mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-13 19:26:20 +00:00
Network, bug fixes, more patters, GELua and a lot more
This commit is contained in:
13
include/Compressor.h
Normal file
13
include/Compressor.h
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@@ -0,0 +1,13 @@
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///
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/// Created by Anonymous275 on 1/30/22
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/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
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///
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#pragma once
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#include <string>
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class Zlib {
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public:
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static std::string DeComp(std::string Compressed);
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static std::string Comp(std::string Data);
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};
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@@ -4,10 +4,12 @@
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///
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#pragma once
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#include "Memory/IPC.h"
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#include <filesystem>
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#include <string>
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#include "Server.h"
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#include <thread>
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namespace fs = std::filesystem;
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struct VersionParser {
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@@ -25,6 +27,7 @@ public: //constructors
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public: //available functions
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static void StaticAbort(Launcher* Instance = nullptr);
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std::string Login(const std::string& fields);
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void SendIPC(const std::string& Data, bool core = true);
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void RunDiscordRPC();
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void QueryRegistry();
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void WaitForGame();
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@@ -36,11 +39,15 @@ public: //Getters and Setters
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void setDiscordMessage(const std::string& message);
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static void setExit(bool exit) noexcept;
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const std::string& getFullVersion();
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const std::string& getMPUserPath();
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static bool Terminated() noexcept;
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const std::string& getPublicKey();
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const std::string& getUserRole();
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const std::string& getVersion();
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static bool getExit() noexcept;
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private: //functions
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void HandleIPC(const std::string& Data);
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std::string GetLocalAppdata();
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void UpdatePresence();
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void AdminRelaunch();
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@@ -50,6 +57,7 @@ private: //functions
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void ResetMods();
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void EnableMP();
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void Relaunch();
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void ListenIPC();
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void Abort();
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private: //variables
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uint32_t GamePID{0};
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@@ -60,16 +68,20 @@ private: //variables
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std::string BeamRoot{};
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std::string UserRole{};
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std::string PublicKey{};
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std::thread IPCSystem{};
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std::thread DiscordRPC{};
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std::string MPUserPath{};
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std::string BeamVersion{};
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std::string BeamUserPath{};
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std::string DiscordMessage{};
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std::string Version{"3.0"};
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Server ServerHandler{this};
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std::string TargetBuild{"default"};
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static std::atomic<bool> Shutdown, Exit;
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std::string FullVersion{Version + ".0"};
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VersionParser SupportedVersion{"0.24.1.1"};
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IPC IPCToGame{"BeamMP_OUT", "BeamMP_Sem1", "BeamMP_Sem2", 0x1900000};
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IPC IPCFromGame{"BeamMP_IN", "BeamMP_Sem3", "BeamMP_Sem4", 0x1900000};
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};
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class ShutdownException : public std::runtime_error {
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@@ -5,26 +5,23 @@
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#pragma once
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#include "Memory/Detours.h"
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#include "Definitions.h"
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#include <cstdint>
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#include "Memory/GELua.h"
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#include "Memory/IPC.h"
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#include <memory>
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#include <string>
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class BeamNG {
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public:
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static void EntryPoint();
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static void SendIPC(const std::string& Data);
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private:
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static std::unique_ptr<Detours> TickCountDetour;
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static std::unique_ptr<Detours> OpenJITDetour;
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static std::unique_ptr<IPC> IPCFromLauncher;
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static std::unique_ptr<IPC> IPCToLauncher;
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static int lua_open_jit_D(lua_State* State);
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static void RegisterGEFunctions();
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static uint32_t GetTickCount_D();
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static uint64_t GameBaseAddr;
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static uint64_t DllBaseAddr;
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static def::GetTickCount GetTickCount;
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static def::lua_open_jit lua_open_jit;
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static def::lua_push_fstring lua_push_fstring;
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static def::lua_get_field lua_get_field;
