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Author SHA1 Message Date
Cameron Gutman 12b7f6b7a3 Fix appstream metadata release date for v0.8.1 2019-01-29 18:52:01 -08:00
837 changed files with 185920 additions and 52809 deletions
+5 -20
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@@ -1,12 +1,8 @@
---
name: Bug report
about: Follow the troubleshooting guide before reporting a bug
about: Create a report to help us address broken functionality
---
**READ ME FIRST!**
If you're here because something basic is not working (like gamepad input, video, or similar), it's probably something specific to your setup, so make sure you've gone through the Troubleshooting Guide first: https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting
If you still have trouble with basic functionality after following the guide, join our Discord server where there are many other volunteers who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
**Describe the bug**
A clear and concise description of what the bug is.
@@ -20,35 +16,24 @@ If applicable, add screenshots to help explain your problem. If the issue is rel
**Affected games**
List the games you've tried that exhibit the issue. To see if the issue is game-specific, try streaming Steam Big Picture with Moonlight and see if the issue persists there.
**Other Moonlight clients**
- Does the issue occur when using Moonlight on iOS or Android?
**Moonlight settings (please complete the following information)**
- Have any settings been adjusted from defaults?
- If so, which settings have been changed?
- Does the problem still occur after reverting settings back to default?
**Gamepad-related issues (please complete if problem is gamepad-related)**
- Do you have any gamepads connected to your host PC directly?
- Does the problem still remain if you stream the desktop and use https://html5gamepad.com to test your gamepad?
- Instructions for streaming the desktop can be found here: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
**Client PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- Moonlight Version: [e.g. v0.9.0]
- GPU: [e.g. Intel HD Graphics 520]
- OS: [e.g. Windows 10 1803]
- Moonlight Version: [e.g. v0.2.0]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- OS: [e.g. Windows 10 1803]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
**Moonlight Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
- On Linux with the Flatpak, logs print to the terminal when running with the command: `flatpak run com.moonlight_stream.Moonlight`
- On Linux with the Snap, logs print to the terminal when running with the command: `moonlight`
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
**Additional context**
Anything else you think may be relevant to the issue
-1
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@@ -1 +0,0 @@
blank_issues_enabled: false
-4
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@@ -1,4 +0,0 @@
issuesOpened: >
If this is a question about Moonlight or you need help troubleshooting a streaming problem, please use the help channels on our [Discord server](https://moonlight-stream.org/discord) instead of GitHub issues. There are many more people available on Discord to help you and answer your questions.<br /><br />
This issue tracker should only be used for specific bugs or feature requests.<br /><br />
Thank you, and happy streaming!
+1 -5
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@@ -9,11 +9,7 @@
url = https://github.com/gabomdq/SDL_GameControllerDB.git
[submodule "soundio/libsoundio"]
path = soundio/libsoundio
url = https://github.com/cgutman/libsoundio.git
url = https://github.com/andrewrk/libsoundio.git
[submodule "h264bitstream/h264bitstream"]
path = h264bitstream/h264bitstream
url = https://github.com/aizvorski/h264bitstream.git
[submodule "libs"]
path = libs
url = https://github.com/cgutman/moonlight-qt-prebuilts.git
shallow = true
+50
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@@ -0,0 +1,50 @@
language: cpp
git:
depth: 1
matrix:
include:
- os: osx
compiler: clang
- os: linux
sudo: required
dist: xenial
compiler: gcc
addons:
apt:
sources:
- sourceline: 'ppa:beineri/opt-qt596-xenial'
- sourceline: 'ppa:jonathonf/ffmpeg-4'
packages:
- qt59base
- qt59quickcontrols2
- qt59svg
- qt59multimedia
- libesd0-dev
- libgl-dev
- libegl1-mesa-dev
- libxkbcommon-dev
- wayland-protocols
- libopus-dev
- libavcodec-dev
- libavutil-dev
- libva-dev
- libvdpau-dev
install:
- '[ "$TRAVIS_OS_NAME" != osx ] || brew install qt5'
- '[ "$TRAVIS_OS_NAME" != osx ] || brew link --force qt5'
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_VER=2.0.8 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make && sudo make install && cd ..; fi
before_script:
- '[ "$TRAVIS_OS_NAME" != "linux" ] || source /opt/qt59/bin/qt59-env.sh'
- qmake -v
- '[[ "$TRAVIS_OS_NAME" != linux || "$CXX" != clang++ ]] || export QMAKESPEC=linux-clang'
- '[[ "$TRAVIS_OS_NAME" != linux || "$CXX" != g++ ]] || export QMAKESPEC=linux-g++'
- '[ "$TRAVIS_OS_NAME" != osx ] || export QMAKESPEC=macx-clang'
script:
- qmake moonlight-qt.pro -spec $QMAKESPEC
- make debug
- make release
+6 -5
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@@ -3,7 +3,11 @@ QT -= core gui
TARGET = AntiHooking
TEMPLATE = lib
include(../globaldefs.pri)
# Support debug and release builds from command line for CI
CONFIG += debug_and_release
# Ensure symbols are always generated
CONFIG += force_debug_info
INCLUDEPATH += $$PWD/../libs/windows/include
contains(QT_ARCH, i386) {
@@ -12,11 +16,8 @@ contains(QT_ARCH, i386) {
contains(QT_ARCH, x86_64) {
LIBS += -L$$PWD/../libs/windows/lib/x64
}
contains(QT_ARCH, arm64) {
LIBS += -L$$PWD/../libs/windows/lib/arm64
}
LIBS += -ldetours
LIBS += -lNktHookLib
DEFINES += ANTIHOOKING_LIBRARY
SOURCES += antihookingprotection.cpp
HEADERS += antihookingprotection.h
+25 -119
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@@ -1,9 +1,6 @@
#include "antihookingprotection.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <detours.h>
#include <NktHookLib.h>
typedef HMODULE (WINAPI *LoadLibraryAFunc)(LPCSTR lpLibFileName);
typedef HMODULE (WINAPI *LoadLibraryWFunc)(LPCWSTR lpLibFileName);
@@ -15,35 +12,25 @@ class AntiHookingProtection
public:
static void enable()
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
#ifdef QT_DEBUG
s_HookManager.SetEnableDebugOutput(true);
#endif
s_RealLoadLibraryA = LoadLibraryA;
DetourAttach(&(PVOID&)s_RealLoadLibraryA, LoadLibraryAHook);
HINSTANCE kernel32Handle = NktHookLibHelpers::GetModuleBaseAddress(L"kernel32.dll");
SIZE_T hookId;
s_RealLoadLibraryW = LoadLibraryW;
DetourAttach(&(PVOID&)s_RealLoadLibraryW, LoadLibraryWHook);
s_RealLoadLibraryExA = LoadLibraryExA;
DetourAttach(&(PVOID&)s_RealLoadLibraryExA, LoadLibraryExAHook);
s_RealLoadLibraryExW = LoadLibraryExW;
DetourAttach(&(PVOID&)s_RealLoadLibraryExW, LoadLibraryExWHook);
DetourTransactionCommit();
}
static void disable()
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourDetach(&(PVOID&)s_RealLoadLibraryA, LoadLibraryAHook);
DetourDetach(&(PVOID&)s_RealLoadLibraryW, LoadLibraryWHook);
DetourDetach(&(PVOID&)s_RealLoadLibraryExA, LoadLibraryExAHook);
DetourDetach(&(PVOID&)s_RealLoadLibraryExW, LoadLibraryExWHook);
DetourTransactionCommit();
s_HookManager.Hook(&hookId, (LPVOID*)&s_RealLoadLibraryA,
NktHookLibHelpers::GetProcedureAddress(kernel32Handle, "LoadLibraryA"),
(LPVOID)AntiHookingProtection::LoadLibraryAHook);
s_HookManager.Hook(&hookId, (LPVOID*)&s_RealLoadLibraryW,
NktHookLibHelpers::GetProcedureAddress(kernel32Handle, "LoadLibraryW"),
(LPVOID)AntiHookingProtection::LoadLibraryWHook);
s_HookManager.Hook(&hookId, (LPVOID*)&s_RealLoadLibraryExA,
NktHookLibHelpers::GetProcedureAddress(kernel32Handle, "LoadLibraryExA"),
(LPVOID)AntiHookingProtection::LoadLibraryExAHook);
s_HookManager.Hook(&hookId, (LPVOID*)&s_RealLoadLibraryExW,
NktHookLibHelpers::GetProcedureAddress(kernel32Handle, "LoadLibraryExW"),
(LPVOID)AntiHookingProtection::LoadLibraryExWHook);
}
private:
@@ -137,90 +124,21 @@ private:
return s_RealLoadLibraryExW(lpLibFileName, hFile, dwFlags);
}
static CNktHookLib s_HookManager;
static LoadLibraryAFunc s_RealLoadLibraryA;
static LoadLibraryWFunc s_RealLoadLibraryW;
static LoadLibraryExAFunc s_RealLoadLibraryExA;
static LoadLibraryExWFunc s_RealLoadLibraryExW;
static constexpr LPCWSTR k_BlacklistedDlls[] = {
// These A-Volute DLLs shipped with various audio driver packages improperly handle
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx() to deadlock.
// https://github.com/moonlight-stream/moonlight-qt/issues/102
L"NahimicOSD.dll", // ASUS Sonic Radar 3
L"SSAudioOSD.dll", // SteelSeries headsets
L"SS2OSD.dll", // ASUS Sonic Studio 2
L"Nahimic2OSD.dll",
L"NahimicMSIOSD.dll",
L"nhAsusPhoebusOSD.dll", // ASUS Phoebus
// This DLL has been seen in several crash reports. Some Googling
// suggests it's highly unstable and causes issues in many games.
L"EZFRD32.dll",
L"EZFRD64.dll",
// These are the newer dList DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
// We forcefully block them from loading because Optimus has a bug that
// deadlocks DXVA2 when we present with D3DPRESENT_DONOTWAIT. This will prevent
// Optimus from ever using the dGPU even if the user has requested it.
// https://github.com/moonlight-stream/moonlight-qt/issues/240
// https://github.com/moonlight-stream/moonlight-qt/issues/235
L"nvdlist.dll",
L"nvdlistx.dll",
// These are the older dList/AppInit DLLs for Optimus hybrid graphics DDI.
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
//
// These seem to cause a crash in PresentEx() in full-screen exclusive mode.
// This block will prevent Optimus from ever using the dGPU even if the user has requested it.
// https://github.com/moonlight-stream/moonlight-qt/issues/386
//
// d3d9!CSwapChain::BltToHybridPrimary+0x200:
// 00007ffa`23f37e58 488b01 mov rax,qword ptr [rcx] ds:00000000`00000038=????????????????
// 00 0000004e`496ff4e0 00007ffa`23f39e2c d3d9!CSwapChain::BltToHybridPrimary+0x200
// 01 0000004e`496ff880 00007ffa`23ee39ce d3d9!CSwapChain::FlipToSurface+0x15c
// 02 0000004e`496ff900 00007ffa`23f4dd75 d3d9!CSwapChain::PresentMain+0x3e13e
// 03 0000004e`496ffab0 00007ffa`23f4dccd d3d9!CBaseDevice::PresentMain+0x9d
// 04 0000004e`496ffb00 00007ff7`8e31016f d3d9!CBaseDevice::PresentEx+0xbd
// 05 0000004e`496ffb50 00007ff7`8e30df1e Moonlight!DXVA2Renderer::renderFrame+0x61f [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\dxva2.cpp @ 1035]
// 06 0000004e`496ffd50 00007ff7`8e30e46a Moonlight!Pacer::renderFrame+0x3e [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 265]
// 07 (Inline Function) --------`-------- Moonlight!Pacer::renderLastFrameAndUnlock+0x197 [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 156]
// 08 0000004e`496ffda0 00007ffa`14476978 Moonlight!Pacer::renderThread+0x1ca [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 88]
// 09 0000004e`496ffde0 00007ffa`14476ee2 SDL2!SDL_RunThread+0x38 [C:\Users\camer\SDL\src\thread\SDL_thread.c @ 276]
// 0a 0000004e`496ffe10 00007ffa`2aae0e82 SDL2!RunThread+0x12 [C:\Users\camer\SDL\src\thread\windows\SDL_systhread.c @ 83]
// 0b 0000004e`496ffe40 00007ffa`2d627bd4 ucrtbase!thread_start<unsigned int (__cdecl*)(void *),1>+0x42
// 0c 0000004e`496ffe70 00007ffa`2da4ce51 kernel32!BaseThreadInitThunk+0x14
// 0d 0000004e`496ffea0 00000000`00000000 ntdll!RtlUserThreadStart+0x21
//
L"nvinit.dll",
L"nvinitx.dll",
// In some unknown circumstances, RTSS tries to hook in the middle of an instruction, leaving garbage
// code inside d3d9.dll that causes a crash when executed:
//
// 0:000> u
// d3d9!D3D9GetCurrentOwnershipMode+0x5d:
// 00007ff8`95b95861 9b wait
// 00007ff8`95b95862 a7 cmps dword ptr [rsi],dword ptr [rdi] <--- crash happens here
// 00007ff8`95b95863 ff ???
// 00007ff8`95b95864 bfe8ca8a00 mov edi,8ACAE8h
// 00007ff8`95b95869 00eb add bl,ch
// 00007ff8`95b9586b f1 ???
// 00007ff8`95b9586c b808000000 mov eax,8
// 00007ff8`95b95871 ebe6 jmp d3d9!D3D9GetCurrentOwnershipMode+0x55 (00007ff8`95b95859)
//
// Disassembling starting at the exact address of the attempted hook yields the intended jmp instruction
//
// 0:000> u d3d9!D3D9GetCurrentOwnershipMode+0x5c:
// 00007ff8`95b95860 e99ba7ffbf jmp 00007ff8`55b90000
//
// Since the RTSS OSD doesn't even work with DXVA2, we'll just block the hooks entirely.
L"RTSSHooks.dll",
L"RTSSHooks64.dll",
// This DLL shipped with ASUS Sonic Radar 3 improperly handles
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx()
// to deadlock. https://github.com/moonlight-stream/moonlight-qt/issues/102
L"NahimicOSD.dll"
};
};
CNktHookLib AntiHookingProtection::s_HookManager;
LoadLibraryAFunc AntiHookingProtection::s_RealLoadLibraryA;
LoadLibraryWFunc AntiHookingProtection::s_RealLoadLibraryW;
LoadLibraryExAFunc AntiHookingProtection::s_RealLoadLibraryExA;
@@ -229,26 +147,14 @@ LoadLibraryExWFunc AntiHookingProtection::s_RealLoadLibraryExW;
AH_EXPORT void AntiHookingDummyImport() {}
extern "C"
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID)
{
if (DetourIsHelperProcess()) {
return TRUE;
}
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
DetourRestoreAfterWith();
AntiHookingProtection::enable();
DisableThreadLibraryCalls(hinstDLL);
break;
case DLL_PROCESS_DETACH:
// Ignore DLL_PROCESS_DETACH on process exit. No need to waste time
// unhooking everything if the whole process is being destroyed.
if (lpvReserved == NULL) {
AntiHookingProtection::disable();
}
break;
}
return TRUE;
+29 -52
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@@ -1,81 +1,58 @@
# Moonlight PC
[Moonlight PC](https://moonlight-stream.org) is an open source PC client for NVIDIA GameStream and [Sunshine](https://github.com/LizardByte/Sunshine).
[Moonlight PC](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC.
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
You can follow development on our [Discord server](https://moonlight-stream.org/discord) and help translate Moonlight into your language on [Weblate](https://hosted.weblate.org/projects/moonlight/moonlight-qt/).
You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/glj5cxqwy2w3bglv/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
[![Downloads](https://img.shields.io/github/downloads/moonlight-stream/moonlight-qt/total)](https://github.com/moonlight-stream/moonlight-qt/releases)
[![Translation Status](https://hosted.weblate.org/widgets/moonlight/-/moonlight-qt/svg-badge.svg)](https://hosted.weblate.org/projects/moonlight/moonlight-qt/)
[![Windows AppVeyor Status](https://ci.appveyor.com/api/projects/status/glj5cxqwy2w3bglv/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
[![Mac and Linux Travis CI Status](https://travis-ci.org/moonlight-stream/moonlight-qt.svg?branch=master)](https://travis-ci.org/moonlight-stream/moonlight-qt)
## Features
- Hardware accelerated video decoding on Windows, Mac, and Linux
- H.264, HEVC, and AV1 codec support (AV1 requires Sunshine and a supported host GPU)
- HDR streaming support
- 7.1 surround sound audio support
- 10-point multitouch support (Sunshine only)
- Gamepad support with force feedback and motion controls for up to 16 players
- Support for both pointer capture (for games) and direct mouse control (for remote desktop)
- Support for passing system-wide keyboard shortcuts like Alt+Tab to the host
- Supports streaming at up to 120 FPS (high refresh rate monitor recommended)
- Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution
- 5.1 surround sound audio
- HEVC support for better image quality at reduced bandwidth
- Keyboard and mouse support
- Gamepad support with SDL gamepad mappings
## Downloads
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
- [AppImage](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
- [Generic ARM SBC packages for Debian](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-ARM%E2%80%90based-Single-Board-Computers) (not for Raspberry Pi)
- [Experimental RISC-V SBC packages for Debian](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-RISC%E2%80%90V-Single-Board-Computers)
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
#### Special Thanks
[![Hosted By: Cloudsmith](https://img.shields.io/badge/OSS%20hosting%20by-cloudsmith-blue?logo=cloudsmith&style=flat-square)](https://cloudsmith.com)
Hosting for Moonlight's Debian and L4T package repositories is graciously provided for free by [Cloudsmith](https://cloudsmith.com).
- [Windows and macOS](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Linux](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
## Building
### General Build Requirements
* Qt 5.9 SDK or later
### Windows Build Requirements
* Qt 5.15 SDK or later. Qt 6 is also supported for x64 and ARM64 builds.
* [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
* Select **MSVC** option during Qt installation. MinGW is not supported.
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
### Windows-specific Requirements
* Windows 7 or later
* Visual Studio 2015 or later
* Select MSVC Desktop toolchain during Qt installation
* 7-Zip (only if building installers for non-development PCs)
* WiX Toolset v3.11 or later (only if building installers for non-development PCs)
### macOS Build Requirements
* Qt 6.4 SDK or later
* Xcode 13 or later
### Mac-specific Requirements
* macOS Sierra (10.12) or later
* Xcode 10
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
### Linux/Unix Build Requirements
* Qt 5.9 SDK or later. Qt 6 is also supported.
### Linux-specific Requirements
* GCC or Clang
* Install the required packages:
* Debian/Ubuntu: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libqt5svg5-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libva-dev libvdpau-dev libxkbcommon-dev qtwayland5 qt5-qmake qtbase5-dev qtdeclarative5-dev qtquickcontrols2-5-dev wayland-protocols qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2`
* RedHat/Fedora: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel qt5-qtsvg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
* FFmpeg 4.0 or later is required to build. If your distro doesn't package FFmpeg 4.0 or later, you can build and install it from source on https://ffmpeg.org/
### Steam Link Build Requirements
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
### Build Setup Steps
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.14.
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
3. Open the project in Qt Creator or build from qmake on the command line.
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure 7-Zip binary directory is on your `%PATH%`.
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
* To build from the command line for development use on macOS or Linux, run `qmake moonlight-qt.pro` then `make debug` or `make release`
* To create an embedded build for a single-purpose device, use `qmake "CONFIG+=embedded" moonlight-qt.pro` and build normally.
* This build will lack windowed mode, Discord/Help links, and other features that don't make sense on an embedded device.
* For platforms with poor GL performance, add `"CONFIG+=glslow"` to prefer direct KMSDRM rendering over EGL/GLES renderers. Direct KMSDRM rendering can use dedicated YUV/RGB conversion and scaling hardware rather than slower GPU shaders for these operations.
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
## Contribute
1. Fork us
+2 -18
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@@ -5,7 +5,7 @@
<key>CFBundleExecutable</key>
<string>Moonlight</string>
<key>CFBundleGetInfoString</key>
<string>Stream games and other applications from another PC</string>
<string>Stream games from your NVIDIA GameStream-enabled PC</string>
<key>CFBundleIconFile</key>
<string>moonlight</string>
<key>CFBundleIdentifier</key>
@@ -17,27 +17,11 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>LSMinimumSystemVersion</key>
<string>10.14</string>
<string>10.11</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>GCSupportedGameControllers</key>
<array>
<dict>
<key>ProfileName</key>
<string>ExtendedGamepad</string>
</dict>
</array>
<key>GCSupportsControllerUserInteraction</key>
<true/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>CFBundleVersion</key>
<string>VERSION</string>
<key>CFBundleShortVersionString</key>
BIN
View File
Binary file not shown.
+70 -271
View File
@@ -8,7 +8,11 @@ unix:!macx {
TARGET = Moonlight
}
include(../globaldefs.pri)
# Support debug and release builds from command line for CI
CONFIG += debug_and_release
# Ensure symbols are always generated
CONFIG += force_debug_info
# Precompile QML files to avoid writing qmlcache on portable versions.
# Since this binds the app against the Qt runtime version, we will only
@@ -33,131 +37,68 @@ DEFINES += QT_DEPRECATED_WARNINGS
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
win32 {
INCLUDEPATH += $$PWD/../libs/windows/include
contains(QT_ARCH, i386) {
LIBS += -L$$PWD/../libs/windows/lib/x86
INCLUDEPATH += $$PWD/../libs/windows/include/x86
}
contains(QT_ARCH, x86_64) {
LIBS += -L$$PWD/../libs/windows/lib/x64
INCLUDEPATH += $$PWD/../libs/windows/include/x64
}
contains(QT_ARCH, arm64) {
LIBS += -L$$PWD/../libs/windows/lib/arm64
INCLUDEPATH += $$PWD/../libs/windows/include/arm64
}
INCLUDEPATH += $$PWD/../libs/windows/include
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
# Work around a conflict with math.h inclusion between SDL and Qt 6
DEFINES += _USE_MATH_DEFINES
}
macx {
INCLUDEPATH += $$PWD/../libs/mac/include
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
# QMake doesn't handle framework-style includes correctly on its own
QMAKE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
QMAKE_CXXFLAGS += -F$$PWD/../libs/mac/Frameworks
QMAKE_OBJECTIVE_CFLAGS += -F$$PWD/../libs/mac/Frameworks
}
unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 SDL2_ttf opus
CONFIG += link_pkgconfig soundio
PKGCONFIG += openssl sdl2 opus
!disable-ffmpeg {
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
# For libsoundio
packagesExist(libpulse) {
PKGCONFIG += libpulse
}
packagesExist(alsa) {
PKGCONFIG += alsa
}
!disable-libva {
packagesExist(libva) {
!disable-x11 {
packagesExist(libva-x11) {
CONFIG += libva-x11
}
}
!disable-wayland {
packagesExist(libva-wayland) {
CONFIG += libva-wayland
}
}
!disable-libdrm {
packagesExist(libva-drm) {
CONFIG += libva-drm
}
}
CONFIG += libva
}
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
packagesExist(libva) {
packagesExist(libva-x11) {
CONFIG += libva-x11
}
!disable-libvdpau {
packagesExist(vdpau) {
CONFIG += libvdpau
}
}
!disable-mmal {
packagesExist(mmal) {
PKGCONFIG += mmal
CONFIG += mmal
}
}
!disable-libdrm {
packagesExist(libdrm) {
PKGCONFIG += libdrm
CONFIG += libdrm
}
}
!disable-cuda {
packagesExist(ffnvcodec) {
PKGCONFIG += ffnvcodec
CONFIG += cuda
}
packagesExist(libva-wayland) {
CONFIG += libva-wayland
}
CONFIG += libva
}
!disable-wayland {
packagesExist(wayland-client) {
CONFIG += wayland
PKGCONFIG += wayland-client
}
}
!disable-x11 {
packagesExist(x11) {
DEFINES += HAS_X11
PKGCONFIG += x11
}
packagesExist(vdpau) {
CONFIG += libvdpau
}
}
}
win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ldxgi -ld3d11
CONFIG += ffmpeg
}
win32:!winrt {
CONFIG += soundio discord-rpc
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus
CONFIG += ffmpeg soundio
}
macx {
LIBS += -lssl -lcrypto -lavcodec.60 -lavutil.58 -lopus -framework SDL2 -framework SDL2_ttf
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit
# For libsoundio
LIBS += -framework CoreAudio -framework AudioUnit
CONFIG += ffmpeg soundio discord-rpc
CONFIG += ffmpeg soundio
}
SOURCES += \
backend/nvaddress.cpp \
backend/nvapp.cpp \
cli/pair.cpp \
main.cpp \
backend/computerseeker.cpp \
backend/identitymanager.cpp \
@@ -166,20 +107,11 @@ SOURCES += \
backend/nvpairingmanager.cpp \
backend/computermanager.cpp \
backend/boxartmanager.cpp \
backend/richpresencemanager.cpp \
cli/commandlineparser.cpp \
cli/listapps.cpp \
cli/quitstream.cpp \
cli/startstream.cpp \
settings/compatfetcher.cpp \
settings/mappingfetcher.cpp \
settings/streamingpreferences.cpp \
streaming/input/abstouch.cpp \
streaming/input/gamepad.cpp \
streaming/input/input.cpp \
streaming/input/keyboard.cpp \
streaming/input/mouse.cpp \
streaming/input/reltouch.cpp \
streaming/input.cpp \
streaming/session.cpp \
streaming/audio/audio.cpp \
streaming/audio/renderers/sdlaud.cpp \
@@ -189,17 +121,9 @@ SOURCES += \
backend/autoupdatechecker.cpp \
path.cpp \
settings/mappingmanager.cpp \
gui/sdlgamepadkeynavigation.cpp \
streaming/video/overlaymanager.cpp \
backend/systemproperties.cpp \
wm.cpp
gui/sdlgamepadkeynavigation.cpp
HEADERS += \
backend/nvaddress.h \
backend/nvapp.h \
cli/pair.h \
settings/compatfetcher.h \
settings/mappingfetcher.h \
utils.h \
backend/computerseeker.h \
backend/identitymanager.h \
@@ -208,13 +132,11 @@ HEADERS += \
backend/nvpairingmanager.h \
backend/computermanager.h \
backend/boxartmanager.h \
backend/richpresencemanager.h \
cli/commandlineparser.h \
cli/listapps.h \
cli/quitstream.h \
cli/startstream.h \
settings/streamingpreferences.h \
streaming/input/input.h \
streaming/input.h \
streaming/session.h \
streaming/audio/renderers/renderer.h \
streaming/audio/renderers/sdl.h \
@@ -225,9 +147,7 @@ HEADERS += \
backend/autoupdatechecker.h \
path.h \
settings/mappingmanager.h \
gui/sdlgamepadkeynavigation.h \
streaming/video/overlaymanager.h \
backend/systemproperties.h
gui/sdlgamepadkeynavigation.h
# Platform-specific renderers and decoders
ffmpeg {
@@ -237,15 +157,15 @@ ffmpeg {
SOURCES += \
streaming/video/ffmpeg.cpp \
streaming/video/ffmpeg-renderers/sdlvid.cpp \
streaming/video/ffmpeg-renderers/swframemapper.cpp \
streaming/video/ffmpeg-renderers/pacer/pacer.cpp
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h \
streaming/video/ffmpeg-renderers/sdlvid.h \
streaming/video/ffmpeg-renderers/swframemapper.h \
streaming/video/ffmpeg-renderers/pacer/pacer.h
streaming/video/ffmpeg-renderers/pacer/pacer.h \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
}
libva {
message(VAAPI renderer selected)
@@ -267,12 +187,6 @@ libva-wayland {
PKGCONFIG += libva-wayland
DEFINES += HAVE_LIBVA_WAYLAND
}
libva-drm {
message(VAAPI DRM support enabled)
PKGCONFIG += libva-drm
DEFINES += HAVE_LIBVA_DRM
}
libvdpau {
message(VDPAU renderer selected)
@@ -280,98 +194,36 @@ libvdpau {
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
}
mmal {
message(MMAL renderer selected)
config_SLVideo {
message(SLVideo decoder/renderer selected)
DEFINES += HAVE_MMAL
SOURCES += streaming/video/ffmpeg-renderers/mmal.cpp
HEADERS += streaming/video/ffmpeg-renderers/mmal.h
DEFINES += HAVE_SLVIDEO
LIBS += -lSLVideo
# We suppress EGL usage when MMAL is available because MMAL has
# significantly better performance than EGL on the Pi. Setting
# this option allows EGL usage even if built with MMAL support.
#
# It is highly recommended to also build with 'glslow' to avoid
# EGL being preferred if direct DRM rendering is available.
allow-egl-with-mmal {
message(Allowing EGL usage with MMAL enabled)
DEFINES += ALLOW_EGL_WITH_MMAL
}
}
libdrm {
message(DRM renderer selected)
DEFINES += HAVE_DRM
SOURCES += streaming/video/ffmpeg-renderers/drm.cpp
HEADERS += streaming/video/ffmpeg-renderers/drm.h
linux {
message(Master hooks enabled)
SOURCES += masterhook.c masterhook_internal.c
LIBS += -ldl
}
}
cuda {
message(CUDA support enabled)
DEFINES += HAVE_CUDA
SOURCES += streaming/video/ffmpeg-renderers/cuda.cpp
HEADERS += streaming/video/ffmpeg-renderers/cuda.h
# ffnvcodec uses libdl in cuda_load_functions()/cuda_free_functions()
LIBS += -ldl
}
config_EGL {
message(EGL renderer selected)
CONFIG += egl
DEFINES += HAVE_EGL
SOURCES += \
streaming/video/ffmpeg-renderers/eglvid.cpp \
streaming/video/ffmpeg-renderers/egl_extensions.cpp \
streaming/video/ffmpeg-renderers/eglimagefactory.cpp
HEADERS += \
streaming/video/ffmpeg-renderers/eglvid.h \
streaming/video/ffmpeg-renderers/eglimagefactory.h
}
config_SL {
message(Steam Link build configuration selected)
DEFINES += EMBEDDED_BUILD STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
LIBS += -lSLVideo -lSLAudio
SOURCES += \
streaming/video/slvid.cpp \
streaming/audio/renderers/slaud.cpp
HEADERS += \
streaming/video/slvid.h \
streaming/audio/renderers/slaud.h
SOURCES += streaming/video/sl.cpp
HEADERS += streaming/video/sl.h
}
win32 {
HEADERS += streaming/video/ffmpeg-renderers/dxutil.h
}
win32:!winrt {
message(DXVA2 and D3D11VA renderers selected)
message(DXVA2 renderer selected)
SOURCES += \
streaming/video/ffmpeg-renderers/dxva2.cpp \
streaming/video/ffmpeg-renderers/d3d11va.cpp \
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg-renderers/dxva2.h \
streaming/video/ffmpeg-renderers/d3d11va.h \
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.h
}
macx {
message(VideoToolbox renderer selected)
SOURCES += \
streaming/video/ffmpeg-renderers/vt.mm
streaming/video/ffmpeg-renderers/vt.mm \
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm
HEADERS += \
streaming/video/ffmpeg-renderers/vt.h
streaming/video/ffmpeg-renderers/vt.h \
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
}
soundio {
message(libsoundio audio renderer selected)
@@ -380,60 +232,11 @@ soundio {
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
}
discord-rpc {
message(Discord integration enabled)
LIBS += -ldiscord-rpc
DEFINES += HAVE_DISCORD
}
embedded {
message(Embedded build)
DEFINES += EMBEDDED_BUILD
}
glslow {
message(GL slow build)
DEFINES += GL_IS_SLOW
}
wayland {
message(Wayland extensions enabled)
DEFINES += HAS_WAYLAND
SOURCES += streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.cpp
HEADERS += streaming/video/ffmpeg-renderers/pacer/waylandvsyncsource.h
}
RESOURCES += \
resources.qrc \
qml.qrc
TRANSLATIONS += \
languages/qml_zh_CN.ts \
languages/qml_de.ts \
languages/qml_fr.ts \
languages/qml_nb_NO.ts \
languages/qml_ru.ts \
languages/qml_es.ts \
languages/qml_ja.ts \
languages/qml_vi.ts \
languages/qml_th.ts \
languages/qml_ko.ts \
languages/qml_hu.ts \
languages/qml_nl.ts \
languages/qml_sv.ts \
languages/qml_tr.ts \
languages/qml_uk.ts \
languages/qml_zh_TW.ts \
languages/qml_el.ts \
languages/qml_hi.ts \
languages/qml_it.ts \
languages/qml_pt.ts \
languages/qml_pt_BR.ts \
languages/qml_pl.ts \
languages/qml_cs.ts \
languages/qml_he.ts
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH =
@@ -454,14 +257,12 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
soundio {
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
INCLUDEPATH += $$PWD/../soundio/libsoundio
DEPENDPATH += $$PWD/../soundio/libsoundio
}
INCLUDEPATH += $$PWD/../soundio/libsoundio
DEPENDPATH += $$PWD/../soundio/libsoundio
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
@@ -470,13 +271,11 @@ else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
!winrt {
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
INCLUDEPATH += $$PWD/../AntiHooking
DEPENDPATH += $$PWD/../AntiHooking
}
INCLUDEPATH += $$PWD/../AntiHooking
DEPENDPATH += $$PWD/../AntiHooking
unix:!macx: {
isEmpty(PREFIX) {
@@ -500,7 +299,10 @@ unix:!macx: {
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
appstream.path = $$PREFIX/$$DATADIR/metainfo/
INSTALLS += target desktop icons appstream
appdata.files = SDL_GameControllerDB/gamecontrollerdb.txt
appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
INSTALLS += target appdata desktop icons appstream
}
win32 {
RC_ICONS = moonlight.ico
@@ -518,16 +320,13 @@ macx {
QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist
APP_BUNDLE_RESOURCES.files = moonlight.icns
APP_BUNDLE_RESOURCES.files = moonlight.icns SDL_GameControllerDB/gamecontrollerdb.txt
APP_BUNDLE_RESOURCES.path = Contents/Resources
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
APP_BUNDLE_PLIST.path = Contents
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
+43 -115
View File
@@ -6,18 +6,17 @@
#include <QJsonObject>
AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
QObject(parent)
QObject(parent),
m_Nam(this)
{
m_Nam = new QNetworkAccessManager(this);
// Never communicate over HTTP
m_Nam->setStrictTransportSecurityEnabled(true);
m_Nam.setStrictTransportSecurityEnabled(true);
// Allow HTTP redirects
m_Nam->setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
connect(m_Nam, &QNetworkAccessManager::finished,
this, &AutoUpdateChecker::handleUpdateCheckRequestFinished);
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
this, SLOT(handleUpdateCheckRequestFinished(QNetworkReply*)));
QString currentVersion(VERSION_STR);
qDebug() << "Current Moonlight version:" << currentVersion;
@@ -29,29 +28,10 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
void AutoUpdateChecker::start()
{
if (!m_Nam) {
Q_ASSERT(m_Nam);
return;
}
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) || defined(APP_IMAGE) // Only run update checker on platforms without auto-update
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam->setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) // Only run update checker on platforms without auto-update
// We'll get a callback when this is finished
QUrl url("https://moonlight-stream.org/updates/qt.json");
QNetworkRequest request(url);
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
#else
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
#endif
m_Nam->get(request);
m_Nam.get(QNetworkRequest(url));
#endif
}
@@ -63,64 +43,13 @@ void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>&
}
}
QString AutoUpdateChecker::getPlatform()
{
#if defined(STEAM_LINK)
return QStringLiteral("steamlink");
#elif defined(APP_IMAGE)
return QStringLiteral("appimage");
#elif defined(Q_OS_DARWIN) && QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
// Qt 6 changed this from 'osx' to 'macos'. Use the old one
// to be consistent (and not require another entry in the manifest).
