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@@ -1,12 +1,10 @@
---
name: Bug report
about: Follow the troubleshooting guide before reporting a bug
about: Create a report to help us address issues in Moonlight
---
**READ ME FIRST!**
If you're here because something basic is not working (like gamepad input, video, or similar), it's probably something specific to your setup, so make sure you've gone through the Troubleshooting Guide first: https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting
If you still have trouble with basic functionality after following the guide, join our Discord server where there are many other volunteers who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
This issue tracker is not the right place to ask for troubleshooting help if you're not able to connect or stream at all. For those requests, please use the #pc-help channel on our Discord server where there are many more people who can help (or direct you back here if it looks like a Moonlight bug after all). https://discord.gg/MySTSdq
**Describe the bug**
A clear and concise description of what the bug is.
@@ -28,21 +26,14 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
- If so, which settings have been changed?
- Does the problem still occur after reverting settings back to default?
**Gamepad-related issues (please complete if problem is gamepad-related)**
- Do you have any gamepads connected to your host PC directly?
- Does the problem still remain if you stream the desktop and use https://html5gamepad.com to test your gamepad?
- Instructions for streaming the desktop can be found here: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
**Client PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- Moonlight Version: [e.g. v0.9.0]
- GPU: [e.g. Intel HD Graphics 520]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
**Moonlight Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
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@@ -1 +0,0 @@
blank_issues_enabled: false
+1 -1
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@@ -1,4 +1,4 @@
issuesOpened: >
If this is a question about Moonlight or you need help troubleshooting a streaming problem, please use the help channels on our [Discord server](https://moonlight-stream.org/discord) instead of GitHub issues. There are many more people available on Discord to help you and answer your questions.<br /><br />
If this is a question about Moonlight or you need help troubleshooting a streaming problem, please use the help channels on our [Discord server](https://discord.gg/MySTSdq) instead of GitHub issues. There are many more people available on Discord to help you and answer your questions.<br /><br />
This issue tracker should only be used for specific bugs or feature requests.<br /><br />
Thank you, and happy streaming!
+2 -6
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@@ -6,14 +6,10 @@
url = https://github.com/cgutman/qmdnsengine.git
[submodule "app/SDL_GameControllerDB"]
path = app/SDL_GameControllerDB
url = https://github.com/gabomdq/SDL_GameControllerDB.git
url = https://github.com/gabomdq/gamecontrollerdb.git
[submodule "soundio/libsoundio"]
path = soundio/libsoundio
url = https://github.com/cgutman/libsoundio.git
url = https://github.com/andrewrk/libsoundio.git
[submodule "h264bitstream/h264bitstream"]
path = h264bitstream/h264bitstream
url = https://github.com/aizvorski/h264bitstream.git
[submodule "libs"]
path = libs
url = https://github.com/cgutman/moonlight-qt-prebuilts.git
shallow = true
+72
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@@ -0,0 +1,72 @@
language: cpp
git:
depth: 1
matrix:
include:
- os: osx
osx_image: xcode10.2
compiler: clang
env: TRAVIS_TARGET=osx
addons:
homebrew:
packages:
- qt
- os: linux
sudo: required
dist: xenial
compiler: gcc
env: TRAVIS_TARGET=steamlink
addons:
apt:
packages:
- libc6:i386
- libstdc++6:i386
- os: linux
sudo: required
dist: bionic
compiler: gcc
env: TRAVIS_TARGET=linux
addons:
apt:
sources:
- sourceline: 'ppa:savoury1/multimedia'
- sourceline: 'ppa:savoury1/ffmpeg4'
packages:
- qt5-default
- qtbase5-dev
- qtquickcontrols2-5-dev
- libqt5svg5-dev
- libgl1-mesa-dev
- libegl1-mesa-dev
- libxkbcommon-dev
- wayland-protocols
- libopus-dev
- libva-dev
- libvdpau-dev
- libsdl2-dev
- qtdeclarative5-dev
- libssl-dev
- libsdl2-ttf-dev
- libavcodec-dev
- libavutil-dev
install:
- '[ "$TRAVIS_TARGET" != osx ] || brew link --force qt'
- if [[ "$TRAVIS_TARGET" = "osx" ]]; then nvm use node && npm install --global create-dmg; fi
- if [[ "$TRAVIS_TARGET" = "steamlink" ]]; then git clone --depth=1 https://github.com/ValveSoftware/steamlink-sdk.git $HOME/steamlink-sdk; fi
before_script:
- '[ "$TRAVIS_TARGET" = "steamlink" ] || qmake -v'
- '[[ "$TRAVIS_TARGET" != linux || "$CXX" != clang++ ]] || export QMAKESPEC=linux-clang'
- '[[ "$TRAVIS_TARGET" != linux || "$CXX" != g++ ]] || export QMAKESPEC=linux-g++'
- '[ "$TRAVIS_TARGET" != osx ] || export QMAKESPEC=macx-clang'
- '[ "$TRAVIS_TARGET" != "steamlink" ] || export STEAMLINK_SDK_PATH=$HOME/steamlink-sdk'
script:
- '[ "$TRAVIS_TARGET" != "linux" ] || qmake moonlight-qt.pro -spec $QMAKESPEC'
- '[ "$TRAVIS_TARGET" != "linux" ] || make -j$(nproc) debug'
- '[ "$TRAVIS_TARGET" != "linux" ] || make -j$(nproc) release'
- '[ "$TRAVIS_TARGET" != "osx" ] || scripts/generate-dmg.sh Release'
- '[ "$TRAVIS_TARGET" != "steamlink" ] || scripts/build-steamlink-app.sh'
+5 -37
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@@ -131,22 +131,17 @@ private:
static LoadLibraryExWFunc s_RealLoadLibraryExW;
static constexpr LPCWSTR k_BlacklistedDlls[] = {
// These A-Volute DLLs shipped with various audio driver packages improperly handle
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx() to deadlock.
// https://github.com/moonlight-stream/moonlight-qt/issues/102
L"NahimicOSD.dll", // ASUS Sonic Radar 3
L"SSAudioOSD.dll", // SteelSeries headsets
L"SS2OSD.dll", // ASUS Sonic Studio 2
L"Nahimic2OSD.dll",
L"NahimicMSIOSD.dll",
L"nhAsusPhoebusOSD.dll" // ASUS Phoebus
// This DLL shipped with ASUS Sonic Radar 3 improperly handles
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx()
// to deadlock. https://github.com/moonlight-stream/moonlight-qt/issues/102
L"NahimicOSD.dll",
// This DLL has been seen in several crash reports. Some Googling
// suggests it's highly unstable and causes issues in many games.
L"EZFRD32.dll",
L"EZFRD64.dll",
// These are the newer dList DLLs for Optimus hybrid graphics DDI.
// These are the dList DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
// We forcefully block them from loading because Optimus has a bug that
@@ -157,33 +152,6 @@ private:
L"nvdlist.dll",
L"nvdlistx.dll",
// These are the older dList/AppInit DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
// These seem to cause a crash in PresentEx() in full-screen exclusive mode.
// This block will prevent Optimus from ever using the dGPU even if the user has requested it.
// https://github.com/moonlight-stream/moonlight-qt/issues/386
//
// d3d9!CSwapChain::BltToHybridPrimary+0x200:
// 00007ffa`23f37e58 488b01 mov rax,qword ptr [rcx] ds:00000000`00000038=????????????????
// 00 0000004e`496ff4e0 00007ffa`23f39e2c d3d9!CSwapChain::BltToHybridPrimary+0x200
// 01 0000004e`496ff880 00007ffa`23ee39ce d3d9!CSwapChain::FlipToSurface+0x15c
// 02 0000004e`496ff900 00007ffa`23f4dd75 d3d9!CSwapChain::PresentMain+0x3e13e
// 03 0000004e`496ffab0 00007ffa`23f4dccd d3d9!CBaseDevice::PresentMain+0x9d
// 04 0000004e`496ffb00 00007ff7`8e31016f d3d9!CBaseDevice::PresentEx+0xbd
// 05 0000004e`496ffb50 00007ff7`8e30df1e Moonlight!DXVA2Renderer::renderFrame+0x61f [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\dxva2.cpp @ 1035]
// 06 0000004e`496ffd50 00007ff7`8e30e46a Moonlight!Pacer::renderFrame+0x3e [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 265]
// 07 (Inline Function) --------`-------- Moonlight!Pacer::renderLastFrameAndUnlock+0x197 [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 156]
// 08 0000004e`496ffda0 00007ffa`14476978 Moonlight!Pacer::renderThread+0x1ca [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 88]
// 09 0000004e`496ffde0 00007ffa`14476ee2 SDL2!SDL_RunThread+0x38 [C:\Users\camer\SDL\src\thread\SDL_thread.c @ 276]
// 0a 0000004e`496ffe10 00007ffa`2aae0e82 SDL2!RunThread+0x12 [C:\Users\camer\SDL\src\thread\windows\SDL_systhread.c @ 83]
// 0b 0000004e`496ffe40 00007ffa`2d627bd4 ucrtbase!thread_start<unsigned int (__cdecl*)(void *),1>+0x42
// 0c 0000004e`496ffe70 00007ffa`2da4ce51 kernel32!BaseThreadInitThunk+0x14
// 0d 0000004e`496ffea0 00000000`00000000 ntdll!RtlUserThreadStart+0x21
//
L"nvinit.dll",
L"nvinitx.dll",
// In some unknown circumstances, RTSS tries to hook in the middle of an instruction, leaving garbage
// code inside d3d9.dll that causes a crash when executed:
//
+21 -36
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@@ -2,64 +2,51 @@
[Moonlight PC](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC.
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
You can follow development on our [Discord server](https://moonlight-stream.org/discord) and help translate Moonlight into your language on [Weblate](https://hosted.weblate.org/projects/moonlight/moonlight-qt/).
You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/glj5cxqwy2w3bglv/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
[![Windows AppVeyor Status](https://ci.appveyor.com/api/projects/status/glj5cxqwy2w3bglv/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
[![Mac and Linux Travis CI Status](https://travis-ci.org/moonlight-stream/moonlight-qt.svg?branch=master)](https://travis-ci.org/moonlight-stream/moonlight-qt)
[![Downloads](https://img.shields.io/github/downloads/moonlight-stream/moonlight-qt/total)](https://github.com/moonlight-stream/moonlight-qt/releases)
[![Translation Status](https://hosted.weblate.org/widgets/moonlight/-/moonlight-qt/svg-badge.svg)](https://hosted.weblate.org/projects/moonlight/moonlight-qt/)
## Features
- Hardware accelerated video decoding on Windows, Mac, and Linux
- Supports streaming at up to 120 FPS (high refresh rate monitor recommended)
- Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution
- 7.1 surround sound audio support
- Support for both pointer capture (for games) and direct mouse control (for remote desktop)
- Support for passing system-wide keyboard shortcuts like Alt+Tab to the host
- Direct touchscreen mouse control
- 5.1 surround sound audio
- HEVC support for better image quality at reduced bandwidth
- Keyboard and mouse support
- Gamepad support with force feedback for up to 4 players
## Downloads
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
- [AppImage](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
#### Special Thanks
[![Hosted By: Cloudsmith](https://img.shields.io/badge/OSS%20hosting%20by-cloudsmith-blue?logo=cloudsmith&style=flat-square)](https://cloudsmith.com)
Hosting for Moonlight's Raspberry Pi and L4T package repositories is graciously provided for free by [Cloudsmith](https://cloudsmith.com).
## Building
### General Build Requirements
* Qt 5.9 SDK or later
### Windows Build Requirements
* Qt 5.15 SDK or later
### Windows-specific Build Requirements
* Windows 7 or later
* [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
* Select **MSVC 2019** option during Qt installation. MinGW is not supported.
* [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2017 (Community edition is fine)
* Select MSVC Desktop toolchain during Qt installation
* [DirectX SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812)
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
* [WiX Toolset](https://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
* [WiX Toolset](http://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
### macOS Build Requirements
* Qt 5.15 SDK or later
* macOS High Sierra (10.13) or later
* Xcode 11
### Mac-specific Build Requirements
* macOS Sierra (10.12) or later
* Xcode 10
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
### Linux/Unix Build Requirements
* Qt 5.9 SDK or later
### Linux-specific Build Requirements
* GCC or Clang
* Install the required packages:
* Debian/Ubuntu: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libqt5svg5-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libva-dev libvdpau-dev libxkbcommon-dev qt5-default qt5-qmake qtbase5-dev qtdeclarative5-dev qtquickcontrols2-5-dev wayland-protocols qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2`
* RedHat/Fedora: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel qt5-qtsvg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
* FFmpeg 4.0+ is required to build. If your distro doesn't package FFmpeg 4.0 or later, you can build and install it from source on https://ffmpeg.org/
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel`
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
### Steam Link Build Requirements
### Steam Link-specific Build Requirements
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
@@ -71,12 +58,10 @@ Hosting for Moonlight's Raspberry Pi and L4T package repositories is graciously
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
3. Open the project in Qt Creator or build from qmake on the command line.
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
* To create an embedded build for a single-purpose device, use `qmake "CONFIG+=embedded" moonlight-qt.pro` and build normally.
* This build will lack windowed mode, Discord/Help links, and other features that don't make sense on an embedded device.
## Contribute
1. Fork us
+1 -1
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@@ -17,7 +17,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>LSMinimumSystemVersion</key>
<string>10.13</string>
<string>10.11</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
+29 -75
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@@ -33,16 +33,17 @@ DEFINES += QT_DEPRECATED_WARNINGS
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
win32 {
INCLUDEPATH += $$PWD/../libs/windows/include
INCLUDEPATH += \
$$PWD/../libs/windows/include \
$$(DXSDK_DIR)/Include
contains(QT_ARCH, i386) {
LIBS += -L$$PWD/../libs/windows/lib/x86
LIBS += -L$$(DXSDK_DIR)/Lib/x86
}
contains(QT_ARCH, x86_64) {
LIBS += -L$$PWD/../libs/windows/lib/x64
}
contains(QT_ARCH, arm64) {
LIBS += -L$$PWD/../libs/windows/lib/arm64
LIBS += -L$$(DXSDK_DIR)/Lib/x64
}
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
@@ -58,6 +59,20 @@ unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 SDL2_ttf opus
# SLAudio is used on Steam Link
!config_SL {
CONFIG += soundio
}
soundio {
packagesExist(libpulse) {
PKGCONFIG += libpulse
}
packagesExist(alsa) {
PKGCONFIG += alsa
}
}
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
@@ -89,19 +104,9 @@ unix:!macx {
CONFIG += libdrm
}
}
packagesExist(wayland-client) {
DEFINES += HAS_WAYLAND
PKGCONFIG += wayland-client
}
packagesExist(x11) {
DEFINES += HAS_X11
PKGCONFIG += x11
}
}
win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9
CONFIG += ffmpeg
}
win32:!winrt {
@@ -118,7 +123,6 @@ macx {
}
SOURCES += \
backend/nvapp.cpp \
main.cpp \
backend/computerseeker.cpp \
backend/identitymanager.cpp \
@@ -131,16 +135,8 @@ SOURCES += \
cli/commandlineparser.cpp \
cli/quitstream.cpp \
cli/startstream.cpp \
settings/compatfetcher.cpp \
settings/mappingfetcher.cpp \
settings/streamingpreferences.cpp \
streaming/input/abstouch.cpp \
streaming/input/clipboard.cpp \
streaming/input/gamepad.cpp \
streaming/input/input.cpp \
streaming/input/keyboard.cpp \
streaming/input/mouse.cpp \
streaming/input/reltouch.cpp \
streaming/input.cpp \
streaming/session.cpp \
streaming/audio/audio.cpp \
streaming/audio/renderers/sdlaud.cpp \
@@ -152,13 +148,9 @@ SOURCES += \
settings/mappingmanager.cpp \
gui/sdlgamepadkeynavigation.cpp \
streaming/video/overlaymanager.cpp \
backend/systemproperties.cpp \
wm.cpp
backend/systemproperties.cpp
HEADERS += \
backend/nvapp.h \
settings/compatfetcher.h \
settings/mappingfetcher.h \
utils.h \
backend/computerseeker.h \
backend/identitymanager.h \
@@ -172,7 +164,7 @@ HEADERS += \
cli/quitstream.h \
cli/startstream.h \
settings/streamingpreferences.h \
streaming/input/input.h \
streaming/input.h \
streaming/session.h \
streaming/audio/renderers/renderer.h \
streaming/audio/renderers/sdl.h \
@@ -253,27 +245,11 @@ libdrm {
DEFINES += HAVE_DRM
SOURCES += streaming/video/ffmpeg-renderers/drm.cpp
HEADERS += streaming/video/ffmpeg-renderers/drm.h
linux {
message(Master hooks enabled)
SOURCES += masterhook.c
LIBS += -ldl
}
}
config_EGL {
message(EGL renderer selected)
CONFIG += egl
DEFINES += HAVE_EGL
SOURCES += \
streaming/video/ffmpeg-renderers/eglvid.cpp \
streaming/video/ffmpeg-renderers/egl_extensions.cpp
HEADERS += streaming/video/ffmpeg-renderers/eglvid.h
}
config_SL {
message(Steam Link build configuration selected)
DEFINES += EMBEDDED_BUILD STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
DEFINES += STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
LIBS += -lSLVideo -lSLAudio
SOURCES += \
@@ -316,28 +292,11 @@ discord-rpc {
LIBS += -ldiscord-rpc
DEFINES += HAVE_DISCORD
}
embedded {
message(Embedded build)
DEFINES += EMBEDDED_BUILD
}
RESOURCES += \
resources.qrc \
qml.qrc
TRANSLATIONS += \
languages/qml_zh_cn.ts \
languages/qml_de.ts \
languages/qml_fr.ts \
languages/qml_nb_NO.ts \
languages/qml_ru.ts \
languages/qml_es.ts \
languages/qml_ja.ts \
languages/qml_vi.ts \
languages/qml_th.ts \
languages/qml_ko.ts
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH =
@@ -375,13 +334,11 @@ INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
!winrt {
contains(QT_ARCH, i386)|contains(QT_ARCH, x86_64) {
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
INCLUDEPATH += $$PWD/../AntiHooking
DEPENDPATH += $$PWD/../AntiHooking
}
INCLUDEPATH += $$PWD/../AntiHooking
DEPENDPATH += $$PWD/../AntiHooking
}
unix:!macx: {
@@ -430,10 +387,7 @@ macx {
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
APP_BUNDLE_PLIST.path = Contents
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
+39 -88
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@@ -15,8 +15,8 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
// Allow HTTP redirects
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
connect(&m_Nam, &QNetworkAccessManager::finished,
this, &AutoUpdateChecker::handleUpdateCheckRequestFinished);
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
this, SLOT(handleUpdateCheckRequestFinished(QNetworkReply*)));
QString currentVersion(VERSION_STR);
qDebug() << "Current Moonlight version:" << currentVersion;
@@ -28,24 +28,13 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
void AutoUpdateChecker::start()
{
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) || defined(APP_IMAGE) // Only run update checker on platforms without auto-update
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) // Only run update checker on platforms without auto-update
// HACK: Set network accessibility to work around QTBUG-80947
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
// We'll get a callback when this is finished
QUrl url("https://moonlight-stream.org/updates/qt.json");
QNetworkRequest request(url);
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
#else
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
#endif
m_Nam.get(request);
m_Nam.get(QNetworkRequest(url));
#endif
}
@@ -59,57 +48,20 @@ void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>&
QString AutoUpdateChecker::getPlatform()
{
#if defined(STEAM_LINK)
#ifdef STEAM_LINK
return QStringLiteral("steamlink");
#elif defined(APP_IMAGE)
return QStringLiteral("appimage");
#elif defined(Q_OS_DARWIN) && QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
// Qt 6 changed this from 'osx' to 'macos'. Use the old one
// to be consistent (and not require another entry in the manifest).
return QStringLiteral("osx");
#else
return QSysInfo::productType();
#endif
}
int AutoUpdateChecker::compareVersion(QVector<int>& version1, QVector<int>& version2) {
for (int i = 0;; i++) {
int v1Val = 0;
int v2Val = 0;
// Treat missing decimal places as 0
if (i < version1.count()) {
v1Val = version1[i];
}
if (i < version2.count()) {
v2Val = version2[i];
}
if (i >= version1.count() && i >= version2.count()) {
// Equal versions
return 0;
}
if (v1Val < v2Val) {
return -1;
}
else if (v1Val > v2Val) {
return 1;
}
}
}
void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
{
Q_ASSERT(reply->isFinished());
if (reply->error() == QNetworkReply::NoError) {
QTextStream stream(reply);
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
stream.setEncoding(QStringConverter::Utf8);
#else
stream.setCodec("UTF-8");
#endif
// Read all data and queue the reply for deletion
QString jsonString = stream.readAll();
@@ -149,47 +101,46 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
if (updateObj["arch"] == QSysInfo::buildCpuArchitecture() &&
updateObj["platform"] == getPlatform()) {
// Check the kernel version minimum if one exists
if (updateObj.contains("kernel_version_at_least") && updateObj["kernel_version_at_least"].isString()) {
QVector<int> requiredVersionQuad;
QVector<int> actualVersionQuad;
QString requiredVersion = updateObj["kernel_version_at_least"].toString();
QString actualVersion = QSysInfo::kernelVersion();
parseStringToVersionQuad(requiredVersion, requiredVersionQuad);
parseStringToVersionQuad(actualVersion, actualVersionQuad);
if (compareVersion(actualVersionQuad, requiredVersionQuad) < 0) {
qDebug() << "Skipping manifest entry due to kernel version (" << actualVersion << "<" << requiredVersion << ")";
continue;
}
}
qDebug() << "Found update manifest match for current platform";
QString latestVersion = updateObj["version"].toString();
qDebug() << "Latest version of Moonlight for this platform is:" << latestVersion;
QVector<int> latestVersionQuad;
parseStringToVersionQuad(latestVersion, latestVersionQuad);
int res = compareVersion(m_CurrentVersionQuad, latestVersionQuad);
if (res < 0) {
// m_CurrentVersionQuad < latestVersionQuad
qDebug() << "Update available";
emit onUpdateAvailable(updateObj["version"].toString(),
updateObj["browser_url"].toString());
return;
}
else if (res > 0) {
qDebug() << "Update manifest version lower than current version";
return;
}
else {
qDebug() << "Update manifest version equal to current version";
return;
for (int i = 0;; i++) {
int latestVer = 0;
int currentVer = 0;
// Treat missing decimal places as 0
if (i < latestVersionQuad.count()) {
latestVer = latestVersionQuad[i];
}
if (i < m_CurrentVersionQuad.count()) {
currentVer = m_CurrentVersionQuad[i];
}
if (i >= latestVersionQuad.count() && i >= m_CurrentVersionQuad.count()) {
break;
}
if (currentVer < latestVer) {
qDebug() << "Update available";
emit onUpdateAvailable(updateObj["version"].toString(),
updateObj["browser_url"].toString());
return;
}
else if (currentVer > latestVer) {
qDebug() << "Update manifest version lower than current version";
return;
}
}
qDebug() << "Update manifest version equal to current version";
return;
}
}
else {
@@ -197,8 +148,8 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
}
}
qWarning() << "No entry in update manifest found for current platform:"
<< QSysInfo::buildCpuArchitecture() << getPlatform() << QSysInfo::kernelVersion();
qWarning() << "No entry in update manifest found for current platform: "
<< QSysInfo::buildCpuArchitecture() << getPlatform();
}
else {
qWarning() << "Update checking failed with error: " << reply->error();
-2
View File
@@ -20,8 +20,6 @@ private slots:
private:
void parseStringToVersionQuad(QString& string, QVector<int>& version);
int compareVersion(QVector<int>& version1, QVector<int>& version2);
QString getPlatform();
QVector<int> m_CurrentVersionQuad;
+6 -20
View File
@@ -46,8 +46,8 @@ public:
m_Computer(computer),
m_App(app)
{
connect(this, &NetworkBoxArtLoadTask::boxArtFetchCompleted,
boxArtManager, &BoxArtManager::handleBoxArtLoadComplete);
connect(this, SIGNAL(boxArtFetchCompleted(NvComputer*,NvApp,QUrl)),
boxArtManager, SLOT(handleBoxArtLoadComplete(NvComputer*,NvApp,QUrl)));
}
signals:
@@ -71,10 +71,10 @@ private:
QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
{
// Try to open the cached file if it exists and contains data
QFile cacheFile(getFilePathForBoxArt(computer, app.id));
if (cacheFile.exists() && cacheFile.size() > 0) {
return QUrl::fromLocalFile(cacheFile.fileName());
// Try to open the cached file
QString cacheFilePath = getFilePathForBoxArt(computer, app.id);
if (QFile::exists(cacheFilePath)) {
return QUrl::fromLocalFile(cacheFilePath);
}
// If we get here, we need to fetch asynchronously.