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static def::lua_p_call lua_p_call;
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static const char* GameModule;
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static const char* DllModule;
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static lua_State* GEState;
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};
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@@ -4,12 +4,20 @@
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///
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#pragma once
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typedef struct lua_State lua_State;
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#include <cstdint>
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typedef struct lua_State lua_State;
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typedef int (*lua_CFunction)(lua_State*);
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extern int lua_gettop(lua_State *L);
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namespace def {
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typedef unsigned long (*GetTickCount)();
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typedef int (*lua_open_jit)(lua_State* L);
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typedef void (*lua_get_field)(lua_State* L, int idx, const char* k);
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typedef const char* (*lua_push_fstring)(lua_State* L, const char* fmt, ...);
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typedef int(*lua_p_call)(lua_State* L, int arg, int res, int err);
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typedef int (*lua_p_call)(lua_State* L, int arg, int res, int err);
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typedef void (*lua_pushcclosure)(lua_State* L, lua_CFunction fn, int n);
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typedef void (*lua_settable)(lua_State* L, int idx);
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typedef void (*lua_createtable)(lua_State* L, int narray, int nrec);
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typedef void (*lua_setfield)(lua_State* L, int idx, const char* k);
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typedef const char* (*lua_tolstring)(lua_State* L, int idx, size_t* len);
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}
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43
include/Memory/GELua.h
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43
include/Memory/GELua.h
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///
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/// Created by Anonymous275 on 1/30/22
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/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
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///
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#pragma once
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#include "Definitions.h"
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class GELua {
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public:
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static void FindAddresses();
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static def::GetTickCount GetTickCount;
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static def::lua_open_jit lua_open_jit;
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static def::lua_push_fstring lua_push_fstring;
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static def::lua_get_field lua_get_field;
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static def::lua_p_call lua_p_call;
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static def::lua_createtable lua_createtable;
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static def::lua_pushcclosure lua_pushcclosure;
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static def::lua_setfield lua_setfield;
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static def::lua_settable lua_settable;
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static def::lua_tolstring lua_tolstring;
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static lua_State* State;
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};
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namespace GELuaTable {
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inline void Begin(lua_State* L) {
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GELua::lua_createtable(L, 0, 0);
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}
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inline void End(lua_State* L, const char* name) {
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GELua::lua_setfield(L, -10002, name);
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}
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inline void BeginEntry(lua_State* L, const char* name) {
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GELua::lua_push_fstring(L, "%s", name);
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}
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inline void EndEntry(lua_State* L) {
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GELua::lua_settable(L, -3);
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}
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inline void InsertFunction(lua_State* L, const char* name, lua_CFunction func) {
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BeginEntry(L, name);
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GELua::lua_pushcclosure(L, func, 0);
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EndEntry(L);
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}
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}
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@@ -14,15 +14,20 @@ public:
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[[nodiscard]] char* c_str() const noexcept;
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void send(const std::string& msg) noexcept;
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[[nodiscard]] void* raw() const noexcept;
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[[nodiscard]] bool receive_timed_out() const noexcept;
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[[nodiscard]] bool send_timed_out() const noexcept;
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const std::string& msg() noexcept;
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void confirm_receive() noexcept;
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void receive();
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void try_receive() noexcept;
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void receive() noexcept;
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~IPC() noexcept;
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private:
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void* SemConfHandle_;
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void* MemoryHandle_;
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void* SemHandle_;
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std::string Msg_;
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bool SendTimeout;
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bool RcvTimeout;
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size_t Size_;
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char* Data_;
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};
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@@ -8,7 +8,7 @@
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class Memory{
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public:
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static uint64_t FindPattern(const char* module, const char* Pattern, const char* Mask);
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static uint64_t FindPattern(const char* module, const char* Pattern[]);
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static uint64_t GetModuleBase(const char* Name);
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static void Print(const std::string& msg);
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static void Inject(uint32_t PID);
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@@ -25,4 +25,24 @@ namespace Patterns {