return QStringLiteral("osx");
#else
return QSysInfo::productType();
#endif
}
int AutoUpdateChecker::compareVersion(QVector<int>& version1, QVector<int>& version2) {
for (int i = 0;; i++) {
int v1Val = 0;
int v2Val = 0;
// Treat missing decimal places as 0
if (i < version1.count()) {
v1Val = version1[i];
}
if (i < version2.count()) {
v2Val = version2[i];
}
if (i >= version1.count() && i >= version2.count()) {
// Equal versions
return 0;
}
if (v1Val < v2Val) {
return -1;
}
else if (v1Val > v2Val) {
return 1;
}
}
}
void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
{
Q_ASSERT(reply->isFinished());
// Delete the QNetworkAccessManager to free resources and
// prevent the bearer plugin from polling in the background.
m_Nam->deleteLater();
m_Nam = nullptr;
if (reply->error() == QNetworkReply::NoError) {
QTextStream stream(reply);
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
stream.setEncoding(QStringConverter::Utf8);
#else
stream.setCodec("UTF-8");
#endif
// Read all data and queue the reply for deletion
QString jsonString = stream.readAll();
@@ -159,48 +88,47 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
}
if (updateObj["arch"] == QSysInfo::buildCpuArchitecture() &&
updateObj["platform"] == getPlatform()) {
// Check the kernel version minimum if one exists
if (updateObj.contains("kernel_version_at_least") && updateObj["kernel_version_at_least"].isString()) {
QVector<int> requiredVersionQuad;
QVector<int> actualVersionQuad;
QString requiredVersion = updateObj["kernel_version_at_least"].toString();
QString actualVersion = QSysInfo::kernelVersion();
parseStringToVersionQuad(requiredVersion, requiredVersionQuad);
parseStringToVersionQuad(actualVersion, actualVersionQuad);
if (compareVersion(actualVersionQuad, requiredVersionQuad) < 0) {
qDebug() << "Skipping manifest entry due to kernel version (" << actualVersion << "<" << requiredVersion << ")";
continue;
}
}
updateObj["platform"] == QSysInfo::productType()) {
qDebug() << "Found update manifest match for current platform";
QString latestVersion = updateObj["version"].toString();
qDebug() << "Latest version of Moonlight for this platform is:" << latestVersion;
QVector<int> latestVersionQuad;
parseStringToVersionQuad(latestVersion, latestVersionQuad);
int res = compareVersion(m_CurrentVersionQuad, latestVersionQuad);
if (res < 0) {
// m_CurrentVersionQuad < latestVersionQuad
qDebug() << "Update available";
emit onUpdateAvailable(updateObj["version"].toString(),
updateObj["browser_url"].toString());
return;
}
else if (res > 0) {
qDebug() << "Update manifest version lower than current version";
return;
}
else {
qDebug() << "Update manifest version equal to current version";
return;
for (int i = 0;; i++) {
int latestVer = 0;
int currentVer = 0;
// Treat missing decimal places as 0
if (i < latestVersionQuad.count()) {
latestVer = latestVersionQuad[i];
}
if (i < m_CurrentVersionQuad.count()) {
currentVer = m_CurrentVersionQuad[i];
}
if (i >= latestVersionQuad.count() && i >= m_CurrentVersionQuad.count()) {
break;
}
if (currentVer < latestVer) {
qDebug() << "Update available";
emit onUpdateAvailable(updateObj["version"].toString(),
updateObj["browser_url"].toString());
return;
}
else if (currentVer > latestVer) {
qDebug() << "Update manifest version lower than current version";
return;
}
}
qDebug() << "Update manifest version equal to current version";
return;
}
}
else {
@@ -208,11 +136,11 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
}
}
qWarning() << "No entry in update manifest found for current platform:"
<< QSysInfo::buildCpuArchitecture() << getPlatform() << QSysInfo::kernelVersion();
qWarning() << "No entry in update manifest found for current platform: "
<< QSysInfo::buildCpuArchitecture() << QSysInfo::productType();
}
else {
qWarning() << "Update checking failed with error:" << reply->error();
qWarning() << "Update checking failed with error: " << reply->error();
reply->deleteLater();
}
}
+1 -5
View File
@@ -20,10 +20,6 @@ private slots:
private:
void parseStringToVersionQuad(QString& string, QVector<int>& version);
int compareVersion(QVector<int>& version1, QVector<int>& version2);
QString getPlatform();
QVector<int> m_CurrentVersionQuad;
QNetworkAccessManager* m_Nam;
QNetworkAccessManager m_Nam;
};
+10 -23
View File
@@ -46,8 +46,8 @@ public:
m_Computer(computer),
m_App(app)
{
connect(this, &NetworkBoxArtLoadTask::boxArtFetchCompleted,
boxArtManager, &BoxArtManager::handleBoxArtLoadComplete);
connect(this, SIGNAL(boxArtFetchCompleted(NvComputer*,NvApp,QUrl)),
boxArtManager, SLOT(handleBoxArtLoadComplete(NvComputer*,NvApp,QUrl)));
}
signals:
@@ -71,10 +71,10 @@ private:
QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
{
// Try to open the cached file if it exists and contains data
QFile cacheFile(getFilePathForBoxArt(computer, app.id));
if (cacheFile.exists() && cacheFile.size() > 0) {
return QUrl::fromLocalFile(cacheFile.fileName());
// Try to open the cached file
QString cacheFilePath = getFilePathForBoxArt(computer, app.id);
if (QFile::exists(cacheFilePath)) {
return QUrl::fromLocalFile(cacheFilePath);
}
// If we get here, we need to fetch asynchronously.
@@ -87,26 +87,17 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
return QUrl("qrc:/res/no_app_image.png");
}
void BoxArtManager::deleteBoxArt(NvComputer* computer)
{
QDir dir(Path::getBoxArtCacheDir());
// Delete everything in this computer's box art directory
if (dir.cd(computer->uuid)) {
dir.removeRecursively();
}
}
void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image)
{
if (!image.isEmpty()) {
emit boxArtLoadComplete(computer, app, image);
if (image.isEmpty()) {
image = QUrl("qrc:/res/no_app_image.png");
}
emit boxArtLoadComplete(computer, app, image);
}
QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
{
NvHTTP http(computer);
NvHTTP http(computer->activeAddress, computer->serverCert);
QString cachePath = getFilePathForBoxArt(computer, appId);
QImage image;
@@ -119,10 +110,6 @@ QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
if (image.save(cachePath)) {
return QUrl::fromLocalFile(cachePath);
}
else {
// A failed save() may leave a zero byte file. Make sure that's removed.
QFile(cachePath).remove();
}
}
return QUrl();
-4
View File
@@ -18,10 +18,6 @@ public:
QUrl
loadBoxArt(NvComputer* computer, NvApp& app);
static
void
deleteBoxArt(NvComputer* computer);
signals:
void
boxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image);
+136 -435
View File
@@ -1,5 +1,4 @@
#include "computermanager.h"
#include "boxartmanager.h"
#include "nvhttp.h"
#include "settings/streamingpreferences.h"
@@ -8,12 +7,8 @@
#include <QThread>
#include <QThreadPool>
#include <QCoreApplication>
#include <random>
#define SER_HOSTS "hosts"
#define SER_HOSTS_BACKUP "hostsbackup"
class PcMonitorThread : public QThread
{
@@ -30,22 +25,22 @@ public:
}
private:
bool tryPollComputer(NvAddress address, bool& changed)
bool tryPollComputer(QString address, bool& changed)
{
NvHTTP http(address, 0, m_Computer->serverCert);
NvHTTP http(address, m_Computer->serverCert);
QString serverInfo;
try {
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NVLL_NONE, true);
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
} catch (...) {
return false;
}
NvComputer newState(http, serverInfo);
NvComputer newState(address, serverInfo, QSslCertificate());
// Ensure the machine that responded is the one we intended to contact
if (m_Computer->uuid != newState.uuid) {
qInfo() << "Found unexpected PC" << newState.name << "looking for" << m_Computer->name;
qInfo() << "Found unexpected PC " << newState.name << " looking for " << m_Computer->name;
return false;
}
@@ -55,7 +50,9 @@ private:
bool updateAppList(bool& changed)
{
NvHTTP http(m_Computer);
Q_ASSERT(m_Computer->activeAddress != nullptr);
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
QVector<NvApp> appList;
@@ -69,7 +66,12 @@ private:
}
QWriteLocker lock(&m_Computer->lock);
changed = m_Computer->updateAppList(appList);
if (m_Computer->appList != appList) {
m_Computer->appList = appList;
m_Computer->sortAppList();
changed = true;
}
return true;
}
@@ -81,7 +83,7 @@ private:
bool stateChanged = false;
bool online = false;
bool wasOnline = m_Computer->state == NvComputer::CS_ONLINE;
for (int i = 0; i < (wasOnline ? TRIES_BEFORE_OFFLINING : 1) && !online; i++) {
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
for (auto& address : m_Computer->uniqueAddresses()) {
if (isInterruptionRequested()) {
return;
@@ -89,7 +91,7 @@ private:
if (tryPollComputer(address, stateChanged)) {
if (!wasOnline) {
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress.toString();
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress;
}
online = true;
break;
@@ -128,12 +130,8 @@ private:
emit computerStateChanged(m_Computer);
}
// Wait a bit to poll again, but do it in 100 ms chunks
// so we can be interrupted reasonably quickly.
// FIXME: QWaitCondition would be better.
for (int i = 0; i < 30 && !isInterruptionRequested(); i++) {
QThread::msleep(100);
}
// Wait a bit to poll again
QThread::sleep(3);
}
}
@@ -147,62 +145,22 @@ private:
ComputerManager::ComputerManager(QObject *parent)
: QObject(parent),
m_PollingRef(0),
m_MdnsBrowser(nullptr),
m_CompatFetcher(nullptr),
m_NeedsDelayedFlush(false)
m_MdnsBrowser(nullptr)
{
QSettings settings;
// If there's a hosts backup copy, we must have failed to commit
// a previous update before exiting. Restore the backup now.
int hosts = settings.beginReadArray(SER_HOSTS_BACKUP);
if (hosts == 0) {
// If there's no host backup, read from the primary location.
settings.endArray();
hosts = settings.beginReadArray(SER_HOSTS);
}
// Inflate our hosts from QSettings
int hosts = settings.beginReadArray(SER_HOSTS);
for (int i = 0; i < hosts; i++) {
settings.setArrayIndex(i);
NvComputer* computer = new NvComputer(settings);
m_KnownHosts[computer->uuid] = computer;
m_LastSerializedHosts[computer->uuid] = *computer;
}
settings.endArray();
// Fetch latest compatibility data asynchronously
m_CompatFetcher.start();
// Start the delayed flush thread to handle saveHosts() calls
m_DelayedFlushThread = new DelayedFlushThread(this);
m_DelayedFlushThread->start();
// To quit in a timely manner, we must block additional requests
// after we receive the aboutToQuit() signal. This is necessary
// because NvHTTP uses aboutToQuit() to abort requests in progress
// while quitting, however this is a one time signal - additional
// requests would not be aborted and block termination.
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, &ComputerManager::handleAboutToQuit);
}
ComputerManager::~ComputerManager()
{
// Stop the delayed flush thread before acquiring the lock in write mode
// to avoid deadlocking with a flush that needs the lock in read mode.
{
// Wake the delayed flush thread
m_DelayedFlushThread->requestInterruption();
m_DelayedFlushCondition.wakeOne();
// Wait for it to terminate (and finish any pending flush)
m_DelayedFlushThread->wait();
delete m_DelayedFlushThread;
// Delayed flushes should have completed by now
Q_ASSERT(!m_NeedsDelayedFlush);
}
QWriteLocker lock(&m_Lock);
// Delete machines that haven't been resolved yet
@@ -216,132 +174,53 @@ ComputerManager::~ComputerManager()
delete m_MdnsBrowser;
m_MdnsBrowser = nullptr;
// Interrupt polling
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
{
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
// Delete all polling entries (and associated threads)
for (ComputerPollingEntry* entry : m_PollEntries) {
delete entry;
}
// Destroy all NvComputer objects now that polling is halted
for (NvComputer* computer : m_KnownHosts) {
delete computer;
}
}
void DelayedFlushThread::run() {
for (;;) {
// Wait for a delayed flush request or an interruption
{
QMutexLocker locker(&m_ComputerManager->m_DelayedFlushMutex);
while (!QThread::currentThread()->isInterruptionRequested() && !m_ComputerManager->m_NeedsDelayedFlush) {
m_ComputerManager->m_DelayedFlushCondition.wait(&m_ComputerManager->m_DelayedFlushMutex);
}
// Bail without flushing if we woke up for an interruption alone.
// If we have both an interruption and a flush request, do the flush.
if (!m_ComputerManager->m_NeedsDelayedFlush) {
Q_ASSERT(QThread::currentThread()->isInterruptionRequested());
break;
}
// Reset the delayed flush flag to ensure any racing saveHosts() call will set it again
m_ComputerManager->m_NeedsDelayedFlush = false;
// Update the last serialized hosts map under the delayed flush mutex
m_ComputerManager->m_LastSerializedHosts.clear();
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
// Copy the current state of the NvComputer to allow us to check later if we need
// to serialize it again when attribute updates occur.
QReadLocker computerLock(&computer->lock);
m_ComputerManager->m_LastSerializedHosts[computer->uuid] = *computer;
}
// Interrupt all polling threads
while (i.hasNext()) {
i.next();
i.value()->requestInterruption();
}
// Perform the flush
{
QSettings settings;
// Wait for all threads to terminate before destroying
// the NvComputer objects.
i.toFront();
while (i.hasNext()) {
i.next();
// First, write to the backup location
settings.beginWriteArray(SER_HOSTS_BACKUP);
{
QReadLocker lock(&m_ComputerManager->m_Lock);
int i = 0;
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
settings.setArrayIndex(i++);
computer->serialize(settings, false);
}
}
settings.endArray();
QThread* thread = i.value();
thread->wait();
delete thread;
// Next, write to the primary location
settings.remove(SER_HOSTS);
settings.beginWriteArray(SER_HOSTS);
{
QReadLocker lock(&m_ComputerManager->m_Lock);
int i = 0;
for (const NvComputer* computer : m_ComputerManager->m_KnownHosts) {
settings.setArrayIndex(i++);
computer->serialize(settings, true);
}
}
settings.endArray();
i.remove();
}
}
// Finally, delete the backup copy
settings.remove(SER_HOSTS_BACKUP);
{
QMutableMapIterator<QString, NvComputer*> i(m_KnownHosts);
// Destroy all NvComputer objects
while (i.hasNext()) {
i.next();
delete i.value();
i.remove();
}
}
}
void ComputerManager::saveHosts()
{
Q_ASSERT(m_DelayedFlushThread != nullptr && m_DelayedFlushThread->isRunning());
QSettings settings;
QReadLocker lock(&m_Lock);
// Punt to a worker thread because QSettings on macOS can take ages (> 500 ms)
// to persist our host list to disk (especially when a host has a bunch of apps).
QMutexLocker locker(&m_DelayedFlushMutex);
m_NeedsDelayedFlush = true;
m_DelayedFlushCondition.wakeOne();
}
QHostAddress ComputerManager::getBestGlobalAddressV6(QVector<QHostAddress> &addresses)
{
for (const QHostAddress& address : addresses) {
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
if (address.isInSubnet(QHostAddress("fe80::"), 10)) {
// Link-local
continue;
}
if (address.isInSubnet(QHostAddress("fec0::"), 10)) {
qInfo() << "Ignoring site-local address:" << address;
continue;
}
if (address.isInSubnet(QHostAddress("fc00::"), 7)) {
qInfo() << "Ignoring ULA:" << address;
continue;
}
if (address.isInSubnet(QHostAddress("2002::"), 16)) {
qInfo() << "Ignoring 6to4 address:" << address;
continue;
}
if (address.isInSubnet(QHostAddress("2001::"), 32)) {
qInfo() << "Ignoring Teredo address:" << address;
continue;
}
return address;
}
settings.remove(SER_HOSTS);
settings.beginWriteArray(SER_HOSTS);
for (int i = 0; i < m_KnownHosts.count(); i++) {
settings.setArrayIndex(i);
m_KnownHosts.value(m_KnownHosts.keys()[i])->serialize(settings);
}
return QHostAddress();
settings.endArray();
}
void ComputerManager::startPolling()
@@ -356,15 +235,14 @@ void ComputerManager::startPolling()
if (prefs.enableMdns) {
// Start an MDNS query for GameStream hosts
m_MdnsServer.reset(new QMdnsEngine::Server());
m_MdnsBrowser = new QMdnsEngine::Browser(m_MdnsServer.data(), "_nvstream._tcp.local.");
m_MdnsBrowser = new QMdnsEngine::Browser(&m_MdnsServer, "_nvstream._tcp.local.", &m_MdnsCache);
connect(m_MdnsBrowser, &QMdnsEngine::Browser::serviceAdded,
this, [this](const QMdnsEngine::Service& service) {
qInfo() << "Discovered mDNS host:" << service.hostname();
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(m_MdnsServer, service);
connect(pendingComputer, &MdnsPendingComputer::resolvedHost,
this, &ComputerManager::handleMdnsServiceResolved);
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, &m_MdnsCache, service);
connect(pendingComputer, SIGNAL(resolvedv4(MdnsPendingComputer*,QHostAddress)),
this, SLOT(handleMdnsServiceResolved(MdnsPendingComputer*,QHostAddress)));
m_PendingResolution.append(pendingComputer);
});
}
@@ -387,75 +265,29 @@ void ComputerManager::startPollingComputer(NvComputer* computer)
return;
}
ComputerPollingEntry* pollingEntry;
if (!m_PollEntries.contains(computer->uuid)) {
pollingEntry = m_PollEntries[computer->uuid] = new ComputerPollingEntry();
}
else {
pollingEntry = m_PollEntries[computer->uuid];
if (m_PollThreads.contains(computer->uuid)) {
Q_ASSERT(m_PollThreads.value(computer->uuid)->isRunning());
return;
}
if (!pollingEntry->isActive()) {
PcMonitorThread* thread = new PcMonitorThread(computer);
connect(thread, &PcMonitorThread::computerStateChanged,
this, &ComputerManager::handleComputerStateChanged);
pollingEntry->setActiveThread(thread);
thread->start();
}
PcMonitorThread* thread = new PcMonitorThread(computer);
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
this, SLOT(handleComputerStateChanged(NvComputer*)));
m_PollThreads[computer->uuid] = thread;
thread->start();
}
void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
QVector<QHostAddress>& addresses)
const QHostAddress& address)
{
QHostAddress v6Global = getBestGlobalAddressV6(addresses);
bool added = false;
qInfo() << "Resolved" << computer->hostname() << "to" << address.toString();
// Add the host using the IPv4 address
for (const QHostAddress& address : addresses) {
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
// NB: We don't just call addNewHost() here with v6Global because the IPv6
// address may not be reachable (if the user hasn't installed the IPv6 helper yet
// or if this host lacks outbound IPv6 capability). We want to add IPv6 even if
// it's not currently reachable.
addNewHost(NvAddress(address, computer->port()), true, NvAddress(v6Global, computer->port()));
added = true;
break;
}
}
if (!added) {
// If we get here, there wasn't an IPv4 address so we'll do it v6-only
for (const QHostAddress& address : addresses) {
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
// Use a link-local or site-local address for the "local address"
if (address.isInSubnet(QHostAddress("fe80::"), 10) ||
address.isInSubnet(QHostAddress("fec0::"), 10) ||
address.isInSubnet(QHostAddress("fc00::"), 7)) {
addNewHost(NvAddress(address, computer->port()), true, NvAddress(v6Global, computer->port()));
break;
}
}
}
}
addNewHost(address.toString(), true);
m_PendingResolution.removeOne(computer);
computer->deleteLater();
}
void ComputerManager::saveHost(NvComputer *computer)
{
// If no serializable properties changed, don't bother saving hosts
QMutexLocker lock(&m_DelayedFlushMutex);
QReadLocker computerLock(&computer->lock);
if (!m_LastSerializedHosts.value(computer->uuid).isEqualSerialized(*computer)) {
// Queue a request for a delayed flush to QSettings outside of the lock
computerLock.unlock();
lock.unlock();
saveHosts();
}
}
void ComputerManager::handleComputerStateChanged(NvComputer* computer)
{
emit computerStateChanged(computer);
@@ -465,20 +297,15 @@ void ComputerManager::handleComputerStateChanged(NvComputer* computer)
emit quitAppCompleted(QVariant());
}
// Save updates to this host
saveHost(computer);
// Save updated hosts to QSettings
saveHosts();
}
QVector<NvComputer*> ComputerManager::getComputers()
{
QReadLocker lock(&m_Lock);
// Return a sorted host list
auto hosts = QVector<NvComputer*>::fromList(m_KnownHosts.values());
std::stable_sort(hosts.begin(), hosts.end(), [](const NvComputer* host1, const NvComputer* host2) {
return host1->name.toLower() < host2->name.toLower();
});
return hosts;
return QVector<NvComputer*>::fromList(m_KnownHosts.values());
}
class DeferredHostDeletionTask : public QRunnable
@@ -490,26 +317,33 @@ public:
void run()
{
ComputerPollingEntry* pollingEntry;
QThread* pollingThread;
// Only do the minimum amount of work while holding the writer lock.
// We must release it before calling saveHosts().
{
QWriteLocker lock(&m_ComputerManager->m_Lock);
pollingEntry = m_ComputerManager->m_PollEntries.take(m_Computer->uuid);
pollingThread = m_ComputerManager->m_PollThreads.take(m_Computer->uuid);
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
}
// Persist the new host list with this computer deleted
// Persist the new host list
m_ComputerManager->saveHosts();
// Delete the polling entry first. This will stop all polling threads too.
delete pollingEntry;
// Delete the polling thread
if (pollingThread != nullptr) {
pollingThread->requestInterruption();
// Delete cached box art
BoxArtManager::deleteBoxArt(m_Computer);
// We must wait here because we're going to delete computer
// and we can't do that out from underneath the poller.
pollingThread->wait();
// The thread is safe to delete now
Q_ASSERT(pollingThread->isFinished());
delete pollingThread;
}
// Finally, delete the computer itself. This must be done
// last because the polling thread might be using it.
@@ -528,44 +362,13 @@ void ComputerManager::deleteHost(NvComputer* computer)
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
}
void ComputerManager::renameHost(NvComputer* computer, QString name)
{
{
QWriteLocker lock(&computer->lock);
computer->name = name;
computer->hasCustomName = true;
}
// Notify the UI of the state change
handleComputerStateChanged(computer);
}
void ComputerManager::clientSideAttributeUpdated(NvComputer* computer)
{
// Notify the UI of the state change
handleComputerStateChanged(computer);
}
void ComputerManager::handleAboutToQuit()
{
QReadLocker lock(&m_Lock);
// Interrupt polling threads immediately, so they
// avoid making additional requests while quitting
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
}
class PendingPairingTask : public QObject, public QRunnable
{
Q_OBJECT
public:
PendingPairingTask(ComputerManager* computerManager, NvComputer* computer, QString pin)
: m_ComputerManager(computerManager),
m_Computer(computer),
: m_Computer(computer),
m_Pin(pin)
{
connect(this, &PendingPairingTask::pairingCompleted,
@@ -578,41 +381,32 @@ signals:
private:
void run()
{
NvPairingManager pairingManager(m_Computer);
NvPairingManager pairingManager(m_Computer->activeAddress);
try {
NvPairingManager::PairState result = pairingManager.pair(m_Computer->appVersion, m_Pin, m_Computer->serverCert);
switch (result)
{
case NvPairingManager::PairState::PIN_WRONG:
emit pairingCompleted(m_Computer, tr("The PIN from the PC didn't match. Please try again."));
emit pairingCompleted(m_Computer, "The PIN from the PC didn't match. Please try again.");
break;
case NvPairingManager::PairState::FAILED:
if (m_Computer->currentGameId != 0) {
emit pairingCompleted(m_Computer, tr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."));
}
else {
emit pairingCompleted(m_Computer, tr("Pairing failed. Please try again."));
}
emit pairingCompleted(m_Computer, "Pairing failed. Please try again.");
break;
case NvPairingManager::PairState::ALREADY_IN_PROGRESS:
emit pairingCompleted(m_Computer, tr("Another pairing attempt is already in progress."));
emit pairingCompleted(m_Computer, "Another pairing attempt is already in progress.");
break;
case NvPairingManager::PairState::PAIRED:
// Persist the newly pinned server certificate for this host
m_ComputerManager->saveHost(m_Computer);
emit pairingCompleted(m_Computer, nullptr);
break;
}
} catch (const GfeHttpResponseException& e) {
emit pairingCompleted(m_Computer, tr("GeForce Experience returned error: %1").arg(e.toQString()));
emit pairingCompleted(m_Computer, e.toQString());
} catch (const QtNetworkReplyException& e) {
emit pairingCompleted(m_Computer, e.toQString());
}
}
ComputerManager* m_ComputerManager;
NvComputer* m_Computer;
QString m_Pin;
};
@@ -643,7 +437,7 @@ signals:
private:
void run()
{
NvHTTP http(m_Computer);
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
try {
if (m_Computer->currentGameId != 0) {
@@ -656,8 +450,8 @@ private:
}
if (e.getStatusCode() == 599) {
// 599 is a special code we make a custom message for
emit quitAppFailed(tr("The running game wasn't started by this PC. "
"You must quit the game on the host PC manually or use the device that originally started the game."));
emit quitAppFailed("The running game wasn't started by this PC. "
"You must quit the game on the host PC manually or use the device that originally started the game.");
}
else {
emit quitAppFailed(e.toQString());
@@ -699,26 +493,25 @@ void ComputerManager::stopPollingAsync()
m_PendingResolution.removeFirst();
}
// Delete the browser and server to stop discovery and refresh polling
// Delete the browser to stop discovery
delete m_MdnsBrowser;
m_MdnsBrowser = nullptr;
m_MdnsServer.reset();
// Interrupt all threads, but don't wait for them to terminate
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
}
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
while (i.hasNext()) {
i.next();
void ComputerManager::addNewHostManually(QString address)
{
QUrl url = QUrl::fromUserInput("moonlight://" + address);
if (url.isValid() && !url.host().isEmpty() && url.scheme() == "moonlight") {
// If there wasn't a port specified, use the default
addNewHost(NvAddress(url.host(), url.port(DEFAULT_HTTP_PORT)), false);
}
else {
emit computerAddCompleted(false, false);
QThread* thread = i.value();
// Let this thread delete itself when it's finished
connect(thread, SIGNAL(finished()),
thread, SLOT(deleteLater()));
// The threads will delete themselves when they terminate,
// but we remove them from the polling threads map here.
i.value()->requestInterruption();
i.remove();
}
}
@@ -727,53 +520,38 @@ class PendingAddTask : public QObject, public QRunnable
Q_OBJECT
public:
PendingAddTask(ComputerManager* computerManager, NvAddress address, NvAddress mdnsIpv6Address, bool mdns)
PendingAddTask(ComputerManager* computerManager, QString address, bool mdns)
: m_ComputerManager(computerManager),
m_Address(address),
m_MdnsIpv6Address(mdnsIpv6Address),
m_Mdns(mdns),
m_AboutToQuit(false)
m_Mdns(mdns)
{
connect(this, &PendingAddTask::computerAddCompleted,
computerManager, &ComputerManager::computerAddCompleted);
connect(this, &PendingAddTask::computerStateChanged,
computerManager, &ComputerManager::handleComputerStateChanged);
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit,
this, &PendingAddTask::handleAboutToQuit);
}
signals:
void computerAddCompleted(QVariant success, QVariant detectedPortBlocking);
void computerAddCompleted(QVariant success);
void computerStateChanged(NvComputer* computer);
private:
void handleAboutToQuit()
{
m_AboutToQuit = true;
}
QString fetchServerInfo(NvHTTP& http)
{
QString serverInfo;
// Do nothing if we're quitting
if (m_AboutToQuit) {
return QString();
}
try {
// There's a race condition between GameStream servers reporting presence over
// mDNS and the HTTPS server being ready to respond to our queries. To work
// around this issue, we will issue the request again after a few seconds if
// we see a ServiceUnavailableError error.
try {
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
} catch (const QtNetworkReplyException& e) {
if (e.getError() == QNetworkReply::ServiceUnavailableError) {
qWarning() << "Retrying request in 5 seconds after ServiceUnavailableError";
QThread::sleep(5);
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
qInfo() << "Retry successful";
}
else {
@@ -784,20 +562,7 @@ private:
return serverInfo;
} catch (...) {
if (!m_Mdns) {
StreamingPreferences prefs;
int portTestResult;
if (prefs.detectNetworkBlocking) {
// We failed to connect to the specified PC. Let's test to make sure this network
// isn't blocking Moonlight, so we can tell the user about it.
portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
ML_PORT_FLAG_TCP_47984 | ML_PORT_FLAG_TCP_47989);
}
else {
portTestResult = 0;
}
emit computerAddCompleted(false, portTestResult != 0 && portTestResult != ML_TEST_RESULT_INCONCLUSIVE);
emit computerAddCompleted(false);
}
return QString();
}
@@ -805,23 +570,18 @@ private:
void run()
{
NvHTTP http(m_Address, 0, QSslCertificate());
NvHTTP http(m_Address, QSslCertificate());
qInfo() << "Processing new PC at" << m_Address.toString() << "from" << (m_Mdns ? "mDNS" : "user") << "with IPv6 address" << m_MdnsIpv6Address.toString();
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
// Perform initial serverinfo fetch over HTTP since we don't know which cert to use
QString serverInfo = fetchServerInfo(http);
if (serverInfo.isEmpty() && !m_MdnsIpv6Address.isNull()) {
// Retry using the global IPv6 address if the IPv4 or link-local IPv6 address fails
http.setAddress(m_MdnsIpv6Address);
serverInfo = fetchServerInfo(http);
}
if (serverInfo.isEmpty()) {
return;
}
// Create initial newComputer using HTTP serverinfo with no pinned cert
NvComputer* newComputer = new NvComputer(http, serverInfo);
NvComputer* newComputer = new NvComputer(m_Address, serverInfo, QSslCertificate());
// Check if we have a record of this host UUID to pull the pinned cert
NvComputer* existingComputer;
@@ -835,88 +595,54 @@ private:
// Fetch serverinfo again over HTTPS with the pinned cert
if (existingComputer != nullptr) {
Q_ASSERT(http.httpsPort() != 0);
serverInfo = fetchServerInfo(http);
if (serverInfo.isEmpty()) {
return;
}
// Update the polled computer with the HTTPS information
NvComputer httpsComputer(http, serverInfo);
NvComputer httpsComputer(m_Address, serverInfo, QSslCertificate());
newComputer->update(httpsComputer);
}
// Update addresses depending on the context
if (m_Mdns) {
// Only update local address if we actually reached the PC via this address.