@@ -87,16 +87,6 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
return QUrl("qrc:/res/no_app_image.png");
}
void BoxArtManager::deleteBoxArt(NvComputer* computer)
{
QDir dir(Path::getBoxArtCacheDir());
// Delete everything in this computer's box art directory
if (dir.cd(computer->uuid)) {
dir.removeRecursively();
}
}
void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image)
{
if (!image.isEmpty()) {
@@ -119,10 +109,6 @@ QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
if (image.save(cachePath)) {
return QUrl::fromLocalFile(cachePath);
}
else {
// A failed save() may leave a zero byte file. Make sure that's removed.
QFile(cachePath).remove();
}
}
return QUrl();
-4
View File
@@ -18,10 +18,6 @@ public:
QUrl
loadBoxArt(NvComputer* computer, NvApp& app);
static
void
deleteBoxArt(NvComputer* computer);
signals:
void
boxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image);
+22 -81
View File
@@ -1,5 +1,4 @@
#include "computermanager.h"
#include "boxartmanager.h"
#include "nvhttp.h"
#include "settings/streamingpreferences.h"
@@ -33,7 +32,7 @@ private:
QString serverInfo;
try {
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NVLL_NONE, true);
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NVLL_NONE);
} catch (...) {
return false;
}
@@ -68,7 +67,12 @@ private:
}
QWriteLocker lock(&m_Computer->lock);
changed = m_Computer->updateAppList(appList);
if (m_Computer->appList != appList) {
m_Computer->appList = appList;
m_Computer->sortAppList();
changed = true;
}
return true;
}
@@ -80,7 +84,7 @@ private:
bool stateChanged = false;
bool online = false;
bool wasOnline = m_Computer->state == NvComputer::CS_ONLINE;
for (int i = 0; i < (wasOnline ? TRIES_BEFORE_OFFLINING : 1) && !online; i++) {
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
for (auto& address : m_Computer->uniqueAddresses()) {
if (isInterruptionRequested()) {
return;
@@ -146,8 +150,7 @@ private:
ComputerManager::ComputerManager(QObject *parent)
: QObject(parent),
m_PollingRef(0),
m_MdnsBrowser(nullptr),
m_CompatFetcher(nullptr)
m_MdnsBrowser(nullptr)
{
QSettings settings;
@@ -160,15 +163,12 @@ ComputerManager::ComputerManager(QObject *parent)
}
settings.endArray();
// Fetch latest compatibility data asynchronously
m_CompatFetcher.start();
// To quit in a timely manner, we must block additional requests
// after we receive the aboutToQuit() signal. This is neccessary
// because NvHTTP uses aboutToQuit() to abort requests in progres
// while quitting, however this is a one time signal - additional
// requests would not be aborted and block termination.
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, &ComputerManager::handleAboutToQuit);
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(handleAboutToQuit()));
}
ComputerManager::~ComputerManager()
@@ -209,10 +209,9 @@ void ComputerManager::saveHosts()
settings.remove(SER_HOSTS);
settings.beginWriteArray(SER_HOSTS);
int i = 0;
for (const NvComputer* computer : m_KnownHosts) {
settings.setArrayIndex(i++);
computer->serialize(settings);
for (int i = 0; i < m_KnownHosts.count(); i++) {
settings.setArrayIndex(i);
m_KnownHosts.value(m_KnownHosts.keys()[i])->serialize(settings);
}
settings.endArray();
}
@@ -306,8 +305,8 @@ void ComputerManager::startPollingComputer(NvComputer* computer)
if (!pollingEntry->isActive()) {
PcMonitorThread* thread = new PcMonitorThread(computer);
connect(thread, &PcMonitorThread::computerStateChanged,
this, &ComputerManager::handleComputerStateChanged);
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
this, SLOT(handleComputerStateChanged(NvComputer*)));
pollingEntry->setActiveThread(thread);
thread->start();
}
@@ -341,6 +340,7 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
address.isInSubnet(QHostAddress("fec0::"), 10) ||
address.isInSubnet(QHostAddress("fc00::"), 7)) {
addNewHost(address.toString(), true, v6Global);
added = true;
break;
}
}
@@ -398,9 +398,6 @@ public:
// Delete the polling entry first. This will stop all polling threads too.
delete pollingEntry;
// Delete cached box art
BoxArtManager::deleteBoxArt(m_Computer);
// Finally, delete the computer itself. This must be done
// last because the polling thread might be using it.
delete m_Computer;
@@ -418,28 +415,6 @@ void ComputerManager::deleteHost(NvComputer* computer)
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
}
void ComputerManager::renameHost(NvComputer* computer, QString name)
{
{
QWriteLocker lock(&computer->lock);
computer->name = name;
computer->hasCustomName = true;
}
// Notify the UI of the state change
handleComputerStateChanged(computer);
}
void ComputerManager::clientSideAttributeUpdated(NvComputer* computer)
{
// Persist the change
saveHosts();
// Notify the UI of the state change
handleComputerStateChanged(computer);
}
void ComputerManager::handleAboutToQuit()
{
QWriteLocker lock(&m_Lock);
@@ -539,8 +514,8 @@ private:
}
if (e.getStatusCode() == 599) {
// 599 is a special code we make a custom message for
emit quitAppFailed(tr("The running game wasn't started by this PC. "
"You must quit the game on the host PC manually or use the device that originally started the game."));
emit quitAppFailed("The running game wasn't started by this PC. "
"You must quit the game on the host PC manually or use the device that originally started the game.");
}
else {
emit quitAppFailed(e.toQString());
@@ -610,7 +585,7 @@ public:
}
signals:
void computerAddCompleted(QVariant success, QVariant detectedPortBlocking);
void computerAddCompleted(QVariant success);
void computerStateChanged(NvComputer* computer);
@@ -640,20 +615,7 @@ private:
return serverInfo;
} catch (...) {
if (!m_Mdns) {
StreamingPreferences prefs;
int portTestResult;
if (prefs.detectNetworkBlocking) {
// We failed to connect to the specified PC. Let's test to make sure this network
// isn't blocking Moonlight, so we can tell the user about it.
portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
ML_PORT_FLAG_TCP_47984 | ML_PORT_FLAG_TCP_47989);
}
else {
portTestResult = 0;
}
emit computerAddCompleted(false, portTestResult != 0 && portTestResult != ML_TEST_RESULT_INCONCLUSIVE);
emit computerAddCompleted(false);
}
return QString();
}
@@ -731,12 +693,6 @@ private:
newComputer->manualAddress = m_Address;
}
QHostAddress hostAddress(m_Address);
bool addressIsSiteLocalV4 =
hostAddress.isInSubnet(QHostAddress("10.0.0.0"), 8) ||
hostAddress.isInSubnet(QHostAddress("172.16.0.0"), 12) ||
hostAddress.isInSubnet(QHostAddress("192.168.0.0"), 16);
{
// Check if this PC already exists
QWriteLocker lock(&m_ComputerManager->m_Lock);
@@ -751,7 +707,7 @@ private:
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true, false);
emit computerAddCompleted(true);
}
// Tell our client if something changed
@@ -770,24 +726,9 @@ private:
// Drop the lock before notifying
lock.unlock();
// If this wasn't added via mDNS but it is a RFC 1918 IPv4 address and not a VPN,
// go ahead and do the STUN request now to populate an external address.
if (!m_Mdns && addressIsSiteLocalV4 && !newComputer->isReachableOverVpn()) {
quint32 addr;
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
if (err == 0) {
lock.relock();
newComputer->remoteAddress = QHostAddress(qFromBigEndian(addr)).toString();
lock.unlock();
}
else {
qWarning() << "STUN failed to get WAN address:" << err;
}
}
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true, false);
emit computerAddCompleted(true);
}
// Tell our client about this new PC
+2 -8
View File
@@ -2,7 +2,6 @@
#include "nvcomputer.h"
#include "nvpairingmanager.h"
#include "settings/compatfetcher.h"
#include <qmdnsengine/server.h>
#include <qmdnsengine/cache.h>
@@ -71,7 +70,7 @@ private:
m_Resolver = new QMdnsEngine::Resolver(m_Server, m_Hostname);
connect(m_Resolver, &QMdnsEngine::Resolver::resolved,
this, &MdnsPendingComputer::handleResolvedAddress);
QTimer::singleShot(2000, this, &MdnsPendingComputer::handleResolvedTimeout);
QTimer::singleShot(2000, this, SLOT(handleResolvedTimeout()));
}
QByteArray m_Hostname;
@@ -180,16 +179,12 @@ public:
// computer is deleted inside this call
void deleteHost(NvComputer* computer);
void renameHost(NvComputer* computer, QString name);
void clientSideAttributeUpdated(NvComputer* computer);
signals:
void computerStateChanged(NvComputer* computer);
void pairingCompleted(NvComputer* computer, QString error);
void computerAddCompleted(QVariant success, QVariant detectedPortBlocking);
void computerAddCompleted(QVariant success);
void quitAppCompleted(QVariant error);
@@ -215,5 +210,4 @@ private:
QMdnsEngine::Browser* m_MdnsBrowser;
QMdnsEngine::Cache m_MdnsCache;
QVector<MdnsPendingComputer*> m_PendingResolution;
CompatFetcher m_CompatFetcher;
};
+15 -15
View File
@@ -5,6 +5,7 @@
#include <openssl/pem.h>
#include <openssl/rsa.h>
#include <openssl/bn.h>
#include <openssl/x509.h>
#include <openssl/rand.h>
@@ -31,19 +32,20 @@ void IdentityManager::createCredentials(QSettings& settings)
X509* cert = X509_new();
THROW_BAD_ALLOC_IF_NULL(cert);
EVP_PKEY_CTX* ctx = EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, NULL);
THROW_BAD_ALLOC_IF_NULL(ctx);
EVP_PKEY_keygen_init(ctx);
EVP_PKEY_CTX_set_rsa_keygen_bits(ctx, 2048);
// pk must be initialized on input
EVP_PKEY* pk = NULL;
EVP_PKEY_keygen(ctx, &pk);
EVP_PKEY_CTX_free(ctx);
EVP_PKEY* pk = EVP_PKEY_new();
THROW_BAD_ALLOC_IF_NULL(pk);
BIGNUM* bne = BN_new();
THROW_BAD_ALLOC_IF_NULL(bne);
RSA* rsa = RSA_new();
THROW_BAD_ALLOC_IF_NULL(rsa);
BN_set_word(bne, RSA_F4);
RSA_generate_key_ex(rsa, 2048, bne, nullptr);
EVP_PKEY_assign_RSA(pk, rsa);
X509_set_version(cert, 2);
ASN1_INTEGER_set(X509_get_serialNumber(cert), 0);
#if OPENSSL_VERSION_NUMBER < 0x10100000L
@@ -92,6 +94,7 @@ void IdentityManager::createCredentials(QSettings& settings)
X509_free(cert);
EVP_PKEY_free(pk);
BN_free(bne);
BIO_free(biokey);
BIO_free(biocert);
@@ -143,10 +146,7 @@ QSslKey
IdentityManager::getSslKey()
{
if (m_CachedSslKey.isNull()) {
// This seemingly useless const_cast is required for old OpenSSL headers
// where BIO_new_mem_buf's parameter is not declared const like those on
// the Steam Link hardware.
BIO* bio = BIO_new_mem_buf(const_cast<char*>(m_CachedPrivateKey.constData()), -1);
BIO* bio = BIO_new_mem_buf(m_CachedPrivateKey.data(), -1);
THROW_BAD_ALLOC_IF_NULL(bio);
EVP_PKEY* pk = PEM_read_bio_PrivateKey(bio, nullptr, nullptr, nullptr);
-28
View File
@@ -1,28 +0,0 @@
#include "nvapp.h"
#define SER_APPNAME "name"
#define SER_APPID "id"
#define SER_APPHDR "hdr"
#define SER_APPCOLLECTOR "appcollector"
#define SER_HIDDEN "hidden"
#define SER_DIRECTLAUNCH "directlaunch"
NvApp::NvApp(QSettings& settings)
{
name = settings.value(SER_APPNAME).toString();
id = settings.value(SER_APPID).toInt();
hdrSupported = settings.value(SER_APPHDR).toBool();
isAppCollectorGame = settings.value(SER_APPCOLLECTOR).toBool();
hidden = settings.value(SER_HIDDEN).toBool();
directLaunch = settings.value(SER_DIRECTLAUNCH).toBool();
}
void NvApp::serialize(QSettings& settings) const
{
settings.setValue(SER_APPNAME, name);
settings.setValue(SER_APPID, id);
settings.setValue(SER_APPHDR, hdrSupported);
settings.setValue(SER_APPCOLLECTOR, isAppCollectorGame);
settings.setValue(SER_HIDDEN, hidden);
settings.setValue(SER_DIRECTLAUNCH, directLaunch);
}
-42
View File
@@ -1,42 +0,0 @@
#pragma once
#include <QSettings>
class NvApp
{
public:
NvApp() {}
explicit NvApp(QSettings& settings);
bool operator==(const NvApp& other) const
{
return id == other.id &&
name == other.name &&
hdrSupported == other.hdrSupported &&
isAppCollectorGame == other.isAppCollectorGame &&
hidden == other.hidden &&
directLaunch == other.directLaunch;
}
bool operator!=(const NvApp& other) const
{
return !operator==(other);
}
bool isInitialized()
{
return id != 0 && !name.isEmpty();
}
void
serialize(QSettings& settings) const;
int id = 0;
QString name;
bool hdrSupported = false;
bool isAppCollectorGame = false;
bool hidden = false;
bool directLaunch = false;
};
Q_DECLARE_METATYPE(NvApp)
+20 -47
View File
@@ -1,6 +1,4 @@
#include "nvcomputer.h"
#include "nvapp.h"
#include "settings/compatfetcher.h"
#include <QUdpSocket>
#include <QHostInfo>
@@ -16,13 +14,15 @@
#define SER_IPV6ADDR "ipv6address"
#define SER_APPLIST "apps"
#define SER_SRVCERT "srvcert"
#define SER_CUSTOMNAME "customname"
#define SER_APPNAME "name"
#define SER_APPID "id"
#define SER_APPHDR "hdr"
NvComputer::NvComputer(QSettings& settings)
{
this->name = settings.value(SER_NAME).toString();
this->uuid = settings.value(SER_UUID).toString();
this->hasCustomName = settings.value(SER_CUSTOMNAME).toBool();
this->macAddress = settings.value(SER_MAC).toByteArray();
this->localAddress = settings.value(SER_LOCALADDR).toString();
this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
@@ -31,11 +31,15 @@ NvComputer::NvComputer(QSettings& settings)
this->serverCert = QSslCertificate(settings.value(SER_SRVCERT).toByteArray());
int appCount = settings.beginReadArray(SER_APPLIST);
this->appList.reserve(appCount);
for (int i = 0; i < appCount; i++) {
NvApp app;
settings.setArrayIndex(i);
NvApp app(settings);
app.name = settings.value(SER_APPNAME).toString();
app.id = settings.value(SER_APPID).toInt();
app.hdrSupported = settings.value(SER_APPHDR).toBool();
this->appList.append(app);
}
settings.endArray();
@@ -51,15 +55,13 @@ NvComputer::NvComputer(QSettings& settings)
this->serverCodecModeSupport = 0;
this->pendingQuit = false;
this->gpuModel = nullptr;
this->isSupportedServerVersion = true;
}
void NvComputer::serialize(QSettings& settings) const
void NvComputer::serialize(QSettings& settings)
{
QReadLocker lock(&this->lock);
settings.setValue(SER_NAME, name);
settings.setValue(SER_CUSTOMNAME, hasCustomName);
settings.setValue(SER_UUID, uuid);
settings.setValue(SER_MAC, macAddress);
settings.setValue(SER_LOCALADDR, localAddress);
@@ -74,7 +76,10 @@ void NvComputer::serialize(QSettings& settings) const
settings.beginWriteArray(SER_APPLIST);
for (int i = 0; i < appList.count(); i++) {
settings.setArrayIndex(i);
appList[i].serialize(settings);
settings.setValue(SER_APPNAME, appList[i].name);
settings.setValue(SER_APPID, appList[i].id);
settings.setValue(SER_APPHDR, appList[i].hdrSupported);
}
settings.endArray();
}
@@ -91,7 +96,6 @@ NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serv
{
this->serverCert = serverCert;
this->hasCustomName = false;
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
if (this->name.isEmpty()) {
this->name = "UNKNOWN";
@@ -101,7 +105,7 @@ NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serv
QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
if (newMacString != "00:00:00:00:00:00") {
QStringList macOctets = newMacString.split(':');
for (const QString& macOctet : macOctets) {
for (QString macOctet : macOctets) {
this->macAddress.append((char) macOctet.toInt(nullptr, 16));
}
}
@@ -145,7 +149,6 @@ NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serv
this->activeAddress = address;
this->state = NvComputer::CS_ONLINE;
this->pendingQuit = false;
this->isSupportedServerVersion = CompatFetcher::isGfeVersionSupported(this->gfeVersion);
}
bool NvComputer::wake()
@@ -161,9 +164,8 @@ bool NvComputer::wake()
}
const quint16 WOL_PORTS[] = {
9, // Standard WOL port (privileged port)
7, 9, // Standard WOL ports
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
47009, // Port opened by Moonlight Internet Hosting Tool for WoL (non-privileged port)
};
// Create the WoL payload
@@ -311,27 +313,7 @@ bool NvComputer::isReachableOverVpn()
}
}
bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
if (appList == newAppList) {
return false;
}
// Propagate client-side attributes to the new app list
for (const NvApp& existingApp : appList) {
for (NvApp& newApp : newAppList) {
if (existingApp.id == newApp.id) {
newApp.hidden = existingApp.hidden;
newApp.directLaunch = existingApp.directLaunch;
}
}
}
appList = newAppList;
sortAppList();
return true;
}
QVector<QString> NvComputer::uniqueAddresses() const
QVector<QString> NvComputer::uniqueAddresses()
{
QVector<QString> uniqueAddressList;
@@ -395,10 +377,7 @@ bool NvComputer::update(NvComputer& that)
changed = true; \
}
if (!hasCustomName) {
// Only overwrite the name if it's not custom
ASSIGN_IF_CHANGED(name);
}
ASSIGN_IF_CHANGED(name);
ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
@@ -411,16 +390,10 @@ bool NvComputer::update(NvComputer& that)
ASSIGN_IF_CHANGED(state);
ASSIGN_IF_CHANGED(gfeVersion);
ASSIGN_IF_CHANGED(appVersion);
ASSIGN_IF_CHANGED(isSupportedServerVersion);
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
ASSIGN_IF_CHANGED(gpuModel);
ASSIGN_IF_CHANGED_AND_NONNULL(serverCert);
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
if (!that.appList.isEmpty()) {
// updateAppList() handles merging client-side attributes
updateAppList(that.appList);
}
return changed;
}
+3 -7
View File
@@ -16,8 +16,6 @@ class NvComputer
private:
void sortAppList();
bool updateAppList(QVector<NvApp> newAppList);
bool pendingQuit;
public:
@@ -35,10 +33,10 @@ public:
isReachableOverVpn();
QVector<QString>
uniqueAddresses() const;
uniqueAddresses();
void
serialize(QSettings& settings) const;
serialize(QSettings& settings);
enum PairState
{
@@ -65,7 +63,6 @@ public:
int maxLumaPixelsHEVC;
int serverCodecModeSupport;
QString gpuModel;
bool isSupportedServerVersion;
// Persisted traits
QString localAddress;
@@ -74,11 +71,10 @@ public:
QString manualAddress;
QByteArray macAddress;
QString name;
bool hasCustomName;
QString uuid;
QSslCertificate serverCert;
QVector<NvApp> appList;
// Synchronization
mutable QReadWriteLock lock;
QReadWriteLock lock;
};
+51 -58
View File
@@ -12,7 +12,6 @@
#include <QtEndian>
#include <QNetworkProxy>
#define FAST_FAIL_TIMEOUT_MS 2000
#define REQUEST_TIMEOUT_MS 5000
#define LAUNCH_TIMEOUT_MS 120000
#define RESUME_TIMEOUT_MS 30000
@@ -67,8 +66,7 @@ NvHTTP::parseQuad(QString quad)
}
QStringList parts = quad.split(".");
ret.reserve(parts.length());
for (int i = 0; i < parts.length(); i++)
for (int i = 0; i < 4; i++)
{
ret.append(parts.at(i).toInt());
}
@@ -94,7 +92,7 @@ NvHTTP::getCurrentGame(QString serverInfo)
}
QString
NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
NvHTTP::getServerInfo(NvLogLevel logLevel)
{
QString serverInfo;
@@ -108,7 +106,7 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
serverInfo = openConnectionToString(m_BaseUrlHttps,
"serverinfo",
nullptr,
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
REQUEST_TIMEOUT_MS,
logLevel);
// Throws if the request failed
verifyResponseStatus(serverInfo);
@@ -121,7 +119,7 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
serverInfo = openConnectionToString(m_BaseUrlHttp,
"serverinfo",
nullptr,
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
REQUEST_TIMEOUT_MS,
logLevel);
verifyResponseStatus(serverInfo);
}
@@ -138,7 +136,7 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
serverInfo = openConnectionToString(m_BaseUrlHttp,
"serverinfo",
nullptr,
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
REQUEST_TIMEOUT_MS,
logLevel);
verifyResponseStatus(serverInfo);
}
@@ -146,6 +144,30 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
return serverInfo;
}
static QString
getSurroundAudioInfoString(int audioConfig)
{
int channelMask;
int channelCount;
switch (audioConfig)
{
case AUDIO_CONFIGURATION_STEREO:
channelCount = 2;
channelMask = 0x3;
break;
case AUDIO_CONFIGURATION_51_SURROUND:
channelCount = 6;
channelMask = 0xFC;
break;
default:
Q_ASSERT(false);
return 0;
}
return QString::number(channelMask << 16 | channelCount);
}
void
NvHTTP::launchApp(int appId,
PSTREAM_CONFIGURATION streamConfig,
@@ -165,10 +187,9 @@ NvHTTP::launchApp(int appId,
"&mode="+QString::number(streamConfig->width)+"x"+
QString::number(streamConfig->height)+"x"+
// Using an FPS value over 60 causes SOPS to default to 720p60,
// so force it to 0 to ensure the correct resolution is set. We
// used to use 60 here but that locked the frame rate to 60 FPS
// on GFE 3.20.3.