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"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x48\x8b\x59\x00\x41\x8b\xf0\x4c\x63\xda",
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"xxxx?xxxx?xxxx?xxx?xxxxxx"
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};
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const char* lua_setfield[2] {
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"\x48\x89\x5c\x24\x00\x57\x48\x83\xec\x00\x4d\x8b\xd0\x48\x8b\xd9\xe8\x00\x00\x00\x00\x48\x8b\xf8\x49\xc7\xc0\x00\x00\x00\x00\x90\x49\xff\xc0\x43\x80\x3c\x02\x00\x75\x00\x49\x8b\xd2\x48\x8b\xcb\xe8\x00\x00\x00\x00\x48\xb9\x00\x00\x00\x00\x00\x00\x00\x00\x4c\x8d\x44\x24\x00\x48\x0b\xc1\x48\x8b\xd7\x48\x8b\xcb\x48\x89\x44\x24\x00\xe8\x00\x00\x00\x00\x48\x8b\x53",
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"xxxx?xxxx?xxxxxxx????xxxxxx????xxxxxxxx?x?xxxxxxx????xx????????xxxx?xxxxxxxxxxxxx?x????xxx"
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};
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const char* lua_createtable[2] {
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"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x4c\x8b\x49\x00\x41\x8b\xf8",
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"xxxx?xxxx?xxxx?xxx?xxx"
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};
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const char* lua_settable[2] {
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"\x40\x53\x48\x83\xec\x00\x48\x8b\xd9\xe8\x00\x00\x00\x00\x4c\x8b\x43\x00\x48\x8b\xd0\x49\x83\xe8\x00\x48\x8b\xcb\xe8\x00\x00\x00\x00\x48\x8b\x53",
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"xxxxx?xxxx????xxx?xxxxxx?xxxx????xxx"
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};
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const char* lua_pushcclosure[2] {
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"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x48\x8b\xd9\x49\x63\xf8\x48\x8b\x49\x00\x48\x8b\xf2",
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"xxxx?xxxx?xxxx?xxxxxxxxx?xxx"
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};
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const char* lua_tolstring[2] {
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"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x49\x8b\xf8\x8b\xda\x48\x8b\xf1\xe8",
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"xxxx?xxxx?xxxx?xxxxxxxxx"
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};
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}
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72
include/Server.h
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72
include/Server.h
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@@ -0,0 +1,72 @@
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///
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/// Created by Anonymous275 on 1/30/22
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/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
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///
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#pragma once
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#include <string>
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#include <atomic>
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#include <thread>
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#include <chrono>
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struct sockaddr_in;
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class Launcher;
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class Server {
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public:
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Server() = delete;
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explicit Server(Launcher* Instance);
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~Server();
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public:
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void ServerSend(std::string Data, bool Rel);
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void Connect(const std::string& Data);
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const std::string& getModList();
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const std::string& getUIStatus();
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const std::string& getMap();
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void setModLoaded();
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bool Terminated();
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int getPing() const;
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void Close();
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private:
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std::chrono::time_point<std::chrono::high_resolution_clock> PingStart, PingEnd;
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std::string MultiDownload(uint64_t DSock, uint64_t Size, const std::string& Name);
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void AsyncUpdate(uint64_t& Rcv,uint64_t Size,const std::string& Name);
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std::atomic<bool> Terminate{false}, ModLoaded{false};
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char* TCPRcvRaw(uint64_t Sock, uint64_t& GRcv, uint64_t Size);
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std::string GetAddress(const std::string& Data);
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void InvalidResource(const std::string& File);
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void UpdateUl(bool D, const std::string& msg);
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std::unique_ptr<sockaddr_in> UDPSockAddress;
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void ServerParser(const std::string& Data);
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void TCPSend(const std::string& Data);
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void UDPParser(std::string Packet);
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void SendLarge(std::string Data);
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void UDPSend(std::string Data);
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void UUl(const std::string& R);
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bool CheckBytes(int32_t Bytes);
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int KillSocket(uint64_t Dead);
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void MultiKill(uint64_t Sock);
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Launcher* LauncherInstance;
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std::thread TCPConnection;
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std::thread UDPConnection;
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std::thread AutoPing;
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uint64_t TCPSocket = -1;
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uint64_t UDPSocket = -1;
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void WaitForConfirm();
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std::string UStatus{};
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std::string MStatus{};
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std::string ModList{};
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void TCPClientMain();
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void SyncResources();
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std::string TCPRcv();
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uint64_t InitDSock();
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std::string Auth();
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std::string IP{};
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void UDPClient();
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void PingLoop();
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int ClientID{0};
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void UDPMain();
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void UDPRcv();
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void Abort();
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int Port{0};
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int Ping{0};
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};
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