// If we reached it via the IPv6 address after the local address failed,
// don't store the non-working local address.
if (http.address() == m_Address) {
newComputer->localAddress = m_Address;
}
newComputer->localAddress = m_Address;
// Get the WAN IP address using STUN if we're on mDNS over IPv4
if (QHostAddress(newComputer->localAddress.address()).protocol() == QAbstractSocket::IPv4Protocol) {
quint32 addr;
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
if (err == 0) {
newComputer->setRemoteAddress(QHostAddress(qFromBigEndian(addr)));
}
else {
qWarning() << "STUN failed to get WAN address:" << err;
}
// Get the WAN IP address using STUN if we're on mDNS
quint32 addr;
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
if (err == 0) {
newComputer->remoteAddress = QHostAddress(qFromBigEndian(addr)).toString();
}
if (!m_MdnsIpv6Address.isNull()) {
Q_ASSERT(QHostAddress(m_MdnsIpv6Address.address()).protocol() == QAbstractSocket::IPv6Protocol);
newComputer->ipv6Address = m_MdnsIpv6Address;
else {
qWarning() << "STUN failed to get WAN address:" << err;
}
}
else {
newComputer->manualAddress = m_Address;
}
QHostAddress hostAddress(m_Address.address());
bool addressIsSiteLocalV4 =
hostAddress.isInSubnet(QHostAddress("10.0.0.0"), 8) ||
hostAddress.isInSubnet(QHostAddress("172.16.0.0"), 12) ||
hostAddress.isInSubnet(QHostAddress("192.168.0.0"), 16);
{
// Check if this PC already exists using opportunistic read lock
m_ComputerManager->m_Lock.lockForRead();
// Check if this PC already exists
QWriteLocker lock(&m_ComputerManager->m_Lock);
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
// If it doesn't already exist, convert to a write lock in preparation for updating.
//
// NB: ComputerManager's lock protects the host map itself, not the elements inside.
// Those are protected by their individual locks. Since we only mutate the map itself
// when the PC doesn't exist, we need the lock in write-mode for that case only.
if (existingComputer == nullptr) {
m_ComputerManager->m_Lock.unlock();
m_ComputerManager->m_Lock.lockForWrite();
// Since we had to unlock to lock for write, someone could have raced and added
// this PC before us. We have to check again whether it already exists.
existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
}
if (existingComputer != nullptr) {
// Fold it into the existing PC
bool changed = existingComputer->update(*newComputer);
delete newComputer;
// Drop the lock before notifying
m_ComputerManager->m_Lock.unlock();
lock.unlock();
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true, false);
emit computerAddCompleted(true);
}
// Tell our client if something changed
if (changed) {
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress.toString();
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
emit computerStateChanged(existingComputer);
}
}
@@ -928,24 +654,11 @@ private:
m_ComputerManager->startPollingComputer(newComputer);
// Drop the lock before notifying
m_ComputerManager->m_Lock.unlock();
// If this wasn't added via mDNS but it is a RFC 1918 IPv4 address and not a VPN,
// go ahead and do the STUN request now to populate an external address.
if (!m_Mdns && addressIsSiteLocalV4 && newComputer->getActiveAddressReachability() != NvComputer::RI_VPN) {
quint32 addr;
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
if (err == 0) {
newComputer->setRemoteAddress(QHostAddress(qFromBigEndian(addr)));
}
else {
qWarning() << "STUN failed to get WAN address:" << err;
}
}
lock.unlock();
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true, false);
emit computerAddCompleted(true);
}
// Tell our client about this new PC
@@ -955,28 +668,16 @@ private:
}
ComputerManager* m_ComputerManager;
NvAddress m_Address;
NvAddress m_MdnsIpv6Address;
QString m_Address;
bool m_Mdns;
bool m_AboutToQuit;
};
void ComputerManager::addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address)
void ComputerManager::addNewHost(QString address, bool mdns)
{
// Punt to a worker thread to avoid stalling the
// UI while waiting for serverinfo query to complete
PendingAddTask* addTask = new PendingAddTask(this, address, mdnsIpv6Address, mdns);
PendingAddTask* addTask = new PendingAddTask(this, address, mdns);
QThreadPool::globalInstance()->start(addTask);
}
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
QString ComputerManager::generatePinString()
{
std::uniform_int_distribution<int> dist(0, 9999);
std::random_device rd;
std::mt19937 engine(rd());
return QString::asprintf("%04u", dist(engine));
}
#include "computermanager.moc"
+17 -182
View File
@@ -2,7 +2,6 @@
#include "nvcomputer.h"
#include "nvpairingmanager.h"
#include "settings/compatfetcher.h"
#include <qmdnsengine/server.h>
#include <qmdnsengine/cache.h>
@@ -14,48 +13,20 @@
#include <QReadWriteLock>
#include <QSettings>
#include <QRunnable>
#include <QTimer>
#include <QMutex>
#include <QWaitCondition>
class ComputerManager;
class DelayedFlushThread : public QThread
{
Q_OBJECT
public:
DelayedFlushThread(ComputerManager* cm)
: m_ComputerManager(cm)
{
setObjectName("CM Delayed Flush Thread");
}
void run();
private:
ComputerManager* m_ComputerManager;
};
class MdnsPendingComputer : public QObject
{
Q_OBJECT
public:
explicit MdnsPendingComputer(const QSharedPointer<QMdnsEngine::Server> server,
explicit MdnsPendingComputer(QMdnsEngine::Server* server,
QMdnsEngine::Cache* cache,
const QMdnsEngine::Service& service)
: m_Hostname(service.hostname()),
m_Port(service.port()),
m_ServerWeak(server),
m_Resolver(nullptr)
m_Resolver(server, m_Hostname, cache)
{
// Start resolving
resolve();
}
virtual ~MdnsPendingComputer()
{
delete m_Resolver;
connect(&m_Resolver, SIGNAL(resolved(QHostAddress)),
this, SLOT(handleResolved(QHostAddress)));
}
QString hostname()
@@ -63,136 +34,21 @@ public:
return m_Hostname;
}
uint16_t port()
{
return m_Port;
}
private slots:
void handleResolvedTimeout()
void handleResolved(const QHostAddress& address)
{
if (m_Addresses.isEmpty()) {
// Try again
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
resolve();
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
m_Resolver.disconnect();
emit resolvedv4(this, address);
}
else {
Q_ASSERT(!m_Addresses.isEmpty());
emit resolvedHost(this, m_Addresses);
}
}
void handleResolvedAddress(const QHostAddress& address)
{
qInfo() << "Resolved" << hostname() << "to" << address;
m_Addresses.push_back(address);
}
signals:
void resolvedHost(MdnsPendingComputer*,QVector<QHostAddress>&);
void resolvedv4(MdnsPendingComputer*, const QHostAddress&);
private:
void resolve()
{
// Delete our resolver, so we're guaranteed that nothing is referencing m_Server.
delete m_Resolver;
m_Resolver = nullptr;
// Now delete our strong reference that we held on behalf of m_Resolver.
// The server may be destroyed after we make this call.
m_Server.reset();
// Re-acquire a strong reference if the server still exists.
m_Server = m_ServerWeak.toStrongRef();
if (!m_Server) {
return;
}
m_Resolver = new QMdnsEngine::Resolver(m_Server.data(), m_Hostname);
connect(m_Resolver, &QMdnsEngine::Resolver::resolved,
this, &MdnsPendingComputer::handleResolvedAddress);
QTimer::singleShot(2000, this, &MdnsPendingComputer::handleResolvedTimeout);
}
QByteArray m_Hostname;
uint16_t m_Port;
QWeakPointer<QMdnsEngine::Server> m_ServerWeak;
QSharedPointer<QMdnsEngine::Server> m_Server;
QMdnsEngine::Resolver* m_Resolver;
QVector<QHostAddress> m_Addresses;
};
class ComputerPollingEntry
{
public:
ComputerPollingEntry()
: m_ActiveThread(nullptr)
{
}
virtual ~ComputerPollingEntry()
{
interrupt();
// interrupt() should have taken care of this
Q_ASSERT(m_ActiveThread == nullptr);
for (QThread* thread : m_InactiveList) {
thread->wait();
delete thread;
}
}
bool isActive()
{
cleanInactiveList();
return m_ActiveThread != nullptr;
}
void setActiveThread(QThread* thread)
{
cleanInactiveList();
Q_ASSERT(!isActive());
m_ActiveThread = thread;
}
void interrupt()
{
cleanInactiveList();
if (m_ActiveThread != nullptr) {
// Interrupt the active thread
m_ActiveThread->requestInterruption();
// Place it on the inactive list awaiting death
m_InactiveList.append(m_ActiveThread);
m_ActiveThread = nullptr;
}
}
private:
void cleanInactiveList()
{
QMutableListIterator<QThread*> i(m_InactiveList);
// Reap any threads that have finished
while (i.hasNext()) {
i.next();
QThread* thread = i.value();
if (thread->isFinished()) {
delete thread;
i.remove();
}
}
}
QThread* m_ActiveThread;
QList<QThread*> m_InactiveList;
QMdnsEngine::Resolver m_Resolver;
};
class ComputerManager : public QObject
@@ -201,8 +57,6 @@ class ComputerManager : public QObject
friend class DeferredHostDeletionTask;
friend class PendingAddTask;
friend class PendingPairingTask;
friend class DelayedFlushThread;
public:
explicit ComputerManager(QObject *parent = nullptr);
@@ -213,11 +67,7 @@ public:
Q_INVOKABLE void stopPollingAsync();
Q_INVOKABLE void addNewHostManually(QString address);
void addNewHost(NvAddress address, bool mdns, NvAddress mdnsIpv6Address = NvAddress());
QString generatePinString();
Q_INVOKABLE void addNewHost(QString address, bool mdns);
void pairHost(NvComputer* computer, QString pin);
@@ -228,46 +78,31 @@ public:
// computer is deleted inside this call
void deleteHost(NvComputer* computer);
void renameHost(NvComputer* computer, QString name);
void clientSideAttributeUpdated(NvComputer* computer);
signals:
void computerStateChanged(NvComputer* computer);
void pairingCompleted(NvComputer* computer, QString error);
void computerAddCompleted(QVariant success, QVariant detectedPortBlocking);
void computerAddCompleted(QVariant success);
void quitAppCompleted(QVariant error);
private slots:
void handleAboutToQuit();
void handleComputerStateChanged(NvComputer* computer);
void handleMdnsServiceResolved(MdnsPendingComputer* computer, QVector<QHostAddress>& addresses);
void handleMdnsServiceResolved(MdnsPendingComputer* computer, const QHostAddress& address);
private:
void saveHosts();
void saveHost(NvComputer* computer);
QHostAddress getBestGlobalAddressV6(QVector<QHostAddress>& addresses);
void startPollingComputer(NvComputer* computer);
int m_PollingRef;
QReadWriteLock m_Lock;
QMap<QString, NvComputer*> m_KnownHosts;
QMap<QString, ComputerPollingEntry*> m_PollEntries;
QHash<QString, NvComputer> m_LastSerializedHosts; // Protected by m_DelayedFlushMutex
QSharedPointer<QMdnsEngine::Server> m_MdnsServer;
QMap<QString, QThread*> m_PollThreads;
QMdnsEngine::Server m_MdnsServer;
QMdnsEngine::Browser* m_MdnsBrowser;
QMdnsEngine::Cache m_MdnsCache;
QVector<MdnsPendingComputer*> m_PendingResolution;
CompatFetcher m_CompatFetcher;
DelayedFlushThread* m_DelayedFlushThread;
QMutex m_DelayedFlushMutex; // Lock ordering: Must never be acquired while holding NvComputer lock
QWaitCondition m_DelayedFlushCondition;
bool m_NeedsDelayedFlush;
};
+6 -13
View File
@@ -20,7 +20,7 @@ void ComputerSeeker::start(int timeout)
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
// address) and by polling it using mDNS, hopefully one of these methods
// would find the host
m_ComputerManager->addNewHostManually(m_ComputerName);
m_ComputerManager->addNewHost(m_ComputerName, false);
m_ComputerManager->startPolling();
}
@@ -39,18 +39,11 @@ void ComputerSeeker::onComputerUpdated(NvComputer *computer)
bool ComputerSeeker::matchComputer(NvComputer *computer) const
{
QString value = m_ComputerName.toLower();
if (computer->name.toLower() == value || computer->uuid.toLower() == value) {
return true;
}
for (const NvAddress& addr : computer->uniqueAddresses()) {
if (addr.address().toLower() == value || addr.toString().toLower() == value) {
return true;
}
}
return false;
return computer->name.toLower() == value ||
computer->localAddress.toLower() == value ||
computer->remoteAddress.toLower() == value ||
computer->manualAddress.toLower() == value ||
computer->uuid.toLower() == value;
}
bool ComputerSeeker::isOnline(NvComputer *computer) const
+16 -16
View File
@@ -5,6 +5,7 @@
#include <openssl/pem.h>
#include <openssl/rsa.h>
#include <openssl/bn.h>
#include <openssl/x509.h>
#include <openssl/rand.h>
@@ -31,19 +32,20 @@ void IdentityManager::createCredentials(QSettings& settings)
X509* cert = X509_new();
THROW_BAD_ALLOC_IF_NULL(cert);
EVP_PKEY_CTX* ctx = EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, NULL);
THROW_BAD_ALLOC_IF_NULL(ctx);
EVP_PKEY_keygen_init(ctx);
EVP_PKEY_CTX_set_rsa_keygen_bits(ctx, 2048);
// pk must be initialized on input
EVP_PKEY* pk = NULL;
EVP_PKEY_keygen(ctx, &pk);
EVP_PKEY_CTX_free(ctx);
EVP_PKEY* pk = EVP_PKEY_new();
THROW_BAD_ALLOC_IF_NULL(pk);
BIGNUM* bne = BN_new();
THROW_BAD_ALLOC_IF_NULL(bne);
RSA* rsa = RSA_new();
THROW_BAD_ALLOC_IF_NULL(rsa);
BN_set_word(bne, RSA_F4);
RSA_generate_key_ex(rsa, 2048, bne, nullptr);
EVP_PKEY_assign_RSA(pk, rsa);
X509_set_version(cert, 2);
ASN1_INTEGER_set(X509_get_serialNumber(cert), 0);
#if OPENSSL_VERSION_NUMBER < 0x10100000L
@@ -73,7 +75,7 @@ void IdentityManager::createCredentials(QSettings& settings)
-1, -1, 0);
X509_set_issuer_name(cert, name);
X509_sign(cert, pk, EVP_sha256());
X509_sign(cert, pk, EVP_sha1());
BIO* biokey = BIO_new(BIO_s_mem());
THROW_BAD_ALLOC_IF_NULL(biokey);
@@ -92,6 +94,7 @@ void IdentityManager::createCredentials(QSettings& settings)
X509_free(cert);
EVP_PKEY_free(pk);
BN_free(bne);
BIO_free(biokey);
BIO_free(biocert);
@@ -143,10 +146,7 @@ QSslKey
IdentityManager::getSslKey()
{
if (m_CachedSslKey.isNull()) {
// This seemingly useless const_cast is required for old OpenSSL headers
// where BIO_new_mem_buf's parameter is not declared const like those on
// the Steam Link hardware.
BIO* bio = BIO_new_mem_buf(const_cast<char*>(m_CachedPrivateKey.constData()), -1);
BIO* bio = BIO_new_mem_buf(m_CachedPrivateKey.data(), -1);
THROW_BAD_ALLOC_IF_NULL(bio);
EVP_PKEY* pk = PEM_read_bio_PrivateKey(bio, nullptr, nullptr, nullptr);
-65
View File
@@ -1,65 +0,0 @@
#include "nvaddress.h"
#include <QHostAddress>
NvAddress::NvAddress()
{
setAddress(nullptr);
setPort(0);
}
NvAddress::NvAddress(QString addr, uint16_t port)
{
setAddress(addr);
setPort(port);
}
NvAddress::NvAddress(QHostAddress addr, uint16_t port)
{
setAddress(addr);
setPort(port);
}
uint16_t NvAddress::port() const
{
return m_Port;
}
QString NvAddress::address() const
{
return m_Address;
}
void NvAddress::setPort(uint16_t port)
{
m_Port = port;
}
void NvAddress::setAddress(QString addr)
{
m_Address = addr;
}
void NvAddress::setAddress(QHostAddress addr)
{
m_Address = addr.toString();
}
bool NvAddress::isNull() const
{
return m_Address.isEmpty();
}
QString NvAddress::toString() const
{
if (m_Address.isEmpty()) {
return "<NULL>";
}
if (QHostAddress(m_Address).protocol() == QAbstractSocket::IPv6Protocol) {
return QString("[%1]:%2").arg(m_Address).arg(m_Port);
}
else {
return QString("%1:%2").arg(m_Address).arg(m_Port);
}
}
-39
View File
@@ -1,39 +0,0 @@
#pragma once
#include <QHostAddress>
#define DEFAULT_HTTP_PORT 47989
#define DEFAULT_HTTPS_PORT 47984
class NvAddress
{
public:
NvAddress();
explicit NvAddress(QString addr, uint16_t port);
explicit NvAddress(QHostAddress addr, uint16_t port);
uint16_t port() const;
void setPort(uint16_t port);
QString address() const;
void setAddress(QString addr);
void setAddress(QHostAddress addr);
bool isNull() const;
QString toString() const;
bool operator==(const NvAddress& other) const
{
return m_Address == other.m_Address &&
m_Port == other.m_Port;
}
bool operator!=(const NvAddress& other) const
{
return !operator==(other);
}
private:
QString m_Address;
uint16_t m_Port;
};
-28
View File
@@ -1,28 +0,0 @@
#include "nvapp.h"
#define SER_APPNAME "name"
#define SER_APPID "id"
#define SER_APPHDR "hdr"
#define SER_APPCOLLECTOR "appcollector"
#define SER_HIDDEN "hidden"
#define SER_DIRECTLAUNCH "directlaunch"
NvApp::NvApp(QSettings& settings)
{
name = settings.value(SER_APPNAME).toString();
id = settings.value(SER_APPID).toInt();
hdrSupported = settings.value(SER_APPHDR).toBool();
isAppCollectorGame = settings.value(SER_APPCOLLECTOR).toBool();
hidden = settings.value(SER_HIDDEN).toBool();
directLaunch = settings.value(SER_DIRECTLAUNCH).toBool();
}
void NvApp::serialize(QSettings& settings) const
{
settings.setValue(SER_APPNAME, name);
settings.setValue(SER_APPID, id);
settings.setValue(SER_APPHDR, hdrSupported);
settings.setValue(SER_APPCOLLECTOR, isAppCollectorGame);
settings.setValue(SER_HIDDEN, hidden);
settings.setValue(SER_DIRECTLAUNCH, directLaunch);
}
-42
View File
@@ -1,42 +0,0 @@
#pragma once
#include <QSettings>
class NvApp
{
public:
NvApp() {}
explicit NvApp(QSettings& settings);
bool operator==(const NvApp& other) const
{
return id == other.id &&
name == other.name &&
hdrSupported == other.hdrSupported &&
isAppCollectorGame == other.isAppCollectorGame &&
hidden == other.hidden &&
directLaunch == other.directLaunch;
}
bool operator!=(const NvApp& other) const
{
return !operator==(other);
}
bool isInitialized()
{
return id != 0 && !name.isEmpty();
}
void
serialize(QSettings& settings) const;
int id = 0;
QString name;
bool hdrSupported = false;
bool isAppCollectorGame = false;
bool hidden = false;
bool directLaunch = false;
};
Q_DECLARE_METATYPE(NvApp)
+72 -321
View File
@@ -1,56 +1,48 @@
#include "nvcomputer.h"
#include "nvapp.h"
#include "settings/compatfetcher.h"
#include <QUdpSocket>
#include <QHostInfo>
#include <QNetworkInterface>
#include <QNetworkProxy>
#define SER_NAME "hostname"
#define SER_UUID "uuid"
#define SER_MAC "mac"
#define SER_LOCALADDR "localaddress"
#define SER_LOCALPORT "localport"
#define SER_REMOTEADDR "remoteaddress"
#define SER_REMOTEPORT "remoteport"
#define SER_MANUALADDR "manualaddress"
#define SER_MANUALPORT "manualport"
#define SER_IPV6ADDR "ipv6address"
#define SER_IPV6PORT "ipv6port"
#define SER_APPLIST "apps"
#define SER_SRVCERT "srvcert"
#define SER_CUSTOMNAME "customname"
#define SER_NVIDIASOFTWARE "nvidiasw"
#define SER_APPNAME "name"
#define SER_APPID "id"
#define SER_APPHDR "hdr"
NvComputer::NvComputer(QSettings& settings)
{
this->name = settings.value(SER_NAME).toString();
this->uuid = settings.value(SER_UUID).toString();
this->hasCustomName = settings.value(SER_CUSTOMNAME).toBool();
this->macAddress = settings.value(SER_MAC).toByteArray();
this->localAddress = NvAddress(settings.value(SER_LOCALADDR).toString(),
settings.value(SER_LOCALPORT, QVariant(DEFAULT_HTTP_PORT)).toUInt());
this->remoteAddress = NvAddress(settings.value(SER_REMOTEADDR).toString(),
settings.value(SER_REMOTEPORT, QVariant(DEFAULT_HTTP_PORT)).toUInt());
this->ipv6Address = NvAddress(settings.value(SER_IPV6ADDR).toString(),
settings.value(SER_IPV6PORT, QVariant(DEFAULT_HTTP_PORT)).toUInt());
this->manualAddress = NvAddress(settings.value(SER_MANUALADDR).toString(),
settings.value(SER_MANUALPORT, QVariant(DEFAULT_HTTP_PORT)).toUInt());
this->localAddress = settings.value(SER_LOCALADDR).toString();
this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
this->manualAddress = settings.value(SER_MANUALADDR).toString();
this->serverCert = QSslCertificate(settings.value(SER_SRVCERT).toByteArray());
this->isNvidiaServerSoftware = settings.value(SER_NVIDIASOFTWARE).toBool();
int appCount = settings.beginReadArray(SER_APPLIST);
this->appList.reserve(appCount);
for (int i = 0; i < appCount; i++) {
NvApp app;
settings.setArrayIndex(i);
NvApp app(settings);
app.name = settings.value(SER_APPNAME).toString();
app.id = settings.value(SER_APPID).toInt();
app.hdrSupported = settings.value(SER_APPHDR).toBool();
this->appList.append(app);
}
settings.endArray();
sortAppList();
this->activeAddress = nullptr;
this->currentGameId = 0;
this->pairState = PS_UNKNOWN;
this->state = CS_UNKNOWN;
@@ -60,66 +52,35 @@ NvComputer::NvComputer(QSettings& settings)
this->serverCodecModeSupport = 0;
this->pendingQuit = false;
this->gpuModel = nullptr;
this->isSupportedServerVersion = true;
this->externalPort = this->remoteAddress.port();
this->activeHttpsPort = 0;
}
void NvComputer::setRemoteAddress(QHostAddress address)
{
QWriteLocker lock(&this->lock);
Q_ASSERT(this->externalPort != 0);
this->remoteAddress = NvAddress(address, this->externalPort);
}
void NvComputer::serialize(QSettings& settings, bool serializeApps) const
void NvComputer::serialize(QSettings& settings)
{
QReadLocker lock(&this->lock);
settings.setValue(SER_NAME, name);
settings.setValue(SER_CUSTOMNAME, hasCustomName);
settings.setValue(SER_UUID, uuid);
settings.setValue(SER_MAC, macAddress);
settings.setValue(SER_LOCALADDR, localAddress.address());
settings.setValue(SER_LOCALPORT, localAddress.port());
settings.setValue(SER_REMOTEADDR, remoteAddress.address());
settings.setValue(SER_REMOTEPORT, remoteAddress.port());
settings.setValue(SER_IPV6ADDR, ipv6Address.address());
settings.setValue(SER_IPV6PORT, ipv6Address.port());
settings.setValue(SER_MANUALADDR, manualAddress.address());
settings.setValue(SER_MANUALPORT, manualAddress.port());
settings.setValue(SER_LOCALADDR, localAddress);
settings.setValue(SER_REMOTEADDR, remoteAddress);
settings.setValue(SER_MANUALADDR, manualAddress);
settings.setValue(SER_SRVCERT, serverCert.toPem());
settings.setValue(SER_NVIDIASOFTWARE, isNvidiaServerSoftware);
// Avoid deleting an existing applist if we couldn't get one
if (!appList.isEmpty() && serializeApps) {
if (!appList.isEmpty()) {
settings.remove(SER_APPLIST);
settings.beginWriteArray(SER_APPLIST);
for (int i = 0; i < appList.count(); i++) {
settings.setArrayIndex(i);
appList[i].serialize(settings);
settings.setValue(SER_APPNAME, appList[i].name);
settings.setValue(SER_APPID, appList[i].id);
settings.setValue(SER_APPHDR, appList[i].hdrSupported);
}
settings.endArray();
}
}
bool NvComputer::isEqualSerialized(const NvComputer &that) const
{
return this->name == that.name &&
this->hasCustomName == that.hasCustomName &&
this->uuid == that.uuid &&
this->macAddress == that.macAddress &&
this->localAddress == that.localAddress &&
this->remoteAddress == that.remoteAddress &&
this->ipv6Address == that.ipv6Address &&
this->manualAddress == that.manualAddress &&
this->serverCert == that.serverCert &&
this->isNvidiaServerSoftware == that.isNvidiaServerSoftware &&
this->appList == that.appList;
}
void NvComputer::sortAppList()
{
std::stable_sort(appList.begin(), appList.end(), [](const NvApp& app1, const NvApp& app2) {
@@ -127,11 +88,10 @@ void NvComputer::sortAppList()
});
}
NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serverCert)
{
this->serverCert = http.serverCert();
this->serverCert = serverCert;
this->hasCustomName = false;
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
if (this->name.isEmpty()) {
this->name = "UNKNOWN";
@@ -141,7 +101,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
if (newMacString != "00:00:00:00:00:00") {
QStringList macOctets = newMacString.split(':');
for (const QString& macOctet : macOctets) {
for (QString macOctet : macOctets) {
this->macAddress.append((char) macOctet.toInt(nullptr, 16));
}
}
@@ -151,8 +111,7 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
this->serverCodecModeSupport = codecSupport.toInt();
}
else {
// Assume H.264 is always supported
this->serverCodecModeSupport = SCM_H264;
this->serverCodecModeSupport = 0;
}
QString maxLumaPixelsHEVC = NvHTTP::getXmlString(serverInfo, "MaxLumaPixelsHEVC");
@@ -166,99 +125,53 @@ NvComputer::NvComputer(NvHTTP& http, QString serverInfo)
this->displayModes = NvHTTP::getDisplayModeList(serverInfo);
std::stable_sort(this->displayModes.begin(), this->displayModes.end(),
[](const NvDisplayMode& mode1, const NvDisplayMode& mode2) {
return (uint64_t)mode1.width * mode1.height * mode1.refreshRate <
(uint64_t)mode2.width * mode2.height * mode2.refreshRate;
return mode1.width * mode1.height * mode1.refreshRate <
mode2.width * mode2.height * mode2.refreshRate;
});
// We can get an IPv4 loopback address if we're using the GS IPv6 Forwarder
this->localAddress = NvAddress(NvHTTP::getXmlString(serverInfo, "LocalIP"), http.httpPort());
if (this->localAddress.address().startsWith("127.")) {
this->localAddress = NvAddress();
}
QString httpsPort = NvHTTP::getXmlString(serverInfo, "HttpsPort");
if (httpsPort.isEmpty() || (this->activeHttpsPort = httpsPort.toUShort()) == 0) {
this->activeHttpsPort = DEFAULT_HTTPS_PORT;
}
// This is an extension which is not present in GFE. It is present for Sunshine to be able
// to support dynamic HTTP WAN ports without requiring the user to manually enter the port.
QString remotePortStr = NvHTTP::getXmlString(serverInfo, "ExternalPort");
if (remotePortStr.isEmpty() || (this->externalPort = remotePortStr.toUShort()) == 0) {
this->externalPort = http.httpPort();
}
QString remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
if (!remoteAddress.isEmpty()) {
this->remoteAddress = NvAddress(remoteAddress, this->externalPort);
}
else {
this->remoteAddress = NvAddress();
}
// Real Nvidia host software (GeForce Experience and RTX Experience) both use the 'Mjolnir'
// codename in the state field and no version of Sunshine does. We can use this to bypass
// some assumptions about Nvidia hardware that don't apply to Sunshine hosts.
this->isNvidiaServerSoftware = NvHTTP::getXmlString(serverInfo, "state").contains("MJOLNIR");
this->localAddress = NvHTTP::getXmlString(serverInfo, "LocalIP");
this->remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
PS_PAIRED : PS_NOT_PAIRED;
this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
this->appVersion = NvHTTP::getXmlString(serverInfo, "appversion");
this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
this->gpuModel = NvHTTP::getXmlString(serverInfo, "gputype");
this->activeAddress = http.address();
this->activeAddress = address;
this->state = NvComputer::CS_ONLINE;
this->pendingQuit = false;
this->isSupportedServerVersion = CompatFetcher::isGfeVersionSupported(this->gfeVersion);
}
bool NvComputer::wake() const
bool NvComputer::wake()
{
QByteArray wolPayload;
{
QReadLocker readLocker(&lock);
if (state == NvComputer::CS_ONLINE) {
qWarning() << name << "is already online";
return true;
}
if (macAddress.isEmpty()) {
qWarning() << name << "has no MAC address stored";
return false;
}
// Create the WoL payload
wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
for (int i = 0; i < 16; i++) {
wolPayload.append(macAddress);
}
Q_ASSERT(wolPayload.size() == 102);
if (state == NvComputer::CS_ONLINE) {
qWarning() << name << "is already online";
return true;
}
// Ports used as-is
const quint16 STATIC_WOL_PORTS[] = {
9, // Standard WOL port (privileged port)
47009, // Port opened by Moonlight Internet Hosting Tool for WoL (non-privileged port)
if (macAddress.isEmpty()) {
qWarning() << name << "has no MAC address stored";
return false;
}
const quint16 WOL_PORTS[] = {
7, 9, // Standard WOL ports
47998, 47999, 48000, // Ports opened by GFE
};
// Ports offset by the HTTP base port for hosts using alternate ports
const quint16 DYNAMIC_WOL_PORTS[] = {
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
};
// Create the WoL payload
QByteArray wolPayload;
wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
for (int i = 0; i < 16; i++) {
wolPayload.append(macAddress);
}
Q_ASSERT(wolPayload.count() == 102);
// Add the addresses that we know this host to be
// and broadcast addresses for this link just in
// case the host has timed out in ARP entries.
QMap<QString, quint16> addressMap;
QSet<quint16> basePortSet;
for (const NvAddress& addr : uniqueAddresses()) {
addressMap.insert(addr.address(), addr.port());
basePortSet.insert(addr.port());
}
addressMap.insert("255.255.255.255", 0);
QVector<QString> addressList = uniqueAddresses();
addressList.append("255.255.255.255");
// Try to broadcast on all available NICs
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
@@ -277,42 +190,31 @@ bool NvComputer::wake() const
// Skip IPv6 which doesn't support broadcast
if (!addr.broadcast().isNull()) {
addressMap.insert(addr.broadcast().toString(), 0);
addressList.append(addr.broadcast().toString());
}
}
if (!allNodesMulticast.scopeId().isEmpty()) {
addressMap.insert(allNodesMulticast.toString(), 0);
addressList.append(allNodesMulticast.toString());
}
}
// Try all unique address strings or host names
bool success = false;
for (auto i = addressMap.constBegin(); i != addressMap.constEnd(); i++) {
QHostAddress literalAddress;
QList<QHostAddress> addressList;
for (QString& addressString : addressList) {
QHostInfo hostInfo = QHostInfo::fromName(addressString);
// If this is an IPv4/IPv6 literal, don't use QHostInfo::fromName() because that will
// try to perform a reverse DNS lookup that leads to delays sending WoL packets.
if (literalAddress.setAddress(i.key())) {
addressList.append(literalAddress);
}
else {
QHostInfo hostInfo = QHostInfo::fromName(i.key());
if (hostInfo.error() != QHostInfo::NoError) {
qWarning() << "Error resolving" << i.key() << ":" << hostInfo.errorString();
continue;
}
addressList.append(hostInfo.addresses());
if (hostInfo.error() != QHostInfo::NoError) {
qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
continue;
}
// Try all IP addresses that this string resolves to
for (QHostAddress& address : addressList) {
for (QHostAddress& address : hostInfo.addresses()) {
QUdpSocket sock;
// Send to all static ports
for (quint16 port : STATIC_WOL_PORTS) {
// Send to all ports
for (quint16 port : WOL_PORTS) {
if (sock.writeDatagram(wolPayload, address, port)) {
qInfo().nospace().noquote() << "Sent WoL packet to " << name << " via " << address.toString() << ":" << port;
success = true;
@@ -321,163 +223,25 @@ bool NvComputer::wake() const
qWarning() << "Send failed:" << sock.error();
}
}
QList<quint16> basePorts;
if (i.value() != 0) {
// If we have a known base port for this address, use only that port
basePorts.append(i.value());
}
else {
// If this is a broadcast address without a known HTTP port, try all of them
basePorts.append(basePortSet.values());
}
// Send to all dynamic ports using the HTTP port offset(s) for this address
for (quint16 basePort : basePorts) {
for (quint16 port : DYNAMIC_WOL_PORTS) {
port = (port - 47989) + basePort;
if (sock.writeDatagram(wolPayload, address, port)) {
qInfo().nospace().noquote() << "Sent WoL packet to " << name << " via " << address.toString() << ":" << port;
success = true;
}
else {
qWarning() << "Send failed:" << sock.error();
}
}
}
}
}
return success;
}
NvComputer::ReachabilityType NvComputer::getActiveAddressReachability() const
QVector<QString> NvComputer::uniqueAddresses()
{
NvAddress copyOfActiveAddress;
{
QReadLocker readLocker(&lock);
if (activeAddress.isNull()) {
return ReachabilityType::RI_UNKNOWN;
}
// Grab a copy of the active address to avoid having to hold
// the computer lock while doing socket operations
copyOfActiveAddress = activeAddress;
}
QTcpSocket s;
s.setProxy(QNetworkProxy::NoProxy);
s.connectToHost(copyOfActiveAddress.address(), copyOfActiveAddress.port());
if (s.waitForConnected(3000)) {
Q_ASSERT(!s.localAddress().isNull());
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
// Ensure the interface is up
if ((nic.flags() & QNetworkInterface::IsUp) == 0) {
continue;
}
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
if (addr.ip() == s.localAddress()) {
qInfo() << "Found matching interface:" << nic.humanReadableName() << nic.hardwareAddress() << nic.flags();
#if QT_VERSION >= QT_VERSION_CHECK(5, 11, 0)
qInfo() << "Interface Type:" << nic.type();
qInfo() << "Interface MTU:" << nic.maximumTransmissionUnit();
if (nic.type() == QNetworkInterface::Virtual ||
nic.type() == QNetworkInterface::Ppp) {
// Treat PPP and virtual interfaces as likely VPNs
return ReachabilityType::RI_VPN;
}
if (nic.maximumTransmissionUnit() != 0 && nic.maximumTransmissionUnit() < 1500) {
// Treat MTUs under 1500 as likely VPNs
return ReachabilityType::RI_VPN;
}
#endif
if (nic.flags() & QNetworkInterface::IsPointToPoint) {
// Treat point-to-point links as likely VPNs.
