3 crash fixes+fixed timeout issues

This commit is contained in:
Anonymous275 2020-04-18 00:05:25 +03:00
parent f286a95d8e
commit 3aeb2cae1b
3 changed files with 103 additions and 74 deletions

View File

@ -17,6 +17,8 @@ void SyncResources(const std::string& IP, int port);
extern std::string UlStatus;
extern std::string MStatus;
extern int ping;
extern bool Terminate;
extern bool TCPTerminate;
void StartSync(const std::string &Data){
std::thread t1(SyncResources,Data.substr(1,Data.find(':')-1),std::stoi(Data.substr(Data.find(':')+1)));
t1.detach();
@ -41,14 +43,22 @@ std::string Parse(const std::string& Data){
if(!SubCode)return UlStatus+ "\n" + "Up" + std::to_string(ping);
case 'M':
return MStatus;
case 'Q':
if(SubCode == 'S'){
Terminate = true;
TCPTerminate = true; ////Revisit later when TCP is stable
}
if(SubCode == 'G')exit(2);
return "";
default:
return "";
}
}
void CoreNetworkThread(){
[[noreturn]] void CoreNetworkThread(){
do{
std::cout << "Core Network on start!" << std::endl;
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
@ -76,14 +86,14 @@ void CoreNetworkThread(){
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
std::cout << "getaddrinfo failed with error: " << iResult << std::endl;
std::cout << "(Core) getaddrinfo failed with error: " << iResult << std::endl;
WSACleanup();
}
// Create a socket for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
std::cout << "socket failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Core) socket failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
WSACleanup();
}
@ -91,7 +101,7 @@ void CoreNetworkThread(){
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
std::cout << "bind failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Core) bind failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
@ -101,13 +111,13 @@ void CoreNetworkThread(){
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
std::cout << "listen failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Core) listen failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
}
ClientSocket = accept(ListenSocket, nullptr, nullptr);
if (ClientSocket == INVALID_SOCKET) {
std::cout << "accept failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Core) accept failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
}
@ -124,14 +134,14 @@ void CoreNetworkThread(){
}
else if (iResult == 0)
std::cout << "Connection closing...\n";
std::cout << "(Core) Connection closing...\n";
else {
std::cout << "(Core Network) recv failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Core) recv failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
}
if(!Response.empty()){
iSendResult = send( ClientSocket, Response.c_str(), int(Response.length()), 0);
iSendResult = send( ClientSocket, Response.c_str(), Response.length(), 0);
if (iSendResult == SOCKET_ERROR) {
std::cout << "send failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
@ -144,9 +154,10 @@ void CoreNetworkThread(){
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
std::cout << "shutdown failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Core) shutdown failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
Sleep(500);
}
closesocket(ClientSocket);
WSACleanup();

View File

@ -39,22 +39,18 @@ void Exit(const std::string& Msg){
std::string CheckDir(char*dir, const std::string& ver){
system(("title BeamMP Launcher v" + ver).c_str());
char*temp;size_t len;
struct stat info{};
_dupenv_s(&temp, &len,"APPDATA");
std::string DN = "BeamMP-Launcher.exe",CDir = dir, AD = temp,FN = CDir.substr(CDir.find_last_of('\\')+1,CDir.size());
AD += "\\BeamMP-Launcher";
if(FN != DN){
SystemExec("rename \""+ FN +"\" " + DN + ">nul");
}
if(stat(DN.c_str(),&info)==0)remove(DN.c_str());
if(FN != DN)SystemExec("rename \""+ FN +"\" " + DN + ">nul");
if(CDir.substr(0,CDir.find_last_of('\\')) != AD){
_mkdir(AD.c_str());
SystemExec(R"(move "BeamMP-Launcher.exe" ")" + AD + "\">nul");
}
SetCurrentDirectoryA(AD.c_str());
SystemExec("rename *.exe " + DN + ">nul");
SystemExec(R"(powershell "$s=(New-Object -COM WScript.Shell).CreateShortcut('%userprofile%\Desktop\BeamMP-Launcher.lnk');$s.TargetPath=')"+AD+"\\"+DN+"';$s.Save()\"");
CreateDirectoryA("BeamNG",nullptr);
CreateDirectoryA("BeamNG\\mods",nullptr);
@ -80,7 +76,7 @@ std::string CheckVer(const std::string &path){
void SyncResources(const std::string&IP,int Port);
int main(int argc, char* argv[])
{
std::string ver = "0.40", Path = CheckDir(argv[0],ver),HTTP_Result;
std::string ver = "0.51", Path = CheckDir(argv[0],ver),HTTP_Result;
CheckForUpdates(ver); //Update Check
//Security

