BeamMP-Launcher/proxy.cpp
2020-04-18 00:05:25 +03:00

282 lines
9.3 KiB
C++

////
//// Created by Anonymous275 on 3/3/2020.
////
#define ENET_IMPLEMENTATION
#include "include/enet.h"
#include <WinSock2.h>
#include <iostream>
#include <chrono>
#include <WS2tcpip.h>
#include <cstdio>
#include <string>
#include <thread>
#include <queue>
#define DEFAULT_BUFLEN 64000
#define DEFAULT_PORT "4445"
typedef struct {
ENetHost *host;
ENetPeer *peer;
} Client;
std::chrono::time_point<std::chrono::steady_clock> PingStart,PingEnd;
extern std::vector<std::string> GlobalInfo;
std::queue<std::string> RUDPToSend;
std::queue<std::string> RUDPData;
bool TCPTerminate = false;
bool Terminate = false;
bool CServer = true;
int ping = 0;
[[noreturn]] void CoreNetworkThread();
void AutoPing(ENetPeer*peer){
while(!Terminate && peer != nullptr){
enet_peer_send(peer, 0, enet_packet_create("p", 2, ENET_PACKET_FLAG_RELIABLE));
PingStart = std::chrono::high_resolution_clock::now();
Sleep(1000);
}
}
void NameRespond(ENetPeer*peer){
std::string Packet = "NR" + GlobalInfo.at(0);
enet_peer_send(peer, 0, enet_packet_create(Packet.c_str(), Packet.length()+1, ENET_PACKET_FLAG_RELIABLE));
}
void RUDPParser(const std::string& Data,ENetPeer*peer){
char Code = Data.at(0),SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code) {
case 'p':
PingEnd = std::chrono::high_resolution_clock::now();
ping = std::chrono::duration_cast<std::chrono::milliseconds>(PingEnd-PingStart).count();
return;
case 'N':
if(SubCode == 'R')NameRespond(peer);
return;
}
///std::cout << "Received: " << Data << std::endl;
RUDPData.push(Data);
}
void HandleEvent(ENetEvent event,Client client){
switch (event.type){
case ENET_EVENT_TYPE_CONNECT:
std::cout << "(Launcher->Server) Client Connected!" << std::endl;
//printf("Client Connected port : %u.\n",event.peer->address.port);
event.peer->data = (void *)"Connected Server";
break;
case ENET_EVENT_TYPE_RECEIVE:
RUDPParser((char*)event.packet->data,event.peer);
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf ("%s disconnected.\n", (char *)event.peer->data);
event.peer->data = nullptr;
break;
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
printf ("%s timeout.\n", (char *)event.peer->data);
CServer = true;
Terminate = true;
event.peer->data = nullptr;
break;
case ENET_EVENT_TYPE_NONE: break;
}
}
void RUDPClientThread(const std::string& IP, int Port){
if (enet_initialize() != 0) {
std::cout << "An error occurred while initializing RUDP.\n";
}
auto start = std::chrono::high_resolution_clock::now();
int Interval = 0;
Client client;
ENetAddress address = {0};
address.host = ENET_HOST_ANY;
address.port = Port;
std::cout << "(Launcher->Server) Connecting...\n";
enet_address_set_host(&address, IP.c_str());
client.host = enet_host_create(nullptr, 1, 2, 0, 0);
client.peer = enet_host_connect(client.host, &address, 2, 0);
if (client.peer == nullptr) {
std::cout << "could not connect\n";
}
std::thread Ping(AutoPing,client.peer);
Ping.detach();
ENetEvent event;
do {
enet_host_service(client.host, &event, 0);
HandleEvent(event,client);
while (!RUDPToSend.empty()){
ENetPacket* packet = enet_packet_create(RUDPToSend.front().c_str(),
RUDPToSend.front().length()+1,
ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
enet_peer_send(client.peer, 0, packet);
std::cout << "(Launcher->Server) sending : " << RUDPToSend.front() << std::endl;
RUDPToSend.pop();
}
while(RUDPToSend.empty() && Interval < 1000){
auto done = std::chrono::high_resolution_clock::now();
Interval = std::chrono::duration_cast<std::chrono::milliseconds>(done-start).count();
}
} while (!Terminate);
enet_peer_disconnect(client.peer,0);
enet_host_service(client.host, &event, 0);
HandleEvent(event,client);
CServer = true;
std::cout << "(Launcher->Server) Terminated!" << std::endl;
}
void TCPRespond(SOCKET *CS){
int iSendResult;
SOCKET ClientSocket = *CS;
while(ClientSocket != INVALID_SOCKET){
while (!RUDPData.empty()) {
RUDPData.front() += "\n";
iSendResult = send(ClientSocket, RUDPData.front().c_str(), RUDPData.front().length(), 0);
if (iSendResult == SOCKET_ERROR) {
std::cout << "(Proxy) send failed with error: " << WSAGetLastError() << std::endl;
break;
} else {
RUDPData.pop();
std::cout << "(Proxy->Game) Bytes sent: " << iSendResult << std::endl;
}
}
}
}
void TCPServerThread(const std::string& IP, int Port){
std::cout << "Proxy Started! " << IP << ":" << Port << std::endl;
do {
Terminate = false;
std::cout << "Proxy on Start" << std::endl;
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
std::cout << "(Proxy) WSAStartup failed with error: " << iResult << std::endl;
std::cin.get();
exit(-1);
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(nullptr, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
std::cout << "(Proxy) getaddrinfo failed with error: " << iResult << std::endl;
WSACleanup();
break;
}
// Create a socket for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
std::cout << "(Proxy) socket failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
WSACleanup();
break;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int) result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
std::cout << "(Proxy) bind failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
break;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
std::cout << "(Proxy) listen failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
continue;
}
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
std::cout << "(Proxy) accept failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
continue;
}
closesocket(ListenSocket);
std::cout << "(Proxy) Game Connected!" << std::endl;
if(CServer){
std::thread t1(RUDPClientThread, IP, Port);
t1.detach();
CServer = false;
}
std::thread TCPSend(TCPRespond,&ClientSocket);
TCPSend.detach();
do {
std::cout << "(Proxy) Waiting for Game Data..." << std::endl;
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
std::string buff = recvbuf;
buff.resize(iResult);
RUDPToSend.push(buff);
std::cout << "(Game->Launcher) Data : " << buff.c_str() << std::endl;
} else if (iResult == 0) {
std::cout << "(Proxy) Connection closing...\n";
closesocket(ClientSocket);
WSACleanup();
continue;
} else {
std::cout << "(Proxy) recv failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
continue;
}
} while (iResult > 0);
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
std::cout << "(Proxy) shutdown failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
continue;
}
closesocket(ClientSocket);
WSACleanup();
}while (!TCPTerminate);
}
void ProxyStart(){
std::thread t1(CoreNetworkThread);
std::cout << "Core Network Started!\n";
t1.join();
}
void ProxyThread(const std::string& IP, int Port){
std::thread t1(TCPServerThread,IP,Port);
t1.detach();
}