Commit Graph

3 Commits

Author SHA1 Message Date
Cameron Gutman d389f9a6e9 Use a Texture2DArray in HLSL to match the SRVs 2024-06-27 19:46:27 -05:00
Cameron Gutman 94943d2865 Clamp chroma texcoords to avoid sampling alignment padding
This resolves #885 without the massive perf hit on lower end Intel GPUs.
2024-06-22 16:19:26 -05:00
Cameron Gutman 36db791516 Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00