QString::number(streamConfig->fps > 60 ? 0 : streamConfig->fps)+
// so force it to 60 when starting. This won't impact our ability
// to get > 60 FPS while actually streaming though.
QString::number(streamConfig->fps > 60 ? 60 : streamConfig->fps)+
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
"&rikeyid="+QString::number(riKeyId)+
@@ -176,7 +197,7 @@ NvHTTP::launchApp(int appId,
"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0" :
"")+
"&localAudioPlayMode="+QString::number(localAudio ? 1 : 0)+
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration))+
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration)+
"&remoteControllersBitmap="+QString::number(gamepadMask)+
"&gcmap="+QString::number(gamepadMask),
LAUNCH_TIMEOUT_MS);
@@ -198,7 +219,7 @@ NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig)
"resume",
"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
"&rikeyid="+QString::number(riKeyId)+
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration)),
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration),
RESUME_TIMEOUT_MS);
// Throws if the request failed
@@ -234,17 +255,17 @@ NvHTTP::getDisplayModeList(QString serverInfo)
while (!xmlReader.atEnd()) {
while (xmlReader.readNextStartElement()) {
auto name = xmlReader.name();
if (name == QString("DisplayMode")) {
QStringRef name = xmlReader.name();
if (xmlReader.name() == "DisplayMode") {
modes.append(NvDisplayMode());
}
else if (name == QString("Width")) {
else if (xmlReader.name() == "Width") {
modes.last().width = xmlReader.readElementText().toInt();
}
else if (name == QString("Height")) {
else if (xmlReader.name() == "Height") {
modes.last().height = xmlReader.readElementText().toInt();
}
else if (name == QString("RefreshRate")) {
else if (xmlReader.name() == "RefreshRate") {
modes.last().refreshRate = xmlReader.readElementText().toInt();
}
}
@@ -267,8 +288,8 @@ NvHTTP::getAppList()
QVector<NvApp> apps;
while (!xmlReader.atEnd()) {
while (xmlReader.readNextStartElement()) {
auto name = xmlReader.name();
if (name == QString("App")) {
QStringRef name = xmlReader.name();
if (xmlReader.name() == "App") {
// We must have a valid app before advancing to the next one
if (!apps.isEmpty() && !apps.last().isInitialized()) {
qWarning() << "Invalid applist XML";
@@ -277,18 +298,15 @@ NvHTTP::getAppList()
}
apps.append(NvApp());
}
else if (name == QString("AppTitle")) {
else if (xmlReader.name() == "AppTitle") {
apps.last().name = xmlReader.readElementText();
}
else if (name == QString("ID")) {
else if (xmlReader.name() == "ID") {
apps.last().id = xmlReader.readElementText().toInt();
}
else if (name == QString("IsHdrSupported")) {
else if (xmlReader.name() == "IsHdrSupported") {
apps.last().hdrSupported = xmlReader.readElementText() == "1";
}
else if (name == QString("IsAppCollectorGame")) {
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
}
}
}
@@ -302,12 +320,9 @@ NvHTTP::verifyResponseStatus(QString xml)
while (xmlReader.readNextStartElement())
{
if (xmlReader.name() == QString("root"))
if (xmlReader.name() == "root")
{
// Status code can be 0xFFFFFFFF in some rare cases on GFE 3.20.3, and
// QString::toInt() will fail in that case, so use QString::toUInt()
// and cast the result to an int instead.
int statusCode = (int)xmlReader.attributes().value("status_code").toUInt();
int statusCode = xmlReader.attributes().value("status_code").toInt();
if (statusCode == 200)
{
// Successful
@@ -320,12 +335,6 @@ NvHTTP::verifyResponseStatus(QString xml)
// 401 is expected for unpaired PCs when we fetch serverinfo over HTTPS
qWarning() << "Request failed:" << statusCode << statusMessage;
}
if (statusCode == -1 && statusMessage == "Invalid") {
// Special case handling an audio capture error which GFE doesn't
// provide any useful status message for.
statusCode = 418;
statusMessage = tr("Missing audio capture device. Reinstalling GeForce Experience should resolve this error.");
}
throw GfeHttpResponseException(statusCode, statusMessage);
}
}
@@ -392,7 +401,7 @@ void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& error
return;
}
for (const QSslError& error : errors) {
for (auto error : errors) {
if (m_ServerCert != error.certificate()) {
ignoreErrors = false;
break;
@@ -415,13 +424,7 @@ NvHTTP::openConnectionToString(QUrl baseUrl,
QString ret;
QTextStream stream(reply);
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
stream.setEncoding(QStringConverter::Utf8);
#else
stream.setCodec("UTF-8");
#endif
ret = stream.readAll();
delete reply;
@@ -451,27 +454,17 @@ NvHTTP::openConnection(QUrl baseUrl,
// Add our client certificate
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
// Disable HTTP/2 (GFE 3.22 doesn't like it) and Qt 6 enables it by default
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, false);
#endif
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
// HACK: Set reachability to work around QTBUG-80947
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
QNetworkReply* reply = m_Nam.get(request);
// Run the request with a timeout if requested
QEventLoop loop;
connect(reply, &QNetworkReply::finished, &loop, &QEventLoop::quit);
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, &loop, &QEventLoop::quit);
connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), &loop, SLOT(quit()));
if (timeoutMs) {
QTimer::singleShot(timeoutMs, &loop, &QEventLoop::quit);
QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
}
if (logLevel >= NvLogLevel::NVLL_VERBOSE) {
qInfo() << "Executing request:" << url.toString();
+21 -3
View File
@@ -1,7 +1,6 @@
#pragma once
#include "identitymanager.h"
#include "nvapp.h"
#include <Limelight.h>
@@ -9,6 +8,26 @@
#include <QNetworkAccessManager>
#include <QNetworkReply>
class NvApp
{
public:
bool operator==(const NvApp& other) const
{
return id == other.id;
}
bool isInitialized()
{
return id != 0 && !name.isEmpty();
}
int id;
QString name;
bool hdrSupported;
};
Q_DECLARE_METATYPE(NvApp)
class NvDisplayMode
{
public:
@@ -23,7 +42,6 @@ public:
int height;
int refreshRate;
};
Q_DECLARE_TYPEINFO(NvDisplayMode, Q_PRIMITIVE_TYPE);
class GfeHttpResponseException : public std::exception
{
@@ -113,7 +131,7 @@ public:
getCurrentGame(QString serverInfo);
QString
getServerInfo(NvLogLevel logLevel, bool fastFail = false);
getServerInfo(NvLogLevel logLevel);
static
void
+32 -62
View File
@@ -1,9 +1,8 @@
#include "nvpairingmanager.h"
#include "utils.h"
#include <stdexcept>
#include <openssl/bio.h>
#include <openssl/aes.h>
#include <openssl/rand.h>
#include <openssl/pem.h>
#include <openssl/x509.h>
@@ -52,63 +51,39 @@ NvPairingManager::generateRandomBytes(int length)
}
QByteArray
NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
NvPairingManager::encrypt(QByteArray plaintext, AES_KEY* key)
{
QByteArray ciphertext(plaintext.size(), 0);
EVP_CIPHER_CTX* cipher;
int ciphertextLen;
cipher = EVP_CIPHER_CTX_new();
THROW_BAD_ALLOC_IF_NULL(cipher);
EVP_EncryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
EVP_CIPHER_CTX_set_padding(cipher, 0);
EVP_EncryptUpdate(cipher,
reinterpret_cast<unsigned char*>(ciphertext.data()),
&ciphertextLen,
reinterpret_cast<const unsigned char*>(plaintext.data()),
plaintext.length());
Q_ASSERT(ciphertextLen == ciphertext.length());
EVP_CIPHER_CTX_free(cipher);
for (int i = 0; i < plaintext.size(); i += 16)
{
AES_encrypt(reinterpret_cast<unsigned char*>(&plaintext.data()[i]),
reinterpret_cast<unsigned char*>(&ciphertext.data()[i]),
key);
}
return ciphertext;
}
QByteArray
NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
NvPairingManager::decrypt(QByteArray ciphertext, AES_KEY* key)
{
QByteArray plaintext(ciphertext.size(), 0);
EVP_CIPHER_CTX* cipher;
int plaintextLen;
cipher = EVP_CIPHER_CTX_new();
THROW_BAD_ALLOC_IF_NULL(cipher);
EVP_DecryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
EVP_CIPHER_CTX_set_padding(cipher, 0);
EVP_DecryptUpdate(cipher,
reinterpret_cast<unsigned char*>(plaintext.data()),
&plaintextLen,
reinterpret_cast<const unsigned char*>(ciphertext.data()),
ciphertext.length());
Q_ASSERT(plaintextLen == plaintext.length());
EVP_CIPHER_CTX_free(cipher);
for (int i = 0; i < plaintext.size(); i += 16)
{
AES_decrypt(reinterpret_cast<unsigned char*>(&ciphertext.data()[i]),
reinterpret_cast<unsigned char*>(&plaintext.data()[i]),
key);
}
return plaintext;
}
QByteArray
NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
NvPairingManager::getSignatureFromPemCert(QByteArray certificate)
{
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
BIO* bio = BIO_new_mem_buf(const_cast<char*>(certificate.data()), -1);
#else
BIO* bio = BIO_new_mem_buf(certificate.data(), -1);
#endif
THROW_BAD_ALLOC_IF_NULL(bio);
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
@@ -132,13 +107,9 @@ NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
}
bool
NvPairingManager::verifySignature(const QByteArray& data, const QByteArray& signature, const QByteArray& serverCertificate)
NvPairingManager::verifySignature(QByteArray data, QByteArray signature, QByteArray serverCertificate)
{
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
BIO* bio = BIO_new_mem_buf(const_cast<char*>(serverCertificate.data()), -1);
#else
BIO* bio = BIO_new_mem_buf(serverCertificate.data(), -1);
#endif
THROW_BAD_ALLOC_IF_NULL(bio);
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
@@ -152,7 +123,7 @@ NvPairingManager::verifySignature(const QByteArray& data, const QByteArray& sign
EVP_DigestVerifyInit(mdctx, nullptr, EVP_sha256(), nullptr, pubKey);
EVP_DigestVerifyUpdate(mdctx, data.data(), data.length());
int result = EVP_DigestVerifyFinal(mdctx, reinterpret_cast<unsigned char*>(const_cast<char*>(signature.data())), signature.length());
int result = EVP_DigestVerifyFinal(mdctx, reinterpret_cast<unsigned char*>(signature.data()), signature.length());
EVP_PKEY_free(pubKey);
EVP_MD_CTX_destroy(mdctx);
@@ -162,7 +133,7 @@ NvPairingManager::verifySignature(const QByteArray& data, const QByteArray& sign
}
QByteArray
NvPairingManager::signMessage(const QByteArray& message)
NvPairingManager::signMessage(QByteArray message)
{
EVP_MD_CTX *ctx = EVP_MD_CTX_create();
THROW_BAD_ALLOC_IF_NULL(ctx);
@@ -172,7 +143,7 @@ NvPairingManager::signMessage(const QByteArray& message)
EVP_DigestInit_ex(ctx, md, NULL);
EVP_DigestSignInit(ctx, NULL, md, NULL, m_PrivateKey);
EVP_DigestSignUpdate(ctx, reinterpret_cast<unsigned char*>(const_cast<char*>(message.data())), message.length());
EVP_DigestSignUpdate(ctx, reinterpret_cast<unsigned char*>(message.data()), message.length());
size_t signatureLength = 0;
EVP_DigestSignFinal(ctx, NULL, &signatureLength);
@@ -186,7 +157,7 @@ NvPairingManager::signMessage(const QByteArray& message)
}
QByteArray
NvPairingManager::saltPin(const QByteArray& salt, QString pin)
NvPairingManager::saltPin(QByteArray salt, QString pin)
{
return QByteArray().append(salt).append(pin.toLatin1());
}
@@ -215,8 +186,9 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
QByteArray salt = generateRandomBytes(16);
QByteArray saltedPin = saltPin(salt, pin);
QByteArray aesKey = QCryptographicHash::hash(saltedPin, hashAlgo).constData();
aesKey.truncate(16);
AES_KEY encKey, decKey;
AES_set_decrypt_key(reinterpret_cast<const unsigned char*>(QCryptographicHash::hash(saltedPin, hashAlgo).data()), 128, &decKey);
AES_set_encrypt_key(reinterpret_cast<const unsigned char*>(QCryptographicHash::hash(saltedPin, hashAlgo).data()), 128, &encKey);
QString getCert = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
@@ -238,21 +210,20 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
return PairState::ALREADY_IN_PROGRESS;
}
QSslCertificate unverifiedServerCert = QSslCertificate(serverCertStr);
if (unverifiedServerCert.isNull()) {
Q_ASSERT(!unverifiedServerCert.isNull());
serverCert = QSslCertificate(serverCertStr);
if (serverCert.isNull()) {
Q_ASSERT(!serverCert.isNull());
qCritical() << "Failed to parse plaincert";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
return PairState::FAILED;
}
// Pin this cert for TLS until pairing is complete. If successful, we will propagate
// the cert into the NvComputer object and persist it.
m_Http.setServerCert(unverifiedServerCert);
// Pin this cert for TLS
m_Http.setServerCert(serverCert);
QByteArray randomChallenge = generateRandomBytes(16);
QByteArray encryptedChallenge = encrypt(randomChallenge, aesKey);
QByteArray encryptedChallenge = encrypt(randomChallenge, &encKey);
QString challengeXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
"devicename=roth&updateState=1&clientchallenge=" +
@@ -266,7 +237,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
return PairState::FAILED;
}
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), aesKey);
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), &decKey);
QByteArray clientSecretData = generateRandomBytes(16);
QByteArray challengeResponse;
QByteArray serverResponse(challengeResponseData.data(), hashLength);
@@ -287,7 +258,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
paddedHash.resize(32);
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, aesKey);
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, &encKey);
QString respXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
"devicename=roth&updateState=1&serverchallengeresp=" +
@@ -354,6 +325,5 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
return PairState::FAILED;
}
serverCert = std::move(unverifiedServerCert);
return PairState::PAIRED;
}
+7 -6
View File
@@ -3,6 +3,7 @@
#include "identitymanager.h"
#include "nvhttp.h"
#include <openssl/aes.h>
#include <openssl/x509.h>
#include <openssl/evp.h>
@@ -29,22 +30,22 @@ private:
generateRandomBytes(int length);
QByteArray
saltPin(const QByteArray& salt, QString pin);
saltPin(QByteArray salt, QString pin);
QByteArray
encrypt(const QByteArray& plaintext, const QByteArray& key);
encrypt(QByteArray plaintext, AES_KEY* key);
QByteArray
decrypt(const QByteArray& ciphertext, const QByteArray& key);
decrypt(QByteArray ciphertext, AES_KEY* key);
QByteArray
getSignatureFromPemCert(const QByteArray& certificate);
getSignatureFromPemCert(QByteArray certificate);
bool
verifySignature(const QByteArray& data, const QByteArray& signature, const QByteArray& serverCertificate);
verifySignature(QByteArray data, QByteArray signature, QByteArray serverCertificate);
QByteArray
signMessage(const QByteArray& message);
signMessage(QByteArray message);
NvHTTP m_Http;
X509* m_Cert;
-3
View File
@@ -24,9 +24,6 @@ RichPresenceManager::RichPresenceManager(StreamingPreferences& prefs, QString ga
discordPresence.largeImageKey = "icon";
Discord_UpdatePresence(&discordPresence);
}
#else
Q_UNUSED(prefs)
Q_UNUSED(gameName)
#endif
}
+35 -164
View File
@@ -1,62 +1,26 @@
#include "systemproperties.h"
#include "utils.h"
#include <QGuiApplication>
#include "streaming/session.h"
#include "streaming/streamutils.h"
#ifdef Q_OS_WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
SystemProperties::SystemProperties()
{
versionString = QString(VERSION_STR);
hasDesktopEnvironment = WMUtils::isRunningDesktopEnvironment();
isRunningWayland = WMUtils::isRunningWayland();
isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb";
QString nativeArch = QSysInfo::currentCpuArchitecture();
isRunningWayland = qgetenv("XDG_SESSION_TYPE") == "wayland";
isRunningXWayland = qgetenv("XDG_SESSION_TYPE") == "wayland" && QGuiApplication::platformName() == "xcb";
#ifdef Q_OS_WIN32
{
USHORT processArch, machineArch;
// Use IsWow64Process2 on TH2 and later, because it supports ARM64
auto fnIsWow64Process2 = (decltype(IsWow64Process2)*)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsWow64Process2");
if (fnIsWow64Process2 != nullptr && fnIsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
switch (machineArch) {
case IMAGE_FILE_MACHINE_I386:
nativeArch = "i386";
break;
case IMAGE_FILE_MACHINE_AMD64:
nativeArch = "x86_64";
break;
case IMAGE_FILE_MACHINE_ARM64:
nativeArch = "arm64";
break;
}
}
isWow64 = nativeArch != QSysInfo::buildCpuArchitecture();
}
isWow64 = QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
#else
isWow64 = false;
#endif
if (nativeArch == "i386") {
friendlyNativeArchName = "x86";
}
else if (nativeArch == "x86_64") {
friendlyNativeArchName = "x64";
}
else {
friendlyNativeArchName = nativeArch.toUpper();
}
// Assume we can probably launch a browser if we're in a GUI environment
hasBrowser = hasDesktopEnvironment;
#ifndef STEAM_LINK
hasBrowser = true;
#else
hasBrowser = false;
#endif
#ifdef HAVE_DISCORD
hasDiscordIntegration = true;
@@ -87,118 +51,22 @@ QRect SystemProperties::getNativeResolution(int displayIndex)
return monitorNativeResolutions.value(displayIndex);
}
class QuerySdlVideoThread : public QThread
{
public:
QuerySdlVideoThread(SystemProperties* me) :
QThread(nullptr),
m_Me(me) {}
void run() override
{
m_Me->querySdlVideoInfoInternal();
}
SystemProperties* m_Me;
};
void SystemProperties::querySdlVideoInfo()
{
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
// Use a separate thread to temporarily initialize SDL
// video to avoid stomping on Qt's X11 and OGL state.
QuerySdlVideoThread thread(this);
thread.start();
thread.wait();
}
else {
querySdlVideoInfoInternal();
}
}
void SystemProperties::querySdlVideoInfoInternal()
{
hasHardwareAcceleration = false;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return;
}
// Update display related attributes (max FPS, native resolution, etc).
// We call the internal variant because we're already in a safe thread context.
refreshDisplaysInternal();
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
}
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, maximumResolution);
SDL_DestroyWindow(testWindow);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
class RefreshDisplaysThread : public QThread
{
public:
RefreshDisplaysThread(SystemProperties* me) :
QThread(nullptr),
m_Me(me) {}
void run() override
{
m_Me->refreshDisplaysInternal();
}
SystemProperties* m_Me;
};
void SystemProperties::refreshDisplays()
{
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
// Use a separate thread to temporarily initialize SDL
// video to avoid stomping on Qt's X11 and OGL state.