// This check detects OpenVPN on Unix-like OSes.
return ReachabilityType::RI_VPN;
}
if (nic.hardwareAddress().startsWith("00:FF", Qt::CaseInsensitive)) {
// OpenVPN TAP interfaces have a MAC address starting with 00:FF on Windows
return ReachabilityType::RI_VPN;
}
if (nic.humanReadableName().startsWith("ZeroTier")) {
// ZeroTier interfaces always start with "ZeroTier"
return ReachabilityType::RI_VPN;
}
if (nic.humanReadableName().contains("VPN")) {
// This one is just a final VPN heuristic if all else fails
return ReachabilityType::RI_VPN;
}
// Didn't meet any of our VPN heuristics. Let's see if it's on-link.
Q_ASSERT(addr.prefixLength() >= 0);
if (addr.prefixLength() >= 0 && s.localAddress().isInSubnet(addr.ip(), addr.prefixLength())) {
return ReachabilityType::RI_LAN;
}
// Default to unknown if nothing else matched
return ReachabilityType::RI_UNKNOWN;
}
}
}
qWarning() << "No match found for address:" << s.localAddress();
return ReachabilityType::RI_UNKNOWN;
}
else {
// If we fail to connect, just pretend that it's not a VPN
qWarning() << "Unable to check for reachability within 3 seconds";
return ReachabilityType::RI_UNKNOWN;
}
}
bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
if (appList == newAppList) {
return false;
}
// Propagate client-side attributes to the new app list
for (const NvApp& existingApp : appList) {
for (NvApp& newApp : newAppList) {
if (existingApp.id == newApp.id) {
newApp.hidden = existingApp.hidden;
newApp.directLaunch = existingApp.directLaunch;
}
}
}
appList = newAppList;
sortAppList();
return true;
}
QVector<NvAddress> NvComputer::uniqueAddresses() const
{
QReadLocker readLocker(&lock);
QVector<NvAddress> uniqueAddressList;
QVector<QString> uniqueAddressList;
// Start with addresses correctly ordered
uniqueAddressList.append(activeAddress);
uniqueAddressList.append(localAddress);
uniqueAddressList.append(remoteAddress);
uniqueAddressList.append(ipv6Address);
uniqueAddressList.append(manualAddress);
// Prune duplicates (always giving precedence to the first)
for (int i = 0; i < uniqueAddressList.count(); i++) {
if (uniqueAddressList[i].isNull()) {
if (uniqueAddressList[i].isEmpty()) {
uniqueAddressList.remove(i);
i--;
continue;
@@ -497,7 +261,7 @@ QVector<NvAddress> NvComputer::uniqueAddresses() const
return uniqueAddressList;
}
bool NvComputer::update(const NvComputer& that)
bool NvComputer::update(NvComputer& that)
{
bool changed = false;
@@ -528,17 +292,11 @@ bool NvComputer::update(const NvComputer& that)
changed = true; \
}
if (!hasCustomName) {
// Only overwrite the name if it's not custom
ASSIGN_IF_CHANGED(name);
}
ASSIGN_IF_CHANGED(name);
ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
ASSIGN_IF_CHANGED_AND_NONNULL(localAddress);
ASSIGN_IF_CHANGED_AND_NONNULL(remoteAddress);
ASSIGN_IF_CHANGED_AND_NONNULL(ipv6Address);
ASSIGN_IF_CHANGED_AND_NONNULL(manualAddress);
ASSIGN_IF_CHANGED(activeHttpsPort);
ASSIGN_IF_CHANGED(externalPort);
ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
ASSIGN_IF_CHANGED_AND_NONEMPTY(manualAddress);
ASSIGN_IF_CHANGED(pairState);
ASSIGN_IF_CHANGED(serverCodecModeSupport);
ASSIGN_IF_CHANGED(currentGameId);
@@ -546,17 +304,10 @@ bool NvComputer::update(const NvComputer& that)
ASSIGN_IF_CHANGED(state);
ASSIGN_IF_CHANGED(gfeVersion);
ASSIGN_IF_CHANGED(appVersion);
ASSIGN_IF_CHANGED(isSupportedServerVersion);
ASSIGN_IF_CHANGED(isNvidiaServerSoftware);
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
ASSIGN_IF_CHANGED(gpuModel);
ASSIGN_IF_CHANGED_AND_NONNULL(serverCert);
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
if (!that.appList.isEmpty()) {
// updateAppList() handles merging client-side attributes
updateAppList(that.appList);
}
return changed;
}
+12 -59
View File
@@ -1,23 +1,12 @@
#pragma once
#include "nvhttp.h"
#include "nvaddress.h"
#include <QThread>
#include <QReadWriteLock>
#include <QSettings>
#include <QRunnable>
class CopySafeReadWriteLock : public QReadWriteLock
{
public:
CopySafeReadWriteLock() = default;
// Don't actually copy the QReadWriteLock
CopySafeReadWriteLock(const CopySafeReadWriteLock&) : QReadWriteLock() {}
CopySafeReadWriteLock& operator=(const CopySafeReadWriteLock &) { return *this; }
};
class NvComputer
{
friend class PcMonitorThread;
@@ -27,51 +16,24 @@ class NvComputer
private:
void sortAppList();
bool updateAppList(QVector<NvApp> newAppList);
bool pendingQuit;
public:
NvComputer() = default;
// Caller is responsible for synchronizing read access to the other host
NvComputer(const NvComputer&) = default;
// Caller is responsible for synchronizing read access to the other host
NvComputer& operator=(const NvComputer &) = default;
explicit NvComputer(NvHTTP& http, QString serverInfo);
explicit NvComputer(QString address, QString serverInfo, QSslCertificate serverCert);
explicit NvComputer(QSettings& settings);
void
setRemoteAddress(QHostAddress);
bool
update(NvComputer& that);
bool
update(const NvComputer& that);
wake();
bool
wake() const;
enum ReachabilityType
{
RI_UNKNOWN,
RI_LAN,
RI_VPN,
};
ReachabilityType
getActiveAddressReachability() const;
QVector<NvAddress>
uniqueAddresses() const;
QVector<QString>
uniqueAddresses();
void
serialize(QSettings& settings, bool serializeApps) const;
// Caller is responsible for synchronizing read access to both hosts
bool
isEqualSerialized(const NvComputer& that) const;
serialize(QSettings& settings);
enum PairState
{
@@ -90,8 +52,7 @@ public:
// Ephemeral traits
ComputerState state;
PairState pairState;
NvAddress activeAddress;
uint16_t activeHttpsPort;
QString activeAddress;
int currentGameId;
QString gfeVersion;
QString appVersion;
@@ -99,25 +60,17 @@ public:
int maxLumaPixelsHEVC;
int serverCodecModeSupport;
QString gpuModel;
bool isSupportedServerVersion;
// Persisted traits
NvAddress localAddress;
NvAddress remoteAddress;
NvAddress ipv6Address;
NvAddress manualAddress;
QString localAddress;
QString remoteAddress;
QString manualAddress;
QByteArray macAddress;
QString name;
bool hasCustomName;
QString uuid;
QSslCertificate serverCert;
QVector<NvApp> appList;
bool isNvidiaServerSoftware;
// Remember to update isEqualSerialized() when adding fields here!
// Synchronization
mutable CopySafeReadWriteLock lock;
private:
uint16_t externalPort;
QReadWriteLock lock;
};
+110 -179
View File
@@ -1,4 +1,4 @@
#include "nvcomputer.h"
#include "nvhttp.h"
#include <Limelight.h>
#include <QDebug>
@@ -12,32 +12,27 @@
#include <QtEndian>
#include <QNetworkProxy>
#define FAST_FAIL_TIMEOUT_MS 2000
#define REQUEST_TIMEOUT_MS 5000
#define LAUNCH_TIMEOUT_MS 120000
#define RESUME_TIMEOUT_MS 30000
#define QUIT_TIMEOUT_MS 30000
NvHTTP::NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert) :
NvHTTP::NvHTTP(QString address, QSslCertificate serverCert) :
m_Address(address),
m_ServerCert(serverCert)
{
Q_ASSERT(!address.isEmpty());
m_BaseUrlHttp.setScheme("http");
m_BaseUrlHttps.setScheme("https");
setAddress(address);
setHttpsPort(httpsPort);
m_BaseUrlHttp.setHost(address);
m_BaseUrlHttps.setHost(address);
m_BaseUrlHttp.setPort(47989);
m_BaseUrlHttps.setPort(47984);
// Never use a proxy server
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
m_Nam.setProxy(noProxy);
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
}
NvHTTP::NvHTTP(NvComputer* computer) :
NvHTTP(computer->activeAddress, computer->activeHttpsPort, computer->serverCert)
{
}
void NvHTTP::setServerCert(QSslCertificate serverCert)
@@ -45,43 +40,6 @@ void NvHTTP::setServerCert(QSslCertificate serverCert)
m_ServerCert = serverCert;
}
void NvHTTP::setAddress(NvAddress address)
{
Q_ASSERT(!address.isNull());
m_Address = address;
m_BaseUrlHttp.setHost(address.address());
m_BaseUrlHttps.setHost(address.address());
m_BaseUrlHttp.setPort(address.port());
}
void NvHTTP::setHttpsPort(uint16_t port)
{
m_BaseUrlHttps.setPort(port);
}
NvAddress NvHTTP::address()
{
return m_Address;
}
QSslCertificate NvHTTP::serverCert()
{
return m_ServerCert;
}
uint16_t NvHTTP::httpPort()
{
return m_BaseUrlHttp.port();
}
uint16_t NvHTTP::httpsPort()
{
return m_BaseUrlHttps.port();
}
QVector<int>
NvHTTP::parseQuad(QString quad)
{
@@ -94,8 +52,7 @@ NvHTTP::parseQuad(QString quad)
}
QStringList parts = quad.split(".");
ret.reserve(parts.length());
for (int i = 0; i < parts.length(); i++)
for (int i = 0; i < 4; i++)
{
ret.append(parts.at(i).toInt());
}
@@ -121,12 +78,12 @@ NvHTTP::getCurrentGame(QString serverInfo)
}
QString
NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
NvHTTP::getServerInfo(NvLogLevel logLevel)
{
QString serverInfo;
// Check if we have a pinned cert and HTTPS port for this host yet
if (!m_ServerCert.isNull() && httpsPort() != 0)
// Check if we have a pinned cert for this host yet
if (!m_ServerCert.isNull())
{
try
{
@@ -135,7 +92,7 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
serverInfo = openConnectionToString(m_BaseUrlHttps,
"serverinfo",
nullptr,
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
REQUEST_TIMEOUT_MS,
logLevel);
// Throws if the request failed
verifyResponseStatus(serverInfo);
@@ -148,7 +105,7 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
serverInfo = openConnectionToString(m_BaseUrlHttp,
"serverinfo",
nullptr,
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
REQUEST_TIMEOUT_MS,
logLevel);
verifyResponseStatus(serverInfo);
}
@@ -161,41 +118,48 @@ NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
}
else
{
// Only use HTTP prior to pairing or fetching HTTPS port
// Only use HTTP prior to pairing
serverInfo = openConnectionToString(m_BaseUrlHttp,
"serverinfo",
nullptr,
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
REQUEST_TIMEOUT_MS,
logLevel);
verifyResponseStatus(serverInfo);
// Populate the HTTPS port
uint16_t httpsPort = getXmlString(serverInfo, "HttpsPort").toUShort();
if (httpsPort == 0) {
httpsPort = DEFAULT_HTTPS_PORT;
}
setHttpsPort(httpsPort);
// If we just needed to determine the HTTPS port, we'll try again over
// HTTPS now that we have the port number
if (!m_ServerCert.isNull()) {
return getServerInfo(logLevel, fastFail);
}
}
return serverInfo;
}
static QString
getSurroundAudioInfoString(int audioConfig)
{
int channelMask;
int channelCount;
switch (audioConfig)
{
case AUDIO_CONFIGURATION_STEREO:
channelCount = 2;
channelMask = 0x3;
break;
case AUDIO_CONFIGURATION_51_SURROUND:
channelCount = 6;
channelMask = 0xFC;
break;
default:
Q_ASSERT(false);
return 0;
}
return QString::number(channelMask << 16 | channelCount);
}
void
NvHTTP::startApp(QString verb,
bool isGfe,
int appId,
PSTREAM_CONFIGURATION streamConfig,
bool sops,
bool localAudio,
int gamepadMask,
bool persistGameControllersOnDisconnect,
QString& rtspSessionUrl)
NvHTTP::launchApp(int appId,
PSTREAM_CONFIGURATION streamConfig,
bool sops,
bool localAudio,
int gamepadMask)
{
int riKeyId;
@@ -204,34 +168,45 @@ NvHTTP::startApp(QString verb,
QString response =
openConnectionToString(m_BaseUrlHttps,
verb,
"launch",
"appid="+QString::number(appId)+
"&mode="+QString::number(streamConfig->width)+"x"+
QString::number(streamConfig->height)+"x"+
// Using an FPS value over 60 causes SOPS to default to 720p60,
// so force it to 0 to ensure the correct resolution is set. We
// used to use 60 here but that locked the frame rate to 60 FPS
// on GFE 3.20.3. We don't need this hack for Sunshine.
QString::number((streamConfig->fps > 60 && isGfe) ? 0 : streamConfig->fps)+
QString::number(streamConfig->fps)+
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
"&rikeyid="+QString::number(riKeyId)+
((streamConfig->supportedVideoFormats & VIDEO_FORMAT_MASK_10BIT) ?
(streamConfig->enableHdr ?
"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0" :
"")+
"&localAudioPlayMode="+QString::number(localAudio ? 1 : 0)+
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration))+
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration)+
"&remoteControllersBitmap="+QString::number(gamepadMask)+
"&gcmap="+QString::number(gamepadMask)+
"&gcpersist="+QString::number(persistGameControllersOnDisconnect ? 1 : 0),
"&gcmap="+QString::number(gamepadMask),
LAUNCH_TIMEOUT_MS);
qInfo() << "Launch response:" << response;
// Throws if the request failed
verifyResponseStatus(response);
}
rtspSessionUrl = getXmlString(response, "sessionUrl0");
void
NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig)
{
int riKeyId;
memcpy(&riKeyId, streamConfig->remoteInputAesIv, sizeof(riKeyId));
riKeyId = qFromBigEndian(riKeyId);
QString response =
openConnectionToString(m_BaseUrlHttps,
"resume",
"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
"&rikeyid="+QString::number(riKeyId)+
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration),
RESUME_TIMEOUT_MS);
// Throws if the request failed
verifyResponseStatus(response);
}
void
@@ -243,14 +218,12 @@ NvHTTP::quitApp()
nullptr,
QUIT_TIMEOUT_MS);
qInfo() << "Quit response:" << response;
// Throws if the request failed
verifyResponseStatus(response);
// Newer GFE versions will just return success even if quitting fails
// if we're not the original requester.
if (getCurrentGame(getServerInfo(NvHTTP::NVLL_ERROR)) != 0) {
// if we're not the original requestor.
if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
// Generate a synthetic GfeResponseException letting the caller know
// that they can't kill someone else's stream.
throw GfeHttpResponseException(599, "");
@@ -265,17 +238,17 @@ NvHTTP::getDisplayModeList(QString serverInfo)
while (!xmlReader.atEnd()) {
while (xmlReader.readNextStartElement()) {
auto name = xmlReader.name();
if (name == QString("DisplayMode")) {
QStringRef name = xmlReader.name();
if (xmlReader.name() == "DisplayMode") {
modes.append(NvDisplayMode());
}
else if (name == QString("Width")) {
else if (xmlReader.name() == "Width") {
modes.last().width = xmlReader.readElementText().toInt();
}
else if (name == QString("Height")) {
else if (xmlReader.name() == "Height") {
modes.last().height = xmlReader.readElementText().toInt();
}
else if (name == QString("RefreshRate")) {
else if (xmlReader.name() == "RefreshRate") {
modes.last().refreshRate = xmlReader.readElementText().toInt();
}
}
@@ -291,15 +264,15 @@ NvHTTP::getAppList()
"applist",
nullptr,
REQUEST_TIMEOUT_MS,
NvLogLevel::NVLL_ERROR);
NvLogLevel::ERROR);
verifyResponseStatus(appxml);
QXmlStreamReader xmlReader(appxml);
QVector<NvApp> apps;
while (!xmlReader.atEnd()) {
while (xmlReader.readNextStartElement()) {
auto name = xmlReader.name();
if (name == QString("App")) {
QStringRef name = xmlReader.name();
if (xmlReader.name() == "App") {
// We must have a valid app before advancing to the next one
if (!apps.isEmpty() && !apps.last().isInitialized()) {
qWarning() << "Invalid applist XML";
@@ -308,18 +281,15 @@ NvHTTP::getAppList()
}
apps.append(NvApp());
}
else if (name == QString("AppTitle")) {
else if (xmlReader.name() == "AppTitle") {
apps.last().name = xmlReader.readElementText();
}
else if (name == QString("ID")) {
else if (xmlReader.name() == "ID") {
apps.last().id = xmlReader.readElementText().toInt();
}
else if (name == QString("IsHdrSupported")) {
else if (xmlReader.name() == "IsHdrSupported") {
apps.last().hdrSupported = xmlReader.readElementText() == "1";
}
else if (name == QString("IsAppCollectorGame")) {
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
}
}
}
@@ -333,12 +303,9 @@ NvHTTP::verifyResponseStatus(QString xml)
while (xmlReader.readNextStartElement())
{
if (xmlReader.name() == QString("root"))
if (xmlReader.name() == "root")
{
// Status code can be 0xFFFFFFFF in some rare cases on GFE 3.20.3, and
// QString::toInt() will fail in that case, so use QString::toUInt()
// and cast the result to an int instead.
int statusCode = (int)xmlReader.attributes().value("status_code").toUInt();
int statusCode = xmlReader.attributes().value("status_code").toInt();
if (statusCode == 200)
{
// Successful
@@ -351,18 +318,10 @@ NvHTTP::verifyResponseStatus(QString xml)
// 401 is expected for unpaired PCs when we fetch serverinfo over HTTPS
qWarning() << "Request failed:" << statusCode << statusMessage;
}
if (statusCode == -1 && statusMessage == "Invalid") {
// Special case handling an audio capture error which GFE doesn't
// provide any useful status message for.
statusCode = 418;
statusMessage = tr("Missing audio capture device. Reinstalling GeForce Experience should resolve this error.");
}
throw GfeHttpResponseException(statusCode, statusMessage);
}
}
}
throw GfeHttpResponseException(-1, "Malformed XML (missing root element)");
}
QImage
@@ -373,7 +332,7 @@ NvHTTP::getBoxArt(int appId)
"appid="+QString::number(appId)+
"&AssetType=2&AssetIdx=0",
REQUEST_TIMEOUT_MS,
NvLogLevel::NVLL_VERBOSE);
NvLogLevel::VERBOSE);
QImage image = QImageReader(reply).read();
delete reply;
@@ -415,28 +374,6 @@ NvHTTP::getXmlString(QString xml,
return nullptr;
}
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
{
bool ignoreErrors = true;
if (m_ServerCert.isNull()) {
// We should never make an HTTPS request without a cert
Q_ASSERT(!m_ServerCert.isNull());
return;
}
for (const QSslError& error : errors) {
if (m_ServerCert != error.certificate()) {
ignoreErrors = false;
break;
}
}
if (ignoreErrors) {
reply->ignoreSslErrors(errors);
}
}
QString
NvHTTP::openConnectionToString(QUrl baseUrl,
QString command,
@@ -448,13 +385,7 @@ NvHTTP::openConnectionToString(QUrl baseUrl,
QString ret;
QTextStream stream(reply);
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
stream.setEncoding(QStringConverter::Utf8);
#else
stream.setCodec("UTF-8");
#endif
ret = stream.readAll();
delete reply;
@@ -468,9 +399,6 @@ NvHTTP::openConnection(QUrl baseUrl,
int timeoutMs,
NvLogLevel logLevel)
{
// Port must be set
Q_ASSERT(baseUrl.port(0) != 0);
// Build a URL for the request
QUrl url(baseUrl);
url.setPath("/" + command);
@@ -482,34 +410,37 @@ NvHTTP::openConnection(QUrl baseUrl,
QUuid::createUuid().toRfc4122().toHex() +
((arguments != nullptr) ? ("&" + arguments) : ""));
QNetworkRequest request(url);
QNetworkRequest request = QNetworkRequest(url);
// Add our client certificate
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
// Disable HTTP/2 (GFE 3.22 doesn't like it) and Qt 6 enables it by default
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, false);
#endif
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
QNetworkReply* reply = m_Nam.get(request);
// Assert that we always have a server cert for HTTPS, since
// the request will fail anyway if we do not.
Q_ASSERT(!m_ServerCert.isNull() || baseUrl == m_BaseUrlHttp);
if (!m_ServerCert.isNull()) {
// Pin the server certificate received during pairing
QList<QSslError> expectedSslErrors;
expectedSslErrors.append(QSslError(QSslError::HostNameMismatch, m_ServerCert));
expectedSslErrors.append(QSslError(QSslError::SelfSignedCertificate, m_ServerCert));
// The SecureTransport backend for Qt TLS on macOS throws CertificateUntrusted
// instead of SelfSignedCertificate, so we will need to allow that error too.
expectedSslErrors.append(QSslError(QSslError::CertificateUntrusted, m_ServerCert));
reply->ignoreSslErrors(expectedSslErrors);
}
// Run the request with a timeout if requested
QEventLoop loop;
connect(reply, &QNetworkReply::finished, &loop, &QEventLoop::quit);
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, &loop, &QEventLoop::quit);
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
if (timeoutMs) {
QTimer::singleShot(timeoutMs, &loop, &QEventLoop::quit);
QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
}
if (logLevel >= NvLogLevel::NVLL_VERBOSE) {
if (logLevel >= NvLogLevel::VERBOSE) {
qInfo() << "Executing request:" << url.toString();
}
loop.exec(QEventLoop::ExcludeUserInputEvents);
@@ -517,7 +448,7 @@ NvHTTP::openConnection(QUrl baseUrl,
// Abort the request if it timed out
if (!reply->isFinished())
{
if (logLevel >= NvLogLevel::NVLL_ERROR) {
if (logLevel >= NvLogLevel::ERROR) {
qWarning() << "Aborting timed out request for" << url.toString();
}
reply->abort();
@@ -530,8 +461,8 @@ NvHTTP::openConnection(QUrl baseUrl,
// Handle error
if (reply->error() != QNetworkReply::NoError)
{
if (logLevel >= NvLogLevel::NVLL_ERROR) {
qWarning() << command << "request failed with error:" << reply->error();
if (logLevel >= NvLogLevel::ERROR) {
qWarning() << command << " request failed with error " << reply->error();
}
if (reply->error() == QNetworkReply::SslHandshakeFailedError) {
+35 -39
View File
@@ -1,8 +1,6 @@
#pragma once
#include "identitymanager.h"
#include "nvapp.h"
#include "nvaddress.h"
#include <Limelight.h>
@@ -10,7 +8,25 @@
#include <QNetworkAccessManager>
#include <QNetworkReply>
class NvComputer;
class NvApp
{
public:
bool operator==(const NvApp& other) const
{
return id == other.id;
}
bool isInitialized()
{
return id != 0 && !name.isEmpty();
}
int id;
QString name;
bool hdrSupported;
};
Q_DECLARE_METATYPE(NvApp)
class NvDisplayMode
{
@@ -26,7 +42,6 @@ public:
int height;
int refreshRate;
};
Q_DECLARE_TYPEINFO(NvDisplayMode, Q_PRIMITIVE_TYPE);
class GfeHttpResponseException : public std::exception
{
@@ -98,27 +113,23 @@ private:
QString m_ErrorText;
};
class NvHTTP : public QObject
class NvHTTP
{
Q_OBJECT
public:
enum NvLogLevel {
NVLL_NONE,
NVLL_ERROR,
NVLL_VERBOSE
NONE,
ERROR,
VERBOSE
};
explicit NvHTTP(NvAddress address, uint16_t httpsPort, QSslCertificate serverCert);
explicit NvHTTP(NvComputer* computer);
explicit NvHTTP(QString address, QSslCertificate serverCert);
static
int
getCurrentGame(QString serverInfo);
QString
getServerInfo(NvLogLevel logLevel, bool fastFail = false);
getServerInfo(NvLogLevel logLevel);
static
void
@@ -139,21 +150,10 @@ public:
QString command,
QString arguments,
int timeoutMs,
NvLogLevel logLevel = NvLogLevel::NVLL_VERBOSE);
NvLogLevel logLevel = NvLogLevel::VERBOSE);
void setServerCert(QSslCertificate serverCert);
void setAddress(NvAddress address);
void setHttpsPort(uint16_t port);
NvAddress address();
QSslCertificate serverCert();
uint16_t httpPort();
uint16_t httpsPort();
static
QVector<int>
parseQuad(QString quad);
@@ -162,15 +162,14 @@ public:
quitApp();
void
startApp(QString verb,
bool isGfe,
int appId,
PSTREAM_CONFIGURATION streamConfig,
bool sops,
bool localAudio,
int gamepadMask,
bool persistGameControllersOnDisconnect,
QString& rtspSessionUrl);
resumeApp(PSTREAM_CONFIGURATION streamConfig);
void
launchApp(int appId,
PSTREAM_CONFIGURATION streamConfig,
bool sops,
bool localAudio,
int gamepadMask);
QVector<NvApp>
getAppList();
@@ -185,9 +184,6 @@ public:
QUrl m_BaseUrlHttp;
QUrl m_BaseUrlHttps;
private:
void
handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors);
QNetworkReply*
openConnection(QUrl baseUrl,
QString command,
@@ -195,7 +191,7 @@ private:
int timeoutMs,
NvLogLevel logLevel);
NvAddress m_Address;
QString m_Address;
QNetworkAccessManager m_Nam;
QSslCertificate m_ServerCert;
};
+39 -67
View File
@@ -1,9 +1,8 @@
#include "nvpairingmanager.h"
#include "utils.h"
#include <stdexcept>
#include <openssl/bio.h>
#include <openssl/aes.h>
#include <openssl/rand.h>
#include <openssl/pem.h>
#include <openssl/x509.h>
@@ -11,8 +10,8 @@
#define REQUEST_TIMEOUT_MS 5000
NvPairingManager::NvPairingManager(NvComputer* computer) :
m_Http(computer)
NvPairingManager::NvPairingManager(QString address) :
m_Http(address, QSslCertificate())
{
QByteArray cert = IdentityManager::get()->getCertificate();
BIO *bio = BIO_new_mem_buf(cert.data(), -1);
@@ -52,63 +51,39 @@ NvPairingManager::generateRandomBytes(int length)
}
QByteArray
NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
NvPairingManager::encrypt(QByteArray plaintext, AES_KEY* key)
{
QByteArray ciphertext(plaintext.size(), 0);
EVP_CIPHER_CTX* cipher;
int ciphertextLen;
cipher = EVP_CIPHER_CTX_new();
THROW_BAD_ALLOC_IF_NULL(cipher);
EVP_EncryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
EVP_CIPHER_CTX_set_padding(cipher, 0);
EVP_EncryptUpdate(cipher,
reinterpret_cast<unsigned char*>(ciphertext.data()),
&ciphertextLen,
reinterpret_cast<const unsigned char*>(plaintext.data()),
plaintext.length());
Q_ASSERT(ciphertextLen == ciphertext.length());
EVP_CIPHER_CTX_free(cipher);
for (int i = 0; i < plaintext.size(); i += 16)
{
AES_encrypt(reinterpret_cast<unsigned char*>(&plaintext.data()[i]),
reinterpret_cast<unsigned char*>(&ciphertext.data()[i]),
key);
}
return ciphertext;
}
QByteArray
NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
NvPairingManager::decrypt(QByteArray ciphertext, AES_KEY* key)
{
QByteArray plaintext(ciphertext.size(), 0);
EVP_CIPHER_CTX* cipher;
int plaintextLen;
cipher = EVP_CIPHER_CTX_new();
THROW_BAD_ALLOC_IF_NULL(cipher);
EVP_DecryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
EVP_CIPHER_CTX_set_padding(cipher, 0);
EVP_DecryptUpdate(cipher,
reinterpret_cast<unsigned char*>(plaintext.data()),
&plaintextLen,
reinterpret_cast<const unsigned char*>(ciphertext.data()),
ciphertext.length());
Q_ASSERT(plaintextLen == plaintext.length());
EVP_CIPHER_CTX_free(cipher);
for (int i = 0; i < plaintext.size(); i += 16)
{
AES_decrypt(reinterpret_cast<unsigned char*>(&ciphertext.data()[i]),
reinterpret_cast<unsigned char*>(&plaintext.data()[i]),
key);
}
return plaintext;
}
QByteArray
NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
NvPairingManager::getSignatureFromPemCert(QByteArray certificate)
{
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
BIO* bio = BIO_new_mem_buf(const_cast<char*>(certificate.data()), -1);
#else
BIO* bio = BIO_new_mem_buf(certificate.data(), -1);
#endif
THROW_BAD_ALLOC_IF_NULL(bio);
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
@@ -132,13 +107,9 @@ NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
}
bool
NvPairingManager::verifySignature(const QByteArray& data, const QByteArray& signature, const QByteArray& serverCertificate)
NvPairingManager::verifySignature(QByteArray data, QByteArray signature, QByteArray serverCertificate)
{
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
BIO* bio = BIO_new_mem_buf(const_cast<char*>(serverCertificate.data()), -1);
#else
BIO* bio = BIO_new_mem_buf(serverCertificate.data(), -1);
#endif
THROW_BAD_ALLOC_IF_NULL(bio);
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
@@ -152,7 +123,7 @@ NvPairingManager::verifySignature(const QByteArray& data, const QByteArray& sign
EVP_DigestVerifyInit(mdctx, nullptr, EVP_sha256(), nullptr, pubKey);
EVP_DigestVerifyUpdate(mdctx, data.data(), data.length());
int result = EVP_DigestVerifyFinal(mdctx, reinterpret_cast<unsigned char*>(const_cast<char*>(signature.data())), signature.length());
int result = EVP_DigestVerifyFinal(mdctx, reinterpret_cast<unsigned char*>(signature.data()), signature.length());
EVP_PKEY_free(pubKey);
EVP_MD_CTX_destroy(mdctx);
@@ -162,13 +133,17 @@ NvPairingManager::verifySignature(const QByteArray& data, const QByteArray& sign
}
QByteArray
NvPairingManager::signMessage(const QByteArray& message)
NvPairingManager::signMessage(QByteArray message)
{
EVP_MD_CTX *ctx = EVP_MD_CTX_create();
THROW_BAD_ALLOC_IF_NULL(ctx);
EVP_DigestSignInit(ctx, NULL, EVP_sha256(), NULL, m_PrivateKey);
EVP_DigestSignUpdate(ctx, reinterpret_cast<unsigned char*>(const_cast<char*>(message.data())), message.length());
const EVP_MD *md = EVP_get_digestbyname("SHA256");
THROW_BAD_ALLOC_IF_NULL(md);
EVP_DigestInit_ex(ctx, md, NULL);
EVP_DigestSignInit(ctx, NULL, md, NULL, m_PrivateKey);
EVP_DigestSignUpdate(ctx, reinterpret_cast<unsigned char*>(message.data()), message.length());
size_t signatureLength = 0;
EVP_DigestSignFinal(ctx, NULL, &signatureLength);
@@ -182,7 +157,7 @@ NvPairingManager::signMessage(const QByteArray& message)
}
QByteArray
NvPairingManager::saltPin(const QByteArray& salt, QString pin)
NvPairingManager::saltPin(QByteArray salt, QString pin)
{
return QByteArray().append(salt).append(pin.toLatin1());
}
@@ -211,8 +186,9 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
QByteArray salt = generateRandomBytes(16);
QByteArray saltedPin = saltPin(salt, pin);
QByteArray aesKey = QCryptographicHash::hash(saltedPin, hashAlgo).constData();
aesKey.truncate(16);
AES_KEY encKey, decKey;
AES_set_decrypt_key(reinterpret_cast<const unsigned char*>(QCryptographicHash::hash(saltedPin, hashAlgo).data()), 128, &decKey);
AES_set_encrypt_key(reinterpret_cast<const unsigned char*>(QCryptographicHash::hash(saltedPin, hashAlgo).data()), 128, &encKey);
QString getCert = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
@@ -234,21 +210,20 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
return PairState::ALREADY_IN_PROGRESS;
}
QSslCertificate unverifiedServerCert = QSslCertificate(serverCertStr);
if (unverifiedServerCert.isNull()) {
Q_ASSERT(!unverifiedServerCert.isNull());
serverCert = QSslCertificate(serverCertStr);
if (serverCert.isNull()) {
Q_ASSERT(!serverCert.isNull());
qCritical() << "Failed to parse plaincert";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
return PairState::FAILED;
}
// Pin this cert for TLS until pairing is complete. If successful, we will propagate
// the cert into the NvComputer object and persist it.
