56 Commits

Author SHA1 Message Date
Cameron Gutman
335ed0e8e6 Only sample directly from the video decoder output texture on Intel GPUs
This technique seems to actually make performance worse on some AMD GPUs (RX 480)
and causes rendering errors on others (HD 5570). These might be AMD-specific bugs
but let's not risk a behavior change for AMD/NVIDIA where nobody was having perf
issues with the old copy method anyway.
2024-06-29 14:44:08 -05:00
Cameron Gutman
0abb9fd7c2 Revert "Avoid using D3D11VA on older AMD TeraScale GPUs"
This reverts commit 93408386aea19ea428314e3a0621f8efc3cd8bf2.
2024-06-29 14:12:03 -05:00
Cameron Gutman
1a1ce05959 Revert "Use a Texture2DArray in HLSL to match the SRVs"
This reverts commit d389f9a6e9bc0e06dec1b299a330be0640b75652.
2024-06-29 14:07:41 -05:00
Cameron Gutman
93408386ae Avoid using D3D11VA on older AMD TeraScale GPUs 2024-06-28 20:24:47 -05:00
Cameron Gutman
415b512c75 Require FL 11.0 for the D3D11VA renderer
We would probably be okay with 10.0 (SM4), but let's not risk
encountering GPU driver bugs like we do on old AMD cards.
2024-06-28 19:56:00 -05:00
Cameron Gutman
d389f9a6e9 Use a Texture2DArray in HLSL to match the SRVs 2024-06-27 19:46:27 -05:00
Cameron Gutman
94943d2865 Clamp chroma texcoords to avoid sampling alignment padding
This resolves #885 without the massive perf hit on lower end Intel GPUs.
2024-06-22 16:19:26 -05:00
Cameron Gutman
c3bd7edc4e Revert "Use a separate texture for rendering to avoid blending in the alignment padding"
This kills performance on some Intel iGPUs (particularly Atom chips like N100),
so let's remove the copy and solve this issue a different way instead.

This reverts commit a6fccf93d149a8b67eeac0b0fe109a142f0937d8.
2024-06-22 12:35:00 -05:00
Cameron Gutman
b6bb96223d Revert "Remove manual hwframe ctx setup for D3D11VA"
We need this back to avoid the copy that's tanking performance on Intel iGPUs.

