5 Commits

Author SHA1 Message Date
Cameron Gutman
1a1ce05959 Revert "Use a Texture2DArray in HLSL to match the SRVs"
This reverts commit d389f9a6e9bc0e06dec1b299a330be0640b75652.
2024-06-29 14:07:41 -05:00
Cameron Gutman
d389f9a6e9 Use a Texture2DArray in HLSL to match the SRVs 2024-06-27 19:46:27 -05:00
Cameron Gutman
94943d2865 Clamp chroma texcoords to avoid sampling alignment padding
This resolves #885 without the massive perf hit on lower end Intel GPUs.
2024-06-22 16:19:26 -05:00
Cameron Gutman
738f64c903 Use FP32 for position and texcoords
We need that extra precision for sampling large textures
2022-02-13 13:41:39 -06:00
Cameron Gutman
9a64c026ea Use optimized pixel shaders for the normal SDR and HDR colorspaces 2022-02-09 20:46:02 -06:00