m_Http.setServerCert(unverifiedServerCert);
// Pin this cert for TLS
m_Http.setServerCert(serverCert);
QByteArray randomChallenge = generateRandomBytes(16);
QByteArray encryptedChallenge = encrypt(randomChallenge, aesKey);
QByteArray encryptedChallenge = encrypt(randomChallenge, &encKey);
QString challengeXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
"devicename=roth&updateState=1&clientchallenge=" +
@@ -262,7 +237,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
return PairState::FAILED;
}
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), aesKey);
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), &decKey);
QByteArray clientSecretData = generateRandomBytes(16);
QByteArray challengeResponse;
QByteArray serverResponse(challengeResponseData.data(), hashLength);
@@ -281,9 +256,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
challengeResponse.append(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
challengeResponse.append(clientSecretData);
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
paddedHash.resize(32);
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, aesKey);
QByteArray encryptedChallengeResponseHash = encrypt(QCryptographicHash::hash(challengeResponse, hashAlgo), &encKey);
QString respXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
"devicename=roth&updateState=1&serverchallengeresp=" +
@@ -350,6 +323,5 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
return PairState::FAILED;
}
serverCert = std::move(unverifiedServerCert);
return PairState::PAIRED;
}
+8 -7
View File
@@ -3,6 +3,7 @@
#include "identitymanager.h"
#include "nvhttp.h"
#include <openssl/aes.h>
#include <openssl/x509.h>
#include <openssl/evp.h>
@@ -17,7 +18,7 @@ public:
ALREADY_IN_PROGRESS
};
explicit NvPairingManager(NvComputer* computer);
explicit NvPairingManager(QString address);
~NvPairingManager();
@@ -29,22 +30,22 @@ private:
generateRandomBytes(int length);
QByteArray
saltPin(const QByteArray& salt, QString pin);
saltPin(QByteArray salt, QString pin);
QByteArray
encrypt(const QByteArray& plaintext, const QByteArray& key);
encrypt(QByteArray plaintext, AES_KEY* key);
QByteArray
decrypt(const QByteArray& ciphertext, const QByteArray& key);
decrypt(QByteArray ciphertext, AES_KEY* key);
QByteArray
getSignatureFromPemCert(const QByteArray& certificate);
getSignatureFromPemCert(QByteArray certificate);
bool
verifySignature(const QByteArray& data, const QByteArray& signature, const QByteArray& serverCertificate);
verifySignature(QByteArray data, QByteArray signature, QByteArray serverCertificate);
QByteArray
signMessage(const QByteArray& message);
signMessage(QByteArray message);
NvHTTP m_Http;
X509* m_Cert;
-67
View File
@@ -1,67 +0,0 @@
#include "richpresencemanager.h"
#include <QDebug>
RichPresenceManager::RichPresenceManager(StreamingPreferences& prefs, QString gameName)
: m_DiscordActive(false)
{
#ifdef HAVE_DISCORD
if (prefs.richPresence) {
DiscordEventHandlers handlers = {};
handlers.ready = discordReady;
handlers.disconnected = discordDisconnected;
handlers.errored = discordErrored;
Discord_Initialize("594668102021677159", &handlers, 0, nullptr);
m_DiscordActive = true;
}
if (m_DiscordActive) {
QByteArray stateStr = (QString("Streaming ") + gameName).toUtf8();
DiscordRichPresence discordPresence = {};
discordPresence.state = stateStr.data();
discordPresence.startTimestamp = time(nullptr);
discordPresence.largeImageKey = "icon";
Discord_UpdatePresence(&discordPresence);
}
#else
Q_UNUSED(prefs)
Q_UNUSED(gameName)
#endif
}
RichPresenceManager::~RichPresenceManager()
{
#ifdef HAVE_DISCORD
if (m_DiscordActive) {
Discord_ClearPresence();
Discord_Shutdown();
}
#endif
}
void RichPresenceManager::runCallbacks()
{
#ifdef HAVE_DISCORD
if (m_DiscordActive) {
Discord_RunCallbacks();
}
#endif
}
#ifdef HAVE_DISCORD
void RichPresenceManager::discordReady(const DiscordUser* request)
{
qInfo() << "Discord integration ready for user:" << request->username;
}
void RichPresenceManager::discordDisconnected(int errorCode, const char *message)
{
qInfo() << "Discord integration disconnected:" << errorCode << message;
}
void RichPresenceManager::discordErrored(int errorCode, const char *message)
{
qWarning() << "Discord integration error:" << errorCode << message;
}
#endif
-26
View File
@@ -1,26 +0,0 @@
#pragma once
#include "settings/streamingpreferences.h"
#ifdef HAVE_DISCORD
#include <discord_rpc.h>
#endif
class RichPresenceManager
{
public:
RichPresenceManager(StreamingPreferences& prefs, QString gameName);
~RichPresenceManager();
void runCallbacks();
private:
#ifdef HAVE_DISCORD
static void discordReady(const DiscordUser* request);
static void discordDisconnected(int errorCode, const char* message);
static void discordErrored(int errorCode, const char* message);
#endif
bool m_DiscordActive;
};
-241
View File
@@ -1,241 +0,0 @@
#include "systemproperties.h"
#include "utils.h"
#include <QGuiApplication>
#include <QLibraryInfo>
#include "streaming/session.h"
#include "streaming/streamutils.h"
#ifdef Q_OS_WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
SystemProperties::SystemProperties()
{
versionString = QString(VERSION_STR);
hasDesktopEnvironment = WMUtils::isRunningDesktopEnvironment();
isRunningWayland = WMUtils::isRunningWayland();
isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb";
usesMaterial3Theme = QLibraryInfo::version() >= QVersionNumber(6, 5, 0);
QString nativeArch = QSysInfo::currentCpuArchitecture();
#ifdef Q_OS_WIN32
{
USHORT processArch, machineArch;
// Use IsWow64Process2 on TH2 and later, because it supports ARM64
auto fnIsWow64Process2 = (decltype(IsWow64Process2)*)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsWow64Process2");
if (fnIsWow64Process2 != nullptr && fnIsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
switch (machineArch) {
case IMAGE_FILE_MACHINE_I386:
nativeArch = "i386";
break;
case IMAGE_FILE_MACHINE_AMD64:
nativeArch = "x86_64";
break;
case IMAGE_FILE_MACHINE_ARM64:
nativeArch = "arm64";
break;
}
}
isWow64 = nativeArch != QSysInfo::buildCpuArchitecture();
}
#else
isWow64 = false;
#endif
if (nativeArch == "i386") {
friendlyNativeArchName = "x86";
}
else if (nativeArch == "x86_64") {
friendlyNativeArchName = "x64";
}
else {
friendlyNativeArchName = nativeArch.toUpper();
}
// Assume we can probably launch a browser if we're in a GUI environment
hasBrowser = hasDesktopEnvironment;
#ifdef HAVE_DISCORD
hasDiscordIntegration = true;
#else
hasDiscordIntegration = false;
#endif
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
// Populate data that requires talking to SDL. We do it all in one shot
// and cache the results to speed up future queries on this data.
querySdlVideoInfo();
Q_ASSERT(!monitorRefreshRates.isEmpty());
Q_ASSERT(!monitorNativeResolutions.isEmpty());
}
QRect SystemProperties::getNativeResolution(int displayIndex)
{
// Returns default constructed QRect if out of bounds
return monitorNativeResolutions.value(displayIndex);
}
int SystemProperties::getRefreshRate(int displayIndex)
{
// Returns 0 if out of bounds
return monitorRefreshRates.value(displayIndex);
}
class QuerySdlVideoThread : public QThread
{
public:
QuerySdlVideoThread(SystemProperties* me) :
QThread(nullptr),
m_Me(me) {}
void run() override
{
m_Me->querySdlVideoInfoInternal();
}
SystemProperties* m_Me;
};
void SystemProperties::querySdlVideoInfo()
{
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
// Use a separate thread to temporarily initialize SDL
// video to avoid stomping on Qt's X11 and OGL state.
QuerySdlVideoThread thread(this);
thread.start();
thread.wait();
}
else {
querySdlVideoInfoInternal();
}
}
void SystemProperties::querySdlVideoInfoInternal()
{
hasHardwareAcceleration = false;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return;
}
// Update display related attributes (max FPS, native resolution, etc).
// We call the internal variant because we're already in a safe thread context.
refreshDisplaysInternal();
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
}
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution);
SDL_DestroyWindow(testWindow);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
class RefreshDisplaysThread : public QThread
{
public:
RefreshDisplaysThread(SystemProperties* me) :
QThread(nullptr),
m_Me(me) {}
void run() override
{
m_Me->refreshDisplaysInternal();
}
SystemProperties* m_Me;
};
void SystemProperties::refreshDisplays()
{
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
// Use a separate thread to temporarily initialize SDL
// video to avoid stomping on Qt's X11 and OGL state.
RefreshDisplaysThread thread(this);
thread.start();
thread.wait();
}
else {
refreshDisplaysInternal();
}
}
void SystemProperties::refreshDisplaysInternal()
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return;
}
monitorNativeResolutions.clear();
SDL_DisplayMode bestMode;
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
SDL_DisplayMode desktopMode;
if (StreamUtils::getNativeDesktopMode(displayIndex, &desktopMode)) {
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Skipping resolution over 8K: %dx%d",
desktopMode.w, desktopMode.h);
}
// Start at desktop mode and work our way up
bestMode = desktopMode;
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
if (mode.refresh_rate > bestMode.refresh_rate) {
bestMode = mode;
}
}
}
}
// Try to normalize values around our our standard refresh rates.
// Some displays/OSes report values that are slightly off.
if (bestMode.refresh_rate >= 58 && bestMode.refresh_rate <= 62) {
monitorRefreshRates.append(60);
}
else if (bestMode.refresh_rate >= 28 && bestMode.refresh_rate <= 32) {
monitorRefreshRates.append(30);
}
else {
monitorRefreshRates.append(bestMode.refresh_rate);
}
}
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
-60
View File
@@ -1,60 +0,0 @@
#pragma once
#include <QObject>
#include <QRect>
class SystemProperties : public QObject
{
Q_OBJECT
friend class QuerySdlVideoThread;
friend class RefreshDisplaysThread;
public:
SystemProperties();
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen CONSTANT)
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
Q_PROPERTY(QString friendlyNativeArchName MEMBER friendlyNativeArchName CONSTANT)
Q_PROPERTY(bool hasDesktopEnvironment MEMBER hasDesktopEnvironment CONSTANT)
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
Q_PROPERTY(bool supportsHdr MEMBER supportsHdr CONSTANT)
Q_PROPERTY(bool usesMaterial3Theme MEMBER usesMaterial3Theme CONSTANT)
Q_INVOKABLE void refreshDisplays();
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
Q_INVOKABLE int getRefreshRate(int displayIndex);
signals:
void unmappedGamepadsChanged();
private:
void querySdlVideoInfo();
void querySdlVideoInfoInternal();
void refreshDisplaysInternal();
bool hasHardwareAcceleration;
bool rendererAlwaysFullScreen;
bool isRunningWayland;
bool isRunningXWayland;
bool isWow64;
QString friendlyNativeArchName;
bool hasDesktopEnvironment;
bool hasBrowser;
bool hasDiscordIntegration;
QString unmappedGamepads;
QSize maximumResolution;
QList<QRect> monitorNativeResolutions;
QList<int> monitorRefreshRates;
QString versionString;
bool supportsHdr;
bool usesMaterial3Theme;
};
+22 -195
View File
@@ -52,14 +52,14 @@ public:
void handleUnknownOptions()
{
if (!unknownOptionNames().isEmpty()) {
if (unknownOptionNames().length()) {
showError(QString("Unknown options: %1").arg(unknownOptionNames().join(", ")));
}
}
void showMessage(QString message, MessageType type) const
{
#if defined(Q_OS_WIN32)
#if defined(Q_OS_WIN)
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
QString title = "Moonlight";
@@ -164,45 +164,28 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
"Starts Moonlight normally if no arguments are given.\n"
"\n"
"Available actions:\n"
" list List the available apps on a host\n"
" quit Quit the currently running app\n"
" stream Start streaming an app\n"
" pair Pair a new host\n"
"\n"
"See 'moonlight <action> --help' for help of specific action."
);
parser.addPositionalArgument("action", "Action to execute", "<action>");
parser.parse(args);
auto posArgs = parser.positionalArguments();
QString action = posArgs.isEmpty() ? QString() : posArgs.first().toLower();
if (posArgs.isEmpty()) {
if (action == "") {
// This method will not return and terminates the process if --version
// or --help is specified
parser.handleHelpAndVersionOptions();
parser.handleUnknownOptions();
return NormalStartRequested;
}
else {
// If users supply arguments that accept values prior to the "quit"
// or "stream" positional arguments, we will not be able to correctly
// parse the value out of the input because this QCommandLineParser
// doesn't know about all of the options that "quit" and "stream"
// commands can accept. To work around this issue, we just look
// for "quit" or "stream" positional arguments anywhere.
for (int i = 0; i < posArgs.size(); i++) {
QString action = posArgs.at(i).toLower();
if (action == "quit") {
return QuitRequested;
} else if (action == "stream") {
return StreamRequested;
} else if (action == "pair") {
return PairRequested;
} else if (action == "list") {
return ListRequested;
}
}
parser.showError(QString("Invalid action"));
} else if (action == "quit") {
return QuitRequested;
} else if (action == "stream") {
return StreamRequested;
} else {
parser.showError(QString("Invalid action: %1").arg(action));
}
}
@@ -248,58 +231,6 @@ QString QuitCommandLineParser::getHost() const
return m_Host;
}
PairCommandLineParser::PairCommandLineParser()
{
}
PairCommandLineParser::~PairCommandLineParser()
{
}
void PairCommandLineParser::parse(const QStringList &args)
{
CommandLineParser parser;
parser.setupCommonOptions();
parser.setApplicationDescription(
"\n"
"Pair with the specified host."
);
parser.addPositionalArgument("pair", "pair host");
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
parser.addValueOption("pin", "4 digit pairing PIN");
if (!parser.parse(args)) {
parser.showError(parser.errorText());
}
parser.handleUnknownOptions();
// This method will not return and terminates the process if --version or
// --help is specified
parser.handleHelpAndVersionOptions();
// Verify that host has been provided
auto posArgs = parser.positionalArguments();
if (posArgs.length() < 2) {
parser.showError("Host not provided");
}
m_Host = parser.positionalArguments().at(1);
m_PredefinedPin = parser.value("pin");
if (!m_PredefinedPin.isEmpty() && m_PredefinedPin.length() != 4) {
parser.showError("PIN must be 4 digits");
}
}
QString PairCommandLineParser::getHost() const
{
return m_Host;
}
QString PairCommandLineParser::getPredefinedPin() const
{
return m_PredefinedPin;
}
StreamCommandLineParser::StreamCommandLineParser()
{
m_WindowModeMap = {
@@ -310,7 +241,6 @@ StreamCommandLineParser::StreamCommandLineParser()
m_AudioConfigMap = {
{"stereo", StreamingPreferences::AC_STEREO},
{"5.1-surround", StreamingPreferences::AC_51_SURROUND},
{"7.1-surround", StreamingPreferences::AC_71_SURROUND},
};
m_VideoCodecMap = {
{"auto", StreamingPreferences::VCC_AUTO},
@@ -319,13 +249,8 @@ StreamCommandLineParser::StreamCommandLineParser()
};
m_VideoDecoderMap = {
{"auto", StreamingPreferences::VDS_AUTO},
{"software", StreamingPreferences::VDS_FORCE_SOFTWARE},
{"hardware", StreamingPreferences::VDS_FORCE_HARDWARE},
};
m_CaptureSysKeysModeMap = {
{"never", StreamingPreferences::CSK_OFF},
{"fullscreen", StreamingPreferences::CSK_FULLSCREEN},
{"always", StreamingPreferences::CSK_ALWAYS},
{"software", StreamingPreferences::VDS_FORCE_HARDWARE},
{"hardware", StreamingPreferences::VDS_FORCE_SOFTWARE},
};
}
@@ -355,23 +280,14 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
parser.addToggleOption("vsync", "V-Sync");
parser.addValueOption("fps", "FPS");
parser.addValueOption("bitrate", "bitrate in Kbps");
parser.addValueOption("packet-size", "video packet size");
parser.addChoiceOption("display-mode", "display mode", m_WindowModeMap.keys());
parser.addChoiceOption("audio-config", "audio config", m_AudioConfigMap.keys());
parser.addToggleOption("multi-controller", "multiple controller support");
parser.addToggleOption("quit-after", "quit app after session");
parser.addToggleOption("absolute-mouse", "remote desktop optimized mouse control");
parser.addToggleOption("mouse-buttons-swap", "left and right mouse buttons swap");
parser.addToggleOption("touchscreen-trackpad", "touchscreen in trackpad mode");
parser.addToggleOption("mouse-acceleration", "mouse acceleration");
parser.addToggleOption("game-optimization", "game optimizations");
parser.addToggleOption("audio-on-host", "audio on host PC");
parser.addToggleOption("frame-pacing", "frame pacing");
parser.addToggleOption("mute-on-focus-loss", "mute audio when Moonlight window loses focus");
parser.addToggleOption("background-gamepad", "background gamepad input");
parser.addToggleOption("reverse-scroll-direction", "inverted scroll direction");
parser.addToggleOption("swap-gamepad-buttons", "swap A/B and X/Y gamepad buttons (Nintendo-style)");
parser.addToggleOption("keep-awake", "prevent display sleep while streaming");
parser.addChoiceOption("capture-system-keys", "capture system key combos", m_CaptureSysKeysModeMap.keys());
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
@@ -384,21 +300,25 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve display's width and height
QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
QStringList resoOptions = parser.optionNames().filter(resolutionRexExp);
bool displaySet = !resoOptions.isEmpty();
bool displaySet = resoOptions.length();
if (displaySet) {
QString name = resoOptions.last();
if (name == "720") {
preferences->width = 1280;
preferences->height = 720;
displaySet = true;
} else if (name == "1080") {
preferences->width = 1920;
preferences->height = 1080;
displaySet = true;
} else if (name == "1440") {
preferences->width = 2560;
preferences->height = 1440;
displaySet = true;
} else if (name == "4K") {
preferences->width = 3840;
preferences->height = 2160;
displaySet = true;
} else if (name == "resolution") {
auto resolution = parser.getResolutionOptionValue(name);
preferences->width = resolution.first;
@@ -409,8 +329,8 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --fps option
if (parser.isSet("fps")) {
preferences->fps = parser.getIntOption("fps");
if (!inRange(preferences->fps, 30, 240)) {
parser.showError("FPS must be in range: 30 - 240");
if (!inRange(preferences->fps, 30, 120)) {
parser.showError("FPS must be in range: 30 - 120");
}
}
@@ -425,14 +345,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
preferences->width, preferences->height, preferences->fps);
}
// Resolve --packet-size option
if (parser.isSet("packet-size")) {
preferences->packetSize = parser.getIntOption("packet-size");
if (preferences->packetSize < 1024) {
parser.showError("Packet size must be greater than 1024 bytes");
}
}
// Resolve --display option
if (parser.isSet("display-mode")) {
preferences->windowMode = mapValue(m_WindowModeMap, parser.getChoiceOptionValue("display-mode"));
@@ -452,14 +364,8 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --quit-after and --no-quit-after options
preferences->quitAppAfter = parser.getToggleOptionValue("quit-after", preferences->quitAppAfter);
// Resolve --absolute-mouse and --no-absolute-mouse options
preferences->absoluteMouseMode = parser.getToggleOptionValue("absolute-mouse", preferences->absoluteMouseMode);
// Resolve --mouse-buttons-swap and --no-mouse-buttons-swap options
preferences->swapMouseButtons = parser.getToggleOptionValue("mouse-buttons-swap", preferences->swapMouseButtons);
// Resolve --touchscreen-trackpad and --no-touchscreen-trackpad options
preferences->absoluteTouchMode = !parser.getToggleOptionValue("touchscreen-trackpad", !preferences->absoluteTouchMode);
// Resolve --mouse-acceleration and --no-mouse-acceleration options
preferences->mouseAcceleration = parser.getToggleOptionValue("mouse-acceleration", preferences->mouseAcceleration);
// Resolve --game-optimization and --no-game-optimization options
preferences->gameOptimizations = parser.getToggleOptionValue("game-optimization", preferences->gameOptimizations);
@@ -470,26 +376,6 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --frame-pacing and --no-frame-pacing options
preferences->framePacing = parser.getToggleOptionValue("frame-pacing", preferences->framePacing);
// Resolve --mute-on-focus-loss and --no-mute-on-focus-loss options
preferences->muteOnFocusLoss = parser.getToggleOptionValue("mute-on-focus-loss", preferences->muteOnFocusLoss);
// Resolve --background-gamepad and --no-background-gamepad options
preferences->backgroundGamepad = parser.getToggleOptionValue("background-gamepad", preferences->backgroundGamepad);
// Resolve --reverse-scroll-direction and --no-reverse-scroll-direction options
preferences->reverseScrollDirection = parser.getToggleOptionValue("reverse-scroll-direction", preferences->reverseScrollDirection);
// Resolve --swap-gamepad-buttons and --no-swap-gamepad-buttons options
preferences->swapFaceButtons = parser.getToggleOptionValue("swap-gamepad-buttons", preferences->swapFaceButtons);
// Resolve --keep-awake and --no-keep-awake options
preferences->keepAwake = parser.getToggleOptionValue("keep-awake", preferences->keepAwake);
// Resolve --capture-system-keys option
if (parser.isSet("capture-system-keys")) {
preferences->captureSysKeysMode = mapValue(m_CaptureSysKeysModeMap, parser.getChoiceOptionValue("capture-system-keys"));
}
// Resolve --video-codec option
if (parser.isSet("video-codec")) {
preferences->videoCodecConfig = mapValue(m_VideoCodecMap, parser.getChoiceOptionValue("video-codec"));
@@ -526,62 +412,3 @@ QString StreamCommandLineParser::getAppName() const
{
return m_AppName;
}
ListCommandLineParser::ListCommandLineParser()
{
}
ListCommandLineParser::~ListCommandLineParser()
{
}
void ListCommandLineParser::parse(const QStringList &args)
{
CommandLineParser parser;
parser.setupCommonOptions();
parser.setApplicationDescription(
"\n"
"List the available apps on the given host."
);
parser.addPositionalArgument("list", "list available apps");
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
parser.addFlagOption("csv", "Print as CSV with additional information");
parser.addFlagOption("verbose", "Displays additional information");
if (!parser.parse(args)) {
parser.showError(parser.errorText());
}
parser.handleUnknownOptions();
m_PrintCSV = parser.isSet("csv");
m_Verbose = parser.isSet("verbose");
// This method will not return and terminates the process if --version or
// --help is specified
parser.handleHelpAndVersionOptions();
// Verify that host has been provided
auto posArgs = parser.positionalArguments();
if (posArgs.length() < 2) {
parser.showError("Host not provided");
}
m_Host = parser.positionalArguments().at(1);
}
QString ListCommandLineParser::getHost() const
{
return m_Host;
}
bool ListCommandLineParser::isPrintCSV() const
{
return m_PrintCSV;
}
bool ListCommandLineParser::isVerbose() const
{
return m_Verbose;
}
-37
View File
@@ -12,8 +12,6 @@ public:
NormalStartRequested,
StreamRequested,
QuitRequested,
PairRequested,
ListRequested,
};
GlobalCommandLineParser();
@@ -37,22 +35,6 @@ private:
QString m_Host;
};
class PairCommandLineParser
{
public:
PairCommandLineParser();
virtual ~PairCommandLineParser();
void parse(const QStringList &args);
QString getHost() const;
QString getPredefinedPin() const;
private:
QString m_Host;
QString m_PredefinedPin;
};
class StreamCommandLineParser
{
public:
@@ -71,23 +53,4 @@ private:
QMap<QString, StreamingPreferences::AudioConfig> m_AudioConfigMap;
QMap<QString, StreamingPreferences::VideoCodecConfig> m_VideoCodecMap;
QMap<QString, StreamingPreferences::VideoDecoderSelection> m_VideoDecoderMap;
QMap<QString, StreamingPreferences::CaptureSysKeysMode> m_CaptureSysKeysModeMap;
};
class ListCommandLineParser
{
public:
ListCommandLineParser();
virtual ~ListCommandLineParser();
void parse(const QStringList &args);
QString getHost() const;
bool isPrintCSV() const;
bool isVerbose() const;
private:
QString m_Host;
bool m_PrintCSV;
bool m_Verbose;
};
-208
View File
@@ -1,208 +0,0 @@
#include "listapps.h"
#include "backend/boxartmanager.h"
#include "backend/computermanager.h"
#include "backend/computerseeker.h"
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 10000
#define APP_SEEK_TIMEOUT 10000
namespace CliListApps
{
enum State {
StateInit,
StateSeekComputer,
StateListApp,
StateSeekApp,
StateFailure,
};
class Event
{
public:
enum Type {
ComputerFound,
ComputerUpdated,
ComputerSeekTimedout,
Executed,
};
Event(Type type)
: type(type), computerManager(nullptr), computer(nullptr) {}
Type type;
ComputerManager *computerManager;
NvComputer *computer;
QString errorMessage;
};
class LauncherPrivate
{
Q_DECLARE_PUBLIC(Launcher)
public:
LauncherPrivate(Launcher *q) : q_ptr(q) {}
void handleEvent(Event event)
{
Q_Q(Launcher);
NvApp app;
switch (event.type) {
// Occurs when CLI main calls execute
case Event::Executed:
if (m_State == StateInit) {
m_State = StateSeekComputer;
m_ComputerManager = event.computerManager;
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
q, &Launcher::onComputerFound);
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
q, &Launcher::onComputerSeekTimeout);
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
q, &Launcher::onComputerUpdated);
m_BoxArtManager = new BoxArtManager(q);
if (m_Arguments.isVerbose()) {
fprintf(stdout, "Establishing connection to PC...\n");
}
}
break;
// Occurs when computer search timed out
case Event::ComputerSeekTimedout:
if (m_State == StateSeekComputer) {
fprintf(stderr, "%s\n", qPrintable(QString("Failed to connect to %1").arg(m_ComputerName)));
QCoreApplication::exit(-1);
}
break;
// Occurs when searched computer is found
case Event::ComputerFound:
if (m_State == StateSeekComputer) {
if (event.computer->pairState == NvComputer::PS_PAIRED) {
m_State = StateSeekApp;
m_Computer = event.computer;
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
if (m_Arguments.isVerbose()) {
fprintf(stdout, "Loading app list...\n");
}
} else {
m_State = StateFailure;
fprintf(stderr, "%s\n", qPrintable(QObject::tr("Computer %1 has not been paired. "
"Please open Moonlight to pair before retrieving games list.")