134
proxy.cpp
View File

@ -21,14 +21,17 @@ typedef struct {
} Client;
std::chrono::time_point<std::chrono::steady_clock> PingStart,PingEnd;
extern std::vector<std::string> GlobalInfo;
std::queue<std::string> RUDPData;
std::queue<std::string> RUDPToSend;
std::queue<std::string> RUDPData;
bool TCPTerminate = false;
bool Terminate = false;
bool CServer = true;
int ping = 0;
void CoreNetworkThread();
[[noreturn]] void CoreNetworkThread();
void AutoPing(ENetPeer*peer){
while(!Terminate){
while(!Terminate && peer != nullptr){
enet_peer_send(peer, 0, enet_packet_create("p", 2, ENET_PACKET_FLAG_RELIABLE));
PingStart = std::chrono::high_resolution_clock::now();
Sleep(1000);
@ -51,18 +54,15 @@ void RUDPParser(const std::string& Data,ENetPeer*peer){
if(SubCode == 'R')NameRespond(peer);
return;
}
std::cout << "Received: " << Data << std::endl;
///std::cout << "Received: " << Data << std::endl;
RUDPData.push(Data);
}
#pragma clang diagnostic pop
#pragma clang diagnostic pop
void HandleEvent(ENetEvent event,Client client){
switch (event.type){
case ENET_EVENT_TYPE_CONNECT:
printf("Client Connected port : %u.\n",event.peer->address.port);
//Name Of the Server
std::cout << "(Launcher->Server) Client Connected!" << std::endl;
//printf("Client Connected port : %u.\n",event.peer->address.port);
event.peer->data = (void *)"Connected Server";
break;
case ENET_EVENT_TYPE_RECEIVE:
@ -71,12 +71,13 @@ void HandleEvent(ENetEvent event,Client client){
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf ("%s disconnected.\n", (char *)event.peer->data);
// Reset the peer's client information.
event.peer->data = nullptr;
break;
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
printf ("%s timeout.\n", (char *)event.peer->data);
CServer = true;
Terminate = true;
event.peer->data = nullptr;
break;
@ -98,7 +99,7 @@ void RUDPClientThread(const std::string& IP, int Port){
address.port = Port;
std::cout << "starting client...\n";
std::cout << "(Launcher->Server) Connecting...\n";
enet_address_set_host(&address, IP.c_str());
client.host = enet_host_create(nullptr, 1, 2, 0, 0);
@ -108,16 +109,16 @@ void RUDPClientThread(const std::string& IP, int Port){
}
std::thread Ping(AutoPing,client.peer);
Ping.detach();
ENetEvent event;
do {
ENetEvent event;
enet_host_service(client.host, &event, 0);
HandleEvent(event,client); //Handles the Events
HandleEvent(event,client);
while (!RUDPToSend.empty()){
ENetPacket* packet = enet_packet_create(RUDPToSend.front().c_str(),
RUDPToSend.front().length()+1,
ENET_PACKET_FLAG_RELIABLE);
ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
enet_peer_send(client.peer, 0, packet);
std::cout << "sending : " << RUDPToSend.front() << std::endl;
std::cout << "(Launcher->Server) sending : " << RUDPToSend.front() << std::endl;
RUDPToSend.pop();
}
while(RUDPToSend.empty() && Interval < 1000){
@ -125,13 +126,36 @@ void RUDPClientThread(const std::string& IP, int Port){
Interval = std::chrono::duration_cast<std::chrono::milliseconds>(done-start).count();
}
} while (!Terminate);
enet_peer_disconnect(client.peer,0);
enet_host_service(client.host, &event, 0);
HandleEvent(event,client);
CServer = true;
std::cout << "(Launcher->Server) Terminated!" << std::endl;
}
void TCPRespond(SOCKET *CS){
int iSendResult;
SOCKET ClientSocket = *CS;
while(ClientSocket != INVALID_SOCKET){
while (!RUDPData.empty()) {
RUDPData.front() += "\n";
iSendResult = send(ClientSocket, RUDPData.front().c_str(), RUDPData.front().length(), 0);
if (iSendResult == SOCKET_ERROR) {
std::cout << "(Proxy) send failed with error: " << WSAGetLastError() << std::endl;
break;
} else {
RUDPData.pop();
std::cout << "(Proxy->Game) Bytes sent: " << iSendResult << std::endl;
}
}
}
}
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wmissing-noreturn"