This reverts commit 2cef09471b80d46ea3b59a936494a44a68ad5d67.
2024-06-22 12:34:10 -05:00
Cameron Gutman
f2535f1e6e Avoid D3D9 fallback on lack of codec support unless a D3D11 FL11.0 GPU wasn't found
We'd rather not waste time (and risk crashes) loading the D3D9 driver if the GPU doesn't have the physical decoding hardware at all.
2024-03-26 23:59:18 -05:00
Cameron Gutman
e20d56041e Fix rare race condition in overlay update code 2023-12-31 15:21:18 -06:00
Cameron Gutman
114074bfd8 Don't set HDR metadata on the DXGI swapchain
This is no longer recommended by Microsoft due inconsistencies with display support for HDR metadata.
2023-12-31 15:15:06 -06:00
Cameron Gutman
2cef09471b Remove manual hwframe ctx setup for D3D11VA
It was apparently never necessary, since FFmpeg's default behavior of
avcodec_get_hw_frames_parameters() + av_hwframe_ctx_init() makes a
context that exactly matches the one we constructed manually.
2023-12-22 02:45:11 -06:00
Cameron Gutman
7551e90899 Adjust AV1 surface alignment to match FFmpeg behavior 2023-09-08 23:13:29 -05:00
Cameron Gutman
1a2f1ed620 Enable AV1 RFI on all decoders capable of HEVC RFI 2023-08-13 16:41:48 -05:00
Cameron Gutman
7404e5fce2 Prefer D3D11VA for FSE V-Sync off 2023-08-03 19:41:35 -05:00
Cameron Gutman
dc5414bd0d Force immediate destruction of the D3D11 swapchain
Possible fix for #959
2023-08-03 19:18:07 -05:00
Cameron Gutman
a81c6a1c5e Initial work on AV1 support 2023-07-03 00:45:36 -05:00
Cameron Gutman
8a0142bd0f Plumb HDR metadata and horizontal scrolling with Sunshine 2023-01-16 21:51:18 -06:00
Cameron Gutman
a6fccf93d1 Use a separate texture for rendering to avoid blending in the alignment padding
Fixes #885
2022-10-26 21:48:55 -05:00
Cameron Gutman
9e4337babf Revert "Increase the number of decoder surfaces for DXVA2/D3D11VA"
This reverts commit 02c781b8f491ffc602943f41cc7591f6dbc0b3a3.
2022-10-15 14:32:12 -05:00
Cameron Gutman
02c781b8f4 Increase the number of decoder surfaces for DXVA2/D3D11VA
We forgot to take into account frames buffered within Moonlight itself
2022-10-14 21:20:35 -05:00
Cameron Gutman
9e8a4cab7b Enable HEVC RFI for DXVA2 and D3D11VA 2022-10-04 22:56:21 -05:00
Cameron Gutman
99885f5b4b Centralize colorspace and color range handling 2022-09-24 12:28:23 -05:00
Cameron Gutman
81cfacaa3d Add fallback logic when the host doesn't send valid colorspace data 2022-09-11 23:13:10 -05:00
Cameron Gutman
c6d8f6e618 Allow D3D11VA to be disabled via environment variable 2022-08-22 00:19:46 -05:00
Cameron Gutman
bf4332b9e7 Prefer D3D11VA in non-FSE modes for improved performance 2022-08-21 17:50:56 -05:00
Cameron Gutman
be2f4433db Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color 2022-06-26 16:22:05 -05:00
Cameron Gutman
f8a6012c3a Improve overlay format handling 2022-05-28 22:48:23 -05:00
Cameron Gutman
63a5bc5e12 Only force pacing in true full-screen mode to be consistent with DXVA2 2022-05-15 13:38:58 -05:00
Cameron Gutman
e0b7b6dc3d Fix DXGI_FEATURE_PRESENT_ALLOW_TEARING feature check 2022-05-11 22:48:15 -05:00
Cameron Gutman
ad5581c620 Use DWM MMCSS for D3D11VA like DXVA2 does 2022-05-09 23:52:13 -05:00
Cameron Gutman
2bb2745f91 Enhance frame pacing logic for HDR renderers 2022-05-07 16:21:17 -05:00
Cameron Gutman
2480849f39 Clean up DXGI adapter enumeration code 2022-05-02 19:05:00 -05:00
Cameron Gutman
a1c350a537 Fix WARP device leak 2022-04-26 23:29:04 -05:00
Cameron Gutman
f732b1978e Require a test frame with D3D11VA 2022-04-26 23:04:31 -05:00
Cameron Gutman
d3a542bac4 Try all available GPUs in D3D11VA decoder 2022-04-26 22:49:46 -05:00
Cameron Gutman
747d3eedf1 Cleanup D3D11VA renderer by removing unnecessary codepaths
Waitable swapchains seem to be worse than our existing DXVsyncSource for synchronizing with VBlank.

Full-screen exclusive mode isn't beneficial vs Independent Flip on modern Win10/Win11 systems.
2022-04-15 23:26:32 -05:00
Cameron Gutman
62136a1a96 Increase buffer count to prevent starvation on AMD GPUs 2022-04-14 23:21:32 -05:00
Cameron Gutman
cf16c31d38 Improve performance and latency of D3D11VA renderer 2022-04-14 22:46:13 -05:00
Cameron Gutman
6d3d51553b Wait on our D3D11 swapchain before rendering to reduce latency 2022-04-07 21:46:48 -05:00
Cameron Gutman
474591c6a5 Use a separate callback to indicate EOS instead of renderFrame() 2022-04-07 21:30:20 -05:00
Cameron Gutman
4291e15b60 Use NDC helpers in D3D11VA renderer 2022-04-05 00:57:14 -05:00
Cameron Gutman
93c02fb43a Print GPU info in D3D11VA renderer 2022-02-20 22:10:18 -06:00
Cameron Gutman
36db791516 Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00
Cameron Gutman
9a64c026ea Use optimized pixel shaders for the normal SDR and HDR colorspaces 2022-02-09 20:46:02 -06:00
Cameron Gutman
be2af1d17a Add environment variables to configure DXVA2 and D3D11VA options 2022-02-08 22:27:27 -06:00
Cameron Gutman
1d79bcc657 Disable waitable swapchains in full-screen mode 2022-02-06 00:28:59 -06:00
Cameron Gutman
e8b4494fc3 Add an extra buffer for DirectFlip 2022-02-05 23:22:07 -06:00
Cameron Gutman
2518208c5c Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode 2022-02-05 19:32:05 -06:00