.arg(event.computer->name)));
QCoreApplication::exit(-1);
}
}
break;
// Occurs when a computer is updated
case Event::ComputerUpdated:
if (m_State == StateSeekApp) {
m_Arguments.isPrintCSV() ? printAppsCSV(m_Computer->appList) : printApps(m_Computer->appList);
QCoreApplication::exit(0);
}
break;
}
}
void printApps(QVector<NvApp> apps) {
for (int i = 0; i < apps.length(); i++) {
fprintf(stdout, "%s\n", qPrintable(apps[i].name));
}
}
void printAppsCSV(QVector<NvApp> apps) {
fprintf(stdout, "Name, ID, HDR Support, App Collection Game, Hidden, Direct Launch, Boxart URL\n");
for (int i = 0; i < apps.length(); i++) {
printAppCSV(apps[i]);
}
}
void printAppCSV(NvApp app) const
{
fprintf(stdout, "\"%s\",%d,%s,%s,%s,%s,\"%s\"\n", qPrintable(app.name),
app.id,
app.hdrSupported ? "true" : "false",
app.isAppCollectorGame ? "true" : "false",
app.hidden ? "true" : "false",
app.directLaunch ? "true" : "false",
qPrintable(m_BoxArtManager->loadBoxArt(m_Computer, app).toDisplayString()));
}
Launcher *q_ptr;
ComputerManager *m_ComputerManager;
QString m_ComputerName;
ComputerSeeker *m_ComputerSeeker;
BoxArtManager *m_BoxArtManager;
NvComputer *m_Computer;
State m_State;
QTimer *m_TimeoutTimer;
ListCommandLineParser m_Arguments;
};
Launcher::Launcher(QString computer, ListCommandLineParser arguments, QObject *parent)
: QObject(parent),
m_DPtr(new LauncherPrivate(this))
{
Q_D(Launcher);
d->m_ComputerName = computer;
d->m_State = StateInit;
d->m_TimeoutTimer = new QTimer(this);
d->m_TimeoutTimer->setSingleShot(true);
d->m_Arguments = arguments;
connect(d->m_TimeoutTimer, &QTimer::timeout,
this, &Launcher::onComputerSeekTimeout);
}
Launcher::~Launcher()
{
}
void Launcher::execute(ComputerManager *manager)
{
Q_D(Launcher);
Event event(Event::Executed);
event.computerManager = manager;
d->handleEvent(event);
}
bool Launcher::isExecuted() const
{
Q_D(const Launcher);
return d->m_State != StateInit;
}
void Launcher::onComputerFound(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerFound);
event.computer = computer;
d->handleEvent(event);
}
void Launcher::onComputerSeekTimeout()
{
Q_D(Launcher);
Event event(Event::ComputerSeekTimedout);
d->handleEvent(event);
}
void Launcher::onComputerUpdated(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerUpdated);
event.computer = computer;
d->handleEvent(event);
}
}
-38
View File
@@ -1,38 +0,0 @@
#pragma once
#include "commandlineparser.h"
#include <QObject>
#include <QVariant>
class ComputerManager;
class NvComputer;
namespace CliListApps
{
class LauncherPrivate;
class Launcher : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
public:
explicit Launcher(QString computer, ListCommandLineParser arguments, QObject *parent = nullptr);
~Launcher();
Q_INVOKABLE void execute(ComputerManager *manager);
Q_INVOKABLE bool isExecuted() const;
private slots:
void onComputerFound(NvComputer *computer);
void onComputerUpdated(NvComputer *computer);
void onComputerSeekTimeout();
private:
QScopedPointer<LauncherPrivate> m_DPtr;
ListCommandLineParser m_Arguments;
};
}
-181
View File
@@ -1,181 +0,0 @@
#include "pair.h"
#include "backend/computermanager.h"
#include "backend/computerseeker.h"
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 10000
namespace CliPair
{
enum State {
StateInit,
StateSeekComputer,
StatePairing,
StateFailure,
StateComplete,
};
class Event
{
public:
enum Type {
ComputerFound,
Executed,
PairingCompleted,
Timedout,
};
Event(Type type)
: type(type), computerManager(nullptr), computer(nullptr) {}
Type type;
ComputerManager *computerManager;
NvComputer *computer;
QString errorMessage;
};
class LauncherPrivate
{
Q_DECLARE_PUBLIC(Launcher)
public:
LauncherPrivate(Launcher *q) : q_ptr(q) {}
void handleEvent(Event event)
{
Q_Q(Launcher);
switch (event.type) {
// Occurs when CliPair becomes visible and the UI calls launcher's execute()
case Event::Executed:
if (m_State == StateInit) {
m_State = StateSeekComputer;
m_ComputerManager = event.computerManager;
q->connect(m_ComputerManager, &ComputerManager::pairingCompleted,
q, &Launcher::onPairingCompleted);
// If we weren't provided a predefined PIN, generate one now
if (m_PredefinedPin.isEmpty()) {
m_PredefinedPin = m_ComputerManager->generatePinString();
}
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
q, &Launcher::onComputerFound);
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
q, &Launcher::onTimeout);
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
emit q->searchingComputer();
}
break;
// Occurs when searched computer is found
case Event::ComputerFound:
if (m_State == StateSeekComputer) {
if (event.computer->pairState == NvComputer::PS_PAIRED) {
m_State = StateFailure;
QString msg = QObject::tr("%1 is already paired").arg(event.computer->name);
emit q->failed(msg);
}
else {
Q_ASSERT(!m_PredefinedPin.isEmpty());
m_State = StatePairing;
m_ComputerManager->pairHost(event.computer, m_PredefinedPin);
emit q->pairing(event.computer->name, m_PredefinedPin);
}
}
break;
// Occurs when pairing operation completes
case Event::PairingCompleted:
if (m_State == StatePairing) {
if (event.errorMessage.isEmpty()) {
m_State = StateComplete;
emit q->success();
}
else {
m_State = StateFailure;
emit q->failed(event.errorMessage);
}
}
break;
// Occurs when computer search timed out
case Event::Timedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
}
break;
}
}
Launcher *q_ptr;
QString m_ComputerName;
QString m_PredefinedPin;
ComputerManager *m_ComputerManager;
ComputerSeeker *m_ComputerSeeker;
NvComputer *m_Computer;
State m_State;
QTimer *m_TimeoutTimer;
};
Launcher::Launcher(QString computer, QString predefinedPin, QObject *parent)
: QObject(parent),
m_DPtr(new LauncherPrivate(this))
{
Q_D(Launcher);
d->m_ComputerName = computer;
d->m_PredefinedPin = predefinedPin;
d->m_State = StateInit;
d->m_TimeoutTimer = new QTimer(this);
d->m_TimeoutTimer->setSingleShot(true);
connect(d->m_TimeoutTimer, &QTimer::timeout,
this, &Launcher::onTimeout);
}
Launcher::~Launcher()
{
}
void Launcher::execute(ComputerManager *manager)
{
Q_D(Launcher);
Event event(Event::Executed);
event.computerManager = manager;
d->handleEvent(event);
}
bool Launcher::isExecuted() const
{
Q_D(const Launcher);
return d->m_State != StateInit;
}
void Launcher::onComputerFound(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerFound);
event.computer = computer;
d->handleEvent(event);
}
void Launcher::onTimeout()
{
Q_D(Launcher);
Event event(Event::Timedout);
d->handleEvent(event);
}
void Launcher::onPairingCompleted(NvComputer* computer, QString error)
{
Q_D(Launcher);
Event event(Event::PairingCompleted);
event.computer = computer;
event.errorMessage = error;
d->handleEvent(event);
}
}
-44
View File
@@ -1,44 +0,0 @@
#pragma once
#include <QObject>
#include <QVariant>
class ComputerManager;
class NvComputer;
class Session;
class StreamingPreferences;
namespace CliPair
{
class Event;
class LauncherPrivate;
class Launcher : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
public:
explicit Launcher(QString computer, QString predefinedPin,
QObject *parent = nullptr);
~Launcher();
Q_INVOKABLE void execute(ComputerManager *manager);
Q_INVOKABLE bool isExecuted() const;
signals:
void searchingComputer();
void pairing(QString pcName, QString pin);
void failed(QString text);
void success();
private slots:
void onComputerFound(NvComputer *computer);
void onPairingCompleted(NvComputer *computer, QString error);
void onTimeout();
private:
QScopedPointer<LauncherPrivate> m_DPtr;
};
}
+4 -4
View File
@@ -73,7 +73,7 @@ public:
case Event::ComputerSeekTimedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
}
break;
// Occurs when searched computer is found
@@ -85,8 +85,8 @@ public:
m_ComputerManager->quitRunningApp(event.computer);
} else {
m_State = StateFailure;
QString msg = QObject::tr("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
QString msg = QString("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
.arg(event.computer->name);
emit q->failed(msg);
}
@@ -99,7 +99,7 @@ public:
QCoreApplication::exit(0);
} else {
m_State = StateFailure;
emit q->failed(QObject::tr("Quitting app failed, reason: %1").arg(event.errorMessage));
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
}
}
break;
+7 -7
View File
@@ -86,8 +86,8 @@ public:
emit q->searchingApp();
} else {
m_State = StateFailure;
QString msg = QObject::tr("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
QString msg = QString("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
.arg(event.computer->name);
emit q->failed(msg);
}
@@ -118,23 +118,23 @@ public:
}
break;
// Occurs when the previous app quit has been completed, handles quitting errors if any
// happened. ComputerUpdated event's handler handles session start when previous app has
// happended. ComputerUpdated event's handler handles session start when previous app has
// quit.
case Event::AppQuitCompleted:
if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
m_State = StateFailure;
emit q->failed(QObject::tr("Quitting app failed, reason: %1").arg(event.errorMessage));
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
}
break;
// Occurs when computer or app search timed out
case Event::Timedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
}
if (m_State == StateSeekApp) {
m_State = StateFailure;
emit q->failed(QObject::tr("Failed to find application %1").arg(m_AppName));
emit q->failed(QString("Failed to find application %1").arg(m_AppName));
}
break;
}
@@ -162,7 +162,7 @@ public:
QString getCurrentAppName() const
{
for (const NvApp& app : m_Computer->appList) {
for (NvApp app : m_Computer->appList) {
if (m_Computer->currentGameId == app.id) {
return app.name;
}
@@ -4,19 +4,18 @@
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0+</project_license>
<name>Moonlight</name>
<summary>Stream games and other applications from another PC running Sunshine or GeForce Experience</summary>
<summary>Play games remotely from your NVIDIA GameStream-enabled PC</summary>
<description>
<p>Moonlight can stream games and other applications from another PC with Sunshine or GeForce Experience software installed.</p>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
<p>Features include:</p>
<ul>
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
<li>H.264, HEVC, and AV1 codec support</li>
<li>7.1 surround sound audio support</li>
<li>10-point multitouch support</li>
<li>Gamepad support with force feedback for up to 16 players</li>
<li>Support for both pointer capture (for games) and direct mouse control (for remote desktop)</li>
<li>Support for passing system-wide keyboard shortcuts like Alt+Tab to the host</li>
<li>Streaming at up to 4K resolution</li>
<li>Support for up to 120 FPS streaming (high refresh rate monitor recommended)</li>
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
<li>5.1 surround sound audio support</li>
<li>HEVC support for better video compression efficiency</li>
<li>Gamepad support with SDL mapping compatibility</li>
</ul>
</description>
@@ -34,489 +33,6 @@
</screenshots>
<releases>
<release version="5.0.1" date="2023-11-02">
<description>
<p>Bugfixes:</p>
<ul>
<li>Fixed connection issue streaming from some hosts running GeForce Experience or Sunshine v0.20 and earlier</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="5.0.0" date="2023-10-18">
<description>
<p>New features:</p>
<ul>
<li>Custom FPS values</li>
<li>Streaming using the AV1 codec from Sunshine hosts</li>
<li>Horizontal scrolling with Sunshine hosts</li>
<li>Native multi-touch input with Sunshine hosts</li>
<li>Controller type information is passed to Sunshine for controller type autoselection</li>
<li>Extended features of PS4/PS5 controllers (touchpad, battery state, gyro/accelerometer motion, and RGB LED) are natively passed to Sunshine hosts</li>
<li>Support for up to 16 gamepads with Sunshine hosts</li>
<li>Frame pacing support on Wayland</li>
<li>Host-side processing latency is now displayed in the performance overlay with Sunshine hosts</li>
<li>Window title now includes the PC name when streaming</li>
<li>Alphabetical sorting of the PC list</li>
<li>Updated Play and Stop button design to improve contrast with app box art</li>
<li>The settings page automatically scrolls to the selected element when using keyboard or gamepad navigation</li>
<li>Pressing Share+PS buttons on PS4/PS5 controllers can be used to emulate a clickpad press</li>
<li>Improved audio quality when streaming with a high bitrate from remote hosts</li>
<li>Increased mouse polling rate</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>IPv6 addresses must be provided in URL-escaped form. Example: [2001:db8::1234:5678] or [2001:db8::1234:5678]:47989</li>
<li>Default bitrate logic has been adjusted to behave better with custom resolutions and frame rates</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Reduced the frequency of audio underruns (clicks and pops) by increasing audio buffer size</li>
<li>Fixed "Quitting App" message never dismissing in some cases</li>
<li>Fixed parsing IPv6 literals with port numbers</li>
<li>Fixed unnecessary WiFi activity causing stream disruptions</li>
<li>Fixed paired hosts being forgotten if Moonlight terminates while writing hosts to disk</li>
<li>Fixed freeze when closing the stream on Windows with some software that uses DX11 hooks</li>
<li>Fixed delayed PC wake when activating Wake-On-LAN feature</li>
<li>Fixed Wake-on-LAN when Sunshine is running on alternate ports</li>
<li>Fixed leak of /dev/dri fds when trying to initialize VAAPI decoder</li>
<li>Fixed support for the Applications/Menu key</li>
<li>Fixed automatic language detection for Simplified Chinese and Traditional Chinese</li>
<li>Fixed streaming from Sunshine when the client PC has multiple network interfaces or IPv6 privacy extensions enabled</li>
<li>Fixed small receive buffer causing video packet loss on some systems</li>
<li>Fixed theme overrides causing the UI to be unusable on some systems</li>
<li>Fixed tearing with V-Sync enabled on macOS and Linux when using the SDL renderer (software decoding and some hardware decoders)</li>
<li>Fixed stateful V4L2 hardware decoding using h264_v4l2m2m and hevc_v4l2m2m decoders</li>
<li>Fixed CVE-2023-42801</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.3.1" date="2022-11-03">
<description>
<p>Changes:</p>
<ul>
<li>Fixed crash during specific patterns of audio packet loss</li>
<li>Fixed detection of local streaming when using IPv6 addresses</li>
<li>Windowed mode streaming now starts maximized if the GUI window was maximized</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.3.0" date="2022-10-28">
<description>
<p>New features:</p>
<ul>
<li>Improved support for GeForce Experience 3.26</li>
<li>Improved image quality and performance when recovering from video packet loss using HEVC</li>
<li>Improved error concealment after audio packet loss</li>
<li>Improved UI performance when paired with many hosts or hosts with large numbers of apps</li>
<li>Pairing with Sunshine hosts is now supported even if the host is in a streaming session</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming at resolutions below 720x480 with GeForce Experience 3.26</li>
<li>Fixed window position and size being lost when toggling between full-screen and windowed mode</li>
<li>Fixed initial window size not always respecting the stream aspect ratio</li>
<li>Fixed unexpected error when streaming at resolutions above 4096x4096 using Sunshine</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.2.1" date="2022-09-12">
<description>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming from hosts running Sunshine</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.2.0" date="2022-09-10">
<description>
<p>New features:</p>
<ul>
<li>Added support for pairing via the terminal</li>
<li>Added support for listing installed apps on a host via the terminal</li>
<li>Improved handling of V-Sync on Wayland systems to reduce latency</li>
<li>Improved performance using the legacy non-EGL VAAPI rendering code</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed native resolution detection on high DPI Wayland systems</li>
<li>Fixed audio crackling with SDL 2.24.0 on systems using PulseAudio</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.1.0" date="2022-05-23">
<description>
<p>New features:</p>
<ul>
<li>Overlays are now supported on the non-EGL X11 VAAPI renderer (requires RGBA subpicture support in the VAAPI driver)</li>
<li>Cursor lock can now be disabled when in full-screen mode</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>Moonlight can now reduce the client display resolution in full-screen mode if the current display mode doesn't have a high enough refresh rate for the selected stream frame rate</li>
<li>When choosing a new client display resolution in full-screen mode, Moonlight will pick a display mode with the closest aspect ratio to the selected stream resolution</li>
<li>Moonlight now defaults to borderless windowed mode on Wayland systems</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed missing toolbar buttons in certain languages</li>
<li>Fixed some text on the settings page not updating when the language is changed</li>
<li>Fixed a frame pacing bug that could cause excessive frame drops</li>
<li>Fixed the "keep display awake" setting not being saved when Moonlight restarts</li>
<li>Fixed black screen after unmaximizing the Moonlight window on some Linux systems</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="4.0.0" date="2022-04-02">
<description>
<p>New features:</p>
<ul>
<li>Added a new key combo for locking the mouse cursor to the window (Ctrl+Alt+Shift+L)</li>
<li>Added an option to avoid keeping the client display awake while streaming</li>
</ul>
<p>Behavior Changes:</p>
<ul>
<li>HDR streaming is now a separate option rather than being part of the Video Codec override dropdown</li>
<li>HDR streaming is no longer restricted to apps that are certified by NVIDIA as compatible with GameStream HDR. Some newer games may require an HDR display or EDID emulator dongle connected to your host PC for HDR options to be available.</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed loss of all audio if the active audio device is unplugged while streaming</li>
<li>Fixed the GUI being unresponsive after manually quitting when connection to the host is lost</li>
<li>Fixed a rare crash if a controller disconnects right as rumble is starting</li>
<li>Fixed text rendering on the overlay UI when using SDL_ttf 2.0.18 on Linux</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="3.2.0" date="2022-01-18">
<description>
<p>New features:</p>
<ul>
<li>Reduced CPU usage while streaming</li>
<li>Non-ASCII characters are now supported when pasting clipboard data to the host</li>
<li>Added support for zero-copy NVDEC rendering for Nvidia Wayland systems</li>
<li>Significantly improved performance with asynchronous decoders like V4L2M2M on Linux</li>
<li>Added support for color compression planes on newer Intel systems when using VAAPI decoding</li>
<li>Added support for copy-back rendering in non-default pixel formats (like the Raspberry Pi SAND format)</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed unexpected GUI input after using the gamepad quit combo</li>
<li>Updated included gamepad mappings</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="3.1.4" date="2021-06-25">
<description>
<p>Changes:</p>
<ul>
<li>Added network latency statistics to the performance overlay</li>
<li>Improved audio quality on unreliable connections (requires GeForce Experience 3.19 or later)</li>
<li>Reduced video frame drops on unreliable connections (requires GeForce Experience 3.22 or later)</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="3.1.3" date="2021-05-07">
<description>
<p>Changes:</p>
<ul>
<li>Fixed an issue that could cause excessive audio latency on some connections</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="3.1.2" date="2021-05-03">
<description>
<p>Changes:</p>
<ul>
<li>Improved connection reliability and performance with GeForce Experience 3.22</li>
<li>Added support for audio encryption with GeForce Experience 3.22</li>
<li>Added compatibility update checks for future versions of GeForce Experience</li>
<li>Fixed keyboard capture on X11</li>
<li>Updated community-contributed translations from Weblate</li>
</ul>
</description>
</release>
<release version="3.1.1" date="2021-04-09">
<description>
<p>Changes:</p>
<ul>
<li>Added support for streaming from GeForce Experience 3.22</li>
<li>Added support for AMF-encoded HEVC streams from servers like Sunshine and OpenStream</li>
<li>Added new community-contributed translations from Weblate</li>
<li>Fixed KMSDRM rendering with buffer modifiers on embedded devices</li>
</ul>
</description>
</release>
<release version="3.1.0" date="2021-03-14">
<description>
<p>New features:</p>
<ul>
<li>System keyboard shortcuts (Alt+Tab, Super key, Ctrl+Shift+Esc, etc.) can now be (optionally) captured in windowed mode</li>
<li>System keyboard shortcuts can now be captured under Wayland</li>
<li>Added support for typing the client's clipboard text on the host by pressing Ctrl+Alt+Shift+V</li>
<li>Added Ctrl+Alt+Shift+D key combo to minimize the streaming window</li>
<li>Added Ctrl+Alt+Shift+C key combo to show the local cursor while streaming in remote desktop mouse mode</li>
<li>Added Select+L1+R1+X gamepad button combo to toggle performance overlay</li>
<li>Added translations for Simplified Chinese and German</li>
<li>Added a language selector on the settings page</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Improved performance of loading the app grid</li>
<li>Fixed video scaling in High DPI mode on Wayland</li>
<li>Fixed window icons on Wayland</li>
<li>Fixed number pad enter key functionality in the UI</li>
</ul>
</description>
</release>
<release version="3.0.0" date="2021-01-17">
<description>
<p>New features:</p>
<ul>
<li>Added the ability to define a custom streaming resolution using the UI</li>
<li>Added the option to capture system key combinations (Alt+Tab, Ctrl+Shift+Esc, Win+Tab, etc) in fullscreen mode</li>
<li>Updated gamepad mappings are automatically downloaded each time Moonlight launches</li>
<li>The performance overlay is now supported for Linux clients using VAAPI and VDPAU hardware acceleration</li>
<li>Added the option to enable "Direct Launch" which immediately launches the specified game when clicking on a PC</li>
<li>Added the option to mute audio when the Moonlight window loses input focus</li>
<li>Added the option to toggle background gamepad input</li>
<li>Added the option to invert scroll direction</li>
<li>Added the option to swap gamepad button layout to Nintendo-style</li>
<li>Added the option to start the Moonlight UI in fullscreen mode</li>
<li>The failing TCP or UDP ports are now displayed when the connection fails</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed PS4 controllers not reading inputs during haptics in some games</li>
<li>Fixed some slow decoders causing the receive time value to increase rather than the decode time</li>
<li>Native resolution options now refresh each time the settings page is opened, rather than once per launch of Moonlight</li>
<li>Fixed no video or audio while streaming over Internet connections that drop packets with QoS tagging enabled</li>
<li>Improved connection testing accuracy for connections with low MTUs</li>
<li>Fixed inability to open an app's context menu with a gamepad</li>
</ul>
</description>
</release>
<release version="2.2.0" date="2020-09-10">
<description>
<p>New features:</p>
<ul>
<li>Added the ability to hide unwanted apps and games</li>
<li>Added a network test to determine if your Internet connection is blocking Moonlight</li>
<li>Added the option to swap mouse buttons</li>
<li>Added codec and resolution to the on-screen performance stats</li>
<li>Added a warning if the connection is too unstable to receive any complete video frames</li>
<li>Added a Discord link to the toolbar in settings</li>
<li>Enabled the new EGL renderer by default on Linux</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming over networks that block QoS-tagged packets</li>
<li>Selecting a frame rate higher than 60 FPS no longer sets the host desktop to 720p</li>
<li>Right-side modifier keys no longer press the corresponding left-side keys too</li>
<li>Fixed mouse position never reaching the edge of the screen with certain desktop resolutions</li>
<li>Improved synchronization between host and client mouse cursor in remote desktop mouse mode</li>
<li>Cached box art is now deleted when the PC is removed from Moonlight</li>
<li>Fixed several CLI options not properly overriding GUI options</li>
<li>Updated included gamepad mappings</li>
<li>Updated to Qt 5.15.1</li>
</ul>
</description>
</release>
<release version="2.1.0" date="2020-05-17">
<description>
<p>New features:</p>
<ul>
<li>Remote desktop mode now allows interaction with the host without having to click to focus the Moonlight window first</li>
<li>Added a new EGL renderer for improved performance on Wayland and XWayland</li>
<li>Added the option to toggle between direct touchscreen mode and the old trackpad mode</li>
<li>Added the option to rename host PCs</li>
<li>Added the ability to scroll the settings page with the right analog stick</li>
<li>Various UI improvements</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed unreliable mouse capture when the stream begins</li>
<li>Fixed cursor being trapped in full-screen mode even when the mouse wasn't captured</li>
<li>Fixed key presses not being sent to the host if the Super/Meta/Windows key is pressed</li>
<li>Updated included gamepad mappings</li>
</ul>
</description>
</release>
<release version="2.0.0" date="2020-04-28">
<description>
<p>New features:</p>
<ul>
<li>Remote desktop-optimized mouse mode which doesn't require capturing the mouse cursor</li>
<li>Touchscreen input now directly controls the mouse cursor</li>
<li>7.1 surround sound support</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Improved performance on some lossy networks</li>
<li>Fixed disconnect delay when streaming from GeForce Experience 3.20.3.63</li>
<li>Fixed frame rate not exceeding 60 when streaming from GeForce Experience 3.20.3.63</li>
<li>Fixed parsing of command-line options when passing flags prior to the action</li>
<li>Fixed an issue that may cause excessive mDNS network traffic while Moonlight is running</li>
<li>Fixed hardware decoding on Intel GPUs running Mesa 20.0 and/or the Iris driver</li>
<li>Fixed hardware decoding on Comet Lake and later Intel GPUs using the iHD VA-API driver</li>
<li>Fixed hardware decoding on AMD Radeon GPUs with XWayland</li>
<li>Fixed a crash when using the iHD VA-API driver on Wayland</li>
<li>Fixed delay after exiting the stream on Wayland</li>
<li>Updated included gamepad mappings</li>
</ul>
</description>
</release>
<release version="1.2.0" date="2019-12-17">
<description>
<p>Bugfixes:</p>
<ul>
<li>Improved video encoding efficiency</li>
<li>Improved performance when streaming over a VPN</li>
<li>Fixed RTSP handshake error on certain networks</li>
<li>Fixed rumble not working on certain gamepads</li>
<li>Fixed pairing error when double-clicking on an unpaired PC</li>
<li>Updated included SDL gamepad mappings</li>
</ul>
</description>
</release>
<release version="1.1.1" date="2019-09-29">
<description>
<p>Bugfixes:</p>
<ul>
<li>Improved reliability of public IP address detection</li>
<li>Fixed connecting to a host PC with multiple network connections</li>
<li>Fixed a hang after exiting a full-screen stream with GNOME on Wayland</li>
<li>Fixed gamepad hotplugging</li>
<li>Updated to SDL 2.0.10</li>
<li>Updated to Qt 5.13.1</li>
</ul>
</description>
</release>
<release version="1.1.0" date="2019-08-05">
<description>
<p>New features:</p>
<ul>
<li>Added support for NVDEC for NVIDIA GPUs on Wayland</li>
<li>Added an option to disable gamepad mouse mode for games that require holding the Start button</li>
<li>Added automatic detection of IPv6 addresses for Internet streaming over IPv6 networks</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Improved speed and reliability of automatic PC detection on the local network</li>
<li>Fixed audio latency increasing under certain network conditions</li>
<li>Fixed 5.1 surround sound sometimes causing no audio to play when streaming over the Internet</li>
<li>Fixed graceful termination of games not being detected properly on GFE 3.19</li>
<li>Fixed several audio issues on Linux by switching back to SDL for audio</li>
<li>Changed client certificate signature algorithm from SHA-1 to SHA-256 for Debian Buster compatibility</li>
<li>Updated included gamepad mappings</li>
</ul>
</description>
</release>
<release version="1.0.1" date="2019-05-27">
<description>
<p>Bugfixes:</p>
<ul>
<li>Fixed broken video on GeForce Experience 3.19</li>
</ul>
</description>
</release>
<release version="1.0.0" date="2019-05-21">
<description>
<p>New features:</p>
<ul>
<li>Mouse mode for gamepads (Press and hold Start to toggle)</li>
<li>Improved gamepad UI navigation</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed duplicate non-working gamepads appearing on the host</li>
<li>Fixed excessive frame queue delay on macOS</li>
<li>Fixed excessive audio latency on Steam Link</li>
<li>Fixed hiding mouse cursor after streaming on Steam Link</li>
<li>Fixed incorrect receive time stats on 32-bit platforms</li>
<li>Added UDP ports 48002 and 48010 for Wake-on-LAN</li>
<li>Updated included gamepad mappings</li>
</ul>
</description>
</release>
<release version="0.10.1" date="2019-04-28">
<description>
<p>New features:</p>
<ul>
<li>Video performance optimizations</li>
<li>VAAPI support on Wayland</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed a crash when attempting to dismiss the connection terminated dialog</li>
<li>Fixed a crash when using the overlay on the software decoder</li>
<li>Fixed software decoder not displaying output in some cases</li>
<li>Fixed some minor UI issues on the PC grid</li>
<li>Improved visibility of toolbar highlights</li>
</ul>
</description>
</release>
<release version="0.10.0" date="2019-04-07">
<description>
<p>New features:</p>
<ul>
<li>Redesigned App Grid with larger game artwork and less blank space</li>
<li>Redesigned UI dialogs using Material Design</li>
<li>Added a connection warning overlay (which can be disabled in settings)</li>
<li>Streaming window no longer minimizes when it loses focus in full-screen mode</li>
<li>The Steam Link device is now a supported platform</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed several bugs that could cause UI hangs or lag</li>
<li>Fixed rumble support on gamepads with limited rumble motor control</li>
<li>Fixed increased memory usage if the software renderer gets delayed</li>
<li>Fixed crashes on certain desktop configurations when loading the UI</li>
<li>Fixed handling of pairing certificates with a bogus date</li>
</ul>
</description>
</release>
<release version="0.9.1" date="2019-02-17">
<description>
<p>New features:</p>
<ul>
<li>Added gamepad rumble support</li>
<li>Added a dedicated quit button to the running app tile</li>
<li>Reduced video latency on Windows and Linux</li>
<li>Added a performance overlay for software decoding</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed delayed first video frame with GFE 3.17</li>
<li>Fixed erroneously setting host resolution to 720p in certain configurations</li>
<li>The connection termination dialog is no longer displayed for intentional termination</li>
<li>Fixed some gamepads only functioning for UI navigation and not in game</li>
<li>Fixed audio latency increasing when switching audio devices</li>
<li>Fixed VDPAU scaling behavior on AMD cards</li>
<li>Fixed several bugs in gamepad navigation behavior</li>
<li>Work around a bug in QGnomePlatform that breaks dialog rendering on Linux</li>
<li>Updated included SDL gamepad mappings</li>
<li>Fixed hotkey behavior on non-latin keyboards</li>
<li>Fixed incorrect frame drop percentages in debug stats</li>
</ul>
</description>
</release>
<release version="0.8.1" date="2019-01-08">
<description>
<p>New features:</p>
@@ -1,9 +1,9 @@
[Desktop Entry]
Name=Moonlight
Comment=Stream games and other applications from another PC running Sunshine or GeForce Experience
Comment=Stream games from your NVIDIA GameStream-enabled PC
Exec=moonlight
Icon=moonlight
Terminal=false
Type=Application
Categories=Qt;Game;
Keywords=nvidia;gamestream;stream;sunshine;remote play;
Keywords=nvidia;gamestream;stream;
Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

-13
View File
@@ -1,13 +0,0 @@
#!/bin/sh
# The default HOME is not persistent, so override
# it to a path on the onboard flash. Otherwise our
# pairing data will be lost each reboot.
HOME=/usr/local/moonlight
# Renice PE_Single_CPU which seems to host A/V stuff
renice -10 -p $(pidof PE_Single_CPU)
# Renice Moonlight itself to avoid preemption by background tasks
# Write output to a logfile in /tmp
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
-3
View File
@@ -1,3 +0,0 @@
name=Moonlight
icon=moonlight.png
run=moonlight.sh
+118 -270
View File
@@ -1,24 +1,29 @@
import QtQuick 2.9
import QtQuick.Dialogs 1.2
import QtQuick.Controls 2.2
import QtQuick.Controls.Material 2.2
import AppModel 1.0
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
CenteredGridView {
GridView {
property int computerIndex
property AppModel appModel : createModel()
property bool activated
property bool showHiddenGames
property bool showGames
id: appGrid
focus: true
activeFocusOnTab: true
topMargin: 20
bottomMargin: 5
cellWidth: 230; cellHeight: 297;
anchors.fill: parent
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
anchors.topMargin: 20
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 225; cellHeight: 385;
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function computerLost()
{
@@ -27,330 +32,158 @@ CenteredGridView {
}
Component.onCompleted: {
// Don't show any highlighted item until interacting with them.
// We do this here instead of onActivated to avoid losing the user's
// selection when backing out of a different page of the app.
// Don't show any highlighted item until interacting with them
currentIndex = -1
}
StackView.onActivated: {
appModel.computerLost.connect(computerLost)
activated = true
// Highlight the first item if a gamepad is connected
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
currentIndex = 0
}
if (!showGames && !showHiddenGames) {
// Check if there's a direct launch app
var directLaunchAppIndex = model.getDirectLaunchAppIndex();
if (directLaunchAppIndex >= 0) {
// Start the direct launch app if nothing else is running
currentIndex = directLaunchAppIndex
currentItem.launchOrResumeSelectedApp(false)
// Set showGames so we will not loop when the stream ends
showGames = true
}
}
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
StackView.onDeactivating: {
appModel.computerLost.disconnect(computerLost)
activated = false
onVisibleChanged: {
if (visible) {
appModel.computerLost.connect(computerLost)
gamepadKeyNav.enable()
}
else {
appModel.computerLost.disconnect(computerLost)
gamepadKeyNav.disable()
}
}
function createModel()
{
var model = Qt.createQmlObject('import AppModel 1.0; AppModel {}', parent, '')
model.initialize(ComputerManager, computerIndex, showHiddenGames)
model.initialize(ComputerManager, computerIndex)
return model
}
model: appModel
delegate: NavigableItemDelegate {
width: 220; height: 287;
width: 200; height: 335;
grid: appGrid
property alias appContextMenu: appContextMenuLoader.item
property alias appNameText: appNameTextLoader.item
// Dim the app if it's hidden
opacity: model.hidden ? 0.4 : 1.0
Image {
id: appIcon
anchors.horizontalCenter: parent.horizontalCenter;
y: 20
source: model.boxart
sourceSize {
width: 150
height: 200
}
width: sourceSize.width
height: sourceSize.height
fillMode: Image.Pad
}
Image {
property bool isPlaceholder: false
id: appIcon
anchors.horizontalCenter: parent.horizontalCenter
y: 10
source: model.boxart
onSourceSizeChanged: {
// Nearly all of Nvidia's official box art does not match the dimensions of placeholder
// images, however the one known exception is Overcooked. Therefore, we only execute
// the image size checks if this is not an app collector game. We know the officially
// supported games all have box art, so this check is not required.
if (!model.isAppCollectorGame &&
((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
(sourceSize.width == 200 && sourceSize.height == 266))) // Our no_app_image.png
{
isPlaceholder = true
}
else
{
isPlaceholder = false
}
width = 200
height = 267
id: runningIcon
anchors.centerIn: appIcon
visible: model.running
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
sourceSize {
width: 75
height: 75
}
}
Label {
id: appNameText
text: model.name
width: parent.width
height: 125
anchors.top: appIcon.bottom
font.pointSize: 22
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
// Display a tooltip with the full name if it's truncated
ToolTip.text: model.name
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText || appNameText.truncated)
ToolTip.visible: (parent.hovered || parent.highlighted) && truncated
}
Loader {
active: model.running
asynchronous: true
anchors.fill: appIcon
sourceComponent: Item {
RoundButton {
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
anchors.centerIn: parent
implicitWidth: 85
implicitHeight: 85
Image {
source: "qrc:/res/play_arrow_FILL1_wght700_GRAD200_opsz48.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
launchOrResumeSelectedApp(true)
}
ToolTip.text: qsTr("Resume Game")
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
Material.background: "#D0808080"
}
RoundButton {
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
anchors.centerIn: parent
implicitWidth: 85
implicitHeight: 85
Image {
source: "qrc:/res/stop_FILL1_wght700_GRAD200_opsz48.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
doQuitGame()
}
ToolTip.text: qsTr("Quit Game")
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
Material.background: "#D0808080"
}
}
}
Loader {
id: appNameTextLoader
active: appIcon.isPlaceholder
// This loader is not asynchronous to avoid noticeable differences
// in the time in which the text loads for each game.
width: appIcon.width
height: model.running ? 175 : appIcon.height
anchors.left: appIcon.left
anchors.right: appIcon.right
anchors.bottom: appIcon.bottom
sourceComponent: Label {
id: appNameText
text: model.name
font.pointSize: 22
leftPadding: 20
rightPadding: 20
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
}
}
function launchOrResumeSelectedApp(quitExistingApp)
function launchOrResumeSelectedApp()
{
var runningId = appModel.getRunningAppId()
if (runningId !== 0 && runningId !== model.appid) {
if (quitExistingApp) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.nextAppName = model.name
quitAppDialog.nextAppIndex = index
quitAppDialog.open()
}
var runningIndex = appModel.getRunningAppIndex()
if (runningIndex >= 0 && runningIndex !== index) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.nextAppName = model.name
quitAppDialog.nextAppIndex = index
quitAppDialog.open()
return
}
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {
"appName": model.name,
"session": appModel.createSessionForApp(index),
"isResume": runningId === model.appid
})
var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
stackView.push(segue)
}
onClicked: {
// Only allow clicking on the box art for non-running games.