RefreshDisplaysThread thread(this);
thread.start();
thread.wait();
}
else {
refreshDisplaysInternal();
}
}
void SystemProperties::refreshDisplaysInternal()
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return;
}
monitorDesktopResolutions.clear();
monitorNativeResolutions.clear();
hasHardwareAcceleration = false;
// Never let the maximum drop below 60 FPS
maximumStreamingFrameRate = 60;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return;
}
SDL_DisplayMode bestMode;
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
SDL_DisplayMode desktopMode;
@@ -206,14 +74,7 @@ void SystemProperties::refreshDisplaysInternal()
err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode);
if (err == 0) {
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Skipping resolution over 8K: %dx%d",
desktopMode.w, desktopMode.h);
}
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -222,14 +83,7 @@ void SystemProperties::refreshDisplaysInternal()
}
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Skipping resolution over 8K: %dx%d",
desktopMode.w, desktopMode.h);
}
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
// Start at desktop mode and work our way up
bestMode = desktopMode;
@@ -248,5 +102,22 @@ void SystemProperties::refreshDisplaysInternal()
}
}
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
hasHardwareAcceleration =
Session::isHardwareDecodeAvailable(testWindow,
StreamingPreferences::VDS_AUTO,
VIDEO_FORMAT_H264,
1920, 1080, 60);
SDL_DestroyWindow(testWindow);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
-16
View File
@@ -7,27 +7,18 @@ class SystemProperties : public QObject
{
Q_OBJECT
friend class QuerySdlVideoThread;
friend class RefreshDisplaysThread;
public:
SystemProperties();
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen CONSTANT)
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
Q_PROPERTY(QString friendlyNativeArchName MEMBER friendlyNativeArchName CONSTANT)
Q_PROPERTY(bool hasDesktopEnvironment MEMBER hasDesktopEnvironment CONSTANT)
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
Q_INVOKABLE void refreshDisplays();
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
@@ -36,23 +27,16 @@ signals:
private:
void querySdlVideoInfo();
void querySdlVideoInfoInternal();
void refreshDisplaysInternal();
bool hasHardwareAcceleration;
bool rendererAlwaysFullScreen;
bool isRunningWayland;
bool isRunningXWayland;
bool isWow64;
QString friendlyNativeArchName;
bool hasDesktopEnvironment;
bool hasBrowser;
bool hasDiscordIntegration;
QString unmappedGamepads;
int maximumStreamingFrameRate;
QSize maximumResolution;
QList<QRect> monitorDesktopResolutions;
QList<QRect> monitorNativeResolutions;
QString versionString;
};
+21 -73
View File
@@ -52,7 +52,7 @@ public:
void handleUnknownOptions()
{
if (!unknownOptionNames().isEmpty()) {
if (unknownOptionNames().length()) {
showError(QString("Unknown options: %1").arg(unknownOptionNames().join(", ")));
}
}
@@ -172,31 +172,20 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
parser.addPositionalArgument("action", "Action to execute", "<action>");
parser.parse(args);
auto posArgs = parser.positionalArguments();
QString action = posArgs.isEmpty() ? QString() : posArgs.first().toLower();
if (posArgs.isEmpty()) {
if (action == "") {
// This method will not return and terminates the process if --version
// or --help is specified
parser.handleHelpAndVersionOptions();
parser.handleUnknownOptions();
return NormalStartRequested;
}
else {
// If users supply arguments that accept values prior to the "quit"
// or "stream" positional arguments, we will not be able to correctly
// parse the value out of the input because this QCommandLineParser
// doesn't know about all of the options that "quit" and "stream"
// commands can accept. To work around this issue, we just look
// for "quit" or "stream" positional arguments anywhere.
for (int i = 0; i < posArgs.size(); i++) {
QString action = posArgs.at(i).toLower();
if (action == "quit") {
return QuitRequested;
} else if (action == "stream") {
return StreamRequested;
}
}
parser.showError(QString("Invalid action"));
} else if (action == "quit") {
return QuitRequested;
} else if (action == "stream") {
return StreamRequested;
} else {
parser.showError(QString("Invalid action: %1").arg(action));
}
}
@@ -252,7 +241,6 @@ StreamCommandLineParser::StreamCommandLineParser()
m_AudioConfigMap = {
{"stereo", StreamingPreferences::AC_STEREO},
{"5.1-surround", StreamingPreferences::AC_51_SURROUND},
{"7.1-surround", StreamingPreferences::AC_71_SURROUND},
};
m_VideoCodecMap = {
{"auto", StreamingPreferences::VCC_AUTO},
@@ -261,13 +249,8 @@ StreamCommandLineParser::StreamCommandLineParser()
};
m_VideoDecoderMap = {
{"auto", StreamingPreferences::VDS_AUTO},
{"software", StreamingPreferences::VDS_FORCE_SOFTWARE},
{"hardware", StreamingPreferences::VDS_FORCE_HARDWARE},
};
m_CaptureSysKeysModeMap = {
{"never", StreamingPreferences::CSK_OFF},
{"fullscreen", StreamingPreferences::CSK_FULLSCREEN},
{"always", StreamingPreferences::CSK_ALWAYS},
{"software", StreamingPreferences::VDS_FORCE_HARDWARE},
{"hardware", StreamingPreferences::VDS_FORCE_SOFTWARE},
};
}
@@ -297,22 +280,14 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
parser.addToggleOption("vsync", "V-Sync");
parser.addValueOption("fps", "FPS");
parser.addValueOption("bitrate", "bitrate in Kbps");
parser.addValueOption("packet-size", "video packet size");
parser.addChoiceOption("display-mode", "display mode", m_WindowModeMap.keys());
parser.addChoiceOption("audio-config", "audio config", m_AudioConfigMap.keys());
parser.addToggleOption("multi-controller", "multiple controller support");
parser.addToggleOption("quit-after", "quit app after session");
parser.addToggleOption("absolute-mouse", "remote desktop optimized mouse control");
parser.addToggleOption("mouse-buttons-swap", "left and right mouse buttons swap");
parser.addToggleOption("touchscreen-trackpad", "touchscreen in trackpad mode");
parser.addToggleOption("mouse-acceleration", "mouse acceleration");
parser.addToggleOption("game-optimization", "game optimizations");
parser.addToggleOption("audio-on-host", "audio on host PC");
parser.addToggleOption("frame-pacing", "frame pacing");
parser.addToggleOption("mute-on-focus-loss", "mute audio when Moonlight window loses focus");
parser.addToggleOption("background-gamepad", "background gamepad input");
parser.addToggleOption("reverse-scroll-direction", "inverted scroll direction");
parser.addToggleOption("swap-gamepad-buttons", "swap A/B and X/Y gamepad buttons (Nintendo-style)");
parser.addChoiceOption("capture-system-keys", "capture system key combos", m_CaptureSysKeysModeMap.keys());
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
@@ -325,21 +300,25 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve display's width and height
QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
QStringList resoOptions = parser.optionNames().filter(resolutionRexExp);
bool displaySet = !resoOptions.isEmpty();
bool displaySet = resoOptions.length();
if (displaySet) {
QString name = resoOptions.last();
if (name == "720") {
preferences->width = 1280;
preferences->height = 720;
displaySet = true;
} else if (name == "1080") {
preferences->width = 1920;
preferences->height = 1080;
displaySet = true;
} else if (name == "1440") {
preferences->width = 2560;
preferences->height = 1440;
displaySet = true;
} else if (name == "4K") {
preferences->width = 3840;
preferences->height = 2160;
displaySet = true;
} else if (name == "resolution") {
auto resolution = parser.getResolutionOptionValue(name);
preferences->width = resolution.first;
@@ -350,8 +329,8 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --fps option
if (parser.isSet("fps")) {
preferences->fps = parser.getIntOption("fps");
if (!inRange(preferences->fps, 30, 240)) {
parser.showError("FPS must be in range: 30 - 240");
if (!inRange(preferences->fps, 30, 120)) {
parser.showError("FPS must be in range: 30 - 120");
}
}
@@ -366,14 +345,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
preferences->width, preferences->height, preferences->fps);
}
// Resolve --packet-size option
if (parser.isSet("packet-size")) {
preferences->packetSize = parser.getIntOption("packet-size");
if (preferences->packetSize < 1024) {
parser.showError("Packet size must be greater than 1024 bytes");
}
}
// Resolve --display option
if (parser.isSet("display-mode")) {
preferences->windowMode = mapValue(m_WindowModeMap, parser.getChoiceOptionValue("display-mode"));
@@ -393,14 +364,8 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --quit-after and --no-quit-after options
preferences->quitAppAfter = parser.getToggleOptionValue("quit-after", preferences->quitAppAfter);
// Resolve --absolute-mouse and --no-absolute-mouse options
preferences->absoluteMouseMode = parser.getToggleOptionValue("absolute-mouse", preferences->absoluteMouseMode);
// Resolve --mouse-buttons-swap and --no-mouse-buttons-swap options
preferences->swapMouseButtons = parser.getToggleOptionValue("mouse-buttons-swap", preferences->swapMouseButtons);
// Resolve --touchscreen-trackpad and --no-touchscreen-trackpad options
preferences->absoluteTouchMode = !parser.getToggleOptionValue("touchscreen-trackpad", !preferences->absoluteTouchMode);
// Resolve --mouse-acceleration and --no-mouse-acceleration options
preferences->mouseAcceleration = parser.getToggleOptionValue("mouse-acceleration", preferences->mouseAcceleration);
// Resolve --game-optimization and --no-game-optimization options
preferences->gameOptimizations = parser.getToggleOptionValue("game-optimization", preferences->gameOptimizations);
@@ -411,23 +376,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --frame-pacing and --no-frame-pacing options
preferences->framePacing = parser.getToggleOptionValue("frame-pacing", preferences->framePacing);
// Resolve --mute-on-focus-loss and --no-mute-on-focus-loss options
preferences->muteOnFocusLoss = parser.getToggleOptionValue("mute-on-focus-loss", preferences->muteOnFocusLoss);
// Resolve --background-gamepad and --no-background-gamepad options
preferences->backgroundGamepad = parser.getToggleOptionValue("background-gamepad", preferences->backgroundGamepad);
// Resolve --reverse-scroll-direction and --no-reverse-scroll-direction options
preferences->reverseScrollDirection = parser.getToggleOptionValue("reverse-scroll-direction", preferences->reverseScrollDirection);
// Resolve --swap-gamepad-buttons and --no-swap-gamepad-buttons options
preferences->swapFaceButtons = parser.getToggleOptionValue("swap-gamepad-buttons", preferences->swapFaceButtons);
// Resolve --capture-system-keys option
if (parser.isSet("capture-system-keys")) {
preferences->captureSysKeysMode = mapValue(m_CaptureSysKeysModeMap, parser.getChoiceOptionValue("capture-system-keys"));
}
// Resolve --video-codec option
if (parser.isSet("video-codec")) {
preferences->videoCodecConfig = mapValue(m_VideoCodecMap, parser.getChoiceOptionValue("video-codec"));
-1
View File
@@ -53,5 +53,4 @@ private:
QMap<QString, StreamingPreferences::AudioConfig> m_AudioConfigMap;
QMap<QString, StreamingPreferences::VideoCodecConfig> m_VideoCodecMap;
QMap<QString, StreamingPreferences::VideoDecoderSelection> m_VideoDecoderMap;
QMap<QString, StreamingPreferences::CaptureSysKeysMode> m_CaptureSysKeysModeMap;
};
+4 -4
View File
@@ -73,7 +73,7 @@ public:
case Event::ComputerSeekTimedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
}
break;
// Occurs when searched computer is found
@@ -85,8 +85,8 @@ public:
m_ComputerManager->quitRunningApp(event.computer);
} else {
m_State = StateFailure;
QString msg = QObject::tr("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
QString msg = QString("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
.arg(event.computer->name);
emit q->failed(msg);
}
@@ -99,7 +99,7 @@ public:
QCoreApplication::exit(0);
} else {
m_State = StateFailure;
emit q->failed(QObject::tr("Quitting app failed, reason: %1").arg(event.errorMessage));
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
}
}
break;
+5 -5
View File
@@ -86,8 +86,8 @@ public:
emit q->searchingApp();
} else {
m_State = StateFailure;
QString msg = QObject::tr("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
QString msg = QString("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
.arg(event.computer->name);
emit q->failed(msg);
}
@@ -123,18 +123,18 @@ public:
case Event::AppQuitCompleted:
if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
m_State = StateFailure;
emit q->failed(QObject::tr("Quitting app failed, reason: %1").arg(event.errorMessage));
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
}
break;
// Occurs when computer or app search timed out
case Event::Timedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
}
if (m_State == StateSeekApp) {
m_State = StateFailure;
emit q->failed(QObject::tr("Failed to find application %1").arg(m_AppName));
emit q->failed(QString("Failed to find application %1").arg(m_AppName));
}
break;
}
@@ -7,16 +7,13 @@
<summary>Play games remotely from your NVIDIA GameStream-enabled PC</summary>
<description>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX/RTX or NVIDIA Quadro GPU and GeForce/Quadro Experience installed.</p>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
<p>Features include:</p>
<ul>
<li>Streaming at up to 4K resolution</li>
<li>Support for up to 120 FPS streaming (high refresh rate monitor recommended)</li>
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
<li>7.1 surround sound audio support</li>
<li>Support for both pointer capture (for games) and direct mouse control (for remote desktop)</li>
<li>Support for passing system-wide keyboard shortcuts like Alt+Tab to the host</li>
<li>Direct touchscreen mouse control</li>
<li>5.1 surround sound audio support</li>
<li>HEVC support for better video compression efficiency</li>
<li>Gamepad support with force feedback for up to 4 players</li>
</ul>
@@ -36,168 +33,6 @@
</screenshots>
<releases>
<release version="3.1.4" date="2021-06-25">
<description>
<p>Changes:</p>
<ul>
<li>Added network latency statistics to the performance overlay</li>
<li>Improved audio quality on unreliable connections (requires GeForce Experience 3.19 or later)</li>
<li>Reduced video frame drops on unreliable connections (requires GeForce Experience 3.22 or later)</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="3.1.3" date="2021-05-07">
<description>
<p>Changes:</p>
<ul>
<li>Fixed an issue that could cause excessive audio latency on some connections</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="3.1.2" date="2021-05-03">
<description>
<p>Changes:</p>
<ul>
<li>Improved connection reliability and performance with GeForce Experience 3.22</li>
<li>Added support for audio encryption with GeForce Experience 3.22</li>
<li>Added compatibility update checks for future versions of GeForce Experience</li>
<li>Fixed keyboard capture on X11</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="3.1.1" date="2021-04-09">
<description>
<p>Changes:</p>
<ul>
<li>Added support for streaming from GeForce Experience 3.22</li>
<li>Added support for AMF-encoded HEVC streams from servers like Sunshine and OpenStream</li>
<li>Added new community-contributed translations from Weblate</li>
<li>Fixed KMSDRM rendering with buffer modifiers on embedded devices</li>
</ul>
</description>
</release>
<release version="3.1.0" date="2021-03-14">
<description>
<p>New features:</p>
<ul>
<li>System keyboard shortcuts (Alt+Tab, Super key, Ctrl+Shift+Esc, etc.) can now be (optionally) captured in windowed mode</li>
<li>System keyboard shortcuts can now be captured under Wayland</li>
<li>Added support for typing the client's clipboard text on the host by pressing Ctrl+Alt+Shift+V</li>
<li>Added Ctrl+Alt+Shift+D key combo to minimize the streaming window</li>
<li>Added Ctrl+Alt+Shift+C key combo to show the local cursor while streaming in remote desktop mouse mode</li>
<li>Added Select+L1+R1+X gamepad button combo to toggle performance overlay</li>
<li>Added translations for Simplified Chinese and German</li>
<li>Added a language selector on the settings page</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Improved performance of loading the app grid</li>
<li>Fixed video scaling in High DPI mode on Wayland</li>
<li>Fixed window icons on Wayland</li>
<li>Fixed number pad enter key functionality in the UI</li>
</ul>
</description>
</release>
<release version="3.0.0" date="2021-01-17">
<description>
<p>New features:</p>
<ul>
<li>Added the ability to define a custom streaming resolution using the UI</li>
<li>Added the option to capture system key combinations (Alt+Tab, Ctrl+Shift+Esc, Win+Tab, etc) in fullscreen mode</li>
<li>Updated gamepad mappings are automatically downloaded each time Moonlight launches</li>
<li>The performance overlay is now supported for Linux clients using VAAPI and VDPAU hardware acceleration</li>
<li>Added the option to enable "Direct Launch" which immediately launches the specified game when clicking on a PC</li>
<li>Added the option to mute audio when the Moonlight window loses input focus</li>
<li>Added the option to toggle background gamepad input</li>
<li>Added the option to invert scroll direction</li>
<li>Added the option to swap gamepad button layout to Nintendo-style</li>
<li>Added the option to start the Moonlight UI in fullscreen mode</li>
<li>The failing TCP or UDP ports are now displayed when the connection fails</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed PS4 controllers not reading inputs during haptics in some games</li>
<li>Fixed some slow decoders causing the receive time value to increase rather than the decode time</li>
<li>Native resolution options now refresh each time the settings page is opened, rather than once per launch of Moonlight</li>
<li>Fixed no video or audio while streaming over Internet connections that drop packets with QoS tagging enabled</li>
<li>Improved connection testing accuracy for connections with low MTUs</li>
<li>Fixed inability to open an app's context menu with a gamepad</li>
</ul>
</description>
</release>
<release version="2.2.0" date="2020-09-10">
<description>
<p>New features:</p>
<ul>
<li>Added the ability to hide unwanted apps and games</li>
<li>Added a network test to determine if your Internet connection is blocking Moonlight</li>
<li>Added the option to swap mouse buttons</li>
<li>Added codec and resolution to the on-screen performance stats</li>
<li>Added a warning if the connection is too unstable to receive any complete video frames</li>
<li>Added a Discord link to the toolbar in settings</li>
<li>Enabled the new EGL renderer by default on Linux</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming over networks that block QoS-tagged packets</li>
<li>Selecting a frame rate higher than 60 FPS no longer sets the host desktop to 720p</li>
<li>Right-side modifier keys no longer press the corresponding left-side keys too</li>
<li>Fixed mouse position never reaching the edge of the screen with certain desktop resolutions</li>
<li>Improved synchronization between host and client mouse cursor in remote desktop mouse mode</li>
<li>Cached box art is now deleted when the PC is removed from Moonlight</li>
<li>Fixed several CLI options not properly overriding GUI options</li>
<li>Updated included gamepad mappings</li>
<li>Updated to Qt 5.15.1</li>
</ul>
</description>
</release>
<release version="2.1.0" date="2020-05-17">
<description>
<p>New features:</p>
<ul>
<li>Remote desktop mode now allows interaction with the host without having to click to focus the Moonlight window first</li>
<li>Added a new EGL renderer for improved performance on Wayland and XWayland</li>
<li>Added the option to toggle between direct touchscreen mode and the old trackpad mode</li>
<li>Added the option to rename host PCs</li>
<li>Added the ability to scroll the settings page with the right analog stick</li>
<li>Various UI improvements</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed unreliable mouse capture when the stream begins</li>
<li>Fixed cursor being trapped in full-screen mode even when the mouse wasn't captured</li>
<li>Fixed key presses not being sent to the host if the Super/Meta/Windows key is pressed</li>
<li>Updated included gamepad mappings</li>
</ul>
</description>
</release>
<release version="2.0.0" date="2020-04-28">
<description>
<p>New features:</p>
<ul>
<li>Remote desktop-optimized mouse mode which doesn't require capturing the mouse cursor</li>
<li>Touchscreen input now directly controls the mouse cursor</li>
<li>7.1 surround sound support</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Improved performance on some lossy networks</li>
<li>Fixed disconnect delay when streaming from GeForce Experience 3.20.3.63</li>
<li>Fixed frame rate not exceeding 60 when streaming from GeForce Experience 3.20.3.63</li>
<li>Fixed parsing of command-line options when passing flags prior to the action</li>
<li>Fixed an issue that may cause excessive mDNS network traffic while Moonlight is running</li>
<li>Fixed hardware decoding on Intel GPUs running Mesa 20.0 and/or the Iris driver</li>
<li>Fixed hardware decoding on Comet Lake and later Intel GPUs using the iHD VA-API driver</li>
<li>Fixed hardware decoding on AMD Radeon GPUs with XWayland</li>
<li>Fixed a crash when using the iHD VA-API driver on Wayland</li>
<li>Fixed delay after exiting the stream on Wayland</li>
<li>Updated included gamepad mappings</li>
</ul>
</description>
</release>
<release version="1.2.0" date="2019-12-17">
<description>
<p>Bugfixes:</p>
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+103 -193
View File
@@ -9,8 +9,6 @@ CenteredGridView {
property int computerIndex
property AppModel appModel : createModel()
property bool activated
property bool showHiddenGames
property bool showGames
id: appGrid
focus: true
@@ -40,19 +38,6 @@ CenteredGridView {
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
currentIndex = 0
}
if (!showGames && !showHiddenGames) {
// Check if there's a direct launch app
var directLaunchAppIndex = model.getDirectLaunchAppIndex();
if (directLaunchAppIndex >= 0) {
// Start the direct launch app if nothing else is running
currentIndex = directLaunchAppIndex
currentItem.launchOrResumeSelectedApp(false)
// Set showGames so we will not loop when the stream ends
showGames = true
}
}
}
StackView.onDeactivating: {
@@ -63,7 +48,7 @@ CenteredGridView {
function createModel()
{
var model = Qt.createQmlObject('import AppModel 1.0; AppModel {}', parent, '')
model.initialize(ComputerManager, computerIndex, showHiddenGames)
model.initialize(ComputerManager, computerIndex)
return model
}
@@ -73,12 +58,6 @@ CenteredGridView {
width: 220; height: 287;
grid: appGrid
property alias appContextMenu: appContextMenuLoader.item
property alias appNameText: appNameTextLoader.item
// Dim the app if it's hidden
opacity: model.hidden ? 0.4 : 1.0
Image {
property bool isPlaceholder: false
@@ -88,14 +67,9 @@ CenteredGridView {
source: model.boxart
onSourceSizeChanged: {
// Nearly all of Nvidia's official box art does not match the dimensions of placeholder
// images, however the one known exeception is Overcooked. Therefore, we only execute
// the image size checks if this is not an app collector game. We know the officially
// supported games all have box art, so this check is not required.
if (!model.isAppCollectorGame &&
((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
(sourceSize.width == 200 && sourceSize.height == 266))) // Our no_app_image.png
if ((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
(sourceSize.width == 200 && sourceSize.height == 266)) // Our no_app_image.png
{
isPlaceholder = true
}
@@ -112,117 +86,97 @@ CenteredGridView {
ToolTip.text: model.name
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText || appNameText.truncated)
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText.visible || appNameText.truncated)
}
Loader {
active: model.running
asynchronous: true
anchors.fill: appIcon
ToolButton {
id: resumeButton
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
anchors.centerIn: appIcon
visible: model.running
implicitWidth: 125
implicitHeight: 125
sourceComponent: Item {
ToolButton {
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
anchors.centerIn: parent
implicitWidth: 125
implicitHeight: 125
Image {
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
launchOrResumeSelectedApp(true)
}
ToolTip.text: qsTr("Resume Game")
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
ToolButton {
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
anchors.centerIn: parent
implicitWidth: 125
implicitHeight: 125
Image {
source: "qrc:/res/baseline-cancel-24px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
doQuitGame()
}
ToolTip.text: qsTr("Quit Game")
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
Image {
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
launchOrResumeSelectedApp()
}
ToolTip.text: "Resume Game"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
Loader {
id: appNameTextLoader
active: appIcon.isPlaceholder
ToolButton {
id: quitButton
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
anchors.centerIn: appIcon
visible: model.running
implicitWidth: 125
implicitHeight: 125
// This loader is not asynchronous to avoid noticeable differences
// in the time in which the text loads for each game.
Image {
source: "qrc:/res/baseline-cancel-24px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
doQuitGame()
}
ToolTip.text: "Quit Game"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
Label {
id: appNameText
visible: appIcon.isPlaceholder
text: model.name
width: appIcon.width
height: model.running ? 175 : appIcon.height
leftPadding: 20
rightPadding: 20
anchors.left: appIcon.left
anchors.right: appIcon.right
anchors.bottom: appIcon.bottom
sourceComponent: Label {
id: appNameText
text: model.name
font.pointSize: 22
leftPadding: 20
rightPadding: 20
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
}
font.pointSize: 22
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
}
function launchOrResumeSelectedApp(quitExistingApp)
function launchOrResumeSelectedApp()
{
var runningId = appModel.getRunningAppId()
if (runningId !== 0 && runningId !== model.appid) {
if (quitExistingApp) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.nextAppName = model.name
quitAppDialog.nextAppIndex = index
quitAppDialog.open()
}
var runningIndex = appModel.getRunningAppIndex()
if (runningIndex >= 0 && runningIndex !== index) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.nextAppName = model.name
quitAppDialog.nextAppIndex = index
quitAppDialog.open()
return
}
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {
"appName": model.name,
"session": appModel.createSessionForApp(index),
"isResume": runningId === model.appid
})
var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
stackView.push(segue)
}
@@ -232,26 +186,7 @@ CenteredGridView {
// will handle starting the game and clicks on the box art will
// be ignored.
if (!model.running) {
launchOrResumeSelectedApp(true)
}
}
onPressAndHold: {
// popup() ensures the menu appears under the mouse cursor
if (appContextMenu.popup) {
appContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
appContextMenu.open()
}
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.onPressAndHold()
launchOrResumeSelectedApp()
}
}
@@ -266,10 +201,7 @@ CenteredGridView {
}
}
Keys.onEnterPressed: {
// Open the app context menu if activated via the gamepad or keyboard
// for running games. If the game isn't running, the above onClicked
// method will handle the launch.
