Cameron Gutman
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1a1ce05959
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Revert "Use a Texture2DArray in HLSL to match the SRVs"
This reverts commit d389f9a6e9bc0e06dec1b299a330be0640b75652.
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2024-06-29 14:07:41 -05:00 |
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Cameron Gutman
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d389f9a6e9
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Use a Texture2DArray in HLSL to match the SRVs
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2024-06-27 19:46:27 -05:00 |
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Cameron Gutman
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94943d2865
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Clamp chroma texcoords to avoid sampling alignment padding
This resolves #885 without the massive perf hit on lower end Intel GPUs.
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2024-06-22 16:19:26 -05:00 |
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Cameron Gutman
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738f64c903
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Use FP32 for position and texcoords
We need that extra precision for sampling large textures
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2022-02-13 13:41:39 -06:00 |
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Cameron Gutman
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9a64c026ea
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Use optimized pixel shaders for the normal SDR and HDR colorspaces
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2022-02-09 20:46:02 -06:00 |
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