// For running games, buttons will appear to resume or quit which
// will handle starting the game and clicks on the box art will
// be ignored.
if (!model.running) {
launchOrResumeSelectedApp(true)
}
}
onPressAndHold: {
// popup() ensures the menu appears under the mouse cursor
if (appContextMenu.popup) {
appContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
appContextMenu.open()
}
// Nothing is running or this app is running
launchOrResumeSelectedApp()
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
acceptedButtons: Qt.RightButton
onClicked: {
parent.onPressAndHold()
}
}
Keys.onReturnPressed: {
// Open the app context menu if activated via the gamepad or keyboard
// for running games. If the game isn't running, the above onClicked
// method will handle the launch.
if (model.running) {
// This will be keyboard/gamepad driven so use
// open() instead of popup()
appContextMenu.open()
}
}
Keys.onEnterPressed: {
// Open the app context menu if activated via the gamepad or keyboard
// for running games. If the game isn't running, the above onClicked
// method will handle the launch.
if (model.running) {
// This will be keyboard/gamepad driven so use
// open() instead of popup()
appContextMenu.open()
// popup() ensures the menu appears under the mouse cursor
if (appContextMenu.popup) {
appContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
appContextMenu.open()
}
}
}
Keys.onMenuPressed: {
// This will be keyboard/gamepad driven so use open() instead of popup()
// We must use open() here so the menu is positioned on
// the ItemDelegate and not where the mouse cursor is
appContextMenu.open()
}
function doQuitGame() {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = false
quitAppDialog.open()
}
Loader {
id: appContextMenuLoader
asynchronous: true
sourceComponent: NavigableMenu {
id: appContextMenu
NavigableMenuItem {
parentMenu: appContextMenu
text: model.running ? qsTr("Resume Game") : qsTr("Launch Game")
onTriggered: launchOrResumeSelectedApp(true)
Menu {
id: appContextMenu
NavigableMenuItem {
text: model.running ? "Resume Game" : "Launch Game"
onTriggered: {
appContextMenu.close()
launchOrResumeSelectedApp()
}
NavigableMenuItem {
parentMenu: appContextMenu
text: qsTr("Quit Game")
onTriggered: doQuitGame()
visible: model.running
}
NavigableMenuItem {
parentMenu: appContextMenu
checkable: true
checked: model.directLaunch
text: qsTr("Direct Launch")
onTriggered: appModel.setAppDirectLaunch(model.index, !model.directLaunch)
enabled: !model.hidden
ToolTip.text: qsTr("Launch this app immediately when the host is selected, bypassing the app selection grid.")
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
NavigableMenuItem {
parentMenu: appContextMenu
checkable: true
checked: model.hidden
text: qsTr("Hide Game")
onTriggered: appModel.setAppHidden(model.index, !model.hidden)
enabled: model.hidden || (!model.running && !model.directLaunch)
ToolTip.text: qsTr("Hide this game from the app grid. To access hidden games, right-click on the host and choose %1.").arg(qsTr("View All Apps"))
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
}
NavigableMenuItem {
text: "Quit Game"
onTriggered: {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = false
quitAppDialog.open()
}
visible: model.running
}
}
}
NavigableMessageDialog {
MessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
property string appName : ""
property bool segueToStream : false
property string nextAppName: ""
property int nextAppIndex: 0
text:qsTr("Are you sure you want to quit %1? Any unsaved progress will be lost.").arg(appName)
standardButtons: Dialog.Yes | Dialog.No
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName, "quitRunningAppFn": appModel.quitRunningApp}
var params = {"appName": appName}
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
@@ -363,10 +196,25 @@ CenteredGridView {
}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
appModel.quitRunningApp()
}
onYes: quitApp()
// For keyboard/gamepad navigation
onAccepted: quitApp()
}
ScrollBar.vertical: ScrollBar {}
ScrollBar.vertical: ScrollBar {
parent: appGrid.parent
anchors {
top: appGrid.top
left: appGrid.right
bottom: appGrid.bottom
leftMargin: -10
}
}
}
+4 -26
View File
@@ -1,16 +1,11 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import SdlGamepadKeyNavigation 1.0
import SystemProperties 1.0
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
ComboBox {
property int textWidth
property int desiredWidth : leftPadding + textWidth + indicator.width + rightPadding
property int maximumWidth : parent.width
implicitWidth: desiredWidth < maximumWidth ? desiredWidth : maximumWidth
implicitWidth: leftPadding + textWidth + indicator.width + rightPadding
TextMetrics {
id: popupMetrics
@@ -20,7 +15,9 @@ ComboBox {
id: textMetrics
}
function recalculateWidth() {
// We call this every time the options change (and init)
// so we can adjust the combo box width here too
onActivated: {
textMetrics.font = font
popupMetrics.font = popup.font
textWidth = 0
@@ -31,23 +28,4 @@ ComboBox {
textWidth = Math.max(popupMetrics.width, textWidth)
}
}
// We call this every time the options change (and init)
// so we can adjust the combo box width here too
onActivated: recalculateWidth()
popup.onAboutToShow: {
// Switch to normal navigation for combo boxes
SdlGamepadKeyNavigation.setUiNavMode(false)
// Override the popup color to improve contrast with the overridden
// Material 2 background color set in main.qml.
if (SystemProperties.usesMaterial3Theme) {
popup.background.color = "#424242"
}
}
popup.onAboutToHide: {
SdlGamepadKeyNavigation.setUiNavMode(true)
}
}
-43
View File
@@ -1,43 +0,0 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
GridView {
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
// Prior to 5.12, the leftMargin and rightMargin values did not work.
property bool hasBrokenMargins: this.synchronousDrag === undefined
property int minMargin: 10
property real availableWidth: (parent.width - 2 * minMargin)
property int itemsPerRow: availableWidth / cellWidth
property real horizontalMargin: itemsPerRow < count && availableWidth >= cellWidth ?
(availableWidth % cellWidth) / 2 : minMargin
function updateMargins() {
leftMargin = horizontalMargin
rightMargin = horizontalMargin
if (hasBrokenMargins) {
anchors.leftMargin = leftMargin
anchors.rightMargin = rightMargin
}
}
onHorizontalMarginChanged: {
updateMargins()
}
Component.onCompleted: {
if (hasBrokenMargins) {
// This will cause an anchor conflict with the parent StackView
// which breaks animation, but otherwise the grid will not be
// centered in the window.
anchors.fill = parent
anchors.topMargin = topMargin
anchors.bottomMargin = bottomMargin
}
updateMargins()
}
boundsBehavior: Flickable.OvershootBounds
}
-91
View File
@@ -1,91 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
stageLabel.text = qsTr("Establishing connection to PC...")
}
function onPairing(pcName, pin) {
stageLabel.text = qsTr("Pairing... Please enter '%1' on %2.").arg(pin).arg(pcName)
}
function onFailed(message) {
stageIndicator.visible = false
errorDialog.text = message
errorDialog.open()
}
function onSuccess(appName) {
stageIndicator.visible = false
pairCompleteDialog.open()
}
// Allow user to back out of pairing
Keys.onEscapePressed: {
Qt.quit()
}
Keys.onBackPressed: {
Qt.quit()
}
Keys.onCancelPressed: {
Qt.quit()
}
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.pairing.connect(onPairing)
launcher.failed.connect(onFailed)
launcher.success.connect(onSuccess)
launcher.execute(ComputerManager)
}
}
Row {
anchors.centerIn: parent
spacing: 5
id: stageIndicator
BusyIndicator {
id: stageSpinner
}
Label {
id: stageLabel
height: stageSpinner.height
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
}
}
ErrorMessageDialog {
id: errorDialog
onClosed: {
Qt.quit();
}
}
NavigableMessageDialog {
id: pairCompleteDialog
closePolicy: Popup.CloseOnEscape
text:qsTr("Pairing completed successfully")
standardButtons: Dialog.Ok
onClosed: {
Qt.quit()
}
}
}
+20 -7
View File
@@ -1,16 +1,19 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
import Session 1.0
Item {
anchors.fill: parent
function onSearchingComputer() {
stageLabel.text = qsTr("Establishing connection to PC...")
stageLabel.text = "Establishing connection to PC..."
}
function onQuittingApp() {
stageLabel.text = qsTr("Quitting app...")
stageLabel.text = "Quitting app..."
}
function onFailure(message) {
@@ -18,8 +21,13 @@ Item {
errorDialog.open()
}
StackView.onActivated: {
if (!launcher.isExecuted()) {
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
onVisibleChanged: {
if (visible && !launcher.isExecuted()) {
toolBar.visible = false
launcher.searchingComputer.connect(onSearchingComputer)
launcher.quittingApp.connect(onQuittingApp)
@@ -47,11 +55,16 @@ Item {
}
}
ErrorMessageDialog {
MessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
onClosed: {
Qt.quit()
onVisibleChanged: {
if (!visible) {
Qt.quit()
}
}
}
}
+49 -20
View File
@@ -1,16 +1,19 @@
import QtQml 2.2
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
visible: false
function onSearchingComputer() {
stageLabel.text = qsTr("Establishing connection to PC...")
stageLabel.text = "Establishing connection to PC..."
}
function onSearchingApp() {
stageLabel.text = qsTr("Loading app list...")
stageLabel.text = "Loading app list..."
}
function onSessionCreated(appName, session) {
@@ -26,7 +29,6 @@ Item {
function onLaunchFailed(message) {
errorDialog.text = message
errorDialog.open()
console.error(message)
}
function onAppQuitRequired(appName) {
@@ -34,14 +36,9 @@ Item {
quitAppDialog.open()
}
StackView.onActivated: {
if (!launcher.isExecuted()) {
onVisibleChanged: {
if (visible && !launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)
launcher.sessionCreated.connect(onSessionCreated)
@@ -69,27 +66,59 @@ Item {
}
}
ErrorMessageDialog {
MessageDialog {
id: errorDialog
onClosed: {
Qt.quit();
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok | StandardButton.Help
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
}
onVisibleChanged: {
if (!visible) {
Qt.quit();
}
}
}
NavigableMessageDialog {
MessageDialog {
id: quitAppDialog
text:qsTr("Are you sure you want to quit %1? Any unsaved progress will be lost.").arg(appName)
standardButtons: Dialog.Yes | Dialog.No
modality:Qt.WindowModal
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
property string appName : ""
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName, "quitRunningAppFn": launcher.quitRunningApp}
var params = {"appName": appName}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
launcher.quitRunningApp()
}
onYes: quitApp()
// For keyboard/gamepad navigation
onAccepted: quitApp()
onRejected: Qt.quit()
// Exit process if app quit is rejected (reacts also to closing of the
// dialog from title bar's close button).
// Note: this depends on undocumented behavior of visibleChanged()
// signal being emitted before yes() or accepted() has been emitted.
onVisibleChanged: {
if (!visible) {
quitTimer.start()
}
}
Component.onCompleted: {
yes.connect(quitTimer.stop)
accepted.connect(quitTimer.stop)
}
}
Timer {
id: quitTimer
interval: 100
onTriggered: Qt.quit()
}
}
-8
View File
@@ -1,8 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import SystemProperties 1.0
NavigableMessageDialog {
standardButtons: Dialog.Ok | (SystemProperties.hasBrowser ? Dialog.Help : 0)
}
+1 -1
View File
@@ -1,5 +1,5 @@
import QtQuick 2.0
Item {
objectName: qsTr("Gamepad Mapping")
objectName: "Gamepad Mapping"
}
-18
View File
@@ -1,18 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
Dialog {
// We should use Overlay.overlay here but that's not available in Qt 5.9 :(
parent: ApplicationWindow.contentItem
x: Math.round((parent.width - width) / 2)
y: Math.round((parent.height - height) / 2)
onAboutToHide: {
// We must force focus back to the last item for platforms without
// support for more than one active window like Steam Link. If
// we don't, gamepad and keyboard navigation will break after a
// dialog appears.
stackView.forceActiveFocus()
}
}
-3
View File
@@ -21,7 +21,4 @@ ItemDelegate {
Keys.onReturnPressed: {
clicked()
}
Keys.onEnterPressed: {
clicked()
}
}
-15
View File
@@ -1,15 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
Menu {
onOpened: {
// Give focus to the first visible and enabled menu item
for (var i = 0; i < count; i++) {
var item = itemAt(i)
if (item.visible && item.enabled) {
item.forceActiveFocus(Qt.TabFocusReason)
break
}
}
}
}
-20
View File
@@ -2,31 +2,11 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
MenuItem {
// Qt 5.10 has a menu property, but we need to support 5.9
// so we must make our own.
property Menu parentMenu
// Ensure focus can't be given to an invisible item
enabled: visible
height: visible ? implicitHeight : 0
focusPolicy: visible ? Qt.TabFocus : Qt.NoFocus
onTriggered: {
// We must close the context menu first or
// it can steal focus from any dialogs that
// onTriggered may spawn.
parentMenu.close()
}
Keys.onReturnPressed: {
triggered()
}
Keys.onEnterPressed: {
triggered()
}
Keys.onEscapePressed: {
parentMenu.close()
}
}
-78
View File
@@ -1,78 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.2
NavigableDialog {
id: dialog
property alias text: dialogLabel.dialogText
property alias showSpinner: dialogSpinner.visible
property alias imageSrc: dialogImage.source
property string helpText
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
property string helpTextSeparator : " "
onOpened: {
// Force keyboard focus on the label so keyboard navigation works
dialogLabel.forceActiveFocus()
}
RowLayout {
spacing: 10
BusyIndicator {
id: dialogSpinner
visible: false
}
Image {
id: dialogImage
source: (standardButtons & Dialog.Yes) ?
"qrc:/res/baseline-help_outline-24px.svg" :
"qrc:/res/baseline-error_outline-24px.svg"
sourceSize {
// The icon should be square so use the height as the width too
width: 50
height: 50
}
visible: !showSpinner
}
Label {
property string dialogText
id: dialogLabel
text: dialogText + ((helpText && (standardButtons & Dialog.Help)) ? (helpTextSeparator + helpText) : "")
wrapMode: Text.Wrap
elide: Label.ElideRight
// Cap the width so the dialog doesn't grow horizontally forever. This
// will cause word wrap to kick in.
Layout.maximumWidth: 400
Layout.maximumHeight: 400
Keys.onReturnPressed: {
accept()
}
Keys.onEnterPressed: {
accept()
}
Keys.onEscapePressed: {
reject()
}
}
}
footer: DialogButtonBox {
id: dialogButtonBox
standardButtons: dialog.standardButtons
onHelpRequested: {
Qt.openUrlExternally(helpUrl)
close()
}
}
}
-23
View File
@@ -1,36 +1,13 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
ToolButton {
property string iconSource
activeFocusOnTab: true
// FIXME: We're using an Image here rather than icon.source because
// icons don't work on Qt 5.9 LTS.
Image {
id: image
source: iconSource
anchors.centerIn: parent.background
sourceSize {
width: parent.background.width * 1.10
height: parent.background.height * 1.10
}
}
// This determines the size of the Material highlight. We increase it
// from the default because we use larger than normal icons for TV readability.
Layout.preferredHeight: parent.height
Keys.onReturnPressed: {
clicked()
}
Keys.onEnterPressed: {
clicked()
}
Keys.onRightPressed: {
nextItemInFocusChain(true).forceActiveFocus(Qt.TabFocus)
}
+149 -246
View File
@@ -1,6 +1,8 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import ComputerModel 1.0
@@ -8,44 +10,48 @@ import ComputerManager 1.0
import StreamingPreferences 1.0
import SdlGamepadKeyNavigation 1.0
CenteredGridView {
GridView {
property ComputerModel computerModel : createModel()
id: pcGrid
focus: true
activeFocusOnTab: true
topMargin: 20
bottomMargin: 5
cellWidth: 310; cellHeight: 330;
objectName: qsTr("Computers")
anchors.fill: parent
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
anchors.topMargin: 20
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 350; cellHeight: 350;
objectName: "Computers"
Component.onCompleted: {
// Don't show any highlighted item until interacting with them.
// We do this here instead of onActivated to avoid losing the user's
// selection when backing out of a different page of the app.
currentIndex = -1
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
StreamingPreferences {
id: prefs
}
// Note: Any initialization done here that is critical for streaming must
// also be done in CliStartStreamSegue.qml, since this code does not run
// for command-line initiated streams.
StackView.onActivated: {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
// This is a bit of a hack to do this here as opposed to main.qml, but
// we need it enabled before calling getConnectedGamepads() and PcView
// is never destroyed, so it should be okay.
SdlGamepadKeyNavigation.enable()
// Highlight the first item if a gamepad is connected
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
currentIndex = 0
onVisibleChanged: {
if (visible) {
gamepadKeyNav.enable()
}
else {
gamepadKeyNav.disable()
}
}
StackView.onDeactivating: {
ComputerManager.computerAddCompleted.disconnect(addComplete)
Component.onCompleted: {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
// Don't show any highlighted item until interacting with them
currentIndex = -1
}
function pairingComplete(error)
@@ -56,23 +62,14 @@ CenteredGridView {
// Display a failed dialog if we got an error
if (error !== undefined) {
errorDialog.text = error
errorDialog.helpText = ""
errorDialog.open()
}
}
function addComplete(success, detectedPortBlocking)
function addComplete(success)
{
if (!success) {
errorDialog.text = qsTr("Unable to connect to the specified PC.")
if (detectedPortBlocking) {
errorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
}
else {
errorDialog.helpText = qsTr("Click the Help button for possible solutions.")
}
errorDialog.text = "Unable to connect to the specified PC. Click the Help button for possible solutions."
errorDialog.open()
}
}
@@ -82,43 +79,21 @@ CenteredGridView {
var model = Qt.createQmlObject('import ComputerModel 1.0; ComputerModel {}', parent, '')
model.initialize(ComputerManager)
model.pairingCompleted.connect(pairingComplete)
model.connectionTestCompleted.connect(testConnectionDialog.connectionTestComplete)
return model
}
Row {
anchors.centerIn: parent
spacing: 5
visible: pcGrid.count === 0
BusyIndicator {
id: searchSpinner
visible: StreamingPreferences.enableMdns
}
Label {
height: searchSpinner.height
elide: Label.ElideRight
text: StreamingPreferences.enableMdns ? qsTr("Searching for compatible hosts on your local network...")
: qsTr("Automatic PC discovery is disabled. Add your PC manually.")
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
}
}
model: computerModel
delegate: NavigableItemDelegate {
width: 300; height: 320;
width: 300; height: 300;
grid: pcGrid
property alias pcContextMenu : pcContextMenuLoader.item
Image {
id: pcIcon
anchors.horizontalCenter: parent.horizontalCenter
source: "qrc:/res/desktop_windows-48px.svg"
source: {
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
}
sourceSize {
width: 200
height: 200
@@ -130,12 +105,12 @@ CenteredGridView {
id: stateIcon
anchors.horizontalCenter: pcIcon.horizontalCenter
anchors.verticalCenter: pcIcon.verticalCenter
anchors.verticalCenterOffset: !model.online ? -18 : -16
visible: !model.statusUnknown && (!model.online || !model.paired)
source: !model.online ? "qrc:/res/warning_FILL1_wght300_GRAD200_opsz24.svg" : "qrc:/res/baseline-lock-24px.svg"
anchors.verticalCenterOffset: -10
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
sourceSize {
width: !model.online ? 75 : 70
height: !model.online ? 75 : 70
width: 75
height: 75
}
}
@@ -143,10 +118,10 @@ CenteredGridView {
id: statusUnknownSpinner
anchors.horizontalCenter: pcIcon.horizontalCenter
anchors.verticalCenter: pcIcon.verticalCenter
anchors.verticalCenterOffset: -15
anchors.verticalCenterOffset: -10
width: 75
height: 75
visible: model.statusUnknown
visible: !model.addPc && model.statusUnknown
}
Label {
@@ -155,91 +130,55 @@ CenteredGridView {
width: parent.width
anchors.top: pcIcon.bottom
anchors.bottom: parent.bottom
font.pointSize: 36
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
}
Loader {
id: pcContextMenuLoader
asynchronous: true
sourceComponent: NavigableMenu {
id: pcContextMenu
MenuItem {
text: qsTr("PC Status: %1").arg(model.online ? qsTr("Online") : qsTr("Offline"))
font.bold: true
enabled: false
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("View All Apps")
onTriggered: {
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name, "showHiddenGames": true})
stackView.push(appView)
}
visible: model.online && model.paired
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Wake PC")
onTriggered: computerModel.wakeComputer(index)
visible: !model.online && model.wakeable
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Test Network")
onTriggered: {
computerModel.testConnectionForComputer(index)
testConnectionDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Rename PC")
onTriggered: {
renamePcDialog.pcIndex = index
renamePcDialog.originalName = model.name
renamePcDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: qsTr("Delete PC")
onTriggered: {
deletePcDialog.pcIndex = index
deletePcDialog.pcName = model.name
deletePcDialog.open()
}
Menu {
id: pcContextMenu
NavigableMenuItem {
text: "Wake PC"
onTriggered: computerModel.wakeComputer(index)
visible: !model.addPc && !model.online && model.wakeable
}
NavigableMenuItem {
text: "Delete PC"
onTriggered: {
deletePcDialog.pcIndex = index
// get confirmation first, actual closing is called from the dialog
deletePcDialog.open()
}
}
}
onClicked: {
if (model.online) {
if (!model.serverSupported) {
errorDialog.text = qsTr("The version of GeForce Experience on %1 is not supported by this build of Moonlight. You must update Moonlight to stream from %1.").arg(model.name)
errorDialog.helpText = ""
errorDialog.open()
}
else if (model.paired) {
if (model.addPc) {
addPcDialog.open()
}
else if (model.online) {
if (model.paired) {
// go to game view
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
stackView.push(appView)
}
else {
var pin = computerModel.generatePinString()
if (!model.busy) {
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
errorDialog.open()
}
}
} else if (!model.online) {
// Using open() here because it may be activated by keyboard
@@ -247,153 +186,117 @@ CenteredGridView {
}
}
onPressAndHold: {
// popup() ensures the menu appears under the mouse cursor
if (pcContextMenu.popup) {
pcContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
pcContextMenu.open()
}
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.onPressAndHold()
if (!model.addPc) {
// popup() ensures the menu appears under the mouse cursor
if (pcContextMenu.popup) {
pcContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
pcContextMenu.open()
}
}
}
}
Keys.onMenuPressed: {
// We must use open() here so the menu is positioned on
// the ItemDelegate and not where the mouse cursor is
pcContextMenu.open()
}
Keys.onDeletePressed: {
deletePcDialog.pcIndex = index
deletePcDialog.pcName = model.name
deletePcDialog.open()
if (!model.addPc) {
// We must use open() here so the menu is positioned on
// the ItemDelegate and not where the mouse cursor is
pcContextMenu.open()
}
}
}
ErrorMessageDialog {
MessageDialog {
id: errorDialog
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
// will arrive here by forgetting to enable GameStream or not forwarding ports.
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide"
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok | StandardButton.Help
onHelp: {
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
// will arrive here by forgetting to enable GameStream or not forwarding ports.
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
}
}
NavigableMessageDialog {
MessageDialog {
id: pairDialog
// Pairing dialog must be modal to prevent double-clicks from triggering
// pairing twice
modal: true
closePolicy: Popup.CloseOnEscape
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
property string pin : "0000"
text:qsTr("Please enter %1 on your host PC. This dialog will close when pairing is completed.").arg(pin)+"\n\n"+
qsTr("If your host PC is running Sunshine, navigate to the Sunshine web UI to enter the PIN.")
standardButtons: Dialog.Cancel
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
standardButtons: StandardButton.Cancel
onRejected: {
// FIXME: We should interrupt pairing here
}
}
NavigableMessageDialog {
MessageDialog {
id: deletePcDialog
// don't allow edits to the rest of the window while open
property int pcIndex : -1
property string pcName : ""
text: qsTr("Are you sure you want to remove '%1'?").arg(pcName)
standardButtons: Dialog.Yes | Dialog.No
onAccepted: {
computerModel.deleteComputer(pcIndex)
}
}
NavigableMessageDialog {
id: testConnectionDialog
closePolicy: Popup.CloseOnEscape
standardButtons: Dialog.Ok
onAboutToShow: {
testConnectionDialog.text = qsTr("Moonlight is testing your network connection to determine if any required ports are blocked.") + "\n\n" + qsTr("This may take a few seconds…")
showSpinner = true
}
function connectionTestComplete(result, blockedPorts)
{
if (result === -1) {
text = qsTr("The network test could not be performed because none of Moonlight's connection testing servers were reachable from this PC. Check your Internet connection or try again later.")
imageSrc = "qrc:/res/baseline-warning-24px.svg"
}
else if (result === 0) {
text = qsTr("This network does not appear to be blocking Moonlight. If you still have trouble connecting, check your PC's firewall settings.") + "\n\n" + qsTr("If you are trying to stream over the Internet, install the Moonlight Internet Hosting Tool on your gaming PC and run the included Internet Streaming Tester to check your gaming PC's Internet connection.")
imageSrc = "qrc:/res/baseline-check_circle_outline-24px.svg"
}
else {
text = qsTr("Your PC's current network connection seems to be blocking Moonlight. Streaming over the Internet may not work while connected to this network.") + "\n\n" + qsTr("The following network ports were blocked:") + "\n"
text += blockedPorts
imageSrc = "qrc:/res/baseline-error_outline-24px.svg"
}
// Stop showing the spinner and show the image instead
showSpinner = false
}
}
NavigableDialog {
id: renamePcDialog
property string label: qsTr("Enter the new name for this PC:")
property string originalName
modality:Qt.WindowModal
property int pcIndex : -1;
text:"Are you sure you want to remove this PC?"
standardButtons: StandardButton.Yes | StandardButton.No
standardButtons: Dialog.Ok | Dialog.Cancel
onOpened: {
// Force keyboard focus on the textbox so keyboard navigation works
editText.forceActiveFocus()
function deletePc() {
console.log("deleting PC pairing for PC at index: " + pcIndex)
computerModel.deleteComputer(pcIndex);
}
onClosed: {
editText.clear()
}
onYes: deletePc()
// For keyboard/gamepad activation
onAccepted: deletePc()
}
Dialog {
id: addPcDialog
property string label: "Enter the IP address of your GameStream PC"
property string hint: "192.168.1.100"
property alias editText : editTextItem
standardButtons: StandardButton.Ok | StandardButton.Cancel
onVisibleChanged: {
editTextItem.focus = true
editTextItem.selectAll()
}
onAccepted: {
if (editText.text) {
computerModel.renameComputer(pcIndex, editText.text)
}
ComputerManager.addNewHost(editText.text, false)
}
ColumnLayout {
Label {
text: renamePcDialog.label
font.bold: true
Text {
id: addPcDialogLabel
text: addPcDialog.label
}
Rectangle {
implicitWidth: parent.parent.width
height: editTextItem.height
TextField {
id: editText
placeholderText: renamePcDialog.originalName
Layout.fillWidth: true
focus: true
Keys.onReturnPressed: {
renamePcDialog.accept()
}
Keys.onEnterPressed: {
renamePcDialog.accept()
TextInput {
id: editTextItem
inputMethodHints: Qt.ImhPreferUppercase
text: addPcDialog.hint
}
}
}
}
ScrollBar.vertical: ScrollBar {}
ScrollBar.vertical: ScrollBar {
parent: pcGrid.parent
anchors {
top: pcGrid.top
left: pcGrid.right
bottom: pcGrid.bottom
leftMargin: -10
}
}
}
+26 -28
View File
@@ -1,16 +1,23 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
import Session 1.0
Item {
property string appName
property var quitRunningAppFn
property Session nextSession : null
property string nextAppName : ""
property string stageText : qsTr("Quitting %1...").arg(appName)
property string stageText : "Quitting " + appName + "..."
anchors.fill: parent
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function quitAppCompleted(error)
{
@@ -18,42 +25,30 @@ Item {
if (error !== undefined) {
errorDialog.text = error
errorDialog.open()
console.error(error)
}
// Exit this view
stackView.pop()
// If we're supposed to launch another game after this, do so now
if (error === undefined && nextSession !== null) {
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
stackView.replace(segue)
stackView.push(segue)
}
}
onVisibleChanged: {
if (visible) {
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
}
else {
// Exit this view
stackView.pop()
// Disconnect the signal
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
}
}
StackView.onActivated: {
// Hide the toolbar before we start loading
toolBar.visible = false
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
// Start the quit operation if requested
if (quitRunningAppFn) {
quitRunningAppFn()
}
}
StackView.onDeactivating: {
// Show the toolbar again
toolBar.visible = true
// Disconnect the signal
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
}
Row {
anchors.centerIn: parent
spacing: 5
@@ -73,7 +68,10 @@ Item {
}
}
ErrorMessageDialog {
MessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
}
}
+243 -1169
View File
File diff suppressed because it is too large Load Diff
+66 -92
View File
@@ -1,32 +1,35 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Window 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
import Session 1.0
Item {
property Session session
property string appName
property string stageText : isResume ? qsTr("Resuming %1...").arg(appName) :
qsTr("Starting %1...").arg(appName)
property bool isResume : false
property string stageText : "Starting " + appName + "..."
property bool quitAfter : false
anchors.fill: parent
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function stageStarting(stage)
{
// Update the spinner text
stageText = qsTr("Starting %1...").arg(stage)
stageText = "Starting " + stage + "..."
}
function stageFailed(stage, errorCode, failingPorts)
function stageFailed(stage, errorCode)
{
// Display the error dialog after Session::exec() returns
streamSegueErrorDialog.text = qsTr("Starting %1 failed: Error %2").arg(stage).arg(errorCode)
if (failingPorts) {
streamSegueErrorDialog.text += "\n\n" + qsTr("Check your firewall and port forwarding rules for port(s): %1").arg(failingPorts)
}
errorDialog.text = "Starting " + stage + " failed: Error " + errorCode
errorDialog.open()
}
function connectionStarted()
@@ -35,7 +38,6 @@ Item {
// see them briefly when we pop off the StackView
stageSpinner.visible = false
stageLabel.visible = false
hintText.visible = false
// Hide the window now that streaming has begun
window.visible = false
@@ -44,8 +46,7 @@ Item {
function displayLaunchError(text)
{
// Display the error dialog after Session::exec() returns
streamSegueErrorDialog.text = text
console.error(text)
errorDialog.text = text
}
function displayLaunchWarning(text)
@@ -53,11 +54,10 @@ Item {
// This toast appears for 3 seconds, just shorter than how long
// Session will wait for it to be displayed. This gives it time
// to transition to invisible before continuing.
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
toast.text = text
toast.timeout = 3000
toast.visible = true
console.warn(text)
}
function quitStarting()
@@ -70,20 +70,12 @@ Item {
window.visible = true
}
function sessionFinished(portTestResult)
function sessionFinished()
{
if (portTestResult !== 0 && portTestResult !== -1 && streamSegueErrorDialog.text) {
streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
}
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
if (quitAfter) {
if (streamSegueErrorDialog.text) {
if (errorDialog.text) {
// Quit when the error dialog is acknowledged
streamSegueErrorDialog.quitAfter = quitAfter
streamSegueErrorDialog.open()
errorDialog.open()
}
else {
// Quit immediately
@@ -100,86 +92,48 @@ Item {
// the Qt UI is visible again to prevent losing
// focus on the dialog which would impact gamepad
// users.
if (streamSegueErrorDialog.text) {
streamSegueErrorDialog.quitAfter = quitAfter
streamSegueErrorDialog.open()
if (errorDialog.text) {
errorDialog.open()
}
}
}
function sessionReadyForDeletion()
{
// Garbage collect the Session object since it's pretty heavyweight
// and keeps other libraries (like SDL_TTF) around until it is deleted.
session = null
gc()
// It's important that we don't call enable() here
// or it may interfere with the Session instance
// getting notified of initial connected gamepads.
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
StackView.onDeactivating: {
// Show the toolbar again when popped off the stack
toolBar.visible = true
onVisibleChanged: {
if (visible) {
// Hide the toolbar before we start loading
toolBar.visible = false
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
}
StackView.onActivated: {
// Hide the toolbar before we start loading
toolBar.visible = false
// Hook up our signals
session.stageStarting.connect(stageStarting)
session.stageFailed.connect(stageFailed)
session.connectionStarted.connect(connectionStarted)
session.displayLaunchError.connect(displayLaunchError)
session.displayLaunchWarning.connect(displayLaunchWarning)
session.quitStarting.connect(quitStarting)
session.sessionFinished.connect(sessionFinished)
session.readyForDeletion.connect(sessionReadyForDeletion)
// Kick off the stream
spinnerTimer.start()
streamLoader.active = true
}
Timer {
id: spinnerTimer
// Display the spinner appearance a bit to allow us to reach
// the code in Session.exec() that pumps the event loop.
// If we display it immediately, it will briefly hang in the
// middle of the animation on Windows, which looks very
// obviously broken.
interval: 100
onTriggered: stageSpinner.running = true
}
Loader {
id: streamLoader
active: false
asynchronous: true
onLoaded: {
// Set the hint text. We do this here rather than
// in the hintText control itself to synchronize
// with Session.exec() which requires no concurrent
// gamepad usage.
hintText.text = qsTr("Tip:") + " " + qsTr("Press %1 to disconnect your session").arg(SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
qsTr("Start+Select+L1+R1") : qsTr("Ctrl+Alt+Shift+Q"))
hintText.text = gamepadKeyNav.getConnectedGamepads() > 0 ?