Keys.onMenuPressed: {
if (model.running) {
// This will be keyboard/gamepad driven so use
// open() instead of popup()
@@ -277,59 +209,24 @@ CenteredGridView {
}
}
Keys.onMenuPressed: {
// This will be keyboard/gamepad driven so use open() instead of popup()
appContextMenu.open()
}
function doQuitGame() {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = false
quitAppDialog.open()
}
Loader {
id: appContextMenuLoader
asynchronous: true
sourceComponent: NavigableMenu {
id: appContextMenu
NavigableMenuItem {
parentMenu: appContextMenu
text: model.running ? qsTr("Resume Game") : qsTr("Launch Game")
onTriggered: launchOrResumeSelectedApp(true)
}
NavigableMenuItem {
parentMenu: appContextMenu
text: qsTr("Quit Game")
onTriggered: doQuitGame()
visible: model.running
}
NavigableMenuItem {
parentMenu: appContextMenu
checkable: true
checked: model.directLaunch
text: qsTr("Direct Launch")
onTriggered: appModel.setAppDirectLaunch(model.index, !model.directLaunch)
enabled: !model.hidden
ToolTip.text: qsTr("Launch this app immediately when the host is selected, bypassing the app selection grid.")
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
NavigableMenuItem {
parentMenu: appContextMenu
checkable: true
checked: model.hidden
text: qsTr("Hide Game")
onTriggered: appModel.setAppHidden(model.index, !model.hidden)
enabled: model.hidden || (!model.running && !model.directLaunch)
ToolTip.text: qsTr("Hide this game from the app grid. To access hidden games, right-click on the host and choose %1.").arg(qsTr("View All Apps"))
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
}
NavigableMenu {
id: appContextMenu
NavigableMenuItem {
parentMenu: appContextMenu
text: model.running ? "Resume Game" : "Launch Game"
onTriggered: launchOrResumeSelectedApp()
}
NavigableMenuItem {
parentMenu: appContextMenu
text: "Quit Game"
onTriggered: doQuitGame()
visible: model.running
}
}
}
@@ -340,7 +237,7 @@ CenteredGridView {
property bool segueToStream : false
property string nextAppName: ""
property int nextAppIndex: 0
text:qsTr("Are you sure you want to quit %1? Any unsaved progress will be lost.").arg(appName)
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: Dialog.Yes | Dialog.No
function quitApp() {
@@ -366,5 +263,18 @@ CenteredGridView {
onAccepted: quitApp()
}
ScrollBar.vertical: ScrollBar {}
ScrollBar.vertical: ScrollBar {
// Manually hide the scrollbar to prevent it from being drawn on top
// of the StreamSegue during the transition. It can sometimes get stuck
// there since we're not consistently pumping the event loop while
// starting the stream.
visible: activated
parent: appGrid.parent
anchors {
top: parent.top
right: parent.right
bottom: parent.bottom
}
}
}
+4 -8
View File
@@ -6,10 +6,8 @@ import SdlGamepadKeyNavigation 1.0
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
ComboBox {
property int textWidth
property int desiredWidth : leftPadding + textWidth + indicator.width + rightPadding
property int maximumWidth : parent.width
implicitWidth: desiredWidth < maximumWidth ? desiredWidth : maximumWidth
implicitWidth: leftPadding + textWidth + indicator.width + rightPadding
TextMetrics {
id: popupMetrics
@@ -19,7 +17,9 @@ ComboBox {
id: textMetrics
}
function recalculateWidth() {
// We call this every time the options change (and init)
// so we can adjust the combo box width here too
onActivated: {
textMetrics.font = font
popupMetrics.font = popup.font
textWidth = 0
@@ -31,10 +31,6 @@ ComboBox {
}
}
// We call this every time the options change (and init)
// so we can adjust the combo box width here too
onActivated: recalculateWidth()
popup.onAboutToShow: {
// Switch to normal navigation for combo boxes
SdlGamepadKeyNavigation.setUiNavMode(false)
-2
View File
@@ -38,6 +38,4 @@ GridView {
updateMargins()
}
boundsBehavior: Flickable.OvershootBounds
}
+2 -2
View File
@@ -6,11 +6,11 @@ import Session 1.0
Item {
function onSearchingComputer() {
stageLabel.text = qsTr("Establishing connection to PC...")
stageLabel.text = "Establishing connection to PC..."
}
function onQuittingApp() {
stageLabel.text = qsTr("Quitting app...")
stageLabel.text = "Quitting app..."
}
function onFailure(message) {
+3 -9
View File
@@ -2,15 +2,14 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
stageLabel.text = qsTr("Establishing connection to PC...")
stageLabel.text = "Establishing connection to PC..."
}
function onSearchingApp() {
stageLabel.text = qsTr("Loading app list...")
stageLabel.text = "Loading app list..."
}
function onSessionCreated(appName, session) {
@@ -36,11 +35,6 @@ Item {
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)
launcher.sessionCreated.connect(onSessionCreated)
@@ -78,7 +72,7 @@ Item {
NavigableMessageDialog {
id: quitAppDialog
text:qsTr("Are you sure you want to quit %1? Any unsaved progress will be lost.").arg(appName)
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: Dialog.Yes | Dialog.No
property string appName : ""
+1 -1
View File
@@ -1,5 +1,5 @@
import QtQuick 2.0
Item {
objectName: qsTr("Gamepad Mapping")
objectName: "Gamepad Mapping"
}
+1 -2
View File
@@ -2,8 +2,7 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
Dialog {
// We should use Overlay.overlay here but that's not available in Qt 5.9 :(
parent: ApplicationWindow.contentItem
parent: overlay
x: Math.round((parent.width - width) / 2)
y: Math.round((parent.height - height) / 2)
-3
View File
@@ -21,7 +21,4 @@ ItemDelegate {
Keys.onReturnPressed: {
clicked()
}
Keys.onEnterPressed: {
clicked()
}
}
+1 -8
View File
@@ -3,13 +3,6 @@ import QtQuick.Controls 2.2
Menu {
onOpened: {
// Give focus to the first visible and enabled menu item
for (var i = 0; i < count; i++) {
var item = itemAt(i)
if (item.visible && item.enabled) {
item.forceActiveFocus(Qt.TabFocusReason)
break
}
}
itemAt(0).forceActiveFocus(Qt.TabFocusReason)
}
}
-4
View File
@@ -22,10 +22,6 @@ MenuItem {
triggered()
}
Keys.onEnterPressed: {
triggered()
}
Keys.onEscapePressed: {
parentMenu.close()
}
-13
View File
@@ -6,8 +6,6 @@ NavigableDialog {
id: dialog
property alias text: dialogLabel.dialogText
property alias showSpinner: dialogSpinner.visible
property alias imageSrc: dialogImage.source
property string helpText
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
@@ -21,13 +19,7 @@ NavigableDialog {
RowLayout {
spacing: 10
BusyIndicator {
id: dialogSpinner
visible: false
}
Image {
id: dialogImage
source: (standardButtons & Dialog.Yes) ?
"qrc:/res/baseline-help_outline-24px.svg" :
"qrc:/res/baseline-error_outline-24px.svg"
@@ -36,7 +28,6 @@ NavigableDialog {
width: 50
height: 50
}
visible: !showSpinner
}
Label {
@@ -56,10 +47,6 @@ NavigableDialog {
accept()
}
Keys.onEnterPressed: {
accept()
}
Keys.onEscapePressed: {
reject()
}
-4
View File
@@ -27,10 +27,6 @@ ToolButton {
clicked()
}
Keys.onEnterPressed: {
clicked()
}
Keys.onRightPressed: {
nextItemInFocusChain(true).forceActiveFocus(Qt.TabFocus)
}
+32 -158
View File
@@ -1,6 +1,5 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
import ComputerModel 1.0
@@ -17,7 +16,7 @@ CenteredGridView {
topMargin: 20
bottomMargin: 5
cellWidth: 310; cellHeight: 330;
objectName: qsTr("Computers")
objectName: "Computers"
Component.onCompleted: {
// Don't show any highlighted item until interacting with them.
@@ -26,9 +25,6 @@ CenteredGridView {
currentIndex = -1
}
// Note: Any initialization done here that is critical for streaming must
// also be done in CliStartStreamSegue.qml, since this code does not run
// for command-line initiated streams.
StackView.onActivated: {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
@@ -61,18 +57,11 @@ CenteredGridView {
}
}
function addComplete(success, detectedPortBlocking)
function addComplete(success)
{
if (!success) {
errorDialog.text = qsTr("Unable to connect to the specified PC.")
if (detectedPortBlocking) {
errorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
}
else {
errorDialog.helpText = qsTr("Click the Help button for possible solutions.")
}
errorDialog.text = "Unable to connect to the specified PC."
errorDialog.helpText = "Click the Help button for possible solutions."
errorDialog.open()
}
}
@@ -82,7 +71,6 @@ CenteredGridView {
var model = Qt.createQmlObject('import ComputerModel 1.0; ComputerModel {}', parent, '')
model.initialize(ComputerManager)
model.pairingCompleted.connect(pairingComplete)
model.connectionTestCompleted.connect(testConnectionDialog.connectionTestComplete)
return model
}
@@ -99,8 +87,8 @@ CenteredGridView {
Label {
height: searchSpinner.height
elide: Label.ElideRight
text: StreamingPreferences.enableMdns ? qsTr("Searching for PCs on your local network with NVIDIA GameStream enabled...")
: qsTr("Automatic PC discovery is disabled. Add your PC manually.")
text: StreamingPreferences.enableMdns ? "Searching for PCs with NVIDIA GameStream enabled..."
: "Automatic PC discovery is disabled. Add your PC manually."
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
@@ -113,8 +101,6 @@ CenteredGridView {
width: 300; height: 320;
grid: pcGrid
property alias pcContextMenu : pcContextMenuLoader.item
Image {
id: pcIcon
anchors.horizontalCenter: parent.horizontalCenter
@@ -162,70 +148,28 @@ CenteredGridView {
elide: Text.ElideRight
}
Loader {
id: pcContextMenuLoader
asynchronous: true
sourceComponent: NavigableMenu {
id: pcContextMenu
MenuItem {
text: qsTr("PC Status: %1").arg(model.online ? qsTr("Online") : qsTr("Offline"))
font.bold: true
enabled: false
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("View All Apps")
onTriggered: {
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name, "showHiddenGames": true})
stackView.push(appView)
}
visible: model.online && model.paired
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Wake PC")
onTriggered: computerModel.wakeComputer(index)
visible: !model.online && model.wakeable
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Test Network")
onTriggered: {
computerModel.testConnectionForComputer(index)
testConnectionDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Rename PC")
onTriggered: {
renamePcDialog.pcIndex = index
renamePcDialog.originalName = model.name
renamePcDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Delete PC")
onTriggered: {
deletePcDialog.pcIndex = index
// get confirmation first, actual closing is called from the dialog
deletePcDialog.open()
}
NavigableMenu {
id: pcContextMenu
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Delete PC"
onTriggered: {
deletePcDialog.pcIndex = index
// get confirmation first, actual closing is called from the dialog
deletePcDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Wake PC"
onTriggered: computerModel.wakeComputer(index)
visible: !model.online && model.wakeable
}
}
onClicked: {
if (model.online) {
if (!model.serverSupported) {
errorDialog.text = qsTr("The version of GeForce Experience on %1 is not supported by this build of Moonlight. You must update Moonlight to stream from %1.").arg(model.name)
errorDialog.helpText = ""
errorDialog.open()
}
else if (model.paired) {
if (model.paired) {
// go to game view
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
@@ -233,7 +177,7 @@ CenteredGridView {
}
else {
if (!model.busy) {
var pin = computerModel.generatePinString()
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
@@ -244,7 +188,7 @@ CenteredGridView {
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = qsTr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again.")
errorDialog.text = "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."
errorDialog.helpText = ""
errorDialog.open()
}
@@ -299,7 +243,7 @@ CenteredGridView {
// don't allow edits to the rest of the window while open
property string pin : "0000"
text:qsTr("Please enter %1 on your GameStream PC. This dialog will close when pairing is completed.").arg(pin)
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
standardButtons: Dialog.Cancel
onRejected: {
// FIXME: We should interrupt pairing here
@@ -310,7 +254,7 @@ CenteredGridView {
id: deletePcDialog
// don't allow edits to the rest of the window while open
property int pcIndex : -1;
text:qsTr("Are you sure you want to remove this PC?")
text:"Are you sure you want to remove this PC?"
standardButtons: Dialog.Yes | Dialog.No
function deletePc() {
@@ -321,82 +265,12 @@ CenteredGridView {
onAccepted: deletePc()
}
NavigableMessageDialog {
id: testConnectionDialog
closePolicy: Popup.CloseOnEscape
standardButtons: Dialog.Ok
onAboutToShow: {
testConnectionDialog.text = qsTr("Moonlight is testing your network connection to determine if NVIDIA GameStream is blocked.") + "\n\n" + qsTr("This may take a few seconds…")
showSpinner = true
}
function connectionTestComplete(result, blockedPorts)
{
if (result === -1) {
text = qsTr("The network test could not be performed because none of Moonlight's connection testing servers were reachable from this PC. Check your Internet connection or try again later.")
imageSrc = "qrc:/res/baseline-warning-24px.svg"
}
else if (result === 0) {
text = qsTr("This network does not appear to be blocking Moonlight. If you still have trouble connecting, check your PC's firewall settings.") + "\n\n" + qsTr("If you are trying to stream over the Internet, install the Moonlight Internet Hosting Tool on your gaming PC and run the included Internet Streaming Tester to check your gaming PC's Internet connection.")
imageSrc = "qrc:/res/baseline-check_circle_outline-24px.svg"
}
else {
text = qsTr("Your PC's current network connection seems to be blocking Moonlight. Streaming over the Internet may not work while connected to this network.") + "\n\n" + qsTr("The following network ports were blocked:") + "\n"
text += blockedPorts
imageSrc = "qrc:/res/baseline-error_outline-24px.svg"
}
// Stop showing the spinner and show the image instead
showSpinner = false
ScrollBar.vertical: ScrollBar {
parent: pcGrid.parent
anchors {
top: parent.top
right: parent.right
bottom: parent.bottom
}
}
NavigableDialog {
id: renamePcDialog
property string label: qsTr("Enter the new name for this PC:")
property string originalName
property int pcIndex : -1;
standardButtons: Dialog.Ok | Dialog.Cancel
onOpened: {
// Force keyboard focus on the textbox so keyboard navigation works
editText.forceActiveFocus()
}
onClosed: {
editText.clear()
}
onAccepted: {
if (editText.text) {
computerModel.renameComputer(pcIndex, editText.text)
}
}
ColumnLayout {
Label {
text: renamePcDialog.label
font.bold: true
}
TextField {
id: editText
placeholderText: renamePcDialog.originalName
Layout.fillWidth: true
focus: true
Keys.onReturnPressed: {
renamePcDialog.accept()
}
Keys.onEnterPressed: {
renamePcDialog.accept()
}
}
}
}
ScrollBar.vertical: ScrollBar {}
}
+1 -1
View File
@@ -9,7 +9,7 @@ Item {
property Session nextSession : null
property string nextAppName : ""
property string stageText : qsTr("Quitting %1...").arg(appName)
property string stageText : "Quitting " + appName + "..."
function quitAppCompleted(error)
{
+112 -694
View File
File diff suppressed because it is too large Load Diff
+8 -41
View File
@@ -8,25 +8,19 @@ import Session 1.0
Item {
property Session session
property string appName
property string stageText : isResume ? qsTr("Resuming %1...").arg(appName) :
qsTr("Starting %1...").arg(appName)
property bool isResume : false
property string stageText : "Starting " + appName + "..."
property bool quitAfter : false
function stageStarting(stage)
{
// Update the spinner text
stageText = qsTr("Starting %1...").arg(stage)
stageText = "Starting " + stage + "..."
}
function stageFailed(stage, errorCode, failingPorts)
function stageFailed(stage, errorCode)
{
// Display the error dialog after Session::exec() returns
streamSegueErrorDialog.text = qsTr("Starting %1 failed: Error %2").arg(stage).arg(errorCode)
if (failingPorts) {
streamSegueErrorDialog.text += "\n\n" + qsTr("Check your firewall and port forwarding rules for port(s): %1").arg(failingPorts)
}
streamSegueErrorDialog.text = "Starting " + stage + " failed: Error " + errorCode
}
function connectionStarted()
@@ -68,12 +62,8 @@ Item {
window.visible = true
}
function sessionFinished(portTestResult)
function sessionFinished()
{
if (portTestResult !== 0 && portTestResult !== -1 && streamSegueErrorDialog.text) {
streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
}
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
@@ -103,11 +93,6 @@ Item {
streamSegueErrorDialog.open()
}
}
// Garbage collect the Session object since it's pretty heavyweight
// and keeps other libraries (like SDL_TTF) around until it is deleted.
session = null
gc()
}
StackView.onDeactivating: {
@@ -132,22 +117,9 @@ Item {
session.sessionFinished.connect(sessionFinished)
// Kick off the stream
spinnerTimer.start()
streamLoader.active = true
}
Timer {
id: spinnerTimer
// Display the spinner appearance a bit to allow us to reach
// the code in Session.exec() that pumps the event loop.
// If we display it immediately, it will briefly hang in the
// middle of the animation on Windows, which looks very
// obviously broken.
interval: 100
onTriggered: stageSpinner.running = true
}
Loader {
id: streamLoader
active: false
@@ -158,17 +130,13 @@ Item {
// in the hintText control itself to synchronize
// with Session.exec() which requires no concurrent
// gamepad usage.
hintText.text = qsTr("Tip:") + " " + qsTr("Press %1 to disconnect your session").arg(SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
qsTr("Start+Select+L1+R1") : qsTr("Ctrl+Alt+Shift+Q"))
hintText.text = SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
"Tip: Press Start+Select+L1+R1 to disconnect your session" :
"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
// Stop GUI gamepad usage now
SdlGamepadKeyNavigation.disable()
// Garbage collect QML stuff before we start streaming,
// since we'll probably be streaming for a while and we
// won't be able to GC during the stream.
gc()
// Run the streaming session to completion
session.exec(Screen.virtualX, Screen.virtualY)
}
@@ -182,7 +150,6 @@ Item {
BusyIndicator {
id: stageSpinner
running: false
}
Label {
+32 -176
View File
@@ -7,7 +7,7 @@ AppModel::AppModel(QObject *parent)
this, &AppModel::handleBoxArtLoaded);
}
void AppModel::initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames)
void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
{
m_ComputerManager = computerManager;
connect(m_ComputerManager, &ComputerManager::computerStateChanged,
@@ -15,23 +15,29 @@ void AppModel::initialize(ComputerManager* computerManager, int computerIndex, b
Q_ASSERT(computerIndex < m_ComputerManager->getComputers().count());
m_Computer = m_ComputerManager->getComputers().at(computerIndex);
m_Apps = m_Computer->appList;
m_CurrentGameId = m_Computer->currentGameId;
m_ShowHiddenGames = showHiddenGames;
updateAppList(m_Computer->appList);
}
int AppModel::getRunningAppId()
int AppModel::getRunningAppIndex()
{
return m_CurrentGameId;
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
return i;
}
}
}
return -1;
}
QString AppModel::getRunningAppName()
{
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_AllApps.count(); i++) {
if (m_AllApps[i].id == m_CurrentGameId) {
return m_AllApps[i].name;
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
return m_Apps[i].name;
}
}
}
@@ -41,23 +47,12 @@ QString AppModel::getRunningAppName()
Session* AppModel::createSessionForApp(int appIndex)
{
Q_ASSERT(appIndex < m_VisibleApps.count());
NvApp app = m_VisibleApps.at(appIndex);
Q_ASSERT(appIndex < m_Apps.count());
NvApp app = m_Apps.at(appIndex);
return new Session(m_Computer, app);
}
int AppModel::getDirectLaunchAppIndex()
{
for (int i = 0; i < m_VisibleApps.count(); i++) {
if (m_VisibleApps[i].directLaunch) {
return i;
}
}
return -1;
}
int AppModel::rowCount(const QModelIndex &parent) const
{
// For list models only the root node (an invalid parent) should return the list's size. For all
@@ -65,7 +60,7 @@ int AppModel::rowCount(const QModelIndex &parent) const
if (parent.isValid())
return 0;
return m_VisibleApps.count();
return m_Apps.count();
}
QVariant AppModel::data(const QModelIndex &index, int role) const
@@ -73,8 +68,8 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
if (!index.isValid())
return QVariant();
Q_ASSERT(index.row() < m_VisibleApps.count());
NvApp app = m_VisibleApps.at(index.row());
Q_ASSERT(index.row() < m_Apps.count());
NvApp app = m_Apps.at(index.row());
switch (role)
{
@@ -85,14 +80,6 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
case BoxArtRole:
// FIXME: const-correctness
return const_cast<BoxArtManager&>(m_BoxArtManager).loadBoxArt(m_Computer, app);
case HiddenRole:
return app.hidden;
case AppIdRole:
return app.id;
case DirectLaunchRole:
return app.directLaunch;
case AppCollectorGameRole:
return app.isAppCollectorGame;
default:
return QVariant();
}
@@ -105,10 +92,6 @@ QHash<int, QByteArray> AppModel::roleNames() const
names[NameRole] = "name";
names[RunningRole] = "running";
names[BoxArtRole] = "boxart";
names[HiddenRole] = "hidden";
names[AppIdRole] = "appid";
names[DirectLaunchRole] = "directLaunch";
names[AppCollectorGameRole] = "appCollectorGame";
return names;
}
@@ -118,138 +101,6 @@ void AppModel::quitRunningApp()
m_ComputerManager->quitRunningApp(m_Computer);
}
bool AppModel::isAppCurrentlyVisible(const NvApp& app)
{
for (const NvApp& visibleApp : m_VisibleApps) {
if (app.id == visibleApp.id) {
return true;
}
}
return false;
}
QVector<NvApp> AppModel::getVisibleApps(const QVector<NvApp>& appList)
{
QVector<NvApp> visibleApps;
for (const NvApp& app : appList) {
// Don't immediately hide games that were previously visible. This
// allows users to easily uncheck the "Hide App" checkbox if they
// check it by mistake.