void TCPServerThread(const std::string& IP, int Port){
std::cout << "Proxy Started! " << IP << ":" << Port << std::endl;
do {
Terminate = false;
std::cout << "Proxy Started!" << std::endl;
std::cout << "Proxy on Start" << std::endl;
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
@ -145,9 +169,11 @@ void TCPServerThread(const std::string& IP, int Port){
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
std::cout <<"WSAStartup failed with error: " << iResult << std::endl;
std::cout << "(Proxy) WSAStartup failed with error: " << iResult << std::endl;
std::cin.get();
exit(-1);
}
ZeroMemory(&hints, sizeof(hints));
@ -158,91 +184,88 @@ void TCPServerThread(const std::string& IP, int Port){
// Resolve the server address and port
iResult = getaddrinfo(nullptr, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
std::cout << "getaddrinfo failed with error: " << iResult << std::endl;
if (iResult != 0) {
std::cout << "(Proxy) getaddrinfo failed with error: " << iResult << std::endl;
WSACleanup();
break;
}
// Create a socket for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
std::cout << "socket failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Proxy) socket failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
WSACleanup();
break;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
iResult = bind(ListenSocket, result->ai_addr, (int) result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
std::cout << "bind failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Proxy) bind failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
break;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
std::cout << "listen failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Proxy) listen failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
continue;
}
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
std::cout << "accept failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Proxy) accept failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
continue;
}
closesocket(ListenSocket);
std::thread t1(RUDPClientThread,IP,Port);
t1.detach();
std::cout << "(Proxy) Game Connected!" << std::endl;
if(CServer){
std::thread t1(RUDPClientThread, IP, Port);
t1.detach();
CServer = false;
}
std::thread TCPSend(TCPRespond,&ClientSocket);
TCPSend.detach();
do {
while(!RUDPData.empty()){
iSendResult = send( ClientSocket, RUDPData.front().c_str(), int(RUDPData.front().length())+1, 0);
if (iSendResult == SOCKET_ERROR) {
std::cout << "send failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
}else{
RUDPData.pop();
std::cout << "Bytes sent: " << iSendResult << std::endl;
}
}
std::cout << "(Proxy) Waiting for Game Data..." << std::endl;
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
std::string buff = recvbuf;
buff.resize(iResult);
RUDPToSend.push(buff);
std::cout << "size : " << buff.size() << std::endl;
std::cout << "Data : " << buff.c_str() << std::endl;
}
std::cout << "(Game->Launcher) Data : " << buff.c_str() << std::endl;
} else if (iResult == 0) {
std::cout << "(Proxy) Connection closing...\n";
closesocket(ClientSocket);
WSACleanup();
else if (iResult == 0) {
std::cout << "Connection closing...\n";
}
else {
continue;
} else {
std::cout << "(Proxy) recv failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
continue;
}
} while (iResult > 0);
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
std::cout << "shutdown failed with error: " << WSAGetLastError() << std::endl;
std::cout << "(Proxy) shutdown failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
continue;
}
closesocket(ClientSocket);
WSACleanup();
Terminate = true;
}while (!TCPTerminate);
}
@ -254,7 +277,6 @@ void ProxyStart(){
}
void ProxyThread(const std::string& IP, int Port){
Terminate = false;
std::thread t1(TCPServerThread,IP,Port);
t1.detach();
}