"Tip: Press Start+Select+L1+R1 to disconnect your session" :
"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
// Stop GUI gamepad usage now
SdlGamepadKeyNavigation.disable()
// Garbage collect QML stuff before we start streaming,
// since we'll probably be streaming for a while and we
// won't be able to GC during the stream.
gc()
// Hook up our signals
session.stageStarting.connect(stageStarting)
session.stageFailed.connect(stageFailed)
session.connectionStarted.connect(connectionStarted)
session.displayLaunchError.connect(displayLaunchError)
session.displayLaunchWarning.connect(displayLaunchWarning)
session.quitStarting.connect(quitStarting)
session.sessionFinished.connect(sessionFinished)
// Run the streaming session to completion
session.exec(Screen.virtualX, Screen.virtualY)
}
sourceComponent: Item {}
else if (!quitAfter) {
// Show the toolbar again when we become hidden
toolBar.visible = true
}
}
Row {
@@ -188,7 +142,6 @@ Item {
BusyIndicator {
id: stageSpinner
running: false
}
Label {
@@ -212,4 +165,25 @@ Item {
wrapMode: Text.Wrap
}
MessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok | StandardButton.Help
onAccepted: {
if (quitAfter) {
Qt.quit()
}
}
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
if (quitAfter) {
Qt.quit()
}
}
}
}
+32 -176
View File
@@ -7,7 +7,7 @@ AppModel::AppModel(QObject *parent)
this, &AppModel::handleBoxArtLoaded);
}
void AppModel::initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames)
void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
{
m_ComputerManager = computerManager;
connect(m_ComputerManager, &ComputerManager::computerStateChanged,
@@ -15,23 +15,29 @@ void AppModel::initialize(ComputerManager* computerManager, int computerIndex, b
Q_ASSERT(computerIndex < m_ComputerManager->getComputers().count());
m_Computer = m_ComputerManager->getComputers().at(computerIndex);
m_Apps = m_Computer->appList;
m_CurrentGameId = m_Computer->currentGameId;
m_ShowHiddenGames = showHiddenGames;
updateAppList(m_Computer->appList);
}
int AppModel::getRunningAppId()
int AppModel::getRunningAppIndex()
{
return m_CurrentGameId;
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
return i;
}
}
}
return -1;
}
QString AppModel::getRunningAppName()
{
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_AllApps.count(); i++) {
if (m_AllApps[i].id == m_CurrentGameId) {
return m_AllApps[i].name;
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
return m_Apps[i].name;
}
}
}
@@ -41,23 +47,12 @@ QString AppModel::getRunningAppName()
Session* AppModel::createSessionForApp(int appIndex)
{
Q_ASSERT(appIndex < m_VisibleApps.count());
NvApp app = m_VisibleApps.at(appIndex);
Q_ASSERT(appIndex < m_Apps.count());
NvApp app = m_Apps.at(appIndex);
return new Session(m_Computer, app);
}
int AppModel::getDirectLaunchAppIndex()
{
for (int i = 0; i < m_VisibleApps.count(); i++) {
if (m_VisibleApps[i].directLaunch) {
return i;
}
}
return -1;
}
int AppModel::rowCount(const QModelIndex &parent) const
{
// For list models only the root node (an invalid parent) should return the list's size. For all
@@ -65,7 +60,7 @@ int AppModel::rowCount(const QModelIndex &parent) const
if (parent.isValid())
return 0;
return m_VisibleApps.count();
return m_Apps.count();
}
QVariant AppModel::data(const QModelIndex &index, int role) const
@@ -73,8 +68,8 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
if (!index.isValid())
return QVariant();
Q_ASSERT(index.row() < m_VisibleApps.count());
NvApp app = m_VisibleApps.at(index.row());
Q_ASSERT(index.row() < m_Apps.count());
NvApp app = m_Apps.at(index.row());
switch (role)
{
@@ -85,14 +80,6 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
case BoxArtRole:
// FIXME: const-correctness
return const_cast<BoxArtManager&>(m_BoxArtManager).loadBoxArt(m_Computer, app);
case HiddenRole:
return app.hidden;
case AppIdRole:
return app.id;
case DirectLaunchRole:
return app.directLaunch;
case AppCollectorGameRole:
return app.isAppCollectorGame;
default:
return QVariant();
}
@@ -105,10 +92,6 @@ QHash<int, QByteArray> AppModel::roleNames() const
names[NameRole] = "name";
names[RunningRole] = "running";
names[BoxArtRole] = "boxart";
names[HiddenRole] = "hidden";
names[AppIdRole] = "appid";
names[DirectLaunchRole] = "directLaunch";
names[AppCollectorGameRole] = "appCollectorGame";
return names;
}
@@ -118,138 +101,6 @@ void AppModel::quitRunningApp()
m_ComputerManager->quitRunningApp(m_Computer);
}
bool AppModel::isAppCurrentlyVisible(const NvApp& app)
{
for (const NvApp& visibleApp : m_VisibleApps) {
if (app.id == visibleApp.id) {
return true;
}
}
return false;
}
QVector<NvApp> AppModel::getVisibleApps(const QVector<NvApp>& appList)
{
QVector<NvApp> visibleApps;
for (const NvApp& app : appList) {
// Don't immediately hide games that were previously visible. This
// allows users to easily uncheck the "Hide App" checkbox if they
// check it by mistake.
if (m_ShowHiddenGames || !app.hidden || isAppCurrentlyVisible(app)) {
visibleApps.append(app);
}
}
return visibleApps;
}
void AppModel::updateAppList(QVector<NvApp> newList)
{
m_AllApps = newList;
QVector<NvApp> newVisibleList = getVisibleApps(newList);
// Process removals and updates first
for (int i = 0; i < m_VisibleApps.count(); i++) {
const NvApp& existingApp = m_VisibleApps.at(i);
bool found = false;
for (const NvApp& newApp : newVisibleList) {
if (existingApp.id == newApp.id) {
// If the data changed, update it in our list
if (existingApp != newApp) {
m_VisibleApps.replace(i, newApp);
emit dataChanged(createIndex(i, 0), createIndex(i, 0));
}
found = true;
break;
}
}
if (!found) {
beginRemoveRows(QModelIndex(), i, i);
m_VisibleApps.removeAt(i);
endRemoveRows();
i--;
}
}
// Process additions now
for (const NvApp& newApp : newVisibleList) {
int insertionIndex = m_VisibleApps.size();
bool found = false;
for (int i = 0; i < m_VisibleApps.count(); i++) {
const NvApp& existingApp = m_VisibleApps.at(i);
if (existingApp.id == newApp.id) {
found = true;
break;
}
else if (existingApp.name.toLower() > newApp.name.toLower()) {
insertionIndex = i;
break;
}
}
if (!found) {
beginInsertRows(QModelIndex(), insertionIndex, insertionIndex);
m_VisibleApps.insert(insertionIndex, newApp);
endInsertRows();
}
}
Q_ASSERT(newVisibleList == m_VisibleApps);
}
void AppModel::setAppHidden(int appIndex, bool hidden)
{
Q_ASSERT(appIndex < m_VisibleApps.count());
int appId = m_VisibleApps.at(appIndex).id;
{
QWriteLocker lock(&m_Computer->lock);
for (NvApp& app : m_Computer->appList) {
if (app.id == appId) {
app.hidden = hidden;
break;
}
}
}
m_ComputerManager->clientSideAttributeUpdated(m_Computer);
}
void AppModel::setAppDirectLaunch(int appIndex, bool directLaunch)
{
Q_ASSERT(appIndex < m_VisibleApps.count());
int appId = m_VisibleApps.at(appIndex).id;
{
QWriteLocker lock(&m_Computer->lock);
for (NvApp& app : m_Computer->appList) {
if (directLaunch) {
// We must clear direct launch from all other apps
// to set it on the new app.
app.directLaunch = app.id == appId;
}
else if (app.id == appId) {
// If we're clearing direct launch, we're done once we
// find our matching app ID.
app.directLaunch = false;
break;
}
}
}
m_ComputerManager->clientSideAttributeUpdated(m_Computer);
}
void AppModel::handleComputerStateChanged(NvComputer* computer)
{
// Ignore updates for computers that aren't ours
@@ -268,15 +119,20 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
// First, process additions/removals from the app list. This
// is required because the new game may now be running, so
// we can't check that first.
if (computer->appList != m_AllApps) {
updateAppList(computer->appList);
if (computer->appList != m_Apps) {
// Just reset the whole thing if the list changes
beginResetModel();
m_Apps = computer->appList;
m_CurrentGameId = computer->currentGameId;
endResetModel();
return;
}
// Finally, process changes to the active app
if (computer->currentGameId != m_CurrentGameId) {
// First, invalidate the running state of newly running game
for (int i = 0; i < m_VisibleApps.count(); i++) {
if (m_VisibleApps[i].id == computer->currentGameId) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == computer->currentGameId) {
emit dataChanged(createIndex(i, 0),
createIndex(i, 0),
QVector<int>() << RunningRole);
@@ -286,8 +142,8 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
// Next, invalidate the running state of the old game (if it exists)
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_VisibleApps.count(); i++) {
if (m_VisibleApps[i].id == m_CurrentGameId) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
emit dataChanged(createIndex(i, 0),
createIndex(i, 0),
QVector<int>() << RunningRole);
@@ -305,7 +161,7 @@ void AppModel::handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl /* image
{
Q_ASSERT(computer == m_Computer);
int index = m_VisibleApps.indexOf(app);
int index = m_Apps.indexOf(app);
// Make sure we're not delivering a callback to an app that's already been removed
if (index >= 0) {
+4 -21
View File
@@ -14,33 +14,23 @@ class AppModel : public QAbstractListModel
{
NameRole = Qt::UserRole,
RunningRole,
BoxArtRole,
HiddenRole,
AppIdRole,
DirectLaunchRole,
AppCollectorGameRole,
BoxArtRole
};
public:
explicit AppModel(QObject *parent = nullptr);
// Must be called before any QAbstractListModel functions
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames);
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex);
Q_INVOKABLE Session* createSessionForApp(int appIndex);
Q_INVOKABLE int getDirectLaunchAppIndex();
Q_INVOKABLE int getRunningAppId();
Q_INVOKABLE int getRunningAppIndex();
Q_INVOKABLE QString getRunningAppName();
Q_INVOKABLE void quitRunningApp();
Q_INVOKABLE void setAppHidden(int appIndex, bool hidden);
Q_INVOKABLE void setAppDirectLaunch(int appIndex, bool directLaunch);
QVariant data(const QModelIndex &index, int role) const override;
int rowCount(const QModelIndex &parent) const override;
@@ -56,16 +46,9 @@ signals:
void computerLost();
private:
void updateAppList(QVector<NvApp> newList);
QVector<NvApp> getVisibleApps(const QVector<NvApp>& appList);
bool isAppCurrentlyVisible(const NvApp& app);
NvComputer* m_Computer;
BoxArtManager m_BoxArtManager;
ComputerManager* m_ComputerManager;
QVector<NvApp> m_VisibleApps, m_AllApps;
QVector<NvApp> m_Apps;
int m_CurrentGameId;
bool m_ShowHiddenGames;
};
+28 -56
View File
@@ -22,6 +22,18 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return QVariant();
}
if (index.row() == m_Computers.count()) {
// We insert a synthetic item at the end for the Add PC option
switch (role) {
case NameRole:
return "Add PC";
case AddPcRole:
return true;
default:
return QVariant();
}
}
Q_ASSERT(index.row() < m_Computers.count());
NvComputer* computer = m_Computers[index.row()];
@@ -38,10 +50,10 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return computer->currentGameId != 0;
case WakeableRole:
return !computer->macAddress.isEmpty();
case AddPcRole:
return false;
case StatusUnknownRole:
return computer->state == NvComputer::CS_UNKNOWN;
case ServerSupportedRole:
return computer->isSupportedServerVersion;
default:
return QVariant();
}
@@ -55,7 +67,8 @@ int ComputerModel::rowCount(const QModelIndex& parent) const
return 0;
}
return m_Computers.count();
// Add PC placeholder counts as 1
return m_Computers.count() + 1;
}
QHash<int, QByteArray> ComputerModel::roleNames() const
@@ -66,9 +79,9 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
names[OnlineRole] = "online";
names[PairedRole] = "paired";
names[BusyRole] = "busy";
names[AddPcRole] = "addPc";
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
names[ServerSupportedRole] = "serverSupported";
return names;
}
@@ -131,47 +144,6 @@ void ComputerModel::wakeComputer(int computerIndex)
QThreadPool::globalInstance()->start(wakeTask);
}
void ComputerModel::renameComputer(int computerIndex, QString name)
{
Q_ASSERT(computerIndex < m_Computers.count());
m_ComputerManager->renameHost(m_Computers[computerIndex], name);
}
QString ComputerModel::generatePinString()
{
return m_ComputerManager->generatePinString();
}
class DeferredTestConnectionTask : public QObject, public QRunnable
{
Q_OBJECT
public:
void run()
{
unsigned int portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443, ML_PORT_FLAG_ALL);
if (portTestResult == ML_TEST_RESULT_INCONCLUSIVE) {
emit connectionTestCompleted(-1, QString());
}
else {
char blockedPorts[512];
LiStringifyPortFlags(portTestResult, "\n", blockedPorts, sizeof(blockedPorts));
emit connectionTestCompleted(portTestResult, QString(blockedPorts));
}
}
signals:
void connectionTestCompleted(int result, QString blockedPorts);
};
void ComputerModel::testConnectionForComputer(int)
{
DeferredTestConnectionTask* testConnectionTask = new DeferredTestConnectionTask();
QObject::connect(testConnectionTask, &DeferredTestConnectionTask::connectionTestCompleted,
this, &ComputerModel::connectionTestCompleted);
QThreadPool::globalInstance()->start(testConnectionTask);
}
void ComputerModel::pairComputer(int computerIndex, QString pin)
{
Q_ASSERT(computerIndex < m_Computers.count());
@@ -186,19 +158,19 @@ void ComputerModel::handlePairingCompleted(NvComputer*, QString error)
void ComputerModel::handleComputerStateChanged(NvComputer* computer)
{
QVector<NvComputer*> newComputerList = m_ComputerManager->getComputers();
// Reset the model if the structural layout of the list has changed
if (m_Computers != newComputerList) {
beginResetModel();
m_Computers = newComputerList;
endResetModel();
// If this is an existing computer, we can report the data changed
int index = m_Computers.indexOf(computer);
if (index >= 0) {
// Let the view know that this specific computer changed
emit dataChanged(createIndex(index, 0), createIndex(index, 0));
}
else {
// Let the view know that this specific computer changed
int index = m_Computers.indexOf(computer);
emit dataChanged(createIndex(index, 0), createIndex(index, 0));
// This is a new PC which may be inserted at an arbitrary point
// in our computer list (since it comes from CM's QMap). Reload
// the whole model state to ensure it stays consistent.
beginResetModel();
m_Computers = m_ComputerManager->getComputers();
endResetModel();
}
}
#include "computermodel.moc"
+1 -8
View File
@@ -15,7 +15,7 @@ class ComputerModel : public QAbstractListModel
BusyRole,
WakeableRole,
StatusUnknownRole,
ServerSupportedRole
AddPcRole
};
public:
@@ -32,21 +32,14 @@ public:
Q_INVOKABLE void deleteComputer(int computerIndex);
Q_INVOKABLE QString generatePinString();
Q_INVOKABLE void pairComputer(int computerIndex, QString pin);
Q_INVOKABLE void testConnectionForComputer(int computerIndex);
Q_INVOKABLE void wakeComputer(int computerIndex);
Q_INVOKABLE void renameComputer(int computerIndex, QString name);
Q_INVOKABLE Session* createSessionForCurrentGame(int computerIndex);
signals:
void pairingCompleted(QVariant error);
void connectionTestCompleted(int result, QString blockedPorts);
private slots:
void handleComputerStateChanged(NvComputer* computer);
+120 -248
View File
@@ -1,60 +1,30 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import QtQuick.Controls.Material 2.2
import QtQuick.Controls.Material 2.1
import ComputerManager 1.0
import AutoUpdateChecker 1.0
import StreamingPreferences 1.0
import SystemProperties 1.0
import SdlGamepadKeyNavigation 1.0
ApplicationWindow {
property bool pollingActive: false
// Set by SettingsView to force the back operation to pop all
// pages except the initial view. This is required when doing
// a retranslate() because AppView breaks for some reason.
property bool clearOnBack: false
id: window
visible: true
width: 1280
height: 600
// Override the background color to Material 2 colors for Qt 6.5+
// in order to improve contrast between GFE's placeholder box art
// and the background of the app grid.
Component.onCompleted: {
if (SystemProperties.usesMaterial3Theme) {
Material.background = "#303030"
}
}
visibility: prefs.startWindowed ? "Windowed" : "Maximized"
visibility: {
if (SystemProperties.hasDesktopEnvironment) {
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_WINDOWED) return "Windowed"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) return "Maximized"
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) return "FullScreen"
} else {
return "FullScreen"
}
}
// This configures the maximum width of the singleton attached QML ToolTip. If left unconstrained,
// it will never insert a line break and just extend on forever.
ToolTip.toolTip.contentWidth: ToolTip.toolTip.implicitContentWidth < 400 ? ToolTip.toolTip.implicitContentWidth : 400
Material.theme: Material.Dark
Material.accent: Material.Purple
function goBack() {
if (clearOnBack) {
// Pop all items except the first one
stackView.pop(null)
clearOnBack = false
}
else {
stackView.pop()
}
StreamingPreferences {
id: prefs
}
StackView {
@@ -72,7 +42,7 @@ ApplicationWindow {
Keys.onEscapePressed: {
if (depth > 1) {
goBack()
stackView.pop()
}
else {
quitConfirmationDialog.open()
@@ -81,7 +51,7 @@ ApplicationWindow {
Keys.onBackPressed: {
if (depth > 1) {
goBack()
stackView.pop()
}
else {
quitConfirmationDialog.open()
@@ -172,39 +142,28 @@ ApplicationWindow {
// onAfterRendering call and potentially reenter this code.
initialized = true;
if (SystemProperties.isWow64) {
if (prefs.isRunningWayland()) {
waylandDialog.open()
}
else if (prefs.isWow64()) {
wow64Dialog.open()
}
else if (!SystemProperties.hasHardwareAcceleration) {
if (SystemProperties.isRunningXWayland) {
xWaylandDialog.open()
}
else {
noHwDecoderDialog.open()
}
else if (!prefs.hasAnyHardwareAcceleration()) {
noHwDecoderDialog.open()
}
if (SystemProperties.unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
var unmappedGamepads = prefs.getUnmappedGamepads()
if (unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = unmappedGamepads
unmappedGamepadDialog.open()
}
}
}
// Workaround for lack of instanceof in Qt 5.9.
//
// Based on https://stackoverflow.com/questions/13923794/how-to-do-a-is-a-typeof-or-instanceof-in-qml
function qmltypeof(obj, className) { // QtObject, string -> bool
// className plus "(" is the class instance without modification
// className plus "_QML" is the class instance with user-defined properties
var str = obj.toString();
return str.startsWith(className + "(") || str.startsWith(className + "_QML");
}
function navigateTo(url, objectType)
function navigateTo(url, objectName)
{
var existingItem = stackView.find(function(item, index) {
return qmltypeof(item, objectType)
return item.objectName === objectName
})
if (existingItem !== null) {
@@ -219,109 +178,44 @@ ApplicationWindow {
header: ToolBar {
id: toolBar
height: 60
anchors.topMargin: 5
anchors.bottomMargin: 5
Label {
id: titleLabel
visible: toolBar.width > 700
anchors.fill: parent
text: stackView.currentItem.objectName
font.pointSize: 20
elide: Label.ElideRight
horizontalAlignment: Qt.AlignHCenter
verticalAlignment: Qt.AlignVCenter
}
RowLayout {
spacing: 10
anchors.leftMargin: 10
anchors.rightMargin: 10
spacing: 20
anchors.fill: parent
NavigableToolButton {
// Only make the button visible if the user has navigated somewhere.
visible: stackView.depth > 1
iconSource: "qrc:/res/arrow_left.svg"
// FIXME: We're using an Image here rather than icon.source because
// icons don't work on Qt 5.9 LTS.
Image {
source: "qrc:/res/arrow_left.svg"
anchors.centerIn: parent
sourceSize {
// The icon should be square so use the height as the width too
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: goBack()
onClicked: stackView.pop()
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
// This label will appear when the window gets too small and
// we need to ensure the toolbar controls don't collide
Label {
id: titleRowLabel
font.pointSize: titleLabel.font.pointSize
id: titleLabel
text: stackView.currentItem.objectName
font.pointSize: 15
elide: Label.ElideRight
horizontalAlignment: Qt.AlignHCenter
verticalAlignment: Qt.AlignVCenter
Layout.fillWidth: true
// We need this label to always be visible so it can occupy
// the remaining space in the RowLayout. To "hide" it, we
// just set the text to empty string.
text: !titleLabel.visible ? stackView.currentItem.objectName : ""
}
Label {
id: versionLabel
visible: qmltypeof(stackView.currentItem, "SettingsView")
text: qsTr("Version %1").arg(SystemProperties.versionString)
font.pointSize: 12
horizontalAlignment: Qt.AlignRight
verticalAlignment: Qt.AlignVCenter
}
NavigableToolButton {
id: discordButton
visible: SystemProperties.hasBrowser &&
qmltypeof(stackView.currentItem, "SettingsView")
iconSource: "qrc:/res/Discord-Logo-White.svg"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Join our community on Discord")
// TODO need to make sure browser is brought to foreground.
onClicked: Qt.openUrlExternally("https://moonlight-stream.org/discord");
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
NavigableToolButton {
id: addPcButton
visible: qmltypeof(stackView.currentItem, "PcView")
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Add PC manually") + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
Shortcut {
id: newPcShortcut
sequence: StandardKey.New
onActivated: addPcButton.clicked()
}
onClicked: {
addPcDialog.open()
}
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
NavigableToolButton {
@@ -329,25 +223,28 @@ ApplicationWindow {
id: updateButton
iconSource: "qrc:/res/update.svg"
Image {
source: "qrc:/res/update.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered || visible
ToolTip.visible: hovered
// Invisible until we get a callback notifying us that
// an update is available
visible: false
onClicked: {
if (SystemProperties.hasBrowser) {
Qt.openUrlExternally(browserUrl);
}
}
onClicked: Qt.openUrlExternally(browserUrl);
function updateAvailable(version, url)
{
ToolTip.text = qsTr("Update available for Moonlight: Version %1").arg(version)
ToolTip.text = "Update available for Moonlight: Version " + version
updateButton.browserUrl = url
updateButton.visible = true
}
@@ -364,14 +261,20 @@ ApplicationWindow {
NavigableToolButton {
id: helpButton
visible: SystemProperties.hasBrowser
iconSource: "qrc:/res/question_mark.svg"
Image {
source: "qrc:/res/question_mark.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Help") + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
ToolTip.text: "Help" + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
Shortcut {
id: helpShortcut
@@ -394,11 +297,18 @@ ApplicationWindow {
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Gamepad Mapper")
ToolTip.text: "Gamepad Mapper"
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
Image {
source: "qrc:/res/ic_videogame_asset_white_48px.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "GamepadMapper")
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
@@ -408,9 +318,16 @@ ApplicationWindow {
NavigableToolButton {
id: settingsButton
iconSource: "qrc:/res/settings.svg"
Image {
source: "qrc:/res/settings.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "SettingsView")
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
@@ -425,117 +342,72 @@ ApplicationWindow {
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: qsTr("Settings") + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
ToolTip.text: "Settings" + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
}
}
}
ErrorMessageDialog {
MessageDialog {
id: noHwDecoderDialog
text: qsTr("No functioning hardware accelerated video decoder was detected by Moonlight. " +
"Your streaming performance may be severely degraded in this configuration.")
helpText: qsTr("Click the Help button for more information on solving this problem.")
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
"Your streaming performance may be severely degraded in this configuration. " +
"Click the Help button for more information on solving this problem."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
}
}
ErrorMessageDialog {
id: xWaylandDialog
text: qsTr("Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
"Try running with QT_QPA_PLATFORM=wayland or switch to X11.")
helpText: qsTr("Click the Help button for more information.")
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
MessageDialog {
id: waylandDialog
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
"Please switch to an X session for optimal performance."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
}
}
NavigableMessageDialog {
MessageDialog {
id: wow64Dialog
standardButtons: Dialog.Ok | Dialog.Cancel
text: qsTr("This version of Moonlight isn't optimized for your PC. Please download the '%1' version of Moonlight for the best streaming performance.").arg(SystemProperties.friendlyNativeArchName)
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Cancel
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
onAccepted: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
}
}
ErrorMessageDialog {
MessageDialog {
id: unmappedGamepadDialog
property string unmappedGamepads : ""
text: qsTr("Moonlight detected gamepads without a mapping:") + "\n" + unmappedGamepads
helpTextSeparator: "\n\n"
helpText: qsTr("Click the Help button for information on how to map your gamepads.")
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "Moonlight detected gamepads without a proper mapping. " +
"The following gamepads will not function until this is resolved: " + unmappedGamepads + "\n\n" +
"Click the Help button for information on how to map your gamepads."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping");
}
}
// This dialog appears when quitting via keyboard or gamepad button
NavigableMessageDialog {
MessageDialog {
id: quitConfirmationDialog
standardButtons: Dialog.Yes | Dialog.No
text: qsTr("Are you sure you want to quit?")
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Yes | StandardButton.No
text: "Are you sure you want to quit?"
onYes: Qt.quit()
// For keyboard/gamepad navigation
onAccepted: Qt.quit()
}
// HACK: This belongs in StreamSegue but keeping a dialog around after the parent
// dies can trigger bugs in Qt 5.12 that cause the app to crash. For now, we will
// host this dialog in a QML component that is never destroyed.
//
// To repro: Start a stream, cut the network connection to trigger the "Connection
// terminated" dialog, wait until the app grid times out back to the PC grid, then
// try to dismiss the dialog.
ErrorMessageDialog {
id: streamSegueErrorDialog
property bool quitAfter: false
onClosed: {
if (quitAfter) {
Qt.quit()
}
// StreamSegue assumes its dialog will be re-created each time we
// start streaming, so fake it by wiping out the text each time.
text = ""
}
}
NavigableDialog {
id: addPcDialog
property string label: qsTr("Enter the IP address of your host PC:")
standardButtons: Dialog.Ok | Dialog.Cancel
onOpened: {
// Force keyboard focus on the textbox so keyboard navigation works
editText.forceActiveFocus()
}
onClosed: {
editText.clear()
}
onAccepted: {
if (editText.text) {
ComputerManager.addNewHostManually(editText.text.trim())
}
}
ColumnLayout {
Label {
text: addPcDialog.label
font.bold: true
}
TextField {
id: editText
Layout.fillWidth: true
focus: true
Keys.onReturnPressed: {
addPcDialog.accept()
}
Keys.onEnterPressed: {
addPcDialog.accept()
}
}
}
}
}
+45 -61
View File
@@ -4,19 +4,17 @@
#include <QGuiApplication>
#include <QWindow>
#include "settings/streamingpreferences.h"
#include "settings/mappingmanager.h"
#define AXIS_NAVIGATION_REPEAT_DELAY 150
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
: m_Enabled(false),
m_UiNavMode(false),
m_FirstPoll(false),
m_SettingsMode(false),
m_LastAxisNavigationEventTime(0)
{
m_PollingTimer = new QTimer(this);
connect(m_PollingTimer, &QTimer::timeout, this, &SdlGamepadKeyNavigation::onPollingTimerFired);
connect(m_PollingTimer, SIGNAL(timeout()), this, SLOT(onPollingTimerFired()));
}
SdlGamepadKeyNavigation::~SdlGamepadKeyNavigation()
@@ -63,9 +61,6 @@ void SdlGamepadKeyNavigation::enable()
}
}
// Flush events on the first poll
m_FirstPoll = true;
// Poll every 50 ms for a new joystick event
m_PollingTimer->start(50);
@@ -93,26 +88,9 @@ void SdlGamepadKeyNavigation::disable()
void SdlGamepadKeyNavigation::onPollingTimerFired()
{
SDL_Event event;
StreamingPreferences prefs;
// Discard any pending button events on the first poll to avoid picking up
// stale input data from the stream session (like the quit combo).
if (m_FirstPoll) {
SDL_PumpEvents();
SDL_FlushEvent(SDL_CONTROLLERBUTTONDOWN);
SDL_FlushEvent(SDL_CONTROLLERBUTTONUP);
m_FirstPoll = false;
}
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
// SDL may send us a quit event since we initialize
// the video subsystem on startup. If we get one,
// forward it on for Qt to take care of.
QCoreApplication::instance()->quit();
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
@@ -120,27 +98,9 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
event.type == SDL_CONTROLLERBUTTONDOWN ?
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
// Swap face buttons if needed
if (prefs.swapFaceButtons) {
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_A:
event.cbutton.button = SDL_CONTROLLER_BUTTON_B;
break;
case SDL_CONTROLLER_BUTTON_B:
event.cbutton.button = SDL_CONTROLLER_BUTTON_A;
break;
case SDL_CONTROLLER_BUTTON_X:
event.cbutton.button = SDL_CONTROLLER_BUTTON_Y;
break;
case SDL_CONTROLLER_BUTTON_Y:
event.cbutton.button = SDL_CONTROLLER_BUTTON_X;
break;
}
}
switch (event.cbutton.button) {
case SDL_CONTROLLER_BUTTON_DPAD_UP:
if (m_UiNavMode) {
if (m_SettingsMode) {
// Back-tab
sendKey(type, Qt::Key_Tab, Qt::ShiftModifier);
}
@@ -149,7 +109,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
}
break;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
if (m_UiNavMode) {
if (m_SettingsMode) {
sendKey(type, Qt::Key_Tab);
}
else {
@@ -158,12 +118,24 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
break;
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
sendKey(type, Qt::Key_Left);
if (m_SettingsMode) {
// Some settings controls respond to left/right (like the slider)
// and others respond to up/down (like combo boxes). They seem to
// be mutually exclusive though so let's just send both.
sendKey(type, Qt::Key_Up);
}
break;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
sendKey(type, Qt::Key_Right);
if (m_SettingsMode) {
// Some settings controls respond to left/right (like the slider)
// and others respond to up/down (like combo boxes). They seem to
// be mutually exclusive though so let's just send both.
sendKey(type, Qt::Key_Down);
}
break;
case SDL_CONTROLLER_BUTTON_A:
if (m_UiNavMode) {
if (m_SettingsMode) {
sendKey(type, Qt::Key_Space);
}
else {
@@ -191,17 +163,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
case SDL_CONTROLLERDEVICEADDED:
SDL_GameController* gc = SDL_GameControllerOpen(event.cdevice.which);
if (gc != nullptr) {
// SDL_CONTROLLERDEVICEADDED can be reported multiple times for the same
// gamepad in rare cases, because SDL doesn't fixup the device index in
// the SDL_CONTROLLERDEVICEADDED event if an unopened gamepad disappears
// before we've processed the add event.
if (!m_Gamepads.contains(gc)) {
m_Gamepads.append(gc);
}
else {
// We already have this game controller open
SDL_GameControllerClose(gc);
}
m_Gamepads.append(gc);
}
break;
}
@@ -215,7 +177,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
// Do nothing
}
else if (leftY < -30000) {
if (m_UiNavMode) {
if (m_SettingsMode) {
// Back-tab
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab, Qt::ShiftModifier);
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab, Qt::ShiftModifier);
@@ -228,7 +190,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
m_LastAxisNavigationEventTime = SDL_GetTicks();
}
else if (leftY > 30000) {
if (m_UiNavMode) {
if (m_SettingsMode) {
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab);
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab);
}
@@ -242,11 +204,27 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
else if (leftX < -30000) {
sendKey(QEvent::Type::KeyPress, Qt::Key_Left);
sendKey(QEvent::Type::KeyRelease, Qt::Key_Left);
if (m_SettingsMode) {
// Some settings controls respond to left/right (like the slider)
// and others respond to up/down (like combo boxes). They seem to
// be mutually exclusive though so let's just send both.
sendKey(QEvent::Type::KeyPress, Qt::Key_Up);
sendKey(QEvent::Type::KeyRelease, Qt::Key_Up);
}
m_LastAxisNavigationEventTime = SDL_GetTicks();
}
else if (leftX > 30000) {
sendKey(QEvent::Type::KeyPress, Qt::Key_Right);
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
if (m_SettingsMode) {
// Some settings controls respond to left/right (like the slider)
// and others respond to up/down (like combo boxes). They seem to
// be mutually exclusive though so let's just send both.
sendKey(QEvent::Type::KeyPress, Qt::Key_Down);
sendKey(QEvent::Type::KeyRelease, Qt::Key_Down);
}
m_LastAxisNavigationEventTime = SDL_GetTicks();
}
}
@@ -262,14 +240,19 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
}
}
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
void SdlGamepadKeyNavigation::setSettingsMode(bool settingsMode)
{
m_UiNavMode = uiNavMode;
m_SettingsMode = settingsMode;
}
int SdlGamepadKeyNavigation::getConnectedGamepads()
{
Q_ASSERT(m_Enabled);
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
SDL_GetError());
return 0;
}
int count = 0;
for (int i = 0; i < SDL_NumJoysticks(); i++) {
@@ -278,5 +261,6 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
}
}
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
return count;
}
+2 -3
View File
@@ -18,7 +18,7 @@ public:
Q_INVOKABLE void disable();
Q_INVOKABLE void setUiNavMode(bool settingsMode);
Q_INVOKABLE void setSettingsMode(bool settingsMode);
Q_INVOKABLE int getConnectedGamepads();
@@ -32,7 +32,6 @@ private:
QTimer* m_PollingTimer;
QList<SDL_GameController*> m_Gamepads;
bool m_Enabled;
bool m_UiNavMode;
bool m_FirstPoll;
bool m_SettingsMode;
Uint32 m_LastAxisNavigationEventTime;
};
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