if (m_ShowHiddenGames || !app.hidden || isAppCurrentlyVisible(app)) {
visibleApps.append(app);
}
}
return visibleApps;
}
void AppModel::updateAppList(QVector<NvApp> newList)
{
m_AllApps = newList;
QVector<NvApp> newVisibleList = getVisibleApps(newList);
// Process removals and updates first
for (int i = 0; i < m_VisibleApps.count(); i++) {
const NvApp& existingApp = m_VisibleApps.at(i);
bool found = false;
for (const NvApp& newApp : newVisibleList) {
if (existingApp.id == newApp.id) {
// If the data changed, update it in our list
if (existingApp != newApp) {
m_VisibleApps.replace(i, newApp);
emit dataChanged(createIndex(i, 0), createIndex(i, 0));
}
found = true;
break;
}
}
if (!found) {
beginRemoveRows(QModelIndex(), i, i);
m_VisibleApps.removeAt(i);
endRemoveRows();
i--;
}
}
// Process additions now
for (const NvApp& newApp : newVisibleList) {
int insertionIndex = m_VisibleApps.size();
bool found = false;
for (int i = 0; i < m_VisibleApps.count(); i++) {
const NvApp& existingApp = m_VisibleApps.at(i);
if (existingApp.id == newApp.id) {
found = true;
break;
}
else if (existingApp.name.toLower() > newApp.name.toLower()) {
insertionIndex = i;
break;
}
}
if (!found) {
beginInsertRows(QModelIndex(), insertionIndex, insertionIndex);
m_VisibleApps.insert(insertionIndex, newApp);
endInsertRows();
}
}
Q_ASSERT(newVisibleList == m_VisibleApps);
}
void AppModel::setAppHidden(int appIndex, bool hidden)
{
Q_ASSERT(appIndex < m_VisibleApps.count());
int appId = m_VisibleApps.at(appIndex).id;
{
QWriteLocker lock(&m_Computer->lock);
for (NvApp& app : m_Computer->appList) {
if (app.id == appId) {
app.hidden = hidden;
break;
}
}
}
m_ComputerManager->clientSideAttributeUpdated(m_Computer);
}
void AppModel::setAppDirectLaunch(int appIndex, bool directLaunch)
{
Q_ASSERT(appIndex < m_VisibleApps.count());
int appId = m_VisibleApps.at(appIndex).id;
{
QWriteLocker lock(&m_Computer->lock);
for (NvApp& app : m_Computer->appList) {
if (directLaunch) {
// We must clear direct launch from all other apps
// to set it on the new app.
app.directLaunch = app.id == appId;
}
else if (app.id == appId) {
// If we're clearing direct launch, we're done once we
// find our matching app ID.
app.directLaunch = false;
break;
}
}
}
m_ComputerManager->clientSideAttributeUpdated(m_Computer);
}
void AppModel::handleComputerStateChanged(NvComputer* computer)
{
// Ignore updates for computers that aren't ours
@@ -268,15 +119,20 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
// First, process additions/removals from the app list. This
// is required because the new game may now be running, so
// we can't check that first.
if (computer->appList != m_AllApps) {
updateAppList(computer->appList);
if (computer->appList != m_Apps) {
// Just reset the whole thing if the list changes
beginResetModel();
m_Apps = computer->appList;
m_CurrentGameId = computer->currentGameId;
endResetModel();
return;
}
// Finally, process changes to the active app
if (computer->currentGameId != m_CurrentGameId) {
// First, invalidate the running state of newly running game
for (int i = 0; i < m_VisibleApps.count(); i++) {
if (m_VisibleApps[i].id == computer->currentGameId) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == computer->currentGameId) {
emit dataChanged(createIndex(i, 0),
createIndex(i, 0),
QVector<int>() << RunningRole);
@@ -286,8 +142,8 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
// Next, invalidate the running state of the old game (if it exists)
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_VisibleApps.count(); i++) {
if (m_VisibleApps[i].id == m_CurrentGameId) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
emit dataChanged(createIndex(i, 0),
createIndex(i, 0),
QVector<int>() << RunningRole);
@@ -305,7 +161,7 @@ void AppModel::handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl /* image
{
Q_ASSERT(computer == m_Computer);
int index = m_VisibleApps.indexOf(app);
int index = m_Apps.indexOf(app);
// Make sure we're not delivering a callback to an app that's already been removed
if (index >= 0) {
+4 -21
View File
@@ -14,33 +14,23 @@ class AppModel : public QAbstractListModel
{
NameRole = Qt::UserRole,
RunningRole,
BoxArtRole,
HiddenRole,
AppIdRole,
DirectLaunchRole,
AppCollectorGameRole,
BoxArtRole
};
public:
explicit AppModel(QObject *parent = nullptr);
// Must be called before any QAbstractListModel functions
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames);
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex);
Q_INVOKABLE Session* createSessionForApp(int appIndex);
Q_INVOKABLE int getDirectLaunchAppIndex();
Q_INVOKABLE int getRunningAppId();
Q_INVOKABLE int getRunningAppIndex();
Q_INVOKABLE QString getRunningAppName();
Q_INVOKABLE void quitRunningApp();
Q_INVOKABLE void setAppHidden(int appIndex, bool hidden);
Q_INVOKABLE void setAppDirectLaunch(int appIndex, bool directLaunch);
QVariant data(const QModelIndex &index, int role) const override;
int rowCount(const QModelIndex &parent) const override;
@@ -56,16 +46,9 @@ signals:
void computerLost();
private:
void updateAppList(QVector<NvApp> newList);
QVector<NvApp> getVisibleApps(const QVector<NvApp>& appList);
bool isAppCurrentlyVisible(const NvApp& app);
NvComputer* m_Computer;
BoxArtManager m_BoxArtManager;
ComputerManager* m_ComputerManager;
QVector<NvApp> m_VisibleApps, m_AllApps;
QVector<NvApp> m_Apps;
int m_CurrentGameId;
bool m_ShowHiddenGames;
};
-52
View File
@@ -2,8 +2,6 @@
#include <QThreadPool>
#include <random>
ComputerModel::ComputerModel(QObject* object)
: QAbstractListModel(object) {}
@@ -42,8 +40,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return !computer->macAddress.isEmpty();
case StatusUnknownRole:
return computer->state == NvComputer::CS_UNKNOWN;
case ServerSupportedRole:
return computer->isSupportedServerVersion;
default:
return QVariant();
}
@@ -70,7 +66,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
names[BusyRole] = "busy";
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
names[ServerSupportedRole] = "serverSupported";
return names;
}
@@ -133,52 +128,6 @@ void ComputerModel::wakeComputer(int computerIndex)
QThreadPool::globalInstance()->start(wakeTask);
}
void ComputerModel::renameComputer(int computerIndex, QString name)
{
Q_ASSERT(computerIndex < m_Computers.count());
m_ComputerManager->renameHost(m_Computers[computerIndex], name);
}
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
QString ComputerModel::generatePinString()
{
std::uniform_int_distribution<int> dist(0, 9999);
std::random_device rd;
std::mt19937 engine(rd());
return QString::asprintf("%04u", dist(engine));
}
class DeferredTestConnectionTask : public QObject, public QRunnable
{
Q_OBJECT
public:
void run()
{
unsigned int portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443, ML_PORT_FLAG_ALL);
if (portTestResult == ML_TEST_RESULT_INCONCLUSIVE) {
emit connectionTestCompleted(-1, QString());
}
else {
char blockedPorts[512];
LiStringifyPortFlags(portTestResult, "\n", blockedPorts, sizeof(blockedPorts));
emit connectionTestCompleted(portTestResult, QString(blockedPorts));
}
}
signals:
void connectionTestCompleted(int result, QString blockedPorts);
};
void ComputerModel::testConnectionForComputer(int)
{
DeferredTestConnectionTask* testConnectionTask = new DeferredTestConnectionTask();
QObject::connect(testConnectionTask, &DeferredTestConnectionTask::connectionTestCompleted,
this, &ComputerModel::connectionTestCompleted);
QThreadPool::globalInstance()->start(testConnectionTask);
}
void ComputerModel::pairComputer(int computerIndex, QString pin)
{
Q_ASSERT(computerIndex < m_Computers.count());
@@ -209,4 +158,3 @@ void ComputerModel::handleComputerStateChanged(NvComputer* computer)
}
}
#include "computermodel.moc"
+1 -9
View File
@@ -14,8 +14,7 @@ class ComputerModel : public QAbstractListModel
PairedRole,
BusyRole,
WakeableRole,
StatusUnknownRole,
ServerSupportedRole
StatusUnknownRole
};
public:
@@ -32,21 +31,14 @@ public:
Q_INVOKABLE void deleteComputer(int computerIndex);
Q_INVOKABLE QString generatePinString();
Q_INVOKABLE void pairComputer(int computerIndex, QString pin);
Q_INVOKABLE void testConnectionForComputer(int computerIndex);
Q_INVOKABLE void wakeComputer(int computerIndex);
Q_INVOKABLE void renameComputer(int computerIndex, QString name);
Q_INVOKABLE Session* createSessionForCurrentGame(int computerIndex);
signals:
void pairingCompleted(QVariant error);
void connectionTestCompleted(int result, QString blockedPorts);
private slots:
void handleComputerStateChanged(NvComputer* computer);
+27 -109
View File
@@ -12,40 +12,12 @@ import SdlGamepadKeyNavigation 1.0
ApplicationWindow {
property bool pollingActive: false
// Set by SettingsView to force the back operation to pop all
// pages except the initial view. This is required when doing
// a retranslate() because AppView breaks for some reason.
property bool clearOnBack: false
id: window
visible: true
width: 1280
height: 600
visibility: {
if (SystemProperties.hasDesktopEnvironment) {
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_WINDOWED) return "Windowed"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) return "Maximized"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) return "FullScreen"
} else {
return "FullScreen"
}
}
// This configures the maximum width of the singleton attached QML ToolTip. If left unconstrained,
// it will never insert a line break and just extend on forever.
ToolTip.toolTip.contentWidth: ToolTip.toolTip.implicitContentWidth < 400 ? ToolTip.toolTip.implicitContentWidth : 400
function goBack() {
if (clearOnBack) {
// Pop all items except the first one
stackView.pop(null)
clearOnBack = false
}
else {
stackView.pop()
}
}
visibility: StreamingPreferences.startWindowed ? "Windowed" : "Maximized"
StackView {
id: stackView
@@ -62,7 +34,7 @@ ApplicationWindow {
Keys.onEscapePressed: {
if (depth > 1) {
goBack()
stackView.pop()
}
else {
quitConfirmationDialog.open()
@@ -71,7 +43,7 @@ ApplicationWindow {
Keys.onBackPressed: {
if (depth > 1) {
goBack()
stackView.pop()
}
else {
quitConfirmationDialog.open()
@@ -203,17 +175,6 @@ ApplicationWindow {
anchors.topMargin: 5
anchors.bottomMargin: 5
Label {
id: titleLabel
visible: toolBar.width > 700
anchors.fill: parent
text: stackView.currentItem.objectName
font.pointSize: 20
elide: Label.ElideRight
horizontalAlignment: Qt.AlignHCenter
verticalAlignment: Qt.AlignVCenter
}
RowLayout {
spacing: 20
anchors.leftMargin: 10
@@ -226,68 +187,33 @@ ApplicationWindow {
iconSource: "qrc:/res/arrow_left.svg"
onClicked: goBack()
onClicked: stackView.pop()
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
// This label will appear when the window gets too small and
// we need to ensure the toolbar controls don't collide
Label {
id: titleRowLabel
font.pointSize: titleLabel.font.pointSize
id: titleLabel
text: stackView.currentItem.objectName
font.pointSize: 15
elide: Label.ElideRight
horizontalAlignment: Qt.AlignHCenter
verticalAlignment: Qt.AlignVCenter
Layout.fillWidth: true
// We need this label to always be visible so it can occupy
// the remaining space in the RowLayout. To "hide" it, we
// just set the text to empty string.
text: !titleLabel.visible ? stackView.currentItem.objectName : ""
}
Label {
id: versionLabel
visible: stackView.currentItem.objectName === qsTr("Settings")
text: qsTr("Version %1").arg(SystemProperties.versionString)
font.pointSize: 12
horizontalAlignment: Qt.AlignRight
verticalAlignment: Qt.AlignVCenter
}
NavigableToolButton {
id: discordButton
visible: SystemProperties.hasBrowser &&
stackView.currentItem.objectName === qsTr("Settings")
iconSource: "qrc:/res/Discord-Logo-White.svg"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Join our community on Discord")
// TODO need to make sure browser is brought to foreground.
onClicked: Qt.openUrlExternally("https://moonlight-stream.org/discord");
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
NavigableToolButton {
id: addPcButton
visible: stackView.currentItem.objectName === qsTr("Computers")
visible: stackView.currentItem.objectName === "Computers"
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Add PC manually") + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
ToolTip.text: "Add PC manually" + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
Shortcut {
id: newPcShortcut
@@ -327,7 +253,7 @@ ApplicationWindow {
function updateAvailable(version, url)
{
ToolTip.text = qsTr("Update available for Moonlight: Version %1").arg(version)
ToolTip.text = "Update available for Moonlight: Version " + version
updateButton.browserUrl = url
updateButton.visible = true
}
@@ -351,7 +277,7 @@ ApplicationWindow {
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Help") + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
ToolTip.text: "Help" + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
Shortcut {
id: helpShortcut
@@ -374,11 +300,11 @@ ApplicationWindow {
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Gamepad Mapper")
ToolTip.text: "Gamepad Mapper"
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", qsTr("Gamepad Mapping"))
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
@@ -390,7 +316,7 @@ ApplicationWindow {
iconSource: "qrc:/res/settings.svg"
onClicked: navigateTo("qrc:/gui/SettingsView.qml", qsTr("Settings"))
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
@@ -405,31 +331,31 @@ ApplicationWindow {
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Settings") + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
ToolTip.text: "Settings" + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
}
}
}
ErrorMessageDialog {
id: noHwDecoderDialog
text: qsTr("No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
"Your streaming performance may be severely degraded in this configuration.")
helpText: qsTr("Click the Help button for more information on solving this problem.")
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
"Your streaming performance may be severely degraded in this configuration."
helpText: "Click the Help button for more information on solving this problem."
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
}
ErrorMessageDialog {
id: xWaylandDialog
text: qsTr("Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
"Try running with QT_QPA_PLATFORM=wayland or switch to X11.")
helpText: qsTr("Click the Help button for more information.")
text: "Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
"Try running with QT_QPA_PLATFORM=wayland or switch to X11."
helpText: "Click the Help button for more information."
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
}
NavigableMessageDialog {
id: wow64Dialog
standardButtons: Dialog.Ok | Dialog.Cancel
text: qsTr("This version of Moonlight isn't optimized for your PC. Please download the '%1' version of Moonlight for the best streaming performance.").arg(SystemProperties.friendlyNativeArchName)
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
onAccepted: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
}
@@ -438,9 +364,9 @@ ApplicationWindow {
ErrorMessageDialog {
id: unmappedGamepadDialog
property string unmappedGamepads : ""
text: qsTr("Moonlight detected gamepads without a mapping:") + "\n" + unmappedGamepads
text: "Moonlight detected gamepads without a mapping:\n" + unmappedGamepads
helpTextSeparator: "\n\n"
helpText: qsTr("Click the Help button for information on how to map your gamepads.")
helpText: "Click the Help button for information on how to map your gamepads."
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
}
@@ -448,7 +374,7 @@ ApplicationWindow {
NavigableMessageDialog {
id: quitConfirmationDialog
standardButtons: Dialog.Yes | Dialog.No
text: qsTr("Are you sure you want to quit?")
text: "Are you sure you want to quit?"
// For keyboard/gamepad navigation
onAccepted: Qt.quit()
}
@@ -478,7 +404,7 @@ ApplicationWindow {
NavigableDialog {
id: addPcDialog
property string label: qsTr("Enter the IP address of your GameStream PC:")
property string label: "Enter the IP address of your GameStream PC:"
standardButtons: Dialog.Ok | Dialog.Cancel
@@ -487,13 +413,9 @@ ApplicationWindow {
editText.forceActiveFocus()
}
onClosed: {
editText.clear()
}
onAccepted: {
if (editText.text) {
ComputerManager.addNewHost(editText.text.trim(), false)
ComputerManager.addNewHost(editText.text, false)
}
}
@@ -511,10 +433,6 @@ ApplicationWindow {
Keys.onReturnPressed: {
addPcDialog.accept()
}
Keys.onEnterPressed: {
addPcDialog.accept()
}
}
}
}
+1 -62
View File
@@ -4,7 +4,6 @@
#include <QGuiApplication>
#include <QWindow>
#include "settings/streamingpreferences.h"
#include "settings/mappingmanager.h"
#define AXIS_NAVIGATION_REPEAT_DELAY 150
@@ -15,7 +14,7 @@ SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
m_LastAxisNavigationEventTime(0)
{
m_PollingTimer = new QTimer(this);
connect(m_PollingTimer, &QTimer::timeout, this, &SdlGamepadKeyNavigation::onPollingTimerFired);
connect(m_PollingTimer, SIGNAL(timeout()), this, SLOT(onPollingTimerFired()));
}
SdlGamepadKeyNavigation::~SdlGamepadKeyNavigation()
@@ -89,7 +88,6 @@ void SdlGamepadKeyNavigation::disable()
void SdlGamepadKeyNavigation::onPollingTimerFired()
{
SDL_Event event;
StreamingPreferences prefs;
while (SDL_PollEvent(&event)) {
switch (event.type) {
@@ -106,24 +104,6 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
event.type == SDL_CONTROLLERBUTTONDOWN ?
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
// Swap face buttons if needed
if (prefs.swapFaceButtons) {
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_A:
event.cbutton.button = SDL_CONTROLLER_BUTTON_B;
break;
case SDL_CONTROLLER_BUTTON_B:
event.cbutton.button = SDL_CONTROLLER_BUTTON_A;
break;
case SDL_CONTROLLER_BUTTON_X:
event.cbutton.button = SDL_CONTROLLER_BUTTON_Y;
break;
case SDL_CONTROLLER_BUTTON_Y:
event.cbutton.button = SDL_CONTROLLER_BUTTON_X;
break;
}
}
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_DPAD_UP:
if (m_UiNavMode) {
@@ -225,31 +205,6 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
m_LastAxisNavigationEventTime = SDL_GetTicks();
}
// In UI navigation mode (settings page), use the right stick to scroll
if (m_UiNavMode) {
short rightX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTX);
short rightY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTY);
QPoint wheelDelta;
if (rightX > 30000) {
wheelDelta.setX(30);
}
else if (rightX < -30000) {
wheelDelta.setX(-30);
}
if (rightY > 30000) {
wheelDelta.setY(-30);
}
else if (rightY < -30000) {
wheelDelta.setY(30);
}
if (!wheelDelta.isNull()) {
sendWheel(wheelDelta);
}
}
}
}
@@ -263,22 +218,6 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
}
}
void SdlGamepadKeyNavigation::sendWheel(QPoint& angleDelta)
{
QGuiApplication* app = static_cast<QGuiApplication*>(QGuiApplication::instance());
QWindow* focusWindow = app->focusWindow();
if (focusWindow != nullptr) {
QPoint mousePos(focusWindow->width() / 2, focusWindow->height() / 2);
QPoint globalPos(focusWindow->mapToGlobal(mousePos));
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, false, Qt::MouseEventSynthesizedByApplication);
#else
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, angleDelta.y(), Qt::Vertical, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, Qt::MouseEventSynthesizedByApplication, false);
#endif
app->sendEvent(focusWindow, &wheelEvent);
}
}
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
{
m_UiNavMode = uiNavMode;
-1
View File
@@ -24,7 +24,6 @@ public:
private:
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
void sendWheel(QPoint& angleDelta);
private slots:
void onPollingTimerFired();
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+15 -124
View File
@@ -10,7 +10,6 @@
#include <QFont>
#include <QCursor>
#include <QElapsedTimer>
#include <QFile>
// Don't let SDL hook our main function, since Qt is already
// doing the same thing. This needs to be before any headers
@@ -22,17 +21,14 @@
#include "streaming/video/ffmpeg.h"
#endif
#if defined(Q_OS_WIN32) && defined(Q_PROCESSOR_X86)
#ifdef Q_OS_WIN32
#include "antihookingprotection.h"
#elif defined(Q_OS_LINUX)
#include <openssl/ssl.h>
#endif
#include "cli/quitstream.h"
#include "cli/startstream.h"
#include "cli/commandlineparser.h"
#include "path.h"
#include "utils.h"
#include "gui/computermodel.h"
#include "gui/appmodel.h"
#include "backend/autoupdatechecker.h"
@@ -76,12 +72,7 @@ void logToLoggerStream(QString& message)
return;
}
else if (s_LogLinesWritten == MAX_LOG_LINES) {
s_LoggerStream << "Log size limit reached!";
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
s_LoggerStream << Qt::endl;
#else
s_LoggerStream << endl;
#endif
s_LoggerStream << "Log size limit reached!" << endl;
s_LogLimitReached = true;
return;
}
@@ -196,7 +187,7 @@ LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
WCHAR dmpFileName[MAX_PATH];
swprintf_s(dmpFileName, L"%ls\\Moonlight-%I64u.dmp",
(PWCHAR)QDir::toNativeSeparators(Path::getLogDir()).utf16(), QDateTime::currentSecsSinceEpoch());
QString qDmpFileName = QString::fromUtf16((const char16_t*)dmpFileName);
QString qDmpFileName = QString::fromUtf16((unsigned short*)dmpFileName);
HANDLE dumpHandle = CreateFileW(dmpFileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
if (dumpHandle != INVALID_HANDLE_VALUE) {
MINIDUMP_EXCEPTION_INFORMATION info;
@@ -288,60 +279,25 @@ int main(int argc, char *argv[])
SetUnhandledExceptionFilter(UnhandledExceptionHandler);
#endif
#if defined(Q_OS_WIN32) && defined(Q_PROCESSOR_X86)
#ifdef Q_OS_WIN32
// Force AntiHooking.dll to be statically imported and loaded
// by ntdll on x86/x64 platforms by calling a dummy function.
// AntiHooking.dll is not currently built for ARM64.
// by ntdll by calling a dummy function.
AntiHookingDummyImport();
#elif defined(Q_OS_LINUX)
// Force libssl.so to be directly linked to our binary, so
// linuxdeployqt can find it and include it in our AppImage.
// QtNetwork will pull it in via dlopen().
SSL_free(nullptr);
#endif
// Avoid using High DPI on EGLFS. It breaks font rendering.
