ebd218856 Fix empty modlist (#136)
This PR fixes the launcher getting confused when the server sends an
empty mod list using the new downloading system.
Related server PR: https://github.com/BeamMP/BeamMP-Server/pull/377
2024-10-12 22:10:47 +02:00
Pranay Sanghai 43b02f0118 Update Check For Game Files
Beforehand, it would check only if the game directory existed. This would lead to an error if the game is moved through Steam since it leaves the BeamNG.Drive directory. Now it checks for integrity.json. I also removed some commented out code I left behind.
2024-10-12 21:15:10 +02:00
Tixx d9874ce70e Make return from parsemodinfo look better 2024-10-12 21:12:12 +02:00
Tixx 3f12bb757a Mod info logs and check for old format 2024-10-10 21:35:27 +02:00
Lion Kortlepel 7d52e44434 only listen on localhost ipv4 2024-10-10 16:14:16 +02:00
Tixx 4fbd25b551 Handle new modlist being empty but still valid 2024-10-09 19:41:38 +02:00
Tixx 3cf1a2e51b Add mod info debug log 2024-10-09 19:39:27 +02:00