// https://bugreports.qt.io/browse/QTBUG-64377
//
// NB: We can't use QGuiApplication::platformName() here because it is only
// set once the QGuiApplication is created, which is too late to enable High DPI :(
if (WMUtils::isRunningWindowManager()) {
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
// Enable High DPI support on Qt 5.x. It is always enabled on Qt 6.0
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#endif
// Enable High DPI support
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
// Enable fractional High DPI scaling on Qt 5.14 and later
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
// Enable fractional High DPI scaling on Qt 5.14 and later
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
#endif
}
else {
#ifndef STEAM_LINK
if (!qEnvironmentVariableIsSet("QT_QPA_PLATFORM")) {
qInfo() << "Unable to detect Wayland or X11, so EGLFS will be used by default. Set QT_QPA_PLATFORM to override this.";
qputenv("QT_QPA_PLATFORM", "eglfs");
if (!qEnvironmentVariableIsSet("QT_QPA_EGLFS_ALWAYS_SET_MODE")) {
qInfo() << "Setting display mode by default. Set QT_QPA_EGLFS_ALWAYS_SET_MODE=0 to override this.";
// The UI doesn't appear on RetroPie without this option.
qputenv("QT_QPA_EGLFS_ALWAYS_SET_MODE", "1");
}
if (!QFile("/dev/dri").exists()) {
qWarning() << "Unable to find a KMSDRM display device!";
qWarning() << "On the Raspberry Pi, you must enable the 'fake KMS' driver in raspi-config to use Moonlight outside of the GUI environment.";
}
}
#endif
}
// This avoids using the default keychain for SSL, which may cause
// password prompts on macOS.
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
#if defined(Q_OS_WIN32) && QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
#ifdef Q_OS_WIN32
if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
// On Windows, use ANGLE so we don't have to load OpenGL
// user-mode drivers into our app. OGL drivers (especially Intel)
@@ -350,18 +306,6 @@ int main(int argc, char *argv[])
}
#endif
#if !defined(Q_OS_WIN32) || QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
// Moonlight requires the non-threaded renderer because we depend
// on being able to control the render thread by blocking in the
// main thread (and pumping events from the main thread when needed).
// That doesn't work with the threaded renderer which causes all
// sorts of odd behavior depending on the platform.
//
// NB: Windows defaults to the "windows" non-threaded render loop on
// Qt 5 and the threaded render loop on Qt 6.
qputenv("QSG_RENDER_LOOP", "basic");
#endif
// We don't want system proxies to apply to us
QNetworkProxyFactory::setUseSystemConfiguration(false);
@@ -389,20 +333,6 @@ int main(int argc, char *argv[])
// initializing the SDL video subsystem to have any effect.
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
// For SDL backends that support it, use double buffering instead of triple buffering
// to save a frame of latency. This doesn't matter for MMAL or DRM renderers since they
// are drawing directly to the screen without involving SDL, but it may matter for other
// future KMSDRM platforms that use SDL for rendering.
SDL_SetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER, "1");
// We use MMAL to render on Raspberry Pi, so we do not require DRM master.
SDL_SetHint("SDL_KMSDRM_REQUIRE_DRM_MASTER", "0");
// Use Direct3D 9Ex to avoid a deadlock caused by the D3D device being reset when
// the user triggers a UAC prompt. This option controls the software/SDL renderer.
// The DXVA2 renderer uses Direct3D 9Ex itself directly.
SDL_SetHint("SDL_WINDOWS_USE_D3D9EX", "1");
if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
@@ -433,19 +363,6 @@ int main(int argc, char *argv[])
// Disable minimize on focus loss by default. Users seem to want this off by default.
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
// SDL 2.0.12 changes the default behavior to use the button label rather than the button
// position as most other software does. Set this back to 0 to stay consistent with prior
// releases of Moonlight.
SDL_SetHint("SDL_GAMECONTROLLER_USE_BUTTON_LABELS", "0");
// Disable relative mouse scaling to renderer size or logical DPI. We want to send
// the mouse motion exactly how it was given to us.
SDL_SetHint("SDL_MOUSE_RELATIVE_SCALING", "0");
// Set our app name for SDL to use with PulseAudio. This matches what we provide
// as our app name to libsoundio too.
SDL_SetHint("SDL_AUDIO_DEVICE_APP_NAME", "Moonlight");
#ifdef QT_DEBUG
// Allow thread naming using exceptions on debug builds. SDL doesn't use SEH
// when throwing the exceptions, so we don't enable it for release builds out
@@ -455,18 +372,14 @@ int main(int argc, char *argv[])
QGuiApplication app(argc, argv);
// Apply the initial translation based on user preference
StreamingPreferences prefs;
prefs.retranslate();
// After the QGuiApplication is created, the platform stuff will be initialized
// and we can set the SDL video driver to match Qt.
if (WMUtils::isRunningWayland() && QGuiApplication::platformName() == "xcb") {
if (qgetenv("XDG_SESSION_TYPE") == "wayland" && QGuiApplication::platformName() == "xcb") {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Detected XWayland. This will probably break hardware decoding! Try running with QT_QPA_PLATFORM=wayland or switch to X11.");
}
else if (QGuiApplication::platformName().startsWith("wayland")) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland");
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland. Performance may be worse than X11.");
qputenv("SDL_VIDEODRIVER", "wayland");
}
@@ -484,29 +397,9 @@ int main(int argc, char *argv[])
// Move the mouse to the bottom right so it's invisible when using
// gamepad-only navigation.
QCursor().setPos(0xFFFF, 0xFFFF);
#elif !SDL_VERSION_ATLEAST(2, 0, 11) && defined(Q_OS_LINUX) && (defined(__arm__) || defined(__aarch64__))
if (qgetenv("SDL_VIDEO_GL_DRIVER").isEmpty() && QGuiApplication::platformName() == "eglfs") {
// Look for Raspberry Pi GLES libraries. SDL 2.0.10 and earlier needs some help finding
// the correct libraries for the KMSDRM backend if not compiled with the RPI backend enabled.
if (SDL_LoadObject("libbrcmGLESv2.so") != nullptr) {
qputenv("SDL_VIDEO_GL_DRIVER", "libbrcmGLESv2.so");
}
else if (SDL_LoadObject("/opt/vc/lib/libbrcmGLESv2.so") != nullptr) {
qputenv("SDL_VIDEO_GL_DRIVER", "/opt/vc/lib/libbrcmGLESv2.so");
}
}
#endif
#ifndef Q_OS_DARWIN
// Set the window icon except on macOS where we want to keep the
// modified macOS 11 style rounded corner icon.
app.setWindowIcon(QIcon(":/res/moonlight.svg"));
#endif
// This is necessary to show our icon correctly on Wayland
app.setDesktopFileName("com.moonlight_stream.Moonlight.desktop");
qputenv("SDL_VIDEO_WAYLAND_WMCLASS", "com.moonlight_stream.Moonlight");
qputenv("SDL_VIDEO_X11_WMCLASS", "com.moonlight_stream.Moonlight");
// Register our C++ types for QML
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
@@ -534,13 +427,10 @@ int main(int argc, char *argv[])
});
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
"StreamingPreferences",
[](QQmlEngine* qmlEngine, QJSEngine*) -> QObject* {
return new StreamingPreferences(qmlEngine);
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new StreamingPreferences();
});
// Create the identity manager on the main thread
IdentityManager::get();
#ifndef Q_OS_WINRT
// Use the dense material dark theme by default
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
@@ -602,6 +492,7 @@ int main(int argc, char *argv[])
engine.load(QUrl(QStringLiteral("qrc:/gui/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
int err = app.exec();
// Give worker tasks time to properly exit. Fixes PendingQuitTask
-146
View File
@@ -1,146 +0,0 @@
// This file contains hooks for several functions that allow
// Qt and SDL to more or less share DRM master ownership.
//
// This technique requires Linux v5.8 or later, or for Moonlight
// to run as root (with CAP_SYS_ADMIN). Prior to Linux v5.8,
// DRM_IOCTL_DROP_MASTER required CAP_SYS_ADMIN, which prevents
// our trick from working (without root, that is).
//
// The specific kernel change required to run without root is:
// https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=45bc3d26c95a8fc63a7d8668ca9e57ef0883351c
#define _GNU_SOURCE
#include <SDL.h>
#include <dlfcn.h>
#include <unistd.h>
#include <errno.h>
#include <sys/stat.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
// We require SDL 2.0.15+ to hook because it supports sharing
// the DRM FD with our code. This avoids having multiple DRM FDs
// in flight at the same time which would significantly complicate
// the logic here because we'd need to figure out exactly which FD
// should be the master at any given time. With the position of our
// hooks, that is definitely not trivial.
#if SDL_VERSION_ATLEAST(2, 0, 15)
// Qt's DRM master FD grabbed by our hook
int g_QtDrmMasterFd = -1;
struct stat64 g_DrmMasterStat;
// The DRM master FD created for SDL
int g_SdlDrmMasterFd = -1;
// This hook will handle legacy DRM rendering
int drmModeSetCrtc(int fd, uint32_t crtcId, uint32_t bufferId,
uint32_t x, uint32_t y, uint32_t *connectors, int count,
drmModeModeInfoPtr mode)
{
// Grab the first DRM FD that makes it in here. This will be the Qt
// EGLFS backend's DRM FD, which we will need later.
if (g_QtDrmMasterFd == -1) {
g_QtDrmMasterFd = fd;
fstat64(g_QtDrmMasterFd, &g_DrmMasterStat);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Captured Qt EGLFS DRM master fd (legacy): %d",
g_QtDrmMasterFd);
}
// Call into the real thing
return ((typeof(drmModeSetCrtc)*)dlsym(RTLD_NEXT, "drmModeSetCrtc"))(fd, crtcId, bufferId, x, y, connectors, count, mode);
}
// This hook will handle atomic DRM rendering
int drmModeAtomicCommit(int fd, drmModeAtomicReqPtr req,
uint32_t flags, void *user_data)
{
// Grab the first DRM FD that makes it in here. This will be the Qt
// EGLFS backend's DRM FD, which we will need later.
if (g_QtDrmMasterFd == -1) {
g_QtDrmMasterFd = fd;
fstat64(g_QtDrmMasterFd, &g_DrmMasterStat);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Captured Qt EGLFS DRM master fd (atomic): %d",
g_QtDrmMasterFd);
}
// Call into the real thing
return ((typeof(drmModeAtomicCommit)*)dlsym(RTLD_NEXT, "drmModeAtomicCommit"))(fd, req, flags, user_data);
}
// This hook will handle SDL's open() on the DRM device. We just need to
// hook this variant of open(), since that's what SDL uses. When we see
// the open a FD for the same card as the Qt DRM master FD, we'll drop
// master on the Qt FD to allow the new FD to have master.
int open(const char *pathname, int flags)
{
// Call the real thing to do the open operation
int fd = ((typeof(open)*)dlsym(RTLD_NEXT, "open"))(pathname, flags);
// If the file was successfully opened and we have a DRM master FD,
// check if the FD we just opened is a DRM device.
if (fd >= 0 && g_QtDrmMasterFd != -1) {
if (strncmp(pathname, "/dev/dri/card", 13) == 0) {
// It's a DRM device, but is it _our_ DRM device?
struct stat64 fdstat;
fstat64(fd, &fdstat);
if (g_DrmMasterStat.st_dev == fdstat.st_dev &&
g_DrmMasterStat.st_ino == fdstat.st_ino) {
// It is our device. Time to do the magic!
// This code assumes SDL only ever opens a single FD
// for a given DRM device.
SDL_assert(g_SdlDrmMasterFd == -1);
// Drop master on Qt's FD so we can pick it up for SDL.
if (drmDropMaster(g_QtDrmMasterFd) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to drop master on Qt DRM FD: %d",
errno);
// Hope for the best
return fd;
}
// We are not allowed to call drmSetMaster() without CAP_SYS_ADMIN,
// but since we just dropped the master, we can become master by
// simply creating a new FD. Let's do it.
close(fd);
fd = ((typeof(open)*)dlsym(RTLD_NEXT, "open"))(pathname, flags);
g_SdlDrmMasterFd = fd;
}
}
}
return fd;
}
// Our close() hook handles restoring DRM master to the Qt FD
// after SDL closes its DRM FD.
int close(int fd)
{
// Call the real thing
int ret = ((typeof(close)*)dlsym(RTLD_NEXT, "close"))(fd);
if (ret == 0) {
// If we just closed the SDL DRM master FD, restore master
// to the Qt DRM FD. This works because the Qt DRM master FD
// was master once before, so we can set it as master again
// using drmSetMaster() without CAP_SYS_ADMIN.
if (g_SdlDrmMasterFd != -1 && fd == g_SdlDrmMasterFd) {
if (drmSetMaster(g_QtDrmMasterFd) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to restore master to Qt DRM FD: %d",
errno);
}
g_SdlDrmMasterFd = -1;
}
}
return ret;
}
#endif
Binary file not shown.
+2 -40
View File
@@ -6,7 +6,6 @@
#include <QSettings>
#include <QCoreApplication>
QString Path::s_CacheDir;
QString Path::s_LogDir;
QString Path::s_BoxArtCacheDir;
@@ -29,43 +28,11 @@ QByteArray Path::readDataFile(QString fileName)
return dataFile.readAll();
}
void Path::writeCacheFile(QString fileName, QByteArray data)
{
QDir cacheDir(s_CacheDir);
// Create the cache path if it does not exist
if (!cacheDir.exists()) {
cacheDir.mkpath(".");
}
QFile dataFile(cacheDir.absoluteFilePath(fileName));
dataFile.open(QIODevice::WriteOnly);
dataFile.write(data);
}
void Path::deleteCacheFile(QString fileName)
{
QFile dataFile(QDir(s_CacheDir).absoluteFilePath(fileName));
dataFile.remove();
}
QFileInfo Path::getCacheFileInfo(QString fileName)
{
return QFileInfo(QDir(s_CacheDir), fileName);
}
QString Path::getDataFilePath(QString fileName)
{
QString candidatePath;
// Check the cache location first (used by Path::writeDataFile())
candidatePath = QDir(s_CacheDir).absoluteFilePath(fileName);
if (QFile::exists(candidatePath)) {
qInfo() << "Found" << fileName << "at" << candidatePath;
return candidatePath;
}
// Check the current directory
// Check the current directory first
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(fileName);
if (QFile::exists(candidatePath)) {
qInfo() << "Found" << fileName << "at" << candidatePath;
@@ -73,7 +40,7 @@ QString Path::getDataFilePath(QString fileName)
}
// Now check the data directories (for Linux, in particular)
candidatePath = QStandardPaths::locate(QStandardPaths::AppDataLocation, fileName);
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, fileName);
if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
qInfo() << "Found" << fileName << "at" << candidatePath;
return candidatePath;
@@ -97,10 +64,6 @@ void Path::initialize(bool portable)
if (portable) {
s_LogDir = QDir::currentPath();
s_BoxArtCacheDir = QDir::currentPath() + "/boxart";
// In order for the If-Modified-Since logic to work in MappingFetcher,
// the cache directory must be different than the current directory.
s_CacheDir = QDir::currentPath() + "/cache";
}
else {
#ifdef Q_OS_DARWIN
@@ -110,7 +73,6 @@ void Path::initialize(bool portable)
#else
s_LogDir = QDir::tempPath();
#endif
s_CacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation);
s_BoxArtCacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart";
}
}
-5
View File
@@ -1,7 +1,6 @@
#pragma once
#include <QString>
#include <QFileInfo>
class Path
{
@@ -11,9 +10,6 @@ public:
static QString getBoxArtCacheDir();
static QByteArray readDataFile(QString fileName);
static void writeCacheFile(QString fileName, QByteArray data);
static void deleteCacheFile(QString fileName);
static QFileInfo getCacheFileInfo(QString fileName);
// Only safe to use directly for Qt classes
static QString getDataFilePath(QString fileName);
@@ -21,7 +17,6 @@ public:
static void initialize(bool portable);
private:
static QString s_CacheDir;
static QString s_LogDir;
static QString s_BoxArtCacheDir;
};
-1
View File
@@ -1 +0,0 @@
<svg id="Layer_1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 245 240" fill="white"><path class="st0" d="M104.4 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1.1-6.1-4.5-11.1-10.2-11.1zM140.9 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1s-4.5-11.1-10.2-11.1z"/><path class="st0" d="M189.5 20h-134C44.2 20 35 29.2 35 40.6v135.2c0 11.4 9.2 20.6 20.5 20.6h113.4l-5.3-18.5 12.8 11.9 12.1 11.2 21.5 19V40.6c0-11.4-9.2-20.6-20.5-20.6zm-38.6 130.6s-3.6-4.3-6.6-8.1c13.1-3.7 18.1-11.9 18.1-11.9-4.1 2.7-8 4.6-11.5 5.9-5 2.1-9.8 3.5-14.5 4.3-9.6 1.8-18.4 1.3-25.9-.1-5.7-1.1-10.6-2.7-14.7-4.3-2.3-.9-4.8-2-7.3-3.4-.3-.2-.6-.3-.9-.5-.2-.1-.3-.2-.4-.3-1.8-1-2.8-1.7-2.8-1.7s4.8 8 17.5 11.8c-3 3.8-6.7 8.3-6.7 8.3-22.1-.7-30.5-15.2-30.5-15.2 0-32.2 14.4-58.3 14.4-58.3 14.4-10.8 28.1-10.5 28.1-10.5l1 1.2c-18 5.2-26.3 13.1-26.3 13.1s2.2-1.2 5.9-2.9c10.7-4.7 19.2-6 22.7-6.3.6-.1 1.1-.2 1.7-.2 6.1-.8 13-1 20.2-.2 9.5 1.1 19.7 3.9 30.1 9.6 0 0-7.9-7.5-24.9-12.7l1.4-1.6s13.7-.3 28.1 10.5c0 0 14.4 26.1 14.4 58.3 0 0-8.5 14.5-30.6 15.2z"/></svg>

Before

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@@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" height="24" viewBox="0 0 24 24" width="24" fill="#FFFFFF"><path d="M0 0h24v24H0V0zm0 0h24v24H0V0z" fill="none"/><path d="M16.59 7.58L10 14.17l-3.59-3.58L5 12l5 5 8-8zM12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/></svg>

Before

Width:  |  Height:  |  Size: 339 B

-28
View File
@@ -15,37 +15,9 @@
<file>res/update.svg</file>
<file>res/baseline-help_outline-24px.svg</file>
<file>res/baseline-error_outline-24px.svg</file>
<file>res/baseline-check_circle_outline-24px.svg</file>
<file>res/Discord-Logo-White.svg</file>
<file>languages/qml_de.ts</file>
<file>languages/qml_de.qm</file>
<file>languages/qml_fr.ts</file>
<file>languages/qml_fr.qm</file>
<file>languages/qml_zh_cn.ts</file>
<file>languages/qml_zh_cn.qm</file>
<file>languages/qml_nb_NO.ts</file>
<file>languages/qml_nb_NO.qm</file>
<file>languages/qml_ru.ts</file>
<file>languages/qml_ru.qm</file>
<file>languages/qml_es.ts</file>
<file>languages/qml_es.qm</file>
<file>languages/qml_ja.ts</file>
<file>languages/qml_ja.qm</file>
<file>languages/qml_vi.ts</file>
<file>languages/qml_vi.qm</file>
<file>languages/qml_th.ts</file>
<file>languages/qml_th.qm</file>
<file>languages/qml_ko.ts</file>
<file>languages/qml_ko.qm</file>
</qresource>
<qresource prefix="/data">
<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
<file alias="egl_nv12.frag">shaders/egl_nv12.frag</file>
<file alias="egl_nv12.vert">shaders/egl_nv12.vert</file>
<file alias="egl_opaque.frag">shaders/egl_opaque.frag</file>
<file alias="egl_opaque.vert">shaders/egl_opaque.vert</file>
<file alias="egl_overlay.frag">shaders/egl_overlay.frag</file>
<file alias="egl_overlay.vert">shaders/egl_overlay.vert</file>
</qresource>
</RCC>
-137
View File
@@ -1,137 +0,0 @@
#include "compatfetcher.h"
#include "path.h"
#include <QNetworkReply>
#include <QSettings>
#define COMPAT_VERSION "v1"
#define COMPAT_KEY "latestsupportedversion-"
CompatFetcher::CompatFetcher(QObject *parent) :
QObject(parent),
m_Nam(this)
{
// Never communicate over HTTP
m_Nam.setStrictTransportSecurityEnabled(true);
// Allow HTTP redirects
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
connect(&m_Nam, &QNetworkAccessManager::finished,
this, &CompatFetcher::handleCompatInfoFetched);
}
void CompatFetcher::start()
{
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
QUrl url("https://moonlight-stream.org/compatibility/" COMPAT_VERSION);
QNetworkRequest request(url);
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
#else
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
#endif
// We'll get a callback when this is finished
m_Nam.get(request);
}
bool CompatFetcher::isGfeVersionSupported(QString gfeVersion)
{
QSettings settings;
if (gfeVersion.trimmed().isEmpty()) {
// If we don't have a GFE version, just allow it
return true;
}
QString latestSupportedVersion = settings.value(COMPAT_KEY COMPAT_VERSION).toString();
if (latestSupportedVersion.isEmpty()) {
// We don't have compat data yet, so just assume it's supported
return true;
}
QStringList latestSupportedVersionQuad = latestSupportedVersion.split('.');
QStringList gfeVersionQuad = gfeVersion.split('.');
if (gfeVersionQuad.count() <= 1) {
qWarning() << "Failed to parse GFE version:" << gfeVersion;
return true;
}
if (latestSupportedVersionQuad.count() <= 1) {
qWarning() << "Failed to parse latest supported version:" << latestSupportedVersion;
return true;
}
for (int i = 0;; i++) {
int actualVerVal = 0;
int latestSupportedVal = 0;
// Treat missing decimal places as 0
if (i < gfeVersionQuad.count()) {
bool ok;
actualVerVal = gfeVersionQuad[i].toInt(&ok);
if (!ok || actualVerVal < 0) {
// Return true to be safe
qWarning() << "Failed to parse GFE version:" << gfeVersion;
return true;
}
}
if (i < latestSupportedVersionQuad.count()) {
bool ok;
latestSupportedVal = latestSupportedVersionQuad[i].toInt(&ok);
if (!ok || latestSupportedVal < 0) {
// Return true to be safe
qWarning() << "Failed to parse latest supported version:" << latestSupportedVersion;
return true;
}
}
if (i >= gfeVersionQuad.count() && i >= latestSupportedVersionQuad.count()) {
// Equal versions - this is fine
return true;
}
if (actualVerVal < latestSupportedVal) {
// Actual version is lower than latest supported - this is fine
return true;
}
else if (actualVerVal > latestSupportedVal) {
// Actual version is greater than latest supported - this is bad
qWarning() << "GFE version" << gfeVersion << "is not supported by this version of Moonlight";
return false;
}
}
}
void CompatFetcher::handleCompatInfoFetched(QNetworkReply* reply)
{
Q_ASSERT(reply->isFinished());
if (reply->error() == QNetworkReply::NoError) {
// Queue the reply for deletion
reply->deleteLater();
QString version = QString(reply->readAll()).trimmed();
QSettings settings;
settings.setValue(COMPAT_KEY COMPAT_VERSION, version);
qInfo() << "Latest supported GFE server:" << version;
}
else {
qWarning() << "Failed to download latest compatibility data:" << reply->error();
reply->deleteLater();
}
}
-22
View File
@@ -1,22 +0,0 @@
#pragma once
#include <QObject>
#include <QNetworkAccessManager>
class CompatFetcher : public QObject
{
Q_OBJECT
public:
explicit CompatFetcher(QObject *parent = nullptr);
void start();
static bool isGfeVersionSupported(QString gfeVersion);
private slots:
void handleCompatInfoFetched(QNetworkReply* reply);
private:
QNetworkAccessManager m_Nam;
};
-91
View File
@@ -1,91 +0,0 @@
#include "mappingfetcher.h"
#include "path.h"
#include <QNetworkReply>
MappingFetcher::MappingFetcher(QObject *parent) :
QObject(parent),
m_Nam(this)
{
// Never communicate over HTTP
m_Nam.setStrictTransportSecurityEnabled(true);
// Allow HTTP redirects
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
connect(&m_Nam, &QNetworkAccessManager::finished,
this, &MappingFetcher::handleMappingListFetched);
}
void MappingFetcher::start()
{
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
QUrl url("https://moonlight-stream.org/SDL_GameControllerDB/gamecontrollerdb.txt");
QNetworkRequest request(url);
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
#else
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
#endif
// Qt 5.12 introduced QNetworkRequest::IfModifiedSinceHeader. We _could_ implement it
// by hand (including QDateTime conversion to the correct string form) for earlier Qt
// versions, but that's a pain and this is just an optimization anyway. We'll do a bit
// of extra work on those legacy Qt versions by fetching the GCDB each time we launch.
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
// Only download the file if it's newer than what we have
QFileInfo existingFileInfo = Path::getCacheFileInfo("gamecontrollerdb.txt");
if (existingFileInfo.exists()) {
// Make sure the cached file looks reasonable. It should have some data and
// the last modified time should not be in the future.
QDateTime lastModifiedTime = existingFileInfo.lastModified().toUTC();
if (existingFileInfo.size() > 0 && lastModifiedTime <= QDateTime::currentDateTimeUtc()) {
request.setHeader(QNetworkRequest::IfModifiedSinceHeader, existingFileInfo.lastModified().toUTC());
}
else {
Path::deleteCacheFile("gamecontrollerdb.txt");
}
}
#endif
// We'll get a callback when this is finished
m_Nam.get(request);
}
void MappingFetcher::handleMappingListFetched(QNetworkReply* reply)
{
Q_ASSERT(reply->isFinished());
if (reply->error() == QNetworkReply::NoError) {
// Queue the reply for deletion
reply->deleteLater();
// If we get a 304 back, Qt will happily just tell us our request was
// successful and let us try to write our empty response to disk. Check
// the status code directly to prevent this.
if (reply->attribute(QNetworkRequest::HttpStatusCodeAttribute) == 304) {
qInfo() << "Gamepad mappings are up to date";
}
else {
// Update the cached data on disk for next call to applyMappings()
QByteArray data = reply->readAll();
if (!data.isEmpty()) {
Path::writeCacheFile("gamecontrollerdb.txt", data);
}
qInfo() << "Downloaded updated gamepad mappings";
}
}
else {
qWarning() << "Failed to download updated gamepad mappings:" << reply->error();
reply->deleteLater();
}
}
-20
View File
@@ -1,20 +0,0 @@
#pragma once
#include <QObject>
#include <QNetworkAccessManager>
class MappingFetcher : public QObject
{
Q_OBJECT
public:
explicit MappingFetcher(QObject *parent = nullptr);
void start();
private slots:
void handleMappingListFetched(QNetworkReply* reply);
private:
QNetworkAccessManager m_Nam;
};
+8 -32
View File
@@ -10,18 +10,10 @@
#define SER_GUID "guid"
#define SER_MAPPING "mapping"
MappingFetcher* MappingManager::s_MappingFetcher;
MappingManager::MappingManager()
{
QSettings settings;
// Load updated mappings from the Internet once per Moonlight launch
if (s_MappingFetcher == nullptr) {
s_MappingFetcher = new MappingFetcher();
s_MappingFetcher->start();
}
// First load existing saved mappings. This ensures the user's
// hints can always override the old data.
int mappingCount = settings.beginReadArray(SER_GAMEPADMAPPING);
@@ -34,14 +26,8 @@ MappingManager::MappingManager()
settings.endArray();
// Finally load mappings from SDL_HINT_GAMECONTROLLERCONFIG
QStringList sdlMappings =
QString::fromLocal8Bit(SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG))
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
.split('\n', Qt::SkipEmptyParts);
#else
.split('\n', QString::SkipEmptyParts);
#endif
for (const QString& sdlMapping : sdlMappings) {
QStringList sdlMappings = QString::fromLocal8Bit(SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG)).split('\n', QString::SkipEmptyParts);
for (QString sdlMapping : sdlMappings) {
SdlGamepadMapping mapping(sdlMapping);
addMapping(mapping);
}
@@ -72,26 +58,16 @@ void MappingManager::applyMappings()
if (!mappingData.isEmpty()) {
int newMappings = SDL_GameControllerAddMappingsFromRW(
SDL_RWFromConstMem(mappingData.constData(), mappingData.size()), 1);
if (newMappings > 0) {
if (newMappings < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error loading gamepad mappings: %s",
SDL_GetError());
}
else {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Loaded %d new gamepad mappings",
newMappings);
}
else {
if (newMappings < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error loading gamepad mappings: %s",
SDL_GetError());
}
else if (newMappings == 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"0 new mappings found in gamecontrollerdb.txt. Is it corrupt?");
}
// Try deleting the cached mapping list just in case it's corrupt
Path::deleteCacheFile("gamecontrollerdb.txt");
}
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
-4
View File
@@ -1,7 +1,5 @@
#pragma once
#include "mappingfetcher.h"
#include <QSettings>
class SdlGamepadMapping
@@ -72,7 +70,5 @@ public:
private:
QMap<QString, SdlGamepadMapping> m_Mappings;
static MappingFetcher* s_MappingFetcher;
};
+7 -146
View File
@@ -1,11 +1,6 @@
#include "streamingpreferences.h"
#include <QSettings>
#include <QTranslator>
#include <QCoreApplication>
#include <QLocale>
#include <QtDebug>
#define SER_STREAMSETTINGS "streamsettings"
#define SER_WIDTH "width"
@@ -24,37 +19,18 @@
#define SER_UNSUPPORTEDFPS "unsupportedfps"
#define SER_MDNS "mdns"
#define SER_QUITAPPAFTER "quitAppAfter"
#define SER_ABSMOUSEMODE "mouseacceleration"
#define SER_ABSTOUCHMODE "abstouchmode"
#define SER_MOUSEACCELERATION "mouseacceleration"
#define SER_STARTWINDOWED "startwindowed"
#define SER_FRAMEPACING "framepacing"
#define SER_CONNWARNINGS "connwarnings"
#define SER_UIDISPLAYMODE "uidisplaymode"
#define SER_RICHPRESENCE "richpresence"
#define SER_GAMEPADMOUSE "gamepadmouse"
#define SER_DEFAULTVER "defaultver"
#define SER_PACKETSIZE "packetsize"
#define SER_DETECTNETBLOCKING "detectnetblocking"
#define SER_SWAPMOUSEBUTTONS "swapmousebuttons"
#define SER_MUTEONFOCUSLOSS "muteonfocusloss"
#define SER_BACKGROUNDGAMEPAD "backgroundgamepad"
#define SER_REVERSESCROLL "reversescroll"
#define SER_SWAPFACEBUTTONS "swapfacebuttons"
#define SER_CAPTURESYSKEYS "capturesyskeys"
#define SER_LANGUAGE "language"
#define CURRENT_DEFAULT_VER 1
StreamingPreferences::StreamingPreferences(QObject *parent)
: QObject(parent),
m_QmlEngine(nullptr)
{
reload();
}
StreamingPreferences::StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent)
: QObject(parent),
m_QmlEngine(qmlEngine)
: QObject(parent)
{
reload();
}
@@ -82,21 +58,12 @@ void StreamingPreferences::reload()
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
enableMdns = settings.value(SER_MDNS, true).toBool();
quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
absoluteMouseMode = settings.value(SER_ABSMOUSEMODE, false).toBool();
absoluteTouchMode = settings.value(SER_ABSTOUCHMODE, true).toBool();
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
startWindowed = settings.value(SER_STARTWINDOWED, false).toBool();
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool();
packetSize = settings.value(SER_PACKETSIZE, 0).toInt();
swapMouseButtons = settings.value(SER_SWAPMOUSEBUTTONS, false).toBool();
muteOnFocusLoss = settings.value(SER_MUTEONFOCUSLOSS, false).toBool();
backgroundGamepad = settings.value(SER_BACKGROUNDGAMEPAD, false).toBool();
reverseScrollDirection = settings.value(SER_REVERSESCROLL, false).toBool();
swapFaceButtons = settings.value(SER_SWAPFACEBUTTONS, false).toBool();
captureSysKeysMode = static_cast<CaptureSysKeysMode>(settings.value(SER_CAPTURESYSKEYS,
static_cast<int>(CaptureSysKeysMode::CSK_OFF)).toInt());
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
@@ -107,12 +74,6 @@ void StreamingPreferences::reload()
// Try to load from the old preference value too
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
recommendedFullScreenMode : WindowMode::WM_WINDOWED)).toInt());
uiDisplayMode = static_cast<UIDisplayMode>(settings.value(SER_UIDISPLAYMODE,
static_cast<int>(settings.value(SER_STARTWINDOWED, true).toBool() ? UIDisplayMode::UI_WINDOWED
: UIDisplayMode::UI_MAXIMIZED)).toInt());
language = static_cast<Language>(settings.value(SER_LANGUAGE,
static_cast<int>(Language::LANG_AUTO)).toInt());
// Perform default settings updates as required based on last default version
if (defaultVer == 0) {
@@ -125,90 +86,6 @@ void StreamingPreferences::reload()
}
}
bool StreamingPreferences::retranslate()
{
static QTranslator* translator = nullptr;
#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
if (m_QmlEngine != nullptr) {
// Dynamic retranslation is not supported until Qt 5.10
return false;
}
#endif
QTranslator* newTranslator = new QTranslator();
QString languageSuffix = getSuffixFromLanguage(language);
// Remove the old translator, even if we can't load a new one.
// Otherwise we'll be stuck with the old translated values instead
// of defaulting to English.
if (translator != nullptr) {
QCoreApplication::removeTranslator(translator);
delete translator;
translator = nullptr;
}
if (newTranslator->load(QString(":/languages/qml_") + languageSuffix)) {
qInfo() << "Successfully loaded translation for " << languageSuffix;
translator = newTranslator;
QCoreApplication::installTranslator(translator);
}
else {
qInfo() << "No translation available for " << languageSuffix;
delete newTranslator;
}
if (m_QmlEngine != nullptr) {
#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
// This is a dynamic retranslation from the settings page.
// We have to kick the QML engine into reloading our text.
m_QmlEngine->retranslate();
#else
// Unreachable below Qt 5.10 due to the check above
Q_ASSERT(false);
#endif
}
else {
// This is a translation from a non-QML context, which means
// it is probably app startup. There's nothing to refresh.
}
return true;
}
QString StreamingPreferences::getSuffixFromLanguage(StreamingPreferences::Language lang)
{
switch (lang)
{
case LANG_DE:
return "de";
case LANG_EN:
return "en";
case LANG_FR:
return "fr";
case LANG_ZH_CN:
return "zh_cn";
case LANG_NB_NO:
return "nb_NO";
case LANG_RU:
return "ru";
case LANG_ES:
return "es";
case LANG_JA:
return "ja";
case LANG_VI:
return "vi";
case LANG_TH:
return "th";
case LANG_KO:
return "ko";
case LANG_AUTO:
default:
return QLocale::system().name();
}
}
void StreamingPreferences::save()
{
QSettings settings;
@@ -224,27 +101,17 @@ void StreamingPreferences::save()
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
settings.setValue(SER_MDNS, enableMdns);
settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
settings.setValue(SER_ABSMOUSEMODE, absoluteMouseMode);
settings.setValue(SER_ABSTOUCHMODE, absoluteTouchMode);
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
settings.setValue(SER_STARTWINDOWED, startWindowed);
settings.setValue(SER_FRAMEPACING, framePacing);
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
settings.setValue(SER_RICHPRESENCE, richPresence);
settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
settings.setValue(SER_PACKETSIZE, packetSize);
settings.setValue(SER_DETECTNETBLOCKING, detectNetworkBlocking);
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
settings.setValue(SER_UIDISPLAYMODE, static_cast<int>(uiDisplayMode));
settings.setValue(SER_LANGUAGE, static_cast<int>(language));
settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER);
settings.setValue(SER_SWAPMOUSEBUTTONS, swapMouseButtons);
settings.setValue(SER_MUTEONFOCUSLOSS, muteOnFocusLoss);
settings.setValue(SER_BACKGROUNDGAMEPAD, backgroundGamepad);
settings.setValue(SER_REVERSESCROLL, reverseScrollDirection);
settings.setValue(SER_SWAPFACEBUTTONS, swapFaceButtons);
settings.setValue(SER_CAPTURESYSKEYS, captureSysKeysMode);
}
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
@@ -254,14 +121,8 @@ int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
// we don't want to bump those 16:10 resolutions up to the
// next 16:9 slot.
if (width * height <= 640 * 360) {
return static_cast<int>(1000 * (fps / 30.0));
}
else if (width * height <= 854 * 480) {
return static_cast<int>(1500 * (fps / 30.0));
}
// This covers 1280x720 and 1280x800 too
else if (width * height <= 1366 * 768) {
if (width * height <= 1366 * 768) {
return static_cast<int>(5000 * (fps / 30.0));
}
else if (width * height <= 1920 * 1200) {
+7 -81
View File
@@ -2,7 +2,6 @@
#include <QObject>
#include <QRect>
#include <QQmlEngine>
class StreamingPreferences : public QObject
{
@@ -10,7 +9,6 @@ class StreamingPreferences : public QObject
public:
StreamingPreferences(QObject *parent = nullptr);
StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent = nullptr);
Q_INVOKABLE static int
getDefaultBitrate(int width, int height, int fps);
@@ -22,8 +20,7 @@ public:
enum AudioConfig
{
AC_STEREO,
AC_51_SURROUND,
AC_71_SURROUND
AC_51_SURROUND
};
Q_ENUM(AudioConfig)
@@ -52,42 +49,6 @@ public:
};
Q_ENUM(WindowMode)
enum UIDisplayMode
{
UI_WINDOWED,
UI_MAXIMIZED,
UI_FULLSCREEN
};
Q_ENUM(UIDisplayMode)
// New entries must go at the end of the enum
// to avoid renumbering existing entries (which
// would affect existing user preferences).
enum Language
{
LANG_AUTO,
LANG_EN,
LANG_FR,
LANG_ZH_CN,
LANG_DE,
LANG_NB_NO,
LANG_RU,
LANG_ES,
LANG_JA,
LANG_VI,
LANG_TH,
LANG_KO
};
Q_ENUM(Language);
enum CaptureSysKeysMode
{
CSK_OFF,
CSK_FULLSCREEN,
CSK_ALWAYS,
};
Q_ENUM(CaptureSysKeysMode);
Q_PROPERTY(int width MEMBER width NOTIFY displayModeChanged)
Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged)
Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged)
@@ -99,28 +60,17 @@ public:
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged)
Q_PROPERTY(bool absoluteMouseMode MEMBER absoluteMouseMode NOTIFY absoluteMouseModeChanged)
Q_PROPERTY(bool absoluteTouchMode MEMBER absoluteTouchMode NOTIFY absoluteTouchModeChanged)
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
Q_PROPERTY(bool detectNetworkBlocking MEMBER detectNetworkBlocking NOTIFY detectNetworkBlockingChanged);
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT)
Q_PROPERTY(UIDisplayMode uiDisplayMode MEMBER uiDisplayMode NOTIFY uiDisplayModeChanged)
Q_PROPERTY(bool swapMouseButtons MEMBER swapMouseButtons NOTIFY mouseButtonsChanged)
Q_PROPERTY(bool muteOnFocusLoss MEMBER muteOnFocusLoss NOTIFY muteOnFocusLossChanged)
Q_PROPERTY(bool backgroundGamepad MEMBER backgroundGamepad NOTIFY backgroundGamepadChanged)
Q_PROPERTY(bool reverseScrollDirection MEMBER reverseScrollDirection NOTIFY reverseScrollDirectionChanged)
Q_PROPERTY(bool swapFaceButtons MEMBER swapFaceButtons NOTIFY swapFaceButtonsChanged)
Q_PROPERTY(CaptureSysKeysMode captureSysKeysMode MEMBER captureSysKeysMode NOTIFY captureSysKeysModeChanged)
Q_PROPERTY(Language language MEMBER language NOTIFY languageChanged);
Q_INVOKABLE bool retranslate();
// Directly accessible members for preferences
int width;
@@ -134,27 +84,17 @@ public:
bool unsupportedFps;
bool enableMdns;
bool quitAppAfter;
bool absoluteMouseMode;
bool absoluteTouchMode;
bool mouseAcceleration;
bool startWindowed;
bool framePacing;
bool connectionWarnings;
bool richPresence;
bool gamepadMouse;
bool detectNetworkBlocking;
bool swapMouseButtons;
bool muteOnFocusLoss;
bool backgroundGamepad;
bool reverseScrollDirection;
bool swapFaceButtons;
int packetSize;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
VideoDecoderSelection videoDecoderSelection;
WindowMode windowMode;
WindowMode recommendedFullScreenMode;
UIDisplayMode uiDisplayMode;
Language language;
CaptureSysKeysMode captureSysKeysMode;
signals:
void displayModeChanged();
@@ -166,29 +106,15 @@ signals:
void unsupportedFpsChanged();
void enableMdnsChanged();
void quitAppAfterChanged();
void absoluteMouseModeChanged();
void absoluteTouchModeChanged();
void mouseAccelerationChanged();
void audioConfigChanged();
void videoCodecConfigChanged();
void videoDecoderSelectionChanged();
void uiDisplayModeChanged();
void windowModeChanged();
void startWindowedChanged();
void framePacingChanged();
void connectionWarningsChanged();
void richPresenceChanged();
void gamepadMouseChanged();
void detectNetworkBlockingChanged();
void mouseButtonsChanged();
void muteOnFocusLossChanged();
void backgroundGamepadChanged();
void reverseScrollDirectionChanged();
void swapFaceButtonsChanged();
void captureSysKeysModeChanged();
void languageChanged();
private:
QString getSuffixFromLanguage(Language lang);
QQmlEngine* m_QmlEngine;
};
-21
View File
@@ -1,21 +0,0 @@
#version 300 es
#extension GL_OES_EGL_image_external : require
precision mediump float;
out vec4 FragColor;
in vec2 vTextCoord;
uniform mat3 yuvmat;
uniform vec3 offset;
uniform samplerExternalOES plane1;
uniform samplerExternalOES plane2;
void main() {
vec3 YCbCr = vec3(
texture2D(plane1, vTextCoord)[0],
texture2D(plane2, vTextCoord).xy
);
YCbCr -= offset;
FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0f);
}
-10
View File
@@ -1,10 +0,0 @@
#version 300 es
layout (location = 0) in vec2 aPosition; // 2D: X,Y
layout (location = 1) in vec2 aTexCoord;
out vec2 vTextCoord;
void main() {
vTextCoord = aTexCoord;
gl_Position = vec4(aPosition, 0, 1);
}
-12
View File
@@ -1,12 +0,0 @@
#version 300 es
#extension GL_OES_EGL_image_external : require
precision mediump float;
out vec4 FragColor;
in vec2 vTextCoord;
uniform samplerExternalOES uTexture;
void main() {
FragColor = texture2D(uTexture, vTextCoord);
}
-10
View File
@@ -1,10 +0,0 @@
#version 300 es
layout (location = 0) in vec2 aPosition; // 2D: X,Y
layout (location = 1) in vec2 aTexCoord;
out vec2 vTextCoord;
void main() {
vTextCoord = aTexCoord;
gl_Position = vec4(aPosition, 0, 1);
}
-11
View File
@@ -1,11 +0,0 @@
precision mediump float;
uniform sampler2D uTexture;
varying vec2 vTexCoord;
void main() {
vec4 abgr = texture2D(uTexture, vTexCoord);
gl_FragColor = abgr;
gl_FragColor.r = abgr.b;
gl_FragColor.b = abgr.r;
}
-8
View File
@@ -1,8 +0,0 @@
attribute vec2 aPosition; // 2D: X,Y
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(aPosition, 0, 1);
}
+27 -8
View File
@@ -80,7 +80,19 @@ int Session::getAudioRendererCapabilities(int audioConfiguration)
OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
opusConfig.sampleRate = 48000;
opusConfig.samplesPerFrame = 240;
opusConfig.channelCount = CHANNEL_COUNT_FROM_AUDIO_CONFIGURATION(audioConfiguration);
switch (audioConfiguration)
{
case AUDIO_CONFIGURATION_STEREO:
opusConfig.channelCount = 2;
break;
case AUDIO_CONFIGURATION_51_SURROUND:
opusConfig.channelCount = 6;
break;
default:
SDL_assert(false);
return 0;
}
IAudioRenderer* audioRenderer = createAudioRenderer(&opusConfig);
if (audioRenderer == nullptr) {
@@ -101,7 +113,19 @@ bool Session::testAudio(int audioConfiguration)
OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
opusConfig.sampleRate = 48000;
opusConfig.samplesPerFrame = 240;
opusConfig.channelCount = CHANNEL_COUNT_FROM_AUDIO_CONFIGURATION(audioConfiguration);
switch (audioConfiguration)
{
case AUDIO_CONFIGURATION_STEREO:
opusConfig.channelCount = 2;
break;
case AUDIO_CONFIGURATION_51_SURROUND:
opusConfig.channelCount = 6;
break;
default:
SDL_assert(false);
return false;
}
IAudioRenderer* audioRenderer = createAudioRenderer(&opusConfig);
if (audioRenderer == nullptr) {
@@ -197,11 +221,6 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
s_ActiveSession->m_AudioSampleCount++;
// If audio is muted, don't decode or play the audio
if (s_ActiveSession->m_AudioMuted) {
return;
}
if (s_ActiveSession->m_AudioRenderer != nullptr) {
int desiredSize = sizeof(short) * s_ActiveSession->m_AudioConfig.samplesPerFrame * s_ActiveSession->m_AudioConfig.channelCount;
void* buffer = s_ActiveSession->m_AudioRenderer->getAudioBuffer(&desiredSize);
@@ -218,7 +237,7 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
// Update desiredSize with the number of bytes actually populated by the decoding operation
if (samplesDecoded > 0) {
SDL_assert(desiredSize >= (int)(sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount));
SDL_assert(desiredSize >= sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount);
desiredSize = sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount;
}
else {

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